JP5177410B2 - ゲーム装置、ゲーム制御方法、及び、プログラム - Google Patents

ゲーム装置、ゲーム制御方法、及び、プログラム Download PDF

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Publication number
JP5177410B2
JP5177410B2 JP2008228060A JP2008228060A JP5177410B2 JP 5177410 B2 JP5177410 B2 JP 5177410B2 JP 2008228060 A JP2008228060 A JP 2008228060A JP 2008228060 A JP2008228060 A JP 2008228060A JP 5177410 B2 JP5177410 B2 JP 5177410B2
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color
image
input
player
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English (en)
Japanese (ja)
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JP2010057790A (ja
JP2010057790A5 (enrdf_load_stackoverflow
Inventor
祐一 浅見
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to JP2008228060A priority Critical patent/JP5177410B2/ja
Priority to PCT/JP2009/064962 priority patent/WO2010026917A1/ja
Priority to TW098129430A priority patent/TW201023950A/zh
Publication of JP2010057790A publication Critical patent/JP2010057790A/ja
Publication of JP2010057790A5 publication Critical patent/JP2010057790A5/ja
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    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2008228060A 2008-09-05 2008-09-05 ゲーム装置、ゲーム制御方法、及び、プログラム Active JP5177410B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2008228060A JP5177410B2 (ja) 2008-09-05 2008-09-05 ゲーム装置、ゲーム制御方法、及び、プログラム
PCT/JP2009/064962 WO2010026917A1 (ja) 2008-09-05 2009-08-27 ゲーム装置、ゲーム制御方法、情報記録媒体、及び、プログラム
TW098129430A TW201023950A (en) 2008-09-05 2009-09-01 Game device, method for controlling game, information recording medium, and program

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2008228060A JP5177410B2 (ja) 2008-09-05 2008-09-05 ゲーム装置、ゲーム制御方法、及び、プログラム

Publications (3)

Publication Number Publication Date
JP2010057790A JP2010057790A (ja) 2010-03-18
JP2010057790A5 JP2010057790A5 (enrdf_load_stackoverflow) 2010-09-24
JP5177410B2 true JP5177410B2 (ja) 2013-04-03

Family

ID=41797085

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2008228060A Active JP5177410B2 (ja) 2008-09-05 2008-09-05 ゲーム装置、ゲーム制御方法、及び、プログラム

Country Status (3)

Country Link
JP (1) JP5177410B2 (enrdf_load_stackoverflow)
TW (1) TW201023950A (enrdf_load_stackoverflow)
WO (1) WO2010026917A1 (enrdf_load_stackoverflow)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5209655B2 (ja) * 2010-03-19 2013-06-12 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP5185986B2 (ja) * 2010-08-31 2013-04-17 株式会社コナミデジタルエンタテインメント ゲームシステム及びそのコンピュータプログラム
JP2012120589A (ja) * 2010-12-06 2012-06-28 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム制御方法、ならびに、プログラム
JP5594843B2 (ja) * 2011-03-29 2014-09-24 株式会社コナミデジタルエンタテインメント 遊技装置、及びプログラム
JP5783982B2 (ja) * 2012-09-21 2015-09-24 株式会社コナミデジタルエンタテインメント 提示装置、プログラム及びシステム

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3120732B2 (ja) * 1996-05-17 2000-12-25 ヤマハ株式会社 演奏指示装置
JP3031676B1 (ja) * 1998-07-14 2000-04-10 コナミ株式会社 ゲ―ムシステムおよびコンピュ―タ読み取り可能な記憶媒体
JP3003851B1 (ja) * 1998-07-24 2000-01-31 コナミ株式会社 ダンスゲーム装置
JP4003342B2 (ja) * 1999-04-05 2007-11-07 株式会社バンダイナムコゲームス ゲーム装置及びコンピュータ読み取り可能な記録媒体
JP2000325664A (ja) * 2000-02-23 2000-11-28 Konami Co Ltd ダンスゲーム装置
JP3496137B2 (ja) * 2000-03-02 2004-02-09 コナミ株式会社 ゲーム装置、情報記憶媒体、ゲーム配信装置、ゲーム配信方法及びゲーム装置の制御方法
JP3712679B2 (ja) * 2001-02-08 2005-11-02 株式会社ソニー・コンピュータエンタテインメント 情報処理プログラム、情報処理プログラムを記録した記録媒体、プログラム実行装置、情報表現方法
JP3905469B2 (ja) * 2002-12-24 2007-04-18 株式会社バンダイナムコゲームス ゲーム装置、プログラム及び情報記憶媒体
JP2006204440A (ja) * 2005-01-26 2006-08-10 Aruze Corp 遊技システム及びタイピングゲーム装置
JP2008067855A (ja) * 2006-09-13 2008-03-27 Namco Bandai Games Inc プログラム、情報記憶媒体及び画像生成システム

Also Published As

Publication number Publication date
JP2010057790A (ja) 2010-03-18
WO2010026917A1 (ja) 2010-03-11
TW201023950A (en) 2010-07-01

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