KR20020017990A - 게임장치, 게임처리방법 및 정보기억매체 - Google Patents
게임장치, 게임처리방법 및 정보기억매체 Download PDFInfo
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- KR20020017990A KR20020017990A KR1020010051272A KR20010051272A KR20020017990A KR 20020017990 A KR20020017990 A KR 20020017990A KR 1020010051272 A KR1020010051272 A KR 1020010051272A KR 20010051272 A KR20010051272 A KR 20010051272A KR 20020017990 A KR20020017990 A KR 20020017990A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
Abstract
Description
Claims (7)
- 콘트롤러에 따른 게임 조작을 게임 음악에 맞추어 즐기는 게임을, 제1 및 제2 플레이어 각각에 대하여 제공하는 게임장치에 있어서,상기 제1 및 제2 플레이어의 게임 조작 타이밍을 취득하기 위한 타이밍 취득 수단;상기 제1 및 제2 플레이어 각각에 대하여 소정 안내 레벨로 게임 조작 타이밍을 안내하기 위한 타이밍 안내 수단;상기 타이밍 취득 수단에 의해 취득되는 게임 조작 타이밍을 상기 타이밍 안내 수단에 의해 안내되는 타이밍과 대조하여 조사하고, 상기 제1 및 제2 플레이어 각각에 의한 게임 조작을 평가하기 위한 게임 조작 평가 수단; 및상기 게임 조작 평가 수단에 의한 평가 결과에 기초하여, 상기 제1 및 제2 플레이어 중 적어도 한쪽에 대하여 상기 소정 안내 레벨을 변화시키기 위한 안내 레벨 변화 수단을 포함하는 것을 특징으로 하는 게임장치.
- 제1항에 있어서,상기 타이밍 안내 수단은, 상기 제1 및 제2 플레이어 각각에 대하여 제1 조작 타이밍 지시화상을 표시함과 함께, 표시 화면 상에서 상기 제1 조작 타이밍 지시화상에 서서히 접근하는 복수의 제2 조작 타이밍 지시화상을 표시함으로써 게임조작 타이밍이 서서히 도래하는 모습을 안내하고,상기 안내 레벨 변화 수단은, 상기 복수의 제2 조작 타이밍 지시화상의 상기 제1 조작 타이밍 지시화상으로의 접근 속도를 변화시킴으로써 상기 소정 안내 레벨을 변화시키는 것을 특징으로 하는 게임장치.
- 콘트롤러에 따른 게임 조작을 게임 음악에 맞추어 즐기는 게임을, 제1 및 제2 플레이어 각각에 대하여 제공하기 위한 게임처리방법에 있어서,상기 제1 및 제2 플레이어의 게임 조작 타이밍을 취득하는 타이밍 취득 단계;상기 제1 및 제2 플레이어 각각에 대하여 소정 안내 레벨로 게임 조작 타이밍을 안내하는 타이밍 안내 단계;상기 타이밍 취득 단계에서 취득되는 게임 조작 타이밍을 상기 타이밍 안내 단계에 의해 안내되는 타이밍과 대조하여 조사하고, 상기 제1 또는 제2 플레이어 각각에 의한 게임 조작을 평가하는 게임 조작 평가 단계; 및상기 게임 조작 평가 단계에서의 평가 결과에 기초하여, 상기 제1 및 제2 플레이어 중 적어도 한쪽에 대하여 상기 소정 안내 레벨을 변화시키는 안내 레벨 변화 단계를 포함하는 것을 특징으로 하는 게임처리방법.
- 콘트롤러에 따른 게임 조작을 게임 음악에 맞추어 즐기는 게임을, 제1 및제2 플레이어 각각에 대하여 제공하기 위한 프로그램을 기억한 정보기억매체에 있어서,상기 제1 및 제2 플레이어의 게임 조작 타이밍을 취득하는 타이밍 취득 단계;상기 제1 및 제2 플레이어 각각에 대하여 소정 안내 레벨로 게임 조작 타이밍을 안내하는 타이밍 안내 단계;상기 타이밍 취득 단계에서 취득되는 게임 조작 타이밍을 상기 타이밍 안내 단계에 의해 안내되는 타이밍과 대조하여 조사하고, 상기 제1 또는 제2 플레이어 각각에 의한 게임 조작을 평가하는 게임 조작 평가 단계; 및상기 게임 조작 평가 단계에서의 평가 결과에 기초하여, 상기 제1 및 제2 플레이어 중 적어도 한쪽에 대하여 상기 소정 안내 레벨을 변화시키는 안내 레벨 변화 단계를 컴퓨터로 실행시키기 위한 프로그램을 기억한 정보기억매체.
