EP0726797A1 - Dispositif de jeu et de distraction - Google Patents

Dispositif de jeu et de distraction

Info

Publication number
EP0726797A1
EP0726797A1 EP95900608A EP95900608A EP0726797A1 EP 0726797 A1 EP0726797 A1 EP 0726797A1 EP 95900608 A EP95900608 A EP 95900608A EP 95900608 A EP95900608 A EP 95900608A EP 0726797 A1 EP0726797 A1 EP 0726797A1
Authority
EP
European Patent Office
Prior art keywords
input unit
unit comprises
output unit
display
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP95900608A
Other languages
German (de)
English (en)
Inventor
Thomas KÜHL
Horst Niederlein
Armin Frank
Horst Heinen
Karsten Ballhorn
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NSM AG
Original Assignee
NSM AG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by NSM AG filed Critical NSM AG
Publication of EP0726797A1 publication Critical patent/EP0726797A1/fr
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
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    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
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    • A63F3/00Board games; Raffle games
    • A63F3/08Raffle games that can be played by a fairly large number of people
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    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0604Patience; Other games for self-amusement based on the use of colours
    • A63F2009/0605Patience; Other games for self-amusement based on the use of colours referring to colour theory
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    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
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    • A63F2009/2411Input form cards, tapes, discs
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    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63F2250/00Miscellaneous game characteristics
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    • A63F2250/00Miscellaneous game characteristics
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    • A63F2250/302Miscellaneous game characteristics with a three-dimensional image holographic
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    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
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    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63F2300/8023Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display

