WO2020173256A1 - 虚拟场景显示方法、电子设备及存储介质 - Google Patents
虚拟场景显示方法、电子设备及存储介质 Download PDFInfo
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- WO2020173256A1 WO2020173256A1 PCT/CN2020/072853 CN2020072853W WO2020173256A1 WO 2020173256 A1 WO2020173256 A1 WO 2020173256A1 CN 2020072853 W CN2020072853 W CN 2020072853W WO 2020173256 A1 WO2020173256 A1 WO 2020173256A1
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- WIPO (PCT)
- Prior art keywords
- target
- virtual object
- aiming point
- rotation speed
- viewing angle
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
Definitions
- This application relates to the field of computer technology, and in particular to a virtual scene display method, electronic equipment, and storage medium. Background technique
- shooting games are a relatively popular game.
- This type of game usually displays an aiming point in the center of the terminal screen. The user can adjust the area targeted by the aiming point by adjusting the viewing angle of the virtual scene, and adjust the currently displayed virtual scene.
- the virtual scene display method usually uses a preset range around the target virtual object as the adsorption area when the target virtual object is detected, and when the aiming point is located in the adsorption area, the aiming point is directly moved to the target virtual object.
- the user’s operation intention is not considered, and the aiming point is directly moved to the target virtual object.
- the strength of auxiliary aiming is very high. If the user does not want to aim at the target virtual object or wants to move the aiming point away When the target virtual object moves in the direction, the excessive drag in the above method will make it difficult for the user to move the aiming point away from the target virtual object. Therefore, the virtual scene display is separated from the user's operation and cannot meet user needs. poor effect.
- the embodiments of the present application provide a virtual scene display method, electronic device, and storage medium, which can solve the problems of separation from user operations, inability to meet user needs, and poor display effects in related technologies.
- the technical solution is as follows:
- a virtual scene display method which is applied to an electronic device, and the method includes:
- the aiming point When the aiming point is located in the adsorption area of the target virtual object, acquiring the target rotation speed of the view angle of the virtual scene according to the position of the aiming point, the position of the target virtual object, and the viewing angle adjustment operation;
- the target virtual scene is displayed.
- a virtual scene display method which is applied to an electronic device, and the method includes:
- the target area corresponding to the aiming point is acquired, the second display mode is a display mode based on the sight, and the first display mode is except the Display modes other than the second display mode;
- a target virtual scene is displayed, in which the aiming point is located in the area where the target virtual object is located.
- a virtual scene display device includes:
- An acquiring module which is used to acquire the adsorption area of the target virtual object when the viewing angle adjustment operation is detected;
- the acquisition module is further configured to, when the aiming point is located in the adsorption area of the target virtual object, obtain the information of the virtual scene according to the position of the aiming point, the position of the target virtual object, and the viewing angle adjustment operation.
- the display module is configured to display the target virtual scene based on the target rotation speed of the viewing angle.
- a virtual scene display device includes:
- the second display mode is a display mode based on a sight
- the first display mode is a display mode other than the second display mode
- a target virtual scene is displayed, in which the aiming point is located in the area where the target virtual object is located.
- an electronic device includes one or more processors and one or more memories, and at least one instruction is stored in the one or more memories, and the instruction is controlled by the one or more Multiple processors are loaded and executed to implement the operations performed by the virtual scene display method.
- a computer-readable storage medium is provided, and at least one instruction is stored in the computer-readable storage medium, and the instruction is loaded and executed by a processor to implement operations performed by the virtual scene display method.
- FIG. 1 is a schematic diagram of a terminal interface in which a virtual scene is not in a sight-based display mode according to an embodiment of the present application;
- FIG. 2 is a schematic diagram of a terminal interface with a virtual scene in a sight-based display mode according to an embodiment of the present application
- FIG. 3 is a flowchart of a virtual scene display method according to an embodiment of the present application
- FIG. 4 is a schematic diagram of the relationship between the size of the adsorption area and the distance between virtual objects according to an embodiment of the present application
- FIG. 5 is a schematic diagram of a terminal interface with a relatively close distance between an aiming point and a target virtual object according to an embodiment of the present application
- FIG. 6 is a schematic diagram of three kinds of adsorption regions provided by an embodiment of the present application.
- FIG. 7 is a schematic diagram of a terminal interface provided by an embodiment of the present application.
- FIG. 8 is a schematic diagram of a terminal interface on which a target virtual object is moving according to an embodiment of the present application
- FIG. 9 is a flowchart of viewing angle adjustment provided by an embodiment of the present application.
- FIG. 10 is a flowchart of a method for displaying a virtual scene provided by an embodiment of the present application.
- FIG. 11 is a schematic diagram of a target area corresponding to an aiming point according to an embodiment of the present application.
- FIG. 12 is a schematic diagram of a target virtual scene provided by an embodiment of the present application.
- FIG. 13 is a schematic structural diagram of a virtual scene display device provided by an embodiment of the present application.
- FIG. 14 is a schematic structural diagram of a virtual scene display device provided by an embodiment of the present application.
- FIG. 15 is a schematic structural diagram of an electronic device provided by an embodiment of the present application.
- the embodiments of this application mainly relate to electronic games or simulated training scenarios.
- the user can perform operations on the terminal in advance. After the terminal detects the user's operation, it can download the game configuration file of the electronic game.
- the configuration file may include the electronic game application, interface display data or virtual scene data, etc., so that the user can call the game configuration file when logging in the electronic game on the terminal to render and display the electronic game interface.
- the user can perform a touch operation on the terminal. After the terminal detects the touch operation, it can obtain game data corresponding to the touch operation, and render and display the game data.
- the game data may include virtual scene data, Behavior data of virtual objects in the virtual scene, etc.
- the virtual scene involved in this application can be used to simulate a three-dimensional virtual space, or can be used to simulate a two-dimensional virtual space, and the three-dimensional virtual space or the two-dimensional virtual space can be an open space.
- the virtual scene can be used to simulate A real environment in reality, for example, the virtual scene may include sky, land, ocean, etc., the land may include environmental elements such as deserts and cities, and the user can control virtual objects to move in the virtual scene.
- the virtual object may be a virtual avatar used to represent the user, and the avatar may be in any form, for example, a person, an animal, etc., which is not limited in this application.
- the virtual scene may also include other virtual objects, that is, the virtual scene may include multiple virtual objects, and each virtual object has its own shape and volume in the virtual scene and occupies a part of the space in the virtual scene.
- the user can control the virtual object to fall freely in the sky of the virtual scene, glide or open a parachute to fall, etc., run, jump, crawl, bend forward, etc. on the land, and can also control The virtual object swims, floats, or dives in the ocean.
- the user can also control the virtual object to take a vehicle to move in the virtual scene.
- the virtual props can be cold weapons or hot weapons, which is not specifically limited in the embodiment of the application.
- the terminal screen may display the perspective picture of the virtual object controlled by the current terminal, and the terminal screen may also display the aiming point of the virtual object controlled by the current terminal.
- the aiming point may be used to mark the point of view picture of the virtual object controlled by the current terminal If the aiming target is in the virtual scene, the position of the aiming point in the virtual scene can be used as the attack point of the virtual object controlled by the current terminal.
- the aiming point may be displayed at the center position of the terminal screen.
- the aiming point may also be displayed at other positions, which is not specifically limited in the embodiment of the present application.
- the display style of the aiming point may include multiple types, and the display style of the aiming point may be displayed by the system default, or it may be adjusted according to the user's setting.
- the user sees the aiming point displayed on the terminal, he can judge whether the position of the virtual scene corresponding to the current aiming point is the area he wants to aim at. If not, the user can adjust the sight of the virtual scene through the viewing angle adjustment operation to adjust the aiming point Area.
- the user usually wants to quickly and accurately adjust the aiming point to the body of other virtual objects in the virtual scene, so that the other virtual objects can be shot, slapped, or boxed.
- the viewing angle adjustment operation may be multiple types of operations.
- the viewing angle adjustment operation may be an operation for changing the position of the virtual object, that is, controlling the movement of the virtual object, so that the viewing angle is changed.
- the user directly performs a viewing angle adjustment operation to change the viewing angle.
- the embodiments of this application do not limit this.
- the viewing angle adjustment operation may also include multiple operation modes.
- the viewing angle adjustment operation may be a sliding operation, and the terminal detecting the sliding operation may be based on the sliding direction, sliding distance, and sliding speed of the sliding operation.
- the sliding direction of the sliding operation may correspond to the rotation direction of the viewing angle
- the sliding distance of the sliding operation may be positively related to the rotation angle of the viewing angle.
- the sliding speed of the sliding operation may also be positively related to the rotation speed of the viewing angle. .
- the viewing angle adjustment operation may also be a pressing operation.
- a viewing angle adjustment area may be preset on the terminal, and the user may perform a pressing operation in the viewing angle adjustment area, and the terminal detects the During a pressing operation in the viewing angle adjustment area, the rotation direction, rotation speed, and rotation angle of the viewing angle corresponding to the pressing operation can be obtained based on the specific position of the pressing operation relative to the viewing angle adjustment area, the pressing force of the pressing operation, and the pressing time .
- the direction of the pressing operation relative to the center of the viewing angle adjustment area may correspond to the rotation direction of the viewing angle
- the pressing force of the pressing operation may be positively correlated with the rotation speed of the viewing angle
- the pressing time of the pressing operation may be related to the rotation angle of the viewing angle. Positive correlation.
- the viewing angle adjustment operation may also be a rotation operation on the terminal.
- the angular velocity sensor for example, a gyroscope
- the rotation direction of the rotation operation may be the rotation direction of the viewing angle
- the rotation angle of the rotation operation may be positively related to the rotation angle of the viewing angle
- the rotation speed of the rotation operation may be positively related to the rotation speed of the viewing angle.
- the viewing angle adjustment operation may also be a key operation, a drag operation on the virtual joystick area, or a toggle operation on the real joystick device, etc., which is not specifically limited in this application.
- the user's viewing angle adjustment operation on the viewing angle is a sliding operation, and during the sliding operation, the terminal The pressing force of the operation during the sliding operation is detected, and based on whether the pressing force is greater than the preset pressing force, it is determined whether to shoot or the like.
- the virtual object can usually control the virtual props to fight with other virtual objects.
- Some firearms can also be equipped with sights to observe the virtual scene based on the sights.
- the sights can be mechanical sights, which refer to the observation equipment that is originally equipped on the firearms.
