EP0793837B1 - Systeme de divertissement comprenant au moins un appareil de divertissement actionne par pieces de monnaie - Google Patents

Systeme de divertissement comprenant au moins un appareil de divertissement actionne par pieces de monnaie Download PDF

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Publication number
EP0793837B1
EP0793837B1 EP95936423A EP95936423A EP0793837B1 EP 0793837 B1 EP0793837 B1 EP 0793837B1 EP 95936423 A EP95936423 A EP 95936423A EP 95936423 A EP95936423 A EP 95936423A EP 0793837 B1 EP0793837 B1 EP 0793837B1
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EP
European Patent Office
Prior art keywords
risk
display
column
entertainment
entertainment system
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
EP95936423A
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German (de)
English (en)
Other versions
EP0793837A1 (fr
Inventor
Ullrich Schulze
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NSM AG
Original Assignee
NSM AG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from DE19533418A external-priority patent/DE19533418A1/de
Application filed by NSM AG filed Critical NSM AG
Publication of EP0793837A1 publication Critical patent/EP0793837A1/fr
Application granted granted Critical
Publication of EP0793837B1 publication Critical patent/EP0793837B1/fr
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means

Definitions

  • the invention relates to an entertainment system at least one money-operated entertainment device that works with a symbol game device, with at least one in use of a profit already made if there is a risk of loss Increasing risk game device with one of several illuminable, profit-specific display elements existing Risk manager and with a computer-controlled control unit is provided for game flow control.
  • Each risk game facility comprises several risk managers summarized illuminable individual profits Display elements including a total loss display element and a risk button. When risking one in the Icon gaming facility already scored and in the risk gaming facility transferred profit flashes the next higher Display element in relation to the illuminated, showing the profit Display element alternating with the total loss display element. When the risk button is pressed, either the next higher profit or the wagered profit lost.
  • the Players accept this win by pressing an accept key or risk again in a risk game. Since the Risk gaming device integrated into the entertainment device is the game flow of the risk game facility immediately only from the player and if necessary. depending on the Position of the player to the entertainment device of a few, people not involved in the game are observed, which is disadvantageous in this respect is not as attentive to the attention of a large group of people the entertainment device is controlled.
  • From DE-A-42-01 555 is an entertainment system with at least one known money-operated entertainment device with an icon game device and provide a risk-play facility with a risk ladder is.
  • the playing field of the entertainment device is by means of an image recording device captured and projected onto a projection screen, so Third parties can follow the game.
  • the invention has for its object to provide an entertainment system to create at least one money-operated entertainment device in which the observation of the risk game taking place in the entertainment device a large number of people is guaranteed.
  • This object is achieved in that the risk game device with a separately set up, analogous to the risk manager trained risk pillar or with a separately suspended one, analogous to the Risk-trained wall display is connected, in which the risk game can be represented simultaneously with the risk manager.
  • This measure makes the game play of the risk-game facility shown simultaneously in the risk column or in the wall display, whereby it is possible to choose the location of the risk pillar or of the wall display is possible, a larger audience watching the To let risk game participate and to specifically animate it Entertainment device to play without the player performing of his game feels disturbed. Furthermore, if necessary. the watching audience give advice to players on how to proceed give in the risk game.
  • the display elements of the To make the risk column or the wall display relatively large, whereby the occupancy of the display elements also from larger Distance is still easily recognizable.
  • the Presentation of the total loss in the risk column or in the wall display can be dispensed with, in the risk column or only the achieved levels are shown in the wall display and the top level that has not been reached flashes.
  • the rise or loss level can be used as an entry level for the next risk game is taken, i.e. it finds one Reaction of the risk column or the wall display on the Game play of the entertainment device instead.
  • each display element the risk pillar in at least two the same profit value descriptive, spatially offset display segments divided.
  • the display elements are expedient here the risk pillar is circular or polygonal. This allows the display elements to be read all round the risk pillar.
  • the display elements of the risk column are preferred with the same profit values as the display elements of the risk ladder busy. This means that they are in connection with the risk game occurring events for the watching audience clearly recognizable, causing the tension of the audience constantly increased and thus the incentive to play is increased.
  • a display field is provided in which the profit achieved the respective level within the risk pillar can be represented.
  • the display field which is clearly visible due to its location is expediently the same in at least two Representing profit value, spatially staggered Display elements divided.
  • the display elements of the risk ladder in increasing order with exact profit values while the display elements the risk pillar in relation to the profit values the risk manager is marked in different colors are.
  • the lower display elements are preferred Risk column with dark colors (blue tones), the middle display elements with lighter colors (shades of red) and the upper ones Display elements covered with strong signal colors (yellow tones).
  • the function of the risk pillar by means of an integrated in the entertainment device Button can be switched on and off.
  • the risk pillar is to be realized with preference multiple risk gaming facilities multiple entertainment devices coupled.
  • the coupling advantageously takes place between the entertainment devices and the risk pillar via connecting lines and / or via infrared, ultrasound, or Radio interfaces.
