TWI468210B - A game device, a control method of the game device, and a control program of the game device - Google Patents
A game device, a control method of the game device, and a control program of the game deviceInfo
- Publication number
- TWI468210B TWI468210B TW99104868A TW99104868A TWI468210B TW I468210 B TWI468210 B TW I468210B TW 99104868 A TW99104868 A TW 99104868A TW 99104868 A TW99104868 A TW 99104868A TW I468210 B TWI468210 B TW I468210B
- Authority
- TW
- Taiwan
- Prior art keywords
- game
- card
- unit
- plane
- information
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/044—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means
- G06F3/0443—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means using a single layer of sensing electrodes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B42—BOOKBINDING; ALBUMS; FILES; SPECIAL PRINTED MATTER
- B42D—BOOKS; BOOK COVERS; LOOSE LEAVES; PRINTED MATTER CHARACTERISED BY IDENTIFICATION OR SECURITY FEATURES; PRINTED MATTER OF SPECIAL FORMAT OR STYLE NOT OTHERWISE PROVIDED FOR; DEVICES FOR USE THEREWITH AND NOT OTHERWISE PROVIDED FOR; MOVABLE-STRIP WRITING OR READING APPARATUS
- B42D25/00—Information-bearing cards or sheet-like structures characterised by identification or security features; Manufacture thereof
- B42D25/30—Identification or security features, e.g. for preventing forgery
- B42D25/36—Identification or security features, e.g. for preventing forgery comprising special materials
- B42D25/378—Special inks
- B42D25/382—Special inks absorbing or reflecting infrared light
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2009035348A JP5517026B2 (ja) | 2009-02-18 | 2009-02-18 | ゲーム装置、ゲーム装置の制御方法、及びゲーム装置の制御プログラム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| TW201032874A TW201032874A (en) | 2010-09-16 |
| TWI468210B true TWI468210B (zh) | 2015-01-11 |
Family
ID=42633670
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW99104868A TWI468210B (zh) | 2009-02-18 | 2010-02-12 | A game device, a control method of the game device, and a control program of the game device |
Country Status (4)
| Country | Link |
|---|---|
| JP (1) | JP5517026B2 (enExample) |
| CN (1) | CN102316945B (enExample) |
| TW (1) | TWI468210B (enExample) |
| WO (1) | WO2010095379A1 (enExample) |
Families Citing this family (34)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| ATE541230T1 (de) * | 2007-04-25 | 2012-01-15 | Omnivision Cdm Optics Inc | Verfahren zum design von mehrlagigen optischen filtern |
| CN107273021A (zh) | 2010-11-22 | 2017-10-20 | 株式会社Ip舍路信 | 信息输入系统、程序、介质 |
| TWI463400B (zh) * | 2011-06-29 | 2014-12-01 | 互動式三維多媒體編輯系統、方法及其電腦可讀取媒體 | |
| US8814674B2 (en) * | 2012-05-24 | 2014-08-26 | Supercell Oy | Graphical user interface for a gaming system |
| GB2511668A (en) | 2012-04-12 | 2014-09-10 | Supercell Oy | System and method for controlling technical processes |
| US8954890B2 (en) | 2012-04-12 | 2015-02-10 | Supercell Oy | System, method and graphical user interface for controlling a game |
| JP5531061B2 (ja) * | 2012-07-09 | 2014-06-25 | 株式会社スクウェア・エニックス | ゲーム装置 |
| CN103853400B (zh) * | 2012-12-06 | 2017-02-08 | 联想(北京)有限公司 | 一种显示方法以及电子设备 |
| JP6204666B2 (ja) * | 2013-02-14 | 2017-09-27 | 株式会社タイトー | ゲームシステム |
| US10576372B2 (en) | 2013-10-11 | 2020-03-03 | Supercell Oy | Electronic device for facilitating user interactions with graphical user interface |
| US9849377B2 (en) | 2014-04-21 | 2017-12-26 | Qatar University | Plug and play tangible user interface system |
