JP3822887B2 - ゲーム装置及びゲームプログラム - Google Patents
ゲーム装置及びゲームプログラム Download PDFInfo
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- JP3822887B2 JP3822887B2 JP2004200425A JP2004200425A JP3822887B2 JP 3822887 B2 JP3822887 B2 JP 3822887B2 JP 2004200425 A JP2004200425 A JP 2004200425A JP 2004200425 A JP2004200425 A JP 2004200425A JP 3822887 B2 JP3822887 B2 JP 3822887B2
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- PWPJGUXAGUPAHP-UHFFFAOYSA-N lufenuron Chemical compound C1=C(Cl)C(OC(F)(F)C(C(F)(F)F)F)=CC(Cl)=C1NC(=O)NC(=O)C1=C(F)C=CC=C1F PWPJGUXAGUPAHP-UHFFFAOYSA-N 0.000 title 1
- 238000000034 method Methods 0.000 claims description 22
- 230000002950 deficient Effects 0.000 claims description 4
- 238000000605 extraction Methods 0.000 claims description 4
- 230000008707 rearrangement Effects 0.000 claims description 4
- 230000009471 action Effects 0.000 description 31
- 238000010586 diagram Methods 0.000 description 12
- 239000008186 active pharmaceutical agent Substances 0.000 description 8
- 238000012545 processing Methods 0.000 description 8
- 239000000872 buffer Substances 0.000 description 7
- 238000012937 correction Methods 0.000 description 6
- 230000006870 function Effects 0.000 description 5
- 238000011161 development Methods 0.000 description 4
- 230000006399 behavior Effects 0.000 description 3
- 238000004891 communication Methods 0.000 description 3
- 239000000284 extract Substances 0.000 description 2
- 238000009877 rendering Methods 0.000 description 2
- 230000001413 cellular effect Effects 0.000 description 1
- 208000018747 cerebellar ataxia with neuropathy and bilateral vestibular areflexia syndrome Diseases 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 238000009434 installation Methods 0.000 description 1
- 230000008569 process Effects 0.000 description 1
- 230000004044 response Effects 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F15/00—Digital computers in general; Data processing equipment in general
- G06F15/02—Digital computers in general; Data processing equipment in general manually operated with input through keyboard and computation using a built-in program, e.g. pocket calculators
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6623—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Tourism & Hospitality (AREA)
- General Business, Economics & Management (AREA)
- Economics (AREA)
- Strategic Management (AREA)
- Computer Security & Cryptography (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Health & Medical Sciences (AREA)
- Computing Systems (AREA)
- Computer Hardware Design (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Processing Or Creating Images (AREA)
- Digital Computer Display Output (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Description
(各ステージにおけるキャラクタ配置密度を維持するのに必要なキャラクタ数)×ステージ数
となる。
(各ステージにおけるキャラクタ配置密度を維持するのに必要なキャラクタ数)×ステージ数
よりも、大幅に少なくすることが出来る。
3……メモリ(RAM)
4……画像処理装置
5……フレームバッファ
9……モニタ
CR……キャラクタ
CDJ……キャラクタ密度調整プログラム
CMP……キャラクタ管理プログラム
IAP……個別行動プログラム
PPP……画像生成プログラム
SAP……シナリオ進行プログラム
STG……ステージ
OCH……操作キャラクタ
Claims (3)
- ワールド座標の設定された三次元仮想空間をメモリ内に設定し、前記ワールド座標上で互いに連続した複数のステージからなるフィールドを生成するフィールド生成手段、
該フィールド上のステージに、ゲームに登場する複数のキャラクタをそれぞれ配置するキャラクタ配置手段、
