WO2016067734A1 - 動画像処理装置、動画像処理方法及びプログラム - Google Patents
動画像処理装置、動画像処理方法及びプログラム Download PDFInfo
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- WO2016067734A1 WO2016067734A1 PCT/JP2015/074186 JP2015074186W WO2016067734A1 WO 2016067734 A1 WO2016067734 A1 WO 2016067734A1 JP 2015074186 W JP2015074186 W JP 2015074186W WO 2016067734 A1 WO2016067734 A1 WO 2016067734A1
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- Prior art keywords
- moving image
- game
- unit
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- client
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
Definitions
- the present invention relates to a moving image processing apparatus, a moving image processing method, and a program.
- Patent Document 1 discloses a technique for storing an image of a game screen when a predetermined screen shot operation is performed during execution of a game program.
- the present invention has been made in view of the above-mentioned problems, and one of the purposes thereof is a part representing a play content when an event occurs from a moving image representing a game play content based on the event log.
- a moving image processing apparatus a moving image processing method, a program, and an information storage medium that can be specified.
- a moving image processing apparatus includes a log acquisition unit that acquires a log of events that have occurred in a game, and a moving image acquisition unit that acquires a moving image representing the play content of the game. And a specifying unit that specifies a portion representing the play content of the game when the event indicated by the log occurs in the moving image.
- the moving image processing method includes a step of acquiring a log of an event that has occurred in a game, a step of acquiring a moving image representing the play content of the game, and the log indicated by the log in the moving image. Identifying a portion representing the play content of the game when an event occurs.
- the program according to the present invention provides a procedure for acquiring a log of events that have occurred in a game, a procedure for acquiring a moving image representing the play content of the game, and the event indicated by the log in the moving image.
- the computer is caused to execute a procedure for specifying a part representing the play content of the game.
- the information storage medium includes a procedure for obtaining a log of events that have occurred in a game, a procedure for obtaining a moving image representing the play content of the game, and the event indicated by the log in the moving image has occurred.
- a computer-readable information storage medium storing a program for causing a computer to execute a procedure for specifying a portion representing the play content of the game when played.
- the information processing apparatus further includes an extraction unit that extracts the portion specified by the specifying unit from the moving image.
- the extracting unit may extract the part specified by the specifying unit from the moving image after the game play ends.
- the extraction unit is implemented by a subsystem unit that operates even when the moving image processing apparatus is in a standby state, and the part that is specified by the specifying unit when the moving image processing apparatus is in a standby state May be extracted from the moving image.
- a moving image receiving unit that receives a moving image representing the play content of the game in the device from a device capable of communicating with the moving image processing device is further included.
- the moving image receiving unit can communicate with the moving image processing device when the moving image does not include a portion including the play content of the game at the event occurrence timing represented by the log. You may receive the moving image containing the said part from an apparatus.
- the specifying unit specifies a portion representing the play content of the game when the event that satisfies a condition specified by a user in the moving image occurs.
- a moving image storage unit that stores a moving image representing the play content of the game, and an event that has occurred in the game during the period in which the game play content is represented by the moving image. Based on a tag data generation unit that generates tag data indicating the log, and a portion representing the play content of the game when the event indicated by the tag data occurs in the moving image stored in the moving image storage unit And an editing moving image generation unit that generates an editing moving image obtained by editing the moving image stored in the moving image storage unit.
- FIG. 1 is a diagram showing an example of the overall configuration of a game system 1 according to an embodiment of the present invention.
- a game system 1 according to the present embodiment includes a game server 10 and clients 12 (12-1 to 12-n), each of which is configured with a computer as the center.
- the game server 10 and the client 12 are connected to a computer network 14 such as the Internet.
- the game server 10 and the client 12 can communicate with each other.
- the game server 10 is a server computer that executes a game program installed in the game server 10 and in which a plurality of players participate. In the present embodiment, users using different clients 12 participate in the game as players. As shown in FIG. 1, the game server 10 includes, for example, a control unit 10a, a storage unit 10b, and a communication unit 10c.
- the control unit 10a is a program control device such as a CPU, for example, and executes various types of information processing according to programs stored in the storage unit 10b.
- the storage unit 10b is, for example, a storage element such as a ROM or a RAM, a hard disk drive, or the like.
- the communication unit 10c is a communication interface such as a network board for exchanging data with the client 12 via the computer network 14, for example.
- the game server 10 transmits / receives information to / from the client 12 via the communication unit 10c.
- the client 12 is a computer used by a user, such as a personal computer, a game console, a television receiver, a portable game device, or a portable information terminal.
- a game program played by the user is installed in the client 12. Then, the user of the client 12 plays the game as a player of the game.
- the client 12 includes, for example, a control unit 12a, a storage unit 12b, a communication unit 12c, an output unit 12d, an input unit 12e, and a subsystem unit 12f.
- the control unit 12a is a program control device such as a CPU, for example, and executes various types of information processing according to programs stored in the storage unit 12b.
- the control unit 12a according to the present embodiment also includes a GPU (Graphics Processing Unit) that draws an image in a frame buffer based on graphics commands and data supplied from the CPU.
- GPU Graphics Processing Unit
- the storage unit 12b is, for example, a storage element such as a ROM or a RAM, a hard disk drive, or the like.
- the storage unit 12b stores a program executed by the control unit 12a.
- a frame buffer area in which an image is rendered by the GPU is secured.
- the communication unit 12c is a communication interface for exchanging data with the game server 10 via the computer network 14, for example.
- the client 12 transmits / receives information to / from the game server 10 and other clients 12 via the communication unit 12c.
- the output unit 12d is, for example, a display unit such as a display that displays and outputs information according to an instruction input from the control unit 12a, and a sound output unit such as a speaker that outputs audio.
- the input unit 12e is, for example, a game controller, a touch pad, a mouse, a keyboard, a microphone, a camera, or the like that outputs the content of the operation performed by the user to the control unit 12a.
- the subsystem unit 12f includes a program control device such as a CPU provided separately from the control unit 12a and a storage element provided separately from the storage unit 12b.
- the subsystem unit 12f is provided in the client 12 according to the present embodiment so that the client 12 can continue various processes such as network processing with low power consumption even in a standby state in which the control unit 12a and the storage unit 12b do not operate. It has been.
- the game server 10 executes a game program installed in the game server 10 in which a plurality of users participate as players.
- a game program installed in the game server 10 in which a plurality of users participate as players.
