TWI468210B - A game device, a control method of the game device, and a control program of the game device - Google Patents

A game device, a control method of the game device, and a control program of the game device

Info

Publication number
TWI468210B
TWI468210B TW99104868A TW99104868A TWI468210B TW I468210 B TWI468210 B TW I468210B TW 99104868 A TW99104868 A TW 99104868A TW 99104868 A TW99104868 A TW 99104868A TW I468210 B TWI468210 B TW I468210B
Authority
TW
Taiwan
Prior art keywords
game
card
unit
plane
information
Prior art date
Application number
TW99104868A
Other languages
English (en)
Chinese (zh)
Other versions
TW201032874A (en
Inventor
Gou Hirose
Takao Yamauchi
Shinpei Nomura
Fumihiro Kato
Hiroshi Takamura
Takayuki Ohnishi
Kouhei Shirakawa
Hirofumi Maeda
Norihiro Saito
Masahiro Kashiwagi
Original Assignee
Sega Kk Dba Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Kk Dba Sega Corp filed Critical Sega Kk Dba Sega Corp
Publication of TW201032874A publication Critical patent/TW201032874A/zh
Application granted granted Critical
Publication of TWI468210B publication Critical patent/TWI468210B/zh

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/044Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means
    • G06F3/0443Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means using a single layer of sensing electrodes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B42BOOKBINDING; ALBUMS; FILES; SPECIAL PRINTED MATTER
    • B42DBOOKS; BOOK COVERS; LOOSE LEAVES; PRINTED MATTER CHARACTERISED BY IDENTIFICATION OR SECURITY FEATURES; PRINTED MATTER OF SPECIAL FORMAT OR STYLE NOT OTHERWISE PROVIDED FOR; DEVICES FOR USE THEREWITH AND NOT OTHERWISE PROVIDED FOR; MOVABLE-STRIP WRITING OR READING APPARATUS
    • B42D25/00Information-bearing cards or sheet-like structures characterised by identification or security features; Manufacture thereof
    • B42D25/30Identification or security features, e.g. for preventing forgery
    • B42D25/36Identification or security features, e.g. for preventing forgery comprising special materials
    • B42D25/378Special inks
    • B42D25/382Special inks absorbing or reflecting infrared light

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
TW99104868A 2009-02-18 2010-02-12 A game device, a control method of the game device, and a control program of the game device TWI468210B (zh)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2009035348A JP5517026B2 (ja) 2009-02-18 2009-02-18 ゲーム装置、ゲーム装置の制御方法、及びゲーム装置の制御プログラム

Publications (2)

Publication Number Publication Date
TW201032874A TW201032874A (en) 2010-09-16
TWI468210B true TWI468210B (zh) 2015-01-11

Family

ID=42633670

Family Applications (1)

Application Number Title Priority Date Filing Date
TW99104868A TWI468210B (zh) 2009-02-18 2010-02-12 A game device, a control method of the game device, and a control program of the game device

Country Status (4)

Country Link
JP (1) JP5517026B2 (enExample)
CN (1) CN102316945B (enExample)
TW (1) TWI468210B (enExample)
WO (1) WO2010095379A1 (enExample)

