WO1999011343A1 - Systeme de jeu en reseau - Google Patents
Systeme de jeu en reseau Download PDFInfo
- Publication number
- WO1999011343A1 WO1999011343A1 PCT/JP1998/003659 JP9803659W WO9911343A1 WO 1999011343 A1 WO1999011343 A1 WO 1999011343A1 JP 9803659 W JP9803659 W JP 9803659W WO 9911343 A1 WO9911343 A1 WO 9911343A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- network
- bingo
- center
- participant
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3255—Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
Definitions
- the present invention relates to a network game system, and more particularly, to a network game system that authenticates a game participant, advances the game once to several times, and completes the game in a certain period of time.
- Games such as bingo games are popular games that both adults and children can enjoy, and are played by writing numbers on paper cards as shown in Fig. 12.
- Japanese Patent Application Laid-Open No. Hei 7-3217878 discloses a card-type bingo game card for participating in a game.
- bingo games have been digitized and played over networks.
- Japanese Unexamined Patent Publication No. Hei 5—3 1 7 4 8 5 discloses that a bingo game system digitizes reading of numbers, displaying of a numeric array, counting of game progress, etc. while using a traditional drum for selecting numbers. Technology is disclosed.
- Japanese Patent Application Laid-Open No. Hei 8-5012012 discloses a system in which a center device (base station) and a terminal transmit and receive data relating to the progress of bingo games via a network.
- An object of the present invention is to realize a network game system that can maintain the enjoyment of a game by specifying a person who plays the game, limiting a progress rate of the game, and limiting a period of the game. . Disclosure of the invention
- a network game system includes a game participant authentication means, a means for limiting the progress of a game to one to several times, and a game end time limit for a certain period. And means for restricting the
- the game can be continued for a long time while having fun. Also, since the game participants are confirmed by the authentication, it is possible to fix the target persons who participate in the game. By making the game targeted at shop customers, the game system can be used as an event for attracting customers.
- FIG. 1 is a configuration diagram of a network game system according to a first embodiment of the present invention
- FIG. 2 is a diagram showing an initial screen of the network game system according to the first embodiment of the present invention
- FIG. 3 is a diagram showing a game selection screen of the network game system according to the first embodiment of the present invention.
- FIG. 4 is a flowchart showing the progress of a bingo game according to the first embodiment of the present invention.
- FIG. 5 is a configuration diagram of a network game system according to the second embodiment of the present invention.
- FIG. 6 is a flow chart showing the progress of the “I want to go far” game according to the second embodiment of the present invention.
- FIG. 7 is a diagram of the first screen of the “I want to go far” game according to the second embodiment of the present invention.
- FIG. 8 is a diagram of the second screen of the “I want to go far” game according to the second embodiment of the present invention
- FIG. 9 is a diagram showing the progress of the sugoroku game according to the second embodiment of the present invention
- FIG. 10 is a diagram showing the first screen of the sugoroku game according to the second embodiment of the present invention
- FIG. 11 is a diagram of a second screen of a sugoroku game according to a second embodiment of the present invention
- FIG. 12 is a diagram of a bingo game card.
- the invention according to claim 1 of the present invention includes a center device for controlling the progress of a game, and a plurality of terminal devices connected to the single center device via a network.
- a network game system for providing a game to a game participant participating via the network, wherein the terminal device has an authentication unit for identifying the game participant, and the center device includes: Means for registering a game participant, means for recording the number selected by the game participant,
- the invention described in claim 2 of the present invention is the network game system according to claim 1, wherein the terminal device is a network game system that is a POS terminal device, and the POS terminal device is used for storefronts. This has the effect of making it possible for customers who come to the country to enjoy the game for a long time.
- the invention according to claim 3 of the present invention is the network game system according to claim 1, wherein the center device is a network game system having means for terminating the game in a fixed period, and is limited to a fixed period. Therefore, it has the effect of allowing customers who come to the store to enjoy the game.
