WO2005063348A1 - 物品取得ゲーム装置 - Google Patents
物品取得ゲーム装置 Download PDFInfo
- Publication number
- WO2005063348A1 WO2005063348A1 PCT/JP2004/018379 JP2004018379W WO2005063348A1 WO 2005063348 A1 WO2005063348 A1 WO 2005063348A1 JP 2004018379 W JP2004018379 W JP 2004018379W WO 2005063348 A1 WO2005063348 A1 WO 2005063348A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- article
- articles
- jackpot
- tray
- operation information
- Prior art date
Links
- 238000003860 storage Methods 0.000 claims abstract description 61
- 238000009825 accumulation Methods 0.000 claims abstract description 39
- 230000007246 mechanism Effects 0.000 claims description 40
- 238000012546 transfer Methods 0.000 claims description 39
- 238000009826 distribution Methods 0.000 claims description 20
- 230000002441 reversible effect Effects 0.000 claims description 11
- 238000007599 discharging Methods 0.000 claims description 9
- 238000001514 detection method Methods 0.000 claims description 8
- 238000000034 method Methods 0.000 claims description 8
- 238000012545 processing Methods 0.000 claims description 3
- 230000001960 triggered effect Effects 0.000 claims 1
- 238000010586 diagram Methods 0.000 description 23
- 230000015572 biosynthetic process Effects 0.000 description 7
- 238000012790 confirmation Methods 0.000 description 7
- 230000008569 process Effects 0.000 description 6
- 230000004913 activation Effects 0.000 description 4
- 238000003780 insertion Methods 0.000 description 4
- 230000037431 insertion Effects 0.000 description 4
- 230000002093 peripheral effect Effects 0.000 description 4
- 238000003825 pressing Methods 0.000 description 3
- SVYNLIRHKQCPNE-UHFFFAOYSA-N 3,4-dihydro-1h-isoquinolin-2-ium-2-ylidenemethanediamine;hydrogen sulfate Chemical compound OS(O)(=O)=O.C1=CC=C2CN(C(=N)N)CCC2=C1 SVYNLIRHKQCPNE-UHFFFAOYSA-N 0.000 description 2
- 235000009508 confectionery Nutrition 0.000 description 2
- 238000009877 rendering Methods 0.000 description 2
- 125000002066 L-histidyl group Chemical group [H]N1C([H])=NC(C([H])([H])[C@](C(=O)[*])([H])N([H])[H])=C1[H] 0.000 description 1
- 230000032683 aging Effects 0.000 description 1
- 230000008901 benefit Effects 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 238000006243 chemical reaction Methods 0.000 description 1
- 230000002860 competitive effect Effects 0.000 description 1
- 230000003247 decreasing effect Effects 0.000 description 1
- 230000003111 delayed effect Effects 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 238000006073 displacement reaction Methods 0.000 description 1
- 238000005286 illumination Methods 0.000 description 1
- 230000010365 information processing Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 230000000750 progressive effect Effects 0.000 description 1
- 230000000630 rising effect Effects 0.000 description 1
- 238000005096 rolling process Methods 0.000 description 1
- 239000000725 suspension Substances 0.000 description 1
- 238000012795 verification Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/30—Capturing games for grabbing or trapping objects, e.g. fishing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/14—Coin operated
- A63F2250/142—Coin operated with pay-out or rewarding with a prize
- A63F2250/144—Dispensing a gift
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/30—Capturing games for grabbing or trapping objects, e.g. fishing games
- A63F9/305—Fishing games
Definitions
- the present invention relates to an article acquiring game apparatus for acquiring articles such as small prizes such as confectionery articles and the like such as medals and the like with an arm or the like by scooping or grasping them with a crane or the like.
- articles can be acquired by picking up or grasping an article placed on a turntable or the like with an arm or the like and dropping it to a prize outlet.
- a substantially conical pyramid-shaped raised portion is provided at the center of the turntable, and the force near the center of the turntable is also moved toward the outer periphery to move the bucket.
- a game device that lifts and lifts articles (see, for example, Patent Document 2).
- Patent Document 1 Japanese Patent Application Laid-Open No. 2003-144740
- Patent Document 2 Registered Utility Model Patent No. 2599242
- the game apparatus described in the above-mentioned Patent Document 1 is useful in that the person who performs the game for the first time is given a chance to acquire an article. Because each player is provided with a bucket bucket, each player is dedicated to his / her own playing, and a competitive spirit with other players can not be born, and a deep and interest in the game is not fostered. there were.
- the present invention has been proposed in view of the above-described conventional problems, and the purpose of the present invention is to create a sense of competition with other players, and it is not necessary for a store clerk to replenish articles for a premium. It is an object of the present invention to provide a highly game-acquiring article acquisition game apparatus in which premium articles gradually increase in the play of the player and other players.
- a storage unit for storing a plurality of articles and a player operating the operation input unit acquire the articles of the storage unit.
- An article acquisition game apparatus having an article transfer unit for transferring to a predetermined transfer position, the distribution means for distributing the articles transferred to the transfer position into two or more groups, and the distribution means
- the storage unit for storing a plurality of articles, and the operation of the operation input unit by the player acquires the articles in the storage unit and transfers the articles to a predetermined transfer position.
- An article acquiring game apparatus having an article transfer unit for transporting, the sorting means for sorting the articles transferred to the transfer position into two or more groups, and at least one group of the articles sorted by the sorting means.
- And second storage means for storing at least one group of the articles distributed among the distributed articles other than the first accumulation means, and the second accumulation means
- An article delivery means for delivering a part of the article accumulated in the article, a transport unit for moving the article accumulated in the second accumulation means toward the article withdrawal means, and a predetermined condition
- An operation information generating means for generating an operation information in Zui, said first storage means based on the operation information
- discharge means for discharging the articles stored in the storage means to the article delivery means.