  • Risk gaming facilities of an entertainment device with the Risk pillar is selected via the Control unit of the entertainment device or devices.
  • the risk pillar with at least one Provided speakers.
  • the risk pillar is expedient switched as an animation device in the non-play time.
  • the display elements of the risk column light up in predetermined or randomly controlled manner.
  • the height of the risk pillar is adjustable.
  • the entertainment device at least one additional additional gaming facility, in the one in the symbol game facility or profit achieved in the risk gaming facility is, is provided, preferably provided that in the Standing housing of the risk pillar a display device for simultaneous Representation of the game in the additional bonus game facility is arranged. This is the risk pillar offered another entertainment to the observing audience.
  • the entertainment device with at least one jackpot game layout in which the entertainment device with at least one jackpot game layout is provided, according to a development of the invention in the Standing housing of the risk pillar a display device for simultaneous Representation of events in the jackpot game arrangement arranged.
  • the sequence of results can also be viewed in the jackpot game layout of the one watching the risk pillar Audience to be noticed, which in turn is entertainment value promotes for the audience.
  • Each Entertainment device 1 has on the front of its housing Reading window 2 open, behind which three, disc-shaped or roller-shaped circulation bodies 3 a symbol game device 4 are arranged.
  • the computer determines the entire course of the game including the determination of profits and the payment of profits.
  • the tax- and computing functions are in accordance with the programs of the computer executed all the necessary Functions can be customized.
  • the circulation body 3 will after starting at the beginning of the game during or at the end the game from a random generator assigned to the computer brought to a standstill in one of several rest positions.
  • the rest positions are on the circumference of the circulating body 3 symbols assigned to the display of the game result serve in the reading windows 2. From the symbols shown the player can read the game result, especially also whether there is a profit after one on the front of the Housing explained profit plan from a combination of the displayed Symbols.
  • each entertainment device there are several actuators 5, with which the in the symbol game device held 4 displayed symbols or can be restarted.
  • the credit by pressing one next to one Coin slot 8 return button 9 in the Payout tray 6 is payable.
  • a positive game result can also be that instead of or in addition to a number of special games for a defined cash prize is granted in which a profit key with compared to the Normal game with increased chance of winning is used.
  • the number of special games is 10 in a special game display shown.
  • a profit achieved in the symbol game device 4 can key or computer controlled as insert in one of the right and on the left side on the front of the housing of the respective Entertainment device 1 arranged risk gaming facilities 11 are transmitted.
  • Each risk game facility 11 has several illuminable, combined to form a risk ladder 12 Display elements 13 in the lower area increasing cash profits and in the upper range in increasing Order confirmed with the number of special game winnings are. Risking one displayed in the risk ladder 12 Profit happens because the next higher display element 13 in relation to the illuminated, indicating profit Display element 13 alternating with one below the risk ladder 12 arranged total loss display element 14 flashes. When pressing a risk button 15 or after a At a certain time, either the next higher profit is made or the winnings lost. This process can take up to continued to achieve the maximum win in special games become.
  • each risk game facility 11 of each Entertainment device 1 to a spatially to the entertainment devices 1 remote risk pillar 17 can be connected, which are placed on a cuboid standing housing 18 is.
  • the risk pillar 17 consists of one above the other circular display elements 19 together, the Number of display elements 13 of risk managers 12 plus the total loss display element 14 of the risk game device 11 corresponds.
  • the bottom display element 19 of risk pillar 17 is with a total loss of what the inscription "0" is marked, while the overlying display elements 19 as in their occupancy Win trained changeable displays in increasing order are, i.e. these display elements 19 become dependent from the risk gaming facility actively connected to the risk pillar 17 11 accordingly with the profit values the risk manager 12 occupies this risk game device 11.
  • Each display element 19 of the risk column 17 is on the circumference divided into three equal display segments 20, in which Display segments 20 of a display element 19 each same profit value is shown.
  • the completion of the risk pillar 17 forms a circular display field 21, which also divided on the circumference into three identical display segments 20 is in which the achieved level of gain is also shown within Risk Pillar 17.
  • each entertainment device 1 22 By means of an on / off button attached to each entertainment device 1 22, the player can determine whether one is in the risk gaming facility 11 risk game running synchronously in Risk Pillar 17 is shown. Simultaneous control the risk pillar 17 via several entertainment devices 1 is through a query from those in the entertainment devices 1 integrated control units prevented. Switches the Players enter the risk column 17, then the display elements 19 or the respective display segments 20 with the same Profit values of the risk managers 12 of the risk gaming facility 11, in which the risk game is to take place. The risk game then runs synchronously in this risk game facility 11 and in the risk pillar 17, whereby the In each risk level, profits also achieved in the display segments 20 of the display field 21 of the risk pillar 17 is pictured.
  • a profit achieved can be made at any time Actuation of an acceptance button arranged on the entertainment devices 23 can be adopted. Via one in the stand housing 18 speakers 24 housed in risk column 17 can provide acoustic information or background music become. Furthermore, in the non-play time, optical and acoustic animation programs in the risk column 17 are switched.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Claims (18)