- the sight may also be a sight that is subsequently equipped on the firearm prop, for example, a sight.
- the sight may have a magnification, and the magnification may be 1, or a value greater than 1.
- the scope may be a red dot scope, a holographic scope, a double scope, a quadruple scope, an eightfold scope, etc., wherein the red dot scope and the holographic scope have a magnification of 1, and a double The magnification of the scope, the four-fold scope, and the eight-fold scope is greater than 1.
- the scope of the scope can also be other values, for example, the scope can also be a three-fold, six-fold, or fifteen-fold
- the scope of the scope is not specifically limited in the embodiment of the present application.
- the sight is used to assist the virtual object in aiming and shooting. Therefore, when the virtual object controls the virtual prop to aim or shoot, the display mode of the virtual scene can be switched to the sight-based display mode, which is convenient and more accurate Aim and shoot at enemy virtual objects.
- the virtual scene is not in the sight-based display mode.
- the user wants to control the virtual object to accurately shoot other virtual objects appearing in the virtual scene, and switch the display mode of the virtual scene to the display mode based on sights.
- the sights on the virtual props can be controlled by the virtual objects. To observe the virtual scene.
- Fig. 3 is a flowchart of a method for displaying a virtual scene provided by an embodiment of the present application. Referring to Fig. 3, the method may include the following steps:
- the terminal detects whether a target virtual object is included in the virtual scene, and when the virtual scene includes the target virtual object, perform step 302; when the virtual scene does not include the target virtual object, perform step 305.
- the user can perform a viewing angle adjustment operation on the terminal to adjust the viewing angle of the virtual scene, so that the position in the virtual scene corresponding to the aiming point is changed, so that the viewing angle adjustment operation can change the aiming of the virtual object currently controlled by the terminal Location and attack point.
- the above content has already explained the operation mode and type of the viewing angle adjustment operation, and the embodiments of the present application will not repeat them here, and the operation mode and type of the viewing angle adjustment operation are not limited.
- an assisted aiming service can be provided to assist the user to quickly move the aiming point to the virtual object to be aimed at, so as to reduce the user's operation difficulty. Therefore, when the viewing angle adjustment operation is detected, the terminal can detect whether the target virtual object is included in the virtual scene, so as to preliminarily determine whether an auxiliary aiming service needs to be provided.
- the virtual scene does not include the target virtual object, that is, if no other virtual objects exist in the field of view of the virtual object controlled by the current terminal, the virtual object does not have a target to aim at or shoot, and the viewing angle is adjusted
- the operation may only be an operation for the user to adjust the viewing angle without aiming, so there is no need to provide an auxiliary aiming service, and the following step 305 may be executed to directly adjust the viewing angle based on the viewing angle adjustment operation.
- the virtual scene includes the target virtual object, that is, if there are other virtual objects in the field of view of the virtual object controlled by the current terminal, the virtual object may want to target the other virtual object, or may not want to target the other virtual object.
- the target virtual object may be any virtual object other than the virtual object controlled by the current terminal.
- the virtual object controlled by the current terminal may also be teamed up with other virtual objects as virtual objects in the same team.
- the virtual object controlled by the current terminal does not need to be in the same team.
- the virtual object is aimed or shot. Therefore, the target virtual object may also be any virtual object different from the team to which the virtual object controlled by the current terminal belongs.
- the embodiment of the present application does not limit the specific judgment method of the target virtual object.
- the terminal acquires the adsorption area of the target virtual object. After determining that there is a target virtual object in the field of view of the virtual object controlled by the current terminal, the terminal may further determine whether the target virtual object has conditions for assisting aiming. When judging whether to provide auxiliary aiming services, the distance between the aiming point and the target virtual object can be considered. If the aiming point is closer to the target virtual object, auxiliary aiming services can be provided for this viewing angle adjustment operation; if the aiming point is away from the target virtual object If it is farther away, there is no need to provide auxiliary targeting services, so that auxiliary targeting services can be provided, reducing the complexity of user operations, and ensuring the fairness of the electronic game.
- an adsorption area may be set for the target virtual object, and the adsorption area is the location of the aiming point that can provide auxiliary aiming services when aiming the target virtual object. That is, when the aiming point is located in the adsorption area, it can assist the user to adjust the viewing angle, and move the position of the aiming point to the target virtual object, so as to achieve rapid aiming.
- the adsorption area may be an area around the target virtual object,
- the adsorption area may be an area with the target virtual object as the center and the size as the target size.
- the target size may be preset by relevant technicians.
- the target size may also be obtained based on the distance between the virtual object controlled by the current terminal and the target virtual object.
- this step 302 may be: the terminal obtains the adsorption area of the target virtual object according to the distance between the virtual object controlled by the current terminal and the target virtual object, and the size of the adsorption area is positively correlated with the distance. The larger the distance, the larger the size of the adsorption area, and the smaller the distance, the smaller the size of the adsorption area.
- the display size of the first virtual object is very small, and the display size of the adsorption area of the first virtual object is not too small, so that the user is also It is relatively easy to adjust the viewing angle through a control operation, so that the position of the aiming point is moved to the adsorption area of the target virtual object, so as to obtain the auxiliary effect of assisting aiming.
- the size of the adsorption area of the target virtual object that is farther away is larger, but the display size of the adsorption area is smaller due to the longer distance; the size of the adsorption area of the target virtual object that is closer Smaller, just because the distance is closer, the display size of the adsorption area is larger. It can be seen that the edge of the adsorption area of the target virtual object with a longer distance is farther away from the target virtual object, and the edge of the adsorption area of the target virtual object with a closer distance is closer to the target virtual object. Therefore, The actual size of the adsorption area of the two is actually opposite to the current display effect.
- the shape of the adsorption area may also be preset by relevant technicians.
- the adsorption area may be a circular area centered on the target virtual object, or may be centered on the target virtual object.
- a polygonal area such as a quadrilateral area.
- the adsorption area may also be a spherical area centered on the target virtual object, or a cylindrical area or a polygonal area centered on the target virtual object, which is not limited in the embodiment of the application. .
- the terminal obtains the target rotation speed of the view angle of the virtual scene according to the position of the aiming point, the position of the target virtual object, and the viewing angle adjustment operation.
- the terminal After acquiring the adsorption area of the target virtual object, the terminal can determine the positional relationship between the aiming point and the adsorption area, and thereby determine whether an auxiliary aiming service needs to be provided according to the positional relationship. Specifically, the terminal can determine whether the aiming point is located in the adsorption area of the target virtual object, and if so, the terminal can perform step 303 to provide assisted aiming services; if not, the terminal can perform the following step 305, directly based on the viewing angle Adjust the operation to adjust the viewing angle.
- the terminal can comprehensively consider the position of the aiming point, the position of the target virtual object, and the viewing angle adjustment operation to obtain the target rotation speed of the viewing angle of the virtual scene. Specifically, the terminal may obtain the target rotation speed of the perspective of the virtual scene based on the first rotation speed corresponding to the viewing angle adjustment operation and the second rotation speed corresponding to the position of the aiming point and the target virtual object.
- the process of obtaining the target rotation speed of the terminal in step 303 can be implemented through the following steps 1 to 3:
- Step 1 The terminal obtains the first rotation speed of the viewing angle of the virtual scene according to the viewing angle adjustment operation.
- the terminal may obtain the first rotation speed corresponding to the viewing angle adjustment operation.
- the terminal may obtain the first rotation speed in a different manner.
- the terminal may adjust the operating direction and operating distance of the operation according to the viewing angle to obtain the first rotation speed of the viewing angle of the virtual scene; if the viewing angle adjustment operation is a pressing operation, the terminal may Adjust the pressing position and pressing force or pressing duration of the operation according to the angle of view to obtain the angle of view of the virtual scene First rotation speed; if the viewing angle adjustment operation is a rotation operation on the terminal, the terminal may obtain the first rotation speed of the viewing angle of the virtual scene according to the rotation speed of the terminal, or obtain the first rotation speed according to the rotation angle and rotation direction of the terminal Rotation speed.
- the viewing angle adjustment operation may also be another type of operation, which is not limited in the embodiment of the present application.
- the first rotation speed acquired by the terminal may be different.
- the first rotation speed may be positively correlated with the distance between the aiming point and the center of the adsorption area. The greater the distance between the aiming point and the center of the adsorption area, the greater the first rotation speed; the smaller the distance between the aiming point and the center of the adsorption area, the lower the first rotation speed.
- the target virtual object may include multiple adsorption areas. It can also be understood that the adsorption area includes multiple sub-regions. For different adsorption areas, the first rotation speed corresponding to the viewing angle adjustment operation is different. That is, when the aiming point is located in a different adsorption area, the terminal adjusts the operation according to the viewing angle to obtain different first rotation speeds.
- the target virtual object may include a first adsorption area, a second adsorption area, and a third adsorption area. Accordingly, the process of acquiring the first rotation speed by the terminal may include the following three situations:
- Case 1 When the aiming point is located in the first adsorption area of the target virtual object, the terminal obtains the first preset rotation speed of the viewing angle of the virtual scene according to the viewing angle adjustment operation.
- the first preset rotation speed is the normal rotation speed corresponding to the viewing angle adjustment operation when the assisted aiming service is not provided.
- the terminal may not adjust the rotation speed corresponding to the viewing angle adjustment operation.
- the terminal can obtain the first preset rotation speed.
- Case 2 When the aiming point is located in the second adsorption area of the target virtual object, the terminal obtains the second preset rotation speed of the viewing angle of the virtual scene according to the viewing angle adjustment operation, and the second preset rotation speed is less than the first The preset rotation speed.
- the first adsorption area surrounds the second adsorption area. That is, the size of the second adsorption area is smaller than the first adsorption area, and the second adsorption area is closer to the target virtual object than the first adsorption area.
- the terminal can be based on the viewing angle
- the adjustment operation obtains a rotation speed that is less than the first preset rotation speed, so that when approaching the target virtual object, the rotation speed of the viewing angle can be reduced, thereby assisting the user to move the aiming point to the target virtual object more easily and easily Stay on the target virtual object, and it is not easy to move the aiming point to a position beyond the target virtual object.
- the aiming point is very close to the target virtual object, and the rotation speed of the viewing angle needs to be reduced to facilitate the aiming point to stay on the target virtual object more easily.