- the invention according to claim 4 of the present invention is the network game system according to claim 1, wherein the terminal device has means for transferring a transaction amount of the game participant to the center device,
- the center device is a network game system having a means for giving the right to play the game once every time the above-mentioned game participant's transaction amount exceeds a predetermined amount. It has the effect that the game can be enjoyed.
- a POS terminal at a store and a game server at a center are connected via the Internet, a game participant is authenticated, a bingo game is advanced once a day, This is a network game system that completes the bingo game within the period.
- FIG. 1 shows a configuration of a network game system according to a first embodiment of the present invention.
- the POS terminal 1 is located at the storefront of a store and functions as a normal POS terminal. In addition, it passes through a magnetic card for games to authenticate the individual of the game participants and to proceed with the game at the center. It communicates with server 3.
- the POS terminal 1 is also connected to the original sales management system, but is not shown here.
- the communication line 2 is an Internet communication line, and may be a dedicated line or a wireless line.
- the game server 3 is a computer installed in the center, and controls the progress of the game by communicating with the POS terminal 1.
- Game file 4 is a file storing data such as game rules.
- the user file 5 is a file storing data such as names of game participants.
- the operation file 6 is a file storing data of a game in progress and the like.
- FIG. 2 shows the initial screen of the system. Games and other information access can be selected.
- FIG. 3 shows a game selection screen when a game system is selected. You can select your favorite game from multiple games.
- FIG. 4 is a flowchart showing the progress of the bingo game. The operation of the network game system according to the first embodiment of the present invention will be described with reference to FIGS.
- a person who participates in the bingo game Prior to starting the game, a person who participates in the bingo game is registered from the POS terminal 1. Enter registration data such as the names and addresses of game participants, send them to the center, record them in user file 5, and manage them. When the registration is completed, a magnetic card is issued, and is used to authenticate the magnetic card through the P0S terminal 1 every time the game is played.
- the game participants must decide and fill in the bingo game card.
- the game server 3 at the center fills in a randomly selected number.
- the data of the game participants and the data of the bingo game are registered in the operation file 6, and thereafter, the progress of the game is managed based on the data of the operation file 6.
- the rules of each game are registered in game file 4 in advance.
- a game participant comes to the store and selects a game on the initial screen shown in FIG. After switching to the game selection screen in Fig. 3, pass the magnetic card through the POS terminal 1 and receive authentication. The data on the magnetic card is transferred to the center, and if there is corresponding data in the operation file 6, the game server 3 notifies the POS terminal 1 of input permission.
- the selection screen of the game currently in progress is displayed on the POS terminal 1.
- the game participant's bingo game skill and lucky number are displayed. The game participant looks at his or her bingo game power and lucky number on the screen, and if the lucky number and the number in the bingo game card match, touches the number on the bingo game card with a finger.
- the data is sent from the POS terminal 1 to the center, and the center game server 3 checks whether bingo is completed and records it. Once a day, the center sends to the POS terminal 1 a random number that occurred randomly on that day.
- a game participant can only advance one bingo game at a time.
- the game server 3 of the center refers to the operation file 6 and checks the date when the game participant last played the game so that one game can be advanced only once. I do. Also, by checking the start date of the game, the game is controlled so that the user cannot play the game beyond the time limit. If only 10 people come to the store during the 30-term period, only 10 lucky numbers will be issued. In a bingo game, you will get a prize if the number that matches the lucky number is 4 if it passes through the center and 5 if it does not pass through the center. If you are lucky, bingo will be the fourth. If you are not lucky and bingo is not completed even after 30 days, the game will be “out of place” and the game will be ended with a regret.
- One of the best games Server 3 manages the number of games played by game participants within the deadline. Even if the deadline has not been reached and bingo is not completed, if you have not participated in at least 10 times, you will not receive a shame prize. Bingo games are simple “lots” and can be enjoyed by both adults and children.
- the POS terminal at the store and the game server at the center are connected via the Internet, and game participants are connected.
- the game is configured so that one game is authenticated once, and the game is terminated within a certain period of time, so that game participants can come to the store every time and enjoy the bingo game.