- the operation of the game system 1 according to the present embodiment will be further described by taking as an example a situation in which the game is being played by three users. Note that the names of the three users are user A, user B, and user C, respectively.
- a game program on the client 12 side corresponding to a program executed on the game server 10 is installed.
- the game program executed on the client 12 and the game program executed on the game server 10 communicate with each other and cooperate to play the game.
- the game server 10 manages user identification information such as the name of a user who participates in the game as a player and client 12 identification information such as the address of the client 12 used by the user.
- the identification information of the user who participates in the game as a player and the identification information of the client 12 used by the user are associated with each other and stored in the storage unit 10b.
- information indicating the start timing such as the start date and time of play of the game and the end timing such as the end date and time is also stored in the storage unit 10b of the game server 10.
- a play image indicating the play content of the game is displayed on the display of the client 12 at a predetermined frame rate. Then, a copy of the play image displayed on the display, that is, a copy of the play image drawn in the frame buffer is captured, and a ring provided in the storage unit of the client 12 and capable of storing a moving image for a maximum of 15 minutes. Sequentially written to the buffer area.
- a moving image composed of a series of play images stored in the ring buffer area is encoded and stored in the storage unit 12b of the client 12 as a moving image file.
- the moving image is referred to as a material moving image.
- the material moving image is composed of a plurality of frame images.
- the frame rate when a series of play images are displayed on the display and the frame rate of the material moving image may be the same or different.
- the resolution when a series of play images are displayed on the display and the resolution of the material moving image may be the same or different.
- the material moving image is stored in the storage unit 12b after the start timing and end timing of capture of the play image associated with the material moving image are associated with each other.
- the material moving image is stored in the storage unit 12b after the start date and time and end date and time of capture of the play image associated with the material moving image are associated with each other.
- the start date / time of capture of the play image associated with the material moving image is referred to as capture start date / time
- the end date / time of capture of the play image associated with the material moving image is referred to as capture end date / time.
- the material moving image need not be stored in accordance with a predetermined operation.
- a moving image composed of a series of play images stored in the ring buffer area is encoded and stored as a material moving image in the storage unit 12b of the client 12. May be.
- a moving image composed of all of a series of displayed play images may be stored as a material moving image.
- FIG. 2 is a diagram illustrating an example of event log data according to the present embodiment.
- the event log data according to the present embodiment includes a log ID, game title data, event occurrence date / time data, event name data, used item name data, and related user name data.
- the log ID is identification information of the event log data.
- the game title data is data indicating the title of the game in which the event associated with the event log data has occurred.
- the event occurrence date / time data is data indicating the occurrence date / time of an event associated with the event log data.
- the event name data is data indicating the name of the event associated with the event log data.
- the used item name data is data indicating the name of an item used in an event associated with the event log data.
- the related user name data is data indicating the name of the user related to the event associated with the event log data.
- FIG. 2 shows six event log data.
- the event recorded in the game server 10 as event log data depends on the game being played in principle. For example, when a fighting game is being played, events such as achieving a certain number of continuous combos, defeating the opponent, and defeating the opponent are recorded as event log data. Also, for example, when a racing game is being played, the event has changed, the ranking has changed, it has reached the first place, the lap has ended, the final lap has ended, it has crashed, it has gone out of the course, it has collided with another car, etc. Is recorded as event log data. For example, when a puzzle game is being played, events such as achieving a certain number of chains or updating a high score are recorded as event log data.
- event log data when a sports game is being played, events such as scored, hole-in-one, home run, hitting ball, and the like are recorded as event log data. For example, when a roll plain game or an action game is being played, events such as having achieved a certain number of continuous combos, ending a battle, or having a large number of score fluctuations are recorded as event log data. .
- events such as the above-described generation of the material moving image, login, and logout are also recorded in the game server 10 as event log data.
- a tag data request associated with the capture start date and time and the capture end date and time associated with the material moving image is transmitted to the game server 10. .
- the game server 10 generates the tag data illustrated in FIG. 3 based on the log data regarding the event that occurred in the period from the capture start date and time to the capture end date and time.
- the tag data includes a tag ID, game title data, event occurrence date / time data, event name data, used item name data, and related user name data.
- the log ID included in the event log data is set as the tag ID included in the tag data.
- the game title data value, event occurrence date / time data value, and event name data value included in the event log data are the same as the game title data value, event occurrence date / time value, and event name data value included in the tag data, respectively.
- the value of used item name data and the value of related user name data included in the event log data are set as the value of used item name data and the value of related user name data included in the tag data, respectively.
- the capture start date and time associated with the tag data request transmitted to the game server 10 is 14:57:32 on May 30, 2014. Further, it is assumed that the capture end date and time associated with the tag data request is 15:12:31 on May 30, 2014.
- the event occurrence date and time is after the capture start date and time and before the capture end date and time, and is associated with the five event log data based on the five event log data shown in FIG. Five pieces of tag data shown in FIG. 3 are generated.
- the game server 10 transmits the generated tag data to the client 12 that has transmitted the tag data request.
- the client 12 receives the tag data and stores it in the storage unit 12b.
- the tag data returned from the game server 10 in response to the transmission of the tag is stored in the storage unit 12b after being associated with the material moving image.
- the tag data is used, for example, for editing a material moving image or generating a distribution moving image distributed on a moving image distribution site.
- FIG. 4 is a diagram showing an example of an editing screen for editing the material moving image according to the present embodiment, which is displayed on the display of the client 12 used by the user A.
- the material moving image is reproduced by performing a predetermined operation.
- the frame images constituting the material moving image are sequentially displayed in the moving image display area M provided on the editing screen.
- information associated with event log data related to a game in which a material moving image represents play content is arranged in the log area L as a list.
- the log ID, the value of event name data, and the value of related user name data are arranged in the log area L. These pieces of information are called log information.
- the log information is generated based on event log data returned from the game server 10 to the client 12 in response to an inquiry from the client 12 to the game server 10, for example.
- log information associated with event log data for events that have occurred from the start date and time to the end date and time of play of the game is arranged in the log area L as a list.
- the frame images constituting the material moving image are arranged on the editing screen.
- the frame image arranged on the editing screen is referred to as a representative image R.
- a moving image that is a part of a material moving image and that is composed of frame images of a plurality of consecutive frames including the frame of the representative image R will be referred to as a chapter moving image.
- the chapter moving image may be, for example, a moving image representing a play content having a predetermined length from a predetermined time before the occurrence of the event to a predetermined time.