Definitions

  • the invention relates to an apparatus for playing and Un ⁇ teratoms introducede with a computer, a memory, an input unit and a display unit.
  • the object on which the invention is based is therefore to create a device for gaming and entertainment purposes which works with an extraordinary variety of variants and enables a large number of applications.
  • An inventive device for playing and Unterhal ⁇ tung purposes thus comprises a computer, a memory, an input unit and a display unit.
  • the input unit is provided for the on-1 input of game data by the player.
  • Such a device enables the player himself not only to intervene in the game as usual and to give it a new course by turning in a certain variant. Rather, the player can influence the game parameters themselves and change them by entering on-line game data during the game. This new concept opens up completely new game possibilities through the active participation of the player in the game design.
  • the input unit of the device according to the invention advantageously comprises a keyboard or a touchscreen or joystick.
  • a voice and / or sound input unit can also be provided. In this way, the player is able to modify only by speaking of the game.
  • the input unit comprises a scanner or a camera, in particular a video camera.
  • written works as well as graphic and other optical information can be integrated directly into the game, for example as block information or also for overlaying stored information. Since this data is completely variable and determined solely by the player, there are countless variants.
  • a database in the memory of the direction and / or an external database connection can be provided. This makes it possible to access a large number of stored data as required.
  • a floppy disk, CD and / or MOD drive is preferably also provided. Like the database, this can be used for input, but also for output purposes.
  • a completely new attraction of the game can be achieved by providing the device according to the invention with one or more sensors for pulse, blood pressure, transpection or chemical sensors connected to the input unit.
  • the data then entered into the game are individual and depend entirely on the respective player, which results, for example, in a very dynamic course of the game.
  • the computer is expediently a microprocessor-controlled computer system, in particular a personal computer, as can already be found in many households today.
  • the display unit can include a screen and / or a television, so that the structure is inexpensive.
  • a remote data transmission connection is preferably provided. On the one hand, this enables access to external databases, and on the other hand it allows playing with other players located at another location.
  • the display unit comprises a large image display and / or projection.
  • the device according to the invention is advantageously provided with an output unit which can be used to print a printer, for example a color printer. ker, may include.
  • the output unit can advantageously comprise a device for hologram display or in any case a device for generating a laser beam.
  • the output unit comprises a Einrich ⁇ tung to the complementary color display.
  • fields of the display can be inverted in color or, in any case, displayed in a complementary manner.
  • a device for outputting photos and / or data on film or video cassette is also advantageously provided. On the one hand, this makes it possible to save data obtained for the game, on the other hand also to save particularly interesting game progress and / or results.
  • the output unit can comprise a sound, speech and / or fragrance output in a quite obvious way.
  • a money and / or card input unit and a corresponding processing unit are expediently provided for commercial applications.
  • the type of entry is possible in different variants. For example, provision can also be made for debiting from a fixed account known to the device, etc.
  • games can be played in which only one player is involved. Likewise, multiple players can play together.
  • Games with person portrayals such as percentage rates, video de karaoke or dressing up / dressing up.
  • person pictures are displayed.
  • the presentation initially comprises a mixed presentation of different people who are more or less generally known, i.e. different representations are mixed. It is sufficient for the course of the game if one of the person representations relates to a prominent person, while the other one can of course also be unknown. With increasing playing time, the weighting factor of the representation of the prominent persons is increased, so that this becomes more easily recognizable. The amount of a possible profit (money, points, etc.) is correspondingly reduced and the person who advises the person depicted first wins.
  • Video karaoke is less about guessing a certain person, but rather the representation of a certain person in an existing video is completely or partially replaced electronically.
  • This game can be played with one or more players.
  • the result of the game is the output of a person representation manipulated in this way, i.e. the gameplay is characterized by the mixing of fixed with variable data.
  • Skill games The computer provides a specific term or object that can be guessed by the player or players. It is about guessing the term as quickly as possible. Aids can be given through picture references, which can be given in the form of fragments or representations that are very limited in time.
  • the communication of the player or the players with the device can be provided, for example, by means of a keyboard or also by voice.
  • the player can design graphics and videos. For example, he can mix painting by free drawing, for example using a joystick or data from image databases, videos and acoustic data in the form of audio sequences, sound sequences, etc. There are innumerable possible combinations and results or courses of such creative games.
  • the expenditure can be made in the desired manner, be it in the form of printing units, photos, etc.
  • Fighting games can also be provided, playing against one or more phantom opponents or people.
  • An artificial environment can be specified by the machine, including a representation of the opponent, in which case the various images, i.e. virtual images, play against each other.
  • each player can introduce various shapes or obstacles, additional players, etc. into the game.
  • Ships can also be played, etc.
  • the variants are innumerable.
  • FIG. 1 shows a schematic structure of a device according to the invention
  • FIG. 3 shows a schematic representation of an exemplary embodiment for video karaoke and dressing up or for competitive games
  • Fig. 5 shows an embodiment of a device for creative games
  • FIG. 6 shows an exemplary embodiment of a competition game in the embodiment, for example, as a chase.
  • FIG. 1 The structure of a device according to the invention is first described below with reference to FIG. 1.
  • the representation of FIG. 1 comprises different block representations, the three types of which are summarized in field A.
  • Optional units are also shown in dashed lines.
  • FIG. 1 is a system unit in the illustration of FIG Personal computer 10 provided. This is connected to input units 26 to 36 via lines 12, 14 to 24.
  • the input units are in detail a keyboard or a touchscreen 26, a voice input unit 28, a cockpit-like control element 30, an electronic handgun 32, a scanner 34 and a joystick 36.
  • the personal computer 10 is via lines 38, 40 to 44 connected to a video camera 46, a money processing unit 48 and a card processing unit 50.
  • Lines 52, 54 and 56 connect a mass storage device 58 in the form of a hard disk, CD-Rom, flippydisk and a remote data transmission device 60 to the personal computer 10.
  • the personal computer 10 is connected via lines 62, 64 to 70 to display or Output units 72 to 78 connected. These are in particular a screen 72, a color printer 74, a video cassette drive 76 and a voice output unit 78.
  • FIG. 2 illustrates a screen 72 on which the display for a celebrity guessing game is shown. It is a portrait representation 1 and 80, which contains the portrait representation of a celebrity, mixed with any other person. At first the other person dominates. The mixture changes over time in such a way that the weighting factor of the celebrity becomes relatively stronger. The winner is the one who can guess the person most quickly.
  • FIG. 3 illustrates an exemplary embodiment with which, for example, video karaoke or a clipping-an-eidespi el, competition games can also be played.
  • This embodiment comprises a screen 72, a video ⁇ camera 46, an input unit, eg in the form of a joystick 36, and an output unit, for example in the form of a Videokasset ⁇ tenlauftechniks 76th
  • FIG. 4 shows a further exemplary embodiment that is particularly suitable for playing skill or guessing games. It comprises a screen 72, as an input unit a joystick 36 and a microphone 28 for voice input. An image or a term 82 to be guessed is shown on the monitor 72. As the time increases, the object is displayed more and more clearly and the aim is to guess it as quickly as possible.
  • Fig. 5 an embodiment is shown, which is particularly suitable for Kreati games. It comprises a screen 72, a keyboard 26, a microphone 28, a scanner 34, instead of which a video camera can also be provided. A CD or floppy disk drive 58 and a video cassette drive 76 are also provided. Floppy disks 84 are used for data storage. Furthermore, a telephone display 86 illustrates the connection of a remote data transmission device. By means of such game forward 'rect can be created arbitrarily by the player as graphics and video presentations by mixing recordings and inputs and stored data with each other and newly-combined. Furthermore, the results obtained in this way can also be transmitted to third parties via the remote data transmission device, for example for congratulatory purposes or the like.
  • FIG. 6 illustrates an exemplary embodiment for competitive games. It again includes a screen 72, a Keyboard 26, a joystick 36 and also a cockpit-like device 30. In the exemplary embodiment shown, this is designed in the manner of a car steering wheel and is particularly suitable for playing chases in which hunters and the hunted are displayed on the screen 72.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)

Abstract

La présente invention concerne un dispositif de jeu et de distraction comprenant un ordinateur (10), une mémoire (58), une unité d'entrée (26 à 36) et une unité d'affichage (72 à 78). L'unité d'entrée (26 à 36) permet l'entrée directe de données de jeu par le joueur. A cet effet plusieurs unités d'entrée (26 à 36) et de sortie (72 à 78) peuvent être utilisées. Un écran (72) constitue une unité d'affichage adéquate.
EP95900608A 1993-11-05 1994-11-04 Dispositif de jeu et de distraction Withdrawn EP0726797A1 (fr)

Applications Claiming Priority (3)

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DE4337728A DE4337728A1 (de) 1993-11-05 1993-11-05 Vorrichtung für Spiel- und Unterhaltungszwecke
DE4337728 1993-11-05
PCT/DE1994/001317 WO1995012442A1 (fr) 1993-11-05 1994-11-04 Dispositif de jeu et de distraction

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EP0726797A1 true EP0726797A1 (fr) 1996-08-21

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DE4337728A1 (de) 1995-05-24

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