TWI320322B - - Google Patents

Info

Publication number
TWI320322B
TWI320322B TW095145552A TW95145552A TWI320322B TW I320322 B TWI320322 B TW I320322B TW 095145552 A TW095145552 A TW 095145552A TW 95145552 A TW95145552 A TW 95145552A TW I320322 B TWI320322 B TW I320322B
Authority
TW
Taiwan
Application number
TW095145552A
Other versions
TW200819179A (en
Original Assignee
Square Enix Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Square Enix Co Ltd filed Critical Square Enix Co Ltd
Publication of TW200819179A publication Critical patent/TW200819179A/zh
Application granted granted Critical
Publication of TWI320322B publication Critical patent/TWI320322B/zh

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Economics (AREA)
  • Health & Medical Sciences (AREA)
  • Human Computer Interaction (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Information Transfer Between Computers (AREA)
TW095145552A 2006-10-31 2006-12-07 A network game system, a network game terminal, a method of displaying a game screen, a computer program product and a storage medium TW200819179A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006297018A JP4671196B2 (ja) 2006-10-31 2006-10-31 ネットワークゲームシステム、ネットワークゲーム用端末装置、ゲーム画面の表示方法、並びにプログラム及び記録媒体

Publications (2)

Publication Number Publication Date
TW200819179A TW200819179A (en) 2008-05-01
TWI320322B true TWI320322B (zh) 2010-02-11

Family

ID=38978324

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095145552A TW200819179A (en) 2006-10-31 2006-12-07 A network game system, a network game terminal, a method of displaying a game screen, a computer program product and a storage medium

Country Status (6)

Country Link
US (1) US8556694B2 (zh)
EP (1) EP1918003B1 (zh)
JP (1) JP4671196B2 (zh)
KR (1) KR100864470B1 (zh)
CN (1) CN101172202B (zh)
TW (1) TW200819179A (zh)