- customers who have bought or bought goods at a store they can give out prizes for bingo games, and they can get shopping when they play bingo games.
- the individual authentication of the game participants is performed by passing the magnetic card through the POS terminal 1, but the password may be used instead of the password.
- Advanced personal identification means such as the above may be used. It is only necessary to be able to identify himself / herself to a certain extent, so a commonly used personal identification means may be appropriately selected and used.
- a P.S.S terminal at a storefront and a game server at a center are connected via the Internet, a game participant is authenticated, and every time the shopping amount exceeds a certain amount,
- This is a network game system that grants the right to play the game once, advances the game only once, and ends the game within a certain period.
- the difference between the network game system of the second embodiment and the first embodiment is that the transaction amount is a condition for the progress of the game.
- FIG. 5 is a diagram showing a hardware configuration of a network game system according to a second embodiment of the present invention.
- the game server at the center has no difference from the first embodiment, so the files and the like are omitted.
- POS terminals in stores, one small POS terminal is also used as a game terminal if the number of customers is small and the cash register operation is not affected.
- the main POS terminal Using 1 as a POS server, add multiple POS terminals (client terminals) via LAN, etc., so that there is no obstacle to playing games.
- the added POS terminal can have various guidance and other functions besides the game.
- FIG. 6 is a flow chart showing the progress of the game “I want to go far”.
- Figure 7 shows the first screen of the game “I want to go far”.
- FIG. 8 is a diagram of the second screen of the game “I want to go far”.
- Fig. 9 is a diagram showing the progress of the Sugoroku game.
- FIG. 10 is a diagram of the first screen of the Sugoroku game.
- FIG. 11 is a diagram of the second screen of the Sugoroku game.
- a game participant enters a name, address, telephone number, and the like into the POS terminal 1 at the store, and when all the input data is completed, the game is registered at the center and a magnetic force for authentication is issued. Up to this point, the operation is the same as in the first embodiment.
- a game participant comes to the store and wants to play a game
- the user selects the game by touching the game icon displayed on the screen on the initial screen of FIG. 2 with a finger.
- the game selection screen in Fig. 3 After switching to the game selection screen in Fig. 3, pass the magnetic card through the POS terminal 1 and receive authentication.
- the data of the magnetic card is transferred to the center, and if there is a corresponding data in the operation file, the POS terminal 1 is notified of the input permission.
- a selection screen of the game currently in progress is displayed on the P0S terminal 1. You can select one game from several types of games.
- a suitable game type is a bingo game or a relatively simple game as described below.
- the game that can be played with the points currently saved is displayed. On the selection screen, select the type of game you want to play. Not only one game, but multiple games can be played in parallel.
- the center searches the magnetic card data for a user file, confirms that the user has been registered, searches the operation file, reads the game currently in progress, the points owned by the user, and the progress status, and Send to terminal and display.
- Fig. 6 shows the progress of the game in which you answer the quiz, "I want to go far.”
- -It is a figure.
- a game participant touches a place name on the map with a finger, it is transferred from the POS terminal to the center. The center searches the game file for a quiz associated with the place name and transfers it to the POS terminal. The game participant will be able to
- FIG. 9 is a game progress flow chart of the Sugoroku game.
- a number from 1 to 6 is selected, a randomly generated number is sent from the center, and the number of pieces equal to the difference obtained by subtracting the selected number from that number It is to advance.
- the game server 3 of the center generates a random number so that the numbers 1 to 6 have the same probability, adds the random number to the number from the POS terminal, and returns it. Challenge once a day and get a prize if you reach the goal within 30 words.
- Fig. 10 This is the first screen of the Roku game, and you can take a break, go back two, or go back to the start, just like a regular Sugoroku.
- Fig. 11 shows the second screen of the game, which is the screen when the player falls into a pit.
- the number of times the game has progressed is set to one time, but depending on the type of the game, it may be possible to progress two or three times a day.
- the POS terminal at the store and the center game server are connected via the Internet to authenticate the game participants.