- the storage unit for storing a plurality of articles, and the player operating the operation input unit acquire the articles in the storage section and set the transfer position to a predetermined transfer position.
- An article acquiring game apparatus having an article transfer unit for transporting, the sorting means for sorting the articles transferred to the transfer position into two or more groups, and at least one group of the articles sorted by the sorting means.
- And second storage means for storing at least one group of the articles distributed among the distributed articles other than the first accumulation means, and the second accumulation means
- An article delivery means for delivering a part of the article accumulated in the article, a transport unit for moving the article accumulated in the second accumulation means toward the article withdrawal means, and a predetermined condition Operation information generating means for generating operation information, and discharging means for discharging the article accumulated in the first accumulation means to the second accumulation means based on the operation information.
- the articles in the above-mentioned storage section are operated by operating the storage section for storing a plurality of articles and the operation input section provided with a plurality of players for each player.
- An article acquiring game apparatus having an article transfer unit for acquiring and transferring the article to a predetermined transfer position, and sorting means for sorting the article transferred to the transfer position into two or more groups, and the sorting means for sorting
- Storage means for removing the part of the article stored in the second storage means, the second delivery means provided for each of the A transport unit for moving the selected article toward the article delivery means, operation information generation means for generating operation information based on a predetermined condition, and the first storage means based on the operation information. It is possible to provide a discharge means for discharging the accumulated articles to the article delivery means.
- a storage unit for storing a plurality of articles, and a plurality of play
- An article acquisition game apparatus comprising: an article transfer unit for acquiring articles in the storage unit and transferring the articles to a predetermined transfer position by operating an operation input unit provided for each player.
- a sorting means for sorting the transferred articles into two or more groups, and a first storage means common to the plurality of players in which at least one group of the articles sorted by the sorting means is stored, and Among the articles, a second accumulation means for accumulating at least a group of the articles to be distributed to other than the first accumulation means, and a player for discharging a part of the articles accumulated in the second accumulation means
- An article delivery means provided for each item, a transport unit for moving the article accumulated in the second accumulation means toward the article delivery means, and based on a predetermined condition
- An operation information generation unit for generating operation information; and an ejection unit for ejecting the article accumulated in the first accumulation unit on the basis of the operation information to the second accumulation unit.
- the distribution means is provided with a distribution plate having a flat portion and an ear portion which is warped downward on one side in the drop path of the article. be able to.
- the operation information generation means can be configured to use a detection operation of a sensor switch activated by contact with an article as a trigger.
- a plurality of lamps arranged on the ring are sequentially turned on to make it appear that light travels on the circumference, and the operation of the above-mentioned operation information generating means
- the information processing apparatus can be configured to determine that a jackpot for operating the discharge means is established when the lighting position of the lamp ring is at a predetermined position at the time of information generation.
- the article transfer unit of the player who is empty without a coin being inserted is automatically operated by the program after the operation of the discharge means, and the first storage means is It can be configured to perform replenishment of articles.
- the transport section is also a flat pusher, and a roller whose center moves along a circumferential track, and a roller provided on the back surface of the pusher And a guide groove extending in a direction perpendicular to the direction of the article delivery means, and the roller may be configured to make the radius of the locus variable.
- the transport section is also a flat pusher, and Groove cams provided with guide grooves, a rocking crank provided for each of the pushers, having a rocking crank whose one end is in contact with the guide groove, and a back surface of the pusher are in contact with the roller of the rocking crank other end And a guide groove extending in a direction perpendicular to the direction of the article delivery means, and the roller may be configured to have a variable turning radius.
- the first storage means may be configured as a jackpot tray
- the discharge means may be configured to discharge the articles also from the jackpot trayer.
- the first storage means comprises a jackpot tray, and is provided with a gently inclined surface which forms a gentle slope in the delivery direction of the articles.
- the first storage means comprises a jackpot tray, and the discharge means rotates and stops the jackpot tray to the front of the corresponding player.
- the jackpot tray can be configured to lift and incline to expel the item.
- means may be provided for detecting that the jackpot tray is in a predetermined position when stored.
- the first storage means comprises a jackpot tray
- the discharge means rotates the jackpot tray by forward rotation and reverse rotation of a motor serving as a power source. It can be configured to switch between tilt and tilt.
- the one-way clutch provided on the power shaft of the motor for driving the jackpot tray can be configured to switch between forward and reverse operation.
- the operation of normal rotation and reverse rotation can be switched by a latch mechanism provided on a power shaft of the motor driven by the jackpot tray.
- the progress of the game can be achieved. It is a progressive system in which prizes gradually accumulate according to the line, and the jackpot (big hit) is established according to the situation of the article acquisition etc.
- the article of the first accumulation means is self-engineered. In order to give a chance to get a large amount of goods by exhaling all of them, it is possible to create a sense of competition with other players, and it is not necessary to replenish the goods for the premium by the clerk, and it is highly game-friendly.
- An article acquisition game device can be provided. Brief description of the drawings
- FIG. 1 is an external view of a prize acquisition game device which is applied to an embodiment of the present invention.
- FIG. 2 It is the figure which looked at the premium acquisition game device of FIG. 1 from above.
- FIG. 3 is a view showing a mechanism section at the center of the prize acquisition game apparatus of FIG. 1;
- FIG. 4 is a block diagram showing an example of a turntable.
- FIG. 5 is a configuration diagram showing an example of a drive mechanism of a pusher.
- FIG. 6 is an exploded view of the motor and its surroundings in FIG. 5;
- FIG. 7 is a configuration diagram showing another example of a drive mechanism of a pusher.
- FIG. 8 It is a disassembled block diagram of the motor periphery of FIG.
- FIG. 9 is a block diagram showing an example of a jackpot tray.