- different sensitivities may be set for the viewing angle adjustment operation, and the sensitivity may refer to the ratio between the moving distance of the control virtual object and the operating range or operating distance of the user, and the sensitivity may also refer to the viewing angle.
- the ratio between the rotation speed of the user and the operating range or operating distance of the user, and the sensitivity is positively correlated with the preset rotation speed corresponding to the viewing angle adjustment operation. That is, when the sensitivity is high, the preset rotation speed corresponding to the user's viewing angle adjustment operation is high, and vice versa.
- the preset rotation speed obtained by the terminal based on the viewing angle adjustment operation is different.
- the viewing angle adjustment operation corresponds to the first sensitivity
- the viewing angle adjustment operation corresponds to the second sensitivity
- the second sensitivity is less than the first sensitivity.
- the first sensitivity and the second sensitivity can be preset by relevant technicians according to requirements, or can be adjusted by users according to their own usage habits, which are not limited in the embodiment of the present application.
- the second sensitivity may be obtained based on the first sensitivity, such as obtaining the product of the first sensitivity and the target coefficient, or, for example, obtaining the difference between the first sensitivity and the target value. This is not limited.
- the second preset rotation speed may be obtained based on the first preset rotation speed.
- the terminal may obtain the difference between the first preset rotation speed and the first value, and use the difference as The second preset rotation speed, the first value is a positive number.
- the terminal may obtain the product of the first preset rotation speed and the first coefficient, and use the product as the second preset rotation speed, and the first coefficient is a positive number less than 1.
- the terminal may also obtain the second preset rotation speed in other ways.
- multiple value groups may be set for the viewing angle adjustment operation, and each value group Include multiple different values.
- the value group corresponding to the viewing angle adjustment operation is different, and this application is implemented
- the example does not limit the specific implementation method.
- Case 3 When the aiming point is located in the third adsorption area of the target virtual object, the terminal obtains the third preset rotation speed of the viewing angle of the virtual scene according to the viewing angle adjustment operation, and the third preset rotation speed is less than the first A preset rotation speed, the third preset rotation speed is different from the second preset rotation speed.
- the third case is the same as the second case above, and the process of obtaining the third preset rotation speed by the terminal is the same as the process of obtaining the second preset rotation speed in the second case above.
- the difference is that in this case three, the third preset rotation speed acquired by the terminal is different from the second preset rotation speed, that is, the second sensitivity and the aiming point corresponding to the viewing angle adjustment operation when the aiming point is located in the third adsorption area
- the third sensitivity corresponding to the viewing angle adjustment operation is different when located in the second adsorption area.
- the third sensitivity is less than the first sensitivity.
- a damping coefficient is added to the original sensitivity, and the damping coefficient refers to a coefficient that reduces the sensitivity.
- the sensitivity corresponding to the viewing angle adjustment operation becomes smaller.
- the preset rotation speed corresponding to the viewing angle adjustment operation also becomes smaller. It is not easy for the user to move the aiming point out of the third adsorption area.
- the specific values of sensitivity and damping coefficient are not specifically limited.
- the user can more accurately adjust the area targeted by the aiming point through the above-mentioned viewing angle adjustment operation, that is, the user can realize a small adjustment of the angle of view through a large control operation, thereby realizing a small adjustment of the aiming point, for example, Small adjustments to the body parts of the target virtual object to be aimed at can also prevent the user from moving the aiming point too quickly away from the target virtual object due to the excessive operation range.
- the second adsorption area surrounds the third adsorption area. That is, the size of the third adsorption area is smaller than the size of the second adsorption area.
- the third sensitivity may be less than the second sensitivity, that is, the third preset rotation speed is less than the second The preset rotation speed. In this way, the closer the aiming point is to the target virtual object, the smaller the sensitivity corresponding to the viewing angle adjustment operation, and the smaller the preset rotation speed corresponding to the viewing angle adjustment operation.
- the third adsorption area may be the area where the target virtual object is located.
- the third preset rotation speed may be lower than the second preset rotation speed, the user operation range can be avoided to a certain extent. Too large causes the aiming point to deviate from the target virtual object.
- the third sensitivity may also be greater than the second sensitivity, that is, the third preset rotation speed may be greater than the second preset rotation speed.
- the third sensitivity may also be acquired based on the second sensitivity, and the acquisition process is the same as the above-mentioned process of acquiring the second sensitivity based on the first sensitivity, and will not be repeated here in the embodiment of the present application.
- the third preset rotation speed may also be acquired based on the first preset rotation speed.
- the terminal may acquire the difference between the first preset rotation speed and the second value, and set the difference As the third preset rotation speed, the second value is a positive number.
- the terminal may obtain the product of the first preset rotation speed and the second coefficient, and use the product as the third preset rotation speed, where the second coefficient is a positive number less than 1.
- the third preset rotation speed may also be obtained based on the second preset rotation speed, in the same manner as in the foregoing implementation manner, and details are not repeated in the embodiment of the present application.
- the target virtual object includes three adsorption regions, and the three adsorption regions are only an exemplary description, and the embodiment of the present application does not limit the shape and size of the three adsorption regions.
- the adsorption area of the target virtual object includes three types.
- the adsorption area of the target virtual object may also include more types, or may include less than three cases.
- the setting of the adsorption area can be adjusted by relevant technical personnel according to requirements, which is not limited in the embodiment of the present application.
- the terminal when determining whether the aiming point is located in the adsorption area of the target virtual object, the terminal may be provided with a collider for each virtual object, and the collider is used to detect the adsorption area of the virtual object, and the terminal may The ray detection is performed based on the direction of the aiming point, and if the ray collides with the collider of the virtual object, it can be obtained that the aiming point is located in the adsorption area of the virtual object.
- the collider and ray detection method is only one possible implementation method, and the terminal can also judge according to the position coordinates of the aiming point and the coordinate range of the adsorption area. The embodiment of the present application does not limit which method is used.
- Step 2 The terminal obtains a second rotation speed of the view angle of the virtual scene according to the position of the aiming point and the position of the target virtual object, and the direction of the second rotation speed is from the aiming point toward the target virtual object.
- the terminal may also consider the positional relationship between the aiming point and the target virtual object to determine how to provide further assistance based on the rotation speed of the corresponding viewing angle of the user operation.
- the terminal may obtain the distance between the aiming point and the target virtual object according to the position of the aiming point and the position of the target virtual object.
- the distance between the aiming point and the target virtual object may be expressed in various ways, as follows: Three different ways of expressing this distance explain the second step:
- Manner 1 The terminal obtains the second rotation speed of the viewing angle of the virtual scene according to the distance between the target virtual object and the aiming point projected on the terminal screen.
- the distance between the aiming point and the target virtual object can be represented by the distance between the two projected on the terminal screen, and there is a conversion relationship between the distance and the second rotation speed, and the terminal can convert according to the distance and Relationship, calculate the second rotation speed.
- the second rotation speed and the distance between the target virtual object and the aiming point projected on the terminal screen are negatively correlated. That is, the smaller the distance, the greater the second rotation speed; the greater the distance, the lower the second rotation speed.
- the strength of auxiliary aiming can be continuously increased, assisting the user to quickly aim the target virtual object, and fully respecting the user's operation, and performing auxiliary aiming based on the user's operation.
- the second rotation speed may also be positively related to the projected distance of the target virtual object and the aiming point on the terminal screen, which is not limited in this embodiment of the application.
- Manner 2 The terminal obtains the second rotation speed of the viewing angle of the virtual scene according to the distance between the target virtual object and the aiming point in the virtual scene.
- the distance between the aiming point and the target virtual object can be represented by the distance between the two in the virtual scene, and there is a conversion relationship between the distance and the second rotation speed, and the terminal can be based on the distance and the conversion relationship , Calculate the second rotation speed.
- the second rotation speed and the distance between the target virtual object and the aiming point in the virtual scene are negatively correlated. That is, the smaller the distance, the greater the second rotation speed; the greater the distance, the lower the second rotation speed. In this way, when the aiming point is close to the target virtual object, the strength of the auxiliary aiming can be continuously improved, and the user can quickly aim at the target virtual object.
- the second rotation speed may also be positively correlated with the distance between the target virtual object and the aiming point in the virtual scene, which is not limited in this embodiment of the application.
- Manner 3 The terminal obtains the second rotation speed of the viewing angle of the virtual scene according to the angle between the connection direction of the virtual object controlled by the current terminal and the target virtual object and the direction of the aiming point.
- the distance between the aiming point and the target virtual object can be represented by the distance between the two projected on the terminal screen, the included angle and the second rotation speed have a conversion relationship, and the terminal can be based on the included angle And the conversion relationship, calculate the second rotation speed.
- the second rotation speed is negatively related to the included angle. That is, the larger the included angle, the lower the second rotation speed; the smaller the included angle, the greater the second rotation speed. In this way, when the aiming point is close to the target virtual object, the strength of auxiliary aiming can be continuously increased, and the user can quickly aim at the target virtual object.
- the second rotation speed may also be positively correlated with the included angle, which is not limited in the embodiment of the present application.
- the distance may also include other ways of expressing.
- it may be the horizontal distance between the aiming point and the target virtual object projected on the terminal screen. It may be the horizontal distance component of the distance between the aiming point and the target virtual object projected on the terminal screen.
- it may be the horizontal distance between the aiming point and the target virtual object in the virtual scene, and the horizontal distance may be the distance component in the horizontal direction of the distance between the aiming point and the target virtual object in the virtual scene.
- the embodiments of this application do not limit the specific expression method used.
- the process of acquiring the second rotation speed of the terminal in step 2 may also consider the operating direction of the viewing angle adjustment operation, that is, when the operating direction of the viewing angle adjusting operation is different, the terminal may also consider Location and The second rotation speed obtained by the position of the target virtual object may be different.
- the second step may be: the terminal obtains the second rotation speed of the viewing angle of the virtual scene according to the position of the aiming point, the position of the target virtual object, and the operating direction of the viewing angle adjustment operation.
- the viewing angle adjustment operation can be divided into two operating directions, one is to control the aiming point to move to the target virtual object, and the other is to control the aiming point to move in the opposite direction of the target virtual object.
- the process of obtaining the second rotation speed by the terminal will be described.
- Case 1 When the operating direction of the viewing angle adjustment operation indicates that the aiming point moves to the target virtual object, according to the position of the aiming point, the position of the target virtual object, and the first parameter, the third rotation speed is obtained as the virtual object.
- the second rotation speed of the perspective of the scene is obtained as the virtual object.
