JP4007588B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

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Publication number
JP4007588B2
JP4007588B2 JP2002328700A JP2002328700A JP4007588B2 JP 4007588 B2 JP4007588 B2 JP 4007588B2 JP 2002328700 A JP2002328700 A JP 2002328700A JP 2002328700 A JP2002328700 A JP 2002328700A JP 4007588 B2 JP4007588 B2 JP 4007588B2
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Japan
Prior art keywords
symbol
effect
continuous
executed
generation
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Expired - Fee Related
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JP2002328700A
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Japanese (ja)
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JP2004159857A (en
Inventor
康博 上高
知恵 酒井
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マルホン工業株式会社
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Description

[0001]
BACKGROUND OF THE INVENTION
The present invention executes a special game operation in which a predetermined prize ball form is generated and a predetermined gain is provided to a player when the selected symbol displayed on the symbol display device is a predetermined hit mode. The present invention relates to a pachinko machine that is designed to be used.
[0002]
[Prior art]
A symbol display device with a symbol display area for variably displaying the selected symbol and a symbol start area for detecting the passage of the game ball are provided on the game area, and the symbol display device is driven to stop the selected symbol after the variation. A symbol control means for executing a series of symbol generation processes for confirming and displaying the selected symbols, and starting the symbol generation process by the symbol control means when the game ball passes to the symbol start area, 2. Description of the Related Art Pachinko machines equipped with game control means having a control content for executing a special game operation for generating a predetermined prize ball form when a symbol is used as a hit state are well known. These include so-called first-class pachinko machines and third-class pachinko machines.
[0003]
Here, the first type pachinko gaming machine includes a variable winning device having a large winning opening that is controlled to be opened and closed by an opening and closing piece, and when the selected symbol is confirmed and displayed in a predetermined winning manner, as a special game operation, Opening and closing rounds that occur in sequence for the opening of the prize winning opening of the variable prize winning device and the closing of the prize winning opening due to the elapse of a predetermined opening restriction time or the expiration of the prescribed number of prizes within this opening restriction time, As a continuation condition that the game ball passes through the specific area provided in the game, the game is repeatedly executed up to a predetermined limit number of times.
[0004]
In addition, a general type 3 pachinko gaming machine is controlled to be opened and closed with a normal electric accessory that controls opening and closing of the opening to convert between a state in which a game ball can pass through and a state in which the game ball can pass through the special operation area. A special winning opening and an accessory that controls the inflow to a specific area that opens the special winning opening as the game ball passes. The accessory is controlled to be released, and a special game operation is executed as the game ball passes through the special operation area. Here, the special game operation is such that a game ball can be passed to a specific area by driving an accessory, and each time the game ball passes, an opening and closing round that opens and closes a big prize opening is repeated several times. It will be.
[0005]
Furthermore, in the conventional configuration, a configuration for executing a so-called jackpot notice or the like has been proposed, and this jackpot notice or the like is sequentially executed up to a predetermined total number of executions every time the symbol generation process is executed. Some perform a series of continuous notice effect operations. As a general example, when the upper limit value of the special symbol start memory is four, and the content for performing the continuous notice effect operation is assigned to the special symbol start memory stored and held in the fourth, the special symbol start memory From the symbol generation process based on the special symbol start memory stored and held before the start memory, the execution of a notice effect operation for displaying a specific character as a big hit notice symbol is started, and this notice effect operation is continuously executed four times. The configuration may be mentioned (hereinafter referred to as a four-time continuous notice effect operation). In this way, the player's expectation for a “big hit” can be achieved by configuring the notice effect that increases the probability of a “big hit” as a result of the execution as many times as necessary every time the symbol generation process is executed. The feeling can be gradually increased. As such a configuration, for example, there is the following patent document (see Patent Document 1).
[0006]
[Patent Document 1]
JP-A-9-700
[0007]
[Problems to be solved by the invention]
Furthermore, in the configuration for executing the above-described continuous notice effect operation, the continuous notice effect operation itself may be executed continuously. In such a case, for example, when the four-time continuous notice effect operation is continuously executed, the player will execute the notice effect operation eight times continuously. In such a case, when the lost pattern selection symbol is confirmed and displayed in the first half of the continuous announcement effect operation, for the player, the announcement effect operation in which the loss manner is confirmed and displayed is continuously executed at least seven times. It will be. Such a game situation may be mistaken as if a series of eight-time continuous notice effect operations were executed, even though it was composed of two consecutive notice effect operations.
[0008]
Therefore, in view of the above-described problems, the present invention clarifies the start and end of each continuous notice effect operation when the continuous notice effect operation is continuously executed, and makes it easy and clear for the player to play the game. An object of the present invention is to provide a pachinko gaming machine that can be recognized.
[0009]
[Means for Solving the Problems]
  In the above-described pachinko gaming machine, the symbol control means is configured to display a foreseeing effect symbol in which the probability that the selected symbol is confirmed and displayed in a winning manner is apparently increased by the symbol display process each time the symbol generation process is performed. A series of continuous foresight effect operations that are executed in sequence, with the predetermined total number of foreseeable effect operation executions being limited as a result of the establishment of predetermined continuous foresight effect operation conditions. When a new continuous foreseeing effect operation is executed immediately after the end of the last symbol generation process constituting the continuous foreseeing effect operation, the symbol control means performs the last for the first continuous foreseeing effect operation. After the foreseeing effect operation is completed and before the first foreseeing effect operation for the second continuous foreseeing effect operation, the foreseeing effect operation is not executed and the selected symbols are displayed in the manner of losing determined by the predetermined criteria. Characterized by comprising a pseudo-loss variation symbol control contents foreseen was to perform hidden loss effect stroke thatPachinko machineIs proposed.
[0010]
In such a configuration, when the preview non-display loss production process according to the present invention is executed, the player does not execute the prediction production operation between the two consecutive prediction production operations, and the display of the loss mode is confirmed. It will be recognized that the generation process has been executed. Therefore, the player easily and clearly understands that the continuous foreseeing effect operation executed in the first half and the continuous foreseeing effect operation executed in the second half are separate based on this symbol generation process. Become. As a result, the start and end of each continuous prediction effect operation are clarified. In addition, the 1st and 2nd which specify the above-mentioned continuous preview production | presentation operation | movement are only the concepts which show two relative back and front.
[0011]
  In addition, after the last foreseeing effect operation for the first continuous foresight effect operation is completed and before the first foreseeing effect operation for the second continuous foresight effect operation is executed, the symbol control means displays the selected symbols in the stopped state. A configuration with pseudo-losing variation symbol control content that starts variation and stops the selected symbol during variation in a loss manner determined by a predetermined standard.Proposed.
[0012]
In such a configuration, after the last foreseeing effect operation for the first continuous foreseeing effect operation is finished, the selected symbol in the stopped state starts to fluctuate, and the selected symbol in the fluctuating state is stopped in a lost manner. When the first foreseeing effect operation for the consecutive foreseeing effect operation is executed, the player executes the symbol generation process in which the foreseeing effect operation is not executed and the losing mode is fixedly displayed between the two consecutive foreseeing effect operations. It will be recognized that Therefore, by setting it as such a structure, the beginning and end of each continuous preview production | generation operation | movement will be clarified.
[0013]
  Further, the following configuration is proposed. That is, in the first symbol generation process that constitutes the second continuous prediction effect operation, the symbol control means temporarily selects the selected symbols in the manner of losing determined by a predetermined standard before executing the prediction effect operation executed in the symbol generation process. With pseudo-losing fluctuation symbol control content to stopConfiguration.
[0014]
In this way, in the first symbol generation process that constitutes the second continuous foresight effect operation, the selected symbols that have started to fluctuate with the start of the symbol generation process are temporarily stopped in a lost manner before the foresight effect operation is executed. Then, after maintaining the stop state for a predetermined time, the selected symbol is started to fluctuate again, the foreseeing effect operation is executed, and then the symbol generation process is ended, so that the player can perform the first continuous foreseeing effect operation. It is possible to recognize that the symbol generation process in which the foresight effect operation is not executed and the losing mode is fixedly displayed is apparently executed between the second continuous prediction effect operation and the second continuous prediction effect operation. Therefore, the player easily and clearly understands that the continuous foresight effect operation executed in the first half and the continuous foresee effect operation executed in the second half are different based on the apparent symbol generation process. can do.
[0015]
  In addition, other configurations are proposed. That is, during the last symbol generation process of the first continuous prediction effect operation, the symbol control means temporarily stops the changing selected symbol after completion of the prediction effect operation of the symbol generation process, and the selection After the symbol is temporarily stopped, the selected symbol starts to fluctuate again, and the pseudo-fluctuation variation symbol control content is provided so that the selected symbol is fixedly displayed in the manner of losing determined by a predetermined standard.Configuration.
[0016]
In this way, in the last symbol generation process that constitutes the first continuous preview effect operation, the selected symbol that has started to fluctuate due to the start of execution of the symbol generation process is temporarily stopped after the preview effect operation is executed, and this stop state is predetermined. After maintaining the time, the selected symbol is started to fluctuate again, and then the selected symbol is confirmed and displayed in a lost manner and the symbol generation process is terminated. It is possible to recognize that the symbol generation process in which the foreseeing effect operation is not executed and the losing mode is confirmed and displayed is apparently executed between the second continuous prediction effecting operation. Therefore, the player easily and clearly understands that the continuous foresight effect operation executed in the first half and the continuous foresee effect operation executed in the second half are different based on the apparent symbol generation process. can do.
[0017]
  In addition, the symbol control means selects the selected symbol immediately after the end of the last symbol generation process constituting the first continuous foresight effect operation and immediately before the execution of the first symbol generation process constituting the second continuous foresight effect operation. The configuration including the pseudo-losing variation symbol control content is configured to additionally execute a pseudo-losing symbol generation process for confirming and displaying the selected symbol in a manner of losing determined by a predetermined standard.Proposed.
[0018]
By adopting such a configuration, a symbol generation process is executed in which the foresight effect operation is not executed and the losing aspect is fixedly displayed between the first continuous prediction effect operation and the second continuous prediction effect operation. It is possible to recognize that it has been done. Therefore, the player can easily and clearly understand that the continuous foresight effect operation executed in the first half and the continuous foresee effect operation executed in the second half are separate on the basis of such a symbol generation process. it can.
[0019]
  Further, in the pachinko gaming machine described above, the symbol control means displays in the symbol display area a foreseeing effect symbol that apparently increases the probability that the selected symbol is confirmed and displayed in a winning manner. Performs a series of continuous foresight effect operations that are executed sequentially every time the symbol generation process is executed, with the predetermined total number of foreseeable effect operation executions being limited as a result of the establishment of predetermined continuous foresight effect operation execution conditions. In the case where a new continuous foreseeing effect operation is executed immediately after the end of the last symbol generation process constituting the continuous foreseeing effect operation, the symbol control means performs the first continuous foreseeing effect unless otherwise specified. After completion of the last foreseeing effect operation for the operation and before execution of the first foreseeing effect operation for the second continuous foresight effect operation, the foresight effect operation is not executed, Pachinko game machine characterized by comprising a pseudo-loss variation symbol control contents so as to perform the foreseen hidden loss effect step of displaying the symbols outProposed.