- the length of the chapter moving image may be different depending on the type of event.
- a part related to the event may be specified as a chapter moving image by an image recognition technique or the like.
- five representative images R-1 to R-5) are arranged.
- the material moving image is reproduced from the frame associated with the representative image R.
- a frame image from the frame associated with the representative image R is displayed in the moving image display area M.
- the user can set an evaluation value for a chapter moving image by performing a predetermined operation.
- a star is arranged at the upper right of the representative image R.
- more stars are arranged in the representative image R corresponding to the chapter moving image.
- the representative image R when the search image S is selected, the representative image R can be searched through a search screen (not shown).
- a representative image R corresponding to tag data whose event name data value is Kill is searched.
- the representative image R that is the search result is highlighted.
- frame lines are arranged around the first representative image R-1, the fourth representative image R-4, and the fifth representative image R-5, which are search results.
- the log information associated with the representative image R that is the search result is also highlighted.
- a circle image Ia is arranged on the left side of the log information associated with the representative image R that is the search result.
- log information associated with event log data whose event occurrence date / time is before the capture start date / time associated with the material moving image and after the capture end date / time associated with the material moving image is also logged.
- the region L may be arranged.
- such log information when receiving a moving image associated with the log information from a device capable of communicating with the client 12, such log information is also designated as a log area so that the moving image can be designated. L is arranged. In this case, this is displayed in the log area L.
- a crossed image Ib indicating that there is no representative image R corresponding to the information is arranged on the left side of the log information.
- a material moving image including a part representing a play content of an event occurrence date and time associated with log information in which a crossed image Ib is arranged on the left side may be stored in another client 12. . In this case, this is displayed in the log area L.
- an image Ic indicating that a moving image associated with the log information can be acquired is arranged on the right side of the log information.
- a log of events that occur after the capture start date and time and before the capture end date and time in the material moving image is extracted as tag data from the event log that occurred in the game.
- the tag data is associated with the material moving image.
- the user can easily find a part representing the play content of the game when an event occurs from the material moving image using the tag data associated with the material moving image. Will be able to.
- the material moving image can be edited and, for example, a moving image obtained by cutting out a part of the material moving image can be generated.
- a moving image generated by editing a material moving image is referred to as an editing moving image.
- the edited moving image is stored in the storage unit 12b of the client 12 or uploaded to a moving image public site.
- the acquisition of tag data from the game server 10 may be performed when the client 12 is in a non-use state, such as when the client 12 is in a standby state or after the end of game play.
- the condition setting screen illustrated in FIG. 5 is displayed. Is displayed.
- the setting on the condition setting screen illustrated in FIG. 5 it is possible to generate an edited moving image in which a part representing a game play content when an event occurs is extracted from the material moving images.
- a form F1 for setting conditions for a game title is arranged.
- game A is set as a search condition.
- the number of conditions can be increased or decreased. Therefore, it is possible to set a plurality of conditions for the game title. In this case, in this embodiment, priority is set for the plurality of conditions.
- a form F2 for setting conditions for a period during which the material moving image included in the edited moving image is captured is arranged.
- the period during which the material moving image is captured can be set as a search condition.
- conditions such as the latest one month, the latest two months, and the latest one year can be set.
- only a moving image opened on the editing screen can be set as a search target.
- a form F3 for setting the length of time of the edited moving image to be generated is arranged.
- 3 minutes is set as the time length of the edited moving image.
- a form F4 for setting conditions for the chapter moving image used as the editing moving image is arranged.
- conditions for various attributes whose values are set in the tag data can be set.
- a condition for the evaluation value set in the chapter moving image and a condition for the event occurrence date / time can be set.
- a condition for an event name, a condition for an item used in the event, and a condition for a user name related to the event can be set.
- the number of conditions can be increased or decreased. Therefore, it is possible to set a plurality of conditions for various attributes whose values are set in the tag data.
- priority is set for the plurality of conditions.
- three conditions are set. Among these three conditions, the condition with the highest priority is “having three or more stars”, and the next priority condition is “event name is Kill”. The condition with the lowest degree is “the name of the event is Death”.
- an execution button Ex and a cancel button Ca are arranged.
- an edited moving image having a length set in the form F3 is generated by combining chapter moving images that satisfy the conditions set in the forms F1, F2, and F4.
- the search may be executed in order from the highest priority until the entire length of the chapter moving image that satisfies the condition exceeds the length set in the form F3.
- a moving image that is currently open and that has three or more stars is specified from among the chapter moving images whose game title is game A.
- the chapter moving images specified as described above are combined to generate an edited moving image.
- tag data associated with each chapter moving image included in the edited moving image is associated with the edited moving image.
- the tag data may be editable by the user.
- the chapter moving images included in the edited moving image are sequentially displayed on the display.
- the chapter moving images specified for each of the plurality of material moving images are combined to generate an editing moving image.
- the user generates the edited moving image that is executed in response to an operation of selecting the execution button Ex using the four check boxes Ch1 to Ch4 arranged on the condition setting screen illustrated in FIG. Options can be set.
- the check box Ch1 is checked, the edited moving image is generated when it is in the standby state.
- the check box Ch2 is checked, the editing moving image is not generated by the client 12 such as when the game is not played, for example, after the game is finished, or when the CPU usage rate is equal to or less than a predetermined value. Performed when in use.
- the check box Ch3 is checked, when the generation of the edited moving image is completed, the edited moving image is uploaded to the moving image public site without requiring any user operation.
- an edited moving image that satisfies the set condition is generated periodically, for example, every month.
- the edited moving image uploaded to the moving image public site can be periodically updated to the generated edited moving image.
- a monthly or yearly moving image digest moving image
- a digest moving image for each game title may be generated periodically.
- condition setting screen The items that can be set on the condition setting screen are not limited to the above.
- conditions regarding the type of game may be settable.
- an edited moving image in which chapter moving images of various categories of games are combined is generated.
- a specific category may be designated as a condition.
- an edited moving image is generated by combining chapter moving images of games in the category.
- a specific game may be designated as a condition.
- an edited moving image in which the chapter moving images of the game are combined is generated.
- the conditions with the game played most recently may be designated.
- an edited moving image is generated from a chapter moving image of a game played most recently.
- an edited moving image may be generated from a chapter moving image of a game in the same category as the game played most recently.