- the first parameter and the second parameter can be set by relevant technicians according to requirements, and the conversion relationship between the distance between the aiming point and the target virtual object, the first parameter and the third rotation speed can also be determined by The relevant technical personnel make settings, and the conversion relationship between the above-mentioned distance between the aiming point and the target virtual object, the second parameter, and the fourth rotation speed can also be set by the relevant technical personnel, which is not limited in the embodiment of the present application. If the viewing angle adjustment operation can make the aiming point close to the target virtual object, a larger second rotation speed, that is, the third rotation speed, can be provided, and the auxiliary aiming strength provided is stronger.
- a lower second rotation speed that is, the fourth rotation speed
- the assisted aiming strength provided is weak.
- the direction of the third rotation speed and the fourth rotation speed are the same, and both start from the aiming point toward the target virtual object, but the speed is different.
- the left side of the aiming point is the target virtual object. If the viewing angle adjustment operation instructs the aiming point to move to the positive left, the aiming point is close to the target virtual object, and the distance between the two is reduced.
- the first rotation speed corresponding to the viewing angle adjustment operation is 30 degrees per second, and then a third rotation speed can be added to the first rotation speed.
- the third rotation speed can be 10 degrees per second.
- a rotation speed direction is the same.
- the viewing angle adjustment process is embodied when the position of the aiming point in the virtual scene displayed in adjacent frames changes, it can be:
- the viewing angle adjustment operation can control the aiming point to move 90 meters to the left in the next frame compared to the previous frame, then
- the third rotation speed can make the aiming point move 30 meters to the left.
- the viewing angle adjustment operation instructs the aiming point to move to the right, the aiming point is far away from the target virtual object, and the distance between the two increases.
- the first rotation speed corresponding to the viewing angle adjustment operation is 30 degrees per second, you can A fourth rotation speed is added to the first rotation speed, and the fourth rotation speed may be 3 degrees per second.
- the fourth rotation speed is opposite to the first rotation speed.
- the viewing angle adjustment process is embodied as the position of the aiming point in the virtual scene displayed in adjacent frames changes, it may be: the viewing angle adjustment operation can control the aiming point to move 90 meters to the right in the next frame compared to the previous frame, then The third rotation speed can make the aiming point move 9 meters to the left, that is, the aiming point moves 9 meters to the right.
- the fourth rotation speed is lower than the third rotation speed, and the strength of the auxiliary aiming becomes smaller.
- the terminal adopts the above-mentioned way 1 or way 2 expression, considering that the distance between the aiming point and the target virtual object is the same, the virtual object currently controlled by the terminal and the target virtual object When the distances are different, if the angle of rotation required to move the aiming point to the target virtual object is different, the terminal can also obtain the distance between the virtual object controlled by the current terminal and the target virtual object, which is considered in the second step above Get the second rotation speed to this distance.
- the distance between the virtual object controlled by the current terminal and the target virtual object, the distance between the aiming point and the target virtual object, and the second rotation speed may have a conversion relationship, thereby ensuring that the distance between the aiming point and the target virtual object When the distance between the objects is the same, but when the distance between the virtual object controlled by the current terminal and the target virtual object is different, a different second rotation speed is acquired.
- the distance between the aiming point and the target virtual object is the same, if the distance between the virtual object controlled by the current terminal and the target virtual object is large, and the angle of view required to be rotated is small, then a small second rotation speed is acquired; If the current end If the distance between the virtual object controlled by the terminal and the target virtual object is small, and the angle required to rotate the viewing angle is large, a larger second rotation speed is obtained. In this way, the same auxiliary effect can be provided when the distance between the virtual object controlled by the current terminal and the target virtual object is different.
- the terminal obtains the virtual scene according to the distance between the virtual object controlled by the current terminal and the target virtual object, and the distance between the target virtual object and the aiming point projected on the terminal screen
- the second rotation speed of the viewing angle where the second rotation speed is negatively related to the distance between the virtual object controlled by the current terminal and the target virtual object.
- the second method above may be: the terminal obtains the second view of the virtual scene according to the distance between the virtual object controlled by the current terminal and the target virtual object, and the distance between the target virtual object and the aiming point in the virtual scene
- the rotation speed is negatively related to the distance between the virtual object controlled by the current terminal and the target virtual object.
- the foregoing provides multiple implementation manners for the terminal to obtain the second rotation speed.
- the terminal may adopt any implementation manner to obtain the second rotation speed, or any combination of the foregoing multiple implementation manners may be used to obtain the second rotation speed.
- both the operating direction of the viewing angle adjustment operation and the distance between the virtual object controlled by the current terminal and the target virtual object can be considered, so that the terminal can adjust the operating direction of the operation based on the viewing angle, and the virtual object controlled by the current terminal
- the distance between the target virtual objects, the position of the aiming point, and the position of the target virtual object are used to obtain the second rotation speed, which is not limited in the embodiment of the present application, and will not be repeated here.
- the terminal may perform step one first, then perform step two, or perform step two first, then perform step one, or perform step one and step two at the same time.
- the timing is not limited.
- the terminal executes the method according to the position of the aiming point and the The step of obtaining the position of the target virtual object and the second rotation speed of the viewing angle of the virtual scene.
- the step two is not executed, or zero is used as the second rotation speed. Accordingly, the following step three may be: the terminal uses the first rotation speed as the The target rotation speed of the perspective of the virtual scene.
- the first rotation speed of the viewing angle corresponding to the viewing angle adjustment operation may be the normal rotation speed corresponding to the user operation, and on the basis of the first rotation speed, it may be based on the position of the aiming point and The position of the target virtual object is acquired, and then the second rotation speed is obtained, so as to synthesize the first rotation speed and the second rotation speed to obtain the target rotation speed.
- the first rotation speed of the viewing angle corresponding to the viewing angle adjustment operation is lower than the rotation speed corresponding to the normal user operation.
- the terminal On the basis of the first rotation speed, it may be based on the position of the aiming point and the position of the target virtual object , And then obtain the second rotation speed, so as to synthesize the first rotation speed and the second rotation speed to obtain the target rotation speed.
- the terminal In the third attachment area, the terminal may only perform step one, the first rotation speed of the viewing angle corresponding to the viewing angle adjustment operation is lower than the rotation speed corresponding to the normal user operation, and the first rotation speed is used as the target rotation speed.
- Step 3 The terminal obtains the target rotation speed of the viewing angle of the virtual scene based on the first rotation speed and the second rotation speed.
- the two rotation speeds can be synthesized to obtain the target rotation speed of the viewing angle of the virtual scene.
- the target rotation speed is the rotation speed required to adjust the viewing angle.
- weights may be set for the first rotation speed and the second rotation speed, and the terminal may perform a weighted summation of the first rotation speed and the second rotation speed to obtain the target rotation speed of the view angle of the virtual scene .
- the weights of the first rotation speed and the second rotation speed can be set by relevant technicians according to requirements, can also be obtained based on the position of the aiming point and the position of the target virtual object, or can be based on the virtual object and the virtual object controlled by the current terminal.
- the distance between the target virtual objects is acquired, which is not limited in the embodiment of the present application.
- the third step is: the terminal can sum the first rotation speed and the second rotation speed to obtain the target rotation speed of the view angle of the virtual scene .
- both the first rotation speed and the second rotation speed may be vectors, and the directions of the first rotation speed and the second rotation speed may be the same or different.
- the direction of the first rotation speed is the direction corresponding to the viewing angle adjustment operation, and the direction of the second rotation speed is The direction is the direction from the aiming point towards the target virtual object. Therefore, the third step may be: the terminal may perform vector summation of the first rotation speed and the second rotation speed to obtain the target rotation speed.
- the following two extreme cases are taken as examples for description.
- the directions of the first rotation speed and the second rotation speed are the same, the aiming point is directly to the left of the target virtual object, and the operating direction of the viewing angle adjustment operation is positive To the right, that is, to control the aiming point to move in the direction to the right, then the direction of the first rotation speed is the right direction, and the second rotation speed is the direction from the aiming point to the target virtual object, that is, the direction is positive.
- the value of the target rotation speed may be the sum of the value of the first rotation speed and the value of the second rotation speed, and the direction of the target rotation speed is the positive right.
- the aiming point is on the front left of the target virtual object
- the operating direction of the viewing angle adjustment operation is the front left, that is, controlling the aiming point along the front Moving in the left direction
- the direction of the first rotation speed is positive left
- the second rotation speed is the direction starting from the aiming point toward the target virtual object, that is, it is positive right.
- the value of the target rotation speed may be the difference between the value of the first rotation speed and the value of the second rotation speed
- the direction of the target rotation speed depends on the magnitude relationship between the value of the first rotation speed and the value of the second rotation speed.
- the first rotation speed may be greater than the second rotation speed, which can ensure respect for user operations, ensure fairness and impartiality of electronic games, and ensure a better gaming experience.
- the above step 303 is a process of providing auxiliary aiming services when the aiming point is located in the adsorption area of the target virtual object.
- the terminal may execute the following step 304 to adjust the view angle.
- the terminal may perform step 305 without providing auxiliary aiming services, and perform normal angle adjustment directly based on the angle adjustment operation.
- the terminal displays the target virtual scene based on the target rotation speed of the viewing angle.
- the terminal can adjust the viewing angle based on the target rotation speed, and display the adjusted target virtual scene.
- the specific process of the terminal adjusting the viewing angle of the virtual scene may be as follows: the terminal may calculate the rotation angle of the virtual scene viewing angle within a preset time interval according to the target rotation speed of the viewing angle; the terminal controls the viewing angle to rotate the rotation angle.
- the preset time interval refers to the time interval between adjacent frames.
- the preset time interval can be preset by a technician, or can be set and adjusted by the user according to the operating conditions of the device.
- step 301 to step 304 is a dynamic viewing angle adjustment process.
- the terminal can execute the above step 301 to step 304 in each frame, and after calculating the target rotation speed of the viewing angle in each frame, it can be based on this
- the target rotation speed of the viewing angle is calculated from the rotation angle of the viewing angle from one frame to the next frame, and the viewing angle direction in the next frame is calculated, so that the target virtual scene of the next frame is rendered and displayed.
- the terminal repeats the above detection, acquisition, adjustment and display process in the next frame.
- the current terminal controls the virtual object
- the field of view may also include multiple other virtual objects, and the multiple other virtual objects are candidate virtual objects, that is, any candidate virtual object may be selected as the target virtual object.
