JP4121978B2 - ゲームプログラム、ゲーム装置及びゲーム方法 - Google Patents

ゲームプログラム、ゲーム装置及びゲーム方法 Download PDF

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Publication number
JP4121978B2
JP4121978B2 JP2004163865A JP2004163865A JP4121978B2 JP 4121978 B2 JP4121978 B2 JP 4121978B2 JP 2004163865 A JP2004163865 A JP 2004163865A JP 2004163865 A JP2004163865 A JP 2004163865A JP 4121978 B2 JP4121978 B2 JP 4121978B2
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Japan
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event
label
replay image
replay
game
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Expired - Lifetime
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JP2004163865A
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English (en)
Japanese (ja)
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JP2005319231A (ja
JP2005319231A5 (enExample
Inventor
三十六 清水
弘 谷渕
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to JP2004163865A priority Critical patent/JP4121978B2/ja
Priority to TW094112426A priority patent/TWI255202B/zh
Priority to EP05736714A priority patent/EP1747807B1/en
Priority to KR1020067025087A priority patent/KR100862327B1/ko
Priority to PCT/JP2005/008010 priority patent/WO2005105239A1/ja
Priority to DE602005020607T priority patent/DE602005020607D1/de
Publication of JP2005319231A publication Critical patent/JP2005319231A/ja
Priority to US11/555,282 priority patent/US7717789B2/en
Publication of JP2005319231A5 publication Critical patent/JP2005319231A5/ja
Application granted granted Critical
Publication of JP4121978B2 publication Critical patent/JP4121978B2/ja
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/497Partially or entirely replaying previous game actions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/634Methods for processing data by generating or executing the game program for controlling the execution of the game in time for replaying partially or entirely the game actions since the beginning of the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
JP2004163865A 2004-05-01 2004-05-01 ゲームプログラム、ゲーム装置及びゲーム方法 Expired - Lifetime JP4121978B2 (ja)

Priority Applications (7)

Application Number Priority Date Filing Date Title
JP2004163865A JP4121978B2 (ja) 2004-05-01 2004-05-01 ゲームプログラム、ゲーム装置及びゲーム方法
TW094112426A TWI255202B (en) 2004-05-01 2005-04-19 Game program, game device, and game method
KR1020067025087A KR100862327B1 (ko) 2004-05-01 2005-04-27 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록 매체, 게임 장치 및 게임 제어 방법
PCT/JP2005/008010 WO2005105239A1 (ja) 2004-05-01 2005-04-27 ゲームプログラム、ゲーム装置及びゲーム方法
EP05736714A EP1747807B1 (en) 2004-05-01 2005-04-27 Game program, game device, and game method
DE602005020607T DE602005020607D1 (enExample) 2004-05-01 2005-04-27
US11/555,282 US7717789B2 (en) 2004-05-01 2006-11-01 Game program, game device, and game method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004163865A JP4121978B2 (ja) 2004-05-01 2004-05-01 ゲームプログラム、ゲーム装置及びゲーム方法

Publications (3)

Publication Number Publication Date
JP2005319231A JP2005319231A (ja) 2005-11-17
JP2005319231A5 JP2005319231A5 (enExample) 2007-02-22
JP4121978B2 true JP4121978B2 (ja) 2008-07-23

Family

ID=35241466

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2004163865A Expired - Lifetime JP4121978B2 (ja) 2004-05-01 2004-05-01 ゲームプログラム、ゲーム装置及びゲーム方法

Country Status (7)

Country Link
US (1) US7717789B2 (enExample)
EP (1) EP1747807B1 (enExample)
JP (1) JP4121978B2 (enExample)
KR (1) KR100862327B1 (enExample)
DE (1) DE602005020607D1 (enExample)
TW (1) TWI255202B (enExample)
WO (1) WO2005105239A1 (enExample)

