JP6049020B2 - ゲームプログラムおよびゲームシステム - Google Patents
ゲームプログラムおよびゲームシステム Download PDFInfo
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- JP6049020B2 JP6049020B2 JP2013532401A JP2013532401A JP6049020B2 JP 6049020 B2 JP6049020 B2 JP 6049020B2 JP 2013532401 A JP2013532401 A JP 2013532401A JP 2013532401 A JP2013532401 A JP 2013532401A JP 6049020 B2 JP6049020 B2 JP 6049020B2
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Description
11,21 表示部
23 タッチパネル
24 タッチスクリーン
30 制御部
306 パネル画像登録処理部
307 パネル画像調整処理部
310 ターゲットスコープ処理部
41 選択表示域
42 配置表示域
A 配置エリア
q、Q パネル画像
602,702,802 ターゲットスコープ画像
Claims (3)
- 第1表示部、第2表示部、および、第2表示部表面に設けられたタッチパネルを制御するコンピュータを、
ゲームを実行するゲーム実行モードの動作時または停止時に、前記第2表示部の表示内容をカスタマイズするカスタマイズモードを起動させるカスタマイズモード起動手段として機能させ、さらに、
前記ゲーム実行モードにおいて、
前記第1表示部に、操作入力に応じて進行するゲーム画像を表示させるゲーム画像表示手段、
前記第2表示部のパネル画像表示エリアに、前記ゲームの進行に関連する操作に対応づけられた操作パネル画像、または、前記ゲームの進行に関連する表示に対応づけられた表示パネル画像を含む1または複数のパネル画像を表示するパネル画像表示手段、
前記操作パネル画像への操作を前記タッチパネルで検出したとき、該操作に応じた処理が行われたゲーム画像を描画して前記ゲーム画像表示手段に供給するゲーム制御手段、
として機能させ、さらに、
前記カスタマイズモードにおいて、
前記第2表示部に、前記パネル画像表示エリア、および、該パネル画像表示エリアに表示されるパネル画像の候補である候補画像を表示し、前記候補画像の選択操作を前記タッチパネルで検出したとき、該選択操作がされた候補画像を前記パネル画像として前記パネル画像表示エリアに配置して表示し、特定のパネル画像が前記パネル画像表示エリアに配置された場合、所定の変形操作の入力に応じて前記パネル画像を前記パネル画像表示エリアの範囲内で変形し、所定の移動操作の入力に応じて前記パネル画像を前記パネル画像表示エリアの範囲内で移動させるパネル画像登録処理手段、
として機能させるゲームプログラム。 - 前記特定のパネル画像は、十字形の操作子の画像である請求項1に記載のゲームプログラム。
- ディスプレイと、ユーザによって操作される操作部と、請求項1または請求項2に記載のゲームプログラムを記憶した記憶部と、前記記憶部に記憶されたゲームプログラムを実行するコンピュータと、を備えたゲームシステム。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011194212 | 2011-09-06 | ||
JP2011194212 | 2011-09-06 | ||
PCT/JP2012/002236 WO2013035215A1 (ja) | 2011-09-06 | 2012-03-30 | ゲームシステム、ゲーム制御方法および記憶媒体 |
Publications (2)
Publication Number | Publication Date |
---|---|
JPWO2013035215A1 JPWO2013035215A1 (ja) | 2015-03-23 |
JP6049020B2 true JP6049020B2 (ja) | 2016-12-21 |
Family
ID=47831697
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013532401A Active JP6049020B2 (ja) | 2011-09-06 | 2012-03-30 | ゲームプログラムおよびゲームシステム |
JP2013532454A Active JP5603500B2 (ja) | 2011-09-06 | 2012-09-06 | ゲームプログラムおよびゲームシステム |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013532454A Active JP5603500B2 (ja) | 2011-09-06 | 2012-09-06 | ゲームプログラムおよびゲームシステム |
Country Status (4)
Country | Link |
---|---|
US (2) | US9452357B2 (ja) |
EP (2) | EP2754471A4 (ja) |
JP (2) | JP6049020B2 (ja) |
WO (2) | WO2013035215A1 (ja) |
Families Citing this family (19)
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EP2994830A4 (en) * | 2013-05-08 | 2017-04-19 | Square Enix Holdings Co., Ltd. | Information processing apparatus, control method and program |
