EP1279426A2 - Jouet sous la forme d'une reproduction d'un être vivant - Google Patents

Jouet sous la forme d'une reproduction d'un être vivant Download PDF

Info

Publication number
EP1279426A2
EP1279426A2 EP02016527A EP02016527A EP1279426A2 EP 1279426 A2 EP1279426 A2 EP 1279426A2 EP 02016527 A EP02016527 A EP 02016527A EP 02016527 A EP02016527 A EP 02016527A EP 1279426 A2 EP1279426 A2 EP 1279426A2
Authority
EP
European Patent Office
Prior art keywords
eye
pictorial
textual
representation
game object
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP02016527A
Other languages
German (de)
English (en)
Other versions
EP1279426A3 (fr
Inventor
Annemarie Schellmann
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from DE20112247U external-priority patent/DE20112247U1/de
Application filed by Individual filed Critical Individual
Publication of EP1279426A2 publication Critical patent/EP1279426A2/fr
Publication of EP1279426A3 publication Critical patent/EP1279426A3/fr
Withdrawn legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09FDISPLAYING; ADVERTISING; SIGNS; LABELS OR NAME-PLATES; SEALS
    • G09F23/00Advertising on or in specific articles, e.g. ashtrays, letter-boxes
    • G09F23/14Advertising on or in specific articles, e.g. ashtrays, letter-boxes on toys, games, puzzles, or similar devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/36Details; Accessories
    • A63H3/38Dolls' eyes
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09FDISPLAYING; ADVERTISING; SIGNS; LABELS OR NAME-PLATES; SEALS
    • G09F19/00Advertising or display means not otherwise provided for
    • G09F19/12Advertising or display means not otherwise provided for using special optical effects

