KR20070034592A - 게임 장치, 컴퓨터의 제어 방법 및 정보 기억 매체 - Google Patents
게임 장치, 컴퓨터의 제어 방법 및 정보 기억 매체 Download PDFInfo
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- KR20070034592A KR20070034592A KR1020077001226A KR20077001226A KR20070034592A KR 20070034592 A KR20070034592 A KR 20070034592A KR 1020077001226 A KR1020077001226 A KR 1020077001226A KR 20077001226 A KR20077001226 A KR 20077001226A KR 20070034592 A KR20070034592 A KR 20070034592A
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- 238000000034 method Methods 0.000 title claims abstract description 31
- 238000010586 diagram Methods 0.000 description 16
- 230000002093 peripheral effect Effects 0.000 description 6
- 235000010724 Wisteria floribunda Nutrition 0.000 description 2
- 238000004891 communication Methods 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
- RYGMFSIKBFXOCR-UHFFFAOYSA-N Copper Chemical compound [Cu] RYGMFSIKBFXOCR-UHFFFAOYSA-N 0.000 description 1
- 125000002066 L-histidyl group Chemical group [H]N1C([H])=NC(C([H])([H])[C@](C(=O)[*])([H])N([H])[H])=C1[H] 0.000 description 1
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- 239000010949 copper Substances 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 238000009434 installation Methods 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8064—Quiz
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
- A63F9/183—Question-and-answer games electric
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Closed-Circuit Television Systems (AREA)
- Image Analysis (AREA)
- Pinball Game Machines (AREA)
- Processing Or Creating Images (AREA)
Abstract
Description
Claims (7)
- 플레이어를 표시하는 플레이어 화상을 순차 취득하는 플레이어 화상 취득 수단과, 상기 플레이어 화상에 설정된 판정 영역의 내부에 표시되는 플레이어의 동작량에 기초하여 게임을 제어하는 게임 제어 수단을 포함하는 게임 장치로서,상기 플레이어 화상 취득 수단에 의해 순차 취득되는 상기 플레이어 화상에 기초하여, 상기 플레이어의 동작 범위를 표시하는 동작 범위 화상을 생성하는 동작 범위 화상 생성 수단과,상기 동작 범위 화상 생성 수단에 의해 생성되는 상기 동작 범위 화상의 내용에 따라, 상기 판정 영역을 설정하는 판정 영역 설정 수단을 추가로 포함하는 것을 특징으로 하는 게임 장치.
- 제 1 항에 있어서,상기 판정 영역 설정 수단은, 상기 동작 범위 화상에 의해 표시되는 상기 플레이어의 동작 범위에 상기 판정 영역의 적어도 일부가 중첩되도록 상기 판정 영역을 설정하는것을 특징으로 하는 게임 장치.
- 제 1 항 또는 제 2 항에 있어서,상기 판정 영역 설정 수단은, 상기 판정 영역을 상기 플레이어 화상의 소정의 초기 위치로부터 소정의 기준점에 이르는 소정의 선상에 상기 판정 영역을 설정 하는 것을 특징으로 하는 게임 장치.
- 제 3 항에 있어서,상기 판정 영역 설정 수단은, 상기 동작 범위 화상에 기초하여 상기 기준점의 위치를 결정하는 기준점 위치 결정 수단을 추가로 포함하는 것을 특징으로 하는 게임 장치.
- 제 1 항에 있어서,상기 동작 영역 화상은, 상기 플레이어 화상 취득 수단에 의해 순차 취득되는 상기 플레이어 화상의 차분 화상에 기초하여 생성되는 것을 특징으로 하는 게임 장치.
- 플레이어를 표시하는 플레이어 화상을 순차 취득하는 플레이어 화상 취득 수단이 접속된 컴퓨터의 제어 방법으로서,상기 플레이어 화상 취득 수단에 의해 순차 취득되는 상기 플레이어 화상에 기초하여, 상기 플레이어의 동작 범위를 표시하는 동작 범위 화상을 생성하는 스텝;생성되는 상기 동작 범위 화상의 내용에 따라, 상기 플레이어 화상에 판정 영역을 설정하는 스텝; 및상기 플레이어 화상에 설정된 판정 영역의 내부에 표시되는 플레이어의 동작 량에 기초하여 게임을 제어하는 스텝을 포함하는 것을 특징으로 하는 컴퓨터의 제어 방법.