- the terminal can select one of multiple candidate virtual objects as the target virtual object, so as to provide auxiliary aiming services for the process of aiming at the target virtual object.
- the terminal selects one candidate virtual object from the multiple candidate virtual objects as the target virtual object; the terminal performs step 303 based on the selected target virtual object , That is, performing the step of obtaining the target rotation speed of the viewing angle of the virtual scene according to the position of the aiming point, the position of the target virtual object, and the viewing angle adjustment operation.
- process of the terminal selecting the target virtual object from the multiple candidate virtual objects can be implemented in any of the following ways:
- Manner 1 The terminal randomly selects one candidate virtual object from the multiple candidate virtual objects as the target virtual object.
- Manner 2 The terminal selects the candidate virtual object with the smallest distance from the aiming point as the target virtual object according to the distances between the multiple candidate virtual objects and the aiming point in the virtual scene.
- Manner 3 The terminal selects the candidate virtual object with the smallest distance from the aiming point as the target virtual object according to the distance between the multiple candidate virtual objects and the position where the aiming point is projected on the terminal screen.
- Manner 4 The terminal selects the candidate virtual object with the smallest included angle as the target virtual object according to the angle between the connection direction of the multiple candidate virtual objects and the virtual object controlled by the current terminal and the direction of the aiming point.
- the terminal can obtain the included angle, and then select the candidate virtual object with the smallest included angle as the target virtual object.
- the process for the terminal to obtain the included angle can be implemented in multiple ways.
- the terminal may obtain the multiple candidate virtual objects according to the distance between the multiple candidate virtual objects and the aiming point in the virtual scene, and the distance between the multiple candidate virtual objects and the virtual object controlled by the current terminal. The angle corresponding to the candidate virtual objects.
- the terminal may obtain according to the distance between the multiple candidate virtual objects and the aiming point projected on the terminal screen, and the distance between the multiple candidate virtual objects and the virtual object controlled by the current terminal The angles corresponding to the multiple candidate virtual objects.
- the terminal can also adopt other methods, for example, it can perform according to the position of multiple candidate virtual objects, the position of the virtual object controlled by the current terminal, and the direction of the aiming point.
- the angle required to rotate the viewing angle when the aiming point moves to the area where the candidate virtual object is located is obtained, that is, the included angle.
- the embodiment of the present application does not limit how to obtain the included angle.
- the terminal can perform step 305 to perform a normal viewing angle adjustment process based on the viewing angle adjustment operation.
- the terminal may obtain a first preset rotation speed, where the first preset rotation speed is the normal rotation speed corresponding to the viewing angle adjustment operation when the assisted aiming service is not provided, and the terminal adjusts the viewing angle according to the first preset rotation speed.
- the adjustment is performed to display the target virtual scene after the viewing angle adjustment, and does not provide assistance for this viewing angle adjustment operation.
- step 302 when the viewing angle adjustment operation is detected, the terminal can acquire the display mode of the virtual scene, so that the terminal can determine whether the display mode of the virtual scene is the display mode based on the sight.
- step 302 is to execute the step of acquiring the adsorption area of the target virtual object;
- step 305 is to obtain the first preset rotation speed of the viewing angle of the virtual scene according to the viewing angle adjustment operation.
- the terminal can provide assistance for the virtual object when aiming at the target virtual object.
- you want to accurately aim or shoot the target virtual object you will generally observe the virtual scene based on the sight of the virtual prop As well as the target virtual object in the virtual scene, it is sufficient to provide auxiliary aiming services in this display mode.
- the virtual object may be moving or observing the virtual scene without intending to perform the target virtual object. Aiming, eliminating the need to provide auxiliary aiming.
- an auxiliary aiming function may also be provided: movement following.
- a fourth adsorption area may be provided for the target virtual object, and the fourth adsorption area may be the same as the first adsorption area and the second adsorption area.
- any one of the third adsorption regions is the same, or may be different from the above three adsorption regions, and can be specifically set by relevant technicians according to requirements, which is not limited in the embodiment of the present application.
- the terminal when the aiming point is located in the fourth adsorption area of the target virtual object and the target virtual object moves, the terminal can control the aiming point to move following the target virtual object.
- the terminal may obtain the moving speed and moving direction of the target virtual object, and obtain the target following speed and target following direction of the aiming point according to the moving speed and moving direction of the target virtual object.
- the target following speed may be less than the moving speed of the target virtual object, and the target following direction may be the same as the moving direction of the target virtual object.
- the above-mentioned viewing angle adjustment process can be embodied as a process of updating the lens orientation in each frame (tick).
- the terminal can determine whether there is a lens turning input, that is, whether there is Angle adjustment operation, if it is, you can continue to determine whether the virtual object lifts the mirror.
- the virtual scene is in a sight-based display mode.
- the virtual object lifts the mirror it can be judged whether the aiming point is located at the enemy’s adsorption In the area, if it is, it can provide auxiliary aiming. Specifically, according to the position of the aiming point, different auxiliary aiming functions can be provided.
- the adsorption speed can be provided. Near, a magnetic force can be generated, and a magnetic force calculation can be performed, and the magnetic force calculation is used to control the aiming point to follow the target virtual object. If the aiming point is on the enemy, damping can be generated and the damping calculation can be performed, such as increasing the damping coefficient and reducing the sensitivity to reduce the rotation speed of the viewing angle.
- auxiliary aiming when the viewing angle adjustment operation is detected, if the aiming point is in the adsorption area of the target virtual object, auxiliary aiming can be provided, and the angle adjustment operation and the position of the aiming point and the target virtual object can be integrated to obtain the rotation speed of the view angle of the virtual scene.
- the viewing angle adjustment operation is taken into account in the above process, and the auxiliary aiming is provided on the basis of respecting the user operation, which can avoid the situation that the virtual scene display is separated from the user operation, which can satisfy the user
- the demand not only respects the user's operation, but also provides auxiliary effects, and the display effect is better.
- FIG. 2 described the specific process of providing auxiliary aiming services when the viewing angle adjustment operation is detected.
- an auxiliary aiming function may also be provided: the terminal can switch the display mode of the virtual scene
- the specific method can refer to the embodiment shown in FIG. 10 below.
- FIG. 10 is a flowchart of a method for displaying a virtual scene provided by an embodiment of the present application. Referring to FIG. 10, the method may include the following steps:
- the terminal When detecting that the virtual scene is switched from the first display mode to the second display mode, the terminal acquires the target area corresponding to the aiming point.
- the second display mode is a display mode based on sights
- Figure 2 shows a virtual scene in the second display mode.
- the first display mode is a display mode other than the second display mode.
- Fig. 1 shows a virtual scene in the first display mode.
- the virtual object When the display mode of the virtual scene is switched from the first display mode to the second display mode, the virtual object may be aimed at or shooting other virtual objects in the virtual scene.
- the terminal can determine the vicinity of the aiming point Whether there are other virtual objects, and if so, an auxiliary aiming service can be provided to move the aiming point to the area where the other virtual objects are located.
- a target area corresponding to the aiming point may be set, and the target area is an area near the aiming point, that is, the target area is an area whose distance from the aiming point meets certain conditions.
- the target area can be acquired, so that whether the target area includes other virtual objects is used as a condition for providing auxiliary aiming services.
- the target area may be an area whose distance from the aiming point is less than a distance threshold.
- the distance threshold can be set by relevant technical personnel according to requirements, which is not limited in the embodiment of the present application.
- the process for the terminal to acquire the target area may be: the terminal acquires the aiming point as the center and the size as the preset size Inch target area.
- the preset size can be set by relevant technical personnel, which is not limited in the embodiment of the present application.
- the target area may be a circular area with the aiming point as the center and the radius as the target radius.
- the process of the terminal acquiring the target area may be: the terminal acquiring a circular area with the aiming point as the center and the radius as the target radius.
- the shape of the target area may also be other shapes, for example, a polygonal area.
- the target area may be a circular area as an example for description, and the embodiment of the present application does not limit the shape of the target area.
- the target area may be a circular area centered on the aiming point.
- the terminal detects whether the target virtual object is included in the target area, if yes, execute step 1003, and if not, execute step 1007.
- the terminal After acquiring the target area corresponding to the aiming point, the terminal can determine whether the target virtual object is included in the target area, and thereby determine whether an auxiliary aiming service needs to be provided according to the judgment result. Understandably, if the target area does not include the target virtual object, that is, there are no other virtual objects near the aiming point, there is no need to provide auxiliary aiming services, and the following step 1007 may be executed to switch the display mode directly. For example, as shown in Fig. 11, if the target virtual object is included in the target area, the assisted aiming service can be provided.
- the virtual object may want to aim at the other virtual object when the display mode is switched this time, so auxiliary aiming services can be provided.
- the following steps 1003 to 1006 can be performed.
- the target virtual object may be any virtual object other than the virtual object controlled by the current terminal.
- the virtual object controlled by the current terminal may also be teamed up with other virtual objects as virtual objects in the same team.
- the virtual object controlled by the current terminal does not need to be in the same team.
- the virtual object is aimed or shot. Therefore, the target virtual object may also be any virtual object different from the team to which the virtual object controlled by the current terminal belongs.
- the embodiment of the present application does not limit the specific judgment method of the target virtual object.
- the target area may also include multiple other virtual objects, and the multiple other virtual objects are all candidate virtual objects, that is, any candidate virtual object may be selected as the target virtual object.
- the terminal can select one of multiple candidate virtual objects as the target virtual object, so as to provide auxiliary aiming services for the process of aiming at the target virtual object.
- Steps 1003 to 1005 are the steps of acquiring the target rotation direction and target rotation angle of the view angle of the virtual scene according to the position of the target virtual object and the position of the aiming point.
- process of the terminal selecting the target virtual object from the multiple candidate virtual objects can be implemented in any of the following ways:
- Manner 1 The terminal randomly selects one candidate virtual object from the multiple candidate virtual objects as the target virtual object.
- Manner 2 The terminal selects the candidate virtual object with the smallest distance from the aiming point as the target virtual object according to the distances between the multiple candidate virtual objects and the aiming point in the virtual scene.
- Manner 3 The terminal selects the candidate virtual object with the smallest distance from the aiming point as the target virtual object according to the distance between the multiple candidate virtual objects and the position where the aiming point is projected on the terminal screen.
