WO2008004447A1 - Dispositif de jeu - Google Patents

Dispositif de jeu Download PDF

Info

Publication number
WO2008004447A1
WO2008004447A1 PCT/JP2007/062494 JP2007062494W WO2008004447A1 WO 2008004447 A1 WO2008004447 A1 WO 2008004447A1 JP 2007062494 W JP2007062494 W JP 2007062494W WO 2008004447 A1 WO2008004447 A1 WO 2008004447A1
Authority
WO
WIPO (PCT)
Prior art keywords
medal
simulated
unit
satellite
game
Prior art date
Application number
PCT/JP2007/062494
Other languages
English (en)
Japanese (ja)
Inventor
Kenji Kuwahara
Takahisa Harada
Naruhito Naito
Kosuke Hamada
Original Assignee
Kabushiki Kaisha Sega Doing Business As Sega Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kabushiki Kaisha Sega Doing Business As Sega Corporation filed Critical Kabushiki Kaisha Sega Doing Business As Sega Corporation
Publication of WO2008004447A1 publication Critical patent/WO2008004447A1/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/38Ball games; Shooting apparatus

Definitions

  • the present invention relates to a game device such as a medal game device which is a gaming device using medals.
  • a medal inserted in a medal insertion locus is generally supplied to a pusher unit having a medal stand that reciprocates in the front-rear direction.
  • a pusher unit having a medal stand that reciprocates in the front-rear direction.
  • the medals stuck in the pusher portion are pushed out and fall from the pusher portion to a predetermined position, the medals are paid out to the player.
  • a large rotation center unit with a gimmick device is installed around it, and satellites (play space) of about 6 to 10 are arranged around it.
  • a medal game device called a mass medal machine that allows multiple players to play at the same time is often used.
  • a prize opening for detecting the passage of medals and executing some processing is provided, and the prize game is electronically controlled in conjunction with the passing of the medal.
  • games that have improved playability, such as paying a large number of medals at once when certain conditions are met.
  • Such a medal game device stores medals inserted by a player, while paying out the number of medals dropped from the pusher game unit, and further results of a prize game (for example, a jackpot) Depending on the situation, a large number of medals are paid out at a time, and a certain number of medals are circulated as a whole. For example, medals that fall into the rotating center unit in the game are collected in one place by using a wiper, etc., collected and then supplied again to circulate in the device (for example, see Patent Document 1). ).
  • Patent Document 1 JP-A-11 333135 Disclosure of the invention
  • the present invention provides a medal game device capable of preparing a next payout medal even in a situation where a large number of medals have been paid out to a specific satellite unit. For the purpose.
  • the present inventor has studied to solve such problems.
  • a large number of medals are built in the medal game device itself, it is easy to prepare medals for payout, but unnecessarily increasing the number of medals to be accommodated is the use of space, effective utilization of medals, and accommodation. This is preferable from the aspect of equipment specifications (size and strength).
  • the number of accommodated medals increases and decreases according to the insertion of medals by the player and the payout of medals to the player, it is desirable to effectively circulate the accommodated medals within the apparatus.
  • the present inventor has further studied with this point in mind, and has come to obtain knowledge that leads to the solution of a difficult problem.
  • the present invention is based on such knowledge, and in a game device having a center unit provided with a target for a shooting game and a satellite unit for the player to play, it is simulated according to the operation of the player.
  • a simulated bullet launcher that launches bullets toward the center unit, a collection container that collects simulated bullets that are launched from the simulated bullet launcher toward the center unit, and storage of simulated bullets in the collection container of the center unit
  • a simulated bullet amount sensor for detecting the amount
  • a satellite hopper storing the simulated bullets in the satellite unit
  • a simulated bullet transport means for supplying the simulated bullets from the satellite hopper to the simulated bullet launcher
  • a payout control means for controlling the payout of the amount of simulated bullets corresponding to the prize to the satellite unit that won the prize, and a simulated bullet by the simulated bullet launcher.
  • a fire control unit for performing launch control, to automatically fire a simulated bullet by firing control means, Les when recovering simulated bullets at collecting container is Umono.
  • a fire control unit for performing launch control, to automatically fire a simulated bullet by firing control means, Les when recovering simulated bullets at collecting container is Umono.
  • a shooting device for flying a simulated bullet (for example, a medal) to hit various objects that is, a simulated bullet (medal) is applied to the object according to the operation of the player.
  • a simulated bullet launcher provided in a satellite section to allow it to pass through.
  • the simulated ammunition launcher power in part or all of the satellite part excluding the award winning satellite part is automatically fired and collected. It is preferable to collect the simulated bullets in a container.
  • the present invention provides a simulated bullet launcher that launches a simulated bullet toward the center unit in accordance with a player's operation in a game device in which a plurality of gaming satellite units are arranged around the center unit;
  • a collection container that collects the simulated ammunition launched from each satellite unit toward the center unit, and when performing the operation of paying out the simulated ammunition to the award-winning satellite unit, including or other than the satellite unit Simulated bullet firing device power in the satellite section
  • the simulated bullets are automatically fired and the simulated bullets are collected in the collection container.
  • the automatic launching of simulated bullets by the simulated bullet launcher is performed on each simulated bullet launcher.
  • the automatic firing of the simulated bullets by the simulated bullet launcher is performed only in the satellite portion in the vicinity of the award winning satellite portion, including those adjacent to the award winning satellite portion.
  • the automatic firing of the simulated bullet by the simulated bullet launcher is performed in the satellite unit that enters the player's field of view in the satellite unit that won the prize.
  • the award-winning satellite part, the satellite part adjacent to this award-winning satellite part, and a total of five consecutive satellite parts on both sides are automatically fired.
  • the satellite portion is limited in this way, it is possible to set the time required for replenishment of simulated bullets (medals) longer.
  • the simulated bullet launcher it is also preferable to cause the simulated bullet launcher to automatically fire the simulated bullets when the amount of the simulated bullets stored in the collection container according to the present invention is below a certain level. If it is linked to the acquisition of the prize, it is possible to refill the simulated stage (medals) by automatically launching as needed with force.
  • the amount of simulated bullets stored in the satellite hopper is detected using a simulated bullet amount sensor that detects the amount of simulated bullets stored in the satellite hopper, and the amount of simulated bullets in the satellite section is determined according to the amount of storage. It is preferable to determine whether or not to continue automatic firing by the firing control means. Furthermore, it is also preferable to automatically fire at least as many simulated ammunition from other satellite units when automatic firing of simulated ammunition in the satellite unit is stopped. For example, if there is a satellite part with insufficient number of simulated bullets (medals), it is possible to respond by delaying a signal for stopping automatic launching to other satellite parts.
  • a plurality of simulated bullet quantity sensors for detecting the amount of simulation bullets stored in the satellite hopper are provided so that the quantity of simulation bullets stored can be determined at multiple levels. .
  • the number of simulated spears (medals) stored levels of several levels such as high, moderate, and low
  • finer control is provided when replenishing simulated bullets (medals). It becomes possible.
  • the simulated ammunition sensor is a large amount of the simulated ammunition in the collection container. It may be a near sensor capable of detecting an approximate amount. In this case, it is also preferable to determine the firing amount of the simulated bullet from the satellite unit based on the detection result by this nullity sensor. Furthermore, the number of simulated bullets fired by the simulated bullet launcher is determined, and when the specified number is reached, the detection result by the empty sensor is referred to, and the approximate amount of simulated bullets in the collection container is constant. If not exceeded, it is also preferable to delay the stop of automatic firing of the simulation stage.
  • a plurality of simulated bullet quantity sensors for detecting the amount of simulated bullets stored in the collection container are provided so that the quantity of simulated bullets stored can be determined at multiple levels. ,. Even in this case, it is possible to determine the level of the number of simulated ammunition (medals) stored (multiple, appropriate amount, several levels when less), so finer control is performed when supplementing the ammunition (medals) It becomes possible.
  • the simulated bullet falls from the gap by filling the gap between the receiving tray that receives the simulated kite that falls at the center unit and the satellite unit arranged in the vicinity thereof.
  • An inclined fall prevention portion is formed to prevent this from happening. According to this, it is possible to suppress the struck mock (medal) from jumping irregularly and falling from the gap with a relatively simple configuration.
  • the present invention is also suitable for a simulated elastic S medal. Further, the present invention can be applied to a game device having a configuration in which a plurality of satellite units are arranged around the center unit. The invention's effect
  • simulated bullets for example, medals
  • simulated bullets for example, medals
  • FIG. 1 is a perspective view showing an example of the appearance of a medal game device that is effective in the present invention.
  • FIG. 2 is a front view showing an example of the appearance of the medal game device.
  • FIG. 3 is a cross-sectional view showing the internal structure of the medal game device.
  • FIG. 4 is a schematic block diagram showing a functional configuration of the medal game device.
  • FIG. 5 is a perspective view of the periphery of the pusher unit and the display unit (before movement).
  • FIG. 7 is a diagram schematically showing a structural example of a device for medal detection in each target of a pusher unit and a jackpot unit.
  • FIG. 8] is a timing chart for explaining a medal detection signal and a detection method.
  • FIG. 9 is a perspective view of the medal launcher as seen from the medal launcher side.
  • FIG. 10 A perspective view seen from the front (player side) of the medal launcher.
  • FIG. 12 is a schematic system block diagram of a medal launcher.
  • FIG. 13 is an example of a table configuration of a setting table.
  • FIG. 14 is a side view showing an example of a mechanism for storing and paying out medals in the jackpot portion.
  • FIG. 17 A plan view showing a mechanism for supplying medals to the jackpot section and a mechanism for switching the medal supply paths.
  • FIG. 18 is a front view showing a mechanism for switching the medal supply path in the jackpot section.
  • FIG. 19 is a perspective view showing an example of the structure of the turntable portion.
  • FIG. 20 is a flowchart showing an example of processing in the main unit.
  • FIG. 21 is a flowchart showing an example of jackpot processing in the main unit.
  • FIG. 22 is a flowchart showing an example of processing in the satellite unit.
  • FIG. 23 is a flowchart showing an example of a normal game process.
  • FIG. 25 is a flowchart showing an example of jackpot processing in the satellite unit.
  • FIG. 26 schematically shows a device for medal detection, (A) a front view and (B) a plan view.
  • FIG. 27 is a diagram showing a trajectory of medals launched from a medal launcher.
  • FIG. 28 is a perspective view showing a projection unit constituting the ceiling projector / chicker unit and a mechanism for raising and lowering the projection unit.
  • Fig. 29 is a side view showing the projection unit, a mechanism for raising and lowering the projection unit, and the like, showing a state where the projection unit is in the initial position.
  • FIG. 30 is a side view showing the projection unit, a mechanism for raising and lowering the projection unit, and the like, showing a state where the projection unit is lowered.
  • FIG. 31 is a perspective view showing a configuration of a projection unit and a support arm for supporting the projection unit.
  • FIG. 32 is a perspective view showing the configuration of the rear surface of the projection unit and the support arm and the like that support the projection unit.
  • FIG. 33 It is a perspective view showing a configuration of a projection unit, a target plate (projection unit), and the like.
  • FIG. 34 is a side view showing a configuration of an opening / closing mechanism, an opening / closing drive device, etc. in the target mechanism.
  • FIG. 35 is a perspective view showing in more detail the configuration of an opening / closing mechanism and the like in the target mechanism.
  • FIG. 36 is a perspective view showing the configuration of the opening / closing mechanism and the like in the target mechanism in more detail, and shows a state in which the opening portion is opened.
  • FIG. 37 is a flowchart showing the flow of a medal distribution adjustment method for adding medals to the main hopper.
  • FIG. 38 is an enlarged cross-sectional view showing an example of a fall prevention part and a rubber flap part formed so as to slightly cover the outer edge of the medal tray.
  • FIG. 39 is a diagram showing an example of a roulette rotation image in the projection unit.
  • Medanore stand 38... Medal collection part, 39... Guide plate, 41... Move target (target), 42... Small target (target), 43... Large target (target), 44... Inhibiting part, 45... Chicakka, 4 6 ... Lower gate part, 47 ... Upper gate part, 48 ... Switching mechanism, 49 ... Medal supply path, 51 ... Medal tray (52), 52 ... Caster, 53 ... Medal supply device, 54 ... Rotary plate, 55 ... Base , 8 0 ... Operation table, 81 ... Medal supply means, 82 ... Medal urging means, 83 ... Medal injection means, 84 ... Operation means, 85 ... Pedestal, 86 ⁇ ⁇ ⁇ First operation table part, 87 ...
  • Event 827 ... Number of revolutions, 831 ... Firing less, 832 ... Shooting end, 833 ... Meta, Grenade launcher, 835 ... Bottom, 836 ... Top, 837 ... Meta , ... Sensor sensor, 842 ... Launch button, 843 ... Trigger sensor, 844 ... Light emitting element, 861 ... Housing, 862 ... Side wall, 863, 864 ... Caid, 871 ... Housing, 872 ... Side, 873, 874 ... Claw, 875 ⁇ Top, 876... medalene filled, 881... lock mechanism, 891 , 892 ... locus, 900 ... interface unit, 911 ... target mechanism (target), 912 ... opening, 913 ...
  • opening / closing mechanism 941 ... motor, 943 ... slider, 944 ... support arm, 944a ... support piece, 944b ... projection , 945, 946 ... Shaft, 947 ... Slide Lenore, 948 ... Guide, 948a ... Inclined part, 949- ⁇ -Shock absorber, 950 ... Base plate, 950a ... Support plate, 951 ... Circular substrate, 952 ... Rotating shaft, 953 ⁇ ⁇ ⁇ Large pulley, 954 ... Transmission belt, 955 ... Disc drive motor (moving means, rotational drive source), 95 6 ⁇ ⁇ ⁇ ⁇ , Pulley, 957 ... Ball bearing, 958 ... Locking, 959 ...
