JP5603500B2 - ゲームプログラムおよびゲームシステム - Google Patents
ゲームプログラムおよびゲームシステム Download PDFInfo
- Publication number
- JP5603500B2 JP5603500B2 JP2013532454A JP2013532454A JP5603500B2 JP 5603500 B2 JP5603500 B2 JP 5603500B2 JP 2013532454 A JP2013532454 A JP 2013532454A JP 2013532454 A JP2013532454 A JP 2013532454A JP 5603500 B2 JP5603500 B2 JP 5603500B2
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Description
11,21 表示部
23 タッチパネル
24 タッチスクリーン
30 制御部
306 パネル画像登録処理部
307 パネル画像調整処理部
310 ターゲットスコープ処理部
41 選択表示域
42 配置表示域
A 配置エリア
q、Q パネル画像
Q20,Q30 ターゲットコントロールパネル画像
601,701,801 ターゲット画像(表示エリア)
602,702,802 ターゲットスコープ画像
603,803 エリア外画像
なお、本発明は以下の態様を採用することが可能である。
Claims (5)
- ディスプレイと、ユーザによって操作される操作部と、を有するゲームシステムを、
仮想のゲーム空間を生成するゲーム空間制御手段、
前記ゲーム空間内にプレイヤオブジェクトを生成し、前記操作部から入力されたオブジェクト操作情報に基づいて前記プレイヤオブジェクトを前記ゲーム空間内で活動させるプレイヤオブジェクト制御手段、
前記ゲーム空間内にターゲットオブジェクトを生成し、前記ゲーム空間内で活動させるターゲットオブジェクト制御手段、
前記ゲーム空間を特定の視線から仮想カメラで撮影した画像であるゲーム画像を生成して前記ディスプレイに表示するゲーム画像描画手段、
前記ターゲットオブジェクトを特定する画像であるターゲット画像を前記ディスプレイに表示するターゲット画像表示手段、
前記操作部によってロックオン操作がされた場合に、前記ターゲット画像により特定されるターゲットオブジェクトの少なくとも一部が前記ゲーム画像に入るように前記仮想カメラの視線を制御するよう前記ゲーム画像描画手段に指示するロックオン手段、
として機能させるゲームプログラム。 - 前記ターゲット画像表示手段は、前記ターゲットオブジェクト制御手段による前記ターゲットオブジェクトの活動の状態に応じて、前記ターゲット画像の表示態様を変化させる
請求項1に記載のゲームプログラム。 - 前記ターゲットオブジェクト制御手段は、前記ターゲットオブジェクトを複数生成して、それぞれゲーム空間内で活動させ、
前記ターゲット画像表示手段は、前記ターゲットオブジェクト制御手段が生成したターゲットオブジェクトの数以下のターゲット画像を前記ディスプレイに表示する
請求項1または請求項2に記載のゲームプログラム。 - 前記ターゲット画像表示手段は、前記操作部の操作に応じて選択された1または複数のターゲットオブジェクトを特定するターゲット画像を前記ディスプレイに表示する請求項3に記載のゲームプログラム。
- ディスプレイと、ユーザによって操作される操作部と、請求項1乃至請求項4のいずれかに記載のゲームプログラムを記憶した記憶部と、前記記憶部に記憶されたゲームプログラムを実行するコンピュータと、を備えたゲームシステム。
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2013532454A JP5603500B2 (ja) | 2011-09-06 | 2012-09-06 | ゲームプログラムおよびゲームシステム |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011194212 | 2011-09-06 | ||
JP2011194212 | 2011-09-06 | ||
JP2013532454A JP5603500B2 (ja) | 2011-09-06 | 2012-09-06 | ゲームプログラムおよびゲームシステム |
PCT/JP2012/005653 WO2013035330A1 (ja) | 2011-09-06 | 2012-09-06 | ゲームプログラムを記憶した記憶媒体、ゲームシステムおよびゲーム制御方法 |
Publications (2)
Publication Number | Publication Date |
---|---|
JP5603500B2 true JP5603500B2 (ja) | 2014-10-08 |
JPWO2013035330A1 JPWO2013035330A1 (ja) | 2015-03-23 |
Family
ID=47831697
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013532401A Active JP6049020B2 (ja) | 2011-09-06 | 2012-03-30 | ゲームプログラムおよびゲームシステム |
JP2013532454A Active JP5603500B2 (ja) | 2011-09-06 | 2012-09-06 | ゲームプログラムおよびゲームシステム |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013532401A Active JP6049020B2 (ja) | 2011-09-06 | 2012-03-30 | ゲームプログラムおよびゲームシステム |
Country Status (4)
Country | Link |
---|---|
US (2) | US9452357B2 (ja) |
EP (2) | EP2754471A4 (ja) |
JP (2) | JP6049020B2 (ja) |
WO (2) | WO2013035215A1 (ja) |
Families Citing this family (19)
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WO2014181892A1 (en) * | 2013-05-08 | 2014-11-13 | Square Enix Holdings Co., Ltd. | Information processing apparatus, control method and program |
JP5447718B1 (ja) * | 2013-05-10 | 2014-03-19 | 株式会社セガ | ゲームプログラム及びゲーム装置 |
US9457273B2 (en) * | 2013-05-31 | 2016-10-04 | Gree, Inc. | Storage medium storing game program, game processing method, and information processing apparatus |