- Manner 4 The terminal selects the candidate virtual object with the smallest included angle as the target virtual object according to the angle between the connection direction of the multiple candidate virtual objects and the virtual object controlled by the current terminal and the direction of the aiming point.
- the terminal may obtain the included angle, and then select the candidate virtual object with the smallest included angle as the target virtual object.
- the process for the terminal to obtain the included angle can be implemented in multiple ways.
- the terminal may obtain the multiple candidate virtual objects according to the distance between the multiple candidate virtual objects and the aiming point in the virtual scene, and the distance between the multiple candidate virtual objects and the virtual object controlled by the current terminal. The angle corresponding to the candidate virtual objects.
- the terminal may obtain according to the distance between the multiple candidate virtual objects and the aiming point projected on the terminal screen, and the distance between the multiple candidate virtual objects and the virtual object controlled by the current terminal The angles corresponding to the multiple candidate virtual objects.
- the terminal can also adopt other methods, for example, it can perform according to the position of multiple candidate virtual objects, the position of the virtual object controlled by the current terminal, and the direction of the aiming point.
- the angle required to rotate the viewing angle when the aiming point moves to the area where the candidate virtual object is located is obtained, that is, the included angle.
- the embodiment of the present application does not limit how to obtain the included angle.
- the selection process of the target virtual object can also be implemented in other ways. For example, it can be selected according to the horizontal distance between the aiming point and the target virtual object projected on the terminal screen, and the horizontal distance can be It is the horizontal distance component of the distance between the aiming point and the target virtual object projected on the terminal screen. Similarly, the selection can also be made according to the horizontal distance between the aiming point and the target virtual object in the virtual scene, and the horizontal distance may be the distance component in the horizontal direction of the distance between the aiming point and the target virtual object in the virtual scene.
- the embodiment of the present application does not limit the specific representation mode.
- the terminal obtains the target position of the target virtual object.
- the terminal After the terminal determines to provide the assisted aiming service, it can first obtain the target position of the target virtual object.
- the target position is the position to which the aiming point will move, so as to determine how based on the target position and the current position of the aiming point Rotate the angle of view to display the rotated target virtual scene.
- the process of acquiring the target position may include multiple methods.
- the target position may be acquired based on the positional relationship between the aiming point and the target virtual object.
- the target position may also be a fixed position on the target virtual object. Three methods are used to describe the process of obtaining the target position, and the terminal may use any method to obtain the target position.
- Manner 1 The terminal obtains the target position of the target virtual object according to the horizontal relationship between the aiming point and the position of the target virtual object projected on the terminal screen.
- the terminal can obtain the projected position of the aiming point and the target virtual object on the terminal screen according to the position of the aiming point and the position of the target virtual object, so that according to the relationship between the projection positions of the two in the horizontal direction, Get the target position of the target virtual object.
- the relationship between the projection positions of the two in the horizontal direction may include two cases. Accordingly, in the first method, the process of obtaining the target position by the terminal may be different, which is specifically as follows:
- Case 1 When the horizontal position of the projection position of the aiming point in the horizontal direction is within the horizontal position range of the projection position of the target virtual object in the horizontal direction, the terminal compares the horizontal position range with the horizontal position of the aiming point The same position is used as the target position of the target virtual object.
- the position corresponding to the horizontal position of the projected position of the aiming point can be directly used as the target position.
- the aiming point after obtaining the target position, the aiming point can be controlled to move only in the horizontal direction.
- Case 2 When the horizontal position of the projection position of the aiming point in the horizontal direction is outside the horizontal position range of the projection position of the target virtual object in the horizontal direction, the terminal corresponds to the position corresponding to the horizontal position of the aiming point or the target The location of the target part of the virtual object is used as the target location of the target virtual object.
- the horizontal position can also correspond to different positions.
- the position of the first part of the target virtual object may be used as the target position; when the horizontal position is below the horizontal position range, the target virtual object may be The position of the second part of the is used as the target position.
- the first part and the second part can be set by relevant technicians.
- the first part can be the head and the second part can be the feet.
- the first part and the second part can also be Other parts, for example, the first part may also be the chest, and the second part may also be the legs, which is not limited in the embodiment of the present application.
- the terminal may also acquire a fixed position (where the target part is located) on the target virtual object as the target position.
- the location of the target part may be the location of the head or the neck, or the location of other parts, such as the center location, which is not limited in the embodiment of the present application.
- Manner 2 The terminal obtains the target position of the target virtual object according to the relationship between the aiming point and the horizontal position of the target virtual object in the virtual scene. In the second manner, the terminal can obtain the relationship between the position of the aiming point and the target virtual object in the virtual scene in the virtual scene, and thereby obtain the target virtual object according to the position relationship. The target location of the phantom.
- the relationship between the positions of the two in the virtual scene in the horizontal direction may include two situations.
- the process for the terminal to obtain the target position may be different, specifically as follows:
- Case 1 When the horizontal position of the position of the aiming point in the virtual scene in the horizontal direction is within the horizontal position range of the position of the target virtual object in the virtual scene in the horizontal direction, the terminal compares the horizontal position range with The position where the horizontal position of the aiming point is the same as the target position of the target virtual object.
- the position corresponding to the horizontal position of the aiming point can be directly used as the target position.
- the aiming point after obtaining the target position, the aiming point can be controlled to move only in the horizontal direction.
- Case 2 When the horizontal position of the position of the aiming point in the virtual scene in the horizontal direction is outside the horizontal position range of the position of the target virtual object in the virtual scene in the horizontal direction, the terminal sets the horizontal position of the aiming point The corresponding position or the position of the target part of the target virtual object is used as the target position of the target virtual object.
- the horizontal position of the aiming point and the horizontal position range can also correspond to a different position.
- the position of the first part of the target virtual object may be used as the target position; when the horizontal position is below the horizontal position range, the target virtual object may be The position of the second part of the is used as the target position.
- the first part and the second part can be set by relevant technicians.
- the first part can be the head and the second part can be the feet.
- the first part and the second part can also be Other parts, for example, the first part may also be the chest, and the second part may also be the legs, which is not limited in the embodiment of the present application.
- the terminal may also acquire a fixed position (where the target part is located) on the target virtual object as the target position.
- the location of the target part may be the location of the head or the neck, or the location of other parts, such as the center location, which is not limited in the embodiment of the present application.
- Manner 3 The terminal obtains the location of the target part of the target virtual object as the target location.
- the terminal does not need to determine the positional relationship between the aiming point and the target virtual object, and directly uses the fixed position on the target virtual object (the position of the target part) as the target position.
- the target part may be preset by relevant technical personnel, which is not limited in the embodiment of the present application.
- the above only provides three ways.
- the process of obtaining the target position of the target virtual object can also be implemented in other ways. For example, it can be based on the aiming point and the position of the target virtual object in the virtual scene or the position projected on the terminal screen.
- the embodiment of the present application does not limit the specific method.
- the terminal starts from the aiming point and faces the target position as the target rotation direction.
- the terminal may use the direction from the aiming point to the target position as the target of the virtual scene's perspective Direction of rotation.
- the terminal uses the angle between the direction of the aiming point and the connection direction of the target position and the virtual object controlled by the current terminal as the target rotation angle.
- the terminal After obtaining the target position of the target virtual object in the above step 1003, since the target position is the position to which the aiming point will be moved, the terminal can directly obtain the target rotation of the viewing angle based on the position of the aiming point and the target position. Angle, the angle of view rotating the target rotation angle can make the aiming point move to the target position.
- the direction of the aiming point is the direction of the viewing angle. After the viewing angle is adjusted, the aiming point needs to be moved to the target position. After the viewing angle is adjusted, the target direction of the viewing angle is the connection direction between the target position and the virtual object controlled by the current terminal. The angle between the direction of the point and the connecting direction is the target rotation angle.
- step 1004 and step 1005 are the process of obtaining the target rotation direction and target rotation angle of the view angle of the virtual scene according to the position of the aiming point and the target position.
- the terminal may perform step 1004 first, and then perform step 1005, step 1005 may also be performed first, and then step 1004, the terminal may also perform step 1004 and step 1004 at the same time.
- Step 1005 The embodiment of the present application does not limit the execution order of step 1004 and step 1005.
- Steps 1003 to 1005 are the process of obtaining the target rotation direction and target rotation angle of the perspective of the virtual scene according to the position of the target virtual object and the position of the aiming point.
- the terminal first obtains the target of the target virtual object. Position, and then obtain the target rotation direction and target rotation angle based on the target position and the position of the aiming point.
- the terminal displays the target virtual scene based on the target rotation direction and the target rotation angle of the viewing angle, where the aiming point is located in the area where the target virtual object is located.
- the terminal can obtain the target virtual scene according to the target rotation direction and the target rotation angle of the viewing angle, and thereby display the target virtual scene. This process is that the terminal adjusts the viewing angle based on the target rotation direction and the target rotation angle, and displays the adjusted target virtual scene.
- the terminal may also obtain the target virtual scene according to the target rotation direction of the viewing angle, the target rotation angle, and the zoom ratio corresponding to the sight, so as to display the target virtual scene, and the target virtual scene is based on the zoom ratio
- the zoomed virtual scene, and the aiming point in the target virtual scene is located in the area where the target object is located.
- the terminal can control the viewing angle rotation, as shown in FIG.
- the aiming point has moved to the target virtual object in the target virtual scene.
- the terminal displays the virtual scene based on the zoom ratio corresponding to the sight.
- step 1002 when the terminal detects that the target area does not include the target virtual object, there are no other virtual objects near the aiming point, and there is no need to provide auxiliary aiming services. Therefore, the terminal can directly adjust the current sight according to the zoom ratio corresponding to the sight.
- the virtual scene is zoomed and displayed.
- the display mode of the virtual scene when the display mode of the virtual scene is switched to the display mode based on the sight, if the target virtual object is included in the area corresponding to the aiming point, the viewing angle can be controlled to rotate, and the aiming point can be moved to the target virtual object
- This area helps the user to aim at the target virtual object near the aiming point during the display mode switching process.
- the auxiliary aiming service is provided based on the user operation, instead of ignoring the user operation and directly targeting the aiming point Drag and drop is performed. Therefore, the above-mentioned virtual scene display process is closely related to the user's operation, which can meet the needs of the user and has a better display effect.
- step 302 is executed only when the virtual scene is in the sight-based display mode to obtain the adsorption area of the target virtual object and provide auxiliary aiming services.
- no assisted aiming service is provided.