- the playback method of the edited moving image For example, it may be possible to set the playback speed of the edited moving image such as normal playback and 10 ⁇ playback. In this case, an editing moving image at the reproduction speed is generated. Further, for example, it may be possible to set whether or not to perform image processing such as adding noise. Here, for example, when noise is set, an editing moving image including noise is generated. Also, the method for combining chapter moving images may be settable. For example, settings such as crossfading between chapter moving images may be possible. In this case, an edited moving image that has been subjected to the cross-fade process is generated at the portion where the chapter moving images are combined. In addition, it may be possible to set whether or not to include BGM in the edited moving image and to set a song used as BGM. In this case, an editing moving image in which the music is used as the BGM for the setting is generated.
- the subsystem unit 12f executes processing related to generation of an edited moving image as described above.
- the subsystem unit 12f for example, as described above, selection and combination of chapter moving images, setting of playback speed, image processing, crossfade processing, setting of BGM, etc. It is executed by the subsystem unit 12f.
- the editing moving image representing the game play contents when an event that satisfies the condition occurs is extracted from the material moving image. .
- the client 12 may be in a standby state after the generation of the edited moving image is completed.
- template data representing the above-described conditions may be provided to the user from a game manufacturer or seller.
- An edited moving image may be generated from the material moving image based on the template data.
- the moving image request screen illustrated in FIG. 6 is displayed on the display. Is displayed.
- a material moving image or a part thereof stored in the client 12 of another user can be acquired via the moving image request screen illustrated in FIG.
- the name of the user who uses the client 12 in which the material moving image including the game play contents at the event occurrence date and time indicated by the log information arranged on the left side of the image Ic on the editing screen is stored. Are arranged together with the radio button Ra.
- the client 12 used by the user A stores the material moving image.
- the inquiry of the user of the client 12 is transmitted to the game server 10.
- the game server 10 identifies a user who uses the client 12 that may store a material moving image including a portion representing the play content of the event occurrence date and time.
- event log data associated with the generation is stored in the game server 10. Therefore, the game server 10 can identify the user based on the event log data. Then, the game server 10 transmits the specified user name to the client 12. Based on the returned user name, the moving image request screen shown in FIG. 6 is generated.
- the client 12 used by the user A transmits to the game server 10 a transmission request for a material moving image whose destination is the client 12 used by the user B, for example.
- the transmission request is associated with event log data corresponding to log information arranged on the left side of the image Ic on the editing screen.
- the transmission request is transmitted to the client 12 used by the user B through the game server 10.
- the transmission request may be transmitted directly to the client 12 used by the user B without relaying the game server 10.
- the moving image transmission screen illustrated in FIG. 7A is displayed on the display of the client 12 used by the user B.
- a check box Ch5 for selecting whether or not to provide a moving image together with the user ID is arranged on the moving image transmission screen illustrated in FIG. 7A.
- the client 12 used by the user B transmits the material moving image including the frame image at the date and time indicated by the event occurrence date and time data included in the transmitted event log data, with the client 12 used by the user A as the destination. If the check box Ch5 is checked at this time, the transmitted material moving image is shown to be provided by the user B.
- the material moving image to be transmitted may be overlaid with text and symbols representing that the material moving image is provided by the user B, such as user ID (identification information) of the user B, for example.
- the transmitted material moving image may be overlaid with a sentence or a symbol representing that it is not taken by the user A.
- An icon representing user B may be overlaid on the transmitted material moving image.
- the identification information of the user B may be associated with the material moving image to be transmitted.
- the material moving image is transmitted to the client 12 used by the user A through the game server 10.
- the material moving image may be transmitted directly to the client 12 used by the user A without relaying the game server 10.
- the client 12 used by the user A receives the material moving image and stores it in the storage unit 12b.
- the user B performs an operation of selecting the reject button Rej, the material moving image is not transmitted.
- the user A performs the operation of selecting the chapter moving image request button Req2 after performing the operation of selecting the user name by the radio button Ra.
- the name of the user B is selected.
- a chapter moving image transmission request is transmitted to the client 12 used by the user B.
- the moving image transmission screen illustrated in FIG. 7B is displayed on the display of the client 12 used by the user B. Also on the moving image transmission screen illustrated in FIG. 7B, a check box Ch5 for selecting whether or not to provide a moving image together with the user ID is arranged.
- the client 12 used by the user B includes a frame image at the date and time indicated by the event occurrence date and time data included in the transmitted event log data based on the material moving image stored in the client 12 used by the user B. Generate chapter moving images.
- the generated chapter moving image is transmitted to the client 12 used by the user A and stored in the storage unit 12b of the client 12. If the check box Ch5 is checked at this time, it is indicated that the chapter moving image to be transmitted is provided by the user B.
- the chapter moving image to be transmitted may be overlaid with text and symbols indicating that the material moving image is provided by the user B, such as the user ID (identification information) of the user B, for example.
- a sentence or a symbol indicating that it is not taken by the user A may be overlaid on the transmitted chapter moving image.
- An icon representing user B may be overlaid on the transmitted chapter moving image.
- the identification information of user B may be associated with the transmitted chapter moving image.
- the user B performs an operation of selecting the reject button Rej, the chapter moving image is not transmitted.
- the screen displayed on the display is updated to the edit screen.
- a moving image representing the game play content at the event occurrence timing designated by the user is transmitted from the other client 12.
- the chapter moving image is extracted from the material moving image. Also good. In this way, the chapter moving image is extracted without hindering the user's game play. Further, when the client 12 according to the present embodiment is in the standby state, the chapter moving image may be extracted from the material moving image by the subsystem unit 12f. In this way, the chapter moving image is extracted with low power consumption without operating the control unit 12a and the storage unit 12b.
- the client 12 may control whether or not to delete the material moving image from the storage unit 12b based on, for example, tag data associated with the material moving image.
- a material moving image associated with tag data that satisfies a predetermined condition may be deleted.
- a material moving image associated with tag data satisfying a predetermined condition such as tag data including a predetermined event, tag data including predetermined use item name data, tag data including predetermined related user name data, or the like It may be deleted.
- a material moving image that is not used for generation of an editing moving image for example, a material moving image that is not associated with tag data indicating an important event or a rare event may be deleted.
- FIG. 8A is a functional block diagram showing an example of functions implemented in the game server 10 according to the present embodiment. Note that not all of the functions shown in FIG. 8A need be implemented in the game server 10 according to the present embodiment, and functions other than the functions shown in FIG. 8A may be implemented.