  • FIG. 1 to FIG. 39 show an embodiment of a medal game device that is useful for the present invention.
  • This medal The center device is centered on a large rotating center unit 6 on which various gimmicks such as characters are arranged, and a plurality of satellite units 2 (for example, 10 pieces) are arranged around the circumference at equal intervals.
  • This is a kind of so-called mass-medal machine that allows multiple players to play at the same time, and various games that can be performed only when the player (player) throws out the medal M by the pusher function when the medal M is inserted. It is structured to be rich in amusement and playability so that more medals M can be paid out.
  • the medal game device of this embodiment includes a medal launching device 8 for launching the medal M toward the rotation center unit 6 and the like according to the operation of the player, and the satellite unit 2 to the rotation center unit 6. And a main hopper 531 for collecting the dropped medal M.
  • the medal game device automatically fires the medal M from the medal launcher 8 in the satellite unit 2 other than the satellite unit before performing the payout operation of the medal M to the satellite unit 2 that has won the award.
  • the hopper 531 collects the medal M and replenishes it for subsequent medals.
  • FIG. 1 shows an external view of the medal game device according to this embodiment.
  • This medal game device includes a rotation center unit 6, a satellite unit 2, a pusher unit 3, a jackpot unit 4, and a turntable unit 5.
  • the rotation center unit 6 and the jackpot unit 4 have ten satellites.
  • the form is surrounded by part 2.
  • the jackpot section 4 is configured to rotate with the turntable section 5 by the same amount.
  • the medal M can be sent to the pusher unit 3 by using the medal feeding mechanism 14, and the medal M is a slit or the like in the pusher unit 3.
  • the video game image is displayed on the display unit 20 in conjunction therewith.
  • this medal game device is configured such that the medal M can be fired from the medal launching device 8 operated by the player toward various objects provided in the rotation center unit 6 and the like.
  • the casing constituting the main body of the medal game device includes a base casing Ka, a console casing Kb, and an upper casing Kc.
  • Ten satellite parts 2 are arranged at regular intervals around the case.
  • a console panel 10 protrudes from each satellite section 2 (see FIG. 1).
  • the upper casing Kc is formed of a translucent member so that the inside can be visually recognized.
  • a transparent or translucent partition plate Kd may be provided between adjacent satellite parts 2 (see FIGS. 1 to 3).
  • the satellite unit 2 includes a display unit 20, a payout opening 21, and a tray 22.
  • the display unit 20 displays video game images by the satellite unit 200 shown in FIG.
  • the payout port 21 is a supply port through which the medal M is paid out to the player of the satellite unit 2. For example, when an object of medal M is displayed on the display unit 20 and at the same time, the medal M is paid out from the payout port 21, so that the sensation as if the medal M, which is the image of the power display unit 20, is paid out. Can be given to players.
  • the tray 22 stores the medal M paid out from the payout slot 21 so that the player can take it out.
  • the display unit 20 is a monitor device such as a liquid crystal panel, for example, and the display unit 20 can be moved up and down by a moving mechanism including a drive motor 214 described later (see FIGS. 5 and 6).
  • the display unit 20 includes a moving mechanism that moves up and down, but the manner of movement is not limited to up and down and includes various other movement modes. For example, a mode in which the monitor device slides left and right or a mode in which the monitor device rotates around a predetermined axis may be used.
  • each satellite section 2 a medal feeding mechanism 14 that can be moved in a state where the medal M is held and is inclined downward toward the front end communicates with the medal insertion section 12.
  • the medal feeding mechanism 14 includes a guide portion and a rail (not shown).
  • the guide portion is a member that is connected to the lower portion of the medal insertion portion 12, receives the inserted medal M, and sends the parenthesis medal M to the rail.
  • each satellite unit 2 is provided with two sets of medal insertion units 12 and medal feeding mechanisms 14 so that two players can play side by side simultaneously (see FIG. 1).
  • a pusher unit 3 is provided for each satellite unit 2.
  • the pusher section 3 has two chuckers 35 (dish-like bodies) with multiple types of slits on the outer periphery.
  • the pusher base 36 is arranged side by side, the medal base 37 is extended from the lower side of the pusher base 36 to the player side, and the medal collecting portion 38 is opened to the front of the medal base 37 on the player side.
  • the pusher base 36 is provided so as to be able to reciprocate forward and backward with respect to the fixed medal base 37 as seen from the player.
  • a guide flat plate 39 installed with a gap in front of the chucker 35 is fixed to the pusher base 36.
  • This guide flat plate 39 is formed of a transparent member so that the player can visually recognize the lower medal base 37, and extends to the medal feeding mechanism 14 obliquely upward from the pusher base 36 side toward the player side. Then, it is driven along with the pusher base 36 in the front-rear direction.
  • the medal M inserted from the medal insertion unit 12 is sent out on the guide flat plate 39 through the medal feeding mechanism 14 and then rolls toward the chucker 35 from there.
  • the medal M passes through the slit of CHIAKKA 35 and wins CHICACA, the roulette lottery described later starts.
  • the medal M is prevented from winning the prize without passing through the slit, the medal M is dropped and held on the medal stand 37.
  • the pusher stand 36 It is pushed forward and falls to the medal recovery part 38 and is recovered.
  • the jackpot unit 4 operates in a jackpot process corresponding to a special prize or a jackpot, and is configured to be able to pay out a predetermined number of medals M.
  • the jackpot section 4 is a large target 43 such as a boss character imitating a monster, or a small target 42 such as a guard (guardian) guarding the monster, and a moving target imitating a monster bird. 41.
  • the large target 43 is provided with a blocking portion 44 with a hand as a motif that can be swung by a motor.
  • the turntable unit 5 is configured to rotate the jackpot unit 4 and collect the fired medal M. Details and configuration will be described later.
  • FIGS. 4 and 7 schematically show structural examples for medal detection in the targets 41 to 43 of the pusher unit 3 or the jackpot unit 4.
  • the large target 43 is covered with a mold that imitates a character, and a cylindrical body 31 is installed at the center with the axial direction oriented substantially vertically.
  • a part of the mold (for example, a part simulating the eye near the center) has a concave part with a hole, and the medal M jumping into the partial force can be guided to the cylindrical body 31 from this hole. Les. In other words, if the medal M jumps into the recess ), It is possible to detect the hit of the medal M by passing the cylindrical body 31.
  • the cylindrical body 31 can pass a medal M having a certain diameter or less from the opening 33 toward the opening 34, and a control rod 32 is attached across the central axis. Yes.
  • the control rod 32 has a function of aligning the direction of the medal M falling from the opening 33 within a certain range.
  • the cylindrical body 31 is formed of a material that can transmit light, for example, resin, and a light emitting element 304 and a sensor 301 are provided below the control rod 32 so as to detect the presence or absence of a shielding object.
  • the extending direction of the control rod 32 and the detection line connecting the light emitting element 304 and the sensor 301 are preferably set to form a right angle.
  • the diameter of the medal M is dl
  • the largest medal M the diameter of the medal M
  • the diameter of the medal M is d2
  • the inner diameter of the cylindrical body 31 is D1, 2 'Define d and D1 to satisfy the relationship dl> Dl> d2. If the inner diameter of the cylindrical body 31 is smaller than the maximum diameter of the fired medal M, the medal M cannot pass through the cylindrical body 31.
  • the size of the medal M that always blocks the detection line is such that the angle between the medal surface and the control rod 32 is less than 45 degrees. Is the time.
  • the distance D2 between the detection line by the sensor 301 and the control rod 32 is set to such a distance that the orientation control is completed to the extent that the medal surface is almost perpendicular to the detection line, for example, the same as the medal diameter. .
  • FIG. 8 shows waveforms of detection signals output from the sensor 301 in (B) to (F).
  • Waveforms (B) and (C) are pulsed due to different periods of blocking the detection line depending on the diameter of medal M It shows that the width is different.
  • Waveforms (D), (E), and (F) show multiple pulses when the same medal M crosses the detection line several times in a short period when a rotational force is applied to the medal M by the control rod 32. Indicate that this may occur.
  • the detection circuit of the present embodiment it is determined that one medal M has been passed when the detection signal changes to the steady state (L level) force H level. Thereafter, detection of the passage of the medal M for a certain period of time can be prohibited. For example, if the status of the detection signal is detected every predetermined sampling period (for example, about 2 ms), and the L level is detected for a certain period (for example, 3 samplings) and the L level is detected for a certain period (for example, 3 samplings), It is determined that one medal M has passed, and then detection of the status is prohibited for a period (for example, about 10 ms) that is sufficient to ignore the second node in waveforms (D) to (F). .
  • a period for example, about 10 ms
  • the waveform (A) in Fig. 8 it is also possible to detect the passage of the medal M at the rising edge of the pulse and prohibit the detection of the rising force S for a certain period T after the rising edge.
  • the presence or absence of the passage of the medals M can be detected reliably and inexpensively using only one sensor. It should be noted that two or more sensors may be provided to detect whether or not the medal M has passed, of course, nothing.
  • the medal launching device 8 is a device that is operated by the player during the shooting game to launch the medal M one by one toward the targets 41 to 43, etc., and is arranged at a distance to the target that the player aims at. Accordingly, the number of rotations of the roller drive motor 823 is variably controlled, and the direction of the firing rail 831 (medal firing direction) can be freely directed in any direction up, down, left, or right according to the operation of the lever 23 of the player. It ’s like that.
  • the roller drive motor 823 of the medal launcher 8 is operated so that the medal M can be fired from the medal launcher 8. At this time, when the player presses the firing button 842, the medal M is launched from the firing rail toward the target.
  • the medal launching device 8 includes medal supply means 81 such as a mini hopper 811.
  • the medal supply means 81 is automatically replenished with medals so that a prescribed number of medals can be fired sequentially.
  • FIG. 9 and FIG. 10 are perspective views of the medal launcher 8 in the present embodiment.
  • Figure 9 shows the FIG. 10 is a perspective view seen from the medal launch port 833 side where a dull is fired
  • FIG. 10 is a perspective view seen from the front (player side).
  • FIG. 11 is a semi-perspective view of the right side of the medal launcher 8 in the present embodiment.
  • the medal launching device 8 is provided with a medal supply means 81 that can store a plurality of medals M and can take out and supply medals M one by one, and a medal M supplied from the medal supply means 81. And a medal firing drive means 89 for applying a sliding force and launching along the firing rail 831. Further, the medal supply means 81 and the medal firing drive means 89 are provided on an operation table 80 that is pivotally supported by the support means 88 so as to be swingable with respect to the base 85. Further, the medal firing driving means 89 includes a medal urging means 82 that urges the medal M to give a sliding force, and a medal ejection means 83 including a firing rail 831.
  • At least the medallion injection means 83 is configured to be swingable in any direction up, down, left and right with respect to the pedestal 85.
  • An operation means 84 for operating the medal launcher 8 is provided so that the launch direction of the medal M (the direction of the launch rail 831) can be freely directed in any direction.
  • the operation table 80 includes a first operation table 86 including a medal supply unit 81, and a second operation table 87 including a medal launch driving unit 89 and an operation unit 84.
  • the first operation base 86 is connected to the pedestal 85 by support means 88, and is pivotable in the left-right direction (arrow X802) toward the game field by a support shaft 801 substantially perpendicular to the pedestal 85. It is supported.
  • the second operation base portion 87 is centered on a rotation center axis 803 that is substantially horizontal to the base 85 and substantially perpendicular to the longitudinal direction of the launch rail 831 of the medal ejection means 83 (medal launch direction: arrow X834).
  • the first operating table 86 can swing in the vertical direction (arrow X804).
  • the medal supply means 81 of the first operation console 86 includes a mini hopper 811 capable of holding a large number of medals M, and a medal supply motor 812 for supplying the medals M from the mini hopper 811 to the medal urging means 82. Let's go back.
  • the mini hocno 811 is detachably mounted on the player side upper portion of the casing 861 of the first operating table 86.
  • the medal supply motor 812 is fixed inside the housing 861.
  • a rotating disk 815 is provided in contact with the bottom surface of the mini hopper 811.
  • the rotating disk 815 has many holes (not shown) in which the medal M can be loosely fitted in the circumferential direction.
  • the rotating disk 815 When the rotating disk 815 is rotated by the medal supply motor 812, the medals M loosely fitted in the holes of the rotating disk 815 are sent one by one to the medal guide 813, and the rotating disk 815 The medal M is pushed out by the feeding force of, and the medal M is supplied from the medal supply port 814 at the end of the medal guide 813 to the medal urging means 82.
  • a medal urging means 82, a medal injection means 83, and an operation means 84 are fixed to the casing 871 of the second operation base 87, and swing together around the rotation center shaft 803. It is possible. At this time, if the rotation center shaft 803 is positioned near the exit of the medal supply port 814 of the medal supply means 81, the medal M can be smoothly supplied to the medal biasing means 82, which is preferable.
  • the medal urging means 82 includes means for forcibly applying a sliding force to the medal M supplied from the medal supply means 81, and the urged medal M is sent to the medal injection means 83.
  • the rotating roller 822 is driven to rotate by a roller driving motor 823, and a medal M is sandwiched between the two rotating rollers 821 and 822 to give a sliding force by rotation.
  • the rotation rollers 821 and 822 have their rotation center axes oriented in a direction substantially parallel to the rotation center axis 803, and are positioned above and below the medal feed surface of the medal guide 813 in the vicinity of the rotation center axis 803. It is erected to do.