[0020]
In such a configuration, when the start and end of each continuous foresight effect operation that is continuously executed is clarified, the total number of foreseeable effect operation executions of each continuous foresee effect operation is accumulated without being clarified. There may occur a case where it can be recognized as a series of continuous foreseeing effect operations for the total number of foreseeing effect operation executions. Here, if the series of continuous foresight effect operations of the total number of foresee effect operations performed by summing up the total number of foresee effect operations for each of the continuous foresight effect operations is executed, the effect that can be achieved by the continuous foresight effect operation is further increased. Will be improved.
[0021]
  In addition, in the specific case where the preview non-display loss production process is not executed, the selection pattern of the loss mode is confirmed and displayed in the final design generation process constituting the first continuous prediction production operation, and the second continuous prediction production operation is performed. The configuration is a case where the selected symbol of the winning mode is confirmed and displayed in the final symbol generation processProposed.
[0022]
By adopting such a configuration, the foreseeing effect operation is continuously executed more than usual, so that the player has a strong expectation of winning. As a result, the game will become even more enthusiastic.
[0023]
  Further, the specific case of not performing the preview non-display loss production process is a case in which the selected pattern of the winning mode is confirmed and displayed in the last symbol generation process constituting the first continuous foreseeing effect operation, The final display generation process constituting the second continuous foreseeing effect operation is performed by canceling the fixed display, and finalizing and displaying the loss mode determined by the predetermined criteria in the symbol generation process. The configuration with pseudo-losing fluctuation symbol control content that is fixedly displayed inProposed.
[0024]
With such a configuration, the foreseeing effect operation can be continuously executed more than usual, so that it is possible to strongly stimulate the player's sense of expectation. Furthermore, the player is not disadvantaged by adopting a configuration in which the confirmation display of the hit mode that the player desires most is always performed after the second continuous preview effect operation.
[0025]
  In addition, the specific case in which the foresee / hide haze production process is not performed is a configuration in which the total number of foreseeable effect operation executions of the first continuous foresight effect operation or the second continuous foresee effect operation is less than a predetermined number.Proposed.
[0026]
By adopting such a configuration, the total number of foresight effect operations executed for each continuous foresight effect operation can be integrated and executed as a series of continuous foresight effect operations. Even if there is a small amount, it is possible to execute at least the predetermined number of foreseeing effect operations executed in advance. Therefore, it is possible to sufficiently exhibit the rendering effect unique to the continuous preview performance operation. Further, the predetermined number can be variously changed to ensure the desired total number of foreseeing effects.
[0027]
  Furthermore, the game control means, when triggered by the game ball passing to the symbol start area, sequentially stores and holds the game ball passage to the symbol start area as a start memory in the start memory means provided in advance. The control content is provided to start execution of the symbol generation process by the symbol control means, and the symbol control means stores the data stored in the start storage means at the start of execution of the first symbol generation process constituting the continuous foreseeing effect operation. When the number of memories is a predetermined number that is less than the predetermined number of foreseeing effect operation executions, in any of the symbol generation processes that constitute the continuous foresight effect operation, before the selected symbol is confirmed and displayed in the symbol generation process , The selected symbol is stopped as many times as necessary in a manner of losing determined by a predetermined standard so that the total number of foreseeing effect operations is performed, and the foreseeing effect operation is performed in each period from the start of change of the selected symbol to the stop. Performing, configured to include a pseudo-loss variation symbol control content to perform the pseudo-continuous foreseeable effect operation isProposed.
[0028]
In such a configuration, even if the start memory number is a predetermined number that is less than the predetermined number of foreseeing effect operation executions, the player will sequentially execute the foreseeing effect operation for the foreseeing effect operation execution total number. Will be. Therefore, there are cases where a number of foreseeing effect operations are successively executed in excess of the number of foreseeing effect operations predicted by the player from the storage state of the start memory. Here, among the players who enjoyed such an effect, there is a player who further expands the expectation for `` big hit '' by performing the predictive effect operation against the prediction, but from the starting memory number Some players feel bored because the foresight effect operation is still executed after the predicted end time, even though the end of the continuous foresight effect operation has been predicted. Therefore, in order to prevent the player from feeling bored in this way, after the last foreseeing effect operation for the first continuous foreseeing effect operation is finished, the selected symbols in the stopped state are started to fluctuate, and in a lost manner It is possible to prevent excessive continuous execution of the foreseeing effect operation by stopping the selected symbol during the change and further executing the first foreseeing effect operation for the second continuous foreseeing effect operation. Thereby, it becomes possible to prevent the player from getting bored with a variety of effects.
[0029]
By the way, it is preferable that the game control means and the symbol control means described above are configured as follows.
For example, as a configuration for controlling the game operation of the pachinko gaming machine and the like, as shown in FIG. 3, a main control board 60 for executing overall control relating to the game, and the main control board 60 are connected. , A symbol display control board 62 for controlling the symbol display mode displayed by the symbol display device, a sound source control board 63 for controlling sound effects generated from the speakers, a light emitting diode LED provided in the pachinko game machine, a decorative lamp, etc. Examples include a light source control board 64 that controls the lighting mode and a payout control board 65 that controls the rental or prize balls of game balls. The symbol display control board 62 constitutes a symbol control means, and each of the above-mentioned substrates 60 to 65 has the symbol control means, and the symbol control means executes a symbol generation process, and a predetermined prize is obtained. An example is proposed in which game control means having a control content for executing a special game operation for generating a ball form is configured.
[0030]
Further, as a foreseeing content of the foreseeing effect operation, a so-called jackpot notice or reach notice is proposed.
[0031]
DETAILED DESCRIPTION OF THE INVENTION
An embodiment in which the present invention is applied to a so-called first type pachinko gaming machine will be described.
As shown in FIG. 1, the pachinko gaming machine 1 includes a rectangular outer frame 2 fixed to a game island facility (not shown) and a gaming machine main body 3 that covers a front opening portion of the outer frame 2. .
[0032]
Further, the gaming machine body 3 includes a plate-like front frame 5 having a substantially square opening formed at the center upper portion, and the front frame 5 can be opened and closed to the outer frame 2 via a hinge member 4. It is pivotally attached. In addition, a game board 7 in which a game area 14 in which a game ball rolls down is fitted to the gaming machine body 3 in a state where the game board 7 is fitted into the opening of the front frame 5. A game door 6 that covers the game board 7 is attached to the opening of the game board 7 so as to be positioned in front of the game board 7 so as to be opened and closed. Further, a transparent plate 8 is attached to the game door 6.
[0033]
Below the game board 7, there are disposed an upper plate member 9 attached to the front frame 5 so as to be openable and closable, and a lower plate member 10 positioned below the upper plate member 9. Further, a firing handle 11 is projected on the right side of the lower plate member 10.
[0034]
Further, as shown in FIG. 2, the game board 7 of the pachinko gaming machine 1 has a game area 14 defined by a guide rail 13 having a substantially circular shape on the board surface 12. A center case 15 is disposed in the center. The center case 15 is assembled with a symbol display device 16 including a liquid crystal display, a CRT display, and the like, and a symbol display region 17 is formed in the symbol display device 16.
[0035]
Further, a special symbol A, a special symbol B, and a special symbol C are displayed at the center position of the symbol display area 17, respectively. These special symbols A, B, and C (selected symbols) are each composed of numbers “0” to “9”, and each special symbol A, B, and C constitute a special symbol sequence in which the numbers are arranged in order. is doing. Then, when a special symbol starting condition described later is satisfied, a series of symbol generation steps are executed in which the special symbols A, B, and C are stopped after being changed and the combination pattern of the special symbols A, B, and C is fixedly displayed. That is, the special symbols A, B, and C are variably displayed as the special symbol sequences fluctuate in the vertical direction, and the stopped symbol sequence that is displayed in parallel in the horizontal direction when stopped is a predetermined hit mode. In some cases, a so-called “hit” is performed and a special game operation described later is executed. The selected symbols according to the present invention are configured by the special symbols A, B, and C according to this embodiment.
[0036]
On the other hand, normal symbol display portions x and y are formed at the upper left position in the symbol display area 17. In the normal symbol display portions x and y, normal symbols X and Y indicating “7” or “−” are displayed. When the game ball passes through the normal symbol operation gate 22 described later, the normal symbols X and Y are displayed in a variably displayed state. The ordinary electric accessory 18 starts the expansion operation.
[0037]
Further, a normal symbol start memory number display unit 21 composed of four light emitting diodes LED is disposed at a position directly above the symbol display device 16. The normal symbol start memory number display unit 21 stores a game ball detection of a later-described normal symbol start switch S2 (see FIG. 3) when a partial area of the storage device RAM of the main control board 60 (see FIG. 3) is stored. The number of memories is displayed.
[0038]
Further, a special symbol start memory number display unit 19 composed of four pilot lamps is arranged at a position right above the symbol display device 16. The special symbol start memory number display unit 19 displays the special symbol start memory number U. Here, the special symbol start memory is stored and held in a partial area of the storage device RAM of the main control board 60 (see FIG. 3), which will be described later, every time a game ball passes to the special symbol start region 20, which will be described later. Is.
[0039]
On the other hand, normal symbol operating gates (normal symbol starting areas) 22 and 22 are provided on both sides of the center case 15, and when a game ball passes, a normal symbol starting switch S2 built in the normal symbol operating gates 22 and 22 is provided. Detects the passing of the game ball, and the normal symbols X and Y start to change based on the detection signal.
[0040]
In addition, an ordinary electric accessory 18 having a special symbol starting area 20 inside is disposed immediately below the center case 15. The ordinary electric accessory 18 includes opening and closing blade pieces 26 and 26. When the symbol contents of the normal symbols X and Y are in the above-described hit state, the opening and closing blade pieces 26 and 26 are expanded for a predetermined time. As described above, when the ordinary electric accessory 18 is expanded, the opening degree of the special symbol starting area 20 changes, and the game ball easily passes through the special symbol starting area 20 (is easy to win). The opening / closing blade 26 is expanded by an ordinary electric accessory solenoid (see FIG. 3). Further, in this ordinary electric accessory 18, a special symbol start switch S1 (see FIG. 3) such as a photoelectric switch and a limit switch is provided, and the special symbol start region 20 passes through the game ball via the special symbol start switch S1. Due to this, the special symbols A, B, and C of the symbol display device 16 start to fluctuate. The special symbol starting area 20 constitutes a symbol starting area according to the present invention.