- 콘트롤러에 따른 게임 조작을 게임 음악에 맞추어 즐기는 게임을, 플레이어에 대하여 제공하는 게임장치에 있어서,제1 조작 타이밍 지시화상을 표시함과 함께, 표시 화면 상에서 상기 제1 조작 타이밍 지시화상에 서서히 접근하는 복수의 제2 조작 타이밍 지시화상을 표시함으로써 게임 조작 타이밍이 서서히 도래하는 모습을 안내하기 위한 타이밍 안내 수단; 및상기 복수의 제2 조작 타이밍 지시화상의 상기 제1 조작 타이밍 지시화상으로의 접근 속도를 변화시킴으로써 상기 타이밍 안내 수단의 안내 레벨을 변화시키기 위한 안내 레벨 변화 수단을 포함하는 것을 특징으로 하는 게임장치.
- 콘트롤러에 따른 게임 조작을 게임 음악에 맞추어 즐기는 게임을, 플레이어에 대하여 제공하기 위한 게임처리방법에 있어서,제1 조작 타이밍 지시화상을 표시함과 함께, 표시 화면 상에서 상기 제1 조작 타이밍 지시화상에 서서히 접근하는 복수의 제2 조작 타이밍 지시화상을 표시함으로써 게임 조작 타이밍이 서서히 도래하는 모습을 안내하는 타이밍 안내 단계; 및상기 복수의 제2 조작 타이밍 지시화상의 상기 제1 조작 타이밍 지시화상으로의 접근 속도를 변화시킴으로써 상기 타이밍 안내 단계에서의 안내 레벨을 변화시키는 안내 레벨 변화 단계를 포함하는 것을 특징으로 하는 게임처리방법.
- 콘트롤러에 따른 게임 조작을 게임 음악에 맞추어 즐기는 게임을, 플레이어에 대하여 제공하기 위한 프로그램을 기억한 정보기억매체에 있어서,제1 조작 타이밍 지시화상을 표시함과 함께, 표시 화면 상에서 상기 제1 조작 타이밍 지시화상에 서서히 접근하는 복수의 제2 조작 타이밍 지시화상을 표시함으로써 게임 조작 타이밍이 서서히 도래하는 모습을 안내하는 타이밍 안내 단계; 및상기 복수의 제2 조작 타이밍 지시화상의 상기 제1 조작 타이밍 지시화상으로의 접근 속도를 변화시킴으로써 상기 타이밍 안내 단계에서의 안내 레벨을 변화시키는 안내 레벨 변화 단계를 컴퓨터로 실행시키기 위한 프로그램을 기억한 정보기억매체.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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JPJP-P-2000-00262553 | 2000-08-31 | ||
JP2000262553A JP2002066128A (ja) | 2000-08-31 | 2000-08-31 | ゲーム装置、ゲーム処理方法及び情報記憶媒体 |
Publications (2)
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KR20020017990A true KR20020017990A (ko) | 2002-03-07 |
KR100460469B1 KR100460469B1 (ko) | 2004-12-08 |
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KR10-2001-0051272A KR100460469B1 (ko) | 2000-08-31 | 2001-08-24 | 게임 장치, 게임 처리 방법 및 정보기억매체 |
Country Status (8)
Country | Link |
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US (1) | US7128649B2 (ko) |
EP (1) | EP1199702B1 (ko) |
JP (1) | JP2002066128A (ko) |
KR (1) | KR100460469B1 (ko) |
CN (1) | CN1340790A (ko) |
DE (1) | DE60128196T2 (ko) |
HK (1) | HK1041965B (ko) |
TW (1) | TWI230088B (ko) |
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- 2001-08-17 DE DE60128196T patent/DE60128196T2/de not_active Expired - Lifetime
- 2001-08-20 TW TW090120349A patent/TWI230088B/zh not_active IP Right Cessation
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WO2004020324A2 (en) * | 2002-08-31 | 2004-03-11 | Jung-Min Lee | Spout assembly with improved seal |
WO2004020324A3 (en) * | 2002-08-31 | 2004-06-24 | Jung-Min Lee | Spout assembly with improved seal |
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US7128649B2 (en) | 2006-10-31 |
HK1041965B (zh) | 2007-09-14 |
DE60128196D1 (de) | 2007-06-14 |
US20020025842A1 (en) | 2002-02-28 |
JP2002066128A (ja) | 2002-03-05 |
HK1041965A1 (en) | 2002-07-26 |
TWI230088B (en) | 2005-04-01 |
EP1199702A3 (en) | 2004-01-21 |
KR100460469B1 (ko) | 2004-12-08 |
EP1199702A2 (en) | 2002-04-24 |
EP1199702B1 (en) | 2007-05-02 |
DE60128196T2 (de) | 2008-01-03 |
CN1340790A (zh) | 2002-03-20 |
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