KR20100118986A - 비디오 클립을 자동으로 기록하고 저장하기 위한 시스템, 방법 및 컴퓨터 판독가능 매체 - Google Patents

비디오 클립을 자동으로 기록하고 저장하기 위한 시스템, 방법 및 컴퓨터 판독가능 매체 Download PDF

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KR20100118986A
KR20100118986A KR1020107018886A KR20107018886A KR20100118986A KR 20100118986 A KR20100118986 A KR 20100118986A KR 1020107018886 A KR1020107018886 A KR 1020107018886A KR 20107018886 A KR20107018886 A KR 20107018886A KR 20100118986 A KR20100118986 A KR 20100118986A
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video
player character
game
stored
event
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KR1020107018886A
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Korean (ko)
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네이선 피어스
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소니 온라인 엔터테인먼트 엘엘씨
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Priority claimed from US12/305,623 external-priority patent/US8856225B2/en
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Publication of KR20100118986A publication Critical patent/KR20100118986A/ko

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation; Time management
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/85Assembly of content; Generation of multimedia applications
    • H04N21/854Content authoring
    • H04N21/8549Creating video summaries, e.g. movie trailer

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  • Business, Economics & Management (AREA)
  • Multimedia (AREA)
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  • Strategic Management (AREA)
  • Human Resources & Organizations (AREA)
  • General Business, Economics & Management (AREA)
  • Marketing (AREA)
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  • Entrepreneurship & Innovation (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Security & Cryptography (AREA)
  • Physics & Mathematics (AREA)
  • Databases & Information Systems (AREA)
  • Primary Health Care (AREA)
  • Health & Medical Sciences (AREA)
  • Signal Processing (AREA)
  • Data Mining & Analysis (AREA)
  • General Health & Medical Sciences (AREA)
  • Operations Research (AREA)
  • Quality & Reliability (AREA)
  • Information Transfer Between Computers (AREA)
  • Television Signal Processing For Recording (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
KR1020107018886A 2008-01-25 2009-01-25 비디오 클립을 자동으로 기록하고 저장하기 위한 시스템, 방법 및 컴퓨터 판독가능 매체 KR20100118986A (ko)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US6230908P 2008-01-25 2008-01-25
US61/062,309 2008-01-25
US12/305,623 US8856225B2 (en) 2007-01-29 2008-01-29 System and method of automatic entry creation for blogs, web pages or file-sharing sites based on game events
US12/305,623 2008-12-18

Related Child Applications (1)

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KR1020137022954A Division KR20130103817A (ko) 2008-01-25 2009-01-25 비디오 클립을 자동으로 기록하고 저장하기 위한 시스템, 방법 및 컴퓨터 판독가능 매체

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KR20100118986A true KR20100118986A (ko) 2010-11-08

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KR1020107018886A KR20100118986A (ko) 2008-01-25 2009-01-25 비디오 클립을 자동으로 기록하고 저장하기 위한 시스템, 방법 및 컴퓨터 판독가능 매체
KR1020137022954A KR20130103817A (ko) 2008-01-25 2009-01-25 비디오 클립을 자동으로 기록하고 저장하기 위한 시스템, 방법 및 컴퓨터 판독가능 매체

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EP (1) EP2252969A4 (zh)
JP (1) JP2011512172A (zh)
KR (2) KR20100118986A (zh)
CN (1) CN101981589B (zh)
WO (1) WO2009094611A2 (zh)

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KR20170120723A (ko) * 2012-11-05 2017-10-31 주식회사 소니 인터랙티브 엔터테인먼트 정보처리장치 및 입력장치
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EP2252969A4 (en) 2013-10-16
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WO2009094611A2 (en) 2009-07-30

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