- 플레이어를 표시하는 플레이어 화상을 순차 취득하는 플레이어 화상 취득 수단;상기 플레이어 화상에 설정된 판정 영역의 내부에 표시되는 플레이어의 동작량에 기초하여 게임을 제어하는 게임 제어 수단;상기 플레이어 화상 취득 수단에 의해 순차 취득되는 상기 플레이어 화상에 기초하여, 상기 플레이어의 동작 범위를 표시하는 동작 범위 화상을 생성하는 동작 범위 화상 생성 수단; 및상기 동작 범위 화상 생성 수단에 의해 생성되는 상기 동작 범위 화상의 내용에 따라, 상기 판정 영역을 설정하는 판정 영역 설정 수단으로서 컴퓨터를 기능시키기 위한 프로그램을 기억한 컴퓨터 판독 가능한 정보 기억 매체.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004212248A JP3746060B2 (ja) | 2004-07-20 | 2004-07-20 | ゲーム装置、コンピュータの制御方法及びプログラム |
JPJP-P-2004-00212248 | 2004-07-20 | ||
PCT/JP2005/012339 WO2006008950A1 (ja) | 2004-07-20 | 2005-07-04 | ゲーム装置、コンピュータの制御方法及び情報記憶媒体 |
Publications (2)
Publication Number | Publication Date |
---|---|
KR20070034592A true KR20070034592A (ko) | 2007-03-28 |
KR100860250B1 KR100860250B1 (ko) | 2008-09-25 |
Family
ID=35785070
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020077001226A KR100860250B1 (ko) | 2004-07-20 | 2005-07-04 | 게임 장치, 컴퓨터의 제어 방법 및 정보 기억 매체 |
Country Status (9)
Country | Link |
---|---|
US (1) | US7828659B2 (ko) |
EP (1) | EP1774996B1 (ko) |
JP (1) | JP3746060B2 (ko) |
KR (1) | KR100860250B1 (ko) |
CN (1) | CN1984700B (ko) |
DE (1) | DE602005016564D1 (ko) |
HK (1) | HK1097788A1 (ko) |
TW (1) | TWI268799B (ko) |
WO (1) | WO2006008950A1 (ko) |
Families Citing this family (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3947549B2 (ja) * | 2005-12-26 | 2007-07-25 | 株式会社コナミデジタルエンタテインメント | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 |
JP5076057B2 (ja) * | 2006-03-23 | 2012-11-21 | 新世代株式会社 | 機能計測装置 |
JP5089078B2 (ja) * | 2006-05-02 | 2012-12-05 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム装置 |
JP4784752B2 (ja) * | 2006-06-30 | 2011-10-05 | サクサ株式会社 | 画像処理装置 |
US20090049470A1 (en) * | 2007-08-13 | 2009-02-19 | Gal Peer | Method and device for interactive operation of television |
JP4569613B2 (ja) * | 2007-09-19 | 2010-10-27 | ソニー株式会社 | 画像処理装置および画像処理方法、並びにプログラム |
JP5096258B2 (ja) * | 2008-08-05 | 2012-12-12 | 株式会社藤商事 | 遊技機 |
CN101674428B (zh) * | 2009-09-18 | 2011-06-15 | 青岛海信电器股份有限公司 | 一种视频设备控制方法及视频播放设备和播放控制系统 |
JP5148660B2 (ja) * | 2010-06-11 | 2013-02-20 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及び画像生成システム |
JP2011258160A (ja) * | 2010-06-11 | 2011-12-22 | Namco Bandai Games Inc | プログラム、情報記憶媒体及び画像生成システム |
US8520901B2 (en) | 2010-06-11 | 2013-08-27 | Namco Bandai Games Inc. | Image generation system, image generation method, and information storage medium |
JP5594060B2 (ja) * | 2010-10-27 | 2014-09-24 | 株式会社デンソーアイティーラボラトリ | アミューズメント装置 |
KR20130014774A (ko) * | 2011-08-01 | 2013-02-12 | 삼성전자주식회사 | 디스플레이장치 및 그 제어방법 |
JP5551675B2 (ja) * | 2011-11-30 | 2014-07-16 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム装置および仮想オブジェクト制御方法 |
US9033795B2 (en) * | 2012-02-07 | 2015-05-19 | Krew Game Studios LLC | Interactive music game |
CN104104865B (zh) * | 2013-04-02 | 2017-07-11 | 宏达国际电子股份有限公司 | 控制方法及电子装置 |
US9749541B2 (en) * | 2013-04-16 | 2017-08-29 | Tout Inc. | Method and apparatus for displaying and recording images using multiple image capturing devices integrated into a single mobile device |
