JP4121978B2 - ゲームプログラム、ゲーム装置及びゲーム方法 - Google Patents
ゲームプログラム、ゲーム装置及びゲーム方法 Download PDFInfo
- Publication number
- JP4121978B2 JP4121978B2 JP2004163865A JP2004163865A JP4121978B2 JP 4121978 B2 JP4121978 B2 JP 4121978B2 JP 2004163865 A JP2004163865 A JP 2004163865A JP 2004163865 A JP2004163865 A JP 2004163865A JP 4121978 B2 JP4121978 B2 JP 4121978B2
- Authority
- JP
- Japan
- Prior art keywords
- event
- label
- replay image
- replay
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- 238000000034 method Methods 0.000 title claims description 23
- PWPJGUXAGUPAHP-UHFFFAOYSA-N lufenuron Chemical compound C1=C(Cl)C(OC(F)(F)C(C(F)(F)F)F)=CC(Cl)=C1NC(=O)NC(=O)C1=C(F)C=CC=C1F PWPJGUXAGUPAHP-UHFFFAOYSA-N 0.000 title 1
- 238000001514 detection method Methods 0.000 claims description 15
- 239000004568 cement Substances 0.000 claims 2
- 230000006870 function Effects 0.000 description 39
- 238000011156 evaluation Methods 0.000 description 8
- 230000015654 memory Effects 0.000 description 7
- 238000010586 diagram Methods 0.000 description 4
- 230000005236 sound signal Effects 0.000 description 3
- 238000006243 chemical reaction Methods 0.000 description 2
- 230000007423 decrease Effects 0.000 description 2
- 230000007935 neutral effect Effects 0.000 description 2
- 238000003672 processing method Methods 0.000 description 2
- 230000003044 adaptive effect Effects 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 230000004044 response Effects 0.000 description 1
- 239000004065 semiconductor Substances 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/634—Methods for processing data by generating or executing the game program for controlling the execution of the game in time for replaying partially or entirely the game actions since the beginning of the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (7)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2004163865A JP4121978B2 (ja) | 2004-05-01 | 2004-05-01 | ゲームプログラム、ゲーム装置及びゲーム方法 |
| TW094112426A TWI255202B (en) | 2004-05-01 | 2005-04-19 | Game program, game device, and game method |
| KR1020067025087A KR100862327B1 (ko) | 2004-05-01 | 2005-04-27 | 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록 매체, 게임 장치 및 게임 제어 방법 |
| PCT/JP2005/008010 WO2005105239A1 (ja) | 2004-05-01 | 2005-04-27 | ゲームプログラム、ゲーム装置及びゲーム方法 |
| EP05736714A EP1747807B1 (en) | 2004-05-01 | 2005-04-27 | Game program, game device, and game method |
| DE602005020607T DE602005020607D1 (enExample) | 2004-05-01 | 2005-04-27 | |
| US11/555,282 US7717789B2 (en) | 2004-05-01 | 2006-11-01 | Game program, game device, and game method |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2004163865A JP4121978B2 (ja) | 2004-05-01 | 2004-05-01 | ゲームプログラム、ゲーム装置及びゲーム方法 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2005319231A JP2005319231A (ja) | 2005-11-17 |
| JP2005319231A5 JP2005319231A5 (enExample) | 2007-02-22 |
| JP4121978B2 true JP4121978B2 (ja) | 2008-07-23 |
Family
ID=35241466
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2004163865A Expired - Lifetime JP4121978B2 (ja) | 2004-05-01 | 2004-05-01 | ゲームプログラム、ゲーム装置及びゲーム方法 |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US7717789B2 (enExample) |
| EP (1) | EP1747807B1 (enExample) |
| JP (1) | JP4121978B2 (enExample) |
| KR (1) | KR100862327B1 (enExample) |
| DE (1) | DE602005020607D1 (enExample) |
| TW (1) | TWI255202B (enExample) |
| WO (1) | WO2005105239A1 (enExample) |
Families Citing this family (17)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4849829B2 (ja) | 2005-05-15 | 2012-01-11 | 株式会社ソニー・コンピュータエンタテインメント | センタ装置 |
| JP2007199944A (ja) * | 2006-01-25 | 2007-08-09 | Sega Corp | シミュレーション映像のダイジェストを表示制御するプログラム |
| KR101120951B1 (ko) * | 2007-03-22 | 2012-03-13 | 가부시키가이샤 코나미 데지타루 엔타테인멘토 | 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법 |