- a possible scenario may be included: when the virtual scene is not in the sight-based display mode, the user performs a viewing angle adjustment operation, and the terminal detects the viewing angle adjustment After the operation, the operation can be adjusted according to the viewing angle to obtain the rotation speed of the viewing angle of the virtual scene, so as to adjust the viewing angle, and display the adjusted virtual scene.
- the user continues to operate on the terminal, performs a display mode switching operation, and switches the display mode from the first display mode to the second display mode.
- the second display mode is the above-mentioned sight-based display mode.
- the terminal may obtain the corresponding target area based on the position of the aiming point, and if the target virtual object is included in the target area, it may obtain the target rotation direction and the target rotation angle of the perspective of the virtual scene, so as to aim in the adjusted virtual scene Pointing at the target virtual object realizes the effect of moving the aiming point to the target virtual object near the aiming point during the operation of raising the mirror.
- auxiliary aiming can be provided, and the aiming point and the target can be considered comprehensively
- the position and viewing angle adjustment operation of the virtual object obtains the target rotation speed of the viewing angle of the virtual scene, so that the viewing angle adjustment is performed based on the target rotation speed to display the adjusted virtual scene.
- FIG. 13 is a schematic structural diagram of a virtual scene display device provided by an embodiment of the present application.
- the device Can include:
- the obtaining module 1301 is used to obtain the adsorption area of the target virtual object when the viewing angle adjustment operation is detected; the obtaining module 1301 is also used to, when the aiming point is located in the adsorption area of the target virtual object, according to the position of the aiming point, The position of the target virtual object and the viewing angle adjustment operation obtain the target rotation speed of the viewing angle of the virtual scene; the display module 1302 is configured to display the target virtual scene based on the target rotation speed of the viewing angle.
- the device further includes:
- the detection module is used to detect whether the target virtual object is included in the virtual scene
- the acquiring module 1301 is further configured to acquire the first preset rotation speed of the viewing angle of the virtual scene according to the viewing angle adjustment operation when the target virtual object is not included in the virtual scene.
- the obtaining module 1301 is used to:
- the obtaining module 1301 is used to:
- the first adsorption area surrounds the second adsorption area
- the second adsorption area surrounds the third adsorption area
- the obtaining module 1301 is used to:
- the second rotation speed of the viewing angle of the virtual scene is acquired.
- the second rotation speed and the distance between the target virtual object and the aiming point projected on the terminal screen are negatively correlated; or, the second rotation speed and the target virtual object and the aiming point are in a virtual position.
- the distance in the scene is negatively related; or, the second rotation speed is negatively related to the included angle.
- the obtaining module 1301 is also used to obtain the distance between the virtual object controlled by the current terminal and the target virtual object;
- the acquiring module 1301 is also configured to acquire the virtual scene information according to the distance between the virtual object controlled by the current terminal and the target virtual object, and the distance between the target virtual object and the aiming point projected on the terminal screen.
- the second rotation speed of the viewing angle where the second rotation speed is negatively related to the distance between the virtual object controlled by the current terminal and the target virtual object; or,
- the acquisition module 1301 is further configured to acquire the perspective of the virtual scene according to the distance between the virtual object controlled by the current terminal and the target virtual object, and the distance between the target virtual object and the aiming point in the virtual scene First 2.
- Rotation speed where the second rotation speed is negatively related to the distance between the virtual object controlled by the current terminal and the target virtual object.
- the obtaining module 1301 is also used for:
- the step of obtaining the second rotation speed of the viewing angle of the virtual scene according to the position of the aiming point and the position of the target virtual object is performed ;
- the first rotation speed is taken as the target rotation speed of the viewing angle of the virtual scene.
- the acquisition module 1301 is further configured to acquire the second rotation speed of the viewing angle of the virtual scene according to the position of the aiming point, the position of the target virtual object, and the operating direction of the viewing angle adjustment operation.
- the obtaining module 1301 is also used for:
- the third rotation speed is obtained as the viewing angle of the virtual scene The second rotation speed
- the fourth rotation speed is obtained as the virtual The second rotation speed of the viewing angle of the scene, the fourth rotation speed is less than the third rotation speed.
- the obtaining module 1301 is also used for:
- the control module is configured to control the aiming point to move following the target virtual object when the aiming point is located in the fourth adsorption area of the target virtual object and the target virtual object moves.
- the obtaining module 1301 is also used for:
- the acquisition module 1301 is further configured to acquire the adsorption area of the target virtual object according to the distance between the virtual object controlled by the current terminal and the target virtual object, and the size of the adsorption area is proportional to the distance.
- the device further includes:
- the selection module is used to select one candidate virtual object as the target virtual object from the multiple candidate virtual objects when the aiming point is located in the adsorption area of multiple candidate virtual objects;
- the obtaining module 1301 is configured to perform the step of obtaining the target rotation speed of the view angle of the virtual scene according to the position of the aiming point, the position of the target virtual object, and the viewing angle adjustment operation based on the selected target virtual object.
- the selection module is used to:
- the candidate virtual object with the smallest distance from the aiming point is selected as the target virtual object;
- the candidate virtual object with the smallest angle is selected as the target virtual object.
- the device provided by the embodiment of the present application can provide auxiliary aiming if the aiming point is in the adsorption area of the target virtual object when the angle adjustment operation is detected, the angle of view adjustment operation is integrated and the position of the aiming point and the target virtual object is obtained to obtain the angle of view of the virtual scene
- the above process takes into account the viewing angle adjustment operation, and provides auxiliary aiming on the basis of respecting the user operation, which can avoid the situation where the virtual scene display is separated from the user operation. It can meet user needs, respects user operations, and also provides auxiliary effects, and the display effect is better.
- the virtual scene display device provided in the above embodiment displays a virtual scene
- the division of functional modules is illustrated by examples. In practical applications, the above-mentioned function allocation can be completed by different functional modules as required, that is, the internal structure of the electronic device is divided into different functional modules to complete all or part of the functions described above.
- the virtual scene display device provided in the foregoing embodiment and the virtual scene display method embodiment belong to the same concept, and the specific implementation process is detailed in the method embodiment, which will not be repeated here.
- FIG. 14 is a schematic structural diagram of a virtual scene display device provided by an embodiment of the present application.
- the device may include:
- the acquiring module 1401 is configured to acquire the target area corresponding to the aiming point when detecting that the virtual scene is switched from the first display mode to the second display mode, the second display mode is a display mode based on the sight, and the first display mode Is a display mode other than the second display mode;
- the obtaining module 1401 is further configured to obtain the target rotation direction and the target rotation angle of the view angle of the virtual scene according to the position of the target virtual object and the position of the aiming point when the target virtual object is included in the target area;
- the display module 1402 is configured to display a target virtual scene based on the target rotation direction and the target rotation angle of the perspective, where the aiming point is located in the area where the target virtual object is located.
- the obtaining module 1401 is used to:
- the target rotation direction and the target rotation angle of the view angle of the virtual scene are obtained.
- the obtaining module 1401 is used to:
- the location of the target part of the target virtual object is acquired as the target location.
- the obtaining module 1401 is used to:
- the position in the horizontal position range that is the same as the horizontal position of the aiming point is taken as The target position of the target virtual object; or,
- the position corresponding to the horizontal position of the aiming point or the target of the target virtual object is used as the target position of the target virtual object.
- the obtaining module 1401 is used to:
- the angle between the direction of the aiming point and the connecting direction of the target position and the virtual object controlled by the current terminal is used as the target rotation angle.
- the acquiring module 1401 is configured to acquire a target area centered at the aiming point and whose size is a preset size.
- the device further includes:
- the selection module is used to select one candidate virtual object as the target virtual object when multiple candidate virtual objects are included in the target area;
- the acquiring module 1401 is further configured to perform the step of acquiring the target rotation direction and the target rotation angle of the viewing angle of the virtual scene according to the position of the target virtual object and the position of the aiming point based on the selected target virtual object.
- the selection module is used to:
- the candidate virtual object with the smallest distance from the aiming point Object is selected as the target virtual object; or, according to the distance between the multiple candidate virtual objects and the position where the aiming point is projected on the terminal screen, the candidate virtual object with the smallest distance from the aiming point is selected as the target virtual object; or,
- the candidate virtual object with the smallest angle is selected as the target virtual object.
- the viewing angle can be controlled to rotate, and the aiming point can be moved to this The area where the target virtual object is located, so as to help the user to aim the target virtual object near the aiming point during the display mode switching process.
- the auxiliary aiming service is provided based on the user operation instead of ignoring the user operation. The aiming point is dragged, and therefore, the above-mentioned virtual scene display process is closely related to the user's operation, which can meet the needs of the user and has a better display effect.
- the virtual scene display device provided in the above embodiment displays a virtual scene
- only the division of the above functional modules is used as an example for illustration.
- the above functions can be allocated by different functional modules as needed. , That is, divide the internal structure of the electronic device into different functional modules to complete all or part of the functions described above.
- the virtual scene display device provided in the foregoing embodiment and the virtual scene display method embodiment belong to the same concept, and the specific implementation process is detailed in the method embodiment, which will not be repeated here.
- the electronic device 1500 may have relatively large differences due to different configurations or performance, and may include one or more processors (central processing units, CPU) 1501 And one or more memories 1502. At least one instruction is stored in the memory 1502.
- processors central processing units, CPU
- memories 1502. At least one instruction is stored in the memory 1502.
- the at least one instruction is loaded and executed by the processor 1501 to implement the following method: when the viewing angle adjustment operation is detected, acquiring the adsorption area of the target virtual object; when the aiming point is located at the target virtual In the adsorption area of the object, the target rotation speed of the perspective of the virtual scene is obtained according to the position of the aiming point, the position of the target virtual object, and the viewing angle adjustment operation; based on the target rotation speed of the perspective, the target virtual Scenes.
- the at least one instruction is loaded and executed by the one or more processors 1501 to achieve: when the aiming point is located in the adsorption area of the target virtual object, acquiring the virtual object according to the viewing angle adjustment operation The first rotation speed of the viewing angle of the scene; acquiring the second rotation speed of the viewing angle of the virtual scene according to the position of the aiming point and the position of the target virtual object, and the direction of the second rotation speed is from the The aiming point starts and faces the target virtual object; and based on the first rotation speed and the second rotation speed, obtain the target rotation speed of the view angle of the virtual scene.