プレーヤがコントローラを介して操作可能な操作キャラクタを、前記フィールド上のステージに配置する操作キャラクタ配置手段、
前記操作キャラクタが配置されたステージのキャラクタ密度を演算するキャラクタ密度演算手段、
前記演算されたキャラクタ密度が所定のキャラクタ密度以下であるか否かを判定するキャラクタ密度判定手段、
キャラクタ密度が所定のキャラクタ密度以下であると判定された場合に、不足するキャラクタの数を演算する不足キャラクタ数演算手段、
演算された不足するキャラクタの数に相当する数のキャラクタを、前記操作キャラクタが配置されたステージ以外のステージから抽出し、該操作キャラクタが配置されたステージに再配置する不足キャラクタ抽出再配置手段、及び、
前記操作キャラクタが配置されたステージについての画像をモニタに表示する画像表示手段、
からなる、ゲーム装置。 - 前記不足キャラクタ抽出再配置手段は、前記操作キャラクタが配置されたステージから所定ステージ分だけ隔離された位置に存在するステージを、前記不足するキャラクタの数に相当する数のキャラクタを抽出するステージとして選択するステージ選択手段、及び、
該選択されたステージから前記不足するキャラクタの数に相当する数のキャラクタを抽出する不足キャラクタ抽出手段を有する、
請求項1記載のゲーム装置。 - コンピュータに、
ワールド座標の設定された三次元仮想空間をメモリ内に設定し、前記ワールド座標上で互いに連続した複数のステージからなるフィールドを生成するフィールド生成手順、
該フィールド上のステージに、ゲームに登場する複数のキャラクタをそれぞれ配置するキャラクタ配置手順、
プレーヤがコントローラを介して操作可能な操作キャラクタを、前記フィールド上のステージに配置する操作キャラクタ配置手順
前記操作キャラクタが配置されたステージのキャラクタ密度を演算するキャラクタ密度演算手順、
前記演算されたキャラクタ密度が所定のキャラクタ密度以下であるか否かを判定するキャラクタ密度判定手順、
キャラクタ密度が所定のキャラクタ密度以下であると判定された場合に、不足するキャラクタの数を演算する不足キャラクタ数演算手順、
演算された不足するキャラクタの数に相当する数のキャラクタを、前記操作キャラクタが配置されたステージ以外のステージから抽出し、該操作キャラクタが配置されたステージに再配置する不足キャラクタ抽出再配置手順、及び、
前記操作キャラクタが配置されたステージについての画像をモニタに表示する画像表示手順、
を実行させるためのゲームプログラム。
Priority Applications (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004200425A JP3822887B2 (ja) | 2004-07-07 | 2004-07-07 | ゲーム装置及びゲームプログラム |
KR1020067015563A KR20070029134A (ko) | 2004-07-07 | 2005-03-15 | 게임 장치 및 게임 프로그램 |
CN200580003797XA CN1913945B (zh) | 2004-07-07 | 2005-03-15 | 游戏装置以及游戏方法 |
PCT/JP2005/004524 WO2006006274A1 (ja) | 2004-07-07 | 2005-03-15 | ゲーム装置及びゲームプログラム |
TW094108581A TW200602111A (en) | 2004-07-07 | 2005-03-21 | Game machine and recording medium |
US11/173,140 US7717780B2 (en) | 2004-07-07 | 2005-07-01 | Game machine and game program |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004200425A JP3822887B2 (ja) | 2004-07-07 | 2004-07-07 | ゲーム装置及びゲームプログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2006020758A JP2006020758A (ja) | 2006-01-26 |
JP3822887B2 true JP3822887B2 (ja) | 2006-09-20 |
Family
ID=35758101
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2004200425A Expired - Fee Related JP3822887B2 (ja) | 2004-07-07 | 2004-07-07 | ゲーム装置及びゲームプログラム |
Country Status (6)
Country | Link |
---|---|
US (1) | US7717780B2 (ja) |
JP (1) | JP3822887B2 (ja) |
KR (1) | KR20070029134A (ja) |
CN (1) | CN1913945B (ja) |
TW (1) | TW200602111A (ja) |
WO (1) | WO2006006274A1 (ja) |
Cited By (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8439733B2 (en) | 2007-06-14 | 2013-05-14 | Harmonix Music Systems, Inc. | Systems and methods for reinstating a player within a rhythm-action game |
US8444464B2 (en) | 2010-06-11 | 2013-05-21 | Harmonix Music Systems, Inc. | Prompting a player of a dance game |
US8449360B2 (en) | 2009-05-29 | 2013-05-28 | Harmonix Music Systems, Inc. | Displaying song lyrics and vocal cues |
US8465366B2 (en) | 2009-05-29 | 2013-06-18 | Harmonix Music Systems, Inc. | Biasing a musical performance input to a part |
US8550908B2 (en) | 2010-03-16 | 2013-10-08 | Harmonix Music Systems, Inc. | Simulating musical instruments |
US8663013B2 (en) | 2008-07-08 | 2014-03-04 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock band experience |
US8678896B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for asynchronous band interaction in a rhythm action game |