- FIG. 10 is a configuration diagram showing an example of a drive mechanism of a jackpot tray.
- FIG. 11 is a configuration diagram showing an example of a horizontal state detection mechanism of the jackpot tray.
- FIG. 12 is a view showing the state of the horizontal state detection mechanism of FIG. 11 when stored in the jackpot tray.
- FIG. 13 is a block diagram showing another example of a jackpot tray drive mechanism.
- FIG. 14 is a configuration diagram showing an example of a lock mechanism of a rotating table.
- FIG. 15 A partially enlarged view of FIG.
- FIG. 16 is a diagram (No. 1) showing another configuration example of the jackpot tray.
- FIG. 17 is a second diagram showing another configuration example of the jackpot tray.
- FIG. 18 is a third diagram showing another configuration example of the jackpot tray.
- FIG. 19 is a diagram (No. 4) showing another configuration example of the jackpot tray.
- FIG. 20 A diagram (No. 5) showing another configuration example of the jackpot tray.
- FIG. 21 A structural view showing an example of an arm (a state of prize scoop).
- FIG. 22 A structural view showing an example of an arm (a premium drop state).
- FIG. 23 is a view showing another configuration example of the distribution plate.
- FIG. 24 is a view showing a pivoting direction of a shovel.
- FIG. 25 is a block diagram showing an example of a shovel at the end of an arm.
- FIG. 26 is a configuration diagram showing an example of a ramp ring.
- FIG. 27 A flow chart showing an operation example of an article acquisition game device.
- FIG. 28 A flowchart showing the details of the jackpot (JP) activation in FIG.
- FIG. 29 is a flow chart showing details of the other seat confirmation in FIG. 27.
- FIG. 30 A diagram showing a lamp position where a jackpot is established.
- FIG. 31 is a flowchart showing an operation example of automatic replenishment after the jackpot.
- FIG. 32 is a diagram showing how a jackpot establishment position is added.
- FIG. 33 is a diagram showing that the added jackpot establishment position is cleared.
- FIG. 34 A diagram showing how jackpot formation positions are randomly set.
- FIG. 1 is an external view of a prize acquisition game apparatus 10 according to an embodiment of the present invention
- FIG. 2 is a top view of the prize acquisition game apparatus 10 of FIG.
- FIG. 3 is a view showing a mechanism portion at the center of the prize acquisition game apparatus 10 of FIG.
- the prize acquisition game apparatus 10 has an outer shape formed of a box-like base 11 and a transparent dome 12 covering the upper surface thereof.
- illumination 13 for illuminating the inside is provided at the upper inside of the transparent dome 12.
- the shown prize acquisition game apparatus 10 shows a type in which the player can play up to four players, and the machine base 11 has a coin insertion slot 14 for inserting coins at the start of the game for each player. There are provided a button 15 for pressing a prize and a button 16 for pressing the drop when dropping a prize. In the lower part of the machine base 11, a prize outlet 17 is provided as an article delivery means for taking out the obtained prize.
- the number of players can be set arbitrarily, and can be configured for one person only.
- a turntable 20 as a storage unit on which a prize is placed is provided at a position sunk from the upper surface of the machine base 11, and an article is transported thereon.
- the pusher 30 and the fixed base 31 constituting the second storage means and the second storage means are radially provided for each player, and the lamp ring 80 common to each player and the jackpot tray 40 as the first storage means are provided thereon. It is provided. Note that, instead of the rotating turntable 20, it may be fixed, or it may be moved parallel to the left and right.
- the pusher 30 may be replaced by another mechanism, or may be replaced by a slope, or may be omitted.
- the positions and shapes of the ramp ring 80 and the jackpot tray 40 are not limited to those illustrated either.
- the first storage means is not limited to the tray shape, and may have any shape such as bowl-like or cylindrical shape as long as a prize can be stored.
- a roulette or slot machine type may be used.
- the prize on the turntable 20 is scooped and moved to a predetermined height to drop the prize, as an article transfer section.
- An arm 70 is provided adjacent to the left side of each player's pusher 30 and the fixed base 31, the prize on the turntable 20 is scooped and moved to a predetermined height to drop the prize, as an article transfer section.
- An arm 70 is provided adjacent to the left side of each player's pusher 30 and the fixed base 31, the prize on the turntable 20 is scooped and moved to a predetermined height to drop the prize, as an article transfer section.
- An arm 70 is provided.
- Other mechanisms can be employed instead of the arm 70.
- the prize is provided to the prize outlet 17
- a sensor switch 60 is provided to detect falling towards the head.
- the sensor may be a force optical sensor which is a mechanical switch, and the state of the prize to be detected may be other than the drop of the prize.
- a shutter 18 which is closed when playing is not performed is provided at the inner side entrance of the prize outlet 17.
- FIG. 4 shows an example of the configuration of the turntable 20.
- the upper part of the figure shows a plan view, and the lower part shows a central part sectional view.
- the turntable 20 has a substantially circular planar shape, and has a gently curved surface convex downward from the peripheral edge, and a vertically rising wall in front of the center allows the mechanism to be accommodated in the center. Holes are to be formed.
- FIG. 5 shows a configuration example of a drive mechanism of the pusher 30. As shown in FIG. In FIG. 5, the motor 32 is fixed to the rear of the flat fixed base 31. The crank 33 is attached to the motor shaft 32a, and the roller 34 is taken at a predetermined radial position from the motor shaft 32a. It is attached.
- a guide groove 30a is provided on the back surface in a direction perpendicular to the sliding direction, and when the pusher 30 is fitted to the fixing base 31, the roller 34 abuts on the inside of the guide groove 30a.
- the rotation of the motor 32 causes the crank 33 to rotate, and as the roller 34 moves along a circumferential trajectory, the pusher 30 reciprocates and slides on the fixed base 31.