Definitions

  • the invention relates to a game object in the form of a living being replica according to the preamble of claim 1.
  • logos or other distinctive markings are applied either directly on the body of the game object or, for example, on external decorative elements which are in turn connected to the game object, such as, for example, banderoles. In some cases, entire body parts or the entire body of the game object become the advertised one Based on products or the like in order to achieve good visibility.
  • the disadvantage of the previously known embodiments is that the use value is impaired and separate markings (eg banderoles) can separate from the game object and the markings are then no longer available.
  • the invention is based on the object of further developing known game objects in the form of animal replicas by ensuring original, permanent advertising without impairing the utility value.
  • a game object to achieve this object has the features of claim 1.
  • the fact that at least one eye of the game object has a pictorial and / or textual representation or at least one eye is formed by a pictorial and / or textual representation makes it possible for the viewer to convey a pictorial and / or textual representation by means of the eyes.
  • External bands or the like are not required and the body of the game object remains unchanged. This does not affect the utility value of the game object according to the invention.
  • the eyes are lens-like, with a convex outer surface and an essentially flat back.
  • This configuration makes it possible to use glass or button eyes for the production of the play objects according to the invention in the form of a living being replica.
  • the essentially flat back of the eye ensures easier application of the text and / or images.
  • the textual and / or pictorial representations can simply be glued, printed or engraved onto the back of the eye as a film.
  • At least one eye has, at least in some areas, a transparency area which preferably extends to the area of the pupil and optionally also to the area of the iris. It is thereby achieved that the pictorial and / or textual representation, which is preferably attached to the back of the eye, is visible to the viewer from the outside on the convex outer surface of the eye. In order to achieve the largest possible visual and / or textual representation, it may also be useful to design the area of the iris as a transparency area.
  • An advantageous embodiment of the invention provides that at least one eye, preferably each of the two eyes, is assigned an alternating image, which alternatively shows a viewer an eye representation and at least one other textual and / or pictorial representation, or at least one eye is designed as an alternating image.
  • This configuration enables a special surprise effect for the viewer or user of the game object.
  • the game object appears to be of a normal, well-known nature because the eyes are modeled on those of an animal or a human.
  • the alternating image then conveys the viewer in a completely unexpected manner and thus surprisingly a different pictorial and / or textual representation.
  • a further advantageous embodiment of the invention is that at least one alternating image shows the viewer a number of textual and / or pictorial representations depending on the viewing angle and / or the lighting or other physical parameters.
  • This embodiment also serves to increase the surprise effect and the associated advertising effect, because the viewer can be presented with a larger number of visual and / or textual representations. For example, depending on the position of the game object in space or other suitable physical parameters, it is possible to show the viewer different visual and / or textual representations within the eyes of the game object.
  • At least one alternating image shows the viewer a sequence of several, preferably different textual and / or pictorial representations.
  • each alternating image is designed as a hologram.
  • This embodiment also serves to intensify the pictorial and / or textual representation conveyed to the viewer, because the use of a hologram results in a considerably increased spatial depth impression of the representations.
  • a further advantageous embodiment of the invention is that at least one eye is assigned an additional illuminant, so that the textual and / or visual representation is visible to the viewer from the outside even without additional external light. It is thereby achieved that the game object according to the invention can convey visual and / or textual representations to the viewer even in the dark.
  • the pictorial and / or textual representation is an indication of a company and / or an organization, for example a company logo, a product symbol and / or a product image.
  • This configuration enables the viewer of the game object according to the invention to be conveyed as a pictorial and / or textual representation, for example advertising messages in an unusual and thus unexpected place, namely within the eyes of the game object.
  • the pictorial and / or textual representations in the form of advertising messages preferably take place in the pupil of the eye, but can also be extended to the area of the iris in order to achieve a larger area representation.
  • the viewer can then additionally be given the impression that the advertising messages are moving.
  • the illusion of a moving representation can be achieved, for example, by a change in the viewing angle and / or a change in the direction of illumination as a result of a variation in the position of the game object in the room or by a movement of the viewer in the room itself.
  • other physical parameters such as temperature and pressure.
  • a rotating logo, a rotating lettering, a combination of both, a rotating product symbol or a rotating product image can be displayed within the eyes of the game object.
  • This particular embodiment of the invention leads to a further increase in the advertising effect of the visual and / or textual representation in relation to a purely static form of representation, because a human viewer reacts more intensively to moving optical stimuli for reasons of developmental physiology.
  • the teddy bear 10 essentially consists of a body 11 with a head 12.
  • the face 13 of the teddy bear 10 has two eyes 14.
  • the eyes 14 of the teddy bear 10 are special in the exemplary embodiment in FIGS. 1 and 2, specifically in such a way that they can show a viewer various pictorial and / or textual representations 15, 16.
  • the left eye 14 of the teddy bear 10 (cf. FIG. 2) shows an example of a pictorial representation 15 in the form of a symbolically indicated "hourglass".
  • the pictorial and / or the textual representations 15, 16 can be any other information, in particular advertising messages.
  • an advertising message in the form of a reference to a company in the form of a company logo, a reference to an organization, a product symbol and / or the representation of a product image itself would be conceivable.
  • the name of the teddy bear 10 or a child, for example, can also be used received it as a gift, be present in at least one eye 14.
  • the pictorial and / or the textual representations 15, 16 can only extend over a partial area of the eyes 14 or can also occupy their entire area. Furthermore, identical representations can also be shown through both eyes 14.
  • the eyes 14 are designed as alternating images or "wobble images". As a result, the eyes 14 show the viewer a number of, preferably different, visual and / or textual representations 15, 16 depending on the viewing angle and / or the direction of illumination or other physical parameters. Other physical parameters include pressure on the eyes 14 or the temperature thereof consideration.
  • the viewing angle and / or the direction of illumination are changed by the viewer, for example, by grasping the teddy bear 10 and thus varying its position, or by the viewer himself changing his position in space in relation to the teddy bear 10. This makes it possible for the eyes 14 of the teddy bear 10 to initially display 15, 16, which is modeled, for example, on a natural animal or human eye.
  • the eyes 14 show a different pictorial and / or textual representation 15, 16 because the direction of illumination and the Viewing angle of the eyes 14 changes in relation to the viewer.
  • the same effect occurs when the viewer himself changes his position in space in relation to the teddy bear 10 and thereby the direction of illumination and the viewing angle change in relation to the eyes 14 of the teddy bear 10.