US9011246B1 (en) * | 2013-11-18 | 2015-04-21 | Scott Kier | Systems and methods for immersive backgrounds |
JP6702746B2 (ja) * | 2016-02-10 | 2020-06-03 | キヤノン株式会社 | 撮像装置、その制御方法、プログラム及び記憶媒体 |
US20210056272A1 (en) * | 2019-08-23 | 2021-02-25 | KEFI Holdings, Inc | Object detection-based control of projected content |
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US5251909A (en) | 1991-05-28 | 1993-10-12 | Reed Michael J | Secured high throughput data channel for public broadcast system |
US5704836A (en) * | 1995-03-23 | 1998-01-06 | Perception Systems, Inc. | Motion-based command generation technology |
GB9505916D0 (en) * | 1995-03-23 | 1995-05-10 | Norton John M | Controller |
KR19980016339A (ko) * | 1996-08-27 | 1998-05-25 | 김광호 | 컴퓨터 게임 콘트롤러 |
JP3812092B2 (ja) | 1997-10-27 | 2006-08-23 | ソニー株式会社 | 姿勢検出装置及び方法 |
US6501515B1 (en) * | 1998-10-13 | 2002-12-31 | Sony Corporation | Remote control system |
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JP3922183B2 (ja) * | 2001-04-19 | 2007-05-30 | 株式会社セガ | ゲーム装置、その画像表示制御方法、ビリヤードゲーム制御方法、およびビリヤードゲーム装置 |
US20060094492A1 (en) * | 2001-06-05 | 2006-05-04 | Bill Wolfe | System and method for providing computer gaming |
JP3611807B2 (ja) | 2001-07-19 | 2005-01-19 | コナミ株式会社 | ビデオゲーム装置、ビデオゲームにおける擬似カメラ視点移動制御方法及びプログラム |
JP2003085571A (ja) * | 2001-09-07 | 2003-03-20 | Tomy Co Ltd | 塗り絵玩具 |
JP2003080484A (ja) | 2001-09-07 | 2003-03-18 | Tomy Co Ltd | 動作反応玩具 |
JP2003135851A (ja) | 2001-10-31 | 2003-05-13 | Konami Computer Entertainment Yokyo Inc | ゲーム装置、コンピュータゲームシステムの制御方法及びプログラム |
KR200323985Y1 (ko) | 2003-04-03 | 2003-08-19 | 최진락 | 개인용 컴퓨터의 키보드칩을 이용한 게임 제어용 인터페이스 |
JP3648535B1 (ja) * | 2004-03-31 | 2005-05-18 | コナミ株式会社 | ゲーム装置、コンピュータの制御方法及びプログラム |
JP4344655B2 (ja) * | 2004-06-23 | 2009-10-14 | コンビウェルネス株式会社 | キャスター |
-
2004
- 2004-07-20 JP JP2004212248A patent/JP3746060B2/ja not_active Expired - Lifetime
-
2005
- 2005-07-04 WO PCT/JP2005/012339 patent/WO2006008950A1/ja active Application Filing
- 2005-07-04 CN CN2005800178179A patent/CN1984700B/zh not_active Expired - Fee Related
- 2005-07-04 US US11/632,550 patent/US7828659B2/en not_active Expired - Fee Related
- 2005-07-04 EP EP05765267A patent/EP1774996B1/en not_active Not-in-force
- 2005-07-04 KR KR1020077001226A patent/KR100860250B1/ko active IP Right Grant
- 2005-07-04 DE DE602005016564T patent/DE602005016564D1/de active Active
- 2005-07-08 TW TW094123120A patent/TWI268799B/zh not_active IP Right Cessation
-
2007
- 2007-05-16 HK HK07105204.4A patent/HK1097788A1/xx not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
DE602005016564D1 (de) | 2009-10-22 |
CN1984700B (zh) | 2010-05-05 |
KR100860250B1 (ko) | 2008-09-25 |
US20070254739A1 (en) | 2007-11-01 |
WO2006008950A1 (ja) | 2006-01-26 |
JP2006026240A (ja) | 2006-02-02 |
JP3746060B2 (ja) | 2006-02-15 |
HK1097788A1 (en) | 2007-07-06 |
EP1774996B1 (en) | 2009-09-09 |
EP1774996A1 (en) | 2007-04-18 |
TW200611740A (en) | 2006-04-16 |
TWI268799B (en) | 2006-12-21 |
CN1984700A (zh) | 2007-06-20 |
EP1774996A4 (en) | 2007-10-31 |
US7828659B2 (en) | 2010-11-09 |
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