WO2022138203A1 - 制御システム、情報システム、情報処理方法およびプログラム - Google Patents
制御システム、情報システム、情報処理方法およびプログラム Download PDFInfo
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- WO2022138203A1 WO2022138203A1 PCT/JP2021/045331 JP2021045331W WO2022138203A1 WO 2022138203 A1 WO2022138203 A1 WO 2022138203A1 JP 2021045331 W JP2021045331 W JP 2021045331W WO 2022138203 A1 WO2022138203 A1 WO 2022138203A1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
Definitions
- the present invention relates to a game.
- game videos a character string explaining the situation of the game is added to the game video.
- the control system acquires situation data representing the situation of the game from a game system for advancing a game played by one or more players.
- a unit and an information generation unit that generates explanatory information to be played together with the game video by the terminal device of the distribution destination of the game video representing the game status are provided, and the information generation unit is acquired by the status data acquisition unit.
- the explanation information about the situation of the game is generated under the explanation condition.
- the information system is an information system including a game system for advancing a game played by one or more players and a control system for communicating with the game system.
- a status data acquisition unit that acquires status data representing the status of the game from the game system and a distribution destination terminal device to which the game video representing the status of the game is distributed generate explanatory information to be played together with the game video.
- the information generation unit includes the information generation unit, and the information generation unit uses the situation data acquired by the situation data acquisition unit and the setting data for designating the explanation condition, and the information generation unit uses the situation of the game under the explanation condition. Generate commentary information about.
- the information processing method acquires situation data representing the situation of the game from a game system for advancing a game played by one or more players, and obtains the situation data and the situation of the game.
- the terminal device of the distribution destination to which the game video to be represented is distributed generates commentary information to be played together with the game video, and in the generation of the commentary information, the situation data acquired by the situation data acquisition unit and the commentary conditions are specified.
- the commentary information about the situation of the game is generated under the commentary condition by using the setting data to be performed.
- a status data acquisition unit that acquires status data representing the status of the game from a game system that advances a game played by one or more players, and a status data acquisition unit.
- the computer system is made to function as an information generation unit that generates explanatory information to be played together with the game video by the distribution destination terminal device to which the acquired status data and the game video representing the game status are distributed, and the information generation is performed.
- the unit uses the situation data acquired by the situation data acquisition unit and the setting data for designating the commentary conditions to generate commentary information on the situation of the game under the commentary conditions.
- FIG. 1 is a block diagram illustrating the configuration of the information system 1 according to the first embodiment.
- the information system 1 is a computer system for distributing a moving image (hereinafter referred to as “delivered moving image”) V relating to a game played by a player Pa and a player Pb to a terminal device 10.
- a moving image hereinafter referred to as “delivered moving image”
- V a moving image
- esports a competition event
- the baseball game is a game in which a team of player Pa composed of a plurality of characters and a team of player Pb composed of a plurality of characters play against each other by baseball.
- the distribution moving image V is content including images (moving images and still images) and audio, and is distributed (that is, live distribution) to the terminal device 10 in real time in parallel with the progress of the baseball game.
- player P when it is not necessary to distinguish between the player Pa and the player Pb, it is simply referred to as "player P".
- FIG. 2 is a schematic diagram illustrating the distribution moving image V.
- the distribution video V includes a game video G and a commentary text C.
- the game video G is a video showing the situation of a baseball game in which the player Pa and the player Pb play against each other.
- the commentary C is a character string for explaining various situations such as the occurrence of an event in a baseball game.
- the commentary C includes one or more words and one or both of the sentences.
- the commentary C includes various information that cannot be grasped from the game video G, in addition to the information that can be directly grasped from the game video G.
- the terminal device 10 in FIG. 1 is a device capable of playing the distributed moving image V.
- a portable or stationary information terminal such as a mobile phone, a smartphone, a tablet terminal, or a personal computer is used as the terminal device 10.
- a display device such as a television receiver is also used as the terminal device 10.
- the terminal device 10 reproduces the distribution moving image V of FIG. 2 distributed from the information system 1. That is, the commentary C is displayed together with the game video G.
- the user U of the terminal device 10 watches the distribution video V showing the situation of the baseball game in real time in parallel with the progress of the baseball game. Specifically, the user U can grasp the progress of the game by watching the game video G of the distributed video V, and can confirm detailed information on the progress status by referring to the commentary C.
- the distribution moving image V is actually distributed to each of the plurality of terminal devices 10, the following description focuses on one terminal device 10 for convenience.
- the information system 1 includes a game system 20, a control system 30, a distribution system 40, and a game server 50.
- Each element constituting the information system 1 can communicate with each other via a communication network 2 such as the Internet.
- the distribution system 40 can communicate with the terminal device 10 via the communication network 2.
- the game system 20 controls a baseball game. Specifically, the game system 20 advances the baseball game according to the operation from each player P, and also transmits the situation data X and the moving image data D1 to the control system 30.
- the situation data X is data representing the current situation of the baseball game.
- the moving image data D1 is data representing a moving image of a baseball game.
- the control system 30 generates explanatory data Y from the situation data X and generates moving image data D2 from the moving image data D1.
- the commentary data Y is text data representing the above-mentioned commentary sentence C.
- the moving image data D2 is data representing a game moving image G of a baseball game.
- the distribution system 40 transmits the explanatory data Y and the moving image data D2 generated by the control system 30 to the terminal device 10.
- FIG. 3 is a block diagram illustrating the configuration of the game system 20.
- the game system 20 is a computer system including a control device 21, a storage device 22, a communication device 23, and a plurality of game units 24 (24a, 24b).
- the game system 20 is realized not only as a single device but also as a plurality of devices configured as separate bodies from each other.
- the control device 21 is composed of, for example, a single or a plurality of processors that control each element of the game system 20. Specifically, for example, one or more types of processors such as CPU (Central Processing Unit), GPU (Graphics Processing Unit), DSP (Digital Signal Processor), FPGA (Field Programmable Gate Array), or ASIC (Application Specific Integrated Circuit). 21 configures the control device 21.
- processors such as CPU (Central Processing Unit), GPU (Graphics Processing Unit), DSP (Digital Signal Processor), FPGA (Field Programmable Gate Array), or ASIC (Application Specific Integrated Circuit). 21 configures the control device 21.
- CPU Central Processing Unit
- GPU Graphics Processing Unit
- DSP Digital Signal Processor
- FPGA Field Programmable Gate Array
- ASIC Application Specific Integrated Circuit
- the storage device 22 is a single or a plurality of memories for storing a program executed by the control device 21 and various data used by the control device 21.
- a known recording medium such as a semiconductor recording medium and a magnetic recording medium, or a combination of a plurality of types of recording media is used as the storage device 22.
- the communication device 23 communicates with the control system 30 via the communication network 2.
- Each game unit 24 (24a, 24b) is a user interface used by the player P to play a game.
- the player Pa uses the game unit 24a
- the player Pb uses the game unit 24b.
- general-purpose information terminals such as smartphones, tablet terminals, and personal computers are also used as the game unit 24.
- Each game unit 24 includes an operation device 241 and a display device 242.
- the operation device 241 is an input device that receives operations by each player P.
- the display device 242 displays various images under the control of the control device 21. For example, the display device 242 displays a play screen showing the status of the game.
- the play screen is a moving image that each player P visually recognizes while playing the game. The difference between the play screen displayed by the display device 242 of the game unit 24a and the play screen displayed by the display device 242 of the game unit 24b does not matter.
- FIG. 4 is a flowchart illustrating a specific procedure of the process (hereinafter referred to as “game process”) Sa in which the control device 21 controls the baseball game.
- the game processing Sa is started when the operation device 241 is instructed to start the baseball game.
- the control device 21 advances the baseball game according to the operation from the player P to each operation device 241 (Sa100).
- the control device 21 causes each display device 242 to display a play screen (Sa102).
- the control device 21 generates video data D1 of a moving image representing the current situation of the baseball game, and transmits the moving image data D1 from the communication device 23 to the control system 30 (Sa104).
- the moving image represented by the moving image data D1 is, for example, a moving image equivalent to the play screen displayed by the display device 242 of any of the plurality of game units 24.
- the moving image data D1 of the moving image generated separately from the play moving image may be generated.
- the control device 21 determines whether or not an event has occurred as a result of the progress of the baseball game (Sa106).
- Events are various events that occur at any time as the baseball game progresses. For example, an event such as the start or end of a baseball game is exemplified as an event.
- various events such as “hit”, “home run”, “stolen base”, “scoring”, and “batter change” are exemplified as events.
- On the defensive side of a baseball game various events such as “strikeout”, “pick-off ball”, “fly catch”, and “pitcher change” are exemplified as events.
- the control device 21 When an event occurs (Sa106: YES), the control device 21 generates status data X related to the event (Sa108), and transmits the status data X from the communication device 23 to the control system 30 (Sa110). On the other hand, if the event does not occur (S106: NO), the generation (Sa108) and transmission (Sa110) of the status data X are not executed.
- the control device 21 determines whether or not the baseball game has ended (Sa112). If the baseball game is not finished (Sa112: NO), the control device 21 shifts the process to step Sa100.
- the moving image data D1 and the situation data X are transmitted to the control system 30 in parallel with the progress of the baseball game. Specifically, the moving image data D1 is sequentially transmitted at a predetermined cycle, and the status data X is transmitted every time an event occurs.
- the control device 21 ends the game processing Sa.
- FIG. 5 is a schematic diagram of the situation data X corresponding to one event.
- a plurality of status data Xs (X [1], X [2], X [3], ...) Corresponding to different types of events are also shown.
- the situation data X includes identification information x1, occurrence time x2, event type x3, target player x4, target character x5, detailed information x6, and control information x7.
- the identification information x1 is a code string for identifying each event in one game of a baseball game.
- Occurrence time x2 is the time when the event occurred. For example, the elapsed time from the time when the game of the baseball game is started or the time when the transmission of the moving image data D1 is started is designated as the occurrence time x2.
- the event type x3 is a type related to the content of the event. For example, types such as "match start”, “strikeout”, “strikeout”, “hit”, “stolen base”, “home run”, and "score" are designated as event types x3.
- the target player x4 is information representing the player P who generated the event. For example, for an event peculiar to the attacking side such as “strikeout”, “hit”, “stolen base”, “home run”, and “scoring”, the attacking player P (player Pa in FIG. 5) is designated as the target player x4. Further, for an event peculiar to the defensive side such as "strikeout”, the defensive side player P (player Pb in FIG. 5) is designated as the target player x4.
- the target character x5 is information representing the character that generated the event among a plurality of characters appearing in the baseball game. For example, for an attacking event such as "strikeout”, “hit”, or "home run”, the batter's character in the attacking team is designated as the target character x5. In addition, for a defensive event such as "strikeout", the pitcher character in the defensive team is designated as the target character x5.
- Detailed information x6 is detailed information about the event. For example, for events such as “strikeout”, “strikeout”, “hit”, and “home run”, the pitch type selected by the defending player P at the time of pitching is set as detailed information x6. Detailed information x6 is not set for events such as "stolen base” that are not related to pitching.
- the control information x7 is information that specifies the current numerical values for various variables related to the baseball game.
- the control information x7 specifies the current numerical value for variables such as "strikeout number", "home run number”, and "score difference”.
- “Number of home runs: 1” in FIG. 5 means that the “number of home runs” of the player Pa has been changed to “1” due to the occurrence of the “home run” event.
- “strikeout number: 3” in FIG. 5 means that the “strikeout number” of the player Pb has been changed to "3” due to the occurrence of the "strikeout number” event.
- “score difference: -2” means that the “score difference” between the player Pa and the player Pb is changed to “-2” due to the occurrence of the "score” event.
- the situation data X represents an event that occurs in a baseball game. As described above, the situation data X is transmitted from the game system 20 to the control system 30 each time an event occurs while the baseball game is in progress.
- the format or content of the situation data X is not limited to the example shown in FIG.
- FIG. 6 is a block diagram illustrating the configuration of the control system 30.