- FIG. 6 is an exploded configuration view around the motor 32 of FIG. 5, and changing the radius of the moving locus of the roller 34 to stepless by changing the position where the roller 34 is attached to the crank 33 by the nut 35.
- the slide width (stroke) of the pusher 30 can be easily adjusted. For example, if the prize is a larger prize, the slide width may be set larger, and if the prize is smaller, the slide width may be set smaller, to cope with various prizes. Also, even for the same prize, the degree of difficulty can be adjusted by changing the slide width. That is, the difficulty can be lowered by increasing the slide width and the difficulty can be increased by decreasing the slide width.
- FIG. 7 is a block diagram showing another example of the drive mechanism of the pusher 30, and FIG. 8 is an exploded block diagram of the motor periphery of FIG.
- the drive mechanism shown in FIGS. 5 and 6 the force required for the motor 32 for each pusher 30.
- a single motor 36 reciprocates and slides the plurality of pushers 30. Is possible.
- the back surface of grooved cam 37 mounted on motor 36 is a pusher.
- a guide groove 37a in which the distance of the central force changes according to the slide of 30 is provided, and a roller 38a provided at one end of the rocking crank 38 abuts on the inside of the guide groove 37a.
- the rocking crank 38 is pivotally supported on the fixed base 31 at the rotation axis P, and the roller 38b at one end is rocked by the movement of the roller 38a at one end according to the guide groove 37a.
- a guide groove 30a is provided on the back surface in a direction perpendicular to the sliding direction, and The roller 38b of the swinging crank 38 abuts the inner side of the guide groove 30a when the shear 30 is fitted to the fixed base 31, and the groove cam 37 is rotated by the rotation of the motor 36, whereby the pusher 30 is fixed. Slide movement back and forth on 31!
- the slide width can be easily adjusted by changing the mounting position of the roller 38 b on the rocking crank 38, that is, the rocking radius from the rotation axis P.
- FIG. 9 shows a configuration example of the jackpot tray 40, where (a) is a plan view, (b) is a central sectional view, and (c) is an arrow A direction of (b). The enlarged view of the seen end surface is shown. In (a) and (b) of the figure, the left side is the discharge direction of the prize.
- the jackpot tray 40 has a circular planar shape and is formed in a dish shape, but the bottom 40a is eccentric, and the bottom 40a is directed in the discharge direction of the prize.
- a gently inclined surface 40b is formed, and when the jackpot tray 40 is in a flat state, the inclination of the gently inclined surface 40b may be steep when the jackpot tray 40 is inclined in the direction of discharge of the prize, and the prize may be discharged without excess. You can do it.
- FIG. 10 shows an example of the configuration of the drive mechanism of the jackpot tray 40.
- the jackpot tray 40 is shown in a state of being pushed out and inclined! /.
- the portions other than the motor 51 of the drive mechanism portion are fixed on a rotating table 50 formed in a substantially circular shape that can be rotated by the rollers 50 a, and the rotating table 50 rotates.
- the jackpot tray 40 is rotated along with the drive mechanism.
- the jackpot tray 40 is rotated while the jackpot tray 40 is stored at the horizontal position.
- the rotating table 50 has a central portion fixed to the power shaft from the motor 51 via the one-way clutch 53, and when the motor 51 rotates in the direction of-(forward rotation), the one-way clutch 53 When the turntable 50 rotates and the motor 51 rotates in the reverse direction (reverse rotation), the one-way clutch 53 becomes free and the turntable 50 does not move.
- a torque tendor 52 is provided on the rotation shaft of the motor 51 to prevent excessive torque.
- the crank 54 is attached to the power shaft from the motor 51, and on the shaft 54b on the outer peripheral side of the crank 54, a joint 55 and a connecting piece 56 constituting a link mechanism.
- the rod 57, the rod 58, and the mounting piece 41 are sequentially pivotally connected, and the mounting piece 41 It is fixed to the bottom of the chuck pot tray 40.
- a connecting shaft 56a between the connecting piece 56 and the rod 57 is pivotally supported by a support 59 fixed on the rotating table 50.
- a roller is provided at the end of the mounting piece 59 a extending from the support stand 59, and is in rolling contact with the slope of the mounting piece 42 fixed to the bottom of the jack pot tray 40.
- the rotation of the turntable 50 when the motor 51 rotates forward means that the crank 54 rotates when the force motor 51 rotates in the reverse direction, and the joint 55 moves to the left and right in the figure.
- the figure shows a state in which the joint 55 is fully swung to the right, and in this state, the jackpot tray 40 bends and inclines.
- the link mechanism including the joint 55, the connecting piece 56, the rod 57, and the rod 58 is folded, and the jackpot tray 40 is accommodated and becomes horizontal. That is, during the normal game, the jackpot tray 40 is rotated in the horizontal state by the forward rotation of the motor 51, and when the jackpot is established, the jackpot tray 40 is stopped at the front of the player.
- the jackpot tray 40 When the jackpot tray 40 is flipped, the jackpot tray 40 discharges the prize accumulated in the jackpot tray 40.
- the stop position of the jackpot tray 40 is a position which is slightly shifted to the left or right according to the design of the device which is not a front in a strict positional relationship even if it is a front of the player. If it stops on the surface, you may (also in the following explanation, the same).
- the motor 36 in the mechanism for reciprocating and sliding the pusher 30 shown in FIGS. 7 and 8 can be used also as the motor 51 in FIG. 10, in which case the groove cam 37 has a torque tendor 52 and a one-way clutch. It will be attached to the rotary shaft between 53.
- a support 502 which constitutes a mechanism for detecting a horizontal state when the jackpot tray 40 is stored.