  • the outer peripheral portions 821a and 822a of the rotating rollers 821 and 822 are made of a soft rubber such as urethane.
  • the rotation rollers 821 and 822 are installed at positions where the distance between the rotation center axes is slightly smaller than the sum of the radii of the rotation rollers 821 and 822, and the outer peripheral portions 821a and 822a have a predetermined length in the circumferential direction. It is preferable to contact.
  • the upper and lower rotating rollers 821 and 822 are driven to rotate at the same speed and in opposite directions by the roller driving motor 823, so that the medal M sandwiched between the rotating rollers 821 and 822 is given sufficient sliding force. It has become.
  • a stepping motor is used as the roller drive motor 823 to control the rotation speed of the motor.
  • the medal M urged by the medal urging means 82 slides inside the launch rail 831 and obliquely upward and forward (arrow X834) from the medal launch opening 833. Fired.
  • the launch rail 831 is a plate-shaped cylindrical body through which the medal M can slide in the longitudinal direction (arrow X834 direction).
  • One end (incident end 832) of the launch rail 831 is located near the exit of the medal M urged by the rotating rollers 821 and 822, and the lower surface 835 protrudes from the upper surface 836 and has a trumpet shape toward the end.
  • the medals M are formed so that they can easily enter the launch rail 831.
  • the operation means 84 includes a joystick-shaped lever 23 that functions as a gripping means, and a firing button 842 as an input means for inputting an instruction to fire the medal M from the medal launching device 8.
  • the player can determine the firing direction of the medal M by swinging the medal launching port 833 in any direction up, down, left, and right by holding the lever 23 and operating the medal launching device 8.
  • the lever 23 is provided substantially perpendicularly to the upper surface 875 of the casing 871 of the second operation console section 87, and the firing button 842 is installed on the top of the lever 23.
  • at least a part of the firing button 842 is made of a translucent or semi-translucent member so that light emitted from the light emitting element 844 such as an LED embedded in or below the button can be visually recognized.
  • a medal replenishment hole 876 that penetrates the housing 871 in the vertical direction is provided near the upper center of the housing 871 of the second operation console section 87, and the medal replenishment hole 876 is sent from the satellite hopper 25 to be described later.
  • the medal M conveyed by the feeding path 274 is replenished to the storage container 811 of the medal supply means 81 through the medal conveying means 27.
  • the medal replenishment hole 876 is disposed at the upper extension of the support shaft 801, and the medal M surely enters the storage container 811 even if the operation console 80 is swung.
  • Each satellite unit 2 has a medal tray 276 (collection means) provided below the pusher unit 3, and is fired from the medal M and the medal launcher 8 that have fallen from the side or rear of the pusher unit 3.
  • Medal M can be collected.
  • Medanol collected by the medal tray 276 is sent to the satellite hopper 25.
  • This satellite hopper 25 is It functions as a medal storage means for storing the dal M, and is equipped with a medal amount sensor 25a capable of detecting the amount of the medal M.
  • the medal M sent out from the satellite hopper 25 is transported to the medal launcher 8 through the medal guide 271 and the transport rail 272 that function as medal transport means.
  • the transfer rail 272 has a switching flap 273 in the middle of its transfer path. By switching this switching flap 273 by a payout destination distribution solenoid (not shown), a path for transferring the medal M to the medal shooting device 8 (first transfer)
  • the transfer path of the medal M is switched to either the path 274) or the path for paying out the medal M to the field for playing the medal pusher game (second transfer path 275).
  • the medal launcher 8 is fixed to the console panel 10 by a pedestal 85.
  • the support means 88 that pivotally supports the base 85 and the first operation base portion 86 includes a lock mechanism 881.
  • the lock mechanism 881 locks the support means 88 so that the first operation base 86 cannot be swung, and when in the shooting game mode, the support means 88 is unlocked and the first operation base 86 is unlocked. The part 86 can be swung.
  • each of the targets 41 to 43 is configured to be a target when the medal M is hit or passed through a predetermined hole or the like in the shooting game.
  • Each of the targets 41 to 43 is arranged at a position where the distance and / or height of the medal launcher force is different.
  • the moving target (trimecha) 41 is an object that imitates a monster bird arranged behind the display unit 20 (rotation center unit 6 side) in each satellite unit 2, and is a rocking drive including a support bar 411.
  • the mechanism is supported so that it can swing up and down and left and right as if it were flying.
  • the mouth of the moving target 41 can be opened and closed, and the mouth of the medal is also provided in the mouth so that it can be detected whether or not a medal has entered the mouth of the moving target 41. It ’s like that.
  • the light-emitting elements are embedded in the eyes and the wings can be fluttered.
  • the small target 42 and the large target 43 are respectively provided in the jackpot section 4 (see FIG. 3 and the like).
  • the small target 42 is composed of gimmicks such as four guards arranged side by side.
  • these four small targets 42 are fired medals When M hits, each falls down individually, and after the shooting game with the medal launcher 8 is over, it can be waked up at once.
  • a rotating shaft 422 connected to a motor via a gear is provided, and four supporting rods provided with a mounting base 423 for a small target 42 are provided on the rotating shaft 422.
  • Each 421 is attached freely to the rotating shaft 422 (see Fig. 3 and Fig. 14). Therefore, when the medal M is launched and hit, the small target 42 falls back together with the mounting base 423 and the support bar 421 around the rotating shaft 422.
  • each small target 42 is raised or tilted can be determined by, for example, detecting the position of the detected protrusion integrally attached to the support rod 421 or the like with a sensor. it can. Further, for example, four cams are integrally arranged at an equal interval on the rotating shaft 422, and pins that can be caught on the small target 42, the support rod 421, etc. are attached to the cam. By driving the motor and rotating the rotating shaft 422 forward through the gear, each cam and pin rotate together, and the four small targets 42 are raised at once using the pins. Can do.
  • the large target 43 is set as a target of the shooting game following the small target 42 described above (see FIG. 3).
  • the large target 43 is formed by a gimmick that imitates a character such as the head of the monster.
  • the large target 43 includes a winning hole 451 through which the fired medal M can pass and a chicker 50 having a sensor 452 for detecting that the medal M has passed through the winning hole 451, and a predetermined operation.
  • a blocking section 44 that prevents the medal M from entering the chiller 45 by performing the operation (see FIG. 15 and the like).
  • the configuration of the inhibition unit 44 is as follows, for example.
  • a cam 442 driven by the motor 441 is provided, and a cam follower 443 driven by the cam 442 is further provided.
  • the cam follower 443 has a structure such as a force urged to contact the cam surface of the cam 442 or a cam groove of the cam 442, and the like.
  • a support plate 445 is integrated with the cam follower 443, and for example, an inhibition portion 44 imitating a monster's arm is attached to the support plate 445.
  • the hindering part 44 is formed so that the tip part (for example, the hand part) of the operating part is positioned in front of the winning opening 451 (see FIG. 3 and the like). Therefore, when the cam follower 443 and the support plate 445 are swung, the hindering portion 44 is also swung, and the tip portion (hand portion) is moved up and down to periodically prevent the medal M from entering the winning hole 451. To do.
  • the obstructing portion 44 as described above is provided on both sides of the winning opening 451, and a large target 43 imitating a monster is formed as if swinging both arms up and down. (See Figure 3 etc.)
  • the configuration for operating the blocking unit 44 on the opposite side may be the same as described above.
  • the phases are shifted by a half cycle so that the pair of left and right movements operate simultaneously in opposite directions. .
  • the hindering part 44 that moves in this way improves the fun of the game by appropriately raising the hit difficulty in the shooting game.
  • the pair of left and right inhibition portions 44 When the pair of left and right inhibition portions 44 are arranged in this way, they may be moved up and down while the tip portions (for example, the hand portions) of each other do not overlap each other and do not interfere with each other. However, the arms may be moved up and down as an arrangement in which both arms are shifted back and forth so that the tip portions overlap.
  • the chuck 45 of the large target 43 has, for example, the following.
  • the winning opening 451 is formed by, for example, a resin-molded product having a nozzle-like shape that is constricted at the back (see FIG. 15).
  • the medal M placed in the winning hole 451 proceeds downward through the guide path 453 formed in the back of the winning hole 451, falls on the ramp 505, and continues to the ramp 507. (See Figure 3).
  • a sensor 452 for detecting that the medal M has passed is provided in the middle of the taxiway 453, so that the medal placed in the winning hole 451 is provided.
  • the number of M can be counted (see Fig. 15).
  • Such a chikka 45 is provided as a gimmick such as the central eye in the monster described above (see FIG. 1 and the like).
  • illuminations are added to the winning opening 451 of Chillakka 45 as necessary.
  • a mechanism for storing and paying out medals in the jackpot 4 will be described (see FIG. 14 and the like).
  • a gate portion having a two-stage structure including a lower gate portion 46 and an upper gate portion 47 is used as a mechanism for storing and paying out medals in the jackpot portion 4.
  • the lower gate portion 46 is a medal storage and payout mechanism provided in front of the small target 42 described above (see FIG. 14 and the like).
  • the lower gate 461 constituting the lower gate portion 46 is provided so as to be pivotable in the front-rear direction around the shaft 462. M can be paid out at once.
  • the configuration for operating the lower gate 461 is not particularly limited.
  • a motor, a gear, or the like may be used.
  • the lower gate is used by using a tension coil spring (not shown).
  • the 461 is urged backward (toward the small target 42), and the lower gate 461 is normally in an upright state (see Fig. 14).
  • a tension coil spring that can withstand the weight of the stored medal M is used so that the lower gate 461 does not rotate only by storing the medal M.
  • a lower gate pusher 463 that can slide along the slope of the slope in which the medal M flows in the jackpot portion 4 (see FIG. 14).
  • the lower gate pusher 463 is slid forward, and the lower gate 461 is pushed in at the tip of the lower gate pusher 463 so that the stored medal M is paid out at a stroke.
  • the lower gate pusher 463 pulled by the tension coil spring is brought into an upright state accordingly (see FIG. 14).
  • a mechanism for sliding the lower gate pusher 463 is not particularly limited, and although not shown, for example, in the present embodiment, a motor, a guide, or the like is used.
  • the upper gate portion 47 is a medal storage and payout mechanism provided behind the small target 42 and in front of the large target 43 (see FIG. 14 and the like).
  • the upper gate 471 constituting the upper gate portion 47 is provided so as to be pivotable in the front-rear direction about the shaft 472.
  • the medal M is stored in an upright state, and the force is obtained by falling forward. Can be paid out at once.
  • the configuration for operating the upper gate 471 is not particularly limited.
  • a motor, a gear, or the like may be used.
  • the upper gate is used by using a tension coil spring (not shown).
  • the 471 is energized backward (to the large target 43), and the upper gate 471 is in an upright state under normal conditions (see Fig. 14).
  • a tension coil spring that can withstand the weight of the stored medal M is used, and the upper gate 471 is prevented from rotating only by storing the medal M.
  • an upper gate pusher 473 is provided behind the upper gate 471 (before the large target 43).
  • the upper gate pusher 473 is slid forward, and the upper gate 471 is pushed in at the tip of the upper gate pusher 473 so that the stored medal M is paid out at a stroke.
  • the upper gate pusher 473 is slid rearward and returned to the original state after the payout, the upper gate 471 pulled by the tension coil spring becomes upright again accordingly (see FIG. 14).
  • a mechanism for sliding the upper gate pusher 473 is not particularly limited, and although not shown, for example, in the present embodiment, a motor, a guide, or the like is used.
  • the upper gate pusher 4 73 is operated to move the upper gate 471 only when all of the four small targets 42 (and the support rod 421 that supports them) are tilted backward and retracted. It is supposed to be tilted forward (see Figure 14).
  • the medals M stored in the lower gate portion 46 and the upper gate portion 47 are collectively paid out to the player. Try to do the action.
  • various conditions can be set as the constant condition. For example, a predetermined number or more of medals M may be driven into the chuck 45 of the large target 43 described above within a predetermined time. it can.
  • the lower gate 461 and the above-described Upper gate 471 is configured as a gimmick imitating the first and second gates of the fortress.
  • the action and action of defeating the lower gate 461 and upper gate 462 are performed, so that the atmosphere and interval as if the enemy is defeated one after another and attacking the fortress.
  • the medal game device 1 of the present embodiment includes a switching mechanism 48 for switching the medal supply path 49 when the medal M is supplied from the medal outlet 534 of the medal supply device 53 described above ( (See Figure 17 and Figure 18).
  • the switching mechanism 48 of the present embodiment has a horizontal axis (the medal in the lower part of the slope 480 through which the medal M flows in the jackpot section 4).
  • a guide shaft 481 arranged in a direction perpendicular to the payout direction of M), a rail 482 and a slope 483 that slide laterally along the guide shaft 481, and a lenore 482 and a slope 483. It consists of a motor 484 that slides (see Fig. 17 and Fig. 18).
  • the guide shaft 481 is arranged so that the two are parallel.
  • Rail 482 is a guideway that leads medal M supplied from medal exit 534 to lower gate 46
  • slope 483 is a guideway that leads medal M supplied from medal exit 534 to upper gate 47.
  • These rails 482 and slope 483 are integrated into the guide shaft 4 It is possible to slide integrally along 81 (see Fig. 17 and Fig. 18).
  • the rail 482 is a supply channel having a channel shape, for example, that bypasses the side of the slope 483, and guides the medal M to the medal flow channel 485 that is continuous with the lower gate portion 46.
  • the medal introduction part 482a of the rail 482 has a wide opening so that the medal M can be easily introduced.
  • the slope 483 is a member having a slope 483a inclined toward the center so as to guide the medal M toward the center of the ramp 480.