- the player is entitled to play the game once for a certain transaction amount, the game is allowed to proceed once a day, and the game is terminated within a certain period. You can enjoy the game every time you shop, and it functions effectively as a system to attract customers.
- the right to proceed with the game once for a certain transaction amount is given, but a fractional ball that cannot be exchanged for a prize of a pachinko hall is accumulated. You may give the right to advance the game once for a certain number.
- the network game system of the present invention is configured to authenticate a game participant and perform one game progress for a fixed period of time, so that the user can enjoy the game for a long period of time.
- this network game system is used for a service event at a store, fixed customers can be secured, and since one game progresses once, customers can come to the store every day. The effect is obtained.
- POS terminals can be used as game terminals, customers can participate in the game even at small stores without specially installing terminals, and this has the effect of increasing the effect of attracting customers at low cost.
- Can be in stores with many customers, it is possible to use multiple POS terminals connected to the LAN to bring customers into the game and to advertise other events on that terminal.
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- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP98937853A EP1013321A4 (en) | 1997-08-28 | 1998-08-18 | NETWORK GAME SYSTEM |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP24600997A JP3679906B2 (ja) | 1997-08-28 | 1997-08-28 | ネットワークゲームシステム |
JP9/246009 | 1997-08-28 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1999011343A1 true WO1999011343A1 (fr) | 1999-03-11 |
Family
ID=17142109
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP1998/003659 WO1999011343A1 (fr) | 1997-08-28 | 1998-08-18 | Systeme de jeu en reseau |
Country Status (3)
Country | Link |
---|---|
EP (1) | EP1013321A4 (ja) |
JP (1) | JP3679906B2 (ja) |
WO (1) | WO1999011343A1 (ja) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2001005477A2 (en) * | 1999-07-15 | 2001-01-25 | Gamecom, Inc. | Network enabled gaming kiosk |
WO2003001410A1 (en) * | 2001-06-26 | 2003-01-03 | Chang-Suhn Baeg | Search site controlling system using bingo game and method thereof |
AU2001278867B2 (en) * | 2000-07-10 | 2006-10-26 | Mars, Incorporated | Time variable incentive for purchasing goods and services |
US7435184B1 (en) | 2000-05-12 | 2008-10-14 | Telesystems Co., Ltd. | Bowling system using network |
Families Citing this family (23)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20000074810A (ko) * | 1999-05-26 | 2000-12-15 | 이경호 | 네트웍 게임을 제공하기 위한 호텔 프랜차이즈 시스템 |
JP4332981B2 (ja) * | 2000-03-15 | 2009-09-16 | ソニー株式会社 | ビデオゲームシステム及びサービス提供装置 |
KR100397061B1 (ko) * | 2000-03-28 | 2003-09-06 | 백창선 | 인지능력과 학습능력 향상 효과를 갖는 인터넷 빙고게임방법 및 그 시스템 |
JP2001314633A (ja) * | 2000-05-02 | 2001-11-13 | Nippon Tochi Keizai:Kk | 画像通信アミューズメントシステム |
US20020072412A1 (en) * | 2000-05-17 | 2002-06-13 | Electronic Arts Inc. | Online gaming with prize incentives |
KR20020006074A (ko) * | 2000-07-11 | 2002-01-19 | 오무영 | 인터넷을 이용한 게임식 경품추첨 시스템 및 그 방법 |
US7470196B1 (en) | 2000-10-16 | 2008-12-30 | Wms Gaming, Inc. | Method of transferring gaming data on a global computer network |