[0041]
A variable winning device 25 including a large winning opening 23 having a specific area and a general area is disposed immediately below the ordinary electric accessory 18. The variable winning device 25 includes an opening / closing piece 24, and the opening / closing piece 24 is controlled to be opened and closed by a large winning opening opening solenoid (see FIG. 3), thereby converting the large winning opening 23 into an open state or a closed state. . If the combination pattern of the special symbols A, B, and C is a predetermined hit state, the opening / closing piece 24 opens, and further, the upper surface of the opening / closing piece 24 in the opened state causes a guiding action, leading to the special winning opening 23. Guide the game ball. Then, when the game ball flows into the specific area, it becomes possible to shift to the next opening / closing round, and the opening / closing operation of the opening / closing piece 24 is generated by a predetermined number of rounds, thereby giving a predetermined gain to the player. A special area switch S3 for detecting a game ball that has entered a specific area and a count switch S4 for counting the number of winning prizes are provided inside the special winning opening 23. Here, the specific area switch S3 is also provided with a function as a count switch for counting game balls that have entered the specific area.
[0042]
FIG. 3 shows a control circuit for controlling the game operation of the pachinko gaming machine 1 according to the present invention.
The main control board 60 is provided with a board circuit for controlling the game operation and the like of the pachinko gaming machine 1, and a main control central control unit CPU is disposed on the board circuit. This central control CPU for main control processes and executes overall control related to games, and this central control CPU for main control CPU includes a storage device ROM for storing operation programs used for arithmetic processing, A storage device RAM that can read and write necessary data as needed is connected via an address bus (not shown) that unilaterally transmits information for designating an address for reading and writing data, and a data bus (not shown) that exchanges data. Thus, the board circuit of the main control board 60 is configured. The storage device ROM stores control data and fixed data such as various random number tables. Here, as the random number table, the jackpot special random number table, the jackpot symbol random number table, the lost symbol random number table, the reach random number table, the reach symbol random number table, the variation pattern selection random number table, the hit ordinary random number table, the missing regular symbol random number table, etc. When a predetermined requirement is satisfied, the main control central control unit CPU selects a random value from each random number table. In the present invention, a continuous notice selection random number table is also provided.
[0043]
Here, each random number table will be described.
The jackpot special random number table consists of 300 frames from 0 to 299. Here, depending on the combination of the special symbols A, B, and C that are confirmed and displayed in the symbol generation process, the probability variation game state in which the probability of becoming a “big hit” is improved next time, or the normal probability game in which the probability of becoming a “big hit” does not change One of the conditions occurs. In the probability variation gaming state, when the jackpot special random number K selected from the jackpot special random number table is K = 7, 11, 127, 233, 277, “big hit” is obtained. That is, the big hit probability is 5/300 = 1/60. On the other hand, in the normal probability gaming state, when the selected jackpot special random number K is K = 7, the jackpot is set. That is, the big hit probability is 1/300. Otherwise, it will be lost.
[0044]
The jackpot symbol random number table is composed of 10 frames from 0 to 9, and determines the hit mode of the special symbols A, B, and C when the content of the selected jackpot special random value K is “big hit”. is there. For example, when the jackpot symbol random number L selected from the jackpot symbol random number table is L = 3, the hit mode is “3, 3, 3”.
[0045]
On the other hand, the lost symbol random number table is used to determine the lost pattern of the special symbols A, B, and C when the content of the selected special random number K is lost. Note that the lost symbol random numbers Ma, Mb, and Mc are selected from this lost symbol random number table.
[0046]
Further, the variation pattern selection random number value G is selected from the variation pattern selection random number table including 127 frames of 0 to 126. This variation pattern selection random value G defines the effect of the symbol generation process. According to the variation pattern selection random value G, a plurality of variation pattern tables provided in the storage device ROM of the symbol display control board 62 are provided. A special symbol variation pattern is distributed.
[0047]
Further, the reach random value N is selected from the reach random number table consisting of 20 frames from 0 to 19. This reach random number value N determines whether or not the reach variation operation is executed in the symbol generation process when the content of the big hit special random value K is lost. Then, if the reach random number value N is N = 3, 17, the reach variation operation is executed, and the special design of the reach mode is performed based on the special symbol variation pattern distributed according to the selected variation pattern selection random value G or the like. A, B, and C are displayed. The special symbol variation pattern in this case includes various variation modes such as long reach, low speed scrolling, reverse traveling, accelerated stop from low speed traveling, symbol reversal, and the like.
[0048]
Further, the reach design random number value Q is selected from the reach design random number table consisting of 10 frames of 0-9. The reach design random number Q determines the reach stop mode when the reach variation operation is executed. For example, when the reach symbol random number Q is Q = 3, the reach mode in which the special symbols A and C are “3” is displayed.
[0049]
On the other hand, in the storage device RAM, a storage area in which passages due to the ON operation of the special symbol start switch S1 and the normal symbol start switch S2 are temporarily stored as passage memories, a register area constituting a soft timer, a work area, and the like Is provided. That is, the special symbol start memory and the normal symbol start memory are stored in the storage device RAM. The storage device RAM constitutes the starting storage means according to the present invention.
[0050]
The board circuit of the main control board 60 is provided with a clock device (not shown) that outputs a predetermined clock pulse, and is connected to the main control central control unit CPU. The main control central processing unit CPU performs arithmetic processing in a time series by clock pulses at regular intervals, and sequentially executes a series of processing operations. In addition, a timer TM that counts clock pulses output by the clock device and measures time is also connected.
[0051]
The board circuit of the main control board 60 is provided with an input port (not shown) and an output port (not shown) through which the main control central control unit CPU performs data communication with peripheral devices. The control command from the main control board 60 is connected to the input ports of the symbol display control board 62, the sound source control board 63, the light source control board 64, and the payout control board 65 through one way so as to be output in one direction. Has been. Further, the special symbol start switch S1 described above is connected to the input port of the main control board 60, and the normal symbol start switch S2, the specific area switch S3, and the count switch S4 are connected via the panel relay board 61. Has been. The main control board 60 checks the game ball detection state of each of the switches S1 to S4 every 2 ms, and when there is a game ball detection, the signal is waveform-shaped by the waveform shaping circuit and input to the central control CPU for main control. The information is stored in the storage device RAM. Also, the output port of the main control board 60 has an ordinary electric accessory solenoid that expands the opening and closing blades 26 and 26 of the ordinary electric accessory 18 via the panel relay board 61 and the opening and closing piece 24 of the variable winning device 25. A special winning opening solenoid that opens and closes is connected, and is activated when the central control CPU for main control selects a predetermined condition.
[0052]
Here, the central control unit CPU for main control and each central control unit CPU installed on each of the control boards 62, 63, 64, and 65, which will be described later, form an arithmetic unit (ALU) for processing predetermined data. And a register for storing data to be input to and output from the arithmetic unit and a read instruction, a decoder for decoding the instruction, and the like. The arithmetic processing capability of the central control unit CPU is determined by the number of coupled arithmetic units. The main control central control unit CPU outputs data or commands generated in a predetermined format to the control boards 62, 63, 64, 65, respectively, and performs central control of the control boards 62, 63, 64, 65. The device CPU processes and executes predetermined control according to this data and the like.
[0053]
The symbol display control board 62 is provided with a substrate circuit for controlling the symbol display mode displayed on the symbol display area 17 of the symbol display device 16. This board circuit can read and write necessary data to and from the storage ROM that stores fixed data related to special symbol variation patterns and normal symbol variation patterns in the central control CPU for symbol control that controls the symbol display mode. The storage device RAM is connected to an input port and an output port.
[0054]
Here, the symbol display control board 62 performs arithmetic processing on the data or command input from the main control board 60 via the input port in the symbol control central control unit CPU, and generates symbol data that produces a predetermined symbol display mode. Output to the display driver via the output port. Then, the display driver causes the symbol display area 17 of the symbol display device 16 to display a predetermined symbol in a predetermined manner according to the symbol data. The symbol display control board 62 also has symbol control contents such as executing a notice effect operation described later. The symbol display control board 62 drives the symbol display device 16 to execute a symbol generation process in the symbol display area 17 of the symbol display device 16, or a symbol control means having pseudo-losing variation symbol control content described later. Is configured.
[0055]
The sound source control board 63 is provided with a board circuit for controlling sound effects and the like generated from the speakers. This board circuit has a sound source control central control device CPU for controlling sound, a storage device ROM for storing fixed data such as operation programs and sound generation patterns, a storage device RAM for reading and writing necessary data, and an input A port and an output port are connected to each other. The sound source control board 63 performs processing on the data or command input from the main control board 60 through the input port by the central control unit CPU for sound source control, and generates predetermined sound data through the output port as a sound generator. The sound generator causes the speaker to output sound effects according to the sound data.
[0056]
On the light source control board 64, the light emitting diode LED provided in the pachinko gaming machine 1, an electric decoration device composed of a decorative lamp, the special symbol start memory number display unit 19, the normal symbol start memory number display unit 21, etc. A substrate circuit for controlling the above is provided. In this circuit board, fixed data such as an operation program and an illumination pattern for illuminating a light-emitting diode LED, a decoration lamp, etc. are stored in a central control unit CPU for controlling a light source that controls lighting, blinking, etc. of the illumination device. A storage device ROM that is stored, a storage device RAM that reads and writes necessary data, and an input port and an output port are connected to each other. The light source control board 64 is a central control device CPU for controlling the light source, performs arithmetic processing on data or commands input from the main control board 60 via the input port, and sends predetermined optical data via the output port. A light emitting diode LED, a decoration lamp, and the like are output to a light source operation board provided with a driver that emits light, and the light source operation board lights and blinks a predetermined light emitting diode LED, a decoration lamp, and the like. The special symbol start memory number display unit 19 and the normal symbol start memory number display unit 21 can store and hold up to four start memory numbers, respectively. For this reason, in the gaming state in which each starting memory number reaches this upper limit value, the passing of the game ball is invalid, and only a predetermined number of prize balls are provided to the player.
[0057]
The payout control board 65 is provided with a board circuit for controlling the rental or prize balls of game balls. This board circuit operates various solenoids such as a ball rental unit and a prize ball unit to control the supply of a predetermined ball and a prize ball to a payout control central control unit CPU. A storage device ROM that stores fixed data such as a ball number pattern, a storage device RAM that reads and writes necessary data such as ball count data, and an input port and an output port are connected to each other. The payout control board 65 performs arithmetic processing by the payout control central control unit CPU in accordance with data or commands input from the main control board 60, and transmits predetermined data to the payout relay board via the output port. By operating various solenoids such as a ball rental unit and a prize ball unit, a predetermined ball rental or prize ball is paid out. Further, the payout control board 65 is connected to a prepaid card unit that reads and writes a prepaid card that stores a rental ball of a game ball via a CR connection board that relays the data processing of the prepaid card, and the remaining game ball remains. Sphere data etc. are exchanged. The game control means according to the present invention comprises the above-described substrates 60 to 65 and the like, and includes the above-mentioned symbol control means, and the symbol generation process is executed by the symbol control means. When the special symbols A, B, and C that are confirmed and displayed in the above are used as the winning mode, the control content includes a special game operation for generating a predetermined prize ball shape.
[0058]
Next, the control mode of the present invention will be described according to the operation of the pachinko gaming machine 1.