  • a particularly effective advertising surprise can be achieved because the user or viewer does not expect the natural eye representation of the teddy bear 10 to "turn" into another pictorial and / or textual representation, for example an advertising message.
  • the effect of the pictorial and / or textual representations 15, 16 on the viewer is again considerably increased, because there is a considerably increased spatial depth effect in relation to the normal alternating image the visual and / or textual representations 15, 16 in the eyes 14 results.
  • several, preferably different, visual and / or textual representations 15, 16 are shown to the viewer as a function of the viewing angle and / or the direction of illumination or other suitable physical parameters.
  • the formation of the eyes 14 as an alternating image or as a holographic alternating image also makes it possible for the viewer to be given the impression of moving visual and / or textual representations 15, 16 in the eyes 14.
  • the alternating images or holographic alternating images assigned to the eyes 14 show the viewer a sequence of several, preferably different textual and / or pictorial representations 15, 16. This likewise takes place as a function of the viewing angle and / or the direction of illumination or others physical parameters.
  • the inventive design of the eyes 14 of the teddy bear 10 can give the viewer the impression of, for example, rotating company logos, texts freely rotating in space and / or a combination of both.
  • the formation of the eyes 14 as a static hologram finally makes it possible to convey to the viewer the pictorial and / or textual representations 15, 16 in the eyes 14 with an intensive spatial depth effect and a resulting plasticity.
  • the alternating images, the holographic alternating images and the static holograms in the eyes 14 in regions to be arranged only in the pupil and / or iris of the eyes 14.
  • suitable illuminants are assigned to the eyes, so that the viewer can perceive the pictorial and / or textual representations 15, 16 independently of the ambient light, for example also in complete darkness.
  • lamps with low energy consumption, low heat emission and at the same time small structural dimensions, for example light-emitting diodes, are advantageously used.
  • the light-emitting diodes also enable relatively long-term operation of the illuminants via mobile energy sources, for example in the form of batteries or accumulators.
  • FIGS. 3 and 4 which show two further embodiments of eyes 17, 25 in cross section.
  • a stationary reproduction of the pictorial and / or textual representations 15, 16 is intended and also only possible.
  • the eye 17 is essentially formed from a lenticular eye body 18.
  • the eye body 18 is preferably formed from a transparent solid material, for example glass or plastic. Alternatively, the eye body 18 can also be designed as a hollow body.
  • the eye 17 has a convex outer surface 19 and a flat back 20. On the flat back 20, a film 21 is applied, which carries or contains the visual and / or textual representations 15, 16. Alternatively, however, it is also possible to print, spray on, paint on, or engrave or burn in the pictorial and / or textual representations 15, 16 directly onto the flat rear side 20 by suitable methods or means. The use of the film 21 is then unnecessary.
  • the eye 17 preferably has an iris region 22 and one Pupil area 23 on.
  • the pupil area 22 is delimited from the iris area 20, as indicated in FIG. 3 by the two horizontal dashed lines.
  • the film 21 with the pictorial and / or textual representations 15, 16 extends over the entire back 20 of the eye 17.
  • the eye 17 can be, for example, a pictorial and / or textual one Representation 15, 16 included, which is modeled on a natural animal or human eye.
  • the eyes 17 can display advertising messages in the manner already described above.
  • the iris region 22 for example from opaque glass or plastic, with a colored structure based on the natural iris.
  • the iris region 22 can also be correspondingly painted or colored on the surface and thereby made opaque.
  • the film 21 or the like with the pictorial and / or textual representations 15, 16 is then arranged only in the pupil region 23 or in the transparency region 24 on the back 20 of the eye 17, so that the pictorial and / or textual representations 15, 16 for the viewer are visible from the outside.
  • any other flat material can alternatively be used as the fundus.
  • the eye body 26 has a convex outer surface 27 and a flat back 28 and essentially corresponds to the geometry of the second exemplary embodiment of the eye 17 described in FIG. 3.
  • the eye body 26 is essentially transparent and is preferably made of glass or plastic.
  • the eye body 26 can be made of solid material or also hollow.
  • the eye 25 has a convex outer surface 27, a substantially flat rear side 28 and an iris region 29 which surrounds a pupil region 30 in a ring shape.
  • the two horizontal dashed lines separate the iris region 29 from the pupil region 30 and form a transparency region 31.
  • the pictorial and / or textual representations 15, 16 are preferably burned or engraved directly into the eye body 26 by means of a laser beam or a similar means.
  • the eye body 26 can also be divided into two, along one imaginary, vertical extension of the representation 15, 16, be formed, the two halves of the eye body 26 being joined together again seamlessly after the application of the representation 15, 16.
  • the representation 15, 16 can be applied, for example, to a suitable carrier film or embodied by the latter itself and cast into the eye body 26.
  • the eye body 26 encloses the pictorial and / or textual representations 15, 16 within the eye 25.
  • the pictorial and / or textual representations 15, 16 can extend over the entire cross-sectional area of the eye 25 or only a partial area take in.
  • the pictorial and / or textual representations 15, 16 can also be, for example, replicas of natural eyes and / or at the same time advertising messages.
  • the eye 32 has an eye body which has a convex outer surface 33 and a flat rear side 34. If necessary, the rear side 34 can also be convex or concave.
  • the convex outer surface 33 lies on the visible front of the eye 32 and thus faces the viewer. The viewer thus looks at the convex outer surface 33 of the eye 32.
  • the eye 32 shown here can be formed from any materials and can also have different colors.
  • the eye 32 need not be transparent, because a representation 37 of a pictorial and / or textual shape is applied to the front of the eye 33, namely the convex outer surface 33 of the same.
  • the representation 37 is located only on a central region of the convex outer surface 33 of the eye 32. This central region is approximately the pupil region 35 of the eye 32.
  • the iris region 36 surrounding the pupil region 35 is of the representation 37 not covered. Because the representation 37 does not extend over the iris region 36, it is visible as such.
  • the iris region 36 is preferably modeled on that of a natural eye. However, it is also conceivable to provide the iris region 36 with a different color or to make it transparent.
  • the illustration 37 is printed, etched or lasered onto the convex outer surface 33.
  • a carrier for example a film
  • glue this carrier or the film with the representation 37 approximately in the pupil region 35 onto the convex outer surface 33 of the eye 32.
  • the representation can extend over the entire front side, in particular the convex outer surface, of the eye.
  • the representation covers the pupil area and the iris area. If, for example, a film provided with the representation is glued onto the convex outer surface of the eye, an iris region simulated by the natural eye can be formed at the same time, in that the textual and / or visual representation extends only over the pupil region of the glued film and in the pupil region surrounding iris area this is modeled on a natural eye.
  • the visible side, namely the outer surface, of the eye can be flat or even concave.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Accounting & Taxation (AREA)
  • Marketing (AREA)
  • Toys (AREA)
EP02016527A 2001-07-27 2002-07-24 Jouet sous la forme d'une reproduction d'un être vivant Withdrawn EP1279426A3 (fr)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
DE20112247U 2001-07-27
DE20112247U DE20112247U1 (de) 2001-07-27 2001-07-27 Spielgegenstand in Gestalt einer Lebewesennachbildung
DE20209928U DE20209928U1 (de) 2001-07-27 2002-06-27 Spielgegenstand in Gestalt einer Lebewesennachbildung
DE20209928U 2002-06-27