- a plunger 504 is provided at a relatively high position in the mechanism portion in contact with the bottom of 40.
- a plunger 504 is provided on the rotating table 50, and a switch (described later) driven by the plunger 504 is provided on the fixed base side, thereby making it expensive to electrically connect to the rotating part. There is also the advantage that you do not have to use slips!
- FIG. 11 is an enlarged view of a portion of the horizontal state detection mechanism, and a substantially U-shaped plunger 504 is slidably disposed in the vertical direction inside the pair of support bases 502.
- the plunger 504 is placed upward, and a force is applied upward by a panel 506 provided between the plunger 504 and the fixing piece 505 so that the upper end of the plunger 504 is exposed from the upper end of the support 502. It is getting worse.
- the shape of the plunger 504 is not limited to that of this embodiment, and it is essential that the plunger 504 can transmit the displacement caused by pressing the upper end.
- the notch portion 507 a of the swinging piece 507 is disposed to fit on the lower piece of the plunger 504, and when the plunger 504 is pushed downward, the rocking piece 507 goes downward. In movement, a shielding piece 507b provided at the lower part thereof is inserted between the light emitting portion 508a and the light receiving portion 508b of the light switch 508.
- FIG. 12 shows a state in which the plunger 504 is pushed downward by the bottom of the jackpot tray 40 when the jackpot tray 40 is stored, and the shield piece 507 b of the rocking piece 507 is the light projection part of the light switch 508.
- the switch operation is performed by entering between the light source 508 a and the light receiving unit 508 b, and it is possible to detect that the jackpot tray 40 is correctly horizontal by this switch operation.
- the jackpot tray 40 since the jackpot tray 40 is in the horizontal state when stored, the horizontal state is detected so that it is inclined when stored. In that case, it is characterized in that it detects that it is at the predetermined position.
- FIG. 13 is a block diagram showing another example of the drive mechanism of the jackpot tray 40.
- the one-way clutch 53 is used to switch the rotation of the jackpot tray 40 and the inclination of the jackpot tray 40 by forward rotation and reverse rotation of the motor 51.
- FIG. 01 is used.
- the motor peripheral portion and the mechanical portion on the rotary table 50 are omitted because they are the same as those shown in FIG.
- the latch 501 is pivotally supported at a position slightly offset from the center force of the turntable 50, and is biased by the panel to face the center.
- the contact surface 54 a provided on the outer peripheral side of the crank 54 attached to the power shaft is in contact with the end surface of the latch 501.
- FIG. 14 shows an example of the lock mechanism of the turntable 50.
- FIGS. 10 and 13 show the rotating table 50 and, in particular, the locking mechanism!
- the rotation table 50 will move due to inertia when the rotational force also shifts to the stop condition, so the rotation must be stopped slightly ahead of that amount.
- frictional load is constantly applied to the rotating table 50, the problem of inertia disappears, but new problems such as loss of torque of the motor or change in friction due to aging cause non-uniform operation etc. It is not desirable to apply a friction load constantly.
- FIG. 14 shows an example of a lock mechanism capable of reliably positioning and fixing the turntable 50.
- a circular force as shown in FIG.
- FIG. 14 a plurality of pins 511 are provided on the turntable 50 so as to protrude vertically downward corresponding to the position to be positioned.
- a latch 512 and a roller 515 at the tip of the lock arm 514 are provided so as to be able to sandwich the lock 511.
- another projecting member or the like may be used, and it may be upward or sideways instead of vertically downward.
- FIG. 15 is an enlarged view of a portion of the lock mechanism, and the latch 512 is pivotally supported by the panel 513 and biased toward the turntable 50 by the panel 513.
- the pin 511 pushes the latch 512 outward and moves the latch 512 outward, and the latch 512 moves to the pin 511 when the pin 511 comes off the end of the latch 512.
- the spring returns and abuts on the side of the pin 511.
- a lock arm 514 provided with a roller 515 at its tip is pivotally supported near the central portion, and a guide hole 514 a provided on the opposite side of the roller 515 is provided with a motor 516.
- the roller 518 of the crank 517 attached to the rotating shaft 516a is engaged.
- the lock arm 514 is inclined downward to the roller 515 side, and is in a position where the passage of the pin 511 of the turntable 50 is not impeded.
- the pin 511 of the turntable 50 which is slightly overrun stops when it strikes the latch 512 due to the reverse rotation of the turntable 50.
- the rotation of the motor 516 causes the lock arm 514 to return to the horizontal state, and the pin 511 of the rotary table 50 is pinched between the latch 512 and the roller 515 to complete the lock.
- FIG. 16 to FIG. 20 show another configuration example of the jackpot tray.
- FIG. 16 shows a type in which the bottom force also drops a prize, and a part of the jackpot tray 410 can be opened and closed as an open bottom 411 and a jackpot is not established in a normal state.
- the open / close bottom 411 is in a closed state, and as shown in (a), it rotates with the bottom portion sunk in the lamp ring 80. In addition, it is accumulated when rotating at normal times! This is to ensure that the prize is not offset.
- FIG. 17 shows a type in which the bottom force also drops a prize
- the jackpot tray 420 is provided with openable and closable bottoms 421 and 422 at the bottom, and no jackpot is established.
- the open / close bottoms 421 and 422 are in the closed state, and as shown in (a), they are suspended to the position near the lamp ring 80 via the suspension 425 at the center of the rail 424 orthogonal to the frame 423. And rotating.
- the jackpot tray 420 rotates to the front surface of the corresponding player and stops, and as shown in (b), the hanging portion 425 is contracted to ascend to a predetermined height. As shown in (c), the hanging portion 425 moves along the rail 424 toward the player by being moved to the player side, and as shown in (d), the open bottoms 421 and 422 are opened and the inside is opened. The accumulated prize is dropped onto the pusher 30.
