CN119053374A - 程序和信息处理装置 - Google Patents
程序和信息处理装置 Download PDFInfo
- Publication number
- CN119053374A CN119053374A CN202380035379.7A CN202380035379A CN119053374A CN 119053374 A CN119053374 A CN 119053374A CN 202380035379 A CN202380035379 A CN 202380035379A CN 119053374 A CN119053374 A CN 119053374A
- Authority
- CN
- China
- Prior art keywords
- hand
- player
- character
- break
- hands
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2022112026A JP7347600B1 (ja) | 2022-07-12 | 2022-07-12 | プログラム及び情報処理装置 |
JP2022-112026 | 2022-07-12 | ||
PCT/JP2023/009445 WO2024014051A1 (ja) | 2022-07-12 | 2023-03-10 | プログラム及び情報処理装置 |
Publications (1)
Publication Number | Publication Date |
---|---|
CN119053374A true CN119053374A (zh) | 2024-11-29 |
Family
ID=88021701
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN202380035379.7A Pending CN119053374A (zh) | 2022-07-12 | 2023-03-10 | 程序和信息处理装置 |
Country Status (3)
Country | Link |
---|---|
JP (3) | JP7347600B1 (enrdf_load_stackoverflow) |
CN (1) | CN119053374A (enrdf_load_stackoverflow) |
WO (1) | WO2024014051A1 (enrdf_load_stackoverflow) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7521675B1 (ja) | 2023-11-14 | 2024-07-24 | 株式会社セガ | プログラム及び情報処理装置 |
JP7521674B1 (ja) | 2023-11-14 | 2024-07-24 | 株式会社セガ | プログラム及び情報処理装置 |
JP7649402B1 (ja) * | 2024-04-19 | 2025-03-19 | 株式会社Cygames | プログラム、ゲーム進行方法、及びゲームサーバ |
Family Cites Families (18)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6239876B2 (ja) * | 2013-06-28 | 2017-11-29 | 株式会社バンダイナムコエンターテインメント | コンピュータシステムおよびプログラム |
JP2015126775A (ja) * | 2013-12-27 | 2015-07-09 | 株式会社バンダイナムコエンターテインメント | プログラムおよびサーバシステム |
JP6262528B2 (ja) * | 2013-12-27 | 2018-01-17 | 株式会社バンダイナムコエンターテインメント | プログラム及びサーバシステム |
JP2016195691A (ja) * | 2015-04-04 | 2016-11-24 | 慶三 大友 | 情報処理装置、及び、ゲームプログラム |
JP5813898B1 (ja) * | 2015-04-28 | 2015-11-17 | 株式会社 ディー・エヌ・エー | 情報処理装置、及び、ゲームプログラム |
JP6671902B2 (ja) * | 2015-09-16 | 2020-03-25 | 株式会社バンダイナムコエンターテインメント | プログラム、ゲーム装置及びサーバシステム |
JP2017113154A (ja) * | 2015-12-22 | 2017-06-29 | 株式会社スクウェア・エニックス | プログラム及びシステム |
JP6269881B1 (ja) * | 2017-03-31 | 2018-01-31 | 株式会社セガゲームス | 情報処理装置およびゲームプログラム |
JP6240359B1 (ja) * | 2017-06-29 | 2017-11-29 | グリー株式会社 | プログラム、制御方法、および情報処理装置 |
JP6647600B1 (ja) * | 2018-08-16 | 2020-02-14 | 株式会社コロプラ | ゲームプログラム及び情報処理装置 |
JP7290818B2 (ja) * | 2019-01-30 | 2023-06-14 | 株式会社Mixi | 情報処理装置、及びプログラム |
JP6676201B1 (ja) * | 2019-03-07 | 2020-04-08 | 株式会社Cygames | 所有媒体群に含まれる出現頻度の高い任意の個数の媒体の組み合わせを抽出するためのシステム及び方法 |
JP6776424B1 (ja) * | 2019-09-25 | 2020-10-28 | 株式会社ミクシィ | 情報処理装置、情報処理方法及びプログラム |
JP7018083B2 (ja) * | 2020-03-02 | 2022-02-09 | 株式会社バンダイ | プログラム、端末、ゲームシステム及びゲーム管理装置 |
JP6948553B2 (ja) * | 2020-03-09 | 2021-10-13 | 株式会社ミクシィ | 情報処理装置及び情報処理方法 |
JP6864248B1 (ja) * | 2020-03-18 | 2021-04-28 | 株式会社ミクシィ | 情報処理装置、情報処理方法及びプログラム |
JP7057536B1 (ja) * | 2021-06-01 | 2022-04-20 | 株式会社ミクシィ | 情報処理装置、情報処理方法及びプログラム |
JP7098034B1 (ja) * | 2021-09-03 | 2022-07-08 | 株式会社Cygames | 情報処理プログラム、情報処理方法および情報処理システム |
-
2022
- 2022-07-12 JP JP2022112026A patent/JP7347600B1/ja active Active
-
2023
- 2023-03-10 WO PCT/JP2023/009445 patent/WO2024014051A1/ja active Application Filing
- 2023-03-10 CN CN202380035379.7A patent/CN119053374A/zh active Pending
- 2023-08-28 JP JP2023137680A patent/JP7586252B2/ja active Active
-
2024
- 2024-10-22 JP JP2024185667A patent/JP2025003555A/ja active Pending
Also Published As
Publication number | Publication date |
---|---|
JP2025003555A (ja) | 2025-01-09 |
JP7586252B2 (ja) | 2024-11-19 |
JP2024010675A (ja) | 2024-01-24 |
JP2024010597A (ja) | 2024-01-24 |
JP7347600B1 (ja) | 2023-09-20 |
WO2024014051A1 (ja) | 2024-01-18 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN119053374A (zh) | 程序和信息处理装置 | |
JP7297361B2 (ja) | プログラム、情報処理装置及び情報処理方法 | |
CN119053373A (zh) | 程序和信息处理装置 | |
JP6998609B2 (ja) | ゲームプログラム、ゲーム処理方法、及びゲーム装置 | |
WO2022085551A1 (ja) | プログラム及び情報処理装置 | |
JP2025089386A (ja) | プログラム及び情報処理装置 | |
JP2025031855A (ja) | プログラム及び情報処理装置 | |
US20240399261A1 (en) | Recording medium and information processing device for video game | |
JP6209245B1 (ja) | ゲームプログラム、方法及び情報処理装置 | |
JP2024037952A (ja) | ゲームシステム、サーバ、プログラム、抽選イベント実行方法 | |
JP7473061B1 (ja) | プログラム及び情報処理装置 | |
JP7521674B1 (ja) | プログラム及び情報処理装置 | |
JP7521675B1 (ja) | プログラム及び情報処理装置 | |
US20240399260A1 (en) | Recording medium and information processing device for video game | |
JP7491449B1 (ja) | プログラム及び情報処理装置 | |
JP7689998B2 (ja) | プログラム及び情報処理装置 | |
US20240335756A1 (en) | Recording medium and information processing device | |
JP2025090498A (ja) | プログラム及び情報処理装置 | |
JP2024124609A (ja) | プログラム及び情報処理装置 | |
JP2023073201A (ja) | プログラム及び情報処理装置 | |
JP2024124616A (ja) | プログラム及び情報処理装置 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
REG | Reference to a national code |
Ref country code: HK Ref legal event code: DE Ref document number: 40115139 Country of ref document: HK |