US8686269B2 (en) | 2006-03-29 | 2014-04-01 | Harmonix Music Systems, Inc. | Providing realistic interaction to a player of a music-based video game |
US8702485B2 (en) | 2010-06-11 | 2014-04-22 | Harmonix Music Systems, Inc. | Dance game and tutorial |
US9024166B2 (en) | 2010-09-09 | 2015-05-05 | Harmonix Music Systems, Inc. | Preventing subtractive track separation |
US9358456B1 (en) | 2010-06-11 | 2016-06-07 | Harmonix Music Systems, Inc. | Dance competition game |
US9981193B2 (en) | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
US10357714B2 (en) | 2009-10-27 | 2019-07-23 | Harmonix Music Systems, Inc. | Gesture-based user interface for navigating a menu |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20070136672A1 (en) * | 2005-12-12 | 2007-06-14 | Michael Cooper | Simulation authoring tool |
US20090310027A1 (en) * | 2008-06-16 | 2009-12-17 | James Fleming | Systems and methods for separate audio and video lag calibration in a video game |
CN104784930B (zh) * | 2015-05-08 | 2017-11-10 | 四川天上友嘉网络科技有限公司 | 显示游戏角色的方法 |
US20230141621A1 (en) * | 2021-11-09 | 2023-05-11 | Wonder People Co., Ltd. | Method for providing battle royale game which allows players to search for sub items used for upgrading or repairing main items and game server using the same |
Family Cites Families (12)
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US4738451A (en) * | 1986-05-20 | 1988-04-19 | Atari Games Corporation | Multi-player, multi-character cooperative play video game with independent player entry and departure |
US6106399A (en) * | 1997-06-16 | 2000-08-22 | Vr-1, Inc. | Internet audio multi-user roleplaying game |
US5964660A (en) * | 1997-06-18 | 1999-10-12 | Vr-1, Inc. | Network multiplayer game |
JP2000093648A (ja) * | 1998-09-22 | 2000-04-04 | Square Co Ltd | ゲーム装置、ゲーム方法および情報記録媒体 |
JP2000339497A (ja) * | 1999-05-25 | 2000-12-08 | Sony Computer Entertainment Inc | 画像生成装置、画像生成方法、エンタテインメント・システム及び記録媒体 |
US6767287B1 (en) * | 2000-03-16 | 2004-07-27 | Sony Computer Entertainment America Inc. | Computer system and method for implementing a virtual reality environment for a multi-player game |
JP3638852B2 (ja) * | 2000-04-26 | 2005-04-13 | 株式会社ナムコ | ゲームシステム及び情報記憶媒体 |
JP2002035429A (ja) * | 2000-07-21 | 2002-02-05 | Konami Co Ltd | ネットワークゲーム装置、ゲームシステム、記録媒体 |
JP2002183762A (ja) * | 2000-12-15 | 2002-06-28 | Softbank Investment Kk | オブジェクト制御装置、オブジェクト制御方法およびオブジェクト制御システムならびに情報記録媒体 |
US6769771B2 (en) * | 2002-03-14 | 2004-08-03 | Entertainment Design Workshop, Llc | Method and apparatus for producing dynamic imagery in a visual medium |
US20040143852A1 (en) * | 2003-01-08 | 2004-07-22 | Meyers Philip G. | Systems and methods for massively multi-player online role playing games |
JP4050658B2 (ja) * | 2003-05-14 | 2008-02-20 | 株式会社バンダイナムコゲームス | ゲーム装置、ゲーム制御プログラムおよびそのプログラムが記録された記録媒体 |
-
2004
- 2004-07-07 JP JP2004200425A patent/JP3822887B2/ja not_active Expired - Fee Related
-
2005
- 2005-03-15 KR KR1020067015563A patent/KR20070029134A/ko not_active Application Discontinuation
- 2005-03-15 WO PCT/JP2005/004524 patent/WO2006006274A1/ja active Application Filing
- 2005-03-15 CN CN200580003797XA patent/CN1913945B/zh not_active Expired - Fee Related