- FIG. 18 shows a type in which a prize is simply slid down, and the jackpot tray 430 is formed in a flat plate shape, and the jack ring is not normally formed as shown in (a). It is in a state of sloping ⁇ in the vicinity of 80 and rotates!
- the jackpot tray 430 rotates to the front of the corresponding player and stops, and as shown in (b), the jackpot tray 430 inclines, and the prize accumulated on the jackpot tray 430 is removed. It is designed to slide down on the pusher 30.
- (C) is a view also showing the side force when the jackpot tray 430 is inclined, and the jackpot tray 430 is inclined as the legs 431 project upwards.
- FIG. 19 shows a type of releasing a prize using centrifugal force
- the bottom plate 441 of the jackpot tray 440 is independently rotatable, and the vane 442 is mounted thereon. It is provided.
- an openable door 444 force S is provided on a part of the side wall 443 of the jackpot tray 440.
- the open / close door 444 is closed and the entire jackpot tray 440 is rotating.
- the bottom plate 41 does not rotate independently but rotates together with the jackpot tray 440.
- (B) is a view of the jackpot tray 440 viewed obliquely from above.
- the jackpot tray 440 rotates to the front of the corresponding player and stops, and at the same time, the bottom plate 441 starts to rotate, and the rotation speed reaches a predetermined value.
- the door 444 slides into the side wall 443 and opens
- the prize which has been given a centrifugal force by the blades 442 is released to the pusher 30 side.
- FIG. 20 shows a type in which the bottom force is also released by giving an impact upon tilting the jackpot tray, and a type of prize is often released, and the bottom plate 451 of the jackpot tray 450 may emit an impact. You can do it.
- the jackpot tray 450 has a jackpot that is established! / A normal time, as shown in (a), there is no inclination in the vicinity of the lamp ring 80, and the rotating force is the jackpot.
- the jackpot tray 450 rotates to the front of the corresponding player and stops as shown in (b) and inclines as shown in (b), and an impact is generated from the bottom plate 451 as shown in (c). Turn the giveaways to the pusher 30 side !, and release it well!
- FIG. 21 and 22 show a configuration example of the arm 70, FIG. 21 shows a prize rake state, and FIG. 22 shows a prize drop state.
- the arm 70 can be moved up and down by means of a rail-like lift mechanism 71, and a shovel 72 for scooping a prize is attached to the tip.
- the shovel 72 can be rotated by a motor provided inside the body 74
- FIG. 23 (a) shows an example of the configuration of the sorting plate 73 with the ear bent up
- FIG. 23 (b) is a view of (a) as viewed from the left.
- the tip of the shovel 72 when scooping a prize, the tip of the shovel 72 is at the downward position, and the lifting mechanism 71 lowers the tip of the shovel 72 to a position just before contacting the bottom of the turntable 20, and that state By rotating the shovel 72, the tip of the shovel 72 moves so as to trace the curved surface of the turntable 20, and it is possible to pick up a prize.
- the skid 72 When dropping a prize, the skid 72 lifts the shovel 72 up to a position where the jack pot tray 40 looks down from above while skimming the prize, and by rotating the shovel 72 further, the prize is slipped off. At this time, the sorting plate 73 is provided in the drop path of the prize, and the flat portion 73a is slid to the jackpot tray 40, and the ear that is warped downward from the flat portion 73a.
- the slide 70 c is divided into a gift falling on the pusher 30 of the player operating the arm 70.
- guards 43 are provided at appropriate intervals on the edge of the rotating jackpot tray 40, the prizes to be dropped to the pusher 30 side can be applied by hitting the guards 43 in anticipation of dropping the prizes. You can do more.
- FIG. 24 shows the pivoting direction of the shovel 72 at the end of the arm 70, and it is considerably offset from the center of the turntable 20 in order to distribute the prize as a jackpot tray 40 and the pusher 30.
- the shovel 72 pivots along a straight line L extending outward from the position. Therefore, as shown in FIG. 25, the tip of the shovel 72 is formed shorter than the left as shown in FIG.
- FIG. 26 shows an example of the configuration of the lamp ring 80.
- the outer shape is formed by a translucent plastic case or the like, the area is divided for each player, and a plurality of lamps 81 such as LEDs are provided inside. It is arranged in a ring shape across the area. The lighting of the lamp 81 of the lamp ring 80 is controlled by a control circuit unit (not shown).
- FIG. 27-FIG. 29 are flowcharts showing the operation of the prize acquisition game apparatus 10, and the operation at the time of game execution will be described below based on FIG. 27-FIG.
- a game is started by inserting a coin into the coin insertion slot 14 (FIG. 1, FIG. 2) by the player (step Sl).
- step S3 it is judged whether or not the power of the scoop button 15 has been pressed (step S3), and looping is performed until it is detected that the scoop button 15 is pressed.
- step S3 If it is detected that the scoop button 15 has been pressed (YES in step S3), the prize scooping operation is performed by the arm 70 (FIG. 21) (step S4).
- step S5 it is judged whether or not the drop button 16 has been pressed.
- step S5 If it is detected that the drop button 16 has been pressed (YES in step S5), the arm 70 ( The fall operation of the prize according to FIG. 22) is performed (step S6). As a result, the prize falls on the jackpot tray 40 and the pusher 30 of the player. The pusher 30 slides back and forth in the game, and pushes out the prize dropped to itself on the direction of the prize outlet 17. Therefore, it is assumed that a certain number of prizes are accumulated on the pusher 30 in the previous play The end force of the fixed base 31 can also be obtained by dropping the prize to the prize outlet 17.
- step S7 it is judged whether or not the power of the jackpot (JP) is activated (step S7), and it is not activated !, (in the case of NO at step S7) is whether or not the predetermined time limit has ended.