JP6017479B2 (ja) * | 2014-03-05 | 2016-11-02 | グリー株式会社 | ゲームプログラム、ゲーム処理方法および情報処理装置 |
JP6723795B2 (ja) * | 2016-04-04 | 2020-07-15 | 株式会社スクウェア・エニックス・ホールディングス | ビデオゲーム装置及びゲームプログラム |
JP6096974B2 (ja) * | 2016-09-28 | 2017-03-15 | グリー株式会社 | ゲームプログラム、ゲーム処理方法および情報処理装置 |
JP6850884B2 (ja) * | 2017-01-05 | 2021-03-31 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | 情報処理方法及び装置 |
JP6125128B1 (ja) * | 2017-02-16 | 2017-05-10 | グリー株式会社 | ゲームプログラム、ゲーム処理方法および情報処理装置 |
CN107648847B (zh) * | 2017-08-22 | 2020-09-22 | 网易(杭州)网络有限公司 | 信息处理方法及装置、存储介质、电子设备 |
CN109621411B (zh) * | 2017-09-30 | 2022-05-06 | 网易(杭州)网络有限公司 | 信息处理方法、装置、电子设备及存储介质 |
JP7139605B2 (ja) * | 2018-01-05 | 2022-09-21 | カシオ計算機株式会社 | 表示制御装置、表示制御方法、および表示制御プログラム |
CN108536295B (zh) * | 2018-03-30 | 2021-08-10 | 腾讯科技(深圳)有限公司 | 虚拟场景中的对象控制方法、装置及计算机设备 |
WO2021020616A1 (ko) * | 2019-07-30 | 2021-02-04 | 엘지전자 주식회사 | 이동 단말기 및 이동 단말기를 구비한 전자 장치 |
CN111249725B (zh) * | 2020-01-17 | 2021-08-20 | 腾讯科技(深圳)有限公司 | 虚拟场景物体的控制方法及装置 |
JP7408685B2 (ja) * | 2020-09-11 | 2024-01-05 | ▲騰▼▲訊▼科技(深▲セン▼)有限公司 | アプリケーションプログラム内のコントロールの位置調整方法、装置、機器及び記憶媒体 |
JP6928709B1 (ja) * | 2020-12-28 | 2021-09-01 | プラチナゲームズ株式会社 | 情報処理プログラム、情報処理装置、および情報処理方法 |
CN113110772B (zh) * | 2021-04-15 | 2022-06-14 | 网易(杭州)网络有限公司 | 展示单位控件的显示方法、装置以及电子设备 |
CN113332712B (zh) * | 2021-06-23 | 2024-02-02 | 网易(杭州)网络有限公司 | 游戏场景画面移动方法、装置和电子设备 |
CN113332703B (zh) * | 2021-06-25 | 2024-04-12 | 网易(杭州)网络有限公司 | 游戏角色移动状态切换方法、装置、设备及存储介质 |
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JPH0775689A (ja) * | 1993-06-16 | 1995-03-20 | Namco Ltd | ビデオゲーム装置 |
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2012
- 2012-03-30 WO PCT/JP2012/002236 patent/WO2013035215A1/ja active Application Filing
- 2012-03-30 US US14/343,042 patent/US9452357B2/en active Active
- 2012-03-30 EP EP12830700.6A patent/EP2754471A4/en not_active Withdrawn
- 2012-03-30 JP JP2013532401A patent/JP6049020B2/ja active Active
- 2012-09-06 JP JP2013532454A patent/JP5603500B2/ja active Active
- 2012-09-06 WO PCT/JP2012/005653 patent/WO2013035330A1/ja active Application Filing
- 2012-09-06 US US14/343,181 patent/US9522325B2/en active Active
- 2012-09-06 EP EP12830034.0A patent/EP2754470A4/en not_active Withdrawn
Patent Citations (4)
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JPH0775689A (ja) * | 1993-06-16 | 1995-03-20 | Namco Ltd | ビデオゲーム装置 |
JPH10272258A (ja) * | 1997-01-30 | 1998-10-13 | Sega Enterp Ltd | 画像処理装置 |
JP2001149643A (ja) * | 1999-09-16 | 2001-06-05 | Sony Computer Entertainment Inc | 3次元ゲームにおけるオブジェクト表示方法、情報記録媒体およびエンタテインメント装置 |
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Also Published As
Publication number | Publication date |
---|---|
US9522325B2 (en) | 2016-12-20 |
EP2754470A4 (en) | 2015-08-12 |
EP2754471A1 (en) | 2014-07-16 |
WO2013035215A1 (ja) | 2013-03-14 |
EP2754470A1 (en) | 2014-07-16 |
JPWO2013035330A1 (ja) | 2015-03-23 |
US9452357B2 (en) | 2016-09-27 |
JP6049020B2 (ja) | 2016-12-21 |
US20140221094A1 (en) | 2014-08-07 |
JPWO2013035215A1 (ja) | 2015-03-23 |
EP2754471A4 (en) | 2015-10-07 |
WO2013035330A1 (ja) | 2013-03-14 |
US20140329600A1 (en) | 2014-11-06 |
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