Here, as shown in FIG. 4, the control process of the pachinko gaming machine 1 is composed of a main routine and a plurality of subroutines.
When the main routine starts, the main control central processing unit CPU of the main control board 60 first determines whether or not the power is on. Here, when the power is turned on, the initialization process of step 1 is executed, the process proceeds to the initial value random number update process of step 2 and an infinite loop process is executed.
[0059]
On the other hand, when the power is not turned on, next, the output process of step 3, the input process of step 4, the random number generation process of step 5, the initial value random number update process of step 6, the game frame process of step 7, the switch of step 8 Processing, starting port processing in step 9, step winning prize processing in step 10, symbol processing in step 11, ordinary electric accessory processing in step 12, normal symbol processing in step 13, data creation processing in step 14, error in step 15 The control process is executed, and then the process proceeds to the initial value random number update process in step 2 to execute the infinite loop process. This process is repeatedly executed every predetermined unit time (2 ms) counted by the timer TM described above.
[0060]
Here, the start port process in step 9 (see FIG. 4) will be described with reference to FIG.
When the game ball is launched from the launching device (not shown) to the game area 14 and the game ball passes through the special symbol start area 20, the special symbol start switch S1 is turned ON. When the central control device CPU for main control of the main control board 60 recognizes the ON operation of the special symbol start switch S1, the number of special symbol start memories accumulated and held in the storage device RAM is triggered by this. It is determined whether (special symbol start storage number U) is U> 4. When the special symbol start memory number U is U> 4, the start port process is terminated.
[0061]
On the other hand, if the special symbol starting storage number U is U ≦ 4, from the big hit special random number table, the big hit symbol random number table, the lost symbol random number table, the reach random number table, and the reach symbol random number table stored in the storage device ROM, The jackpot special random number K, the jackpot symbol random value L, the lost symbol random numbers Ma, Mb, Mc, the reach random number N, and the reach symbol random value Q are acquired, and each random number acquired is temporarily stored in the storage device RAM. Store.
[0062]
Next, it is determined whether the current gaming state is a probability variation gaming state or a normal probability gaming state. Here, when it is determined that the probability variation gaming state, the determination data for high probability for determining the acquired jackpot special random number K is set. This high-probability judgment data matches when the jackpot special random value K is any of K = 7, 11, 127, 233, and 273, and the winning mode is confirmed and displayed in the symbol generation process. The “big hit” is executed. On the other hand, if it is determined that the normal probability gaming state, the determination data for low probability is set. The low-probability judgment data matches when the big hit special random number K is K = 7.
[0063]
Next, it is determined whether or not the big hit special random value K is the same as the set determination data. Here, if the big hit special random number K is the same as the determination data, the big hit flag is turned ON. This jackpot flag indicates that the content of the special jackpot special random value K acquired and determined is “hit”. When the big hit flag is set to ON, a continuous notice selection random number value J that determines whether or not to execute the continuous notice effect operation is acquired from the continuous notice selection random number table and stored. Then, determination data for big hit is set.
[0064]
On the other hand, when the content of the big hit special random value K is not “big hit”, the acquired reach random number value N is determined to determine whether or not to execute the reach fluctuation operation. Here, if the reach random number value N is N = 3, 17, the reach variation operation is executed, and after the reach flag is turned ON, the above-described continuous notice selection random number value J is acquired and stored, and the loss Set judgment data. On the other hand, when the reach variation operation is not executed, a continuous notice flag described later is turned off and the start port process is terminated.
[0065]
Once the big hit or lose decision data is set, it is next determined whether or not to execute the continuous notice effect operation. That is, it is determined whether or not these determination data match the acquired continuous notice selection random number value J. Here, when the continuous notice selection random number J matches the determination data, it is determined that the continuous notice effect operation is executed. However, it is next determined whether or not a notice execution flag to be described later is ON. If this notice execution flag is ON, it is already determined that the continuous notice effect operation is to be executed. The flag is turned off, the execution is stopped, and the start port process is terminated. On the other hand, if such a notice execution flag is OFF, the execution of the continuous notice effect operation is confirmed by setting the continuous notice flag to ON, and the start port process is terminated.
[0066]
If the continuous notice selection random number J and the determination data do not match, the continuous notice flag is turned OFF, the continuous notice effect operation is not executed, and the start port process is terminated.
[0067]
Next, the symbol processing in step 11 (see FIG. 4) will be described with reference to FIG.
The central control unit CPU for main control of the main control board 60 determines whether or not the special symbols A, B, and C are changing. The special symbol A, B, C is output to 62, and the symbol processing is terminated.
[0068]
On the other hand, if the special symbols A, B, and C are not changing, it is determined whether or not the special symbol start condition (symbol start condition) is satisfied, and the special symbol start memory is stored in the storage device RAM. If it is held (special symbol start memory number U ≧ 1), the stored special symbol start memory is stored and digested in order of storage, and the special symbol start memory number display unit 19 displays one special symbol start memory number U. Display subtraction. On the other hand, if the special symbol start memory is not stored (U = 0), the process is continued as it is.
[0069]
Then, the central control unit CPU for main control of the main control board 60 determines whether or not the big hit flag is ON. Here, if the big hit flag is ON, the process shifts to a variation pattern selection process. If the big hit flag is OFF, it is next determined whether or not the reach flag is ON. Here, when the reach flag is ON, the lose reach symbol is determined according to the acquired reach symbol random value Q. On the other hand, when the reach flag is OFF, the lost symbol is determined according to the acquired lost symbol random values Ma, Mb, Mc. Then, when the lost reach symbol or the lost symbol is determined, the big hit flag is turned OFF and the process proceeds to the variation pattern selection process.
[0070]
Next, the variation pattern selection process will be described with reference to FIG. 7ABC.
First, as shown in FIG. 7A, it is determined whether or not the number H of notice executions described later is H> 0. If H = 0, it is next determined whether or not the continuous notice flag is ON. judge.
[0071]
If the continuous notice flag is OFF, as shown in FIG. 7B, the notice execution flag is turned OFF, and the variation pattern selection random number value G is acquired and stored from the variation pattern selection random number table. Then, it is determined whether or not the big hit flag is ON. If the big hit flag is ON, a fluctuation pattern is selected from the big hit fluctuation pattern table based on the obtained fluctuation pattern selection random value G. On the other hand, if the big hit flag is OFF, it is next determined whether or not the reach flag is ON. If the reach flag is ON, a variation pattern is selected from the loss reach variation pattern table based on the acquired variation pattern selection random value G. When the reach flag is OFF, a variation pattern is selected from the loss variation pattern table based on the acquired variation pattern selection random value G.
[0072]
Then, the variation pattern selected as the variation pattern of the symbol generation process (hereinafter referred to as the current symbol generation process) to be executed in the symbol process is set, and the variation pattern selection process is terminated.
[0073]
On the other hand, in the variation pattern selection process, when the continuous notice flag is ON (see FIG. 7A), as shown in FIG. 7C, the notice execution flag is turned ON, and then the special symbol start storage number U is U. It is determined whether or not = 3. Here, if the special symbol start memory number U is U = 3, it is next determined whether or not the continuous notice effect operation is currently being executed. Then, when the continuous notice effect operation is not being executed, the variation pattern (1) among the variation patterns (1) to (5) shown in FIG. 8 is set as the variation pattern used in the current symbol generation process. In addition, when the continuous notice effect operation is being executed, the main part of the present invention will be described in detail later.
[0074]
When the variation pattern (1) is set as the variation pattern of the current symbol generation process, the notice execution frequency H is set to H = 3.
[0075]
Next, a variation pattern is set in each special symbol start memory stored and held in the storage device RAM. For convenience, each special symbol start memory stored and held at the start of the symbol generation process is denoted by reference numerals (1), (2), and (3) in the order in which the symbols are stored first.
First, the fluctuation pattern (2) is assigned to the special symbol start memory (1), the fluctuation pattern (3) is assigned to the special symbol start memory (2), and the fluctuation pattern (4) is assigned to the special symbol start memory (3).
[0076]
That is, when the special symbol start memory number U is U = 3, the current symbol generation process in which the variation pattern (1) is set and the symbol generation process based on the three special symbol start memories are used a total of four times. The continuous notice effect operation is executed to execute the previous notice effect operation. Note that the number H of notice executions set to H = 3 means that the notice effect operation is executed at least “3” times after the notice effect operation in the current symbol generation process.
[0077]
On the other hand, if the central control unit CPU of the main control board 60 determines that the special symbol start memory number U is not U = 3, it is next determined whether or not the special symbol start memory number U is U = 2. . Here, if the special symbol start memory number U is U = 2, it is next determined whether or not the continuous notice effect operation is currently being executed. Here, when the continuous notice effect operation is not being executed, the change pattern (1) is set as the change pattern of the current symbol generation process, and the notice execution frequency H is set to H = 2. Then, the variation pattern (2) is set in the special symbol start memory (1), and the variation pattern (3) is set in the special symbol start memory (2). In addition, when the continuous notice effect operation is currently being executed, the main part of the present invention will be described in detail later.
[0078]
On the other hand, if the special symbol start memory number U is determined to be U ≠ 2, it is next determined whether or not the special symbol start memory number U is U = 1. If the special symbol start memory number U is U = 1, it is next determined whether or not the continuous notice effect operation is currently being executed. Here, when the continuous notice effect operation is not being executed, the fluctuation pattern (1) is set in the current symbol generation process, the notice execution frequency H is set to H = 1, and the fluctuation pattern is stored in the special symbol start memory (1). Set (2). In addition, when the continuous notice effect operation is currently being executed, the main part of the present invention will be described in detail later.
[0079]
Further, if the special symbol start memory number U is determined to be U ≠ 1 and U = 0, the variation pattern (1) is set as the variation pattern of the current symbol generation process, and the notice execution count H is set to H = 0.
[0080]
When each variation pattern is set, the variation pattern selection process is terminated.
[0081]
Here, in the variation pattern selection process shown in FIG. 7A, when the notice execution count H is H> 0, the variation pattern set in the special symbol start memory (1) is newly added to the current symbol generation process. Set to. Further, “1” is subtracted from the notice execution number H to update the notice execution number, and the variation pattern selection process is terminated. By repeatedly executing such processing a predetermined number of times based on the number H of preliminary announcements, the preliminary announcement effect operation related to the continuous notice effect operation is executed a predetermined number of times.
[0082]
By the way, the fluctuation patterns (1) to (4) shown in FIG. 8 are fluctuation patterns provided in the fluctuation pattern table provided in the storage device ROM, and the special symbols A, B, and C are hit by the expression. The mode at the time of expressing the notice effect design d in which the probability of the fixed display in the mode is apparently high is defined. More specifically, each variation pattern {circle around (1)} to {circle around (4)} determines the effect mode of the notice effect operation for displaying the notice effect symbol d in the symbol display area 17 every time the symbol generation process is executed. As shown in FIG. 9A, the fluctuation pattern {circle around (1)} displays “chicken” (notice effect design d), and the fluctuation pattern {circle around (2)} shows “chicken” as shown in FIG. As shown in FIG. 9C, the fluctuation pattern (3) shows three “chicken”, and the fluctuation pattern (4) shows four “chicken” as shown in FIG. Wings appear. The variation pattern (5) will be described later.