Publications (2)

Publication Number Publication Date
EP1279426A2 true EP1279426A2 (fr) 2003-01-29
EP1279426A3 EP1279426A3 (fr) 2003-08-13

Family

ID=26057114

Family Applications (1)

Application Number Title Priority Date Filing Date
EP02016527A Withdrawn EP1279426A3 (fr) 2001-07-27 2002-07-24 Jouet sous la forme d'une reproduction d'un être vivant

Country Status (1)

Country Link
EP (1) EP1279426A3 (fr)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2629006A1 (fr) * 2012-02-17 2013-08-21 Mattel Inc. Diode électroluminescente et jouet
CN108454300A (zh) * 2018-04-02 2018-08-28 深圳市香巴拉珠宝首饰有限公司 可转动微雕显示结构及微雕装饰件
WO2022232203A1 (fr) * 2021-04-28 2022-11-03 Allinfun Pty Ltd. Jouet en peluche avec film imprimé lenticulaire fixé

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3734509A (en) * 1971-12-23 1973-05-22 Marvin Glass & Associates Invisible indicia matching and display device
US4499678A (en) * 1983-06-20 1985-02-19 Claude Moreau Mechanical device for concealing or displaying printed matter
WO1985005482A1 (fr) * 1984-05-14 1985-12-05 R.S. Productions Limited Ameliorations relatives a la presentation d'hologrammes
JPH09192356A (ja) * 1996-01-22 1997-07-29 Pilot Ink Co Ltd 人形又は動物玩具用眼球
GB2331713A (en) * 1997-12-01 1999-06-02 Gene Huh Stuffed toys
JP2000070557A (ja) * 1998-08-27 2000-03-07 Good House:Kk 人 形
WO2000013165A1 (fr) * 1998-09-01 2000-03-09 Technology Tree Co., Ltd. Feuille publicitaire a effet de presentation de couleurs latentes

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3734509A (en) * 1971-12-23 1973-05-22 Marvin Glass & Associates Invisible indicia matching and display device
US4499678A (en) * 1983-06-20 1985-02-19 Claude Moreau Mechanical device for concealing or displaying printed matter
WO1985005482A1 (fr) * 1984-05-14 1985-12-05 R.S. Productions Limited Ameliorations relatives a la presentation d'hologrammes
JPH09192356A (ja) * 1996-01-22 1997-07-29 Pilot Ink Co Ltd 人形又は動物玩具用眼球
GB2331713A (en) * 1997-12-01 1999-06-02 Gene Huh Stuffed toys
JP2000070557A (ja) * 1998-08-27 2000-03-07 Good House:Kk 人 形
WO2000013165A1 (fr) * 1998-09-01 2000-03-09 Technology Tree Co., Ltd. Feuille publicitaire a effet de presentation de couleurs latentes