  • the lenore 482 and the slope 483 are supported by, for example, a channel-shaped bearing 486 that can move along the guide shaft 481 (see FIG. 18).
  • a rotating plate 487 is provided below the Lennole 482 and the slope 483. The rotating plate 487 transmits the driving force of the motor 484 to the rail 482 and the slope 483 via the protrusions 487a on the rotating plate 487 and the locking pieces 488 integrated with the bearing 486 and the like.
  • the positions of the rail 482 and the slope 483 can be detected based on the output of the sensor 489 that can detect the amount of rotation of the rotating plate 487 (see FIG. 18).
  • a so-called progressive method can be employed in the mechanism for storing and paying out medals in the jackpot unit 4 described above. This is when the accumulated value is increased every time the number of medals inserted by a player counts a predetermined number (for example, the total number of medals inserted by all players counts 10). The value can be displayed as a so-called jackpot value. According to such a progressive method, as the integrated value increases, the number of payouts at the time of winning increases, so it is possible to strongly attract the interest of the player. When such a progressive method is adopted, the medal M is supplied from the medal supply device 53 to the jackpot unit 4 as the integrated value increases.
  • FIG. 19 is a perspective view showing the structure of the turntable unit 5.
  • the turntable 5 includes a medanol tray 51, casters 52, a medal supply device 53, a rotating plate 54, and a base 55. Components other than the base 55 rotate on the same axis of rotation at the same time It ’s like that.
  • the medal tray 51 is provided with an opening at the center, and has a shape for collecting the peripheral force medal M around it.
  • the metal tray tray 51 is provided with a taper-shaped bottom portion that can collect the medals M flying around the rotation center unit 6 (or the targets 42 and 43 arranged on the top). ing. The bottom of the bottom is open, and the medal M flying into the medal tray 51 slides on the bottom and is discharged.
  • the medal supply device 53 is configured to be able to supply the medal M collected by the medal tray 51 to the jackpot unit 4.
  • the medal supply device 53 includes a main hopper (medal collection container) 531, a medal supply motor (not shown), a medal guide 532, a swing lever (not shown), a count sensor 405, and the like.
  • the main hopper 531 is a collection container for collecting the medal M that has been fired from each satellite section 2 toward the rotation center unit 6 (or the targets 42 and 43 provided on the upper part thereof) and dropped downward. (See Figure 3). In the present embodiment, all medals M dropped within the range of the rotation center unit 6 are collected by the main hopper 531. On the bottom of the main hopper 531, a medal delivery device (not shown) is provided. Although not shown in detail, the main hopper 531 of this embodiment is provided with a medal amount sensor 531a (see FIG. 3).
  • the medal amount sensor 531a can function as a sensor (a two-empty sensor) that detects whether or not the medal recovery amount (storage amount) in the main hopper exceeds a fixed amount.
  • the medal sending device can send the medal M sequentially into the medal guide 532 by rotating a disk provided with a plurality of holes into which the medal M can be inserted.
  • the medal guide 532 functioning as a medal transport mechanism is a passage for the medal M, and the medal M can be transported for a long distance in a row.
  • the rotary plate 54 can rotate the medal tray 51 and the medal supply device 53 integrally by a motor 501 (not shown in detail in the present embodiment) provided on the base 55. It is possible.
  • a flow until the main hopper 531 collects medals M launched from the satellite unit 2 toward the rotation center unit 6 is as follows (see FIG. 3). That is, for example, the medal M that has fallen behind the small target 42 falls through the drop hole 506 provided in the corresponding portion of the rotation center unit 6 and slides or rolls on the slope 507), and then the drop hole Fall through 508.
  • the dropped medal M is further slid on the medal tray 51 described above and rolled, and is collected in the main hopper 531 (see FIGS. 3 and 19).
  • the medals M collected in this way are then supplied to the jackpot unit 4 by driving the medal supply motor.
  • FIG. 4 shows a system block diagram for operating the medal game device of the present embodiment.
  • the system block includes the main unit 100, satellite unit 200, target unit 300, jackpot unit 400, turntable unit 500, medal recovery unit 600, lighting unit 700, maintenance unit 800, and interface unit.
  • Has knit 900 It is characterized in that a distributed processing system is formed by connecting a main unit 100 as a first control device and a plurality of satellite units 200 as a second control device by bidirectional communication.
  • the main unit 100 is configured to be able to control the target unit 300, the jackpot unit 400, the turntable unit 500, the medal recovery unit 600, the lighting unit 700, and the maintenance unit 800. Data and commands are sent to and received from each satellite unit 200.
  • the main unit 100 includes a CPU 101, a memory 102, a timer 103, interface circuits 104, 105, 106, 108, a tone generator circuit 107, and the like.
  • the CPU 101 can execute a predetermined process as shown in FIGS. 20 and 21 as a part of the control device of the present invention by executing a program stored in the memory 102.
  • a program is stored in the ROM portion, and a RAM portion can be provided as a work area of the CPU.
  • the timer 103 can report the elapsed time by interrupting the CPU 101 at regular intervals by dividing the crystal oscillator.
  • the interface circuit 104 is configured to perform bidirectional serial communication with each satellite unit 200 and transmission of a sound source control command.
  • the interface circuit 105 sends a motor drive signal to the turntable unit 500, a drive signal to the medal recovery unit 600, and a lighting instruction signal to the lighting unit 700.
  • the detection signal of the position sensor 503 is sent from the turntable unit 500. It is supposed to receive.
  • the interface circuit 106 outputs a small target drive signal for the motor 401, a large target drive signal for the motor 402, and a hopper drive signal for the motor 404 to and from the jackpot unit 400 via the interface unit 900. Detection signals from the wave sensor 403, count sensor 405, and full sensor 406 of the target 43 are input. Further, a lighting instruction signal is output to each target unit 300, and a detection signal of the sensor 301 is input.
  • the interface circuit 108 is configured to input a maintenance unit 800 and an operation signal for maintenance.
  • the sound source circuit 107 has a built-in waveform memory, and synthesizes waveforms according to the sound source control signal from the CPU 101 and outputs a synthesized waveform acoustic signal.
  • the sound signal synthesized by this tone generator circuit is mainly related to BGM.
  • the sound signal is amplified by the amplifier 110 and supplied to a speaker attached to the main body of the medal game device.
  • the satellite unit 200 is provided corresponding to the satellite unit 2, and is configured to be able to control each satellite unit 2 while exchanging data with the main unit 100.
  • ten satellite units 200 are provided corresponding to each satellite unit 2.
  • This satellite unit 200 °, specifically white, CPU 201, memory 202, interface circuits 203, 204, 206, 208, 209, video display circuit (VDP) 207 and sound source circuit 205 It has become.
  • VDP video display circuit
  • the CPU 201 executes a program stored in the memory 202, and can execute a predetermined process as shown in FIG. 22, FIG. 23, FIG. 24, and FIG. 25 as a part of the control device.
  • the video game displayed on the display unit 20 can be executed.
  • the memory 202 stores a program and a setting table 825 described later in the ROM portion.
  • the RAM part can be provided as a CPU work area.
  • the interface circuit 203 transmits / receives data and commands to / from the main unit 100, and the interface circuit 204 receives a sound source control signal.
  • the interface circuit 206 outputs a drive signal for the motor 212 to the satellite hopper 25 that supplies the medal M to the pusher unit 3 or each medal launching device 8, and inputs a detection signal from the count sensor 213.
  • the interface circuit 208 outputs a drive signal to the motor 214 that moves the display unit 20, and the interface circuit 209 transmits and receives data (detection signals) and commands to and from the medal launcher 8. It will be described later.
  • the video display circuit 207 includes a data memory and a frame memory, and controls the progress of the video game.
  • the video display circuit 207 generates a frame image based on the object data and position information specified by the command of the CPU 201, and displays 20 Are configured to output video signals.
  • the sound source circuit 205 has a built-in waveform memory, and synthesizes waveforms according to a sound source control signal from the CPU 201 and outputs a synthesized acoustic signal.
  • the sound signal synthesized by the sound source circuit is mainly related to the sound of the medal M and the sound of the video game displayed on the display unit 20.
  • the sound signal is amplified by the amplifier 211 and supplied to, for example, a speaker attached to the side of the lever 23 of the satellite unit 2.
  • the target unit 300 is a unit provided, for example, inside the pusher unit 3 or each of the targets 41 to 43, and includes the above-described sensor 301, board 302, and cold cathode tube 303. Further, although not shown, the target unit 300 includes a light emitting element 304 shown in FIGS.
  • the board 302 can input a detection signal from the sensor 301 and detect that the passage of the medal M is detected and detected by the determination method as described above to the CPU.
  • a circuit is provided that allows the cold-cathode tube 303 to blink when it is detected that the medal M has passed, or to control the lighting of the cold-cathode tube 303 in response to a lighting control signal from the CPU. ing.
  • the cold cathode tube 303 is disposed so as to surround the cylindrical body 31 and emits light with an amount of light that can illuminate the object through the pusher unit 3 and the molds of the targets 41 to 43.
  • the jackpot unit 400 includes a motor 401 that drives the small target 42 and a motor 402 that drives the large target 43, and other components (for example, a motor (not shown)).
  • a wave sensor 403 that detects the movement of the inhibition portion 44 of the large target 43
  • a hopper count sensor 405 that detects the movement of the inhibition portion 44 of the large target 43
  • a full sensor 406 are provided.
  • the motor 401 and the motor 402 contribute to moving the targets 42 and 43, respectively, and giving a visual effect.
  • the motor 404 is a drive device for dispensing the medal M in the jackpot process.
  • the wave sensor 403 detects the position of the inhibition unit 44 and reverses the movement of the motor 402 so that the large target 43 appears as if both hands are alternately moved up and down.
  • the count sensor 405 counts the number of paid-out medals, and the funnel sensor 406 outputs a detection signal for stopping further supply of medals when the hopper is filled with medals M.
  • the turntable unit 500 is a control block for the turntable unit 5 and includes a motor 5 01, a jackpot sensor 502 and a position sensor 503.
  • the motor 501 is provided on the base 55 for rotating the rotating plate 54.
  • the jackpot sensor 502 detects the position where the medal is paid out during the jackpot processing and stops the turntable unit 5.
  • the position sensor 503 is provided for each satellite unit 2 and is a position sensor for specifying a target corresponding to each satellite unit 2.
  • the medal recovery unit 600 includes a medal supply motor for a medal supply device (not shown) for supplying the medal M to the medal launching device 8 of each satellite section 2 in addition to the medal supply device 53 for the jackpot.
  • the lighting unit 700 is a unit in which lighting fixtures that illuminate the game space are arranged.
  • the maintenance unit 800 is a unit in which a reset switch for maintenance, a power-on switch, a test selection switch, an acoustic volume, and the like are arranged.
  • the interface unit 900 includes an interface mechanism for electrically connecting the rotating target unit 300 and jackpot unit 400 to the stationary main unit 100.
  • FIG. 12 is a schematic system block diagram of the medal launcher 8 in the present embodiment.
  • Each medal launcher 8 is driven by a trigger sensor 843 that detects that the fire button 842 has been pressed, a medal sensor 837 that detects that the medal M has passed the launch rail 831, Roller drive whose rotation speed is controlled according to the distance of the target
  • the motor 823 and the medal supply motor 812 for operating the mini hopper 811 while the pressing of the firing button 842 is detected and the lock mechanism of the support means 88 for locking and unlocking the first operation base 86 881 and the like.
  • These are connected to the CPU 201 of the satellite unit 200 via the interface circuit (I / O) 209.
  • the CPU 201 controls the launch of the medal M by the medal launcher 8 and the replenishment of the medal M to the medal launcher 8 by executing a predetermined program stored in the ROM portion of the memory 202. Function as control means.
  • FIG. 13 is an example of a table configuration of the setting table 825 that stores an event performed during the shooting game and a firing speed parameter related to the firing speed of the medal fired from the medal launcher 8 in association with each other. is there.
  • the setting table 825 is data in a table format in which the rotation speed 827 of the roller drive motor 823 is associated with each of a plurality of targets (event 826) to be aimed at by the player.
  • the number of rotations of the motor is set in advance according to the distance and / or height from the medal launching device 8 to each target, and is adjusted to the number of rotations at which the medal just reaches each target.
  • FIG. 13 is an example of a table configuration of the setting table 825 that stores an event performed during the shooting game and a firing speed parameter related to the firing speed of the medal fired from the medal launcher 8 in association with each other. is there.
  • the setting table 825 is data in a table format in which the rotation speed 827 of the roller drive motor 823 is associated with each of
  • the rotational speed per minute of the roller drive motor 823 when the target is the moving target 41 is set to 2000-2100 rpm.
  • target 42 is set to 3000-3100 rpm
  • large target 43 is set to 4200-4300 rpm
  • target mechanism 911 is set to 2800-2900 rpm.
  • the setting table 825 is stored in the ROM of the memory 202 and is referred to when the CPU 201 force S roller drive motor 823 is driven and controlled.
  • FIG. 27 is a diagram showing a trajectory of medals launched from the medal launching device 8 in the present embodiment.
  • the medal firing speed (the number of rotations of the motor) is adjusted so as to draw a trajectory 891 in which the medanol reaches the moving target 41.
  • the shooting speed of the medal is adjusted so as to draw trajectories 892, 893, and 894 that the medal reaches these targets.
  • the ceiling projector-chicker device that is housed in the ceiling at the time of a so-called super jackpot chance event (described in a later section) is placed in front of the player. A new event centered on shooting games will be implemented.
  • This ceiling projector / chicker device has a projection unit 91 composed of a target panel that moves up and down between an initial position (see Fig. 29) accommodated and a position that becomes a target of the shooting goum.
