JP2011521765A - キーパッドを有する端末を用いるリズムアクションゲーム方法、およびこれを実行するためのプログラムを記録した記録媒体 - Google Patents
キーパッドを有する端末を用いるリズムアクションゲーム方法、およびこれを実行するためのプログラムを記録した記録媒体 Download PDFInfo
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Abstract
Description
この際、キー選択モードの総数、モード別難易度の名称、モード別に使用されるキーの数、およびモード別に使用されるキーの種類などは、上述した例に限定されず、幾らでも多様な方法で設定できる。
(表1)
判定説明
Perfectノートイメージが基準線と正確に一致する場合
Greatノートイメージが基準線から0〜5ピクセルの間隔で離れている場合
Goodノートイメージが基準線から6〜10ピクセルの間隔で離れている場合
Badノートイメージが基準線から11〜15ピクセルの間隔で離れている場合
Missノートイメージが基準線から16ピクセル以上の間隔で離れている場合
(表2)
コンボボーナス連続ヒットの数
x10〜19
x220〜29
x330〜39
x440〜49
x550以上
(表3)
判定HP(Heath Power)
Perfect+6
Great+3
Good+1
Bad0
Miss−6
段階S260で音楽が終了したか否かを判断する。判断結果、音楽が終了していない場合には、引き続き段階S230でノート別ゲーム結果を判定し、段階S250でノート別ゲーム結果を出力する。
下記数式1は総点数を計算する方法の一例を示す。
(数式1)
(数式2)
(表4)
コンボパーセント100%70%以上30%以上29%以下
コンボ点数531−3
(表5)
等級SABCDEF
点数100〜9695〜9190〜8180〜7675〜7170〜10
(表6)
番号惑星点数ボーナス説明音符個数
1シリウス*1.10.5倍速4
2カペラ*1.22倍速4
3ベテルギウス*1.54倍速9
4アンタレス*1.4ミラー6
5モノセロティス*1.6ランダム7
6レオニス*1.60.5倍速&ミラー9
7ドラドゥス*1.752倍速&ミラー12
8ラ・スパーバ*2.13倍速&ミラー14
9シグニ*1.90.5倍速&ランダム11
10サジタリウス*22倍速&ランダム13
11VVケフェイ*2.53倍速&ランダム15
図8は本発明の実施例によってキーパッドを有する端末を用いてリズムアクションゲームを行う方法における、ユーザーがサウンドとノートイメージ間の同期を取る方法を説明するための図である。
Claims (11)
- キーパッドを有する端末を用いるリズムアクションゲーム方法は、
ゲーム遂行の際に使用されるキーの種類およびキーの個数を決定するキー選択情報、および前記ゲーム進行の際に出力される音楽選択情報の入力を受ける段階と、
前記選択された音楽と共に、前記キー選択情報および前記音楽選択情報に基づいて決定されたノート下降パターンに応じてノートイメージを前記端末のディスプレー部を介して出力する段階と、
前記キーパッドを介してユーザーによって入力される前記ノートイメージに対するユーザー応答情報の入力を受ける段階と、
前記ユーザー応答情報に基づいてノート別ゲーム結果を判定する段階と、
前記ノート別ゲーム結果をイメージおよび振動の少なくとも一つの形で前記端末へ出力する段階とを含んでなることを特徴とする、キーパッドを有する端末を用いるリズムアクションゲーム方法。 - 前記ゲーム方法は、前記端末に関連したシンクロ情報を獲得し、前記シンクロ情報を用いて前記ノートイメージの出力と音楽の出力間の同期を取るシンクロ調節段階をさらに含むことを特徴とする、請求項1に記載のキーパッドを有する端末を用いるリズムアクションゲーム方法。
- 前記シンクロ調節段階は、前記ゲーム方法を実行するためのプログラムを初期設定する過程で行われることを特徴とする、請求項2に記載のキーパッドを有する端末を用いるリズムアクションゲーム方法。
- 前記シンクロ情報は、前記端末上でサウンドデータがサウンドチップに積載される時間情報、および前記端末の前記サウンドチップで音楽が再生される速度情報を含むことを特徴とする、請求項3に記載のキーパッドを有する端末を用いるリズムアクションゲーム方法。
- 前記シンクロ調節段階は、ユーザーの設定によって行われることを特徴とする、請求項2に記載のキーパッドを有する端末を用いるリズムアクションゲーム方法。
- 前記ノート別ゲーム結果は、ユーザー応答の正確度、速度および時間の少なくとも一つに基づいて決定されることを特徴とする、請求項1に記載のキーパッドを有する端末を用いるリズムアクションゲーム方法。
- 前記ノートイメージは、前記ノートイメージに関連するキー情報および特定のノートイメージ情報のいずれか一つと共に出力されることを特徴とする、請求項1に記載のキーパッドを有する端末を用いるリズムアクションゲーム方法。
- 前記ノートイメージは、一般ノートおよびロングノートを含むことを特徴とする、請求項1に記載のキーパッドを有する端末を用いるリズムアクションゲーム方法。
- 前記ノートイメージは、秒当たり10〜20フレームの速度で出力されることを特徴とする、請求項1に記載のキーパッドを有する端末を用いるリズムアクションゲーム方法。
- 前記ゲーム方法は、速度オプションおよびノート配列オプションを含む多数のオプション選択事項の少なくとも一つに対するオプション選択情報の入力を受ける段階をさらに含み、前記オプション選択事項は、ユーザーがゲーム遂行中に特定のノートイメージと共に出力されるノートに関連して獲得するポイントに応じて決定されることを特徴とする、請求項1に記載のキーパッドを有する端末を用いるリズムアクションゲーム方法。
- 請求項1〜9のいずれか1項の方法を実行するためのプログラムを記録した、コンピュータ可読記録媒体。
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CN102067464A (zh) | 2011-05-18 |
WO2009148217A3 (ko) | 2010-01-28 |
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