TW201023950A - Game device, method for controlling game, information recording medium, and program - Google Patents

Game device, method for controlling game, information recording medium, and program Download PDF

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Publication number
TW201023950A
TW201023950A TW098129430A TW98129430A TW201023950A TW 201023950 A TW201023950 A TW 201023950A TW 098129430 A TW098129430 A TW 098129430A TW 98129430 A TW98129430 A TW 98129430A TW 201023950 A TW201023950 A TW 201023950A
Authority
TW
Taiwan
Prior art keywords
reference image
color
image
input
time
Prior art date
Application number
TW098129430A
Other languages
English (en)
Chinese (zh)
Inventor
Yuichi Asami
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW201023950A publication Critical patent/TW201023950A/zh

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
TW098129430A 2008-09-05 2009-09-01 Game device, method for controlling game, information recording medium, and program TW201023950A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2008228060A JP5177410B2 (ja) 2008-09-05 2008-09-05 ゲーム装置、ゲーム制御方法、及び、プログラム

Publications (1)

Publication Number Publication Date
TW201023950A true TW201023950A (en) 2010-07-01

Family

ID=41797085

Family Applications (1)

Application Number Title Priority Date Filing Date
TW098129430A TW201023950A (en) 2008-09-05 2009-09-01 Game device, method for controlling game, information recording medium, and program

Country Status (3)

Country Link
JP (1) JP5177410B2 (enrdf_load_stackoverflow)
TW (1) TW201023950A (enrdf_load_stackoverflow)
WO (1) WO2010026917A1 (enrdf_load_stackoverflow)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5209655B2 (ja) * 2010-03-19 2013-06-12 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP5185986B2 (ja) * 2010-08-31 2013-04-17 株式会社コナミデジタルエンタテインメント ゲームシステム及びそのコンピュータプログラム
JP2012120589A (ja) * 2010-12-06 2012-06-28 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム制御方法、ならびに、プログラム
JP5594843B2 (ja) * 2011-03-29 2014-09-24 株式会社コナミデジタルエンタテインメント 遊技装置、及びプログラム
JP5783982B2 (ja) * 2012-09-21 2015-09-24 株式会社コナミデジタルエンタテインメント 提示装置、プログラム及びシステム

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3120732B2 (ja) * 1996-05-17 2000-12-25 ヤマハ株式会社 演奏指示装置
JP3031676B1 (ja) * 1998-07-14 2000-04-10 コナミ株式会社 ゲ―ムシステムおよびコンピュ―タ読み取り可能な記憶媒体
JP3003851B1 (ja) * 1998-07-24 2000-01-31 コナミ株式会社 ダンスゲーム装置
JP4003342B2 (ja) * 1999-04-05 2007-11-07 株式会社バンダイナムコゲームス ゲーム装置及びコンピュータ読み取り可能な記録媒体
JP2000325664A (ja) * 2000-02-23 2000-11-28 Konami Co Ltd ダンスゲーム装置
JP3496137B2 (ja) * 2000-03-02 2004-02-09 コナミ株式会社 ゲーム装置、情報記憶媒体、ゲーム配信装置、ゲーム配信方法及びゲーム装置の制御方法
JP3712679B2 (ja) * 2001-02-08 2005-11-02 株式会社ソニー・コンピュータエンタテインメント 情報処理プログラム、情報処理プログラムを記録した記録媒体、プログラム実行装置、情報表現方法
JP3905469B2 (ja) * 2002-12-24 2007-04-18 株式会社バンダイナムコゲームス ゲーム装置、プログラム及び情報記憶媒体
JP2006204440A (ja) * 2005-01-26 2006-08-10 Aruze Corp 遊技システム及びタイピングゲーム装置
JP2008067855A (ja) * 2006-09-13 2008-03-27 Namco Bandai Games Inc プログラム、情報記憶媒体及び画像生成システム

Also Published As

Publication number Publication date
JP2010057790A (ja) 2010-03-18
WO2010026917A1 (ja) 2010-03-11
JP5177410B2 (ja) 2013-04-03

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