| US8515253B2 (en) * | 2008-02-15 | 2013-08-20 | Sony Computer Entertainment America Llc | System and method for automated creation of video game highlights |
| JP5264335B2 (ja) | 2008-07-10 | 2013-08-14 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム装置の制御方法、及びプログラム |
| US8088012B2 (en) * | 2009-01-29 | 2012-01-03 | Disney Enterprises, Inc. | System and method for dynamic video game recap |
| JP5437683B2 (ja) * | 2009-03-30 | 2014-03-12 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| KR101436308B1 (ko) * | 2012-11-14 | 2014-09-03 | (주)네오위즈게임즈 | 게임 리플레이 제공 방법, 이를 수행하는 게임 리플레이 제공 서버 및 이를 저장한 기록 매체 |
| JP5906208B2 (ja) * | 2013-03-06 | 2016-04-20 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲームシステム |
| WO2016067734A1 (ja) * | 2014-10-27 | 2016-05-06 | 株式会社ソニー・コンピュータエンタテインメント | 動画像処理装置、動画像処理方法及びプログラム |
| JP6947560B2 (ja) | 2017-07-14 | 2021-10-13 | グリー株式会社 | ゲーム処理プログラム、ゲーム処理方法及びゲーム処理装置 |
| KR102075385B1 (ko) * | 2018-01-11 | 2020-02-11 | 한국전자통신연구원 | 인게임 이벤트에 대한 보상 중요도 측정 장치 및 방법 |
| CN110033295B (zh) * | 2018-01-11 | 2023-08-29 | 韩国电子通信研究院 | 对游戏中事件的奖励重要性的检测装置及方法 |
| KR102074504B1 (ko) * | 2018-02-28 | 2020-02-06 | 엔에이치엔 주식회사 | 게임 플레이 영상 리플레이 방법 |
| US11344807B2 (en) * | 2019-08-07 | 2022-05-31 | Lenovo (Singapore) Pte. Ltd. | Electronic game moment identification |
| JP7254676B2 (ja) * | 2019-10-17 | 2023-04-10 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置および動画像編集方法 |
| US11517826B2 (en) * | 2020-06-10 | 2022-12-06 | Snap Inc. | Game result overlay system |
Family Cites Families (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5354202A (en) * | 1990-08-01 | 1994-10-11 | Atari Games Corporation | System and method for driver training with multiple driver competition |
| KR100229375B1 (ko) * | 1994-06-28 | 1999-11-01 | 이리마지리 쇼우이치로 | 게임 장치 및 게임의 리플레이 방법 |
| JPH10201958A (ja) * | 1996-11-21 | 1998-08-04 | Konami Co Ltd | ビデオゲームシステムにおける得点場面再生装置、該再生方法及び得点場面再生プログラムを記憶した媒体 |
| CN1222867A (zh) * | 1997-04-03 | 1999-07-14 | 世嘉企业股份有限公司 | 游戏图像显示方法和控制方法 |
| JP2000070549A (ja) * | 1998-09-01 | 2000-03-07 | Konami Co Ltd | ゲームシステム、画像の保存方法及びゲームプログラムが記録された記録媒体 |
| JP3209988B2 (ja) * | 1999-11-05 | 2001-09-17 | 株式会社ナムコ | ゲーム装置、処理方法および記録媒体 |
| JP3227447B2 (ja) | 1999-12-28 | 2001-11-12 | 株式会社ナムコ | ゲームシステム及び情報記憶媒体 |
| US6699127B1 (en) * | 2000-06-20 | 2004-03-02 | Nintendo Of America Inc. | Real-time replay system for video game |
| AU768349B2 (en) | 2000-09-07 | 2003-12-11 | Canon Kabushiki Kaisha | Method of recording and replaying a game |
| US7214133B2 (en) * | 2003-05-09 | 2007-05-08 | Microsoft Corporation | Method and apparatus for retrieving recorded races for use in a game |
-
2004
- 2004-05-01 JP JP2004163865A patent/JP4121978B2/ja not_active Expired - Lifetime
-
2005
- 2005-04-19 TW TW094112426A patent/TWI255202B/zh not_active IP Right Cessation
- 2005-04-27 KR KR1020067025087A patent/KR100862327B1/ko not_active Expired - Fee Related
- 2005-04-27 EP EP05736714A patent/EP1747807B1/en not_active Expired - Lifetime
- 2005-04-27 WO PCT/JP2005/008010 patent/WO2005105239A1/ja not_active Ceased
- 2005-04-27 DE DE602005020607T patent/DE602005020607D1/de not_active Expired - Lifetime
-
2006
- 2006-11-01 US US11/555,282 patent/US7717789B2/en not_active Expired - Fee Related
Also Published As
| Publication number | Publication date |
|---|---|
| DE602005020607D1 (enExample) | 2010-05-27 |
| EP1747807A1 (en) | 2007-01-31 |
| US20070060389A1 (en) | 2007-03-15 |
| TW200538192A (en) | 2005-12-01 |
| EP1747807A4 (en) | 2007-08-22 |
| WO2005105239A1 (ja) | 2005-11-10 |
| EP1747807B1 (en) | 2010-04-14 |
| KR20070012844A (ko) | 2007-01-29 |
| JP2005319231A (ja) | 2005-11-17 |
| US7717789B2 (en) | 2010-05-18 |
| KR100862327B1 (ko) | 2008-10-13 |
| TWI255202B (en) | 2006-05-21 |
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