  1. Système de divertissement à au moins un appareil de divertissement (1) actionné par pièces de monnaie, qui comprend un dispositif (4) de jeu à symboles, au moins un dispositif (11) de jeux à risque permettant par mise en jeu d'un gain déjà obtenu d'augmenter celui-ci en raison d'un risque de perte, ce dispositif étant équipé d'une échelle de risque (12), comportant plusieurs éléments éclairables d'affichage individuel de gain, et une unité commandée par ordinateur pour la commande du déroulement du jeu, caractérisé en ce que le dispositif de jeu à risque (11) est relié à une colonne-risque (17) installée de façon séparée et ayant une configuration semblable à celle de l'échelle de risque (12), ou à un affichage mural suspendu de façon séparée et ayant une configuration semblable à celle de l'échelle de risque (12), et dans lesquels le jeu de risque est affichable en même temps que sur l'échelle de risque (12).
  2. Système de divertissement selon la revendication 1, caractérisé en ce que chaque élément d'affichage (19) de la colonne-risque (17) est partagé en au moins deux segments d'affichage (20) affichant la même valeur, et disposés de façon séparée l'un de l'autre.
  3. Système de divertissement selon la revendication 2, caractérisé en ce que les éléments d'affichage (19) de la colonne-risque (17) sont de forme circulaire ou polygonale.
  4. Système de divertissement selon l'une des revendications 1 à 3, caractérisé en ce que les éléments d'affichage (19) de la colonne-risque (17) affichent les mêmes valeurs de gain que les éléments d'affichage (13) de l'échelle de risque (12).
  5. Système de divertissement selon l'une des revendications 1 à 4, caractérisé en ce que l'extrémité supérieure de la colonne-risque (17) comprend un champ d'affichage (21) dans lequel est affiché de façon supplémentaire le gain atteint à chaque niveau intermédiaire de la colonne-risque (17).
  6. Système de divertissement selon la revendication 5, caractérisé en ce que le champ d'affichage (21) est partagé en au moins deux segments d'affichage (20) séparés l'un de l'autre et affichant la même valeur de gain.
  7. Système de divertissement selon l'une des revendications 1 à 6, caractérisé en ce que les éléments d'affichage (19) de la colonne-risque (17) ont une configuration d'affichage modifiable.
  8. Système de divertissement selon l'une des revendications 1 à 7, caractérisé en ce que les éléments d'affichage (13) de l'échelle de risque (12) sont alimentés par des valeurs de gain exactes en ordre croissant, tandis que les éléments d'affichage (19) de la colonne-risque (17) sont caractérisés par des couleurs différentes en rapport avec les valeurs de gain de l'échelle de risque (12).
  9. Système de divertissement selon l'une des revendications 1 à 8, caractérisé en ce que les éléments d'affichage inférieurs (19) de la colonne-risque (17) sont éclairés avec des couleurs sombres (tons de bleu), les éléments d'affichage intermédiaires (19) avec des couleurs plus claires (tons de rouge) et les éléments d'affichage (19) supérieurs avec des couleurs plus vives (tons de jaune).
  10. Système de divertissement selon l'une des revendications 1 à 9, caractérisé en ce que le fonctionnement de la colonne-risque (17) est commutable en marche-arrêt au moyen d'une touche (22) intégrée à l'appareil de divertissement (1).
  11. Système de divertissement selon l'une des revendications 1 à 10, caractérisé en ce que la colonne-risque (17) est reliée à plusieurs dispositifs (11) de jeu à risque de plusieurs appareils de divertissement (1).
  12. Système de divertissement selon l'une des revendications 1 à 11, caractérisé en ce que la liaison entre les appareils de divertissement (1) et la colonne-risque (17) est réalisée par des câbles de liaison (16) et/ou par des liaisons à infrarouge, à ultrasons ou radio.
  13. Système de divertissement selon l'une des revendications 1 à 12, caractérisé en ce que la colonne-risque (17) comprend au moins un haut-parleur (24).
  14. Système de divertissement selon l'une des revendications 1 à 13, caractérisé en ce que la colonne-risque (17) est commutée en dispositif d'animation pendant les périodes sans jeu.
  15. Système de divertissement selon l'une des revendications 1 à 14, caractérisé en ce que la colonne-risque (17) est réglable en hauteur.
  16. Système de divertissement selon l'une des revendications 1 à 15, caractérisé en ce que le boítier de socle (18) de la colonne-risque (17) comprend un affichage, sur lequel le jeu du dispositif de jeu à symboles est simultanément affichable.
  17. Système de divertissement selon l'une des revendications 1 à 16, dans lequel l'appareil de jeu comprend au moins un autre dispositif de jeu à gain supplémentaire, dans lequel on peut miser le gain obtenu dans le dispositif de jeu à symboles ou dans le dispositif de jeu à risque, caractérisé en ce qu'un dispositif pour l'affichage simultané du jeu dans l'autre dispositif de jeu à gain supplémentaire est agencé dans le boítier de socle (18) de la colonne-risque (17).
  18. Système de jeu selon l'une des revendications 1 à 16, dans lequel l'appareil de divertissement comprend au moins un dispositif de jeu à jackpot, caractérisé en ce qu'un dispositif pour l'affichage simultané des événements dans le dispositif de jeu à jackpot est agencé dans le boítier de socle (18) de la colonne-risque (17).
EP95936423A 1995-01-24 1995-11-03 Systeme de divertissement comprenant au moins un appareil de divertissement actionne par pieces de monnaie Expired - Lifetime EP0793837B1 (fr)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
DE19501956 1995-01-24
DE19501956 1995-01-24
DE19533418 1995-09-09
DE19533418A DE19533418A1 (de) 1995-01-24 1995-09-09 Unterhaltungsanlage mit mindestens einem geldbetätigten Unterhaltungsgerät
PCT/DE1995/001545 WO1996023286A1 (fr) 1995-01-24 1995-11-03 Systeme de divertissement comprenant au moins un appareil de divertissement actionne par pieces de monnaie