Families Citing this family (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4849829B2 (ja) 2005-05-15 2012-01-11 株式会社ソニー・コンピュータエンタテインメント センタ装置
JP2007199944A (ja) * 2006-01-25 2007-08-09 Sega Corp シミュレーション映像のダイジェストを表示制御するプログラム
KR101120951B1 (ko) * 2007-03-22 2012-03-13 가부시키가이샤 코나미 데지타루 엔타테인멘토 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법
US8515253B2 (en) * 2008-02-15 2013-08-20 Sony Computer Entertainment America Llc System and method for automated creation of video game highlights
JP5264335B2 (ja) 2008-07-10 2013-08-14 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム装置の制御方法、及びプログラム
US8088012B2 (en) * 2009-01-29 2012-01-03 Disney Enterprises, Inc. System and method for dynamic video game recap
JP5437683B2 (ja) * 2009-03-30 2014-03-12 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
KR101436308B1 (ko) * 2012-11-14 2014-09-03 (주)네오위즈게임즈 게임 리플레이 제공 방법, 이를 수행하는 게임 리플레이 제공 서버 및 이를 저장한 기록 매체
JP5906208B2 (ja) * 2013-03-06 2016-04-20 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲームシステム
WO2016067734A1 (ja) * 2014-10-27 2016-05-06 株式会社ソニー・コンピュータエンタテインメント 動画像処理装置、動画像処理方法及びプログラム
JP6947560B2 (ja) 2017-07-14 2021-10-13 グリー株式会社 ゲーム処理プログラム、ゲーム処理方法及びゲーム処理装置
KR102075385B1 (ko) * 2018-01-11 2020-02-11 한국전자통신연구원 인게임 이벤트에 대한 보상 중요도 측정 장치 및 방법
CN110033295B (zh) * 2018-01-11 2023-08-29 韩国电子通信研究院 对游戏中事件的奖励重要性的检测装置及方法
KR102074504B1 (ko) * 2018-02-28 2020-02-06 엔에이치엔 주식회사 게임 플레이 영상 리플레이 방법
US11344807B2 (en) * 2019-08-07 2022-05-31 Lenovo (Singapore) Pte. Ltd. Electronic game moment identification
JP7254676B2 (ja) * 2019-10-17 2023-04-10 株式会社ソニー・インタラクティブエンタテインメント 情報処理装置および動画像編集方法
US11517826B2 (en) * 2020-06-10 2022-12-06 Snap Inc. Game result overlay system

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5354202A (en) * 1990-08-01 1994-10-11 Atari Games Corporation System and method for driver training with multiple driver competition
KR100229375B1 (ko) * 1994-06-28 1999-11-01 이리마지리 쇼우이치로 게임 장치 및 게임의 리플레이 방법
JPH10201958A (ja) * 1996-11-21 1998-08-04 Konami Co Ltd ビデオゲームシステムにおける得点場面再生装置、該再生方法及び得点場面再生プログラムを記憶した媒体
CN1222867A (zh) * 1997-04-03 1999-07-14 世嘉企业股份有限公司 游戏图像显示方法和控制方法
JP2000070549A (ja) * 1998-09-01 2000-03-07 Konami Co Ltd ゲームシステム、画像の保存方法及びゲームプログラムが記録された記録媒体
JP3209988B2 (ja) * 1999-11-05 2001-09-17 株式会社ナムコ ゲーム装置、処理方法および記録媒体
JP3227447B2 (ja) 1999-12-28 2001-11-12 株式会社ナムコ ゲームシステム及び情報記憶媒体
US6699127B1 (en) * 2000-06-20 2004-03-02 Nintendo Of America Inc. Real-time replay system for video game
AU768349B2 (en) 2000-09-07 2003-12-11 Canon Kabushiki Kaisha Method of recording and replaying a game
US7214133B2 (en) * 2003-05-09 2007-05-08 Microsoft Corporation Method and apparatus for retrieving recorded races for use in a game

Also Published As

Publication number Publication date
DE602005020607D1 (enExample) 2010-05-27
EP1747807A1 (en) 2007-01-31
US20070060389A1 (en) 2007-03-15
TW200538192A (en) 2005-12-01
EP1747807A4 (en) 2007-08-22
WO2005105239A1 (ja) 2005-11-10
EP1747807B1 (en) 2010-04-14
KR20070012844A (ko) 2007-01-29
JP2005319231A (ja) 2005-11-17
US7717789B2 (en) 2010-05-18
KR100862327B1 (ko) 2008-10-13
TWI255202B (en) 2006-05-21

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