- the game server 10 functionally includes, for example, an event log data storage unit 20, a tag data request reception unit 22, a tag data generation unit 24, a tag data transmission unit 26, and a log.
- a search request receiving unit 28, a log search unit 30, a log search result transmission unit 32, a moving image request relay unit 34, and a moving image relay unit 36 are included.
- the event log data storage unit 20 is mainly implemented by the storage unit 10b.
- the tag data request receiving unit 22, the tag data transmitting unit 26, the log search request receiving unit 28, the log search result transmitting unit 32, the moving image request relay unit 34, and the moving image relay unit 36 are mainly implemented by the communication unit 10c.
- the tag data generation unit 24 and the log search unit 30 are mainly implemented by the control unit 10a.
- the above functions are implemented by causing the control unit 10a to execute a program that is installed in the game server 10 that is a computer and that includes instructions corresponding to the above functions.
- This program is supplied to the game server 10 via a computer-readable information storage medium such as an optical disk, a magnetic disk, a magnetic tape, a magneto-optical disk, or a flash memory, or via a communication network such as the Internet. .
- FIG. 8B is a functional block diagram illustrating an example of functions implemented by the client 12 according to the present embodiment. Note that it is not necessary for the client 12 according to the present embodiment to implement all the functions illustrated in FIG. 8B, and functions other than the functions illustrated in FIG. 8B may be implemented.
- the client 12 functionally includes, for example, a material moving image storage unit 40, a tag data request unit 42, a tag data reception unit 44, a tag data storage unit 46, and a display control unit. 48, condition storage unit 50, log search request unit 52, log search result reception unit 54, tag data acquisition unit 56, material moving image acquisition unit 58, identification unit 60, extraction unit 62, editing moving image generation unit 64, edited moving image An image storage unit 66, a moving image request unit 68, a moving image request receiving unit 70, a moving image transmitting unit 72, a moving image receiving unit 74, and a material moving image deleting unit 76 are included.
- a material moving image storage unit 40 for example, a material moving image storage unit 40, a tag data request unit 42, a tag data reception unit 44, a tag data storage unit 46, and a display control unit. 48, condition storage unit 50, log search request unit 52, log search result reception unit 54, tag data acquisition unit 56, material moving image acquisition unit 58, identification unit 60, extraction unit
- the material moving image storage unit 40, the tag data storage unit 46, the condition storage unit 50, and the editing moving image storage unit 66 are mainly implemented by the storage unit 12b.
- the communication unit 12c is mainly mounted.
- the tag data acquisition unit 56, the material moving image acquisition unit 58, the specifying unit 60, the extraction unit 62, the editing moving image generation unit 64, and the material moving image deletion unit 76 are mainly implemented by the control unit 12a or the subsystem unit 12f.
- the display control unit 48 is mainly implemented by the control unit 12a and the output unit 12d.
- the above functions are implemented by executing a program installed on the client 12 which is a computer and including a command corresponding to the above functions by the control unit 12a or the subsystem unit 12f.
- This program is supplied to the client 12 via a computer-readable information storage medium such as an optical disk, a magnetic disk, a magnetic tape, a magneto-optical disk, or a flash memory, or via a communication network such as the Internet.
- the event log data storage unit 20 stores event log data illustrated in FIG.
- the tag data request receiving unit 22 receives a tag data request transmitted from the client 12.
- the tag data request is associated with the start timing and end timing of capture of the play image associated with the material moving image. In the present embodiment, it is assumed that the capture start date and time and the capture end date and time are associated with the tag data request.
- the tag data generation unit 24 is a log of events that occurred in the game during the period in which the game play content is represented by a moving image representing the game play content stored in the later-described material moving image storage unit 40
- the tag data indicating is generated.
- the tag data generation unit 24 generates the tag data illustrated in FIG. 3 based on the event log data illustrated in FIG. 2 and the tag data request received by the tag data request reception unit 22.
- FIG. Illustrative tag data is generated.
- the tag data transmission unit 26 transmits the tag data generated by the tag data generation unit 24 to the client 12 that has transmitted the tag data request.
- the log search request reception unit 28 receives a search request for event log data associated with information arranged in the log area L on the editing screen from the client 12.
- the log search unit 30 corresponds to information arranged in the log area L on the editing screen from the event log data stored in the event log data storage unit 20 in response to reception of a search request. Search the attached event log data.
- the log search result transmission unit 32 transmits the retrieved event log data to the client 12 that has transmitted the event log data search request.
- the moving image request relay unit 34 relays a moving image transmission request transmitted by the client 12. For example, when the moving image request relay unit 34 receives a moving image transmission request from the user A client 12 to the user B client 12, the moving image request relay unit 34 transmits the transmission request to the user B client 12.
- the moving image relay unit 36 relays moving images such as material moving images and chapter moving images transmitted by the client 12. For example, when the moving image relay unit 36 receives a moving image destined for the client 12 of the user A from the client 12 of the user B, the moving image relay unit 36 transmits the moving image to the client 12 of the user A.
- the material moving image storage unit 40 stores the material moving image described above.
- the start timing and the end timing of the play image capture associated with the material moving image are associated with the material moving image.
- a capture start date and time and a capture end date and time are associated with the material moving image.
- the tag data request unit 42 sends a tag data request associated with the capture start date and time and the capture end date and time associated with the material moving image stored in the material moving image storage unit 40 to the game server 10. Send.
- the tag data receiving unit 44 receives tag data transmitted by the tag data transmitting unit 26 of the game server 10 in response to a tag data request transmitted by the tag data requesting unit 42.
- the tag data storage unit 46 stores tag data received by the tag data receiving unit 44.
- the display control unit 48 generates an edit screen illustrated in FIG. 4, a search screen displayed when an operation for selecting the search image S is performed, and a condition setting screen illustrated in FIG.
- the display control unit 48 displays the name of the user arranged on the moving image request screen as a game. Queries the server 10. And the display control part 48 produces
- the display control unit 48 generates a moving image transmission screen illustrated in FIG. 7A in response to reception of a transmission request for a material moving image. Further, the display control unit 48 generates a moving image transmission screen illustrated in FIG. 7B in response to the reception of the chapter moving image transmission request.
- the display control unit 48 displays the screen generated as described above on the display.
- the display control unit 48 generates a play image indicating the play content of the game at a predetermined frame rate and displays it on the display during game play.
- the display control unit 48 stores data indicating the conditions set on the condition setting screen. 50.
- condition storage unit 50 stores data indicating the conditions set on the condition setting screen illustrated in FIG.