  • a mechanism for raising and lowering the unit 91 and a projector device 92 for projecting a predetermined image on the surface of the projection unit 91 are provided.
  • the projection unit 91 is a target disk made of, for example, a disk having a plurality of targets (winning holes) on its surface.
  • targets winning holes
  • six target mechanisms 911 are arranged along the outer periphery of the projection unit 91 at regular intervals. In this case, a total of 12 targets may be arranged by placing a dummy between these target strengths 911.
  • the target mechanism 911 is simplified and represented by a cylindrical protrusion (see FIG. 28 and the like).
  • the target mechanism 911 is arranged as a target in the projection unit 91.
  • Each target force 911 is provided with an opening 912 for passing a medal
  • each opening 912 is provided with an opening / closing mechanism 913 for opening and closing a winning opening constituted thereby.
  • the opening / closing mechanism 913 is formed of an opening / closing shirt that mimics the shape (upper shirt 967, lower shirt 968), and is projected onto the target mechanism 911 and the gimmick applied to the target force 911.
  • the effects such as the image that is displayed give the user the power to feel as if opening and closing the mouth (see Fig. 35, etc.).
  • the projector device 92 is a device for projecting a predetermined image on the surface of the projection unit 91. In this case, it is possible to project the image by directly irradiating the projection unit 91 with the projector device 92, but in the present embodiment, the image is projected once onto the projection unit 91 after being reflected once by the reflector 93 such as a mirror. (See Figure 30). In such a case, for example, even if the projector device 92 is disposed above the projection unit 91, a necessary projection distance is secured. Therefore, these devices can be arranged in a compact manner.
  • the projector device 92, the reflector 93, and the projection unit 91 are all arranged on the turntable unit 500, and rotate with the turntable unit 500 inside the medal game device 1. (See Figure 3 etc.)
  • the projection unit 91 is slid in the front-rear direction via the motor 941 and the feed screw 942, and further moved downward so as to show the surface to the player side in conjunction with the movement at this time. It ’s like that.
  • the motor 941 is a drive source for raising and lowering the projection unit 91, and is fixed to the frame 509 of the turntable unit 500 on which the projection unit 91 is provided.
  • a feed screw 942 extending in the front-rear direction (direction connecting the satellite unit 2 and the turntable unit 500) is connected to the output shaft of the motor 941 so as to rotate coaxially.
  • a slider 943 that can move in the front-rear direction is engaged with the feed screw 942, and slides according to the amount of rotation of the feed screw 942.
  • the projection unit 91 is supported by, for example, a pair of support arms 944 arranged on the left and right sides (see FIG. 31, etc.). Further, two shafts 945, 946 forces S extending in the left-right direction are attached to the support arm 944 in parallel with each other. Of these, the first shaft 945 is attached near the end of the support arm 944. Further, the second shaft 946 is attached to the support arm 944 via a support piece 944a, for example, at a position between the projection unit 91 and the first shaft 945 (see FIG. 31).
  • the protrusion 944b is formed to attach one end of the shock absorber 949 in a rotatable state. The other end of the shock absorber 949 is attached to a slider 943 in a rotatable state.
  • the first shaft 945 is connected to the above-described slider 943 in a relatively rotatable state (see FIG. 29). Further, both ends of the first shaft 945 are guided by a slide rail 947 and can be moved in the front-rear direction along the slide rail 947.
  • the slide rail 947 is provided, for example, inside the frame 509 so that a pair of the rails 947 face each other.
  • the lifting mechanism 94 for lifting and lowering the projection unit 91 includes a gage with an inclined portion 948a. Id 948 (see Figure 29 and Figure 30).
  • the above-described second shaft 946 is in a state where it is placed on the guide 948, for example, at both ends thereof S, and is placed along the guide 948.
  • the projection unit 91 descends while projecting forward as the second shaft 946 descends so as to run down along the inclined portion 948a of the guide 948. Move so that it is positioned in front of the player (see Figure 30 etc.)
  • a donut-shaped roulette and an outer periphery of the roulette are arranged by the projector device 92 and the reflector 93 with respect to the projection unit 91 positioned in front of the player as described above.
  • the projector image of the target mechanism 911 is projected, and the rotation image of the roulette and the image of the target mechanism 911 opening and closing the mouth are displayed.
  • an image is projected in accordance with the opening / closing operation of the mouth of the target mechanism 9 11, it is possible to create a tasteful image in which the actual mechanism movement and the image projected on the part are synchronized. It is.
  • a target mechanism is formed by rotating a steel circular substrate 951.
  • a base plate 950 is fixed between the arms 944.
  • a rotating shaft 952 is attached to the base plate 950 or the support plate 950a on the base plate 950, and the rotating shaft 952 is attached to the circular substrate described above. 951 is supported.
  • a large pulley 953 that rotates the same amount is attached to the rotary shaft 952.
  • the transmission belt 954 hung on the large pulley 953 is also hung on a small pulley 956 attached to the drive shaft of the disk drive motor 955 (see FIGS. 32 and 33). Therefore, by driving the disk drive motor 955, the driving force is transmitted in the order of small pulley 956 ⁇ transmission belt 954 ⁇ large pulley 953 ⁇ rotating shaft 952, and the circular substrate 951 rotates.
  • three ball bearings 957 are mounted on the base plate 950 (see Fig. 33). These ball bearings 957 function to rotate and contact the back surface of the circular substrate 951 to support the circular substrate 951.
  • lock holes 958 are provided circumferentially and at equal intervals (see FIG. 33).
  • the base plate 950 is provided with a locking piece 959 that can be stroked at a certain distance and that locks the circular substrate 951 by being hooked on the lock hole 958.
  • a locking piece 959 that can be stroked at a certain distance and that locks the circular substrate 951 by being hooked on the lock hole 958.
  • six lock holes 958 are provided every 60 degrees so that the circular substrate 951 can be locked in a stopped state every 60 degrees (FIG. 32).
  • the locking piece 959 is provided so as to stroke in a direction perpendicular to the surface of the circular substrate 951 using the movement of the plunger of the solenoid 960 provided on the back surface of the base plate 950.
  • a sensor for detecting the rotation angle of the circular substrate 951 or the like is provided on the circular substrate 951 or the base plate 950.
  • a sensor for detecting the rotation angle of the circular substrate 951 or the like is provided on the circular substrate 951 or the base plate 950.
  • six sensor pieces 961 are arranged near the outer edge of the back surface of the circular substrate 951, and sensors 962, 963 force S are provided on the base plate 950 for detecting these sensor pieces 961. (See Fig. 33 and Fig. 34).
  • the sensor piece 961 is detected by the first sensor 962, the driving force of the disk drive motor 955 is suppressed to reduce the rotational speed of the circular substrate 951, and if the sensor piece 961 is detected by the second sensor 963, the solenoid 960 is energized, the locking piece 959 is stroked, and the circular board 951 is stopped by being locked in the lock hole 958.
  • the sensor pieces 961 are arranged corresponding to the lock holes 958, respectively (see FIG. 33).
  • a resinous annular substrate 964 is attached to the circular substrate 951. They are provided integrally (see Fig. 31 and Fig. 33). For example, in the case of the present embodiment, a plurality of target force 911 is formed on this annular substrate 964, and these target mechanisms 911 are integrally rotated by rotating the circular substrate 951 (FIG. 31). Etc.).
  • each of the target mechanisms 911 is provided with an opening 912 that constitutes a medal chucker (award opening), and each opening 912 is used to open and close a winning opening.
  • An opening / closing mechanism 913 is provided (see FIG. 31).
  • the projection unit 91 is further provided with an opening / closing drive device 970 for opening / closing the opening / closing mechanism 913.
  • the specific configurations of the opening / closing drive device 970 and the opening / closing mechanism 913 are not particularly limited.
  • the same number of devices can be provided in correspondence with the opening / closing mechanisms 913 of each target mechanism 911.
  • a single opening / closing drive device 970 is provided on the base plate 950, and a plurality of target mechanisms 911 (opening / closing devices 913) are opened and closed by the opening / closing drive device 970 one by one.
  • an extrusion member 971 that strokes in the front-rear direction is provided at the lower end portion of the base plate 950 described above, and the levers 965 and 966 provided on the back surface of each target mechanism 911 are swung by the extrusion member 971.
  • the levers 965 and 966 that can rotate around the support shafts 965a and 966a are respectively connected to the upper shirt 967 and the lower shutter 968 of the target mechanism 911, and the opening 912 is opened by swinging. Switch between state and closed state.
  • Each of the levers 965 and 966 is integrally formed with pins 965p and 966p projecting to the side (see FIG. 35).
  • the levers 965 and 966 have bracket-like hook connections 965b and 966b, respectively, and a force S is formed, and a tension coil spring 969 stretched between them connects the upper shirt 967 and the lower shirt 968 to each other. Energize in the closing direction (see Fig. 36).
  • each target mechanism 911 has a space formed between the opening / closing mechanism 913 provided on the back surface of each target mechanism 911 and the opening / closing drive device 970 when not driven (see FIG. 34). Therefore, the circular substrate 951, the annular substrate 964, and each target mechanism 911 can rotate around the rotation shaft 952 without interfering with the opening / closing drive device 970. Further, when the opening / closing drive device 970 is driven, among the plurality of (for example, six) target mechanisms 911, the opening / closing drive device 970 The opening / closing mechanism 913 located on the front side can be operated (see FIG. 34, etc.).
  • the opening / closing drive device 970 in the present embodiment will be described in more detail as follows. That is, the extruded member 971 has, for example, long holes 971a and 971b parallel to each other at the top and bottom thereof, and is guided by one or a plurality of guide bins 972 passing through the long holes 971a and 971b. Stroke is possible in a direction perpendicular to the 951 plane (see Fig. 35, etc.). Further, for example, behind the pushing member 971 (part away from the target force 911), another long hole 971c for driving extending in the vertical direction is provided, and a pin (not shown) is provided in the long hole 971c.
  • the cam member 973 is engaged with the cam member 973 (see Fig. 36). The cam member 973 is connected to the drive shaft of the chucker motor 974.
  • the cam member 973 rotates, and the pushing member 971 moves forward (the side where the target mechanism 911 is located) in response to this movement (see FIG. 35). ).
  • the extruded member 971 is in contact with the pins 965p and 966p, and reno-ku 1 965 and 966 are swung to open the upper shirt 967 and the lower shirt 968 so that the opening 912 is opened (FIG. 36). reference).
  • the cam member 973 further rotates from this state, the push-out lever 971 retreats backward.
  • the upper shirter 967 and the lower shirter 968 urged by the tension coin spring 969 in the closing direction via the reno 1 965 and 966 gradually return to the closed state as the extruded member 971 retracts backward.
  • the opening / closing drive device 970 of this embodiment when the cam member 973 rotates, the push-out member 971 is driven to reciprocate in the front-rear direction.
  • the opening / closing drive device 970 having the above-described configuration, it is also preferable to provide a mechanism for determining the position of the pushing member 971 that performs the stroke motion.
  • a mechanism for determining the position of the pushing member 971 that performs the stroke motion.
  • a protrusion (not shown) is provided on the push member 971, and the position of the push member 971 is determined using a position detection sensor 977 that detects the protrusion (FIG. 34). reference).
  • the medal M can be driven with the target mechanism 911 as a target.
  • the medal holder 975 and the medals are placed in the part immediately behind the target mechanism 911.
  • a sensor box 976 is provided, and the medal M passing through the sensor box 976 is detected by a sensor (not shown) (see FIG. 34).
  • the rear end portion of the movement path of the medal M formed by the sensor box 976 or the like is an open end 976a so that the medal M driven into the target force 911 can be dropped and collected.
  • the medal M detected by the sensor box 976 is immediately dropped and collected.
  • the medal receiver 975 has a tapered shape like a funnel (FIG. 34). reference).
  • the base plate 950 of the projection unit 91 of the present embodiment is further provided with an LED 978 for illumination.
  • a plurality of these LEDs 978 are arranged behind the target mechanism 911, and a portion of the target mechanism 911 (for example, a member made of a translucent material) is illuminated behind to produce an effect that makes it appear to shine from the front. .
  • the LED 978 is lit when the medal M is driven into the opening 911 of the target mechanism 911, the player can easily indicate that the medal M has won a prize.
  • a rubber elastic stopper 979 is provided (see FIG. 32, etc.).
  • the stopper 979 comes into contact with the rotation center unit 6 (or jackpot part 4) to reduce the impact, Furthermore, it functions to distribute the weight of the projection unit 91.
  • projector apparatus 92 and reflector 93 are used to project an imaged character called Rapha on the surface of projection unit 91.
  • Raffa's image is projected so that it is positioned at the center of, for example, six target mechanisms 911 arranged at equal intervals. (See Figure 39).
  • This arm A is designed to further enhance the effect of defeating the target mechanism 911 by driving a medal M into a target mechanism 911 by capturing the effect that the arm A explodes and disappears. is there.
  • a roulette image containing various numerical values is also displayed around the Rapha image.
  • the roulette image By linking the roulette image to the place where the medal M is placed, it is possible to allow the player to enjoy the power and the interval as if the roulette is actually being enjoyed. Furthermore, it is also preferable to display an image that matches the movement of the target mechanism 911 that opens and closes (in this embodiment, the lowermost target mechanism) 911.
  • the game of this embodiment is mainly a kind of role-playing game (RPG) in which the main character displayed on the display unit 20 encounters various scenes and progresses. is there.
  • RPG role-playing game
  • This RPG is a jackpot in which the hero proceeds through multiple game zones, exterminates enemy characters, collects predetermined game items, pays out medals M according to the results, and earns more medals. It includes various contents such as aiming to acquire a super jackpot chance that adopts progressive, and it progresses mainly by interweaving shooting games etc. prepared according to slot lottery and the lottery result etc. is there. Specific examples will be described in detail below.