- step S8 A judgment is made (step S8), and if it is within the time limit, the judgment of the activation of the jackpot (step S7) is repeated.
- the lamps 81 of the lamp ring 80 are sequentially lighted to rotate the light in a ring shape first. (Step S71).
- the jackpot may be activated at a timing other than the drop of the prize.
- the jackpot may be activated after a certain period of time after coin insertion or at random timing.
- step S72 If there is a detection operation of the sensor switch 60 (YES in step S72), it is determined whether the lamp 81 on which the lamp ring 80 is lit is in the area of the player (step S73). ).
- step S73 If the lighted lamp 81 is within the area of the player (YES in step S73), the sequential lighting of the lamp 81 stops the operation of making the light appear to be rotating (step S74). However, if the place is other than the jackpot, the lamp 81 on the place where the reaction occurred just blinks, and the rotation stops.
- step S 75 it is determined whether or not the stopped position is the predetermined position of the jackpot.
- the formation position of the jackpot is determined at the center position of the self-engine rear, and when the light rotation is stopped at this position, the jackpot is realized. If the jackpot is established (YES in step S75), the process shifts to the jackpot rendering operation (step S9) in FIG.
- step S 72 the detection operation of the sensor switch 60 is not!, (NO in step S 72), and is lit! / If the lamp 81 is not within the player's area (NO in step S73), or the stopped position is not a predetermined jackpot formation position! Or (NO in step S75)! Proceed to step S8 to judge the end of the time limit of 27.
- step S7 when the jackpot is established (YES in step S7), the jackpot rendering operation by sound and light is performed (step S9).
- step S10 the status confirmation (other seat confirmation) of the other player's seat is performed.
- step S10 in the operation of checking the other seat (step S10), as shown in detail in FIG. 29, first, it is determined whether the other seat is playing or not (step S101). If the player is not playing (NO at step S101), the other seat confirmation is ended.
- step S101 If the other seat is playing (YES in step S101), it is determined whether or not the cup button 15 is on standby (step S102). When the cup button 15 is waiting (Step S102).
- step S102 the forced-waiting mode is entered while maintaining the home position (step S109), and the other seat check is finished.
- step S103 If the scooping button 15 is not on standby (NO in step S102), it is determined whether the scooping button 15 is activated (step S103). If the scoop button 15 is activated (YES at step S103), the scoop operation is completed and waits for movement to the standby position of the drop button 16 (step S104), and then the arm 70 is moved to the home position ( Step S106) to enter the forced standby at the home position (step S109) and complete the passenger's seat check.
- step S105 If the scooping button 15 is not activated (NO in step S103), it is determined whether the dropping button 16 is waiting (step S105). If the drop button 16 is on standby (YES at step S105), the arm 70 is moved to the home position (step S106), and forced standby at the home position is entered (step S109), and the other seat confirmation is completed.
- step S105 If the drop button 16 is not in standby (NO in step S105), it is determined whether the drop button 16 is in operation (step S107). If the drop button 16 is not activated (NO in step S107), the forced-waiting at the home position is entered (step S109), and the other seat confirmation is ended.
- step S107 If the drop button 16 is being activated (YES in step S107), the game waits until the end of the game (step S108), and it enters the forced standby at the home position (step S109). End the verification.
- step S10 after the other seat confirmation process (step S10) is finished, the other seats are forced to wait until the jackpot process is finished (step SL1). During this time, credits will not be accepted.
- the jackpot is dispensed by the drive mechanism (FIG. 10) of the jackpot tray 40 (step S12). That is, after the jackpot tray 40 is rotated to the front of the player in which the jackpot is established, the jackpot tray 40 is pushed up and inclined, and the stored prize is dropped to the field of the player. It is desirable that the pusher 30 be stopped in the pulled state so that as many prizes as possible can be pushed out at the start of operation.
- step S13 it is determined whether or not the jackpot payout operation has been completed (step S13), and looping is performed until the end.
- step S13 When the jackpot payout operation is completed (YES in step S13), the other seats are returned to the original state (step S14).
- step S15 it is determined whether or not there is a credit (step S15), and if there is a credit (YES in step S15), the process returns to the determination of the scoop button 15 (step S3) to continue the game.
- step S15 If there is no credit (NO in step S15), the shirt 18 is closed (step S16) and the game is ended.
- the jackpot tray 40 is empty due to jackpot payout, and if the number of players is small, the subsequent accumulation of prizes will be delayed, and the desire to establish the jackpot will diminish. It is desirable to automatically drive the arm 70 of the jackpot to refill the jackpot tray 40 with prizes. At this time, the shirt 18 of the player's seat which is automatically driving with a vacant seat is closed.
- FIG. 31 is a flow chart showing an operation example of automatic replenishment after the jackpot.
- step S201 after the end of the jackpot operation (step S201), it is determined whether the other player's seat is vacant (step S202). Here, when there is no vacant seat (NO in step S202), automatic replenishment is not performed.
- step S 202 when there is a vacant seat (YES in step S 202), the raking operation is started for the vacant seat (step S 203). Then, the prize is scooped (step S204), the prize is dropped (step S205)-the series of operations are performed, and the scooping operation is ended (step S206). It should be noted that the prize dropping operation may be performed for a plurality of times, or the prize dropping operation may be continuously performed while the vacant seat is present.
- FIG. 32 to FIG. 34 show examples in which the lighting of the lamp ring 80 is devised to further enhance the game performance.
- FIG. 32 shows an example in which, even when lighting does not stop at the jackpot formation position in the central portion, the next force is also added as the jackpot formation position as the stop position. There is.
- FIG. 33 a plurality of bomb marks are provided, and when lighting is stopped on the bomb marks, the jackpot formation positions added so far are cleared.