- the at least one instruction is loaded and executed by the one or more processors 1501 to achieve: when the aiming point is located in the first adsorption area of the target virtual object, adjust the operation according to the viewing angle, Acquiring the first preset rotation speed of the viewing angle of the virtual scene; when the aiming point is located in the second adsorption area of the target virtual object, acquiring the second of the viewing angle of the virtual scene according to the viewing angle adjustment operation A preset rotation speed, the second preset rotation speed is less than the first preset rotation speed; when the aiming point is located in the third adsorption area of the target virtual object, according to the viewing angle adjustment operation, the virtual The third preset rotation speed of the viewing angle of the scene, the third preset rotation speed is less than the first preset rotation speed, and the third preset rotation speed is different from the second preset rotation speed; wherein, The first adsorption area is enclosed outside the second adsorption area, and the second adsorption area is enclosed outside the third adsorption area.
- the at least one instruction is loaded and executed by the one or more processors 1501 to achieve: according to the distance between the target virtual object and the aiming point projected on the terminal screen, the information of the virtual scene The second rotation speed of the viewing angle; or, obtaining the second rotation speed of the viewing angle of the virtual scene according to the distance between the target virtual object and the aiming point in the virtual scene; or, according to the virtual object and the virtual object controlled by the current terminal The angle between the connecting direction of the target virtual object and the direction of the aiming point is used to obtain the second rotation speed of the viewing angle of the virtual scene.
- the second rotation speed and the distance between the target virtual object and the aiming point projected on the terminal screen are negatively correlated; or, the second rotation speed and the target virtual object and the aiming point The distance in the virtual scene is negatively related; or, the second rotation speed is negatively related to the included angle.
- the at least one instruction is also loaded and executed by the one or more processors 1501 to achieve: obtain the distance between the virtual object controlled by the current terminal and the target virtual object;
- the at least one instruction is loaded and executed by the one or more processors 1501 to realize: according to the distance between the virtual object controlled by the current terminal and the target virtual object, and the target virtual The distance between the object and the aiming point projected on the terminal screen, obtaining the second rotation speed of the viewing angle of the virtual scene, and the distance between the second rotation speed and the virtual object controlled by the current terminal and the target virtual object Negative correlation; or, correspondingly, the at least one instruction is loaded and executed by the one or more processors 1501 to realize: according to the distance between the virtual object controlled by the current terminal and the target virtual object, and The distance between the target virtual object and the aiming point in the virtual scene, the second rotation speed of the perspective of the virtual scene is acquired, and the second rotation speed is related to the virtual object controlled by the current terminal and the target virtual The distance of the object is negatively
- the at least one instruction is loaded and executed by the one or more processors 1501 to achieve: when the operating direction of the viewing angle adjustment operation indicates that the aiming point moves toward the target virtual object, The position of the aiming point, the position of the target virtual object, and the first parameter, and the third rotation speed is obtained as the second rotation speed of the viewing angle of the virtual scene; when the operating direction of the viewing angle adjustment operation indicates the aiming When the point moves in the opposite direction of the target virtual object, according to the position of the aiming point, the position of the target virtual object, and the second parameter, the fourth rotation speed is obtained as the second rotation of the view angle of the virtual scene Speed, the fourth rotation speed is less than the third rotation speed.
- the at least one instruction is also loaded and executed by the one or more processors 1501 to achieve: when a viewing angle adjustment operation is detected, obtain the display mode of the virtual scene; when the virtual scene is in sight-based When the virtual scene is not in the sight-based display mode, according to the viewing angle adjustment operation, the first step of acquiring the viewing angle of the virtual scene is performed when the virtual scene is not in the sight-based display mode. Rotation speed.
- the at least one instruction is also loaded and executed by the one or more processors 1501 to implement: when the aiming point is located in the adsorption area of a plurality of candidate virtual objects, from the plurality of candidate virtual objects Selecting a candidate virtual object as the target virtual object; based on the selected target virtual object, performing the adjustment operation according to the position of the aiming point, the position of the target virtual object, and the viewing angle to obtain the virtual scene The step of the target rotation speed of the perspective.
- the at least one instruction is loaded and executed by the one or more processors 1501 to implement: randomly selecting a candidate virtual object from the multiple candidate virtual objects as the target virtual object; or Selecting the candidate virtual object with the smallest distance from the aiming point as the target virtual object according to the distance between the multiple candidate virtual objects and the aiming point in the virtual scene; or, according to the distance between the multiple candidate virtual objects and the aiming point The distance between the positions where the aiming point is projected on the terminal screen is selected, and the candidate virtual object with the smallest distance from the aiming point is selected as the target virtual object; or, according to the connection between the multiple candidate virtual objects and the virtual object controlled by the current terminal The angle between the line direction and the direction where the aiming point is located, and the candidate virtual object with the smallest angle is selected as the target virtual object.
- the at least one instruction is loaded and executed by the processor 15011501 to implement the following method: When it is detected that the virtual scene is switched from the first display mode to the second display mode, obtain the corresponding target point A target area, the second display mode is a display mode based on a sight, and the first display mode is a display mode other than the second display mode; when the target area includes a target virtual object, according to The position of the target virtual object and the position of the aiming point are obtained, and the target rotation direction and the target rotation angle of the perspective of the virtual scene are acquired; the target virtual scene is displayed based on the target rotation direction and the target rotation angle of the perspective, so The aiming point in the target virtual scene is located in an area where the target virtual object is located.
- the at least one instruction is loaded and executed by the one or more processors 1501 to implement: Acquiring the target position of the target virtual object; acquiring the target rotation direction and the target rotation angle of the view angle of the virtual scene according to the position of the aiming point and the target position.
- the at least one instruction is loaded and executed by the one or more processors 1501 to realize: according to the horizontal relationship between the aiming point and the position of the target virtual object projected on the terminal screen, Acquiring the target position of the target virtual object; or, acquiring the target position of the target virtual object according to the relationship between the aiming point and the horizontal position of the target virtual object in the virtual scene; or, acquiring the The position of the target part of the target virtual object is used as the target position.
- the at least one instruction is loaded and executed by the one or more processors 1501 to realize: when the projection position of the aiming point in the horizontal direction is located at the projection position of the target virtual object When within the horizontal position range in the horizontal direction, the position in the horizontal position range that is the same as the horizontal position of the aiming point is taken as the target position of the target virtual object; or, when the projection position of the aiming point is horizontal When the horizontal position of the target virtual object is outside the horizontal position range in the horizontal direction, the position corresponding to the horizontal position of the aiming point or the position of the target part of the target virtual object is taken as the The target position of the target virtual object.
- the at least one instruction is loaded and executed by the one or more processors 1501 to realize: use a direction starting from the aiming point and toward the target position as the target rotation direction; The angle between the direction of the aiming point and the connecting direction of the target position and the virtual object controlled by the current terminal is used as the target rotation angle.
- the at least one instruction is loaded and executed by the one or more processors 1501 to achieve: obtain a target area centered on the aiming point and whose size is a preset size.
- the at least one instruction is also loaded and executed by the one or more processors 1501 to implement: when a plurality of candidate virtual objects are included in the target area, from the plurality of candidate virtual objects, Select a candidate virtual object as the target virtual object; based on the selected target virtual object, execute the target rotation according to the position of the target virtual object and the position of the aiming point to obtain the perspective of the virtual scene Steps for direction and target rotation angle.
- the at least one instruction is loaded and executed by the one or more processors 1501 to implement: randomly selecting a candidate virtual object from the multiple candidate virtual objects as the target virtual object; or Selecting the candidate virtual object with the smallest distance from the aiming point as the target virtual object according to the distance between the multiple candidate virtual objects and the aiming point in the virtual scene; or, according to the distance between the multiple candidate virtual objects and the aiming point The distance between the positions where the aiming point is projected on the terminal screen is selected, and the candidate virtual object with the smallest distance from the aiming point is selected as the target virtual object; or, according to the connection between the multiple candidate virtual objects and the virtual object controlled by the current terminal The angle between the line direction and the direction where the aiming point is located, and the candidate virtual object with the smallest angle is selected as the target virtual object.
- the electronic device may also have components such as a wired or wireless network interface, a keyboard, and an input/output interface to perform input and output.
- the electronic device may also include other components for implementing device functions, which will not be repeated here.
- the program can be stored in a computer-readable storage medium.
- the storage medium can be read-only memory, magnetic disk or optical disk, etc.
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- Optics & Photonics (AREA)
- Remote Sensing (AREA)
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KR1020217013177A KR102565710B1 (ko) | 2019-02-26 | 2020-01-17 | 가상 장면 디스플레이 방법, 전자 장치 및 저장 매체 |
US17/244,446 US11883751B2 (en) | 2019-02-26 | 2021-04-29 | Virtual scene display method, electronic device, and storage medium |
US18/523,979 US20240091654A1 (en) | 2019-02-26 | 2023-11-30 | Display mode in virtual scene |
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CN110732135B (zh) * | 2019-10-18 | 2022-03-08 | 腾讯科技(深圳)有限公司 | 虚拟场景显示方法、装置、电子设备及存储介质 |
CN110841276B (zh) * | 2019-10-31 | 2021-05-14 | 腾讯科技(深圳)有限公司 | 虚拟道具的控制方法和装置、存储介质及电子装置 |
CN111061362A (zh) * | 2019-11-21 | 2020-04-24 | 珠海剑心互动娱乐有限公司 | 自适应视角方法、装置、计算设备和存储介质 |
CN111097170B (zh) * | 2019-12-11 | 2022-11-22 | 腾讯科技(深圳)有限公司 | 吸附框的调整方法和装置、存储介质及电子装置 |
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CN112764654B (zh) * | 2021-01-29 | 2022-10-25 | 北京达佳互联信息技术有限公司 | 组件的吸附操作方法、装置、终端及存储介质 |
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CN113835521B (zh) * | 2021-09-02 | 2022-11-25 | 北京城市网邻信息技术有限公司 | 场景视角的切换方法、装置、电子设备及可读介质 |
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KR20210068535A (ko) | 2021-06-09 |
US20240091654A1 (en) | 2024-03-21 |
SG11202104916WA (en) | 2021-06-29 |
US20210245062A1 (en) | 2021-08-12 |
CN109847336A (zh) | 2019-06-07 |
CN109847336B (zh) | 2021-08-06 |
JP7299312B2 (ja) | 2023-06-27 |
US11883751B2 (en) | 2024-01-30 |
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