JP5447718B1 (ja) * | 2013-05-10 | 2014-03-19 | 株式会社セガ | ゲームプログラム及びゲーム装置 |
US9457273B2 (en) * | 2013-05-31 | 2016-10-04 | Gree, Inc. | Storage medium storing game program, game processing method, and information processing apparatus |
JP6017479B2 (ja) * | 2014-03-05 | 2016-11-02 | グリー株式会社 | ゲームプログラム、ゲーム処理方法および情報処理装置 |
JP6723795B2 (ja) * | 2016-04-04 | 2020-07-15 | 株式会社スクウェア・エニックス・ホールディングス | ビデオゲーム装置及びゲームプログラム |
JP6096974B2 (ja) * | 2016-09-28 | 2017-03-15 | グリー株式会社 | ゲームプログラム、ゲーム処理方法および情報処理装置 |
KR102319206B1 (ko) * | 2017-01-05 | 2021-10-28 | 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 | 정보 처리 방법 및 장치 그리고 서버 |
JP6125128B1 (ja) * | 2017-02-16 | 2017-05-10 | グリー株式会社 | ゲームプログラム、ゲーム処理方法および情報処理装置 |
CN107648847B (zh) * | 2017-08-22 | 2020-09-22 | 网易(杭州)网络有限公司 | 信息处理方法及装置、存储介质、电子设备 |
CN109621411B (zh) * | 2017-09-30 | 2022-05-06 | 网易(杭州)网络有限公司 | 信息处理方法、装置、电子设备及存储介质 |
JP7139605B2 (ja) * | 2018-01-05 | 2022-09-21 | カシオ計算機株式会社 | 表示制御装置、表示制御方法、および表示制御プログラム |
CN108536295B (zh) * | 2018-03-30 | 2021-08-10 | 腾讯科技(深圳)有限公司 | 虚拟场景中的对象控制方法、装置及计算机设备 |
WO2021020616A1 (ko) * | 2019-07-30 | 2021-02-04 | 엘지전자 주식회사 | 이동 단말기 및 이동 단말기를 구비한 전자 장치 |
CN111249725B (zh) * | 2020-01-17 | 2021-08-20 | 腾讯科技(深圳)有限公司 | 虚拟场景物体的控制方法及装置 |
JP7408685B2 (ja) * | 2020-09-11 | 2024-01-05 | ▲騰▼▲訊▼科技(深▲セン▼)有限公司 | アプリケーションプログラム内のコントロールの位置調整方法、装置、機器及び記憶媒体 |
JP6928709B1 (ja) * | 2020-12-28 | 2021-09-01 | プラチナゲームズ株式会社 | 情報処理プログラム、情報処理装置、および情報処理方法 |
CN113110772B (zh) * | 2021-04-15 | 2022-06-14 | 网易(杭州)网络有限公司 | 展示单位控件的显示方法、装置以及电子设备 |
CN113332712B (zh) * | 2021-06-23 | 2024-02-02 | 网易(杭州)网络有限公司 | 游戏场景画面移动方法、装置和电子设备 |
CN113332703B (zh) * | 2021-06-25 | 2024-04-12 | 网易(杭州)网络有限公司 | 游戏角色移动状态切换方法、装置、设备及存储介质 |
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2012
- 2012-03-30 EP EP12830700.6A patent/EP2754471A4/en not_active Withdrawn
- 2012-03-30 JP JP2013532401A patent/JP6049020B2/ja active Active
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Also Published As
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JPWO2013035215A1 (ja) | 2015-03-23 |
JPWO2013035330A1 (ja) | 2015-03-23 |
EP2754471A4 (en) | 2015-10-07 |
EP2754471A1 (en) | 2014-07-16 |
US9452357B2 (en) | 2016-09-27 |
US20140329600A1 (en) | 2014-11-06 |
US20140221094A1 (en) | 2014-08-07 |
WO2013035330A1 (ja) | 2013-03-14 |
JP5603500B2 (ja) | 2014-10-08 |
EP2754470A1 (en) | 2014-07-16 |
EP2754470A4 (en) | 2015-08-12 |
US9522325B2 (en) | 2016-12-20 |
WO2013035215A1 (ja) | 2013-03-14 |
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