JP3285569B2 - ゲームシステムおよびゲーム用プログラムが記憶されたコンピュータ読み取り可能な記録媒体 - Google Patents

ゲームシステムおよびゲーム用プログラムが記憶されたコンピュータ読み取り可能な記録媒体

Info

Publication number
JP3285569B2
JP3285569B2 JP2000032756A JP2000032756A JP3285569B2 JP 3285569 B2 JP3285569 B2 JP 3285569B2 JP 2000032756 A JP2000032756 A JP 2000032756A JP 2000032756 A JP2000032756 A JP 2000032756A JP 3285569 B2 JP3285569 B2 JP 3285569B2
Authority
JP
Japan
Prior art keywords
game
failure
audio data
reading
data
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP2000032756A
Other languages
English (en)
Japanese (ja)
Other versions
JP2001212377A (ja
Inventor
潤 山口
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Corp
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corp filed Critical Konami Corp
Priority to JP2000032756A priority Critical patent/JP3285569B2/ja
Priority to US09/772,568 priority patent/US6722988B2/en
Priority to EP01300919A priority patent/EP1125616A3/fr
Publication of JP2001212377A publication Critical patent/JP2001212377A/ja
Application granted granted Critical
Publication of JP3285569B2 publication Critical patent/JP3285569B2/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Processing Or Creating Images (AREA)
  • Reverberation, Karaoke And Other Acoustics (AREA)
JP2000032756A 2000-02-04 2000-02-04 ゲームシステムおよびゲーム用プログラムが記憶されたコンピュータ読み取り可能な記録媒体 Expired - Fee Related JP3285569B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2000032756A JP3285569B2 (ja) 2000-02-04 2000-02-04 ゲームシステムおよびゲーム用プログラムが記憶されたコンピュータ読み取り可能な記録媒体
US09/772,568 US6722988B2 (en) 2000-02-04 2001-01-30 Game system and computer readable storage medium therefor
EP01300919A EP1125616A3 (fr) 2000-02-04 2001-02-01 Système de jeu et support d'enregistrement correspondant lisible par ordinateur

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000032756A JP3285569B2 (ja) 2000-02-04 2000-02-04 ゲームシステムおよびゲーム用プログラムが記憶されたコンピュータ読み取り可能な記録媒体

Publications (2)

Publication Number Publication Date
JP2001212377A JP2001212377A (ja) 2001-08-07
JP3285569B2 true JP3285569B2 (ja) 2002-05-27

Family

ID=18557316

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2000032756A Expired - Fee Related JP3285569B2 (ja) 2000-02-04 2000-02-04 ゲームシステムおよびゲーム用プログラムが記憶されたコンピュータ読み取り可能な記録媒体

Country Status (3)

Country Link
US (1) US6722988B2 (fr)
EP (1) EP1125616A3 (fr)
JP (1) JP3285569B2 (fr)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3908772B1 (ja) * 2005-12-26 2007-04-25 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
US20080139313A1 (en) * 2006-12-08 2008-06-12 Aruze Gaming America, Inc. Gaming machine and volume control method thereof
US20080139312A1 (en) * 2006-12-08 2008-06-12 Aruze Gaming America, Inc. Gaming machine and volume control method thereof
US20080305857A1 (en) * 2007-06-07 2008-12-11 Aruze Gaming America, Inc. Gaming machine capable of changing the volume level in the predetermined audio range and tone control method
US20080305872A1 (en) * 2007-06-07 2008-12-11 Aruze Gaming America Inc. Gaming machine adjusting the volume level of background music
JP4689713B2 (ja) * 2008-10-22 2011-05-25 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲームシステムの制御方法、出力装置、出力装置の制御方法、及びプログラム

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
NL8602418A (nl) * 1986-09-25 1988-04-18 Philips Nv Inrichting voor het weergeven van een pcm-gemoduleerd signaal, voorzien van een muteschakeling.
JP3290728B2 (ja) * 1992-12-28 2002-06-10 パイオニア株式会社 記録情報再生装置
JP2552425B2 (ja) 1993-12-14 1996-11-13 コナミ株式会社 実況中継機能付きゲーム機
JP3354459B2 (ja) * 1997-10-24 2002-12-09 株式会社日立製作所 半導体形複合センサ
US6464585B1 (en) * 1997-11-20 2002-10-15 Nintendo Co., Ltd. Sound generating device and video game device using the same
US6356288B1 (en) * 1997-12-22 2002-03-12 U.S. Philips Corporation Diversion agent uses cinematographic techniques to mask latency
JPH11328881A (ja) * 1998-05-08 1999-11-30 Funai Techno System Kk ディスク信号再生装置のエラー補償装置

Also Published As

Publication number Publication date
US6722988B2 (en) 2004-04-20
JP2001212377A (ja) 2001-08-07
EP1125616A2 (fr) 2001-08-22
EP1125616A3 (fr) 2002-07-24
US20010012799A1 (en) 2001-08-09

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