  • the player inserts the medal M into the medal insertion unit 12 of each satellite unit 2 and starts the game play, the normal game is started.
  • the game title screen, demo screen, screen saver screen, etc. are displayed on the display 20 before the medal M is inserted.
  • a game standby screen is displayed together with the medal insertion sound. Displayed in part 20 .
  • the progressive value (the amount of medals that can be paid out in a super jackpot game described later) is increased by a predetermined amount.
  • the current progressive value is displayed as a numerical value on the display unit 20 and is accumulated as a real medal at the top of the rotation center unit.
  • This normal game is a so-called medal pusher game
  • the medanol M inserted from the medal insertion unit 12 moves along the guide flat plate 39 toward the chicker 35.
  • the chucking force 35 has a plurality of comb-like partitions erected at predetermined intervals on the periphery of the disk-shaped bottom, and reciprocates within a predetermined angle range around the central axis of the bottom. It is rotating.
  • the role-playing game here is developed as the main character progresses through multiple game zones, for example, collecting items called magic balls, fighting against monsters, (monster battles) Multiple battle zones where you can challenge or shoot in the satellite part 2, an exotic zone where you perform monster battles with special monsters, and so-called jackpots and super jacks with more medals It consists of a game power in the final zone where a shooting game is played with a pot chance.
  • the role-playing game is started when the medal M wins the chilla 35, and is composed of various game powers with an egg growth event and branching processing according to the result of the slot lottery.
  • the display unit 20 displays a circular display called “holding ball” that increases by one. For example, up to 10 hold balls are displayed.
  • the image of the dragon egg is displayed on the upper part of the hold ball on the screen of the display unit 20. With 10 hold balls displayed, if the medal M further wins the chilla 35, the growth value of the egg is displayed. In addition to increasing one, the egg on the screen is displayed slightly larger, and an image is displayed in which the egg gradually cracks as the growth value increases. When the growth value of the egg reaches 10, an image of the egg breaking and the dragon emerging is displayed on the display unit 20. There are several types of such dragons, and different techniques are shown on the screen of the display unit 20 depending on the type of dragon.
  • dragons are named “Kidra”, “Akadora”, “Chidora”, “Adora”, etc. depending on the display color.
  • a coin is spit out from the mouth and dropped, and in fact, the same number of medals M are paid out.
  • “drop the item” indicates that the image of the item is displayed on the screen of the display unit 20 (the same applies hereinafter).
  • Akadora it stands behind the main character on the screen of the display unit 20, and defeats the monster that appears in the monster battle described later with one blow.
  • a chadra a single item called a reach item is dropped on the screen of the display unit 20 as a predetermined item.
  • the slot lottery starts.
  • the slot lottery is performed using three rows of virtual reels displayed on the screen of the display unit 20 and a picture such as a number or a mark set on each virtual reel, and by reel rotation of a normal slot machine.
  • the arrangement of these three patterns allows medal M to be paid out, the number of medals M to be paid out, various games within each battle zone, switching between battle zones, transition to an extra zone, final zone Determine the type of shooting game, etc.
  • a precondition for example, when each number of! ⁇ 7 and 9, gold coin mark, treasure box mark, extra zone mark, and two kinds of special marks are set as a pattern on the virtual reel, Various game contents will be described.
  • a small hitting event is started, displaying an image of the main character on the screen of the display unit 20 picking up the gold coin, and the background display that was displayed so far Scroll to another background display (ie move the background forward). Further, a predetermined number of medals M may be paid out according to the number of gold coin marks arranged on the three virtual reels (either 1, 2 or 3). In this small hit event, even if two gold coin marks are aligned, the virtual reel that did not have the gold coin mark is not rotated again (Le, Reach Action).
  • the fire button 842 when the fire button 842 is pressed, the medal M is fired toward the small target 42 such as a guard doll installed in the turntable unit 500. In this way, when the medal M is fired with the fire button 842, the magic ball possessed by the hero is reduced by 1 (1DOWN) [0157]
  • the light installed below the small target 42 blinks and the item (predetermined number) is displayed on the screen of the display unit 20. Random coins, a predetermined number of magic balls, reach items, mirror pieces, etc.).
  • the moving target 41 for example, is configured to flutter its wings and make its eyes shine as a warning action, and when the satellite part 2 stops the pusher part 3 and the execution of the shooting game is confirmed, it is displayed.
  • the explanation screen of the shooting game is displayed on the part 20, and the explanation is finished, the display part 20 is moved downward.
  • the moving target 41 once stands by at the upper center position of the display unit 20 and then moves while flapping in the left-right direction toward the player when the firing button 842 of the medal launching device 8 is lit.
  • a plurality of different operation patterns are prepared as operation patterns of the moving target 41, and control is performed so that each operation pattern is selected at random.
  • the feather of the moving target 41 blinks light faster than normal flapping while blinking the light of the eyes. Fluttering (painful image), display unit 20 screen randomly selected from a certain number of coins, a predetermined number of magic balls, reach items, mirror fragments, etc. ).
  • the time limit has elapsed, the medal launching from the medal launching device 8 is stopped, and the moving target 41 is returned to the original fixed position while flapping slowly. Then, after the flapping of the moving target 41 is stopped and the light of the eyes is turned off, the display unit 20 is moved upward to return to the original position, and the shooting game is ended.
  • the same number is set on the three virtual reels, it will be a big hit event, which is larger than the above-mentioned hitting event mode (for example, 20 to 50 sheets may be different in increments of 5) Pay medal M.
  • the battle zone is changed to random, and thereafter, the various games described above and below are performed in different battle zones.
  • the virtual reel that did not have the same number will be rotated again (letter, so-called reach action).
  • the partitioning portion of the cigarette 35 is an undivided portion that is open and substantially not provided with a partition, a first partitioning portion that is provided with a partition at a narrow interval, and a partition that is provided at a wide interval.
  • the partitioning portion of the chucker 35 is changed to the first partitioning portion having a narrow width (slit width) between the partitions, while in the case of positive hitting. Changes the setting to the second partition with a wider width between the partitions (slit width), and in this state, the player inserts the medal M from the medal insertion unit 12 and continues the game.
  • a “treasure chest event” is executed in which the battle zone and background screen displayed on the display unit 20 are not changed.
  • the hero starts running and displays a large treasure chest image in front of it.
  • the treasure chest opens and displays an image that spits a large amount of items and medals M.
  • the amount of medals M may vary from 5 to 50 in increments of 5 depending on the treasure box.
  • a predetermined number for example, 20 to 50
  • medals M are paid out, and the screen of the display unit 20 is switched to perform processing in the extra game zone.
  • special monsters appearing on the screen of the display unit 20 are displayed as special types of monsters appearing in the knowledge zone.
  • the battle slot is used in the same manner as the monster battle in the small hit event described above, and it is determined whether or not the special monster is defeated according to the arrangement result.
  • you can defeat a special monster you will receive a larger number of medals M than when you defeated a monster in a small hit event (for example, the same number as when you succeeded in a jackpot chance described later). Pay out.
  • the pusher 3 of the satellite 2 is stopped, In addition, the display unit 20 is moved downward. Next, the motor of the medal launcher 8 is operated so that the medal M can be launched from the medal launcher 8.
  • the medal M is fired from the medal launcher 8 toward the large target 43 at a predetermined firing time (for example, 20 seconds) and at a predetermined firing interval (for example, every 0.2 to 0.5 seconds).
  • a predetermined firing time for example, 20 seconds
  • a predetermined firing interval for example, every 0.2 to 0.5 seconds.
  • the gimmick on the turntable unit 500 is changed to the satellite while changing the lighting unit 700 and music (BGM) of the medal game device 1. Rotate to be in front of part 2. During this rotational movement, a game description screen of jackpot chance is displayed on the display unit 20, and the rules are explained to the player.
  • the gimmick of the turntable unit 500 is located in front of the target satellite unit 2, the rotation is stopped and desired light and sound are produced. Then, all the small targets 42 are brought down, and the projection unit of the projector image is moved so as to push forward (player side) and descend. Then, the pusher unit 3 of the satellite unit 2 is stopped and the display unit 20 is moved downward. Next, the motor of the medal launcher 8 is operated so that the medal M can be launched from the medal launcher 8.
  • the gimmick force of the turntable unit 500 is moved back and forth within a certain angle range so that it faces the front of the satellite parts 2 and 2 adjacent to the satellite part 2 that played this shooting game. Repeat the operation several times. During this time, it is possible to launch the medal M toward the target satellite unit 2 and the satellite units 2 and 2 adjacent to it, and the gimmick on the turntable unit 500, and each player can use each medal launcher 8 to play each medal. Fires medal M towards the gimmick. When the total number of shots reaches the specified number, the turntable unit 500 stops reciprocating, and the turntable unit 500 is rotated and stopped so that the gimmick faces the front of the satellite unit 2 where the shooting game event has occurred. Stop.
  • the lower gate part 46 provided at the lower part of the gimmick of the turntable unit 500 is opened, and further, the upper gate part 47 provided at the upper part of the gimmick is opened. Then, the medals M held and held by these gate portions are discharged into the cup-shaped unit 17 described above.
  • the lower gate portion 46 accumulates medals M of the basic number of super jackpots (for example, 50), while the upper gate portion 47 accumulates a large amount of medals M corresponding to progressive values. I'm going.
  • the gate provided at the lower front part of the turntable unit 500 is opened, and the cup-shaped unit 17 that is installed at the back of the gate and to which the payout medal is delivered is connected to the satellite unit by the link mechanism.
  • the medal stand 37 of 2 is moved upward and tilted forward (player side), whereby all the medals M in the cup-shaped unit 17 are discharged to the satellite unit 2.
  • the display unit 20 is moved upward, the turntable unit 500 is returned to the normal rotation state, and the pusher unit 3 is re-operated. End the shooting game.
  • the number of medals M displayed when the roulette stops is added to the payout medal.
  • the opening and closing of the mouth of the target mechanism 911 hit by the medal M is stopped, the next target mechanism 911 is switched as a target, and the player continues to launch the medal M aiming at the mouth of another target mechanism 911. be able to.
  • the gate provided in the lower front part of the turntable unit 500 is opened, and the cup-shaped unit installed behind the gate and handed out the medal is paid out. 17 is moved upward by the link mechanism to the medal table 37 of the satellite unit 2 and tilted forward (to the player side), whereby all the medals M in the cup-shaped unit 17 are discharged to the satellite unit 2. Then, after returning the cup-shaped unit 17 to its original position and closing the gate, the display unit 20 is moved upward, the turntable unit 500 is returned to the normal rotation state, and the pusher unit 3 is re-operated. End the shooting game.
  • the CPU 201 of the satellite unit 200 controls the lock mechanism 881 to lock the first operation console 86, and the medal launcher 8 Does not rock from side to side. Further, the operations of the roller drive motor 823 and the medal supply motor 812 are stopped.
  • the player inserts a medal M from the medal insertion unit 12 and plays a medal game such as a medal pusher game.
  • the display unit 20 is at the reference position (default position).
  • a shooting flag is set.
  • the main unit 100 and the satellite unit 200 determine the current game mode as a flag during the loop process, and when this shooting flag is detected, the game mode is changed from the normal game to the shooting game.
  • the shooting flag is set, the CPU 201 determines the maximum number of medals M that can be shot in the shooting game this time.
  • the CPU 201 controls the driving of the roller driving motor 823 and starts the rotation driving of the rotating roller 822.
  • the drive motor 214 is driven and controlled, and the display unit Move 20 down.
  • the light emitting element 844 carried on the launch button 842 is blinked, and the shooting game using the medal launcher 8 is started by controlling the production such as playing BGM for the shooting game from the speaker 26. This is recognized by the player.
  • the CPU 201 determines the firing speed parameter based on the event that occurs according to the progress of the game, adjusts the sliding force applied to the medal by the medal urging means 82 according to this firing speed parameter, and Controls the firing speed of medals launched from launcher 8.
  • the CPU 201 determines an event according to the progress of the game.
  • a target to be aimed at by the player is determined.
  • the CPU 201 refers to the setting table 825 in the memory 202, reads the rotational speed of the roller drive motor 823, and starts rotational driving of the roller drive motor 823 at this rotational speed.
  • the rotation speed of the roller drive motor 823 increases while the production is performed on the display unit 20 and the like, and when the production is finished, the roller drive motor 823 rotates at a constant speed at the rotation speed read earlier. To come.
  • the lock mechanism 881 of the support means 88 is unlocked by the control of the CPU 201, and the operation table 80 can be operated up, down, left and right, and the CPU 201 starts accepting the operation signal of the trigger sensor. Then, the medal launcher 8 is set in a state where the medal M can be launched. In this way, if a player inputs a medal launch instruction, preparation is made so that the medal can be fired immediately at a predetermined launch rate.
  • the player operates the operation console 80 with the lever 23 to swing the shooting rail 831 up, down, left and right to determine the shooting direction of the medal M. Then, press the fire button 842 to fire the medal M toward the target.