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ATE541230T1 (de) * 2007-04-25 2012-01-15 Omnivision Cdm Optics Inc Verfahren zum design von mehrlagigen optischen filtern
CN107273021A (zh) 2010-11-22 2017-10-20 株式会社Ip舍路信 信息输入系统、程序、介质
TWI463400B (zh) * 2011-06-29 2014-12-01 互動式三維多媒體編輯系統、方法及其電腦可讀取媒體
US8814674B2 (en) * 2012-05-24 2014-08-26 Supercell Oy Graphical user interface for a gaming system
GB2511668A (en) 2012-04-12 2014-09-10 Supercell Oy System and method for controlling technical processes
US8954890B2 (en) 2012-04-12 2015-02-10 Supercell Oy System, method and graphical user interface for controlling a game
JP5531061B2 (ja) * 2012-07-09 2014-06-25 株式会社スクウェア・エニックス ゲーム装置
CN103853400B (zh) * 2012-12-06 2017-02-08 联想(北京)有限公司 一种显示方法以及电子设备
JP6204666B2 (ja) * 2013-02-14 2017-09-27 株式会社タイトー ゲームシステム
US10576372B2 (en) 2013-10-11 2020-03-03 Supercell Oy Electronic device for facilitating user interactions with graphical user interface
US9849377B2 (en) 2014-04-21 2017-12-26 Qatar University Plug and play tangible user interface system
JP6347038B2 (ja) * 2014-11-28 2018-06-27 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いられる制御方法及びコンピュータプログラム
JP6973551B2 (ja) * 2014-12-10 2021-12-01 株式会社セガ ゲーム装置及び記憶媒体
JP2016107018A (ja) * 2014-12-10 2016-06-20 株式会社セガゲームス ゲーム装置及び記憶媒体
JP5925347B1 (ja) * 2015-02-26 2016-05-25 株式会社Cygames 情報処理システム及びプログラム、サーバ、端末、並びに媒体
JP6694668B2 (ja) * 2015-03-02 2020-05-20 グリー株式会社 ゲームプログラム、コンピュータの制御方法、および、コンピュータ
JP6133938B2 (ja) * 2015-07-15 2017-05-24 株式会社バンダイ ゲーム用物品、プログラム及びゲーム装置
CN106952532B (zh) * 2016-01-06 2019-08-23 施政 节奏感培养器
JP6683952B2 (ja) * 2016-07-06 2020-04-22 株式会社セガゲームス 指示デバイス、及び製造方法
CN106178508A (zh) * 2016-07-07 2016-12-07 深圳市豹风网络股份有限公司 移动终端网络游戏的游戏角色数据记录方法
JP6433952B2 (ja) * 2016-08-23 2018-12-05 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いられる制御方法及びコンピュータプログラム
JP6784544B2 (ja) * 2016-09-07 2020-11-11 株式会社Cygames プログラム及び情報処理方法
JP2018069451A (ja) * 2016-10-24 2018-05-10 株式会社セガゲームス カードの印刷方法、画像生成装置及びカードゲーム装置
JP6194091B1 (ja) * 2016-11-16 2017-09-06 株式会社バンダイ ゲーム装置、ゲーム用物品及びプログラム
US20180178129A1 (en) * 2016-12-27 2018-06-28 Koei Tecmo Games Co., Ltd. Recording medium storing game processing program and data processing apparatus
JP6912889B2 (ja) * 2017-01-12 2021-08-04 任天堂株式会社 ゲームシステムおよびゲームコントローラ
JP2017097924A (ja) * 2017-02-20 2017-06-01 株式会社タイトー ゲームシステム
CN107261479A (zh) * 2017-07-24 2017-10-20 陈建生 真人军事游戏系统
JP6501938B1 (ja) 2018-03-15 2019-04-17 株式会社コナミデジタルエンタテインメント ゲーム傾向分析システム及びそのコンピュータプログラム
KR102444500B1 (ko) * 2018-03-29 2022-09-20 가부시키가이샤 코나미 데지타루 엔타테인멘토 정보 처리 장치, 및 기록 매체에 저장된 컴퓨터 프로그램
JP2019058680A (ja) * 2018-11-07 2019-04-18 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いられる制御方法及びコンピュータプログラム
WO2020175574A1 (ja) * 2019-02-26 2020-09-03 株式会社コナミデジタルエンタテインメント 特定システム、特定装置、特定方法、表示制御システム、表示制御装置、表示制御方法、収容体、物体、及びプログラム
KR102155652B1 (ko) * 2020-03-05 2020-09-14 주식회사 코리아 보드게임즈 게임장치 및 그 작동방법
JP2023010645A (ja) * 2021-07-08 2023-01-20 エンゼルグループ株式会社 カードゲーム対戦システム

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JP2008310551A (ja) * 2007-06-14 2008-12-25 Epson Imaging Devices Corp 静電容量型入力装置

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JP2006018348A (ja) * 2004-06-30 2006-01-19 Hitachi Ltd 大画面ディスプレイを用いたときの、入力・表示システムとその方法
JP5226961B2 (ja) * 2007-02-28 2013-07-03 株式会社スクウェア・エニックス ゲーム装置、キャラクタ及び仮想カメラの制御方法、並びにプログラム及び記録媒体

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JP2008086744A (ja) * 2006-09-04 2008-04-17 Ip Solutions Inc 情報出力装置
JP2008310551A (ja) * 2007-06-14 2008-12-25 Epson Imaging Devices Corp 静電容量型入力装置

Also Published As

Publication number Publication date
WO2010095379A1 (ja) 2010-08-26
TW201032874A (en) 2010-09-16
JP2010187911A (ja) 2010-09-02
CN102316945B (zh) 2014-11-05
JP5517026B2 (ja) 2014-06-11
CN102316945A (zh) 2012-01-11

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