JP7311558B2 - 操作デバイス - Google Patents
操作デバイス Download PDFInfo
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- JP7311558B2 JP7311558B2 JP2021113705A JP2021113705A JP7311558B2 JP 7311558 B2 JP7311558 B2 JP 7311558B2 JP 2021113705 A JP2021113705 A JP 2021113705A JP 2021113705 A JP2021113705 A JP 2021113705A JP 7311558 B2 JP7311558 B2 JP 7311558B2
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- Prior art keywords
- operation device
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0338—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
- G06F3/03547—Touch pads, in which fingers can move on a surface
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/0416—Control or interface arrangements specially adapted for digitisers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/041—Indexing scheme relating to G06F3/041 - G06F3/045
- G06F2203/04105—Pressure sensors for measuring the pressure or force exerted on the touch surface without providing the touch position
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Position Input By Displaying (AREA)
- Input From Keyboards Or The Like (AREA)
- Switch Cases, Indication, And Locking (AREA)
- Manipulator (AREA)
- Push-Button Switches (AREA)
Description
Claims (3)
- 表示装置に表示する画像を制御する情報処理装置に、ユーザの指示を入力する操作デバイスにおいて、
前記操作デバイスの左部と右部のうちの一方に設けられている第1の操作部材と、
前記操作デバイスの左部と右部のうちの他方に設けられている第2の操作部材と、
前記操作デバイスの左右方向での中心にある中央部に配置されている、オン/オフ操作が可能な中央ボタンと、
左右の操作スティックと、
ゲームのデータ又はユーザのコメントのサーバーへの送信を指示するボタンである機能ボタンと、を有し、
前記機能ボタンは、前記第1の操作部材に対して、前記操作デバイスの左右方向での中心寄りに位置し、
前記第1の操作部材は十字の端部に配置される4つのボタンを有し、
前記4つのボタンがそれぞれ配置される4つの開口と、前記機能ボタンが配置される開口とが形成されている上面において、前記4つのボタンが配置される前記4つの開口の周囲と、前記機能ボタンが配置されている前記開口の周囲は面一で繋がっている
ことを特徴とする操作デバイス。 - 前記機能ボタンの上面は、前記4つのボタンの上面よりも低い
請求項1に記載される操作デバイス。 - 前記第2の操作部材に対して、前記操作デバイスの左右方向での中心寄りに位置する機能ボタンを更に有し、
前記2つの機能ボタンは、前記中央ボタンに対して対称に配置されている
請求項1に記載の操作デバイス。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2012228481 | 2012-10-15 | ||
JP2012228481 | 2012-10-15 | ||
JP2019132195A JP6912526B2 (ja) | 2012-10-15 | 2019-07-17 | 操作デバイス |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019132195A Division JP6912526B2 (ja) | 2012-10-15 | 2019-07-17 | 操作デバイス |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2021176547A JP2021176547A (ja) | 2021-11-11 |
JP7311558B2 true JP7311558B2 (ja) | 2023-07-19 |
Family
ID=50487939
Family Applications (5)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2014541990A Active JP5869142B2 (ja) | 2012-10-15 | 2013-09-04 | 操作デバイス |
JP2016001064A Active JP6280141B2 (ja) | 2012-10-15 | 2016-01-06 | 操作デバイス |
JP2018006760A Active JP6560374B2 (ja) | 2012-10-15 | 2018-01-18 | 操作デバイス |
JP2019132195A Active JP6912526B2 (ja) | 2012-10-15 | 2019-07-17 | 操作デバイス |
JP2021113705A Active JP7311558B2 (ja) | 2012-10-15 | 2021-07-08 | 操作デバイス |
Family Applications Before (4)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2014541990A Active JP5869142B2 (ja) | 2012-10-15 | 2013-09-04 | 操作デバイス |
JP2016001064A Active JP6280141B2 (ja) | 2012-10-15 | 2016-01-06 | 操作デバイス |
JP2018006760A Active JP6560374B2 (ja) | 2012-10-15 | 2018-01-18 | 操作デバイス |
JP2019132195A Active JP6912526B2 (ja) | 2012-10-15 | 2019-07-17 | 操作デバイス |
Country Status (11)
Country | Link |
---|---|
US (2) | US9690392B2 (ja) |
EP (2) | EP3539626A1 (ja) |
JP (5) | JP5869142B2 (ja) |
KR (1) | KR101640114B1 (ja) |
CN (1) | CN104704455B (ja) |
AU (1) | AU2013333214B2 (ja) |
BR (2) | BR112015002839B1 (ja) |
ES (1) | ES2733064T3 (ja) |
RU (1) | RU2614650C2 (ja) |
TR (1) | TR201910307T4 (ja) |
WO (1) | WO2014061362A1 (ja) |
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JP6782567B2 (ja) | 2016-06-10 | 2020-11-11 | 任天堂株式会社 | ゲームコントローラ |
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US12109486B2 (en) | 2021-11-09 | 2024-10-08 | Sony Interactive Entertainment Inc. | Computer simulation controller |
WO2023127190A1 (ja) | 2021-12-28 | 2023-07-06 | 株式会社ソニー・インタラクティブエンタテインメント | 入力デバイス |
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WO2014061362A1 (ja) | 2014-04-24 |
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CN104704455B (zh) | 2017-09-01 |
EP3539626A1 (en) | 2019-09-18 |
KR101640114B1 (ko) | 2016-07-21 |
JPWO2014061362A1 (ja) | 2016-09-05 |
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