JP7723111B2 - 仮想シーンにおける仮想スキルの制御方法、装置、機器、及びコンピュータプログラム - Google Patents
仮想シーンにおける仮想スキルの制御方法、装置、機器、及びコンピュータプログラムInfo
- Publication number
- JP7723111B2 JP7723111B2 JP2023561215A JP2023561215A JP7723111B2 JP 7723111 B2 JP7723111 B2 JP 7723111B2 JP 2023561215 A JP2023561215 A JP 2023561215A JP 2023561215 A JP2023561215 A JP 2023561215A JP 7723111 B2 JP7723111 B2 JP 7723111B2
- Authority
- JP
- Japan
- Prior art keywords
- virtual object
- virtual
- skill
- mark
- controlling
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2025126419A JP2025156401A (ja) | 2021-07-08 | 2025-07-29 | 仮想シーンにおける仮想スキルの制御方法、装置、機器、及びコンピュータプログラム |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202110771587.6A CN113440852B (zh) | 2021-07-08 | 2021-07-08 | 虚拟场景中虚拟技能的控制方法、装置、设备及存储介质 |
| CN202110771587.6 | 2021-07-08 | ||
| PCT/CN2022/095187 WO2023279884A1 (zh) | 2021-07-08 | 2022-05-26 | 虚拟场景中虚拟技能的控制方法、装置、设备、介质及程序产品 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2025126419A Division JP2025156401A (ja) | 2021-07-08 | 2025-07-29 | 仮想シーンにおける仮想スキルの制御方法、装置、機器、及びコンピュータプログラム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2024514115A JP2024514115A (ja) | 2024-03-28 |
| JP7723111B2 true JP7723111B2 (ja) | 2025-08-13 |
Family
ID=77815385
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023561215A Active JP7723111B2 (ja) | 2021-07-08 | 2022-05-26 | 仮想シーンにおける仮想スキルの制御方法、装置、機器、及びコンピュータプログラム |
| JP2025126419A Pending JP2025156401A (ja) | 2021-07-08 | 2025-07-29 | 仮想シーンにおける仮想スキルの制御方法、装置、機器、及びコンピュータプログラム |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2025126419A Pending JP2025156401A (ja) | 2021-07-08 | 2025-07-29 | 仮想シーンにおける仮想スキルの制御方法、装置、機器、及びコンピュータプログラム |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US12544663B2 (https=) |
| JP (2) | JP7723111B2 (https=) |
| CN (1) | CN113440852B (https=) |
| WO (1) | WO2023279884A1 (https=) |
Families Citing this family (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN113440852B (zh) * | 2021-07-08 | 2022-07-29 | 腾讯科技(深圳)有限公司 | 虚拟场景中虚拟技能的控制方法、装置、设备及存储介质 |
| CN120001038B (zh) * | 2021-10-11 | 2025-12-05 | 网易(杭州)网络有限公司 | 游戏技能施放方法、装置、电子设备及存储介质 |
| CN114425161B (zh) * | 2022-01-25 | 2025-07-25 | 网易(杭州)网络有限公司 | 目标锁定方法、装置、电子设备及存储介质 |
| CN116764196A (zh) * | 2022-03-09 | 2023-09-19 | 腾讯科技(深圳)有限公司 | 虚拟场景中的处理方法、装置、设备、介质及程序产品 |
| CN115155052B (zh) * | 2022-06-22 | 2025-09-16 | 网易(杭州)网络有限公司 | 通过手柄控制游标的方法、装置、电子设备及存储介质 |
| CN117654041A (zh) * | 2022-08-30 | 2024-03-08 | 腾讯科技(深圳)有限公司 | 基于虚拟场景的技能获取方法、装置、设备、介质及产品 |
| CN115837160B (zh) * | 2022-09-08 | 2026-03-13 | 北京字跳网络技术有限公司 | 一种交互控制方法、装置、计算机设备及存储介质 |
| CN115970287A (zh) * | 2023-01-05 | 2023-04-18 | 北京字跳网络技术有限公司 | 一种虚拟对象控制方法、装置、计算机设备及存储介质 |
Citations (6)
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| JP2003245465A (ja) | 2002-02-25 | 2003-09-02 | Namco Ltd | ゲーム装置、ゲーム制御プログラムおよびそのプログラムが記録された記録媒体 |