- the jackpot formation position is randomly set at the start of the game by coin insertion.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Pinball Game Machines (AREA)
Abstract
Description
Claims
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020067012715A KR101108320B1 (ko) | 2003-12-25 | 2004-12-09 | 물품취득 게임장치 |
US10/581,963 US7537217B2 (en) | 2003-12-25 | 2004-12-09 | Article acquisition game apparatus |
CN2004800389245A CN1897998B (zh) | 2003-12-25 | 2004-12-09 | 物品获取游戏装置 |
HK07102020.3A HK1094683A1 (en) | 2003-12-25 | 2007-02-22 | Article acquisition game device |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2003-430566 | 2003-12-25 | ||
JP2003430566 | 2003-12-25 | ||
JP2004092304A JP4470548B2 (ja) | 2003-12-25 | 2004-03-26 | 物品取得ゲーム装置 |
JP2004-092304 | 2004-03-26 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2005063348A1 true WO2005063348A1 (ja) | 2005-07-14 |
Family
ID=34742117
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2004/018379 WO2005063348A1 (ja) | 2003-12-25 | 2004-12-09 | 物品取得ゲーム装置 |
Country Status (7)
Country | Link |
---|---|
US (1) | US7537217B2 (ja) |
JP (1) | JP4470548B2 (ja) |
KR (1) | KR101108320B1 (ja) |
CN (1) | CN1897998B (ja) |
HK (1) | HK1094683A1 (ja) |
TW (1) | TW200520824A (ja) |
WO (1) | WO2005063348A1 (ja) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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TWI844532B (zh) | 2018-03-16 | 2024-06-11 | 日商驚嘆公司 | 遊戲裝置、遊戲系統及遊戲程式 |
Families Citing this family (19)
Publication number | Priority date | Publication date | Assignee | Title |
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JP4470548B2 (ja) * | 2003-12-25 | 2010-06-02 | 株式会社セガ | 物品取得ゲーム装置 |
JP4525199B2 (ja) * | 2004-05-20 | 2010-08-18 | 株式会社セガ | 物品取得ゲーム装置 |
JP4551342B2 (ja) * | 2006-02-15 | 2010-09-29 | 株式会社バンダイナムコゲームス | 景品払出機構及び遊戯装置 |
JP4741556B2 (ja) * | 2007-08-03 | 2011-08-03 | 株式会社バンダイナムコゲームス | メダルゲーム装置 |
JP2009189544A (ja) * | 2008-02-14 | 2009-08-27 | Namco Bandai Games Inc | 景品収容装置、及び遊戯装置 |
JP5155061B2 (ja) * | 2008-08-20 | 2013-02-27 | 株式会社カプコン | メダルゲーム機 |
US8256770B1 (en) * | 2011-04-04 | 2012-09-04 | Treasure Box, Inc. | Skill game apparatuses |
JP5990374B2 (ja) * | 2011-11-08 | 2016-09-14 | 株式会社タイトー | 景品取得ゲーム機 |
USD699009S1 (en) * | 2013-09-11 | 2014-02-04 | Kyle Hansen | Pet bowl |
USD698096S1 (en) * | 2013-09-27 | 2014-01-21 | Worldwise, Inc. | Pet feeder |
USD706495S1 (en) * | 2014-03-25 | 2014-06-03 | The Kyjen Company, Inc. | Pet bowl |
JP2016146882A (ja) * | 2015-02-10 | 2016-08-18 | 株式会社バンダイナムコエンターテインメント | 景品獲得ゲーム装置 |
US9526978B1 (en) * | 2016-08-17 | 2016-12-27 | Stephen P. Shoemaker, Jr. | Vacuum drop arcade game |
US9539496B1 (en) * | 2016-08-17 | 2017-01-10 | Stephen P. Shoemaker, Jr. | Crane game with modified pulley system |
JP6375000B2 (ja) * | 2017-02-02 | 2018-08-15 | 株式会社マーベラス | ゲーム装置 |
KR101938526B1 (ko) | 2017-09-15 | 2019-01-15 | 박희대 | 나노 실리카가 배합된 접착력이 우수한 열가소성 핫멜트 필름 |
JP6592701B1 (ja) * | 2018-11-15 | 2019-10-23 | 株式会社コナミアミューズメント | ゲームシステム |
JP6703229B1 (ja) * | 2018-11-15 | 2020-06-03 | 株式会社コナミアミューズメント | ゲームシステム |
JP7339060B2 (ja) * | 2019-08-09 | 2023-09-05 | 株式会社タイトー | ゲーム装置 |
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- 2004-12-09 US US10/581,963 patent/US7537217B2/en not_active Expired - Fee Related
- 2004-12-09 CN CN2004800389245A patent/CN1897998B/zh not_active Expired - Fee Related
- 2004-12-09 KR KR1020067012715A patent/KR101108320B1/ko not_active IP Right Cessation
- 2004-12-13 TW TW093138563A patent/TW200520824A/zh not_active IP Right Cessation
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2007
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TWI844532B (zh) | 2018-03-16 | 2024-06-11 | 日商驚嘆公司 | 遊戲裝置、遊戲系統及遊戲程式 |
Also Published As
Publication number | Publication date |
---|---|
US7537217B2 (en) | 2009-05-26 |
JP2005205155A (ja) | 2005-08-04 |
KR20060126672A (ko) | 2006-12-08 |
CN1897998B (zh) | 2010-05-12 |
US20070126185A1 (en) | 2007-06-07 |
HK1094683A1 (en) | 2007-04-04 |
TW200520824A (en) | 2005-07-01 |
JP4470548B2 (ja) | 2010-06-02 |
TWI334359B (ja) | 2010-12-11 |
KR101108320B1 (ko) | 2012-01-25 |
CN1897998A (zh) | 2007-01-17 |
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