DE60128196D1 - Spielvorrichtung und Verarbeitungsverfahren dafür - Google Patents
Spielvorrichtung und Verarbeitungsverfahren dafürInfo
- Publication number
- DE60128196D1 DE60128196D1 DE60128196T DE60128196T DE60128196D1 DE 60128196 D1 DE60128196 D1 DE 60128196D1 DE 60128196 T DE60128196 T DE 60128196T DE 60128196 T DE60128196 T DE 60128196T DE 60128196 D1 DE60128196 D1 DE 60128196D1
- Authority
- DE
- Germany
- Prior art keywords
- processing method
- game apparatus
- method therefor
- therefor
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Acoustics & Sound (AREA)
- Electrophonic Musical Instruments (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000262553 | 2000-08-31 | ||
JP2000262553A JP2002066128A (ja) | 2000-08-31 | 2000-08-31 | ゲーム装置、ゲーム処理方法及び情報記憶媒体 |
Publications (2)
Publication Number | Publication Date |
---|---|
DE60128196D1 true DE60128196D1 (de) | 2007-06-14 |
DE60128196T2 DE60128196T2 (de) | 2008-01-03 |
Family
ID=18750218
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE60128196T Expired - Lifetime DE60128196T2 (de) | 2000-08-31 | 2001-08-17 | Spielvorrichtung und Verarbeitungsverfahren dafür |
Country Status (8)
Country | Link |
---|---|
US (1) | US7128649B2 (de) |
EP (1) | EP1199702B1 (de) |
JP (1) | JP2002066128A (de) |
KR (1) | KR100460469B1 (de) |
CN (1) | CN1340790A (de) |
DE (1) | DE60128196T2 (de) |
HK (1) | HK1041965B (de) |
TW (1) | TWI230088B (de) |
Families Citing this family (76)
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JP3685731B2 (ja) * | 2001-03-28 | 2005-08-24 | 任天堂株式会社 | ゲーム装置及びそのプログラム |
GB2406205B (en) * | 2002-08-09 | 2005-08-31 | Namco Ltd | Input device, game machine and simulated percussion instrument |
JP3989331B2 (ja) * | 2002-08-09 | 2007-10-10 | 株式会社バンダイナムコゲームス | 入力装置 |
US20040043367A1 (en) * | 2002-08-30 | 2004-03-04 | Aileen Chou | Dancing machine having stepped stages |
KR20020075348A (ko) * | 2002-08-31 | 2002-10-04 | 이정민 | 스트로 삽입용 작동부가 있는 고밀폐형 병뚜껑 및 그 구조 |
US20040123726A1 (en) * | 2002-12-24 | 2004-07-01 | Casio Computer Co., Ltd. | Performance evaluation apparatus and a performance evaluation program |
KR20050012596A (ko) * | 2003-07-26 | 2005-02-02 | (주)이진공작 | 클라이언트 시스템의 동작 동기화 장치와 방법 및 이를이용한 통신망을 통한 상호 작용 시스템 및 게임방법 |
JP4327578B2 (ja) | 2003-09-12 | 2009-09-09 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、及びゲームシステム |
JP4220340B2 (ja) * | 2003-09-12 | 2009-02-04 | 株式会社バンダイナムコゲームス | ゲームシステム、プログラムおよび情報記憶媒体 |
US7682237B2 (en) * | 2003-09-22 | 2010-03-23 | Ssd Company Limited | Music game with strike sounds changing in quality in the progress of music and entertainment music system |
US7351148B1 (en) * | 2004-09-15 | 2008-04-01 | Hasbro, Inc. | Electronic sequence matching game and method of game play using same |
JP2006127367A (ja) * | 2004-11-01 | 2006-05-18 | Sony Corp | 情報管理方法、情報管理プログラムおよび情報管理装置 |
US20060142081A1 (en) * | 2004-12-27 | 2006-06-29 | Kil Timothy D | Method for using a game pad as a realistic lower body game controller |
JP3962059B2 (ja) * | 2005-01-14 | 2007-08-22 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法及びプログラム |
JP2006247155A (ja) * | 2005-03-11 | 2006-09-21 | Aruze Corp | タイピングゲーム装置及びデータベースシステム |
JP2006340744A (ja) * | 2005-06-07 | 2006-12-21 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
JP3887001B1 (ja) * | 2005-08-31 | 2007-02-28 | 株式会社コナミデジタルエンタテインメント | ゲーム成績評価方法及び装置 |
US9389702B2 (en) * | 2005-10-06 | 2016-07-12 | Hewlett-Packard Development Company, L.P. | Input association |
US7459624B2 (en) | 2006-03-29 | 2008-12-02 | Harmonix Music Systems, Inc. | Game controller simulating a musical instrument |
KR100688225B1 (ko) * | 2006-04-04 | 2007-03-02 | 삼성전자주식회사 | 센서 내장 신발과 휴대용 무선 단말기를 이용한 댄스 강습방법 및 시스템 |
US20070243915A1 (en) * | 2006-04-14 | 2007-10-18 | Eran Egozy | A Method and Apparatus For Providing A Simulated Band Experience Including Online Interaction and Downloaded Content |
US20070245881A1 (en) * | 2006-04-04 | 2007-10-25 | Eran Egozy | Method and apparatus for providing a simulated band experience including online interaction |
JP5396006B2 (ja) * | 2006-05-09 | 2014-01-22 | 任天堂株式会社 | ゲームプログラム及びゲーム装置 |
JP4000335B1 (ja) * | 2006-05-19 | 2007-10-31 | 株式会社コナミデジタルエンタテインメント | 音楽ゲーム用データ演算装置、音楽ゲーム用データ演算プログラム及び音楽ゲーム用データ演算方法 |