[0083]
Here, a series of continuous notice effect operations that are sequentially executed up to a predetermined total number of notice effect operations performed in advance will be described.
For example, FIG. 10 shows a special symbol start memory that is assigned a special symbol start memory a, w, d, and a hit result that are allotted a result of a loss during execution of the symbol generation process a 'based on the special symbol start memory a. This shows the situation in which E is stored. Furthermore, if the special symbol start memory is assigned with the contents for executing the continuous notice effect operation, the first notice effect operation (I) is executed during the execution of the symbol generation process a 'based on the special symbol start memory a. . Then, every time the symbol generation process C ', D', E 'based on the special symbol start memory C, D, E is executed, the second, third, and fourth notice effect operations (II), (III) , (IV) is executed. The series of notice effect operations (I) to (IV) constitutes a continuous notice effect operation.
[0084]
In addition, in the present embodiment, the predetermined total number of executions of the notice effect operation that is the execution limit of the notice effect operation is determined according to the special symbol start memory number U at that point in the game. ing. That is, when the number of special symbol starting memories U is four, the total number of executions of the notice effect operation is four times, three when it is three, two times when it is two, and once when it is one. It is said. When the continuous notice flag shown in FIG. 7A is ON, the continuous notice effect operation execution condition (continuous foresee effect operation execution condition) is established, and the continuous notice effect operation is executed. Note that the preview effect design according to the present invention is configured by the preview effect design d according to the present invention, and the preview effect operation according to the present invention is configured by the preview effect operation of displaying the preview effect design d in the symbol display area 17. In addition, the continuous foresight effect operation according to the present invention is configured by a continuous foreground effect operation that sequentially executes the notice effect operation every time the symbol generation process is executed up to a predetermined total number of advance notice effect operations.
[0085]
By the way, when the above-described variation pattern selection processing is completed, as shown in FIG. 6, the main control central processing unit CPU of the main control board 60 uses the variation pattern data set by the variation pattern selection processing as the symbol display control board. To 62. Further, the continuous notice flag is set to OFF (if the continuous notice flag is OFF, it is kept OFF), and the start storage area for storing and holding the special symbol start memory in the storage device RAM is sequentially shifted. Further, the variation times of special symbols A, B, and C are set.
[0086]
When the central control CPU for main control of the main control board 60 executes the processing so far, it outputs to the symbol display control board 62 a change start command for starting to change the special symbols A, B, and C next. When such a command is input, the symbol display control board 62 performs arithmetic processing in the symbol control central control unit CPU using the storage data of the storage device ROM or the storage device RAM, and through the display driver according to the result. The special symbol A, B, C is started to be displayed in the symbol display area 17 of the symbol display device 16 in a variable manner. The symbol generation process to be finalized is executed. Then, after a predetermined fluctuation time has elapsed, a fluctuation stop command is output to stop the special symbols A, B, and C, and the symbol processing is terminated.
[0087]
Further, the main control central control unit CPU performs arithmetic processing based on the ON operation of the special symbol start switch S1, outputs a prize ball command command to the payout control board 65, and outputs a prize ball sound linked to the prize ball operation. The generation command command is output to the sound source control board 63 and the generation command command such as a prize ball lamp is output to the light source control board 64.
[0088]
The payout control board 65 to which the prize ball command command is inputted performs arithmetic processing by the central control unit CPU for payout control using the data stored in the storage device ROM and the storage device RAM, and the solenoid of the prize ball unit is turned on according to the result. Operate and pay out a predetermined number of prize balls.
[0089]
In synchronization with this, the sound source control board 63 to which the command command for generating the prize ball sound is input performs arithmetic processing in the central control device CPU for sound source control using the storage data of the storage device ROM and the storage device RAM, According to the result, a predetermined prize ball sound is output from the speaker in accordance with the payout of the prize ball.
[0090]
At the same time, also on the light source control board 64, the central controller for light source control performs arithmetic processing using the stored data in the storage device ROM and the storage device RAM in accordance with the input command command for generating the prize ball lamp, and according to the result, predetermined light emission Turn on and blink the diode LED and decoration lamp.
[0091]
Next, a description will be given of a special game operation that is executed when the combination pattern of the special symbols A, B, and C is fixedly displayed in the hit mode.
When the combination mode of the special symbols A, B, and C is confirmed and displayed in the hit mode, the main control board 60 executes the following special game operation in the form of a prize ball. That is, the special winning opening solenoid is driven through the board surface relay board 61 to open the special winning opening 23. Then, when the game ball flows into the special winning opening 23 and the specific area switch S3 and the count switch S4 in the special winning opening 23 are turned ON, the main control board 60 confirms the signal via the panel relay board 61. If necessary, a control command command is output to the symbol display control board 62 and the payout control board 65.
[0092]
That is, the sound generator emits a fanfare, drives the big prize opening solenoid, tilts the open / close piece 24 forward to open the big prize opening 23, and executes an open / close round. When the game ball flows into the specific area of the special winning opening 23 and the specific area switch S3 is turned ON, the condition for transition to the next open / close round is satisfied, and the open / close piece 24 is once closed and driven. End the round. Then, after the operation is completed, the special winning opening 23 is opened again, and the process proceeds to the next opening / closing round. On the other hand, when the predetermined time limit (30 seconds) elapses or the number of game ball winning detections by the specific area switch S3 and the count switch S4 becomes 10 within the predetermined time limit, the special winning opening 23 is closed. A prize ball shape that repeats such an open / close round up to 15 times is generated to give a predetermined gain to the player. Then, the opening / closing operation of the series of variable winning devices 25 is finished. A special game operation is configured by opening and closing the series of variable winning devices 25.
[0093]
Next, the fluctuation pattern of the normal symbols X and Y will be outlined.
When the game ball passes through the normal symbol operation gate 22, the normal symbol start switch S2 is turned ON. When the central control CPU for main control of the main control board 60 recognizes the ON operation of the normal symbol start switch S2, the normal symbols X and Y start to fluctuate on the normal symbol display portions x and y. The normal symbols X and Y display either “7” or “−” as described above. On the other hand, when the normal symbol start switch S2 detects the passing of the game ball while the normal symbols X and Y are fluctuating or during the opening operation of the normal electric accessory 18, the main control board 60 stores the game ball in the storage device RAM. The detection is stored, and the light emitting diode LED of the normal symbol start memory number display unit 21 is turned on to notify the player of the stored number (normal symbol start memory number). Note that the maximum number of stored symbols in the normal symbol starting stored number display unit 21 is four, and any number beyond that is invalid.
[0094]
After the normal symbols X and Y change stop, or after the ordinary electric accessory 18 is released, the normal symbols X and Y are displayed on the basis of the memory of the normal symbol start memory number displayed on the normal symbol start memory number display unit 21. Start to fluctuate again. When the predetermined time has elapsed, the fluctuation is stopped, and if X = Y = “7”, it is a hit. Further, when the hit is reached, the expansion operation of the ordinary electric accessory 18 is started.
[0095]
By the way, the pattern mode to be displayed when the variation of the normal symbols X and Y is obtained from the hit normal random number table consisting of 100 frames from 0 to 99 stored in the storage device ROM of the main control board 60. It is determined by the normal random value V per hit. When the normal symbol start switch S2 is turned ON by passing the game ball to the normal symbol operation gate 22, the main control board 60 acquires the hit ordinary random number value V from the hit ordinary random number table stored in the storage device ROM, The contents are temporarily stored in the storage device RAM. Then, at the same time when the normal symbols X and Y start to fluctuate, the stored content is determined to determine the winning or losing. Here, if the hit ordinary random number V is V = odd value, it is a hit.
[0096]
If the judgment content of the winning ordinary random value V is lost, at the same time as the winning ordinary random value V, the normal symbols X and Y are determined in a lost manner according to the lost ordinary symbol random value W acquired from the missing ordinary symbol random number table. indicate. This lost normal symbol random number table is composed of 3 frames of 0 to 2, and when the lost normal symbol random value W is W = “0”, X = “7”, Y = “−” is fixedly displayed, and W = When “1”, X = “−” and Y = “7” are confirmed and displayed. When W = “2”, X = “−” and Y = “−” are confirmed and displayed.
[0097]
Next, the main part of the present invention will be described. The main part is a description of the pseudo-losing fluctuation symbol control content of the symbol control means according to the present invention. Hereinafter, the description will be divided into some embodiments.
<First embodiment>
If the central control unit CPU of the main control board 60 determines that the notice execution flag is ON and the continuous notice effect operation is currently being executed in the variation pattern selection process shown in FIG. Immediately after the last symbol generation process that constitutes the continuous continuous notice effect operation, a new continuous notice effect operation is executed. Hereinafter, for the sake of convenience, the first half continuous notice effect operation currently being executed is referred to as a first continuous notice effect operation, and the second continuous notice effect operation executed in the second half is referred to as a second continuous notice effect operation.
[0098]
FIG. 11 shows a time chart in the case where the continuous notice effect operation for performing the notice effect operation four times in succession is executed twice in succession. Here, the first continuous notice effect operation is composed of symbol generation processes α, β, γ, δ, and the notice effect operations α ′, β ′, γ ′, δ ′ is executed. On the other hand, the second continuous notice effect operation performed thereafter is composed of the symbol generation processes ε, ζ, η, θ, and the notice effect operations ε ′, ζ ′, θ in each symbol generation process ε, ζ, η, θ. η ′ and θ ′ are executed.
[0099]
As described above, when continuously performing the continuous notice effect operation, the notice effect operation is not executed before the first notice effect operation ε ′ related to the second continuous notice effect operation, and it is special in a lost manner. The process of displaying symbols A, B, and C (prediction / non-display loss production process) is executed.
[0100]
Specifically, as shown in FIG. 7C, the fluctuation pattern (5) shown in FIG. 8 is set as the fluctuation pattern of the current symbol generation process. This variation pattern {circle over (5)} is obtained after the special symbols A, B, and C are temporarily stopped in a losing manner during the first symbol generation process ε constituting the second continuous notice effect operation, and the stopped state is maintained for a predetermined time. The special pattern A, B, C is started to change again, and thereafter, a change pattern (1) is displayed in which only one “chicken” is displayed.
[0101]
That is, as shown in FIG. 12, the last symbol generation process δ constituting the first continuous notice effect operation is terminated with the display of the dismissal aspect, and the first symbol constituting the second continuous notice effect operation is finished. When the generation process ε is started when the special symbols A, B, and C start to fluctuate, the special symbols A, B, and C that are fluctuating temporarily stop in a lost manner (stop (A)). Here, the suspension mode stop (A) is executed before the notice effect operation ε ′ executed in the symbol generation process ε.