- 2005-03-21 TW TW094108581A patent/TW200602111A/zh unknown
- 2005-07-01 US US11/173,140 patent/US7717780B2/en not_active Expired - Fee Related
Cited By (22)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8686269B2 (en) | 2006-03-29 | 2014-04-01 | Harmonix Music Systems, Inc. | Providing realistic interaction to a player of a music-based video game |
US8444486B2 (en) | 2007-06-14 | 2013-05-21 | Harmonix Music Systems, Inc. | Systems and methods for indicating input actions in a rhythm-action game |
US8439733B2 (en) | 2007-06-14 | 2013-05-14 | Harmonix Music Systems, Inc. | Systems and methods for reinstating a player within a rhythm-action game |
US8690670B2 (en) | 2007-06-14 | 2014-04-08 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock band experience |
US8678896B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for asynchronous band interaction in a rhythm action game |
US8678895B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for online band matching in a rhythm action game |
US8663013B2 (en) | 2008-07-08 | 2014-03-04 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock band experience |
US8449360B2 (en) | 2009-05-29 | 2013-05-28 | Harmonix Music Systems, Inc. | Displaying song lyrics and vocal cues |
US8465366B2 (en) | 2009-05-29 | 2013-06-18 | Harmonix Music Systems, Inc. | Biasing a musical performance input to a part |
US10421013B2 (en) | 2009-10-27 | 2019-09-24 | Harmonix Music Systems, Inc. | Gesture-based user interface |
US10357714B2 (en) | 2009-10-27 | 2019-07-23 | Harmonix Music Systems, Inc. | Gesture-based user interface for navigating a menu |
US9981193B2 (en) | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
US8550908B2 (en) | 2010-03-16 | 2013-10-08 | Harmonix Music Systems, Inc. | Simulating musical instruments |
US8636572B2 (en) | 2010-03-16 | 2014-01-28 | Harmonix Music Systems, Inc. | Simulating musical instruments |
US8874243B2 (en) | 2010-03-16 | 2014-10-28 | Harmonix Music Systems, Inc. | Simulating musical instruments |
US9278286B2 (en) | 2010-03-16 | 2016-03-08 | Harmonix Music Systems, Inc. | Simulating musical instruments |
US8568234B2 (en) | 2010-03-16 | 2013-10-29 | Harmonix Music Systems, Inc. | Simulating musical instruments |
US8702485B2 (en) | 2010-06-11 | 2014-04-22 | Harmonix Music Systems, Inc. | Dance game and tutorial |
US9358456B1 (en) | 2010-06-11 | 2016-06-07 | Harmonix Music Systems, Inc. | Dance competition game |
US8562403B2 (en) | 2010-06-11 | 2013-10-22 | Harmonix Music Systems, Inc. | Prompting a player of a dance game |
US8444464B2 (en) | 2010-06-11 | 2013-05-21 | Harmonix Music Systems, Inc. | Prompting a player of a dance game |
US9024166B2 (en) | 2010-09-09 | 2015-05-05 | Harmonix Music Systems, Inc. | Preventing subtractive track separation |
Also Published As
Publication number | Publication date |
---|---|
CN1913945B (zh) | 2010-06-23 |
JP2006020758A (ja) | 2006-01-26 |
TW200602111A (en) | 2006-01-16 |
WO2006006274A1 (ja) | 2006-01-19 |
US20060030382A1 (en) | 2006-02-09 |
KR20070029134A (ko) | 2007-03-13 |
CN1913945A (zh) | 2007-02-14 |
US7717780B2 (en) | 2010-05-18 |
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