- the control system 30 is a computer system including a control device 31, a storage device 32, a communication device 33, an operation device 34, and a display device 35.
- a portable or stationary information terminal such as a mobile phone, a smartphone, a tablet terminal, or a personal computer is used as the control system 30.
- the control system 30 is realized not only as a single device but also as a plurality of devices configured as separate bodies from each other.
- the control device 31 is composed of, for example, a single or a plurality of processors that control each element of the control system 30. Specifically, the control device 31 is configured by one or more types of processors such as a CPU, GPU, DSP, FPGA, or ASIC.
- the storage device 32 is a single or a plurality of memories for storing a program executed by the control device 31 and various data used by the control device 31.
- a known recording medium such as a semiconductor recording medium and a magnetic recording medium, or a combination of a plurality of types of recording media is used as the storage device 32.
- the communication device 33 communicates with each of the game system 20 and the distribution system 40 via the communication network 2. Specifically, the communication device 33 receives the moving image data D1 and the situation data X from the game system 20. Further, the communication device 33 transmits the moving image data D2 and the commentary data Y to the distribution system 40.
- the operation device 34 is an input device that accepts operations by the administrator Op1.
- the administrator Op1 is an operator who manages and operates the control system 30. For example, an operator operated by the administrator Op1 or a touch panel for detecting contact by the administrator Op1 is used as the operating device 34.
- the display device 35 displays various images under the control of the control device 31.
- FIG. 7 is a block diagram illustrating a functional configuration of the control system 30.
- the control device 31 of the control system 30 has a plurality of functions (situation data acquisition unit 311, information generation unit 312, video data editing unit 313) by executing a program stored in the storage device 32. And the setting data processing unit 314) is realized.
- the video data editing unit 313 generates video data D2 by processing the video data D1 received from the game system 20 by the communication device 33. Specifically, the moving image data editing unit 313 generates the moving image data D2 by executing, for example, an editing process and a conversion process on the moving image data D1.
- the editing process is a process of editing a moving image represented by the moving image data D1.
- the editing process includes a process of adding various images to the image represented by the moving image data D1. For example, a moving image of each player P captured by an imaging device or an image for staging / decoration is added by an editing process.
- the conversion process is a process of converting a data format.
- the compression process of converting the moving image data D1 in the uncompressed data format into the moving image data D2 in the compressed data format is an example of the conversion process.
- the data format of the moving image data D1 and the data format of the moving image data D2 are different.
- the data format of the moving image data D1 and the data format of the moving image data D2 may be common.
- the moving image data D1 may be compressed data. It is also assumed that the video data editing unit 313 is mounted on the game system 20.
- the situation data acquisition unit 311 acquires the situation data X representing the situation of the baseball game from the game system 20. Specifically, the status data acquisition unit 311 receives the status data X transmitted from the game system 20 by the communication device 33.
- the information generation unit 312 generates the commentary C using the situation data X acquired by the situation data acquisition unit 311. Further, the information generation unit 312 transmits the commentary data Y representing the commentary sentence C from the communication device 33 to the distribution system 40.
- the setting data Z is used together with the situation data X to generate the explanatory text C by the information generation unit 312.
- the setting data Z is data that specifies a condition (explanatory condition) related to the explanatory text C.
- the setting data processing unit 314 of FIG. 7 generates the setting data Z. That is, the setting data Z generated by the setting data processing unit 314 is stored in the storage device 32 and used for the generation of the explanatory text C by the information generation unit 312.
- the setting data Z of the first embodiment includes auxiliary data Q and reference data R.
- Auxiliary data Q is a data table in which information used in the commentary C is registered.
- the auxiliary data Q includes information that is not used in the game system 20 (hereinafter referred to as "auxiliary information").
- the auxiliary information is information that is not used for controlling the baseball game, and is also referred to as information that is not stored in the storage device 22 or information that is not displayed on the play screen.
- FIG. 8 is a schematic diagram illustrating the specific contents of the auxiliary data Q.
- the auxiliary data Q is data in which the player name q1 and the total result q2 are registered for each of the player Pa and the player Pb.
- the player name q1 is a name set individually for each player P.
- each player P is identified by general identification information such as "Player 1" and "Player 2" (that is, information shared by a plurality of player Ps), and is individually set for each individual player P.
- the given name is not used. Therefore, the player name q1 registered in the auxiliary data Q is auxiliary information that is not used in the game system 20.
- the total result q2 is the total value of the results over a plurality of games played by each player P in the past.
- the total result q2 includes a total number of wins and losses q21, a total number of home runs q22, and a total number of strikeouts q23.
- the total number of wins / losses q21 includes the number of wins, the number of losses, and the number of draws of each player P over a plurality of past games.
- the total number of home runs q22 is a numerical value obtained by totaling the number of home runs of each player P over a plurality of past games.
- the total strikeout number q23 is a numerical value obtained by totaling the number of strikeouts of each player P over a plurality of past games.
- the results of each player P in the baseball game are initialized for each game, and the total value of the results over a plurality of games is not used. Therefore, the total result q2 (q21-q23) registered in the auxiliary data Q is auxiliary information that is not used in the game system 20.
- the reference data R is a data table in which the information used for the commentary C and the conditions for generating the commentary C are registered.
- FIG. 9 is a schematic diagram illustrating the specific contents of the reference data R.
- the reference data R is a data table in which a plurality of registration statements r1 are registered.
- Each of the plurality of registration statements r1 corresponds to any of a plurality of event types x3.
- One or more registration statements r1 are registered for one event type x3. That is, in addition to the case where one registration statement r1 is registered for one event type x3, there are cases where a plurality of registration statements r1 are registered in duplicate for one event type x3.
- Each registration sentence r1 is a character string constituting a part or all of the commentary sentence C.
- the registered sentence r1 is a character string containing one or more words and one or more sentences.
- the information generation unit 312 generates the explanatory text C by using one or more registered texts (hereinafter referred to as “selective registered texts”) r1 selected according to the situation data X among the plurality of registered texts r1.
- the selection registration statement r1 is one or more registration statements r1 corresponding to the event type x3 represented by the status data X among the plurality of registration statements r1. That is, the registration statement r1 corresponding to the event type x3 of the event that has occurred most recently in the baseball game is selected as the selection registration statement r1 for generating the commentary statement C.
- the registration statement r1 including one or more variable parts.
- the variable portion is a portion of the registration sentence r1 into which variable information regarding the situation of the baseball game is inserted.
- the information generation unit 312 generates the explanatory text C by inserting information into the variable portion of the selection registration statement r1.
- the registration sentence r1 is a standard character string shared by a plurality of different commentary sentences C.
- the information to be inserted into the variable part is specified. Specifically, any one of a plurality of information including the information (x3-x7) included in the situation data X and the information (q1, q2) included in the auxiliary data Q is specified for each variable unit.
- the information generation unit 312 generates the explanatory text C by inserting the information specified for the variable unit into the variable unit of the selection registration sentence r1.
- the information (q1, q2) included in the auxiliary data Q is auxiliary information as described above. Therefore, the explanatory text C represented by the explanatory data Y may include auxiliary information.
- FIG. 10 is a flowchart illustrating a specific procedure of a process (hereinafter referred to as “generation process”) Sb in which the information generation unit 312 uses the selection registration sentence r1 to generate the explanatory text C.
- generation process a process in which the information generation unit 312 uses the selection registration sentence r1 to generate the explanatory text C.
- the information generation unit 312 determines whether or not the selection registration statement r1 includes a variable unit (Sb100).
- the selection registration statement r1 includes a variable portion (Sb100: YES)
- the information to be inserted into the variable portion is specified from the status data X or the auxiliary data Q (Sb102).
- the information specified for the variable portion is specified from a plurality of information including the information (x3-x7) included in the situation data X and the information (q1, q2) included in the auxiliary data Q. ..
- the information generation unit 312 generates the explanatory text C by inserting the information into the variable portion of the selection registration statement r1 (Sb104).
- the information generation unit 312 determines the selection registration sentence r1 as the explanation sentence C (Sb106).
- the information generation unit 312 generates explanatory data Y representing the explanatory text C determined by the above procedure (Sb104, Sb106) (Sb108).
- the selection registration statement r1 is the registration statement r1 "[q1], 2 base hits! Corresponding to the event type x3 "2 base hits" of the status data X [3] among the plurality of registration statements r1 of the reference data R. ..
- the selection registration statement r1 includes a variable portion to which the player name q1 of the auxiliary data Q is specified. Since the target player x4 represented by the situation data X [3] is the player Pa, the information generation unit 312 inserts the player name q1 "AAA" represented by the auxiliary data Q for the player Pa into the variable unit to "AAA". , It's a 2 base hit! "
- the selection registration statement r1 is the registration statement r1 "[q1], which is the [x7] th item corresponding to the event type x3" strikeout "of the status data X [7] among the plurality of registration statements r1 of the reference data R. It's a strikeout! "
- the selection registration statement r1 includes a variable portion in which the player name q1 is designated and a variable portion in which the control information x7 is designated.
- the information generation unit 312 inserts the player name q1 "BBB" represented by the auxiliary data Q for the player Pb into the first variable unit. Moreover, by inserting the control information x7 "3" of the situation data X [7] into the second variable part, the commentary C "BBB, this is the third strikeout! Is generated.
- one of the registration sentences r1 corresponding to the event type x3 "home run” is "[q1], this term's total [q22 + x7] home run!.
- the information generation unit 312 contains two or more pieces of information including the information (x3-x7) included in the situation data X and the information (q1, q2) included in the auxiliary data Q. Depending on the combination, information to be inserted into the insertion part (including auxiliary information) may be generated.
- the reference data R includes the possibility data r2 (r2a, r2b) for each of the plurality of registration statements r1.
- the propriety data r2 corresponding to each registration sentence r1 is data indicating permission (P: permitted) / prohibition (NP: not permitted) of generation of the commentary sentence C including the registration sentence r1.
- the availability data r2 is set for each player P.
- the pass / fail data r2a is data related to the player Pa
- the pass / fail data r2b is data related to the player Pb.
- the information generation unit 312 generates a commentary statement C regarding the player Pa from the registration statement r1.
- the information generation unit 312 does not generate the commentary sentence C including the registration sentence r1.
- the availability data r2 may be omitted from the reference data R.
- the reference data R includes the condition data r3 for one or more registration statements r1 among the plurality of registration statements r1.
- the condition data r3 corresponding to each registration statement r1 is data representing a condition (hereinafter referred to as “generation condition”) for generating a commentary statement C including the registration statement r1.
- the information generation unit 312 generates a commentary C including the registration statement r1 when the generation condition represented by the condition data r3 is satisfied, and when the generation condition is not satisfied, the information generation unit C generates the commentary C including the registration statement r1. Do not generate.
- the plurality of registration statements r1 there are a registration statement r1 in which the condition data r3 is registered and a registration statement r1 in which the condition data r3 is not registered.
- the explanatory statement C is generated only on the condition that the possibility data r2 indicates permission. Further, the condition data r3 may be omitted from the reference data R.
- the player name q1 and the total result q2 in the auxiliary data Q and the registration sentence r1 of the reference data R are data representing the conditions related to the content of the commentary sentence C.
- the possibility data r2 and the condition data r3 of the reference data R are data representing the conditions relating to the generation of the explanatory text C. Therefore, the setting data Z including the auxiliary data Q and the reference data R is expressed as data for setting the condition (condition related to the content or generation) related to the explanatory text C.
- FIG. 11 is a flowchart illustrating a specific procedure of a process (hereinafter referred to as “explanatory process”) Sc in which the control device 31 of the control system 30 generates explanatory data Y.
- the commentary processing Sc is started with an instruction from the administrator Op1 to the operation device 34, and is continued in parallel with the progress of the baseball game.
- the explanatory processing Sc is an example of the "information processing method”.
- the status data acquisition unit 311 waits until the status data X is acquired from the game system 20 (Sc100: NO).
- the information generation unit 312 selectively registers the status data X from the plurality of registration statements r1 registered in the reference data R. Search for sentence r1 (Sc102). Specifically, the information generation unit 312 searches the reference data R for the registration statement r1 corresponding to the event type x3 of the status data X.