- the log search request unit 52 transmits a search request for event log data associated with information arranged in the log area L to the game server 10 when the edit screen is displayed.
- the log search result receiving unit 54 receives event log data transmitted from the game server 10 in response to a search request for event log data.
- the display control unit 48 generates information arranged in the log area L in the editing screen based on the event log data.
- the tag data acquisition unit 56 acquires a log of events that occurred in the game. In this embodiment, the tag data acquisition unit 56 acquires the tag data stored in the tag data storage unit 46 as a log of events that have occurred in the game.
- the material moving image acquisition unit 58 acquires a moving image representing the game play content.
- the material moving image acquisition unit 58 acquires a material moving image stored in the material moving image storage unit 40, for example.
- the specifying unit 60 specifies a portion representing the content of game play when an event indicated by an event log generated in the game occurs in the material moving image.
- the portion corresponds to, for example, the above-described representative image R or chapter moving image.
- the specifying unit 60 specifies event occurrence date / time data included in tag data acquired by the tag data acquiring unit 56.
- the specifying unit 60 specifies the frame image displayed on the display at the date and time indicated by the specified event occurrence date and time in the material moving image acquired by the material moving image acquiring unit 58.
- since the capture start date and time and the capture end date and time are associated with the material moving image, it is possible to specify the frame image displayed at the date and time based on the date and time indicated by the event occurrence date and time data. .
- the specifying unit 60 specifies a portion representing the play content of the game when an event that satisfies the condition specified by the user in the material moving image occurs. For example, when the representative image R corresponding to the tag data whose event name data value is “Kill” is searched via the search screen described above, the specifying unit 60 includes the event name data value in the tag data whose “Kill” value is “Kill”. Specify event occurrence date and time. Then, the specifying unit 60 specifies the frame image displayed at the date and time indicated by the specified event occurrence date and time data in the material moving image.
- the specification unit 60 when the user performs an operation of selecting the execution button Ex arranged on the condition setting screen illustrated in FIG. 5, the specification unit 60 satisfies the conditions set in the forms F1, F2, and F4. Identify the data. Then, the specifying unit 60 specifies event occurrence date / time data included in the specified tag data. Then, the specifying unit 60 specifies the frame image displayed at the date and time indicated by the specified event occurrence date and time data in the material moving image.
- the frame image specified here is, for example, the representative image R arranged on the editing screen shown in FIG.
- the specifying unit 60 also specifies a chapter moving image including a plurality of consecutive frame images including the specified frame image.
- the extraction unit 62 extracts a part specified by the specifying unit 60 from the material moving image.
- the extraction unit 62 extracts the chapter moving image specified by the specifying unit 60 from the material moving image.
- the extracting unit 62 may extract a part specified by the specifying unit 60 from the material moving image after the game play is completed.
- the extraction unit 62 may be implemented by the subsystem unit 12f that operates even when the client 12 is in the standby state. Then, the extracting unit 62 may extract a portion specified by the specifying unit 60 from the material moving image when the client 12 is in a standby state.
- the extraction unit 62 may extract a portion specified by the specifying unit 60 from the material moving image when the client 12 is not in use.
- the editing moving image generation unit 64 generates an editing moving image based on the material moving image stored in the material moving image storage unit 40.
- the editing moving image generation unit 64 combines the chapter moving images extracted by the extraction unit 62 to generate an editing moving image.
- the editing moving image generation unit 64 generates an editing moving image in accordance with a user operation performed via, for example, an editing screen illustrated in FIG.
- the editing moving image generating unit 64 generates an editing moving image in which chapter moving images extracted according to the conditions set on the condition setting screen illustrated in FIG. 5 are combined.
- the editing moving image generating unit 64 stores the editing moving image in the editing moving image storage unit 66.
- the editing moving image generating unit 64 is a portion representing the play content of the game when the event indicated by the tag data occurs in the moving image stored in the material moving image storage unit 40. Based on this, an editing moving image is generated.
- the editing moving image storage unit 66 stores the editing moving image generated by the editing moving image generation unit 64.
- the moving image request unit 68 transmits a moving image transmission request addressed to the client 12 that requests transmission of moving images.
- the moving image request unit 68 transmits the transmission request to the game server 10, but may directly transmit the transmission request to the client 12 requesting transmission of the moving image without relaying the game server 10. .
- the material moving image request button Req1 when an operation for selecting the material moving image request button Req1 is performed on the moving image request screen illustrated in FIG. 6, the material is addressed to the client 12 of the user whose name is selected by the radio button Ra.
- a moving image transmission request is transmitted.
- the destination is the client 12 of the user whose name is selected by the radio button Ra.
- a transmission request for the chapter moving image is transmitted.
- the moving image request receiving unit 70 receives a moving image transmission request transmitted from the moving image requesting unit 68 of another client 12.
- the moving image transmission unit 72 transmits a moving image to the client 12 that has transmitted the moving image transmission request. In this embodiment, the moving image transmission unit 72 also transmits the edited moving image to the moving image public site.
- the moving image receiving unit 74 receives a moving image transmitted by the moving image transmitting unit 72 of another client 12.
- the moving image receiving unit 74 of the client 12 used by the user A performs the game in the client 12 used by the user B from the client 12 used by the user B that can communicate with the client 12 used by the user A.
- a moving image representing the play content is received.
- the moving image receiving unit 74 does not include a part including the game play content at the event occurrence timing indicated by the tag data acquired by the tag data acquiring unit 56, the moving image receiving unit 74 receives the moving image including the part from the other client 12. An image may be received.
- the material moving image deletion unit 76 deletes the material moving image associated with the tag data satisfying a predetermined condition as described above.
- transmission / reception of moving images may be performed via the game server 10 or directly between the clients 12.
- FIG. 9 is a flowchart illustrating an example of the flow of processing performed in the client 12 according to the present embodiment when an operation for selecting the execution button Ex is performed on the condition setting screen illustrated in FIG. Will be described with reference to FIG.
- the display control unit 48 stores data indicating the conditions set on the condition setting screen illustrated in FIG. 5 in the condition storage unit 50 (S101).
- the data indicating the condition includes data indicating whether or not the check boxes Ch1 to Ch4 are selected on the condition setting screen illustrated in FIG.
- the specifying unit 60 confirms whether data indicating that the check box Ch1 or Ch2 has been selected is stored in the condition storage unit 50 (S102). If it is confirmed that this is the case (S102: Y), the client 12 waits until it reaches a state that satisfies the temporal condition corresponding to the selected check box Ch1 or Ch2 (S103).