[0102]
Therefore, for the player, as shown in FIG. 13, the special symbols A, B, and C change after the symbol generation process δ for executing the last notice effect operation δ ′ related to the first continuous notice effect operation is completed. The symbol generation process π in which the special symbols A, B, and C are fixedly displayed in a lost manner is executed without starting the “chicken” (notice effect design symbol d) after that, and then the final display in the lost manner is further displayed. Thereafter, it is recognized that the first notice effect operation ε ′ related to the second continuous notice effect operation has been started.
[0103]
Here, the display mode of the symbol display area 17 will be described.
FIG. 14A shows a display mode of a symbol generation process δ in which four “chickens” are displayed and the special symbols A, B, and C vary. Then, as shown in FIG. 14B, the symbol generation process δ ends with the final display in the loss mode “8, 6, 2”. Then, as shown in FIG. 14C, a symbol generation process π (see FIG. 13) in which “chicken” is not expressed is apparently executed. Then, the symbol generation process π is fixedly displayed in the loss mode “7, 5, 3” as shown in FIG. Then, when this apparent symbol generation process π ends, the first symbol generation process ε constituting the second continuous notice effect operation is apparently started. In the symbol generation process ε, one “chicken” is expressed as shown in FIG.
[0104]
With this configuration, the end of the first continuous notice effect operation is the end of the notice effect operation δ ′ executed in the symbol generation process δ, while the start time of the second continuous notice effect operation is It becomes clear that it is the start time of the notice effect operation ε ′ executed in the generation process ε. In addition, it is preferable that the stop mode of the stop (A) (see FIG. 14D) is determined by a random number value acquired from a design stop random number table for stoppage provided in advance.
[0105]
Further, as shown in FIG. 15, the last symbol generation process δ constituting the first continuous notice effect operation is being executed, and after the notice effect operation δ ′ ends, the changing special symbols A, B, and C are temporarily displayed. After stopping (stop (i)) and maintaining this stop (yes) for a predetermined time, the special symbols A, B and C are started to fluctuate again, and the special symbol A according to the random number value obtained from the loss stop symbol random number table , B, and C may be confirmed and displayed in a lost manner, and the symbol generation process δ may be terminated.
[0106]
In such a configuration, in the symbol generation process δ, the special symbols A, B, and C that are fluctuating are temporarily stopped after the notice effect operation δ ′ ends, and after the stop state is maintained for a predetermined time, the special symbol A is again displayed. , B, and C are started to be changed, and then the change pattern of the content for displaying the special symbols A, B, and C in a stale manner is set. Even with this configuration, the player starts to change the special symbols A, B, and C between the first continuous notice effect operation and the second continuous notice effect operation, and then the notice effect symbol d is displayed. It is recognized that the symbol generation process π in which the special symbols A, B, C are fixedly displayed in a lost manner has been executed without being displayed. Therefore, the end of the first continuous notice effect operation and the start of the second continuous notice effect operation are clear.
[0107]
Moreover, it is good also as a structure which carries out a fixed display in a loss mode according to the random number value acquired from the design random number table for a loss stop about (stop).
[0108]
In addition, as shown in FIG. 16, as another configuration, immediately after the end of the last symbol generation process δ constituting the first continuous notice effect operation, and the first symbol generation constituting the second continuous notice effect operation Immediately before the start of the process ε, the special symbols A, B, and C start to fluctuate, stop, and the special symbols A, B, and C are fixedly displayed in a lost manner in accordance with the random number values acquired from the loss stopping symbol random number table. Further, a pseudo-losing symbol generation process λ in which “chicken” is not displayed may be additionally executed. With this configuration, the player starts to change the special symbols A, B, and C between the first continuous notice effect operation and the second continuous notice effect operation, and then “chick” (notice effect). It will be recognized that the symbol generation process λ in which the special symbols A, B, C are fixedly displayed in a lost manner is executed without displaying the symbol d). Therefore, the end of the first continuous notice effect operation is the end of the notice effect operation δ ′ executed in the symbol generation process δ, while the start time of the second continuous notice effect operation is executed in the symbol generation process ε. It is clear that it is at the start of execution of the notice effect operation ε ′ to be performed. When the lost symbol generation process λ is executed, the special symbol start memory is not used.
[0109]
<Second embodiment>
Other example embodiments are also proposed.
That is, in a specific case, the series of steps (forecast non-display loss production step) shown in the first embodiment is not executed. Specifically, the series of steps is not executed in the following cases. In addition, about the content which is common in 1st embodiment, it attaches | subjects and demonstrates the same code | symbol.
[0110]
First, in the case of executing a new continuous notice effect operation after the end of the last symbol generation process step δ constituting the continuous notice effect operation (see FIG. 11), the last constituting the first continuous notice effect operation is performed. In the symbol generation process δ, the special symbols A, B, and C in the loss mode are fixedly displayed, and the special symbols A, B, and C in the winning mode are determined in the last symbol generation process θ constituting the second continuous notice effect operation. It is a case of displaying. In such a case, rather than clarifying the start and end of each continuous notice effect operation, it is apparent that the player's expectation of a “big hit” is stronger when executed as a series of continuous notice effect operations. It will be possible to stimulate, and the fun of the gaming machine will be improved.
[0111]
In addition, as a specific case in which the series of processes (forecast non-display loss process) shown in the first embodiment is not performed, the first continuous notice effect operation or the second continuous notice effect operation is performed. A configuration is proposed in which the total number is less than a predetermined number. In this way, when the total number of executions of the notice effect operation is less than the predetermined number, it is apparently executed like a series of notice effect operations rather than clarifying the start and end of each successive notice effect operation. As a result, the number of continuous executions of the notice effect operation increases, and it becomes possible to strongly stimulate the player's sense of expectation for “big hit”. The predetermined number can be determined as appropriate.
[0112]
For example, there may be a case in which the total number of notice effect executions performed for the first continuous notice effect operation to be executed is one and the total number of notice effect executions for the second continuous notice effect operation is two. In such a case, the first continuous notice effect operation is a content that expresses one “egg” (notice effect symbol) in the symbol generation process, and in contrast to this, The continuous notice effect operation is such that two “eggs” are displayed in the first symbol generation process, and three “eggs” are expressed in the second symbol generation process.
[0113]
As a specific case, a case is proposed in which the special symbols A, B, and C of the winning mode are confirmed and displayed in the last symbol generation process δ constituting the first continuous notice effect operation. In such a case, the following control is executed.
[0114]
First, when it is determined that the special symbols A, B, and C of the winning mode are to be confirmed and displayed in the last symbol generating process δ constituting the first continuous notice effect operation, the winning mode in the symbol generating process δ is determined. Cancel the confirmation display. Then, in this symbol generation process δ, the loss mode is fixedly displayed according to the random number value acquired from the loss stopping symbol random number table. On the other hand, the fixed display of the special symbols A, B, and C, which is determined and displayed in the last symbol generation process θ constituting the second continuous notice effect operation, is cancelled. Instead, in the symbol generation process θ, the hit mode that has been determined and displayed in the symbol generation process δ is determined and displayed.
[0115]
By adopting such a configuration, a continuous notice effect operation having a larger total number of notice effect operations is executed than a normal continuous notice effect operation. Therefore, the player draws attention to the effect, and the “big hit” You will be convinced of the arrival. Therefore, it is possible to greatly stimulate the player's sense of expectation for “big hit”.
[0116]
<Third embodiment>
Next, a configuration is proposed in which the first continuous notice effect operation or the second continuous notice effect operation performs a pseudo continuous notice effect operation (pseudo continuous prediction effect operation) during the execution. In the present embodiment, the first or second continuous notice effect operation apparently always executes the four-time continuous notice effect operation by the pseudo continuous notice effect operation.
[0117]
First, the contents of the variation pattern selection process (see FIGS. 7AB and 17) will be described. Here, the control contents shown in FIG. 7AB are the same as those in the first and second embodiments described above.
First, in the variation pattern selection process shown in FIG. 7A, it is determined whether or not the continuous notice flag is ON. If the continuous notice flag is ON, the notice execution flag is set to ON as shown in FIG. To do. Next, when performing this continuous notice effect operation, the special symbol start memory number U displayed in the special symbol start memory number display unit 19 when starting the first symbol generation process is:
(Special symbol start memory number U (hereinafter referred to as U1) at the start of execution of the first symbol generation process) = 3
In the case of, a four-time continuous notice effect operation for executing the notice effect operation every time the symbol generation process is executed is executed. In such a case, the pseudo continuous notice effect operation is not executed.
[0118]
On the other hand, when U1 = 2, even if the number of the symbol generation process stored as the current symbol generation process and the special symbol start memory is added, the notice effect symbol d is only displayed four times. The symbol generation process for 4 times cannot be secured. Therefore, in such a case, before the special symbols A, B, and C are finalized and displayed in the current symbol generation process among the three symbol generation processes secured, the special symbols A, B, and C are stopped for the random stop. The notice design d is displayed in a period from the start of change to the stop of the special symbols A, B, and C once in a manner of losing according to the random value acquired from the table.
[0119]
Specifically, if U1 = 2 and the current continuous notice effect operation is not being executed, the fluctuation pattern (6) shown in FIG. 18 is set as the fluctuation pattern used in the current symbol generation process. The variation pattern (6) is a content in which the variation patterns (1) and (2) are continuously performed during the symbol generation process.
[0120]
On the other hand, when the continuous notice effect operation is currently being executed, the variation pattern (5) 'is set as the variation pattern used in the current symbol generation process. This variation pattern (5) 'is a content for performing the variation pattern (2) (see FIG. 18) after the variation pattern (5) is executed. Thus, a pseudo continuous notice effect operation is configured, and the four-time continuous notice effect operation is apparently executed.
[0121]
When the variation pattern is set in the current symbol generation process, the number H of notice executions is set to H = 2, the notice variation pattern (3) is stored in the special symbol start memory (1), and the special symbol start memory (2) is changed. Assign pattern (4). Then, the variation pattern selection process is terminated and the process proceeds to the symbol process again.
[0122]
Next, a case where it is determined that U1 ≠ 2 and further U1 = 1 will be described. In such a case, a total of two symbol generation processes can be secured including the current symbol generation process. Therefore, the special symbols A, B, and C are stopped only twice in the current symbol generation process, and the notice effect symbol d is displayed once in each period until the stop, and finally the four times continuous type The notice effect operation is executed in a pseudo manner.
[0123]
First, when the continuous notice effect operation is not currently being executed, the variation pattern (7) shown in FIG. 18 is set as the variation pattern used in the current symbol generation process. The variation pattern (7) is a content in which the variation patterns (1), (2), and (3) are continuously performed during the symbol generation process.
[0124]
On the other hand, when the continuous notice effect operation is currently being executed, the variation pattern (5) '' is set as the variation pattern used in the current symbol generation process. This variation pattern (5) '' is a content in which after the variation pattern (5) is executed, the variation patterns (2) and (3) (see FIG. 17) are continuously performed. Thus, a pseudo continuous notice effect operation is configured, and the four-time continuous notice effect operation is apparently executed.