- the information generation unit 312 determines whether or not the condition data r3 is registered for the selection registration statement r1 (Sc104). That is, it is determined whether or not the generation condition is set for the commentary sentence C including the selection registration sentence r1.
- the condition data r3 is registered (Sc104: YES)
- the information generation unit 312 determines whether or not the generation condition represented by the condition data r3 is satisfied (Sc106).
- the generation condition is not satisfied (Sc106: NO)
- the information generation unit 312 shifts the process to step Sc122 described later.
- the information generation unit 312 when the condition data r3 is not registered (Sc104: NO) or the generation condition is satisfied (Sc106: YES), the information generation unit 312 generates the explanatory text C including the selection registration statement r1. (Sc108-Sc120) is executed. That is, the information generation unit 312 generates the explanatory text C including the selection registration statement r1 when the generation condition is satisfied for the selection registration statement r1 in which the generation condition is set.
- the information generation unit 312 determines whether or not the target player x4 included in the situation data X is the player Pa (Sc108). When the target player x4 is the player Pa (Sc108: YES), the information generation unit 312 determines whether or not the propriety data r2a corresponding to the selection registration statement r1 represents permission (Sc110). When the possibility data r2a of the player Pa indicates permission (Sc110: YES), the information generation unit 312 generates the explanation data Y of the explanation sentence C including the selection registration sentence r1 by the generation processing Sb described above (Sc112). That is, the commentary sentence C including the registration sentence r1 corresponding to the event represented by the situation data X is generated.
- the information generation unit 312 transmits the explanatory data Y from the communication device 33 to the distribution system 40 (Sc114). On the other hand, when the possibility data r2a indicates prohibition (Sc110: NO), the information generation unit 312 does not execute the generation (Sc112) and the transmission (Sc114) of the explanatory data Y.
- the information generation unit 312 determines whether or not the propriety data r2b corresponding to the selection registration statement r1 represents permission (Sc116).
- the information generation unit 312 generates the explanatory data Y of the explanatory text C including the selection registration statement r1 by the above-mentioned generation process Sb (Sc118).
- the information generation unit 312 transmits the explanatory data Y from the communication device 33 to the distribution system 40 (Sc120).
- the possibility data r2b indicates prohibition (Sc116: NO)
- the information generation unit 312 does not execute the generation (Sc118) and the transmission (Sc120) of the explanatory data Y.
- the control device 31 determines whether or not the predetermined termination condition is satisfied (Sc122).
- the end condition is, for example, that the manager Op1 instructs the end by operating the operation device 34, or the game system 20 notifies the end of the baseball game. If the end condition is not satisfied (Sc122: NO), the control device 31 shifts the process to step Sc100. That is, the status data acquisition unit 311 transitions to a state of waiting for acquisition of the status data X. On the other hand, when the end condition is satisfied (Sc122: YES), the control device 31 ends the explanation process Sc.
- the above is a specific example of the explanatory processing Sc.
- the game server 50 in FIG. 1 is a server system that manages game data for each of a plurality of players P registered in advance.
- the game data of each player P is a record of the play of a baseball game related to each player P. Specifically, in the game data of each player P, the player name of the player P and the past results of the player P (number of wins / losses, number of home runs, number of strikeouts, number of strikeouts, etc.) are registered.
- FIG. 12 is a flowchart illustrating a specific procedure of the process (hereinafter referred to as “registration process”) Sd in which the setting data processing unit 314 generates the setting data Z.
- registration process is executed triggered by the instruction from the administrator Op1 to the operating device 34.
- the registration process Sd is executed for each competition event or for each baseball game match in the competition event.
- the registration process Sd may be executed for each distribution of a series of game videos G (for example, for each program).
- the setting data processing unit 314 When the registration process Sd is started, the setting data processing unit 314 generates auxiliary data Q of the setting data Z (Sd100). Specifically, the setting data processing unit 314 generates auxiliary data Q regarding the battle between the player Pa and the player Pb by referring to the game data managed by the game server 50 for each of the player Pa and the player Pb. For example, the setting data processing unit 314 acquires the player name registered in the game data as the player name q1 of the auxiliary data Q.
- the setting data processing unit 31 aggregates the results (number of wins / losses, number of home base hits, number of strikes) registered in the game data, so that the total result q2 (total number of wins / losses q21, total number of home base hits) in the auxiliary data Q q22, total number of strikes q23) is calculated.
- the setting data processing unit 314 may set each element (q1, q2) of the auxiliary data Q in response to an instruction from the administrator Op1 to the operation device 34.
- the setting data processing unit 314 generates reference data R in response to an instruction from the administrator Op1 to the operation device 34 (Sd102-Sd106).
- the order of the generation of the auxiliary data Q (Sd100) and the generation of the reference data R (Sd102-Sd106) may be reversed.
- the administrator Op1 instructs the control system 30 of an arbitrary registration statement r1 by operating the operation device 34.
- the setting data processing unit 314 registers a plurality of registration statements r1 instructed by the administrator Op1 in the reference data R (Sd102). Specifically, in the setting data processing unit 314, the registration statement r1 selected by the administrator Op1 among the plurality of registration statements r1 prepared in advance, or the administrator Op1 directly using the operation device 34. The entered registration statement r1 is registered in the reference data R. Further, the setting data processing unit 314 may change the contents of the existing registration statement r1 according to an instruction from the administrator Op1.
- the administrator Op1 instructs the registration sentence r1 according to various circumstances such as the expected development of the baseball game or the tendency of the user U to watch the distributed video V. For example, when a pitcher battle in which both teams are expected to be close to each other due to good pitching by the pitcher is expected, a large number of registration statements r1 relating to pitching such as a pitch type are registered in the reference data R. For example, when it is expected that a large number of points will be scored due to the activities of the batters of both teams, a large number of registration statements r1 regarding hits such as the number of home runs or batting average are registered in the reference data R.
- the setting data processing unit 314 registers the possibility data r2 (r2a, r2b) set to either permission or prohibition in response to the instruction from the administrator Op1 in the reference data R (Sd104). For example, it is assumed that the possibility data r2 is individually registered for each registration statement r1. However, the possibility / rejection data r2 may be collectively registered for a plurality of registration statements r1. For example, in a configuration in which a plurality of registration statements r1 are classified into a plurality of sets according to the contents, the setting data processing unit 314 sets the possibility data r2 for each set. That is, a plurality of possibility data r2 corresponding to different registration statements r1 in one set are set to a common numerical value according to an instruction from the administrator Op1 regarding the set.
- the setting data processing unit 314 sets each possibility data r2 according to the instruction from the administrator Op1 so that the ratio of the permission data r2a indicating permission exceeds the ratio of the permission data r2b representing permission. That is, the commentary C regarding the player Pa is generated more frequently than the commentary C regarding the player Pb.
- the setting data processing unit 314 sets the possibility data r2a and the possibility data r2b corresponding to each registration statement r1 to a common numerical value according to the instruction from the administrator Op1. Therefore, the commentary C regarding the player Pa and the commentary C regarding the player Pb are generated at the same frequency.
- the frequency with which the commentary C regarding the player Pa is generated and the frequency with which the commentary C regarding the player Pb is generated are determined according to the intention of the administrator Op1. Can be adjusted.
- the administrator Op1 instructs the control system 30 to generate the desired registration statement r1 among the plurality of registration statements r1 by operating the operation device 34.
- the setting data processing unit 314 registers the condition data r3 representing the generation condition instructed by the administrator Op1 in the reference data R for the registration statement r1 instructed by the administrator Op1 (Sd106). Specifically, the setting data processing unit 314 uses the condition data r3 representing the generation condition selected by the administrator Op1 among the plurality of generation conditions prepared in advance, or the administrator Op1 using the operation device 34. The condition data r3 representing the directly input generation condition is registered in the reference data R. Further, the setting data processing unit 314 may change the content of the generation condition represented by the existing condition data r3 according to the instruction from the administrator Op1.
- the reference data R generated by the registration process Sd exemplified above is stored in the storage device 32 and used for the above-mentioned explanatory process Sc.
- the distribution system 40 in FIG. 1 is, for example, a computer system operated by a provider of a video distribution site.
- the distribution system 40 receives the commentary data Y and the moving image data D2 transmitted from the control system 30. Then, the distribution system 40 transmits the commentary data Y and the moving image data D2 to the terminal device 10. For example, the distribution system 40 transmits the explanatory data Y and the moving image data D2 with the terminal device 10 that has transmitted the distribution request to the distribution system 40 or the terminal device 10 registered in advance in the distribution system 40 as the distribution destination.
- FIG. 13 is a block diagram illustrating the configuration of the terminal device 10.
- the terminal device 10 includes a control device 11, a storage device 12, a communication device 13, an operation device 14, and a reproduction device 15.
- the terminal device 10 is realized not only as a single device but also as a plurality of devices configured as separate bodies from each other.
- the control device 11 is composed of, for example, a single or a plurality of processors that control each element of the terminal device 10. Specifically, the control device 11 is configured by one or more types of processors such as a CPU, GPU, DSP, FPGA, or ASIC.
- the storage device 12 is a single or a plurality of memories for storing a program executed by the control device 11 and various data used by the control device 11.
- a known recording medium such as a semiconductor recording medium and a magnetic recording medium, or a combination of a plurality of types of recording media is used as the storage device 12.
- the communication device 13 communicates with the distribution system 40 via the communication network 2. Specifically, the communication device 13 receives the explanatory data Y and the moving image data D2 from the distribution system 40.
- the operation device 14 is an input device that receives operations by the user U. For example, an operator operated by the user U or a touch panel for detecting contact by the user U is used as the operating device 14.
- the playback device 15 reproduces the distributed moving image V under the control of the control device 11.
- the reproduction device 15 includes a display device 151 and a sound emitting device 152.
- the display device 151 displays an image under the control of the control device 11.
- the control device 11 causes the display device 151 to display the distribution video V of FIG. 2, which includes the game video G represented by the video data D2 and the commentary text C represented by the commentary data Y.
- a plurality of commentary sentences C corresponding to different events are displayed in the commentary area Va of the distribution moving image V in chronological order. That is, in addition to the commentary C corresponding to the latest event, the commentary C corresponding to the past event is also displayed in the commentary area Va.
- the sound emitting device 152 emits sound under the control of the control device 11.
- the sound emitting device 152 emits the sound of the game moving image G represented by the moving image data D2.
- the function of the control device 11 to play the distributed moving image V on the playback device 15 may be realized by a general-purpose browser or a dedicated application program.
- the user U of the terminal device 10 can confirm the detailed information on the progress status by referring to each commentary C while grasping the progress of the game by watching the game video G.
- the commentary C regarding the situation of the baseball game is provided by using the situation data X representing the situation of the baseball game and the setting data Z for specifying the conditions related to the commentary C.
- the commentary C is automatically generated and is played back together with the game video G. Therefore, for example, for the generation of the commentary C as compared with the form in which the administrator Op1 inputs the individual commentary C by a manual operation on the operating device 34 at an appropriate time in parallel with the progress of the baseball game. The load on the administrator Op1 is reduced.
- the commentary C including the auxiliary information not used in the game system 20 since the commentary C including the auxiliary information not used in the game system 20 is generated, the content is rich and the amount of information is abundant as compared with the configuration in which the commentary C is generated only from the situation data X.
- the commentary C which is often used, can be provided to the user U of the terminal device 10. For example, a commentary C including a player name q1 of each player P and a total result q2 over a plurality of games is provided. Further, in the first embodiment, among the plurality of registered sentences r1, the explanatory sentence C including the registered sentence r1 corresponding to the event generated in the baseball game is reproduced in the terminal device 10. Therefore, the user U of the terminal device 10 can easily grasp the event that has occurred in the baseball game.