- the client 12 waits until it enters a standby state or a non-use state.
- the check box Ch1 is selected, in the process shown in S103
- the client 12 waits until it enters a standby state.
- the check box Ch2 is selected, in the process shown in S103, the client 12 waits until it is in a non-use state.
- the tag data acquisition unit 56 displays the tag data The tag data stored in the storage unit 46 is acquired (S104). Then, the identification unit 60 identifies tag data that satisfies the conditions indicated by the data stored in the condition storage unit 50 in the process shown in S101 from the tag data acquired in the process shown in S104 (S105). And the material moving image acquisition part 58 acquires the material moving image linked
- the specifying unit 60 specifies event occurrence date / time data included in the tag data specified in the process shown in S105 (S107). Then, the specifying unit 60 specifies a chapter moving image including the frame image displayed at the date and time indicated by the event occurrence date and time data specified in the process shown in S107 in the material moving image acquired in the process shown in S106 (S108). . Then, the extraction unit 62 extracts the chapter moving image specified in the process shown in S108 from the material moving image (S109). Then, the editing moving image generating unit 64 generates an editing moving image in which the chapter moving images extracted in the process shown in S109 are combined (S110). Then, the editing moving image generation unit 64 stores the editing moving image generated by the process shown in S110 in the editing moving image storage unit 66 (S111).
- the specifying unit 60 confirms whether or not data indicating that the check box Ch3 has been selected is stored in the condition storage unit 50 (S112). If it is confirmed that this is not the case (S112: N), the processing shown in this processing example is terminated. When it is confirmed that this is the case (S112: Y), the moving image transmitting unit 72 transmits the edited moving image stored in the process shown in S111 as described above to the moving image public site (S113).
- the specifying unit 60 confirms whether or not data indicating that the check box Ch4 has been selected is stored in the condition storage unit 50 (S114). If it is confirmed that this is not the case (S114: N), the processing shown in this processing example is terminated. If it is confirmed that this is the case (S114: Y), the process waits until a predetermined next generation timing arrives (S115). For example, it waits until one month elapses after the editing moving image generation processing is executed. Then, when the next creation timing arrives, the processing shown in S102 and thereafter is executed again.
- FIG. 10A shows an example of the flow of processing performed in the game system 1 according to the present embodiment when an operation for selecting the material moving image request button Req1 is performed on the moving image request screen shown in FIG.
- This will be described with reference to an exemplary flowchart.
- the user A performs an operation of selecting the name of the user B by the radio button Ra and then an operation of selecting the material moving image request button Req1.
- the moving image request unit 68 of the client 12 used by the user A transmits a transmission request for a material moving image destined for the client 12 used by the user B to the game server 10. Then, the moving image request relay unit 34 of the game server 10 receives the transmission request (S201). As described above, event log data corresponding to log information arranged on the left side of the image Ic on the editing screen is associated with the transmission request. Then, the moving image request relay unit 34 of the game server 10 transmits the transmission request to the client 12 used by the user B. Then, the moving image request receiving unit 70 of the client 12 used by the user B receives the transmission request (S202). Then, the display control unit 48 of the client 12 used by the user B displays the moving image transmission screen illustrated in FIG. 7A on the display (S203).
- the material moving image acquisition unit 58 of the client 12 used by the user B converts the material moving image including the frame image at the date and time indicated by the event occurrence date and time data included in the transmitted event log data into the material moving image. Obtained from the storage unit 40 (S204). Then, the moving image transmission unit 72 of the client 12 used by the user B transmits the material moving image acquired in the process shown in S204 with the client 12 used by the user A as the destination. Then, the moving image relay unit 36 of the game server 10 receives the material moving image (S205). Then, the moving image relay unit 36 of the game server 10 transmits the material moving image to the client 12 of the game A.
- the moving image receiving unit 74 of the client 12 of the game A receives the material moving image (S206). Then, the moving image receiving unit 74 of the client 12 of the game A stores the material moving image received in the processing shown in S206 in the material moving image storage unit 40 (S207), and the processing shown in this processing example is finished.
- the moving image transmission unit 72 of the client 12 used by the user B transmits to the game server 10 information indicating that the transmission request of the material moving image is rejected with the client 12 used by the user A as the destination.
- the moving image relay unit 36 of the game server 10 receives the information.
- the moving image relay unit 36 of the game server 10 transmits the information to the client 12 used by the user A.
- the display control part 48 of the client 12 which the user A uses displays the said information on a display.
- the moving image transmission unit 72 of the client 12 used by the user B rejects the material moving image transmission request with the client 12 used by the user A as the destination because the material moving image has been deleted. Information representing this is transmitted to the game server 10. Then, the moving image relay unit 36 of the game server 10 receives the information. Then, the moving image relay unit 36 of the game server 10 transmits the information to the client 12 used by the user A. And the display control part 48 of the client 12 which the user A uses displays the said information on a display.
- FIG. 10B shows an example of the flow of processing performed in the game system 1 according to this embodiment when an operation for selecting the chapter moving image request button Req2 is performed on the moving image request screen shown in FIG.
- This will be described with reference to an exemplary flowchart.
- the user A has performed an operation of selecting the name of the user B by the radio button Ra and then an operation of selecting the chapter moving image request button Req2.
- the moving image request unit 68 of the client 12 used by the user A transmits to the game server 10 a transmission request for a chapter moving image destined for the client 12 used by the user B. Then, the moving image request relay unit 34 of the game server 10 receives the transmission request (S301). As described above, event log data corresponding to log information arranged on the left side of the image Ic on the editing screen is associated with the transmission request. Then, the moving image request relay unit 34 of the game server 10 transmits the transmission request to the client 12 used by the user B. Then, the moving image request receiving unit 70 of the client 12 used by the user B receives the transmission request (S302). Then, the display control unit 48 of the client 12 used by the user B displays the moving image transmission screen illustrated in FIG. 7B on the display (S303).
- the material moving image acquisition unit 58 of the client 12 used by the user B stores the material moving image including the frame image at the date and time indicated by the event occurrence date and time data included in the transmitted event log data. Obtained from the unit 40 (S304). Then, the specifying unit 60 of the client 12 used by the user B specifies event occurrence date / time data included in the transmitted event log data (S305). The specifying unit 60 of the client 12 used by the user B then displays the frame image displayed on the date and time indicated by the event occurrence date and time specified in the process shown in S305 from the material moving images acquired in the process shown in S304. A chapter moving image including is specified (S306).