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
PATENT ABSTRACTS OF JAPAN vol. 1997, no. 11, 28. November 1997 (1997-11-28) & JP 09 192356 A (PILOT INK CO LTD), 29. Juli 1997 (1997-07-29) *
PATENT ABSTRACTS OF JAPAN vol. 2000, no. 06, 22. September 2000 (2000-09-22) & JP 2000 070557 A (GOOD HOUSE:KK), 7. März 2000 (2000-03-07) *

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2629006A1 (fr) * 2012-02-17 2013-08-21 Mattel Inc. Diode électroluminescente et jouet
CN108454300A (zh) * 2018-04-02 2018-08-28 深圳市香巴拉珠宝首饰有限公司 可转动微雕显示结构及微雕装饰件
WO2022232203A1 (fr) * 2021-04-28 2022-11-03 Allinfun Pty Ltd. Jouet en peluche avec film imprimé lenticulaire fixé

Also Published As

Publication number Publication date
EP1279426A3 (fr) 2003-08-13

Similar Documents

Publication Publication Date Title
Michotte et al. Amodal completion of perceptual structures
DE102013113549A1 (de) Spielzeug mit einem beleuchtbaren beweglichen Bereich
DE20104703U1 (de) Wickelfessel mit Dekorationen
US8944878B2 (en) Artificial eye and method of manufacture
EP1279426A2 (fr) Jouet sous la forme d'une reproduction d'un être vivant
DE68913497T2 (de) Weitwinkelhologramm.
DE29609733U1 (de) Beleuchtungseinrichtung für Kraftfahrzeuge
DE20209928U1 (de) Spielgegenstand in Gestalt einer Lebewesennachbildung
DE493080C (de) Kuenstliches Auge fuer Puppen o. dgl.
DE8002755U1 (de) Spielgeraet zur veraenderung des gesichtsausdrucks und der erscheinung einer dreidimensionalen puppe
DE499753C (de) Kuenstliches Auge
DE652237C (de) Blickfaenger, insbesondere zu Reklamezwecken
DE654094C (de) Leuchtschild oder Leuchtzeichen
DE3875730T2 (de) Spielzeugelementensatz zur bildung von zeichnungen und bildern.
EP1028345A1 (fr) Lunettes du type oeil de mouche
DE961054C (de) Leuchtzeichen, z.B. Buchstaben, Figuren, Bilder
DE520194C (de) Vorrichtung zur Erregung der Aufmerksamkeit
DE102016111353B4 (de) Softwaregestütztes Verfahren zur fotorealistischen 3D-Darstellung
DE20008376U1 (de) Dreidimensionale Dekorationsfigur
DE409097C (de) Scherzspielzeug in Gestalt eines Auges
DE1740752U (de) Kunststoffauge fuer puppen, tiere, schaufensterfiguren u. dgl.
AT150682B (de) Reklameschild.
DE843202C (de) Verfahren und Vorrichtung zur Erzeugung von bewegten Schattenbildern, insbesondere Reklamegeraet
DE2057435A1 (de) Anordnung zur Erzeugung beweglicher oder sich aendernder Schrift-,Bild- oder sonstiger graphischer Darstellungen
Tietze Painting From the Still Centre: The Art of Jaime Lass

Legal Events

Date Code Title Description
PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

Free format text: ORIGINAL CODE: 0009012

AK Designated contracting states

Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR IE IT LI LU MC NL PT SE SK TR

AX Request for extension of the european patent

Extension state: AL LT LV MK RO SI

PUAL Search report despatched

Free format text: ORIGINAL CODE: 0009013

AK Designated contracting states

Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR IE IT LI LU MC NL PT SE SK TR

AX Request for extension of the european patent

Extension state: AL LT LV MK RO SI

RIC1 Information provided on ipc code assigned before grant

Ipc: 7G 03H 1/00 B

Ipc: 7G 09F 23/14 B

Ipc: 7G 09F 19/00 B

Ipc: 7A 63H 3/38 B

Ipc: 7A 63H 3/00 A

AKX Designation fees paid
REG Reference to a national code

Ref country code: DE

Ref legal event code: 8566

STAA Information on the status of an ep patent application or granted ep patent

Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN

18D Application deemed to be withdrawn

Effective date: 20040214