- the commentary sentence C including each registration sentence r1 is generated when the generation condition corresponding to the registration sentence r1 is satisfied. That is, for the specific registration statement r1, the commentary statement C is not generated only when the event corresponding to the registration statement r1 occurs, and the commentary statement C is generated when the generation condition is further generated. Therefore, the generation of the commentary sentence C including the specific registration sentence r1 can be limited to a specific situation. Further, in the first embodiment, since the possibility / prohibition of generation of the commentary sentence C including each registration sentence r1 is set for each player P, the commentary sentence C having contents suitable for each player P is set to the terminal device 10. Can be provided to the user U of.
- the setting data Z of the second embodiment includes the first reference data Ra and the second reference data Rb of FIG. 14 instead of the reference data R of the first embodiment.
- the first reference data Ra is a data table used for generating the explanatory text C regarding the player Pa
- the second reference data Rb is a data table used for generating the explanatory text C regarding the player Pb.
- the reference data R includes the first reference data Ra and the second reference data Rb.
- the content of the auxiliary data Q is the same as that of the first embodiment.
- a plurality of registration statements r1 are registered in the first reference data Ra. Each of the plurality of registration statements r1 corresponds to any of a plurality of event types x3. Each registration sentence r1 of the first reference data Ra is used to generate a commentary sentence C regarding the player Pa. Similarly, a plurality of registration statements r1 are registered in the second reference data Rb. Each of the plurality of registration statements r1 corresponds to any of a plurality of event types x3. Each registration sentence r1 of the second reference data Rb is used to generate a commentary sentence C regarding the player Pb.
- the plurality of registration statements r1 of the first reference data Ra and the plurality of registration statements r1 of the second reference data Rb are set individually. Therefore, the number of registration statements r1 and the content of each registration statement r1 are different between the first reference data Ra and the second reference data Rb. Therefore, different commentary Cs are generated for the player Pa and the player Pb.
- the administrator Op1 operates the operation device 34 with a plurality of registration statements r1 used to generate the commentary C regarding the player Pa and a plurality of registration statements r1 used to generate the commentary C regarding the player Pb. Instruct individually.
- the setting data processing unit 314 registers a plurality of registration statements r1 instructed by the administrator Op1 about the player Pa in the first reference data Ra, and registers a plurality of registration statements r1 instructed by the administrator Op1 about the player Pb in the second reference data. Register with Rb. That is, each registration statement r1 of the first reference data Ra is information that the administrator Op1 allows to be used for generating the explanatory statement C regarding the player Pa, and each registration statement r1 of the second reference data Rb is the player.
- the reference data R of the second embodiment does not include the propriety data r2 (r2a, r2b) exemplified in the first embodiment.
- FIG. 15 is a flowchart illustrating a specific procedure of the explanatory processing Sc in the second embodiment. Similar to the first embodiment, the commentary processing Sc is started by the instruction from the administrator Op1 to the operation device 34, and is continued in parallel with the progress of the baseball game.
- the status data acquisition unit 311 waits until the status data X is acquired from the game system 20 (Sc200: NO).
- the information generation unit 312 determines whether or not the target player x4 included in the status data X is the player Pa (Sc202).
- the information generation unit 312 selects the selection registration statement r1 corresponding to the situation represented by the situation data X from the plurality of registration statements r1 registered in the first reference data Ra. Search for (Sc204).
- the target player x4 is the player Pb (Sc202: NO)
- the information generation unit 312 selects and registers the situation represented by the situation data X from the plurality of registration statements r1 registered in the second reference data Rb. Search for sentence r1 (Sc206).
- the information generation unit 312 determines whether or not the condition data r3 is registered for the selection registration statement r1 (Sc208). When the condition data r3 is registered (Sc208: YES), the information generation unit 312 determines whether or not the generation condition represented by the condition data r3 is satisfied (Sc210). When the condition data r3 is not registered (Sc208: NO) or the generation condition is satisfied (Sc210: YES), the information generation unit 312 uses the generation process Sb to display the explanatory text C including the selection registration statement r1. Explanation Data Y is generated (Sc212). The information generation unit 312 transmits the explanatory data Y from the communication device 33 to the distribution system 40 (Sc214). On the other hand, when the generation condition is not satisfied (Sc210: NO), the information generation unit 312 does not execute the generation (Sc212) and the transmission (Sc214) of the explanatory data Y.
- the control device 31 repeats the above processing (Sc200-Sc214) until a predetermined end condition is satisfied (Sc216: NO). When the end condition is satisfied (Sc216: YES), the control device 31 ends the explanation process Sc.
- the explanatory text C regarding the player Pa includes the registration statement r1 of the first reference data Ra
- the explanatory text C regarding the player Pb includes the registration statement r1 of the second reference data Rb. Therefore, it is possible to provide the user U of the terminal device 10 with the explanatory text C having contents suitable for each player P.
- the configuration in which the game system 20 transmits the status data X to the control system 30 is exemplified for all the events occurring in the baseball game.
- the situation data X representing the event is the game system 20. Is transmitted to the control system 30.
- FIG. 16 is a block diagram illustrating a functional configuration of the game system 20 in the third embodiment.
- the control device 21 of the game system 20 realizes a plurality of functions (condition setting unit 211 and transmission processing unit 212) by executing the program stored in the storage device 22.
- the condition setting unit 211 is an example of the “first condition setting unit”.
- the condition setting unit 211 sets transmission conditions.
- the transmission condition is a condition relating to an event for which the status data X should be transmitted.
- one or more event types x3 are set as transmission conditions.
- the condition setting unit 211 sets transmission conditions according to an instruction from the administrator Op2 to the operation device 241.
- the manager Op2 is an operator who manages and operates the game system 20, and is located, for example, at a venue where a competition event is held.
- the administrator Op2 specifies one or more desired event types x3
- the condition setting unit 211 sets transmission conditions including one or more event types x3 instructed by the administrator Op2.
- the condition setting unit 211 may set transmission conditions according to an instruction from the administrator Op1 to the operation device 34 of the control system 30. For example, an instruction from the administrator Op1 is notified from the control system 30 to the game system 20, and the condition setting unit 211 sets transmission conditions according to the instruction notified from the control system 30.
- a plurality of event types x3 may be collectively set as transmission conditions. For example, in a configuration in which a plurality of event types x3 are classified into a plurality of sets, the condition setting unit 211 collectively sets one or more event types x3 belonging to the set selected by the administrator Op2 as transmission conditions. For example, a plurality of event types x3 are classified into an attacking event and a defensive event. Attacking events are, for example, “hits,” “home runs,” “stolen bases,” “scoring,” and “batter change,” and defensive events are, for example, “strikeout,” “pickoff,” “fly catch,” and “pitcher change.” ".
- the condition setting unit 211 When the administrator Op2 selects an event on the attacking side, the condition setting unit 211 collectively uses multiple event types x3 on the attacking side such as “hit”, “home run”, “stolen base”, “scoring”, and “batter change” as transmission conditions. Set. On the other hand, when the administrator Op2 selects an event on the defensive side, the condition setting unit 211 selects a plurality of event types x3 on the defensive side such as “strikeout”, “pick-off ball”, “fly catch”, and “pitcher change”. Set collectively as a transmission condition.
- the transmission processing unit 212 of FIG. 16 transmits the status data X representing the event from the communication device 23 to the control system 30.
- the content of the situation data X is the same as that of the first embodiment.
- FIG. 17 is a flowchart illustrating a specific procedure of the game processing Sa in the third embodiment.
- the game processing Sa is started triggered by an instruction from the administrator Op2 to the operation device 241.
- control device 21 sets transmission conditions according to an instruction from the administrator Op2 to the operation device 241 (Sa200).
- the control device 21 waits until the start of the baseball game is instructed by the administrator Op2 or each player P (Sa202: NO).
- the control device 21 advances the baseball game according to the operation of the player P with respect to each operation device 241 (Sa204), as in the first embodiment.
- the play screen is displayed on the display device 242 (Sa206).
- the control device 21 transmits the moving image data D1 representing the moving image corresponding to the current situation of the baseball game from the communication device 23 to the control system 30 (Sa208).
- the control device 21 determines whether or not an event has occurred as a result of the progress of the baseball game (Sa210). When an event occurs (Sa210: YES), the control device 21 (transmission processing unit 212) determines whether or not the event satisfies the transmission condition (Sa212). Specifically, the control device 21 determines whether or not the event type x3 of this event is included in the transmission condition. When the event satisfies the transmission condition (Sa212: YES), the control device 21 generates the status data X related to the event (Sa214), and transmits the status data X from the communication device 23 to the control system 30 (Sa216). ..
- the transmission processing unit 212 transmits the status data X of the event to the control system 30 when an event satisfying the transmission condition occurs in the baseball game.
- the control device 21 determines whether or not the baseball game has ended (Sa218). If the baseball game is not finished (Sa218: NO), the control device 21 shifts the process to step Sa202. On the other hand, when the baseball game ends (Sa218: YES), the control device 21 ends the game processing Sa.
- the moving image data D1 is sequentially transmitted at a predetermined cycle, while the situation data X satisfying the transmission condition is transmitted every time an event occurs.
- the same effect as that of the first embodiment is realized in the third embodiment.
- the status data X of the event is transmitted to the control system 30. Therefore, the commentary C can be generated only for the appropriate event that matches the transmission condition. Further, the amount of communication between the game system 20 and the control system 30 can be reduced as compared with the configuration in which the status data X is transmitted for all the events that have occurred in the baseball game.
- the configuration of the second embodiment in which the first reference data Ra and the second reference data Rb are used to generate the explanatory text C is similarly applied to the third embodiment.
- the configuration in which all the explanatory texts C generated by the information generation unit 312 of the control system 30 are displayed on the display device 151 of the terminal device 10 is illustrated.
- the explanatory text C satisfying a specific condition (hereinafter referred to as “reproduction condition”) among the plurality of explanatory texts C generated by the information generation unit 312 is selectively displayed on the display device 151.
- FIG. 18 is a block diagram illustrating a functional configuration of the terminal device 10 according to the fourth embodiment.
- the control device 11 of the terminal device 10 performs a plurality of functions (reception processing unit 111, condition setting unit 112, and reproduction processing unit 113) by executing the program stored in the storage device 12. Realize.
- the condition setting unit 112 is an example of the “second condition setting unit”.
- the reception processing unit 111 receives the commentary data Y and the moving image data D2 transmitted from the distribution system 40 by the communication device 13. That is, the reception processing unit 111 is an element that receives the explanatory text C generated by the information generation unit 312 from the control system 30. As illustrated in FIG. 18, the explanatory data Y of the fourth embodiment includes the event type x3 of the event represented by the explanatory text C in addition to the explanatory text C generated by the information generation unit 312. The event type x3 included in the explanation data Y of each event is the information included in the status data X of the event.
- the condition setting unit 112 sets the reproduction condition.
- the reproduction condition is a condition regarding an event in which the commentary C should be reproduced.
- one or more event types x3 are set as playback conditions.
- the condition setting unit 112 sets the reproduction condition according to the instruction from the user U to the operation device 14. When the user U instructs one or more desired event types x3, the condition setting unit 112 sets a reproduction condition including one or more event types x3 instructed by the user U.
- a plurality of event types x3 may be collectively set as playback conditions. For example, in a configuration in which a plurality of event types x3 are classified into a plurality of sets, the condition setting unit 211 collectively sets one or more event types x3 belonging to the set selected by the user U as transmission conditions.
- the reproduction processing unit 113 causes the reproduction device 15 to reproduce the distributed moving image V.
- the reproduction processing unit 113 causes the display device 151 to display the game moving image G represented by the moving image data D2 and the commentary sentence C represented by the commentary data Y.
- the reproduction processing unit 113 displays the explanatory text C satisfying the reproduction condition set by the condition setting unit 112 among the plurality of explanatory texts C sequentially received by the reception processing unit 111 together with the game video G. Displayed on the device 151.
- FIG. 19 is a flowchart illustrating a specific procedure of the process (hereinafter referred to as “reproduction process”) Se executed by the control device 11 of the terminal device 10 in the fourth embodiment.
- the reproduction process Se is started triggered by an instruction from the user U to the operating device 14.
- all event types x3 that is, unconditional are specified as the reproduction conditions.