  • the CPU 201 starts driving the medal supply motor 812 in response to the operation signal of the firing button 842 emitted from the trigger sensor 843, rotates the rotating disk 815 of the mini hopper 811, and supplies the medal.
  • the mini hopper 811 is operated and controlled so that one medal M is supplied to the medal urging means 82 through the mouth 814.
  • the medal M sandwiched between the rotating rollers 821 and 822 of the medal urging means 82 is urged by the rotational force of the rotating rollers 821 and 822 ( Glide M is launched from the medal launcher 833 by sliding on the launch rail 831.
  • the firing button 842 is kept pressed, the medal M is controlled to be continuously fired at predetermined time intervals.
  • the satellite unit 200 when the detection signal is supplied from the trigger sensor 843 of the medal launcher 8, and when the detection signal is further supplied from the medal sensor 837 within a predetermined time, the actually effective medal M is shot. Judge that there was. This is because even if the firing button 842 is pressed, the medal M may not actually be fired due to a clogged medal.
  • a command indicating that there has been a real shooting is sent to the main unit 100 via the interface circuit 203.
  • the CPU 201 performs control so that the medal M is automatically replenished to the medal supply means 81 of the medal launching apparatus 8 via the medal transporting means 27 in conjunction with the launch of the medal M by the medal launching apparatus 8.
  • the CPU 201 receives the firing detection signal from the medal sensor 837, controls the payout destination distribution solenoid provided on the transport rail 272, and sets the switching flap 273 to the medal launcher 8 side (first transport). After switching to the road 274), the motor 212 of the satellite hopper 25 is driven.
  • the medal M-cadal guide 271 By driving the motor, the medal M-cadal guide 271 is pushed up from the bottom to the top, passes through the transport rail 272, exit force of the transport rail 272, and through the medal replenishment hole 876 to the storage section of the mini hopper 811 of the medal launcher 8 The medal M is sent and the medal is replenished.
  • the CPU 201 switches the switching flap 273 to the pusher unit 3 side (second transport path 275) by the payout destination distribution solenoid, and then the satellite hopper. 25 is operated, and the pusher unit 3 executes a predetermined number of medal payout processing.
  • the CPU 201 will trigger the trigger sensor.
  • the operation signal of 843 is not accepted, the driving of the roller drive motor 823 is stopped, and the lock mechanism 881 is locked so that the medal launcher 8 does not swing left and right.
  • the drive motor 214 is controlled to move the display unit 20 upward to return to the original reference position.
  • a game image or the like may be displayed on the display unit 20.
  • SJP super jackpot
  • JP normal JP
  • the medal M will be replenished in advance (see Figure 37).
  • the number of medals replenishment (total number of launches) is determined (step 2).
  • the total number of medals (total number of launches) launched from the medal launcher 8 in each satellite section 2 toward the rotation center unit 6 can be handled as the number of medals replenished here.
  • the total number of launches from each satellite unit 2 in this case is the number of medals supplied from the main hopper 531 to the jackpot unit 4 since the previous replenishment and the above-described medal amount sensor 531a. Or it can be determined from the estimated medal recovery amount (storage amount).
  • the process proceeds to launching from each satellite unit 2 (medal launch).
  • the launch command is transmitted from the CPU 101 of the main unit 100 to execute the medal launch from the medal launcher 8 of the satellite unit 2 to be launched to the CPU 201 of the satellite unit 200 (step 3).
  • the satellite units 2 to be launched in the present embodiment are all of the satellite units 2 other than the satellite unit 2 that has shifted to the super jackpot chance. These satellite units 2 start launching (medal launching) in response to the launching command described above (step 4).
  • step 5 it is determined whether or not the remaining amount of medals in the satellite hopper 25 of each satellite section 2 is equal to or larger than a certain amount. If it falls below (No in step 5), it is determined that the remaining amount of medals in the satellite unit 2 is low, and subsequent launches (medal launches) are rejected, and a series of replenishment flows in the satellite unit 2 is performed. Finish (step 6). [0198] If the remaining amount of medals in satellite unit 2 exceeds a certain level (Yes in step 5), the number of medals replenished in step 2 (total number of launches) determined in step 2 It is then determined whether or not the remaining amount of the main hopper 531 is above a certain level (step 7).
  • step 8 When the total number of launches has been reached and the remaining amount of medals in the main hopper 531 exceeds a certain level, launching is stopped in all satellite units 2 and a series of replenishment flows is completed (step 8). On the other hand, if the medal replenishment number has not been reached, the process loops to step 4 and continues to be launched (medal launch) until the medal replenishment number is reached and the remaining amount of medal in the satellite part 2 falls below a certain value (see figure). 37).
  • the medal game apparatus 1 employing the medal M replenishment flow for the main hopper 531 as described above, the medal M is moved based on the replenishment flow as described above at the start of the super jackpot chance, and the medal game is performed. Since the process for eliminating the uneven distribution of medals in the device 1 is performed, it is possible to eliminate the state where the number of sheets stored in the main hopper (medal collection container) 531 is temporarily insufficient.
  • the medal distribution adjustment method is particularly effective for the medal game apparatus 1 as in the present embodiment, in which the number of satellite units 2 is large. Also, in this embodiment, the medal distribution adjustment is performed while automatically producing a curse from other players for the player who has transitioned to the super jackpot chance, so that the overall atmosphere of the medal game device 1 is improved. It is also characteristic in the sense of being able to excite.
  • the total number of medals launched (launched medals) is, for example, the number of wins (payouts) per super jackpot chance.
  • the medal launcher 8 of each satellite unit 2 always has about 10 to 20 medals M inserted, and the medal M is replenished from the satellite hopper 25 to the medal launcher 8 side. Is done.
  • the number of supplied medals is measured by the satellite hopper 25, and the number of medals M corresponding to the medal launching device 8 is launched.
  • a sensor (your emptiness sensor) provided in the satellite hopper 25 detects whether or not the minimum number of medals M necessary for continuing the game remains.
  • the medal launch (medal replenishment) is canceled before the remaining number of medals in the satellite hopper 25 falls below the minimum (see steps 4 to 6 in FIG. 37).
  • the satellite unit 2 that has received the replenishment stop command based on the detection signal from the sensor (your sensor) has the force S to stop the medal launching from the medal launcher 8 (medal launch) S, and the other satellite unit 2 Will continue to launch a medal (medal launch) unless such a withdrawal order is received.
  • the control unit (CPU 101) on the rotation center unit 6 side grasps the number of medals launched from each satellite unit 2, and in this case, for example, the total number of medals launched (medal launch) power S super jack. The replenishment flow is continued until the number of hits (number of payouts) is reached.
  • the launch speed of the medals M in each satellite section 2 is preferably constant.
  • each medall M is hit with a drop hole 506 (see Fig. 3). Be taken out.
  • the storage part main hopper (collection container) of the medal supply device 53). 531).
  • some of the launching medals M may fall in front of or behind the rotating center unit 6 and collect, for example, in a recessed part such as a dam. Not too much.
  • the medal M launched at the time of replenishment of medals is not temporarily stored in the rotation center unit 6 as described above, but the opening portion of the rotation center unit 6 (for example, the upper gate in the upper gate portion 47)
  • the opening between the 471 and the mounting base 423 is closed in advance, and the launching medal M from each satellite part 2 is replaced with the dam part (for example, the medal formed by the lower goto pusher 463 and the lower gate 461)
  • the dam part for example, the medal formed by the lower goto pusher 463 and the lower gate 461
  • the stored medal M can be paid out at a time by the operation of the lower gate 461 and the like thereafter.
  • the lower gate portion 46 and the upper gate portion 47 are left open (the state of being collapsed as indicated by an imaginary line in FIG. 14), and the medal M on the upper part of the rotation center unit 6 is placed. It may flow to the downstream side (front side).
  • the medals M that flow downstream (front side) flow down toward the satellite portion 2 of the player who has shifted to the super jackpot chance.
  • the number of medal amount sensors 531a in the main hopper (collection container) 531 of the medal supply device 53 of the rotation center unit 6 can be determined to determine the level of the number of medal storage (several levels such as large, appropriate, and small). By doing so, finer control can be performed at the time of medal replenishment based on the medal replenishment flow. For example, in Example 1 described above, the total number of medals launched (launched medals) is the power that makes the total number of jackpot chances (payouts) the number of medals in the main hopper 531 seems to be too small at the start of medal refilling. If so, the total number of medals launched from each satellite unit 2 (medal launch) can be increased (the number of medals added).
  • the medal replenishment based on the above flow is performed in the sense of replenishing medals in the main hopper 531, for example, when the medal game device 1 is turned on, all satellite units A medal launch (medal launch) may be performed from 2 toward the rotation center unit 6. That is, not only during the game but also in the previous stage (preparation stage) of the game play, the medal replenishment flow can be used to optimize the storage state of the medals M.
  • each medal launching device 8 of each satellite unit 2 is synchronized with each other to launch the medal M, and each satellite unit 2 is controlled so that the force and the wave are drawn, and the launching speed is further increased. It can be controlled to launch with a rhythm as if it were an automatic fountain. Alternatively, the timing may be shifted intentionally.
  • An annular gap is formed between the medal tray 51 in the rotation center unit 6 and each satellite portion 2 arranged so as to surround the periphery (see FIG. 3). Satellite When installing 2, the gap is effective to avoid contact with each other and damage when it is inserted from the side and brought close to the rotation center unit 6. However, if a medal launch (medal launch) based on the medal replenishment flow as described above is performed, there is a possibility of jumping to the launched medal M force S irregular and falling from the gap. In this regard, it is preferable to provide a fall prevention unit 28 that guides the medal M with such a possibility to the medal tray 51 and collects it to the medal tray 51.
  • a protrusion having a shape slightly covering the outer edge of the medal tray 51 is provided on the circumference (see FIGS. 3 and 38).
  • a rubber flap 281 is provided on the inner peripheral side of the fall prevention part 28, and the clearance between the fall prevention part 28 and the surface of the medal tray 51 is made smaller so that the medal M does not pop out. It is also preferable (see FIG. 38).
  • the lower gate 461 and the upper gate 471 are set in a state of being tilted forward (opened state) (see FIG. 14 etc.). In this way, the replenishment of medals M based on the Medanore replenishment flow is performed with the jackpot part 4 in a state like a slide without any catch. Satellite unit 2 where many of the medals M that have been launched have moved to Super Jackpot Chance by launching medals (medal launch) aiming at the medal passage including lower gate part 46 and upper gate part 47 Flow down the medal passage toward. In this way, the production in which medals M are collected one after another directly in front of the player is highly interesting. These medals M are temporarily stored in, for example, the cup-shaped unit 17 and then paid out to the satellite unit 2 at a time (see FIG. 3 and the like).
  • each satellite unit 2 after launching (step 4), each satellite unit 2 only determines whether or not the remaining amount of medals in the satellite unit 2 is below a certain value ( Step 5), specifically, a so-called near sensor that only determines whether the remaining amount of medals is below a certain level is sufficient.
  • Step 5 a so-called near sensor that only determines whether the remaining amount of medals is below a certain level is sufficient.
  • a sensor capable of specifically grasping the remaining amount of medals is used, whether each satellite unit 2 is ready to launch (medal launch) or not is determined. It is also possible to judge in In such a case, it is possible to perform self-management if it is determined whether or not each satellite unit 2 can launch at the time of transition to the super jackpot chance.
  • a plurality of sensors on the main hopper (medal collection container) 531 side. According to a plurality of sensors, it is possible to determine the level of the number of stored medals (for example, power within an appropriate amount range, less than that, etc.). For example, if the number of stored items is not enough, it may be necessary to display an error and call the staff, even if the number of launches (medal launches) from each satellite unit 2 is insufficient. If the level of the stored number of main hoppers 531 is above a certain level, it is possible to handle such that no error is displayed.
  • the level of the stored number of main hoppers 531 is above a certain level, it is possible to handle such that no error is displayed.
  • the game apparatus in which a plurality of (for example, 10) satellite units 2 are arranged around the rotation center unit 6 has been described as an example.
  • the game device 1 is not limited to the case where the satellite unit 2 is plural.
  • a single game space (satellite unit) is arranged with respect to a unit (center unit) in which various gimmicks such as characters are arranged.
  • the present invention can also be applied to the above.
  • the number of satellite units 2 is not limited as long as it is a game device 1 having a unit (center unit) having a shooting game target and a satellite unit 2 for a player to play.
  • the medal game device 1 effectively moves the medal M into the device even in a situation where a large number of medals M are paid out to the specific satellite unit 2. Since it is possible to circulate and prepare the medal M for the next payout, the medal game machine as an arcade game, and the game program that simulates (simulates) the power and the device to be used in the home video game. It can be widely used for games.
  • the medals M described in this embodiment are only examples of simulated bullets used in shooting games.
  • metal balls such as pachinko balls, resin balls (hard balls) such as BB ⁇ , medals, etc.
  • the present invention can also be applied to a game device using various simulated bullets such as a disc body.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Coin-Freed Apparatuses For Hiring Articles (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Toys (AREA)