| JP6347038B2 (ja) * | 2014-11-28 | 2018-06-27 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、それに用いられる制御方法及びコンピュータプログラム |
| JP6973551B2 (ja) * | 2014-12-10 | 2021-12-01 | 株式会社セガ | ゲーム装置及び記憶媒体 |
| JP2016107018A (ja) * | 2014-12-10 | 2016-06-20 | 株式会社セガゲームス | ゲーム装置及び記憶媒体 |
| JP5925347B1 (ja) * | 2015-02-26 | 2016-05-25 | 株式会社Cygames | 情報処理システム及びプログラム、サーバ、端末、並びに媒体 |
| JP6694668B2 (ja) * | 2015-03-02 | 2020-05-20 | グリー株式会社 | ゲームプログラム、コンピュータの制御方法、および、コンピュータ |
| JP6133938B2 (ja) * | 2015-07-15 | 2017-05-24 | 株式会社バンダイ | ゲーム用物品、プログラム及びゲーム装置 |
| CN106952532B (zh) * | 2016-01-06 | 2019-08-23 | 施政 | 节奏感培养器 |
| JP6683952B2 (ja) * | 2016-07-06 | 2020-04-22 | 株式会社セガゲームス | 指示デバイス、及び製造方法 |
| CN106178508A (zh) * | 2016-07-07 | 2016-12-07 | 深圳市豹风网络股份有限公司 | 移动终端网络游戏的游戏角色数据记录方法 |
| JP6433952B2 (ja) * | 2016-08-23 | 2018-12-05 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、それに用いられる制御方法及びコンピュータプログラム |
| JP6784544B2 (ja) * | 2016-09-07 | 2020-11-11 | 株式会社Cygames | プログラム及び情報処理方法 |
| JP2018069451A (ja) * | 2016-10-24 | 2018-05-10 | 株式会社セガゲームス | カードの印刷方法、画像生成装置及びカードゲーム装置 |
| JP6194091B1 (ja) * | 2016-11-16 | 2017-09-06 | 株式会社バンダイ | ゲーム装置、ゲーム用物品及びプログラム |
| US20180178129A1 (en) * | 2016-12-27 | 2018-06-28 | Koei Tecmo Games Co., Ltd. | Recording medium storing game processing program and data processing apparatus |
| JP6912889B2 (ja) * | 2017-01-12 | 2021-08-04 | 任天堂株式会社 | ゲームシステムおよびゲームコントローラ |
| JP2017097924A (ja) * | 2017-02-20 | 2017-06-01 | 株式会社タイトー | ゲームシステム |
| CN107261479A (zh) * | 2017-07-24 | 2017-10-20 | 陈建生 | 真人军事游戏系统 |
| JP6501938B1 (ja) | 2018-03-15 | 2019-04-17 | 株式会社コナミデジタルエンタテインメント | ゲーム傾向分析システム及びそのコンピュータプログラム |
| KR102444500B1 (ko) * | 2018-03-29 | 2022-09-20 | 가부시키가이샤 코나미 데지타루 엔타테인멘토 | 정보 처리 장치, 및 기록 매체에 저장된 컴퓨터 프로그램 |
| JP2019058680A (ja) * | 2018-11-07 | 2019-04-18 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、それに用いられる制御方法及びコンピュータプログラム |
| WO2020175574A1 (ja) * | 2019-02-26 | 2020-09-03 | 株式会社コナミデジタルエンタテインメント | 特定システム、特定装置、特定方法、表示制御システム、表示制御装置、表示制御方法、収容体、物体、及びプログラム |
| KR102155652B1 (ko) * | 2020-03-05 | 2020-09-14 | 주식회사 코리아 보드게임즈 | 게임장치 및 그 작동방법 |
| JP2023010645A (ja) * | 2021-07-08 | 2023-01-20 | エンゼルグループ株式会社 | カードゲーム対戦システム |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2008086744A (ja) * | 2006-09-04 | 2008-04-17 | Ip Solutions Inc | 情報出力装置 |
| JP2008310551A (ja) * | 2007-06-14 | 2008-12-25 | Epson Imaging Devices Corp | 静電容量型入力装置 |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4220408B2 (ja) * | 2004-02-13 | 2009-02-04 | 株式会社日立製作所 | テーブル型情報端末 |
| JP2006018348A (ja) * | 2004-06-30 | 2006-01-19 | Hitachi Ltd | 大画面ディスプレイを用いたときの、入力・表示システムとその方法 |
| JP5226961B2 (ja) * | 2007-02-28 | 2013-07-03 | 株式会社スクウェア・エニックス | ゲーム装置、キャラクタ及び仮想カメラの制御方法、並びにプログラム及び記録媒体 |
-
2009
- 2009-02-18 JP JP2009035348A patent/JP5517026B2/ja not_active Expired - Fee Related
-
2010
- 2010-02-03 WO PCT/JP2010/000639 patent/WO2010095379A1/ja not_active Ceased
- 2010-02-03 CN CN201080008208.8A patent/CN102316945B/zh not_active Expired - Fee Related
- 2010-02-12 TW TW99104868A patent/TWI468210B/zh active
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2008086744A (ja) * | 2006-09-04 | 2008-04-17 | Ip Solutions Inc | 情報出力装置 |
| JP2008310551A (ja) * | 2007-06-14 | 2008-12-25 | Epson Imaging Devices Corp | 静電容量型入力装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2010095379A1 (ja) | 2010-08-26 |
| TW201032874A (en) | 2010-09-16 |
| JP2010187911A (ja) | 2010-09-02 |
| CN102316945B (zh) | 2014-11-05 |
| JP5517026B2 (ja) | 2014-06-11 |
| CN102316945A (zh) | 2012-01-11 |
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