- the reception processing unit 111 receives the moving image data D2 transmitted from the distribution system 40 (Se100).
- the reproduction processing unit 113 causes the display device 151 to display the game moving image G represented by the moving image data D2 (Se102).
- the condition setting unit 112 determines whether or not the instruction of the reproduction condition has been received from the user U (Se104). When the instruction of the reproduction condition is received (Se104: YES), the condition setting unit 112 sets the reproduction condition according to the instruction from the user U (Se106). On the other hand, if the instruction of the reproduction condition is not accepted (Se104: NO), the setting of the reproduction condition (Se106) is not executed.
- the reproduction processing unit 113 determines whether or not the reception processing unit 111 has received the explanatory data Y (Se108). When the reception processing unit 111 receives the explanatory data Y (Se108: YES), the reproduction processing unit 113 determines whether or not the explanatory text C represented by the explanatory data Y satisfies the reproduction condition (Se110). Specifically, the reproduction processing unit 113 determines whether or not the event type x3 included in the explanatory data Y is included in the reproduction condition. When the explanatory text C satisfies the reproduction condition (Se110: YES), the reproduction processing unit 113 causes the display device 151 to display the explanatory text C represented by the explanatory text Y (Se112). Specifically, the reproduction processing unit 113 adds the commentary text C received by the reception processing unit 111 to the commentary area Va of the distribution moving image V.
- reception processing unit 111 does not receive the commentary data Y (Se108: NO), the determination of the reproduction condition (Se110) and the display of the commentary sentence C (Se112) are not executed. Further, even when the reception processing unit 111 receives the commentary data Y (Se108: YES), if the commentary C does not satisfy the reproduction condition (Se110: NO), the display of the commentary C (Se112) is executed. Not done. That is, the explanatory data Y received by the reception processing unit 111 is discarded.
- the control device 11 determines whether or not a predetermined termination condition is satisfied (Se114).
- the end condition is, for example, that the user U is instructed to end by operating the operation device 14, or that the video data D2 is not received for a predetermined time (that is, the video distribution is completed). If the end condition is not satisfied (Se114: NO), the control device 11 shifts the process to step Se100. On the other hand, when the end condition is satisfied (Se114: YES), the control device 11 ends the reproduction process Se.
- the fourth embodiment among the plurality of explanatory texts C generated by the information generation unit 312, the explanatory text C satisfying the reproduction condition is displayed on the display device 151 of the terminal device 10. Therefore, the desired commentary C of the user U can be selectively reproduced.
- the control system 30 selectively controls only the configuration of the second embodiment in which the first reference data Ra and the second reference data Rb are used to generate the explanatory text C, and the status data X of the event that satisfies the transmission condition.
- the configuration of the third embodiment transmitted to the fourth embodiment is similarly applied to the fourth embodiment.
- the explanatory data Y of the fifth embodiment includes the explanatory text C generated by the information generation unit 312 and the event type x3 of the event represented by the explanatory text C, as in the fourth embodiment.
- FIG. 20 is a schematic diagram of the distribution moving image V in the fifth embodiment.
- the control device 11 of the fifth embodiment displays the event type x3 included in the commentary data Y received by the communication device 13 in the commentary area Va of the distribution moving image V.
- the display of the event type x3 is added every time the explanation data Y is received by the communication device 13. That is, a plurality of event types x3 are displayed in chronological order.
- the control device 11 displays the operation image B in the commentary area Va for each event type x3.
- Each operation image B is a software button that accepts an operation by the user U.
- the user U can operate the operation image B corresponding to the desired event type x3 among the plurality of operation images B.
- the control device 11 displays the explanatory text C corresponding to the operation image B in the vicinity of the operation image B.
- the explanatory text C received by the communication device 13 about the “home run” is displayed as illustrated in FIG. 21. That is, the display of the outline by the event type x3 is expanded to the detailed display by the commentary C, triggered by the operation by the user U.
- the above processing is executed for each of the plurality of operation images B.
- the commentary text C selected by the user U is selectively displayed from among the plurality of commentary texts C generated by the information generation unit 312. Therefore, there is an advantage that the desired commentary C of the user U can be easily visually recognized as compared with the configuration in which all the commentary Cs are displayed in the commentary area Va.
- the configurations of the second to fourth embodiments are similarly applied to the fifth embodiment.
- the form in which the moving image data D2 and the explanatory data Y are transmitted to the terminal device 10 is illustrated, but in order to display the explanatory text C generated by the information generation unit 312 on the terminal device 10.
- the configuration of is not limited to the above examples.
- the video data editing unit 313 synthesizes the commentary C generated by the information generation unit 312 into the game video G to generate the distribution video V, and the video data D2 representing the distribution video V is distributed from the control system 30. It may be transmitted to the terminal device 10 via 40. That is, it is not essential that the explanatory data Y representing the explanatory text C is transmitted to the terminal device 10 as data separate from the moving image data D2.
- the commentary C is synthesized with the game video G in the control system 30, but the distribution system 40 executes the synthesis of the commentary C and the game video G (that is, the generation of the distribution video V). May be good.
- the control system 30 transmits the explanatory data Y and the moving image data D2 to the distribution system 40 in the same manner as in each of the above-described modes.
- the distribution system 40 generates a distribution video V by synthesizing the commentary C and the game video G, and transmits the video data D2 representing the distribution video V to the terminal device 10.
- the control device 11 of the terminal device 10 causes the reproduction device 15 to reproduce the distribution moving image V represented by the moving image data D2.
- a part or all of the functions of the control system 30 exemplified in each of the above-described embodiments may be mounted on other elements constituting the information system 1.
- a part or all of the functions of the control system 30 may be mounted on the distribution system 40.
- the control system 30 includes a setting data processing unit 314, and the distribution system 40 includes a status data acquisition unit 311, an information generation unit 312, and a moving image data editing unit 313.
- the setting data Z generated by the setting data processing unit 314 of the control system 30 is transferred to the distribution system 40.
- the distribution system 40 receives the status data X and the moving image data D1 transmitted by the game system 20.
- the status data acquisition unit 311 of the distribution system 40 acquires the status data X, and the information generation unit 312 generates the explanatory data Y from the status data X and the setting data Z. Further, the video data editing unit 313 of the distribution system 40 generates the video data D2 of the game video G from the video data D1. The explanatory data Y and the moving image data D2 generated by the distribution system 40 are transmitted to the terminal device 10.
- control system 30 includes a setting data processing unit 314, and the terminal device 10 includes a status data acquisition unit 311 and an information generation unit 312.
- the moving image data editing unit 313 is mounted on, for example, the control system 30 or the distribution system 40.
- the situation data X transmitted from the game system 20 is transmitted to the terminal device 10 via the control system 30 and the distribution system 40.
- the situation data X may be directly transmitted from the game system 20 to the terminal device 10.
- the setting data Z generated by the setting data processing unit 314 of the control system 30 is transferred to the terminal device 10 via the distribution system 40.
- the setting data Z may be directly transmitted from the control system 30 to the terminal device 10.
- the status data acquisition unit 311 of the terminal device 10 acquires the status data X by the communication device 13, and the information generation unit 312 of the terminal device 10 generates explanatory data Y from the status data X and the setting data Z.
- the "control system” in the present invention is a computer system including a status data acquisition unit 311 and an information generation unit 312. Therefore, in addition to the control system 30 exemplified in the first to fifth embodiments, the distribution system 40 in the configuration of FIG. 22 and the terminal device 10 in the configuration of FIG. 23 are also included in the concept of the "control system" in the present invention. Be included.
- the configuration in which the explanatory data Y transmitted from the control system 30 is transmitted to the terminal device 10 via the distribution system 40 is illustrated, but the route for exchanging the explanatory data Y is as described above.
- the example is not limited to.
- the explanatory data Y may be directly transmitted from the control system 30 to the terminal device 10.
- the explanatory data Y generated by the control system 30 is transferred to, for example, the game server 50, and the explanatory data Y is transmitted from the game server 50 to the terminal device 10.
- the configuration in which the explanatory data Y passes through the distribution system 40 is omitted.
- the moving image data D2 is transmitted from the distribution system 40 to the terminal device 10 in the same manner as in each of the above-described modes.
- the information specifying the location of the moving image data D2 (hereinafter referred to as “location information”) is used as the explanatory data Y.
- the form to be added is preferable.
- the location information is, for example, a URL (Uniform Resource Locator) that specifies the location of the video data D2.
- the control device 11 of the terminal device 10 can recognize the location of the moving image data D2 as well as the acquisition of the explanatory data Y. Therefore, the control device 11 can reproduce the commentary sentence C represented by the commentary data Y and the game moving image G of the moving image data D2 represented by the location information by the playback device 15.
- the mode in which the distribution system 40 transmits the video data D2 to the terminal device 10 is exemplified, but the function of transmitting the video data D2 to the terminal device 10 is installed in the control system 30. May be good. That is, the moving image data D2 generated by the control system 30 may be directly transmitted to the terminal device 10.
- the distribution system 40 which is separate from the control system 30, is omitted.
- the commentary data Y and the video data D2 are transmitted to the terminal device 10 in real time in parallel with the progress of the baseball game, but the commentary data Y and the video data D2 are the baseball game. May be transmitted to the terminal device 10 after the end of.
- the commentary data Y and the video data D2 are generated after the baseball game ends.
- the situation data X and the video data D1 sequentially generated as the baseball game progresses, and the setting data Z set according to the instruction from the administrator Op1 are stored in the storage device 32 of the control system 30. It will be saved.
- the information generation unit 312 generates the commentary data Y using the saved status data X and the setting data Z
- the video data editing unit 313 uses the saved video data D1 to generate video data.
- the explanatory data Y and the moving image data D2 are transmitted to the terminal device 10 in the same manner as in each of the above-described modes.
- the status data X, the moving image data D1, and the setting data Z may be stored in the distribution system 40 or the game server 50.
- the commentary data Y generated by the information generation unit 312 and the video data D2 generated by the video data editing unit 313 are stored in the storage device 32 of the control system 30, and the commentary data Y and the video data D2 are stored after the baseball game is completed. It may be transmitted to the terminal device 10.
- the explanatory data Y corresponding to each event includes the occurrence time x 2 of the event in addition to the explanatory text C.
- the occurrence time x2 is information included in the situation data X as illustrated in FIG. 5, and is used to control the time when the explanatory text C is displayed.
- the control device 11 of the terminal device 10 displays the explanatory text C of the explanatory data Y at the occurrence time x2 indicated by each explanatory data Y during the period in which the game moving image G represented by the moving image data D2 is played. To display. According to the above configuration, even if the commentary data Y is provided separately from the moving image data D2, the commentary sentence C can be reproduced at an appropriate time for the game moving image G.
- the event type x3 is specified as the transmission condition
- the content of the transmission condition is not limited to the above example.
- the target player x4 or the target character x5 included in the status data X may be specified as a transmission condition.
- the transmission condition includes the target player x4
- the status data X is transmitted from the game system 20 only for the event generated by the target player x4.
- the transmission condition includes the target character x5
- the status data X is transmitted from the game system 20 only for the event in which the target character x5 is involved.
- the embodiment in which the event type x3 is specified as the reproduction condition is illustrated, but the content of the reproduction condition is not limited to the above examples.
- the target player x4 or the target character x5 may be set as the reproduction condition.
- the reproduction condition includes the target player x4
- only the explanatory text C of the event generated by the target player x4 is selectively displayed on the display device 151.
- the reproduction condition includes the target character x5
- only the explanatory text C of the event in which the target character x5 is involved is selectively displayed on the display device 151.
- the transmission conditions are set according to the instruction from the administrator Op2, but the matters applied to the setting of the transmission conditions are not limited to the above examples.
- transmission conditions may be set according to the position of the battle between the player Pa and the player Pb (final / semi-final). For example, it is assumed that the transmission conditions in the final match are relaxed as compared with the transmission conditions in the semi-finals.
- the commentary C is provided to the terminal device 10 more frequently than in the semi-final in the final match.