[0125]
When the variation pattern is set in the current symbol generation process, the notice execution count H is set to H = 1, and the variation pattern (4) is assigned to the special symbol start memory (1). Then, the variation pattern selection process is terminated and the process proceeds to the symbol process again.
[0126]
Finally, a case where it is determined that U1 ≠ 1 and further U1 = 0 will be described. In such a case, since the symbol generation process that can be secured is only the current symbol generation process, the special symbol A, B, C is stopped only three times in this symbol generation process, and each period until the stop is reached. The notice effect design symbol d is displayed once, and a four-time continuous notice effect operation is finally executed in a pseudo manner.
[0127]
First, when the continuous notice effect operation is not currently being executed, the variation pattern (8) shown in FIG. 18 is set as the variation pattern used in the current symbol generation process. The variation pattern (8) is a content in which the variation patterns (1), (2), (3), and (4) are continuously performed during the symbol generation process.
[0128]
On the other hand, if the continuous notice effect operation is currently being executed, the variation pattern (9) is set as the variation pattern used in the current symbol generation process. This variation pattern (9) is a content in which after the variation pattern (5) is executed, the variation patterns (2), (3), and (4) (see FIG. 17) are continuously performed. Thus, a pseudo continuous notice effect operation is configured, and the four-time continuous notice effect operation is apparently executed.
[0129]
When the variation pattern is set in the current symbol generation process, the notice execution count H is set to H = 0, the variation pattern selection process is terminated, and the process proceeds to the symbol process again.
[0130]
Here, according to the time chart of FIG. 20, the execution mode of the symbol generation process when it is determined that U1 = 2 and the current continuous notice effect operation is being executed will be described. In this case, the first continuous notice effect operation is executed immediately before the continuous notice effect operation.
[0131]
The central control unit CPU of the main control board 60, when finishing the last symbol generation process δ constituting the first continuous notice effect operation, starts executing the first symbol generation process ε constituting the second continuous notice effect operation. To do. Here, the special symbols A, B, and C that are changing for a predetermined time from the start of the change are temporarily stopped (stopped) in a losing manner before the notice effect operation ε ′ is executed. Then, after maintaining this stop state for a predetermined time, the special symbols A, B, and C are started to fluctuate again, and the notice effect operation ε ′ is executed. Further, after the notice effect operation ε ′ is executed, the special symbols A, B, and C are once again stopped in a losing manner (stop (e)). Then, after maintaining this stop state for a predetermined time, the special symbols A, B, and C are started to be changed again, the notice effect operation ε ″ is executed, and the special symbols A, B, and C are displayed in a losing manner. Thus, the symbol generation process ε ends. When this symbol generation process ε is completed, execution of the second symbol generation process ζ is started. Then, the symbol generation process is sequentially executed as usual.
[0132]
In this way, the pseudo continuous notice effect operation is performed in the symbol generation process ε constituting the continuous notice effect operation, and before the special symbols A, B, and C are finalized and displayed in the symbol generation process ε, the total number of notice effect operations executed ( 4 times), the special symbols A, B, and C are stopped for the required number of times in a losing manner, and the notice effect operations ε ′, ε ″ for each period from the start of change to the stop of the special symbols A, B, and C Is to execute.
[0133]
Here, the display mode on the symbol display device 16 of the pseudo continuous notice effect operation described above will be described. As an example, a case where it is determined that U1 = 2 and the continuous notice effect operation is currently being executed will be described (see FIGS. 19AB and 20). In this case, the first continuous notice effect operation is executed immediately before the continuous notice effect operation.
[0134]
FIG. 19A shows the display form of the last symbol generation process δ constituting the first continuous notice effect operation in which four “chickens” are displayed and the special symbols A, B, and C are fluctuated. Yes. Then, as shown in FIG. 19A (b), the special symbols A, B, and C are confirmed and displayed in the manner of loss “1, 2, 3”, and at the same time, the first continuous notice effect operation ends. At this time, the special symbol start memory number U is three. Then, as shown in FIG. 19A, the special symbol starting memory number U is subtracted from three to two, the special symbols A, B, and C are started to fluctuate, and the symbol “chicken” is not displayed. The generation process is executed. The start of variation of the special symbols A, B, and C is accompanied by the start of execution of the symbol generation process ε. Then, as shown in FIG. 19A, the special symbol A, B, C is displayed in the loss mode “8, 6, 2”, and the symbol generation process is apparently terminated. Next, as shown in FIG. 19A, the special symbols A, B, and C start to fluctuate again without the memory of the special symbol starting memory number (2 → 2), and the second continuous notice The symbol generation process constituting the effect operation is apparently started. Then, in the apparent symbol generation process, as shown in FIG. 19A, one “chicken” is displayed. Then, as shown in FIG. 19A, the special symbols A, B, and C are temporarily stopped in the loss mode “7, 5, 3”. By this stop, the player recognizes that the special symbols A, B, and C are finalized and the symbol generation process ε is completed, but from the viewpoint of the control side, the special symbols A, B, and C are actually confirmed and displayed. It wasn't done. Then, again, the special symbols A, B, and C start to fluctuate again, as shown in FIG. 19A, without the memory of the special symbol start memory (2 → 2), and further shown in FIG. 19B. As shown in the figure, two “chicken” are displayed and apparently the second notice effect operation is started. Then, as shown in FIG. 19B, the loss result (“3, 4, 3”) assigned to the special symbol start memory related to the execution of the current symbol generation process is confirmed and displayed. From the point of view of the control side, the symbol generation process ε ends at this point. Next, as shown in FIG. 19B, the execution of the second symbol generation process ζ is started with the memory digestion of the special symbol start memory (2 → 1). In this symbol generation process, as shown in FIG. 19B, three “chicken” are displayed. That is, apparently the third notice effect operation starts to be executed. Then, as shown in FIG. 19B, the loss result (“8, 6, 2”) assigned to the special symbol start memory (1) related to the execution of the symbol generation process is fixedly displayed. Then, as shown in FIG. 19B, the execution of the third symbol generation process η is started at the end of the special symbol start memory (2) (1 → 0), as shown in FIG. 19B. In addition, four chickens are revealed. That is, apparently the fourth notice effect operation is executed. Then, as shown in FIG. 19B, the winning result (“7, 7, 7”) assigned to the special symbol start memory (2) is fixedly displayed.
[0135]
It should be noted that the failure mode of stop (see) (see FIG. 19A) and stop (see) (see FIG. 19A) temporarily stopped in a pseudo manner irrespective of the special symbol start memory was obtained from the symbol stop table for lost stop. A configuration selected by a random value is preferable.
[0136]
In addition, the above-described configuration is the first symbol generation process start of the continuous notice effect operation,
U1 <3 (1)
That is,
U1 + 1 <4 times
Is a configuration that always performs a pseudo-continuous notice effect operation,
U1 + 2 <4 times
For example, the pseudo continuous notice effect operation may be executed for the first time when the above relationship is satisfied. That is, it is possible to propose a configuration in which the pseudo continuous notice effect operation is executed for the first time when the predetermined number (two times) is less than the predetermined notice effect action execution total number (four times).
[0137]
As described above, in the pachinko gaming machine 1 according to the present embodiment, since the upper limit of the number U of special symbol starting memories that can be stored is four, the first symbol generation process that constitutes the continuous notice effect operation. The special symbol start memory number U1 at the start does not satisfy U1 ≧ 4. In addition, “3” on the right side of the inequality (1) used as a criterion for determining the magnitude of the special symbol starting memory number U1 is:
U1 + 1 <(preliminary total number of notice performance operations performed)
The relationship derived from the inequality shown in FIG.
U1 <4-1
And shown above
U1 <3
The relationship is derived.
[0138]
In addition, as the process of stopping the special symbols A, B, and C that are changing, any symbol generation process may be selected from the symbol generation processes secured at the start of the first symbol generation process execution.
[0139]
It should be noted that the present invention may be applied to a third type pachinko gaming machine, and the embodiments can be appropriately changed without departing from the gist of the present invention.
[0140]
【The invention's effect】
  The present invention, when executing a new continuous foresight effect operation immediately after the end of the last symbol generation process constituting the continuous foresight effect operation, after the end of the last foresight effect operation for the first continuous foresight effect operation, In addition, before the first foreseeing effect operation for the second continuous foreseeing effect operation is performed, the foresee / hide haze effect process is executed.Since the,The player will recognize that the symbol generation process in which the foreseeing effect operation is not performed and the losing mode is determined and displayed is executed between the two consecutive prediction effecting operations. Therefore, the player can easily and clearly understand that the continuous foresight effect operation executed in the first half and the continuous foresee effect operation executed in the second half are separate on the basis of this symbol generation process. It becomes possible. Thereby, the outstanding effect by which the beginning and the end of each continuous preview production | generation operation | movement are clarified arises.
[0141]
  Also continuousForecastWhen a new continuous foresight effect operation is executed immediately after the end of the last symbol generation process constituting the look effect operation, after the last foresee effect operation related to the first continuous foresight effect operation is completed, the second continuous Before execution of the first preview production operation for the preview production operation, the selected symbol in the stopped state starts to fluctuate, and the selected symbol in the fluctuation is stopped in a lost manner.in case of,It becomes possible for the player to clearly recognize the start and end of each continuous foreseeing effect operation.
[0142]
  In addition, in the first symbol generation process that constitutes the second continuous preview effect operation, the selected symbol is temporarily stopped in a manner of losing determined by a predetermined standard before executing the preview effect operation executed in the symbol generation process.in case of,The symbol generation process in which the foresight effect operation is not executed and the losing mode is fixedly displayed is apparently executed between the first continuous prediction effect operation and the second continuous prediction effect operation for the player. There is an effect that can be recognized. Thereby, the player is executed in the second half of the continuous foreseeing effect operation performed in the first half, based on the apparent symbol generation process in which this foreseeing effect operation is not executed and the losing mode is confirmed and displayed. It can be easily and clearly understood that the continuous foresight production operation is separate. Therefore, there is an effect that it is possible to easily recognize the execution mode of the continuous preview effect operation.
[0143]
  Furthermore, during the last symbol generation process that constitutes the first continuous prediction effect operation, after the prediction effect operation of the symbol generation process is completed, the changing selected symbol is temporarily stopped and the selected symbol is temporarily stopped. After that, the selected symbols started to fluctuate again, and the selected symbols were confirmed and displayed in a lost manner.Even ifLet the player recognize that the symbol generation process in which the foresight effect operation is not executed between the first continuous foresight effect operation and the second continuous foresight effect operation and the losing mode is displayed is apparently executed. It becomes possible. Therefore, the player easily and clearly understands that the continuous foreseeing effect operation executed in the first half and the continuous foreseeing effect operation executed in the second half are separate based on this apparent symbol generation process. can do.
