JP5517026B2 - ゲーム装置、ゲーム装置の制御方法、及びゲーム装置の制御プログラム - Google Patents

ゲーム装置、ゲーム装置の制御方法、及びゲーム装置の制御プログラム Download PDF

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Publication number
JP5517026B2
JP5517026B2 JP2009035348A JP2009035348A JP5517026B2 JP 5517026 B2 JP5517026 B2 JP 5517026B2 JP 2009035348 A JP2009035348 A JP 2009035348A JP 2009035348 A JP2009035348 A JP 2009035348A JP 5517026 B2 JP5517026 B2 JP 5517026B2
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Japan
Prior art keywords
game
card
unit
cpu
detection unit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP2009035348A
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English (en)
Japanese (ja)
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JP2010187911A (ja
JP2010187911A5 (enExample
Inventor
剛 廣瀬
貴雄 山内
晋平 野村
史裕 加藤
拓志 ▲高▼村
隆之 大西
康平 白川
博史 前田
格広 斉藤
政裕 柏木
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Sega Corp
Original Assignee
Sega Corp
Sega Games Co Ltd
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Filing date
Publication date
Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP2009035348A priority Critical patent/JP5517026B2/ja
Priority to PCT/JP2010/000639 priority patent/WO2010095379A1/ja
Priority to CN201080008208.8A priority patent/CN102316945B/zh
Priority to TW99104868A priority patent/TWI468210B/zh
Publication of JP2010187911A publication Critical patent/JP2010187911A/ja
Publication of JP2010187911A5 publication Critical patent/JP2010187911A5/ja
Application granted granted Critical
Publication of JP5517026B2 publication Critical patent/JP5517026B2/ja
Expired - Fee Related legal-status Critical Current
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/044Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means
    • G06F3/0443Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means using a single layer of sensing electrodes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B42BOOKBINDING; ALBUMS; FILES; SPECIAL PRINTED MATTER
    • B42DBOOKS; BOOK COVERS; LOOSE LEAVES; PRINTED MATTER CHARACTERISED BY IDENTIFICATION OR SECURITY FEATURES; PRINTED MATTER OF SPECIAL FORMAT OR STYLE NOT OTHERWISE PROVIDED FOR; DEVICES FOR USE THEREWITH AND NOT OTHERWISE PROVIDED FOR; MOVABLE-STRIP WRITING OR READING APPARATUS
    • B42D25/00Information-bearing cards or sheet-like structures characterised by identification or security features; Manufacture thereof
    • B42D25/30Identification or security features, e.g. for preventing forgery
    • B42D25/36Identification or security features, e.g. for preventing forgery comprising special materials
    • B42D25/378Special inks
    • B42D25/382Special inks absorbing or reflecting infrared light

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2009035348A 2009-02-18 2009-02-18 ゲーム装置、ゲーム装置の制御方法、及びゲーム装置の制御プログラム Expired - Fee Related JP5517026B2 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP2009035348A JP5517026B2 (ja) 2009-02-18 2009-02-18 ゲーム装置、ゲーム装置の制御方法、及びゲーム装置の制御プログラム
PCT/JP2010/000639 WO2010095379A1 (ja) 2009-02-18 2010-02-03 ゲーム装置、ゲーム装置の制御方法、及びゲーム装置の制御プログラム
CN201080008208.8A CN102316945B (zh) 2009-02-18 2010-02-03 游戏装置以及游戏装置的控制方法
TW99104868A TWI468210B (zh) 2009-02-18 2010-02-12 A game device, a control method of the game device, and a control program of the game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2009035348A JP5517026B2 (ja) 2009-02-18 2009-02-18 ゲーム装置、ゲーム装置の制御方法、及びゲーム装置の制御プログラム

Publications (3)

Publication Number Publication Date
JP2010187911A JP2010187911A (ja) 2010-09-02
JP2010187911A5 JP2010187911A5 (enExample) 2012-03-29
JP5517026B2 true JP5517026B2 (ja) 2014-06-11

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JP2009035348A Expired - Fee Related JP5517026B2 (ja) 2009-02-18 2009-02-18 ゲーム装置、ゲーム装置の制御方法、及びゲーム装置の制御プログラム

Country Status (4)

Country Link
JP (1) JP5517026B2 (enExample)
CN (1) CN102316945B (enExample)
TW (1) TWI468210B (enExample)
WO (1) WO2010095379A1 (enExample)