- transmission conditions may be set according to the total number of users U who watch the distributed moving image V. For example, it is assumed that the transmission condition is relaxed as the total number of users U increases. In the above embodiment, the larger the total number of users U, the higher the frequency of the commentary C provided to the terminal device 10.
- the instruction from the administrator Op2 is not essential for setting the transmission condition.
- the above-mentioned forms are similarly applied to a battle game in which a plurality of players P play against each other in sports other than baseball.
- event types x3 such as "shoot”, “goal kick”, “offside”, and “score” are assumed.
- various event types x3 such as "occurrence of a specific special move”, “occurrence of combo of N consecutive times or more”, “knockout”, “down”, and “change of character used” are assumed.
- the present invention is applied not only to a game in which a plurality of players P play against each other, but also to a game in which a plurality of players P cooperate to achieve a target (for example, subduing a boss character).
- the present invention is applied not only to a game played by a plurality of players P, but also to a game played by a single player P.
- the present invention is also applied to a search game in which a single player P explores a virtual world.
- a lottery game in which a lottery process such as a physical lottery or an electronic lottery is executed, a music game in which the player P operates in time with music, and a player P operating his / her own character.
- the present invention is applied to any kind of game regardless of the number of players P or the relationship between players P, such as an action game that achieves various purposes.
- the auxiliary data Q including the player name q1 and the total result q2 is illustrated, but the specific content of the auxiliary data Q is not limited to the above examples.
- the position (final / semi-final) regarding the battle between the player Pa and the player Pb is registered as the auxiliary data Q.
- the commentary C can be generated according to the result of the battle between the player Pa and the player Pb. For example, when the match ends with the "semi-final" registered as the auxiliary data Q, a commentary C such as "AAA, advance to the final! Can be generated.
- a competition event in which a plurality of players P compete in a race game for example, a time attack in which each player P competes in a running time
- a form in which the running time of each player P is registered as auxiliary data Q is preferable. be.
- a commentary C such as "This is the second time in this tournament!” Can be generated immediately after the goal of each player P.
- the explanatory text C composed of a character string is illustrated, but the information representing the commentary on the situation of the game (hereinafter referred to as “commentary information”) is not limited to the commentary text C.
- the explanatory information is an image
- image data representing the explanatory image is registered in the reference data R.
- the sound representing the explanation about the situation of the game may be emitted from the sound emitting device 152 of the terminal device 10 as the explanation information.
- the commentary information is voice
- voice data representing the voice for commentary is registered in the reference data R instead of the registration sentence r1 in each of the above-mentioned forms.
- voice data representing the voice for commentary may be generated by performing voice synthesis on the commentary text C generated by the same method as in each of the above-described forms.
- the registration sentence r1 exemplified in each of the above-described forms and the image and sound for explanation are comprehensively expressed as "registration information" used for generating the explanation information.
- the "reproduction" of the commentary information includes, for example, both the display of the commentary sentence C or the image for commentary and the sound emission of the sound for commentary.
- the function of the control system 30 according to each of the above-described embodiments is realized by the cooperation between one or more processors (control device 31) and a program.
- the program according to each of the above-described forms may be provided in a form stored in a computer-readable recording medium and installed in the computer.
- the recording medium is, for example, a non-transitory recording medium, and an optical recording medium (optical disc) such as a CD-ROM is a good example, but a known arbitrary such as a semiconductor recording medium or a magnetic recording medium. Recording media in the form of are also included.
- the non-transient recording medium includes any recording medium other than the transient propagation signal (transitory, propagating signal), and the volatile recording medium is not excluded. Further, in the configuration in which the distribution device distributes the program via the communication network 2, the storage device that stores the program in the distribution device corresponds to the above-mentioned non-transient recording medium.
- the control system (30) is a situation data (X) representing the situation of the game from the game system (20) for advancing the game played by one or more players (P).
- the terminal device (10) to which the game video (G) representing the game status is distributed generate explanatory information (C) to be played together with the game video (G).
- Information generation unit (312) is provided, and the information generation unit (312) includes the situation data (X) acquired by the situation data acquisition unit (311) and setting data (Z) for designating explanation conditions. And, the commentary information (C) regarding the situation of the game is generated under the commentary condition.
- the situation of the game under the commentary condition is used by using the situation data (X) representing the situation of the game in the game system (20) and the setting data (Z) for designating the commentary condition.
- Explanation information (C) regarding is automatically generated.
- the explanatory information (C) is played back together with the game video (G) showing the situation of the game. Therefore, for example, the load for generating the commentary information (C) can be reduced as compared with a configuration in which the provider of the game video (G) manually inputs the commentary information (C) in parallel with the progress of the game.
- Game is any kind of video game.
- a game played by a plurality of players is exemplified.
- the "game played by a plurality of players” is, for example, a game in which a plurality of players compete against each other, or a game in which a plurality of players cooperate to achieve a target.
- a game played by three or more players, or a game played by a team composed of two or more players is also a "game played by multiple players”.
- a "game system” is an arbitrary computer system that advances a game, and is composed of one or more devices.
- the relationship between one or more players and the game system is arbitrary. For example, a configuration in which a game system includes an individual game unit for each player, or a configuration in which a plurality of players use one game system is assumed.
- Game status means the state of the game that changes from moment to moment as the game progresses. For example, the occurrence of various events in the game is exemplified as a "game situation”. Events that occur in the game mean various events that occur as the game progresses. Specifically, an event that directly or indirectly affects the outcome of a game (for example, winning or losing in a competitive game) is a typical example of an "event”. For example, an "event” is a character performing a specific action, a specific condition being satisfied in the game, and the like. Specifically, for example, in a baseball game, an event such as a hit that contributes to a score is exemplified. Further, in a racing game, a change in ranking among a plurality of objects (for example, a car) competing with each other is assumed as an event.
- a plurality of objects for example, a car
- “Commentary information” is information that represents a commentary on the situation of the game.
- a character string expressing the situation of the game or a character string expressing a matter accompanying the situation of the game (for example, various information related to the character in which a specific event has occurred) is included in the concept of "commentary information”.
- the character string representing the explanatory information is composed of, for example, one or more sentences and / or one or more words.
- the commentary information may be an image or a sound representing a commentary on the situation of the game. That is, for example, the commentary information is expressed by the text data representing the character string for commentary, the image data representing the image for commentary, and the voice data representing the voice for commentary.
- “Setting data” is data in any format that specifies conditions (explanatory conditions) related to explanatory information.
- the commentary condition includes, for example, a condition relating to the content of the commentary information and a condition relating to the generation of the commentary information.
- the condition regarding the content of the commentary information is, for example, a character string of a standard part of the commentary information or a character string of a variable part of the commentary information.
- the condition regarding the generation of the explanatory information is, for example, whether or not the explanatory information can be generated, or the condition for generating the explanatory information.
- the "game video showing the situation of the game” is an image for the user of the terminal device to visually recognize the progress of the game.
- a typical example of a game video is a video similar to a video displayed to one or more players (a video displayed on a display device of a game system and viewed by the player), but the video and content displayed to the player. Is not limited to common videos.
- a moving image (a moving image different from the moving image displayed on the player) captured by a virtual camera in the virtual space in which the game is developed is also exemplified as a “game moving image”.
- an image that gives a bird's-eye view of the character operated by each player is exemplified as a game movie.
- a video other than the image generated by the game system such as a video of a player playing a game, may be added to the game video.
- the format of the moving image data representing the moving image displayed on the player and the format of the moving image data provided to the terminal device.
- the moving image data of the moving image displayed on the player is uncompressed data
- the moving image data provided to the terminal device is compressed data.
- “Reproduction” means to output commentary information in a way that can be perceived by the user of the terminal device. Specifically, the process of displaying the commentary information on the display device or the process of causing the sound emitting device to emit the commentary information as a sound is exemplified as “reproduction”. Further, when the commentary information is "played together with the game video", the period during which the game video is played and the period during which the commentary information is played overlap at least partially on the time axis (that is, the game video and the commentary). It means that information is played back in parallel). Assuming a form in which the commentary information is displayed, the relationship between the position where the commentary information is displayed on the display device and the position where the game video is displayed is arbitrary. For example, the commentary information may be displayed in duplicate in the game video, or the commentary information and the game video may be displayed in two areas separated from each other or adjacent to each other.
- the setting data (Z) includes auxiliary information (Q) that is not used in the game system (20), and the explanatory information (C) is the auxiliary information (Q). including.
- the explanatory information (C) including the auxiliary information (Q) that is not used in the game system (20) is generated, the explanatory information (C) is generated only from the situation data (X). In comparison, the explanatory information (C) having a large amount of information can be provided to the user (U) of the terminal device (10).
- auxiliary information is arbitrary information that is not processed (for example, generated) in the game system. For example, assuming a configuration in which only information about each game is generated in the game system (a configuration in which information about the game is initialized each time), the information totaled over multiple games is "auxiliary information". Is included in the commentary information. For example, assuming that the game system provides a baseball game in which the number of home bases or strikeouts (strikeouts) is initialized each time, the total number of home bases and strikeouts (total strikeouts) over multiple games is assumed. Number) is included in the commentary information as "auxiliary information”. Further, assuming a form in which each player is identified by an in-game name such as "Player 1" or "Player 2", the name of each player is included in the explanatory information as "auxiliary information".
- the situation data (X) represents an event occurring in the game
- the setting data (Z) represents a plurality of different events in the game.
- the commentary information (C) includes registration information (r1), and includes registration information (r1) corresponding to an event represented by the status data (X) among the plurality of registration information (r1).
- the explanatory information (C) including the registration information (r1) corresponding to the event generated in the game is reproduced in the terminal device (10). Therefore, the user (U) of the terminal device (10) can easily grasp the event that has occurred in the game.
- Registration information is information that constitutes part or all of the commentary information, and is represented by, for example, a character string.
- the "registration information” may be a character string (that is, a sentence or a word) that is semantically established by itself, or may be a part of a specific character string.
- the registration information that is established independently only the registration information may be used as the commentary information, or the commentary information may be configured by adding other information such as auxiliary information.
- the registration information that is part of a particular sentence is, for example, a standard part that is shared in different commentary information. That is, by adding other information such as auxiliary information to the registered information, semantically valid explanatory information is configured.
- the registration information may be an image or audio. That is, for example, in addition to the character string for explanation, the image or sound for explanation is also included in the "registration information”.
- the setting data (Z) is the explanatory information (r1) including the registration information (r1) for one or more of the registration information (r1) among the plurality of registration information (r1).
- the information generation unit (312) includes the condition data (r3) representing the generation condition of C), and the information generation unit (312) converts the explanatory information (C) including the registration information (r1) corresponding to the event into the registration information (r1). ) Satisfies the generation condition represented by the condition data (r3).
- the explanatory information (C) including the registration information (r1) corresponding to the event is generated when the generation condition corresponding to the registration information (r1) is satisfied.
- the commentary information (C) is not generated only when the event corresponding to the registration information (r1) occurs, and the commentary information (C) is further generated when the generation condition is generated. ) Is generated. Therefore, the generation of the explanatory information (C) including the specific registration information (r1) can be limited to a specific situation.
- the "generation condition” is an arbitrary condition other than the occurrence of an event.
- a condition relating to a numerical value represented by auxiliary information is exemplified as a "generation condition”.
- various conditions such as that the numerical value represented by the auxiliary information exceeds a predetermined threshold value, that the numerical value is lower than the predetermined threshold value, or that the numerical value corresponds to a multiple of the predetermined value are exemplified as "generation conditions”. Will be done.
- the setting data (Z) is the registration information (r1) for each of a plurality of registration information (r1) corresponding to different events in the game. ) Is included for each player (P) indicating permission / prohibition of generation of explanatory information (C), and the information generation unit (312) is one of the plurality of registration information (r1).
- the possibility data (r2) corresponding to the registration information (r1) of the above indicates permission
- the commentary information (C) including the registration information (r1) is generated, and the permission data (r2) is prohibited.
- the explanatory information (C) including the registration information (r1) of the above is not generated.