Abstract

L'invention concerne un dispositif de jeu dans lequel, même si un grand nombre de médailles (balles de jeu) ont été distribuées à un satellite spécifique, des médailles pour la prochaine distribution sont préparées. Le dispositif de jeu a un dispositif (8) d'éjection de médailles pour éjecter une médaille (M) vers une unité centrale (6) conformément à l'action du joueur et également un contenant de collecte (531) pour recueillir les médailles (M) éjectées vers l'unité centrale (6) à partir de chaque section satellite (2) et abandonnées. Avant de distribuer des médailles (M) à une section satellite (2) ayant gagné un prix, des médailles (M) sont automatiquement éjectées à partir des dispositifs d'éjection de médailles (8) des sections satellites (2) autre que la section satellite (2) ayant gagné le prix, et ces médailles (M) sont recueillies et remplies à nouveau pour une distribution de médailles ultérieure.
PCT/JP2007/062494 2006-07-05 2007-06-21 Dispositif de jeu WO2008004447A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2006186147A JP2008012075A (ja) 2006-07-05 2006-07-05 ゲーム装置
JP2006-186147 2006-07-05

Publications (1)

Publication Number Publication Date
WO2008004447A1 true WO2008004447A1 (fr) 2008-01-10

Family

ID=38894418

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2007/062494 WO2008004447A1 (fr) 2006-07-05 2007-06-21 Dispositif de jeu

Country Status (3)

Country Link
JP (1) JP2008012075A (fr)
TW (1) TW200824763A (fr)
WO (1) WO2008004447A1 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI747337B (zh) * 2020-06-20 2021-11-21 續天曙 射擊遊戲系統

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5179388B2 (ja) * 2009-01-06 2013-04-10 株式会社タイトー メダルゲーム機
JP5242424B2 (ja) * 2009-01-06 2013-07-24 株式会社タイトー メダルゲームシステム及びメダルゲーム機
JP5930275B2 (ja) * 2011-12-09 2016-06-08 株式会社セガゲームス 遊戯機
CN107115666B (zh) * 2017-07-14 2018-07-06 唐加红 拉牌机构及麻将机

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0857148A (ja) * 1994-08-26 1996-03-05 Sigma Corp 遊戯装置
JP3056240U (ja) * 1998-07-28 1999-02-12 蒂特国際貿易股▲ふん▼有限公司 ゲーム機の自動弾回収充填装置
JPH11333135A (ja) * 1998-05-29 1999-12-07 Sigma Corp メダル回収装置
JP2000140406A (ja) * 1998-11-13 2000-05-23 Sega Enterp Ltd メダルゲーム装置
JP2002325959A (ja) * 2001-04-27 2002-11-12 Namco Ltd メダル発射装置用駆動モータの制御方法、制御装置、プログラム及び情報記憶媒体
JP2003135840A (ja) * 2001-11-07 2003-05-13 Taito Corp プッシャーゲーム機
JP2004154432A (ja) * 2002-11-07 2004-06-03 Namco Ltd ゲーム装置
JP2004174127A (ja) * 2002-11-29 2004-06-24 Taito Corp メダルプッシュゲームのメダル補給装置
JP2005102732A (ja) * 2003-09-26 2005-04-21 Aruze Corp メダルゲーム機
JP2005137802A (ja) * 2003-11-10 2005-06-02 Aruze Corp メダルゲーム機

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0857148A (ja) * 1994-08-26 1996-03-05 Sigma Corp 遊戯装置
JPH11333135A (ja) * 1998-05-29 1999-12-07 Sigma Corp メダル回収装置
JP3056240U (ja) * 1998-07-28 1999-02-12 蒂特国際貿易股▲ふん▼有限公司 ゲーム機の自動弾回収充填装置
JP2000140406A (ja) * 1998-11-13 2000-05-23 Sega Enterp Ltd メダルゲーム装置
JP2002325959A (ja) * 2001-04-27 2002-11-12 Namco Ltd メダル発射装置用駆動モータの制御方法、制御装置、プログラム及び情報記憶媒体
JP2003135840A (ja) * 2001-11-07 2003-05-13 Taito Corp プッシャーゲーム機
JP2004154432A (ja) * 2002-11-07 2004-06-03 Namco Ltd ゲーム装置
JP2004174127A (ja) * 2002-11-29 2004-06-24 Taito Corp メダルプッシュゲームのメダル補給装置
JP2005102732A (ja) * 2003-09-26 2005-04-21 Aruze Corp メダルゲーム機
JP2005137802A (ja) * 2003-11-10 2005-06-02 Aruze Corp メダルゲーム機

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI747337B (zh) * 2020-06-20 2021-11-21 續天曙 射擊遊戲系統

Also Published As

Publication number Publication date
TW200824763A (en) 2008-06-16
JP2008012075A (ja) 2008-01-24

Similar Documents

Publication Publication Date Title
JP4811110B2 (ja) スリット付きチャッカ及びメダルゲーム装置
JP2015208349A (ja) 遊技機
JP6409314B2 (ja) 遊技機
JP2003190468A (ja) 弾球遊技機
WO2008004447A1 (fr) Dispositif de jeu
JP2008012073A (ja) メダルゲーム装置
JP2004113566A (ja) メダル遊戯機
JP2007301111A (ja) メダルゲーム装置
JPWO2007108310A1 (ja) 遊技機
JPH07313678A (ja) パチンコ装置
JPH0956924A (ja) メダルゲーム機
JP2004275303A (ja) 遊技機の中央役物
JP3930789B2 (ja) メダル遊戯機
JP4775564B2 (ja) メダルゲーム装置
JP2007301115A (ja) メダルゲーム装置
US7168706B2 (en) Arcade game
JP4183437B2 (ja) 弾球遊技機
JP2007301113A (ja) メダルゲーム装置
JP2018199016A (ja) 遊技機
KR200256605Y1 (ko) 오락을 겸한 자동판매기
JP3008846U (ja) エアゲーム機
JP2015208350A (ja) 遊技機
JP5418615B2 (ja) 遊技機
JP3930788B2 (ja) メダル遊戯機
JP5071526B2 (ja) 遊技機

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 07767321

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

NENP Non-entry into the national phase

Ref country code: RU

122 Ep: pct application non-entry in european phase

Ref document number: 07767321

Country of ref document: EP

Kind code of ref document: A1