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ATE541230T1 (de) * 2007-04-25 2012-01-15 Omnivision Cdm Optics Inc Verfahren zum design von mehrlagigen optischen filtern
CN107273021A (zh) 2010-11-22 2017-10-20 株式会社Ip舍路信 信息输入系统、程序、介质
TWI463400B (zh) * 2011-06-29 2014-12-01 互動式三維多媒體編輯系統、方法及其電腦可讀取媒體
US8814674B2 (en) * 2012-05-24 2014-08-26 Supercell Oy Graphical user interface for a gaming system
GB2511668A (en) 2012-04-12 2014-09-10 Supercell Oy System and method for controlling technical processes
US8954890B2 (en) 2012-04-12 2015-02-10 Supercell Oy System, method and graphical user interface for controlling a game
JP5531061B2 (ja) * 2012-07-09 2014-06-25 株式会社スクウェア・エニックス ゲーム装置
CN103853400B (zh) * 2012-12-06 2017-02-08 联想(北京)有限公司 一种显示方法以及电子设备
JP6204666B2 (ja) * 2013-02-14 2017-09-27 株式会社タイトー ゲームシステム
US10576372B2 (en) 2013-10-11 2020-03-03 Supercell Oy Electronic device for facilitating user interactions with graphical user interface
US9849377B2 (en) 2014-04-21 2017-12-26 Qatar University Plug and play tangible user interface system
JP6347038B2 (ja) * 2014-11-28 2018-06-27 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いられる制御方法及びコンピュータプログラム
JP6973551B2 (ja) * 2014-12-10 2021-12-01 株式会社セガ ゲーム装置及び記憶媒体
JP2016107018A (ja) * 2014-12-10 2016-06-20 株式会社セガゲームス ゲーム装置及び記憶媒体
JP5925347B1 (ja) * 2015-02-26 2016-05-25 株式会社Cygames 情報処理システム及びプログラム、サーバ、端末、並びに媒体
JP6694668B2 (ja) * 2015-03-02 2020-05-20 グリー株式会社 ゲームプログラム、コンピュータの制御方法、および、コンピュータ
JP6133938B2 (ja) * 2015-07-15 2017-05-24 株式会社バンダイ ゲーム用物品、プログラム及びゲーム装置
CN106952532B (zh) * 2016-01-06 2019-08-23 施政 节奏感培养器
JP6683952B2 (ja) * 2016-07-06 2020-04-22 株式会社セガゲームス 指示デバイス、及び製造方法
CN106178508A (zh) * 2016-07-07 2016-12-07 深圳市豹风网络股份有限公司 移动终端网络游戏的游戏角色数据记录方法
JP6433952B2 (ja) * 2016-08-23 2018-12-05 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いられる制御方法及びコンピュータプログラム
JP6784544B2 (ja) * 2016-09-07 2020-11-11 株式会社Cygames プログラム及び情報処理方法
JP2018069451A (ja) * 2016-10-24 2018-05-10 株式会社セガゲームス カードの印刷方法、画像生成装置及びカードゲーム装置
JP6194091B1 (ja) * 2016-11-16 2017-09-06 株式会社バンダイ ゲーム装置、ゲーム用物品及びプログラム
US20180178129A1 (en) * 2016-12-27 2018-06-28 Koei Tecmo Games Co., Ltd. Recording medium storing game processing program and data processing apparatus
JP6912889B2 (ja) * 2017-01-12 2021-08-04 任天堂株式会社 ゲームシステムおよびゲームコントローラ
JP2017097924A (ja) * 2017-02-20 2017-06-01 株式会社タイトー ゲームシステム
CN107261479A (zh) * 2017-07-24 2017-10-20 陈建生 真人军事游戏系统
JP6501938B1 (ja) 2018-03-15 2019-04-17 株式会社コナミデジタルエンタテインメント ゲーム傾向分析システム及びそのコンピュータプログラム
KR102444500B1 (ko) * 2018-03-29 2022-09-20 가부시키가이샤 코나미 데지타루 엔타테인멘토 정보 처리 장치, 및 기록 매체에 저장된 컴퓨터 프로그램
JP2019058680A (ja) * 2018-11-07 2019-04-18 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いられる制御方法及びコンピュータプログラム
WO2020175574A1 (ja) * 2019-02-26 2020-09-03 株式会社コナミデジタルエンタテインメント 特定システム、特定装置、特定方法、表示制御システム、表示制御装置、表示制御方法、収容体、物体、及びプログラム
KR102155652B1 (ko) * 2020-03-05 2020-09-14 주식회사 코리아 보드게임즈 게임장치 및 그 작동방법
JP2023010645A (ja) * 2021-07-08 2023-01-20 エンゼルグループ株式会社 カードゲーム対戦システム

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JP2006018348A (ja) * 2004-06-30 2006-01-19 Hitachi Ltd 大画面ディスプレイを用いたときの、入力・表示システムとその方法
JP4019114B1 (ja) * 2006-09-04 2007-12-12 株式会社I・Pソリューションズ 情報出力装置
JP5226961B2 (ja) * 2007-02-28 2013-07-03 株式会社スクウェア・エニックス ゲーム装置、キャラクタ及び仮想カメラの制御方法、並びにプログラム及び記録媒体
JP4998919B2 (ja) * 2007-06-14 2012-08-15 ソニーモバイルディスプレイ株式会社 静電容量型入力装置

Also Published As

Publication number Publication date
WO2010095379A1 (ja) 2010-08-26
TW201032874A (en) 2010-09-16
TWI468210B (zh) 2015-01-11
JP2010187911A (ja) 2010-09-02
CN102316945B (zh) 2014-11-05
CN102316945A (zh) 2012-01-11

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