- the one or more players (P) are a plurality of players (P) including a first player (Pa) and a second player (Pb).
- the setting data (Z) corresponds to the first reference data (Ra) in which a plurality of registration information (r1) corresponding to the first player (Pa) is registered, and the second player (Pb).
- the information generation unit (312) registers the first player (Pa) in the first reference data (Ra), including the second reference data (Rb) in which a plurality of registration information (r1) are registered.
- the explanatory information (C) including any of the information (r1) is generated.
- the explanatory information (C) regarding the first player (Pa) includes the registration information (r1) of the first reference data (Ra), and the explanatory information (C) regarding the second player (Pb) is the second.
- the registration information (r1) of the reference data (Rb) is included. Therefore, it is possible to provide the user (U) of the terminal device (10) with explanatory information (C) having contents suitable for each player (P).
- a plurality of registration information is individually registered for each of the first reference data and the second reference data. Therefore, the content or combination of the plurality of registration information of the first reference data and the plurality of registration information of the second reference data may be different.
- the plurality of registration information of the first reference data and the plurality of registration information of the second reference data are present. A configuration in which the registered information partially overlaps is also assumed.
- the information system (1) is a control for communicating with a game system (20) for advancing a game played by one or more players (P) and the game system (20).
- An information system (1) including a system (30), wherein the control system (30) acquires status data (X) representing the status of the game from the game system (20).
- An information generation unit (311) and an information generation unit (C) that generates explanatory information (C) to be played back together with the game video (G) by the distribution destination terminal device (10) to which the game video (G) representing the game situation is distributed.
- the information generation unit (312) uses the situation data (X) acquired by the situation data acquisition unit (311) and the setting data (Z) for designating explanation conditions. Under the commentary conditions, the commentary information (C) regarding the situation of the game is generated.
- the game system (20) has a first condition setting unit (211) for setting a condition related to an event occurring in the game, and the first condition setting unit (211). It includes a transmission processing unit (212) that transmits status data (X) representing the event to the control system (30) when an event satisfying the set condition occurs in the game.
- the transmission processing unit (212) that transmits status data (X) representing the event to the control system (30) when an event satisfying the set condition occurs in the game.
- the explanatory information (C) can be generated only for the appropriate event that matches the transmission condition.
- the amount of communication between the game system (20) and the control system (30) can be reduced as compared with the configuration in which the status data (X) is transmitted for all the events that have occurred in the game.
- Event-related conditions are, for example, event type conditions or event-related information conditions. For example, assuming a baseball game, restrictions on the types of events such as the occurrence of home runs or strikeouts correspond to the "conditions for the types of events”. In addition, the condition regarding the character involved in the specific event or the detailed information about the event (for example, the type of pitch thrown by the pitcher) corresponds to the "condition of the information related to the event”.
- the terminal device (10) has a reception processing unit (111) for receiving the explanatory information (C) from the control system (30), and the game moving image (11).
- a reproduction processing unit (113) for reproducing G) and a second condition setting unit (112) for setting the reproduction conditions according to an instruction from the user (U) are provided, and the reproduction processing unit (113) is provided.
- the explanatory information (C) that satisfies the reproduction condition set by the second condition setting unit (112) among the plurality of explanatory information (C) sequentially received by the reception processing unit (111). Play along with the game video (G).
- the explanatory information (C) satisfying the reproduction condition is reproduced among the plurality of explanatory information (C) sequentially received by the reception processing unit (111). Therefore, the explanatory information (C) desired by the user (U) of the terminal device (10) can be selectively reproduced.
- “Reproduction conditions” are conditions related to reproduction of the explanatory information (C).
- the reproduction condition is, for example, a condition of the type of event represented by the explanatory information, or a condition of information related to the event.
- the reproduction condition is, for example, a condition of the type of event represented by the explanatory information, or a condition of information related to the event.
- restrictions on the types of events such as the occurrence of home runs or strikeouts correspond to the "conditions for the types of events represented by the commentary information”.
- the condition regarding the character involved in the specific event or the detailed information about the event corresponds to the "condition of the information related to the event represented by the commentary information”.
- the information processing method (Sc) is a situation data representing the situation of the game from the game system (20) for advancing the game played by one or more players (P).
- X is acquired, and the terminal device (10) of the distribution destination to which the game video (G) representing the situation of the game is distributed generates the commentary information (C) to be played together with the game video (G), and the commentary is described.
- the explanation information (C) regarding the situation of the game is used under the explanation condition by using the situation data (X) and the setting data (Z) for designating the explanation condition. To generate.
- the program according to one aspect (Appendix 11) of the present invention acquires situation data (X) representing the situation of the game from the game system (20) that advances the game played by one or more players (P).
- the status data acquisition unit (311) and the distribution destination terminal device (10) to which the game video (G) representing the status of the game is distributed generate explanatory information (C) to be played together with the game video (G).
- the computer system functions as an information generation unit (312), and the information generation unit (312) uses the status data (X) acquired by the status data acquisition unit (311) and setting data for designating explanatory conditions.
- the commentary information (C) regarding the situation of the game is generated under the commentary condition.
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Abstract
Description
図1は、第1実施形態に係る情報システム1の構成を例示するブロック図である。情報システム1は、プレイヤPaとプレイヤPbとがプレイするゲームに関する動画(以下「配信動画」という)Vを端末装置10に配信するためのコンピュータシステムである。例えば、多数の出場者が参加する競技イベント(esports)において、プレイヤPaとプレイヤPbとが野球ゲームにより対戦する。野球ゲームは、複数のキャラクタで構成されるプレイヤPaのチームと、複数のキャラクタで構成されるプレイヤPbのチームとが、野球により対戦するゲームである。配信動画Vは、画像(動画および静止画)と音声とを含むコンテンツであり、野球ゲームの進行に並行して実時間的に端末装置10に配信(すなわちライブ配信)される。なお、以下の説明においては、プレイヤPaとプレイヤPbとを特に区別する必要がない場合には単に「プレイヤP」と表記する。
本発明の第2実施形態を説明する。なお、以下に例示する各形態において機能が第1実施形態と同様である要素については、第1実施形態の説明で使用した符号を流用して各々の詳細な説明を適宜に省略する。
第1実施形態においては、野球ゲームにおいて発生した全部のイベントについて、ゲームシステム20が状況データXを制御システム30に送信する構成を例示した。第3実施形態においては、野球ゲームにおいて発生し得る複数のイベントのうち特定の条件(以下「送信条件」という)を充足するイベントが発生した場合に、当該イベントを表す状況データXがゲームシステム20から制御システム30に送信される。
第1実施形態においては、制御システム30の情報生成部312が生成した全部の解説文Cが端末装置10の表示装置151に表示される構成を例示した。第4実施形態においては、情報生成部312が生成した複数の解説文Cのうち特定の条件(以下「再生条件」という)を充足する解説文Cが選択的に表示装置151に表示される。
第5実施形態の解説データYは、第4実施形態と同様に、情報生成部312が生成した解説文Cと、当該解説文Cが表すイベントのイベント種別x3とを含む。
