CN119053374A - 程序和信息处理装置 - Google Patents

程序和信息处理装置 Download PDF

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Publication number
CN119053374A
CN119053374A CN202380035379.7A CN202380035379A CN119053374A CN 119053374 A CN119053374 A CN 119053374A CN 202380035379 A CN202380035379 A CN 202380035379A CN 119053374 A CN119053374 A CN 119053374A
Authority
CN
China
Prior art keywords
hand
player
character
break
hands
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202380035379.7A
Other languages
English (en)
Chinese (zh)
Inventor
大友崇弘
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp filed Critical Sega Corp
Publication of CN119053374A publication Critical patent/CN119053374A/zh
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
CN202380035379.7A 2022-07-12 2023-03-10 程序和信息处理装置 Pending CN119053374A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2022112026A JP7347600B1 (ja) 2022-07-12 2022-07-12 プログラム及び情報処理装置
JP2022-112026 2022-07-12
PCT/JP2023/009445 WO2024014051A1 (ja) 2022-07-12 2023-03-10 プログラム及び情報処理装置

Publications (1)

Publication Number Publication Date
CN119053374A true CN119053374A (zh) 2024-11-29

Family

ID=88021701

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202380035379.7A Pending CN119053374A (zh) 2022-07-12 2023-03-10 程序和信息处理装置

Country Status (3)

Country Link
JP (3) JP7347600B1 (enrdf_load_stackoverflow)
CN (1) CN119053374A (enrdf_load_stackoverflow)
WO (1) WO2024014051A1 (enrdf_load_stackoverflow)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7521675B1 (ja) 2023-11-14 2024-07-24 株式会社セガ プログラム及び情報処理装置
JP7521674B1 (ja) 2023-11-14 2024-07-24 株式会社セガ プログラム及び情報処理装置
JP7649402B1 (ja) * 2024-04-19 2025-03-19 株式会社Cygames プログラム、ゲーム進行方法、及びゲームサーバ

Family Cites Families (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6239876B2 (ja) * 2013-06-28 2017-11-29 株式会社バンダイナムコエンターテインメント コンピュータシステムおよびプログラム
JP2015126775A (ja) * 2013-12-27 2015-07-09 株式会社バンダイナムコエンターテインメント プログラムおよびサーバシステム
JP6262528B2 (ja) * 2013-12-27 2018-01-17 株式会社バンダイナムコエンターテインメント プログラム及びサーバシステム
JP2016195691A (ja) * 2015-04-04 2016-11-24 慶三 大友 情報処理装置、及び、ゲームプログラム
JP5813898B1 (ja) * 2015-04-28 2015-11-17 株式会社 ディー・エヌ・エー 情報処理装置、及び、ゲームプログラム
JP6671902B2 (ja) * 2015-09-16 2020-03-25 株式会社バンダイナムコエンターテインメント プログラム、ゲーム装置及びサーバシステム
JP2017113154A (ja) * 2015-12-22 2017-06-29 株式会社スクウェア・エニックス プログラム及びシステム
JP6269881B1 (ja) * 2017-03-31 2018-01-31 株式会社セガゲームス 情報処理装置およびゲームプログラム
JP6240359B1 (ja) * 2017-06-29 2017-11-29 グリー株式会社 プログラム、制御方法、および情報処理装置
JP6647600B1 (ja) * 2018-08-16 2020-02-14 株式会社コロプラ ゲームプログラム及び情報処理装置
JP7290818B2 (ja) * 2019-01-30 2023-06-14 株式会社Mixi 情報処理装置、及びプログラム
JP6676201B1 (ja) * 2019-03-07 2020-04-08 株式会社Cygames 所有媒体群に含まれる出現頻度の高い任意の個数の媒体の組み合わせを抽出するためのシステム及び方法
JP6776424B1 (ja) * 2019-09-25 2020-10-28 株式会社ミクシィ 情報処理装置、情報処理方法及びプログラム
JP7018083B2 (ja) * 2020-03-02 2022-02-09 株式会社バンダイ プログラム、端末、ゲームシステム及びゲーム管理装置
JP6948553B2 (ja) * 2020-03-09 2021-10-13 株式会社ミクシィ 情報処理装置及び情報処理方法
JP6864248B1 (ja) * 2020-03-18 2021-04-28 株式会社ミクシィ 情報処理装置、情報処理方法及びプログラム
JP7057536B1 (ja) * 2021-06-01 2022-04-20 株式会社ミクシィ 情報処理装置、情報処理方法及びプログラム
JP7098034B1 (ja) * 2021-09-03 2022-07-08 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム

Also Published As

Publication number Publication date
JP2025003555A (ja) 2025-01-09
JP7586252B2 (ja) 2024-11-19
JP2024010675A (ja) 2024-01-24
JP2024010597A (ja) 2024-01-24
JP7347600B1 (ja) 2023-09-20
WO2024014051A1 (ja) 2024-01-18

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