[0144]
  In addition, immediately after the end of the last symbol generation process that constitutes the first continuous prediction effect operation, and immediately before the start of the execution of the first symbol generation process that constitutes the second continuous prediction effect operation, the selected symbols start to fluctuate, Stopped and additionally executed a pseudo-losing symbol generation process that fixedly displays the selected symbol in the manner of losing determined by the predetermined criteria.in case of,It is possible for the player to recognize that the symbol generation process in which the foresight effect operation is not executed and the losing mode is displayed is executed between the first continuous prediction effect operation and the second continuous prediction effect operation. It becomes. Therefore, the player can easily separate the continuous foreseeing effect operation performed in the first half from the continuous foreseeing effect operation executed in the second half on the basis of the additionally executed pseudo-losing symbol generation process. Can be clearly understood.
[0145]
  In addition, when a new continuous foreseeing effect operation is executed immediately after the end of the last symbol generation process constituting the continuous foreseeing effect operation, it is configured not to execute the foresee / hide haze effect process unless otherwise specified.in case of,Since the foreseeing effect operation for each continuous foreseeing effect operation is executed continuously, the effect of gradually stimulating the player's expectation, which is unique to the continuous foreseeing effect operation, is further improved.
[0146]
  In addition, in the specific case where the preview non-display loss production process is not executed, the selection pattern of the loss mode is confirmed and displayed in the last design generation process constituting the first continuous prediction production operation, and the second continuous prediction production operation is performed. Suppose that it is a case where the selected symbol of the winning mode is fixedly displayed in the last symbol generation process to be configuredBySince the foreseeing effect operation is continuously executed more than usual, an excellent advantage of giving a strong expectation to the player is born. As a result, the interest of the gaming machine is improved, and the player is more enthusiastic about the game.
[0147]
  In addition, the specific case where the preview non-display loss production process is not performed is a case where the selected design of the winning mode is confirmed and displayed in the last symbol generation process that constitutes the first continuous previewing production operation. The confirmation display is canceled, the loss mode is confirmed and displayed in the symbol generation process, and the winning mode in which the confirmation display is canceled is confirmed and displayed in the last symbol generation process constituting the second continuous foreseeing effect operation. The configuration isin case of,Since the foreseeing effect operation is continuously executed more than usual, the player is strongly stimulated with a sense of expectation for winning. Furthermore, since the display of the confirmation of the hit mode that is most desired by the player is always performed after the second continuous preview effect operation, there is an effect that does not give a disadvantage to the player.
[0148]
  Also,ForeseeThe specific case in which the non-display loss production process is not executed is a configuration in which the total number of executions of the foreseeing effect operation of the first continuous foresight effect operation or the second continuous foresight effect operation is less than the predetermined number.in case of,Since the total number of executions of the foresight effect operations of each continuous foresight effect operation can be integrated and executed as a series of continuous foresight effect operations, even if the total number of foreseeable effect operation executions constituting each continuous foresight effect operation is small It is possible to execute at least a predetermined number of foreseeing effect operations that have been performed in advance, and the effect of being able to fully exhibit the effects that can only be achieved with continuous foresight effect operations.
is there.
[0149]
  In addition, when it is configured to perform pseudo-continuous foresight effect operationIn that caseIt is possible to prevent excessive continuous execution of the foreseeing effect operation, and there is an excellent advantage that the player can be prevented from getting bored.
[Brief description of the drawings]
FIG. 1 is a front view of a pachinko gaming machine 1;
FIG. 2 is a front view of the game board 7;
FIG. 3 is a block circuit diagram showing a control circuit for controlling a game.
FIG. 4 is a flowchart showing processing contents of a main routine including a plurality of subroutines.
FIG. 5 is a flowchart showing the processing contents of start port processing.
FIG. 6 is a flowchart showing the contents of symbol processing.
FIG. 7A is a flowchart showing predetermined contents of a variation pattern selection process.
FIG. 7B is a flowchart showing the processing content of the variation pattern selection processing continued from FIG. 7A.
FIG. 7C is a flowchart showing the processing content of the variation pattern selection processing continued from FIG. 7A.
FIG. 8 is a chart showing variation patterns and their contents.
FIG. 9 is an explanatory diagram showing an effect mode of the variation pattern shown in FIG. 8;
FIG. 10 is a time chart showing an execution mode of a continuous notice effect operation.
FIG. 11 is a time chart showing an execution mode when a continuous notice effect operation is continuously executed.
FIG. 12 is a time chart showing an execution mode when special symbols A, B, and C are temporarily stopped (stopped (a)) in the second continuous notice effect operation;
FIG. 13 is a time chart showing an execution mode of a continuous notice effect operation recognized by a player.
FIG. 14 is an explanatory diagram showing an effect mode in the symbol display area 17 when the special symbols A, B, and C are temporarily stopped (stopped (a)) in the second continuous notice effect operation.
FIG. 15 is a time chart showing an execution mode when special symbols A, B, and C are temporarily stopped (stopped (yes)) in the first continuous notice effect operation;
FIG. 16 is a time chart showing an execution mode when a lost symbol generation process λ is additionally executed;
FIG. 17 is a flowchart showing the processing contents of a variation pattern selection process when a pseudo continuous notice effect operation is executed.
FIG. 18 is a chart showing a variation pattern and its content when a pseudo continuous notice effect operation is executed.
FIG. 19A is an explanatory diagram showing an effect mode in the symbol display area 17 when the pseudo continuous notice effect operation is executed.
FIG. 19B is an explanatory diagram showing an effect mode in the symbol display area 17 when the pseudo continuous notice effect operation is executed, continuing from FIG. 19A.
FIG. 20 is a time chart showing an execution mode when a continuous notice effect operation is executed continuously and a pseudo continuous notice effect operation is executed.
[Explanation of symbols]
A, B, C Special design
d Notice effect design
U Special design starting memory
1 Pachinko machine
14 Game area
16 Symbol display device
17 Symbol display area
20 Special symbol start area
α, β, γ, δ, ε, ζ, η, θ, π
α ′, β ′, γ ′, δ ′, ε ′, ζ ′, η ′, θ ′
λ Pseudo-losing symbol generation process

Claims (8)

  1. A symbol display device having a symbol display area for variably displaying a selected symbol and a symbol start area for detecting the passage of a game ball are provided on the game area,
    The symbol display device is driven, and includes a symbol control means for executing a series of symbol generation steps for stopping and displaying the selected symbol after the variation of the selected symbol, and triggered by the game ball passing to the symbol starting area. A pachinko equipped with a game control means having a control content for executing a special game operation for generating a predetermined prize ball form when the symbol generation process is started by the control means and the selected symbol to be confirmed is set as the hit state. In gaming machines,
    The symbol control means
    Foreseeing effect operation in which the foreseeing effect design in which the probability that the selected symbol is confirmed and displayed in the hit state by appearance is apparently displayed in the design display area,
    Due to the establishment of a predetermined continuous foresight effect operation execution condition, a series of continuous foresee effect operations that are sequentially executed every time the symbol generation process is executed up to a predetermined total number of foresight effect operation executions,
    Immediately after the end of the last symbol generation process that constitutes the continuous foresight effect operation, when executing a new continuous foresight effect operation,
    The symbol control means does not execute the foresight effect operation after the end of the last foresight effect operation for the first continuous foresight effect operation and before execution of the first foresight effect operation for the second continuous foresight effect operation, A pachinko gaming machine comprising a pseudo-losing variation symbol control content for executing a foresee / hide hiding effect process for displaying a selected symbol in a manner of losing determined by a predetermined standard.
  2.   The symbol control means starts changing the selected symbols in the stopped state after the last foreseeing effect operation for the first continuous foresight effect operation is completed and before the first foreseeing effect operation for the second continuous foresight effect operation is executed. The pachinko gaming machine according to claim 1, further comprising pseudo-fluctuation variation symbol control contents configured to stop the selected symbol during the variation in a loss manner determined by a predetermined criterion.
  3.   The symbol control means temporarily stops the selected symbol in the manner of losing determined by a predetermined standard in the first symbol generation process constituting the second continuous prediction effect operation, before executing the prediction effect operation executed in the symbol generation process. The pachinko gaming machine according to claim 1 or 2, further comprising: a pseudo-losing variation symbol control content as described above.
  4.   During the last symbol generation process of the first continuous prediction effect operation, the symbol control means temporarily stops the changing selected symbol after completion of the prediction effect operation of the symbol generation process, and Claim 1 or Claim characterized by comprising pseudo-fluctuation variation symbol control content in which the selected symbol is started to fluctuate again after being temporarily stopped, and the selected symbol is confirmed and displayed in a loss manner determined by a predetermined standard. 2. A pachinko gaming machine according to 2.
  5.   The symbol control means changes the selected symbol immediately after the end of the last symbol generation process constituting the first continuous foresight effect operation and immediately before the execution of the first symbol generation process constituting the second continuous foresight effect operation. 2. A pseudo-losing variation symbol control content which starts, stops, and additionally executes a pseudo-losing symbol generation process for confirming and displaying a selected symbol in a manner of losing determined by a predetermined standard. Or the pachinko machine of Claim 2.
  6. Immediately after the end of the last symbol generation process that constitutes the continuous foresight effect operation, when executing a new continuous foresight effect operation,
    In the last symbol generation process that constitutes the first continuous foresight effect operation, the selection pattern of the loss mode is confirmed and displayed, and in the last symbol generation process that constitutes the second continuous foresight effect operation, the selection pattern of the hit mode is confirmed and displayed. when the pachinko game machine according to claim 1, further comprising a pseudo loss fluctuation symbol control content to not execute the foreseen hidden losing effect stroke.
  7. Immediately after the end of the last symbol generation process that constitutes the continuous foresight effect operation, when executing a new continuous foresight effect operation,
    If the foreseeable effect operation execution total number of first consecutive foreseeable effect operation or second continuous foreseeable effect operation is less than the predetermined number, a pseudo-loss variation symbol control content to not execute the foreseen hidden loss effect stroke The pachinko gaming machine according to claim 1, further comprising a pachinko gaming machine.
  8. When the game control means passes the game ball to the symbol start area, the game memory passage to the symbol start area is sequentially stored and held in the start memory means as a start memory. It has a control content to start execution of the symbol generation process by means,
    The design control means
    When the number of starting memories stored and held in the starting storage means at the start of execution of the first symbol generation process constituting the continuous foreseeing effect operation is a predetermined number that is less than the predetermined number of foreseeable effect operation executions, In any symbol generation process that constitutes the operation, before the selected symbol is confirmed and displayed in the symbol generation process, the required number of times in the manner of the loss determined by the predetermined criteria so that the total number of the foreseeing performance operations is performed. stop, executes foreseen effect operation in the periods leading to stop the change start of the election symbols, any of claims 1 to 7 comprising a pseudo loss variation symbol control content to perform the pseudo-continuous foreseeable effect operation or pachinko machine according to item 1.
JP2002328700A 2002-11-12 2002-11-12 Pachinko machine Expired - Fee Related JP4007588B2 (en)

Priority Applications (1)

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