以上に例示した各形態は多様に変形され得る。前述の各形態に適用され得る具体的な変形の態様を以下に例示する。以下の例示から任意に選択された2以上の態様を、相互に矛盾しない範囲で併合してもよい。
以上の記載から、例えば以下のように本発明の好適な態様が把握される。なお、各態様の理解を容易にするために、以下では、図面の符号を便宜的に括弧書で併記するが、本発明を図示の態様に限定する趣旨ではない。
本発明のひとつの態様(付記1)に係る制御システム(30)は、1以上のプレイヤ(P)がプレイするゲームを進行させるゲームシステム(20)から、前記ゲームの状況を表す状況データ(X)を取得する状況データ取得部(311)と、前記ゲームの状況を表すゲーム動画(G)の配信先の端末装置(10)が当該ゲーム動画(G)とともに再生する解説情報(C)を生成する情報生成部(312)とを具備し、前記情報生成部(312)は、前記状況データ取得部(311)が取得した前記状況データ(X)と、解説条件を指定する設定データ(Z)とを利用して、当該解説条件のもとで前記ゲームの状況に関する前記解説情報(C)を生成する。以上の態様によれば、ゲームシステム(20)におけるゲームの状況を表す状況データ(X)と、解説条件を指定する設定データ(Z)とを利用して、解説条件のもとでゲームの状況に関する解説情報(C)が自動的に生成される。解説情報(C)はゲームの状況を表すゲーム動画(G)とともに再生される。したがって、例えばゲーム動画(G)の提供者が解説情報(C)をゲームの進行に並行して手動で入力する構成と比較して、解説情報(C)の生成のための負荷を軽減できる。
付記1の具体例(付記2)において、前記設定データ(Z)は、前記ゲームシステム(20)において使用されない補助情報(Q)を含み、前記解説情報(C)は、前記補助情報(Q)を含む。以上の態様によれば、ゲームシステム(20)において使用されない補助情報(Q)を含む解説情報(C)が生成されるから、状況データ(X)のみから解説情報(C)を生成する構成と比較して、情報量が多い解説情報(C)を端末装置(10)の利用者(U)に提供できる。
付記1または付記2の具体例(付記3)において、前記状況データ(X)は、前記ゲームにおいて発生するイベントを表し、前記設定データ(Z)は、前記ゲームにおける相異なるイベントに対応する複数の登録情報(r1)を含み、前記解説情報(C)は、前記複数の登録情報(r1)のうち、前記状況データ(X)が表すイベントに対応する登録情報(r1)を含む。以上の態様においては、複数の登録情報(r1)のうち、ゲームにおいて発生したイベントに対応する登録情報(r1)を含む解説情報(C)が、端末装置(10)において再生される。したがって、端末装置(10)の利用者(U)は、ゲームにおいて発生したイベントを容易に把握できる。
付記3の具体例(付記4)において、前記設定データ(Z)は、前記複数の登録情報(r1)のうち1以上の登録情報(r1)について、当該登録情報(r1)を含む解説情報(C)の生成条件を表す条件データ(r3)を含み、前記情報生成部(312)は、前記イベントに対応する前記登録情報(r1)を含む前記解説情報(C)を、当該登録情報(r1)に対応する条件データ(r3)が表す生成条件が成立する場合に生成する。以上の態様においては、イベントに対応する登録情報(r1)を含む解説情報(C)が、当該登録情報(r1)に対応する生成条件が成立する場合に生成される。すなわち、特定の登録情報(r1)については、当該登録情報(r1)に対応するイベントが発生しただけでは解説情報(C)は生成されず、さらに生成条件が生成された場合に解説情報(C)が生成される。したがって、特定の登録情報(r1)を含む解説情報(C)の生成を、特定の状況に限定できる。
付記1から付記4の何れかの具体例(付記5)において、前記設定データ(Z)は、前記ゲームにおける相異なるイベントに対応する複数の登録情報(r1)の各々について、当該登録情報(r1)を含む解説情報(C)の生成の許可/禁止を表す可否データ(r2)をプレイヤ(P)毎に含み、前記情報生成部(312)は、前記複数の登録情報(r1)のうち一の登録情報(r1)に対応する前記可否データ(r2)が許可を表す場合に、前記一の登録情報(r1)を含む前記解説情報(C)を生成し、前記可否データ(r2)が禁止を表す場合に、前記一の登録情報(r1)を含む前記解説情報(C)を生成しない。以上の態様においては、各登録情報(r1)を含む解説情報(C)の生成の可否/禁止がプレイヤ(P)毎に設定される。したがって、個々のプレイヤ(P)に好適な内容の解説情報(C)を端末装置(10)の利用者(U)に提供できる。
付記1から付記4の何れかの具体例(付記6)において、前記1以上のプレイヤ(P)は、第1プレイヤ(Pa)と第2プレイヤ(Pb)とを含む複数のプレイヤ(P)であり、前記設定データ(Z)は、前記第1プレイヤ(Pa)に対応する複数の登録情報(r1)が登録された第1参照データ(Ra)と、前記第2プレイヤ(Pb)に対応する複数の登録情報(r1)が登録された第2参照データ(Rb)とを含み、前記情報生成部(312)は、前記第1プレイヤ(Pa)について、前記第1参照データ(Ra)に登録された前記複数の登録情報(r1)の何れかを含む前記解説情報(C)を生成し、前記第2プレイヤ(Pb)について、前記第2参照データ(Rb)に登録された前記複数の登録情報(r1)の何れかを含む前記解説情報(C)を生成する。以上の態様においては、第1プレイヤ(Pa)に関する解説情報(C)は第1参照データ(Ra)の登録情報(r1)を含み、第2プレイヤ(Pb)に関する解説情報(C)は第2参照データ(Rb)の登録情報(r1)を含む。したがって、個々のプレイヤ(P)に好適な内容の解説情報(C)を端末装置(10)の利用者(U)に提供できる。
本発明のひとつの態様(付記7)に係る情報システム(1)は、1以上のプレイヤ(P)がプレイするゲームを進行させるゲームシステム(20)と、前記ゲームシステム(20)と通信する制御システム(30)とを具備する情報システム(1)であって、前記制御システム(30)は、前記ゲームの状況を表す状況データ(X)を前記ゲームシステム(20)から取得する状況データ取得部(311)と、前記ゲームの状況を表すゲーム動画(G)が配信される配信先の端末装置(10)が当該ゲーム動画(G)とともに再生する解説情報(C)を生成する情報生成部(312)とを含み、前記情報生成部(312)は、前記状況データ取得部(311)が取得した前記状況データ(X)と、解説条件を指定する設定データ(Z)とを利用して、当該解説条件のもとで前記ゲームの状況に関する解説情報(C)を生成する。
付記7の具体例(付記8)において、前記ゲームシステム(20)は、前記ゲームにおいて発生するイベントに関する条件を設定する第1条件設定部(211)と、前記第1条件設定部(211)が設定した条件を充足するイベントが前記ゲームにおいて発生した場合に、当該イベントを表す状況データ(X)を前記制御システム(30)に送信する送信処理部(212)とを具備する。以上の態様においては、ゲームにおいて発生したイベントが送信条件を充足する場合に、当該イベントの状況データ(X)が制御システム(30)に送信される。したがって、送信条件に適合した適切なイベントに限定して解説情報(C)を生成できる。また、ゲームにおいて発生した全部のイベントについて状況データ(X)が送信される構成と比較して、ゲームシステム(20)と制御システム(30)との間の通信量を削減できる。
付記7または付記8の具体例(付記9)において、前記端末装置(10)は、前記制御システム(30)から前記解説情報(C)を受信する受信処理部(111)と、前記ゲーム動画(G)を再生する再生処理部(113)と、前記再生条件を利用者(U)からの指示に応じて設定する第2条件設定部(112)とを具備し、前記再生処理部(113)は、前記受信処理部(111)が順次に受信する複数の解説情報(C)のうち、前記第2条件設定部(112)が設定した前記再生条件を充足する解説情報(C)を、前記ゲーム動画(G)とともに再生する。以上の態様においては、受信処理部(111)が順次に受信する複数の解説情報(C)のうち再生条件を充足する解説情報(C)が再生される。したがって、端末装置(10)の利用者(U)が所望する解説情報(C)を選択的に再生できる。
本発明のひとつの態様(付記11)に係るプログラムは、1以上のプレイヤ(P)がプレイするゲームを進行させるゲームシステム(20)から、前記ゲームの状況を表す状況データ(X)を取得する状況データ取得部(311)、および、前記ゲームの状況を表すゲーム動画(G)が配信される配信先の端末装置(10)が当該ゲーム動画(G)とともに再生する解説情報(C)を生成する情報生成部(312)、としてコンピュータシステムを機能させ、前記情報生成部(312)は、前記状況データ取得部(311)が取得した前記状況データ(X)と、解説条件を指定する設定データ(Z)とを利用して、当該解説条件のもとで前記ゲームの状況に関する解説情報(C)を生成する。
Claims (11)
- 1以上のプレイヤがプレイするゲームを進行させるゲームシステムから、前記ゲームの状況を表す状況データを取得する状況データ取得部と、
前記ゲームの状況を表すゲーム動画の配信先の端末装置が当該ゲーム動画とともに再生する解説情報を生成する情報生成部とを具備し、
前記情報生成部は、前記状況データ取得部が取得した前記状況データと、解説条件を指定する設定データとを利用して、当該解説条件のもとで前記ゲームの状況に関する前記解説情報を生成する
制御システム。 - 前記設定データは、前記ゲームシステムにおいて使用されない補助情報を含み、
前記解説情報は、前記補助情報を含む
請求項1の制御システム。 - 前記状況データは、前記ゲームにおいて発生するイベントを表し、
前記設定データは、前記ゲームにおける相異なるイベントに対応する複数の登録情報を含み、
前記解説情報は、前記複数の登録情報のうち、前記状況データが表すイベントに対応する登録情報を含む
請求項1または請求項2の制御システム。 - 前記設定データは、前記複数の登録情報のうち1以上の登録情報について、当該登録情報を含む解説情報の生成条件を表す条件データを含み、
前記情報生成部は、前記イベントに対応する前記登録情報を含む前記解説情報を、当該登録情報に対応する条件データが表す生成条件が成立する場合に生成する
請求項3の制御システム。 - 前記設定データは、前記ゲームにおける相異なるイベントに対応する複数の登録情報の各々について、当該登録情報を含む解説情報の生成の許可/禁止を表す可否データをプレイヤ毎に含み、
前記情報生成部は、前記複数の登録情報のうち一の登録情報に対応する前記可否データが許可を表す場合に、前記一の登録情報を含む前記解説情報を生成し、前記可否データが禁止を表す場合に、前記一の登録情報を含む前記解説情報を生成しない
請求項1または請求項2の制御システム。 - 前記1以上のプレイヤは、第1プレイヤと第2プレイヤとを含む複数のプレイヤであり、
前記設定データは、前記第1プレイヤに対応する複数の登録情報が登録された第1参照データと、前記第2プレイヤに対応する複数の登録情報が登録された第2参照データとを含み、
前記情報生成部は、前記第1プレイヤについて、前記第1参照データに登録された前記複数の登録情報の何れかを含む前記解説情報を生成し、前記第2プレイヤについて、前記第2参照データに登録された前記複数の登録情報の何れかを含む前記解説情報を生成する
請求項1から請求項4の何れかの制御システム。 - 1以上のプレイヤがプレイするゲームを進行させるゲームシステムと、
前記ゲームシステムと通信する制御システムと
を具備する情報システムであって、
前記制御システムは、
前記ゲームの状況を表す状況データを前記ゲームシステムから取得する状況データ取得部と、
前記ゲームの状況を表すゲーム動画が配信される配信先の端末装置が当該ゲーム動画とともに再生する解説情報を生成する情報生成部とを含み、
前記情報生成部は、前記状況データ取得部が取得した前記状況データと、解説条件を指定する設定データとを利用して、当該解説条件のもとで前記ゲームの状況に関する前記解説情報を生成する
情報システム。 - 前記ゲームシステムは、
前記ゲームにおいて発生するイベントに関する条件を設定する第1条件設定部と、
前記第1条件設定部が設定した条件を充足するイベントが前記ゲームにおいて発生した場合に、当該イベントを表す状況データを前記制御システムに送信する送信処理部と
を具備する請求項7の情報システム。 - 前記端末装置は、
前記制御システムから前記解説情報を受信する受信処理部と、
前記ゲーム動画を再生する再生処理部と、
再生条件を利用者からの指示に応じて設定する第2条件設定部とを具備し、
前記再生処理部は、前記受信処理部が順次に受信する複数の解説情報のうち、前記第2条件設定部が設定した前記再生条件を充足する解説情報を、前記ゲーム動画とともに再生する
請求項7または請求項8の情報システム。 - 1以上のプレイヤがプレイするゲームを進行させるゲームシステムから、前記ゲームの状況を表す状況データを取得し、
前記ゲームの状況を表すゲーム動画が配信される配信先の端末装置が当該ゲーム動画とともに再生する解説情報を生成し、
前記解説情報の生成においては、前記状況データと、解説条件を指定する設定データとを利用して、当該解説条件のもとで前記ゲームの状況に関する前記解説情報を生成する
コンピュータシステムにより実現される情報処理方法。 - 1以上のプレイヤがプレイするゲームを進行させるゲームシステムから、前記ゲームの状況を表す状況データを取得する状況データ取得部、および、
前記ゲームの状況を表すゲーム動画が配信される配信先の端末装置が当該ゲーム動画とともに再生する解説情報を生成する情報生成部
としてコンピュータシステムを機能させるプログラムであって、
前記情報生成部は、前記状況データ取得部が取得した前記状況データと、解説条件を指定する設定データとを利用して、当該解説条件のもとで前記ゲームの状況に関する前記解説情報を生成する
プログラム。
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KR1020237014904A KR20230079194A (ko) | 2020-12-25 | 2021-12-09 | 제어 시스템, 정보 시스템, 정보 처리 방법 및 기록 매체에 기록된 컴퓨터 프로그램 |
EP21910352.0A EP4218976A4 (en) | 2020-12-25 | 2021-12-09 | CONTROL SYSTEM, INFORMATION SYSTEM, INFORMATION PROCESSING METHOD AND PROGRAM |
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US (1) | US20230271086A1 (ja) |
EP (1) | EP4218976A4 (ja) |
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Citations (5)
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JPH11253659A (ja) * | 1998-03-12 | 1999-09-21 | Namco Ltd | ゲーム用実況中継装置 |
JP2002239225A (ja) * | 2001-11-12 | 2002-08-27 | Namco Ltd | ゲーム実況中継装置 |
CN105468607A (zh) * | 2014-08-26 | 2016-04-06 | 腾讯科技(深圳)有限公司 | 一种实况图片的生成方法和装置 |
JP2016189803A (ja) | 2015-03-30 | 2016-11-10 | 株式会社バンダイナムコエンターテインメント | サーバシステム |
JP2017074307A (ja) * | 2015-10-16 | 2017-04-20 | 株式会社セガゲームス | 映像生成システム、制御装置および加工装置 |
-
2020
- 2020-12-25 JP JP2020217910A patent/JP7360715B2/ja active Active
-
2021
- 2021-12-09 CN CN202180086982.9A patent/CN116635121A/zh active Pending
- 2021-12-09 KR KR1020237014904A patent/KR20230079194A/ko unknown
- 2021-12-09 EP EP21910352.0A patent/EP4218976A4/en active Pending
- 2021-12-09 WO PCT/JP2021/045331 patent/WO2022138203A1/ja active Application Filing
-
2023
- 2023-05-03 US US18/311,293 patent/US20230271086A1/en active Pending
- 2023-09-25 JP JP2023160090A patent/JP2023164739A/ja active Pending
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH11253659A (ja) * | 1998-03-12 | 1999-09-21 | Namco Ltd | ゲーム用実況中継装置 |
JP2002239225A (ja) * | 2001-11-12 | 2002-08-27 | Namco Ltd | ゲーム実況中継装置 |
CN105468607A (zh) * | 2014-08-26 | 2016-04-06 | 腾讯科技(深圳)有限公司 | 一种实况图片的生成方法和装置 |
JP2016189803A (ja) | 2015-03-30 | 2016-11-10 | 株式会社バンダイナムコエンターテインメント | サーバシステム |
JP2017074307A (ja) * | 2015-10-16 | 2017-04-20 | 株式会社セガゲームス | 映像生成システム、制御装置および加工装置 |
Non-Patent Citations (1)
Title |
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See also references of EP4218976A4 |
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JP7360715B2 (ja) | 2023-10-13 |
US20230271086A1 (en) | 2023-08-31 |
CN116635121A (zh) | 2023-08-22 |
EP4218976A1 (en) | 2023-08-02 |
JP2022102882A (ja) | 2022-07-07 |
EP4218976A4 (en) | 2024-03-13 |
KR20230079194A (ko) | 2023-06-05 |
JP2023164739A (ja) | 2023-11-10 |
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