Publications (2)

Publication Number Publication Date
EP0793837A1 EP0793837A1 (fr) 1997-09-10
EP0793837B1 true EP0793837B1 (fr) 1999-05-12

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Application Number Title Priority Date Filing Date
EP95936423A Expired - Lifetime EP0793837B1 (fr) 1995-01-24 1995-11-03 Systeme de divertissement comprenant au moins un appareil de divertissement actionne par pieces de monnaie

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Country Link
EP (1) EP0793837B1 (fr)
AT (1) ATE180082T1 (fr)
WO (1) WO1996023286A1 (fr)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB9702844D0 (en) * 1997-02-12 1997-04-02 Barcrest Ltd Entertainment machines
GB9907213D0 (en) * 1999-03-27 1999-05-26 Igt Uk Limited Entertainment machines
GB0310924D0 (en) * 2003-05-13 2003-06-18 Igt Uk Ltd Entertainment machines
US9728031B2 (en) 2014-09-18 2017-08-08 Bally Gaming, Inc. System and method for awarding bonus features in a video carousel

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE3444148C2 (de) * 1984-12-04 1994-09-15 Paul Gauselmann Geldspielautomat mit wenigstens zwei aus Gewinnanzeige-Elementen zusammengefügten Risikoleitern
DE3801643C2 (de) * 1988-01-21 1994-05-05 Nsm Ag Münzbetätigtes Spielgerät
DE3902084C2 (de) * 1989-01-25 1999-03-25 Gauselmann Paul Verfahren zum gemeinsamen Spielen an münzbetätigten Unterhaltunsgeräten
DE4201555A1 (de) * 1992-01-22 1993-07-29 Nsm Ag Unterhaltungs-anlage

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Publication number Publication date
ATE180082T1 (de) 1999-05-15
WO1996023286A1 (fr) 1996-08-01
EP0793837A1 (fr) 1997-09-10

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