- the extraction unit 62 of the client 12 used by the user B extracts the chapter moving image specified in the process shown in S306 from the material moving image acquired in the process shown in S304 (S307).
- the moving image transmission unit 72 of the client 12 used by the user B transmits the chapter moving image extracted in the process shown in S307 with the client 12 used by the user A as a destination.
- the moving image relay unit 36 of the game server 10 receives the chapter moving image (S308), and the moving image relay unit 36 of the game server 10 transmits the chapter moving image to the client 12 of the game A.
- the moving image receiving unit 74 of the client 12 of the game A receives the chapter moving image (S309).
- the chapter moving image received by the moving image receiving unit 74 of the client 12 of the game A in the processing shown in S309 is stored in the edited moving image storage unit 66 (S310), and the processing shown in this processing example is finished.
- the moving image transmission unit 72 of the client 12 used by the user B transmits information indicating that the chapter 12 moving image transmission request is rejected to the game server 10 with the client 12 used by the user A as the destination.
- the moving image relay unit 36 of the game server 10 receives the information.
- the moving image relay unit 36 of the game server 10 transmits the information to the client 12 used by the user A.
- the display control part 48 of the client 12 which the user A uses displays the said information on a display.
- the moving image transmission unit 72 of the client 12 used by the user B rejects the material moving image transmission request with the client 12 used by the user A as the destination because the material moving image has been deleted. Information representing this is transmitted to the game server 10. Then, the moving image relay unit 36 of the game server 10 receives the information. Then, the moving image relay unit 36 of the game server 10 transmits the information to the client 12 used by the user A. And the display control part 48 of the client 12 which the user A uses displays the said information on a display.
- the transmission request for moving images and the transmission / reception of moving images do not have to be performed via the game server 10, and may be performed directly between the clients 12.
- the moving image may not be transmitted immediately.
- the client 12 used by the user B is in a standby state or a non-use state
- transmission of a moving image or generation of a chapter moving image may be performed.
- the user B deletes the material moving image before the material moving image or the chapter moving image is transmitted.
- a screen for selecting whether or not to stop transmission of moving images to the user A may be displayed on the display of the client 12 used by the user B.
- the material moving image may be deleted.
- the material moving image may not be deleted.
- event log data corresponding to the operation may be generated in response to an operation on the controller such as pressing a predetermined button.
- event log data corresponding to the sound may be generated in response to sound input to the microphone.
- event log data corresponding to the facial expression may be generated.
- the user presses a predetermined button inputs a predetermined voice, expresses a predetermined facial expression, etc.
- the represented portion can be easily extracted from the edited moving image. If it carries out like this, the edit moving image containing the part showing the play content of the game in the said timing can be produced
- tag data may be generated not by the game server 10 but by the client 12.
- event log data may be stored in the client 12 instead of the game server 10.
- the present embodiment may be applied to a game in which a single user participates as a player instead of a game in which a plurality of users participate as players.
- the client 12 may play a role that the game server 10 plays in the above description.
- the game server 10 may be composed of a plurality of cases.
- the client 12 may be composed of a plurality of cases.
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Abstract
Description
Claims (10)
- ゲームにおいて発生したイベントのログを取得するログ取得部と、
前記ゲームのプレイ内容を表す動画像を取得する動画像取得部と、
前記動画像における、前記ログが示す前記イベントが発生した際の前記ゲームのプレイ内容を表す部分を特定する特定部と、
を含むことを特徴とする動画像処理装置。 - 前記特定部が特定する前記部分を前記動画像から抽出する抽出部、をさらに含む、
ことを特徴とする請求項1に記載の動画像処理装置。 - 前記抽出部は、前記ゲームのプレイの終了後に前記特定部が特定する前記部分を前記動画像から抽出する、
ことを特徴とする請求項2に記載の動画像処理装置。 - 前記抽出部は、
前記動画像処理装置がスタンバイ状態であっても動作するサブシステム部によって実装されており、
前記動画像処理装置がスタンバイ状態である際に前記特定部が特定する前記部分を前記動画像から抽出する、
ことを特徴とする請求項2に記載の動画像処理装置。 - 前記動画像処理装置と通信可能な装置から、当該装置における前記ゲームのプレイ内容を表す動画像を受信する動画像受信部、をさらに含む、
ことを特徴とする請求項1から4のいずれか一項に記載の動画像処理装置。 - 前記動画像受信部は、前記動画像に前記ログが表す前記イベントの発生タイミングにおける前記ゲームのプレイ内容を含む部分が含まれていない場合に、前記動画像処理装置と通信可能な装置から当該部分を含む動画像を受信する、
ことを特徴とする請求項5に記載の動画像処理装置。 - 前記特定部は、前記動画像における、ユーザにより指定される条件を満足する前記イベントが発生した際の前記ゲームのプレイ内容を表す部分を特定する、
ことを特徴とする請求項1から6のいずれか一項に記載の動画像処理装置。 - 前記ゲームのプレイ内容を表す動画像を記憶する動画像記憶部と、
前記動画像によってゲームのプレイ内容が表されている期間に当該ゲームにおいて発生したイベントについての前記ログを示すタグデータを生成するタグデータ生成部と、
前記動画像記憶部に記憶されている動画像における、前記タグデータが示すイベントが発生した際の前記ゲームのプレイ内容を表す部分に基づいて、前記動画像記憶部に記憶されている動画像を編集した編集動画像を生成する編集動画像生成部と、をさらに含む、
ことを特徴とする請求項1に記載の動画像処理装置。 - ゲームにおいて発生したイベントのログを取得するステップと、
前記ゲームのプレイ内容を表す動画像を取得するステップと、
前記動画像における、前記ログが示す前記イベントが発生した際の前記ゲームのプレイ内容を表す部分を特定するステップと、
を含むことを特徴とする動画像処理方法。 - ゲームにおいて発生したイベントのログを取得する手順、
前記ゲームのプレイ内容を表す動画像を取得する手順、
前記動画像における、前記ログが示す前記イベントが発生した際の前記ゲームのプレイ内容を表す部分を特定する手順、
をコンピュータに実行させることを特徴とするプログラム。
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
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JP2016556413A JP6337136B2 (ja) | 2014-10-27 | 2015-08-27 | 動画像処理装置、動画像処理方法及びプログラム |
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