JP4046754B1 (ja) | 2006-08-25 | 2008-02-13 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、報知方法、および、プログラム |
US8123527B2 (en) | 2006-10-31 | 2012-02-28 | Hoelljes H Christian | Active learning device and method |
JP4167710B2 (ja) * | 2006-11-01 | 2008-10-22 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、およびビデオゲーム処理プログラム |
JP5022700B2 (ja) * | 2006-12-27 | 2012-09-12 | 株式会社東芝 | 超音波診断装置 |
CA2582513A1 (en) * | 2007-03-22 | 2008-09-22 | Jeffrey Baker | A method of and light system for dance instruction |
WO2008129843A1 (ja) * | 2007-03-27 | 2008-10-30 | Ssd Company Limited | タイミング制御装置、情報処理装置及び動作指示装置 |
WO2008148020A2 (en) * | 2007-05-25 | 2008-12-04 | Thinking Moves, Llc | Method and system of purposeful movement to a steady beat |
US8678896B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for asynchronous band interaction in a rhythm action game |
US20090088249A1 (en) * | 2007-06-14 | 2009-04-02 | Robert Kay | Systems and methods for altering a video game experience based on a controller type |
JP4520490B2 (ja) * | 2007-07-06 | 2010-08-04 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム装置、ゲーム制御方法、及びゲーム制御プログラム |
US20090156308A1 (en) * | 2007-12-17 | 2009-06-18 | Hsu Kent T J | Foot-actuated mat with flashing indicators for video game console |
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JP5107853B2 (ja) * | 2008-10-02 | 2012-12-26 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP4848000B2 (ja) * | 2008-12-16 | 2011-12-28 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
JP4939557B2 (ja) * | 2009-02-03 | 2012-05-30 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法、ならびに、プログラム |
US8465366B2 (en) | 2009-05-29 | 2013-06-18 | Harmonix Music Systems, Inc. | Biasing a musical performance input to a part |
US8449360B2 (en) | 2009-05-29 | 2013-05-28 | Harmonix Music Systems, Inc. | Displaying song lyrics and vocal cues |
US8696456B2 (en) * | 2009-07-29 | 2014-04-15 | Activision Publishing, Inc. | Music-based video game with user physical performance |
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US6225547B1 (en) | 1998-10-30 | 2001-05-01 | Konami Co., Ltd. | Rhythm game apparatus, rhythm game method, computer-readable storage medium and instrumental device |
JP3017986B1 (ja) | 1998-11-26 | 2000-03-13 | コナミ株式会社 | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
JP3053090B1 (ja) * | 1999-02-26 | 2000-06-19 | コナミ株式会社 | 音楽ゲ―ムシステム並びにそのゲ―ムシステムに適したゲ―ム制御方法およびコンピュ―タ読取可能な記憶媒体 |
US6450886B1 (en) * | 1999-04-09 | 2002-09-17 | Konami Co., Ltd. | Foot switcher, foot switch sheet and mat for use in the same |
JP3371132B2 (ja) * | 1999-08-25 | 2003-01-27 | コナミ株式会社 | ゲーム装置、ゲーム装置の制御方法、及び、そのゲーム装置で使用するコンピュータ読取可能な記憶媒体 |
KR20000072250A (ko) * | 2000-08-22 | 2000-12-05 | 윤남희 | 손을 이용한 댄싱 머신 |
-
2000
- 2000-08-31 JP JP2000262553A patent/JP2002066128A/ja active Pending
-
2001
- 2001-08-17 DE DE60128196T patent/DE60128196T2/de not_active Expired - Lifetime
- 2001-08-17 EP EP01307027A patent/EP1199702B1/de not_active Expired - Lifetime
- 2001-08-17 US US09/931,065 patent/US7128649B2/en not_active Expired - Lifetime
- 2001-08-20 TW TW090120349A patent/TWI230088B/zh not_active IP Right Cessation
- 2001-08-24 KR KR10-2001-0051272A patent/KR100460469B1/ko active IP Right Grant
- 2001-08-28 CN CN01124294A patent/CN1340790A/zh active Pending
-
2002
- 2002-05-08 HK HK02103496.1A patent/HK1041965B/zh not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
HK1041965B (zh) | 2007-09-14 |
EP1199702A3 (de) | 2004-01-21 |
KR20020017990A (ko) | 2002-03-07 |
DE60128196T2 (de) | 2008-01-03 |
TWI230088B (en) | 2005-04-01 |
HK1041965A1 (en) | 2002-07-26 |
US20020025842A1 (en) | 2002-02-28 |
CN1340790A (zh) | 2002-03-20 |
EP1199702A2 (de) | 2002-04-24 |
EP1199702B1 (de) | 2007-05-02 |
JP2002066128A (ja) | 2002-03-05 |
US7128649B2 (en) | 2006-10-31 |
KR100460469B1 (ko) | 2004-12-08 |
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Legal Events
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8364 | No opposition during term of opposition | ||
8327 | Change in the person/name/address of the patent owner |
Owner name: KONAMI DIGITAL ENTERTAINMENT CO., LTD., TOKYO, JP |