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JP5084606B2 (ja) * 2008-05-21 2012-11-28 キヤノン株式会社 画像処理装置及びその制御方法、プログラム
JP5583904B2 (ja) * 2008-11-28 2014-09-03 株式会社スクウェア・エニックス ゲーム装置及びプログラム
JP5227431B2 (ja) 2011-01-14 2013-07-03 株式会社スクウェア・エニックス ネットワークゲームシステム、ゲーム装置及びプログラム
US9959008B2 (en) * 2011-04-13 2018-05-01 Razer (Asia-Pacific) Pte Ltd. Computer peripheral display and communication device providing an adjunct 3D user interface
JP5101716B1 (ja) * 2011-06-06 2012-12-19 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP5431544B2 (ja) * 2011-09-15 2014-03-05 株式会社コナミデジタルエンタテインメント 端末装置、ゲームシステム、表示制御方法、ならびに、プログラム
KR20130034456A (ko) * 2011-09-28 2013-04-05 주식회사 엔텔리전트 게임즈 기능성 게임 제공장치 및 제공방법
US9474969B2 (en) * 2011-12-29 2016-10-25 Steelseries Aps Method and apparatus for determining performance of a gamer
US8485899B1 (en) * 2012-03-06 2013-07-16 Steelseries Aps Method and apparatus for presenting performances of gamers
CN103366077B (zh) * 2012-04-05 2016-06-29 腾讯科技(深圳)有限公司 一种模拟器类游戏的角色清除方法、装置和系统
CN102867109A (zh) * 2012-08-22 2013-01-09 北京金山软件有限公司 职业数据转换的方法、装置、网络服务器
KR102163740B1 (ko) * 2012-10-05 2020-10-12 삼성전자주식회사 플렉서블 디스플레이 장치 및 플렉서블 디스플레이 장치의 제어 방법
US9409081B2 (en) * 2012-11-16 2016-08-09 Rovi Guides, Inc. Methods and systems for visually distinguishing objects appearing in a media asset
JP5545687B1 (ja) * 2013-11-07 2014-07-09 株式会社 ディー・エヌ・エー ゲームを提供するサーバ及び方法
JP6342649B2 (ja) * 2013-11-27 2018-06-13 株式会社バンダイナムコエンターテインメント プログラム、端末及びサーバ
JP2015223227A (ja) * 2014-05-26 2015-12-14 株式会社バンダイナムコエンターテインメント プログラム及びゲームシステム
JP6130334B2 (ja) * 2014-07-17 2017-05-17 株式会社スクウェア・エニックス ゲーム装置、プログラム、ビデオゲーム処理システム及びビデオゲーム処理プログラム
US9795881B2 (en) * 2014-10-27 2017-10-24 Disney Enterprises, Inc. Controlling groups of game entities in a video game in a collective, coordinated, and/or collaborative manner using a group entity
JP6046790B1 (ja) * 2015-10-27 2016-12-21 株式会社バンダイ ゲームシステム及びプログラム
CN106621328B (zh) * 2015-11-04 2019-07-26 网易(杭州)网络有限公司 一种游戏角色行为数据处理方法及系统
CN106296786B (zh) * 2016-08-09 2019-02-15 网易(杭州)网络有限公司 游戏场景可见区域的确定方法及装置
CN106730827B (zh) * 2016-12-06 2018-10-19 腾讯科技(深圳)有限公司 一种对象显示的方法以及终端设备
CN107715454B (zh) * 2017-09-01 2018-12-21 网易(杭州)网络有限公司 信息处理方法、装置、电子设备及存储介质
CN107992281A (zh) * 2017-10-27 2018-05-04 网易(杭州)网络有限公司 补偿声音信息的视觉显示方法及装置、存储介质、设备
JP7061869B2 (ja) * 2017-12-12 2022-05-02 株式会社コーエーテクモゲームス ゲームプログラム、記録媒体、ゲーム処理方法
CN108854069B (zh) * 2018-05-29 2020-02-07 腾讯科技(深圳)有限公司 音源确定方法和装置、存储介质及电子装置
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JP7322690B2 (ja) * 2019-03-08 2023-08-08 株式会社セガ ゲーム支援装置
JP6645603B1 (ja) * 2019-03-08 2020-02-14 株式会社セガゲームス ゲームシステムおよびゲーム支援装置
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JP3561511B2 (ja) * 2002-05-14 2004-09-02 株式会社スクウェア・エニックス ネットワークゲームシステム、ゲームサーバ装置、ネットワークゲームの進行方法、プログラム及び記録媒体
JP3574119B2 (ja) * 2002-05-14 2004-10-06 株式会社スクウェア・エニックス ネットワークゲームシステム、ビデオゲーム装置、プログラム、及び記録媒体
NZ535111A (en) * 2002-06-04 2006-09-29 Moltech Invent S Aluminium electrowinning cell design with movable insulating cover sections
KR100479956B1 (ko) * 2003-08-25 2005-04-07 하정원 캐릭터 및 마일리지 관리 서비스 시스템 및 이를 이용한 서비스 방법
GB0322045D0 (en) * 2003-09-20 2003-10-22 Koninkl Philips Electronics Nv A network-based gaming system
JP3764738B2 (ja) * 2003-10-10 2006-04-12 株式会社スクウェア・エニックス メール管理システム、装置及び方法、並びにプログラム及び記録媒体
JP4199140B2 (ja) 2004-02-19 2008-12-17 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
US20060018476A1 (en) * 2004-06-23 2006-01-26 Nickel George H Key path generation and exchange of cryptographic keys using path length noise
JP2006018476A (ja) 2004-06-30 2006-01-19 Sega Corp 画像の表示制御方法
JP3873075B2 (ja) * 2004-08-30 2007-01-24 株式会社スクウェア・エニックス 疑似ネットワークゲームシステム、サーバ装置及びゲーム装置、ゲームの進行方法、並びにプログラム

Also Published As

Publication number Publication date
JP2008113696A (ja) 2008-05-22
KR20080086565A (ko) 2008-09-26
US8556694B2 (en) 2013-10-15
JP4671196B2 (ja) 2011-04-13
KR100864470B1 (ko) 2008-10-22
TW200819179A (en) 2008-05-01
EP1918003B1 (en) 2012-02-08
EP1918003A1 (en) 2008-05-07
CN101172202B (zh) 2011-05-25
US20080254882A1 (en) 2008-10-16
CN101172202A (zh) 2008-05-07

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