CN113440852B - 虚拟场景中虚拟技能的控制方法、装置、设备及存储介质 - Google Patents

虚拟场景中虚拟技能的控制方法、装置、设备及存储介质 Download PDF

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CN113440852B
CN113440852B CN202110771587.6A CN202110771587A CN113440852B CN 113440852 B CN113440852 B CN 113440852B CN 202110771587 A CN202110771587 A CN 202110771587A CN 113440852 B CN113440852 B CN 113440852B
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skill
virtual object
virtual
controlling
target
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Chinese (zh)
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CN113440852A (zh
Inventor
郑宇�
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN202110771587.6A priority Critical patent/CN113440852B/zh
Publication of CN113440852A publication Critical patent/CN113440852A/zh
Priority to PCT/CN2022/095187 priority patent/WO2023279884A1/zh
Priority to JP2023561215A priority patent/JP7723111B2/ja
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Publication of CN113440852B publication Critical patent/CN113440852B/zh
Priority to US18/352,335 priority patent/US12544663B2/en
Priority to JP2025126419A priority patent/JP2025156401A/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
  • Processing Or Creating Images (AREA)
CN202110771587.6A 2021-07-08 2021-07-08 虚拟场景中虚拟技能的控制方法、装置、设备及存储介质 Active CN113440852B (zh)

Priority Applications (5)

Application Number Priority Date Filing Date Title
CN202110771587.6A CN113440852B (zh) 2021-07-08 2021-07-08 虚拟场景中虚拟技能的控制方法、装置、设备及存储介质
PCT/CN2022/095187 WO2023279884A1 (zh) 2021-07-08 2022-05-26 虚拟场景中虚拟技能的控制方法、装置、设备、介质及程序产品
JP2023561215A JP7723111B2 (ja) 2021-07-08 2022-05-26 仮想シーンにおける仮想スキルの制御方法、装置、機器、及びコンピュータプログラム
US18/352,335 US12544663B2 (en) 2021-07-08 2023-07-14 Method, apparatus and device for controlling virtual skills in virtual scene, medium and program product
JP2025126419A JP2025156401A (ja) 2021-07-08 2025-07-29 仮想シーンにおける仮想スキルの制御方法、装置、機器、及びコンピュータプログラム

Applications Claiming Priority (1)

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CN202110771587.6A CN113440852B (zh) 2021-07-08 2021-07-08 虚拟场景中虚拟技能的控制方法、装置、设备及存储介质

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CN113440852A CN113440852A (zh) 2021-09-28
CN113440852B true CN113440852B (zh) 2022-07-29

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US (1) US12544663B2 (https=)
JP (2) JP7723111B2 (https=)
CN (1) CN113440852B (https=)
WO (1) WO2023279884A1 (https=)

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CN113440852B (zh) * 2021-07-08 2022-07-29 腾讯科技(深圳)有限公司 虚拟场景中虚拟技能的控制方法、装置、设备及存储介质
CN120001038B (zh) * 2021-10-11 2025-12-05 网易(杭州)网络有限公司 游戏技能施放方法、装置、电子设备及存储介质
CN114425161B (zh) * 2022-01-25 2025-07-25 网易(杭州)网络有限公司 目标锁定方法、装置、电子设备及存储介质
CN116764196A (zh) * 2022-03-09 2023-09-19 腾讯科技(深圳)有限公司 虚拟场景中的处理方法、装置、设备、介质及程序产品
CN115155052B (zh) * 2022-06-22 2025-09-16 网易(杭州)网络有限公司 通过手柄控制游标的方法、装置、电子设备及存储介质
CN117654041A (zh) * 2022-08-30 2024-03-08 腾讯科技(深圳)有限公司 基于虚拟场景的技能获取方法、装置、设备、介质及产品
CN115837160B (zh) * 2022-09-08 2026-03-13 北京字跳网络技术有限公司 一种交互控制方法、装置、计算机设备及存储介质
CN115970287A (zh) * 2023-01-05 2023-04-18 北京字跳网络技术有限公司 一种虚拟对象控制方法、装置、计算机设备及存储介质

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US20230356080A1 (en) 2023-11-09
WO2023279884A1 (zh) 2023-01-12
JP7723111B2 (ja) 2025-08-13
JP2024514115A (ja) 2024-03-28
CN113440852A (zh) 2021-09-28
US12544663B2 (en) 2026-02-10
JP2025156401A (ja) 2025-10-14

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