JP4644354B2 (ja) * | 2000-11-10 | 2011-03-02 | ヤフー株式会社 | 広告方法、wwwサーバー |
EP1231576A1 (de) * | 2001-02-01 | 2002-08-14 | Shopping-Promotion-Systems International Holding Ltd. | Bonus-Spielsystem für eine Vielzahl von Benutzern |
JP2002263375A (ja) * | 2001-03-13 | 2002-09-17 | Namco Ltd | アミューズメント施設運営システム、ゲーム機、アミューズメント施設の運営制御方法、プログラムおよび記録媒体 |
FR2824408A1 (fr) * | 2001-05-03 | 2002-11-08 | Thomson Licensing Sa | Procede de gestion de jeu de pari sur une combinaison gagnante |
JP4648571B2 (ja) * | 2001-05-23 | 2011-03-09 | 株式会社バンダイナムコゲームス | 特典付与システム、プログラムおよび情報記憶媒体 |
US6575832B1 (en) * | 2001-09-28 | 2003-06-10 | Acres Gaming Incorporated | Method for implementing scheduled return play at gaming machine networks |
JP3443417B2 (ja) * | 2001-10-18 | 2003-09-02 | コナミ株式会社 | ビデオゲームシステム、ビデオゲーム装置及びビデオゲーム実行制御方法 |
US7303473B2 (en) | 2002-02-25 | 2007-12-04 | Igt | Network gaming system |
WO2005079938A2 (en) * | 2004-01-27 | 2005-09-01 | Opentv, Inc. | Facilitating network-based multiplayer games |
GB0409680D0 (en) * | 2004-04-30 | 2004-06-02 | Carnegie Ltd | Gaming system and method of operation thereof |
JP5547255B2 (ja) * | 2006-08-17 | 2014-07-09 | 株式会社ユニバーサルエンターテインメント | 遊技機 |
JP2011161241A (ja) * | 2011-03-28 | 2011-08-25 | Namco Bandai Games Inc | アミューズメント施設運営システム、アミューズメント施設の運営制御方法およびプログラム |
JP6568676B2 (ja) * | 2014-02-10 | 2019-08-28 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、サーバシステム、プログラム及び端末装置 |
JP2017192845A (ja) * | 2017-08-04 | 2017-10-26 | 株式会社三共 | 遊技システム、管理装置及び遊技機 |
JP6630764B2 (ja) * | 2018-03-14 | 2020-01-15 | 株式会社タイトー | ゲームサーバ、ゲーム装置、ゲームプログラム |
JP6992028B2 (ja) * | 2019-08-05 | 2022-01-13 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、サーバシステム及びプログラム |
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JPH1040311A (ja) * | 1996-07-26 | 1998-02-13 | Yamaguchi Hiroyoshi | 情報通信網による余暇利用サービス方法とそのシステム |
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- 1997-08-28 JP JP24600997A patent/JP3679906B2/ja not_active Expired - Fee Related
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- 1998-08-18 EP EP98937853A patent/EP1013321A4/en not_active Withdrawn
- 1998-08-18 WO PCT/JP1998/003659 patent/WO1999011343A1/ja not_active Application Discontinuation
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JPH09152999A (ja) * | 1995-09-29 | 1997-06-10 | Mitsubishi Electric Corp | ネットワークサービス装置、サービスホスト装置、サービス端末装置及びネットワークサービス方法 |
JPH1040311A (ja) * | 1996-07-26 | 1998-02-13 | Yamaguchi Hiroyoshi | 情報通信網による余暇利用サービス方法とそのシステム |
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Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2001005477A2 (en) * | 1999-07-15 | 2001-01-25 | Gamecom, Inc. | Network enabled gaming kiosk |
WO2001005477A3 (en) * | 1999-07-15 | 2001-03-22 | Gamecom Inc | Network enabled gaming kiosk |
US7435184B1 (en) | 2000-05-12 | 2008-10-14 | Telesystems Co., Ltd. | Bowling system using network |
AU2001278867B2 (en) * | 2000-07-10 | 2006-10-26 | Mars, Incorporated | Time variable incentive for purchasing goods and services |
WO2003001410A1 (en) * | 2001-06-26 | 2003-01-03 | Chang-Suhn Baeg | Search site controlling system using bingo game and method thereof |
Also Published As
Publication number | Publication date |
---|---|
JP3679906B2 (ja) | 2005-08-03 |
JPH1157217A (ja) | 1999-03-02 |
EP1013321A4 (en) | 2004-04-21 |
EP1013321A1 (en) | 2000-06-28 |
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