| JP2014000435A (ja) | 2013-08-21 | 2014-01-09 | Taito Corp | ロックオン条件設定プログラム及びゲーム機 |
| JP2015516864A (ja) | 2013-04-05 | 2015-06-18 | グリー株式会社 | オンラインシューティングゲームの提供装置及びその方法 |
| JP2019080742A (ja) | 2017-10-30 | 2019-05-30 | 株式会社バンダイナムコエンターテインメント | プログラムおよびコンピュータシステム |
| WO2020173256A1 (zh) | 2019-02-26 | 2020-09-03 | 腾讯科技(深圳)有限公司 | 虚拟场景显示方法、电子设备及存储介质 |
| CN111672119A (zh) | 2020-06-05 | 2020-09-18 | 腾讯科技(深圳)有限公司 | 瞄准虚拟对象的方法、装置、设备及介质 |
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| JP4583893B2 (ja) * | 2004-11-19 | 2010-11-17 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
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| JP4262217B2 (ja) * | 2005-04-26 | 2009-05-13 | 任天堂株式会社 | ゲームプログラム及びゲーム装置 |
| JP4312737B2 (ja) * | 2005-05-13 | 2009-08-12 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
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| JP5214215B2 (ja) * | 2007-11-02 | 2013-06-19 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
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| CN111124226B (zh) * | 2019-12-17 | 2021-07-30 | 网易(杭州)网络有限公司 | 游戏画面的显示控制方法、装置、电子设备及存储介质 |
| CN111185007B (zh) * | 2019-12-31 | 2022-03-11 | 腾讯科技(深圳)有限公司 | 虚拟道具的控制方法和装置、存储介质及电子装置 |
| CN112494955B (zh) * | 2020-12-22 | 2023-10-03 | 腾讯科技(深圳)有限公司 | 虚拟对象的技能释放方法、装置、终端及存储介质 |
| CN113440852B (zh) * | 2021-07-08 | 2022-07-29 | 腾讯科技(深圳)有限公司 | 虚拟场景中虚拟技能的控制方法、装置、设备及存储介质 |
-
2021
- 2021-07-08 CN CN202110771587.6A patent/CN113440852B/zh active Active
-
2022
- 2022-05-26 WO PCT/CN2022/095187 patent/WO2023279884A1/zh not_active Ceased
- 2022-05-26 JP JP2023561215A patent/JP7723111B2/ja active Active
-
2023
- 2023-07-14 US US18/352,335 patent/US12544663B2/en active Active
-
2025
- 2025-07-29 JP JP2025126419A patent/JP2025156401A/ja active Pending
Patent Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2003245465A (ja) | 2002-02-25 | 2003-09-02 | Namco Ltd | ゲーム装置、ゲーム制御プログラムおよびそのプログラムが記録された記録媒体 |
| JP2015516864A (ja) | 2013-04-05 | 2015-06-18 | グリー株式会社 | オンラインシューティングゲームの提供装置及びその方法 |
| JP2014000435A (ja) | 2013-08-21 | 2014-01-09 | Taito Corp | ロックオン条件設定プログラム及びゲーム機 |
| JP2019080742A (ja) | 2017-10-30 | 2019-05-30 | 株式会社バンダイナムコエンターテインメント | プログラムおよびコンピュータシステム |
| WO2020173256A1 (zh) | 2019-02-26 | 2020-09-03 | 腾讯科技(深圳)有限公司 | 虚拟场景显示方法、电子设备及存储介质 |
| CN111672119A (zh) | 2020-06-05 | 2020-09-18 | 腾讯科技(深圳)有限公司 | 瞄准虚拟对象的方法、装置、设备及介质 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20230356080A1 (en) | 2023-11-09 |
| CN113440852B (zh) | 2022-07-29 |
| WO2023279884A1 (zh) | 2023-01-12 |
| JP2024514115A (ja) | 2024-03-28 |
| CN113440852A (zh) | 2021-09-28 |
| US12544663B2 (en) | 2026-02-10 |
| JP2025156401A (ja) | 2025-10-14 |
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