EP0793837A1 - Systeme de divertissement comprenant au moins un appareil de divertissement actionne par pieces de monnaie - Google Patents

Systeme de divertissement comprenant au moins un appareil de divertissement actionne par pieces de monnaie

Info

Publication number
EP0793837A1
EP0793837A1 EP95936423A EP95936423A EP0793837A1 EP 0793837 A1 EP0793837 A1 EP 0793837A1 EP 95936423 A EP95936423 A EP 95936423A EP 95936423 A EP95936423 A EP 95936423A EP 0793837 A1 EP0793837 A1 EP 0793837A1
Authority
EP
European Patent Office
Prior art keywords
risk
display
entertainment
game
column
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP95936423A
Other languages
German (de)
English (en)
Other versions
EP0793837B1 (fr
Inventor
Ullrich Schulze
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NSM AG
Original Assignee
NSM AG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from DE19533418A external-priority patent/DE19533418A1/de
Application filed by NSM AG filed Critical NSM AG
Publication of EP0793837A1 publication Critical patent/EP0793837A1/fr
Application granted granted Critical
Publication of EP0793837B1 publication Critical patent/EP0793837B1/fr
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means

Definitions

  • the invention relates to an entertainment system with at least one money-operated entertainment device, which has a symbol game device, with at least one risk game device which increases the profit already achieved if there is a risk of loss, with a risk ladder consisting of a plurality of illuminable, profit-specific display elements and is provided with a computer-controlled control unit for game sequence control.
  • Entertainment devices of the aforementioned type are known in a wide variety of embodiments. They generally have three circulating bodies, which can be designed as rollers, disks, folding card carousels or the like.
  • the revolving bodies bear symbols on the surface which can be seen from the outside through reading windows.
  • the circulating bodies are shut down at random and after all the circulating bodies have come to a standstill, the symbol combination shown in the reading windows gives a profit or loss.
  • Different amounts of money, special games, points, Free spins or similar winnings are promised. In the special games, a prize key with an increased chance of winning compared to the normal game is used.
  • risk gaming devices which enable the player to increase the profit already achieved or further in the event of a risk of loss.
  • Each risk game device comprises several illuminable, profit-specific display elements combined to form a risk ladder, including a total loss display element and a risk button.
  • the risk button When the risk button is pressed, either the next higher profit is achieved or the bet used is lost. When the next higher profit is achieved, the player can accept this profit by pressing an accept key or risk it in a new risk game. Since the risk game device is integrated into the entertainment device, the game sequence of the risk game device can only be played directly by the player and if necessary. depending on the The player's attitude to the entertainment device can be observed by a few people who are not involved in the game, which is disadvantageous in that the attention of a large group of people is not drawn to the entertainment device.
  • the invention has for its object to provide an entertainment system with at least one money-operated entertainment device, in which the observation of the risk game running in the entertainment device is ensured by a large number of people.
  • the risk game device is connected to a separately erected risk column designed analogously to the risk manager or to a separately suspended wall display designed analogously to the risk manager, in which the risk game can be displayed simultaneously with the risk manager.
  • the game sequence of the risk game device is shown simultaneously in the risk column or in the wall display, it being possible for a larger audience to be chosen by the choice of the location of the risk column or the wall display to let the observation of the risk game take part and to animate it in a targeted manner to play on the entertainment device without the player feeling disturbed while playing his game. Furthermore, if necessary. give the watching audience advice to the player on how to proceed with the risk game. Furthermore, there is the possibility of making the display elements of the risk column or the wall display relatively large, so that the occupancy of the display elements can still be easily recognized even from a greater distance.
  • the total loss in the risk column or in the wall display can be omitted, with only the achieved stages being shown in the risk column or in the wall display and the top, unreached stage flashing.
  • the increase or loss stage can be taken as the entry stage for the next risk game, ie there is a retroactive effect of the risk column or the wall display on the game sequence of the entertainment device.
  • each display element of the risk column is divided into at least two display segments that represent the same profit value and are spatially offset from one another.
  • the display elements of the risk column are expediently circular or polygonal. This allows the display elements of the risk column to be read all round.
  • the display elements of the risk column are preferably assigned the same profit values as the display elements of the risk managers.
  • the events occurring in connection with the risk game can be precisely recognized by the watching audience, as a result of which the tension of the audience is constantly increased and thus the incentive to play is increased.
  • a display field is provided at the upper end of the risk column, in which the profit achieved at the respective level can additionally be displayed within the risk column.
  • the display field which is clearly visible due to its position, is expediently subdivided into at least two display elements which represent the same profit value and are spatially offset from one another.
  • the display elements of the risk column are designed as displays that can be changed in their assignment. In this way, different assignment of the display elements of the risk pillar is made possible, as a result of which the risk pillar can be connected to various risk gaming devices of various entertainment devices.
  • the display elements of the risk managers are assigned increasing profit values in increasing order, while the display elements of the risk column are color-coded differently in relation to the profit values of the risk managers.
  • the lower display elements are preferred Risk column with dark colors (blue tones), the middle display elements with lighter colors (red tones) and the upper display elements with strong signal colors (yellow tones). This skilful choice of colors gives the observing audience a direct reference to the amount of profit achieved in the risk game facility.
  • the function of the risk column can be switched on and off by means of a button integrated in the entertainment device.
  • the risk pillar is preferably coupled to a plurality of risk gaming devices from a number of entertainment devices.
  • the coupling between the entertainment devices and the risk column expediently takes place via connecting lines and / or via infrared, ultrasound or radio interfaces.
  • several risk game devices of one entertainment device can also be connected to the risk pillar.
  • the risk game device connected to the risk pillar is selected via the control unit of the entertainment device or entertainment devices.
  • the risk column is provided with at least one loudspeaker for acoustic information and animation.
  • the risk is expediently Switched column in the game-free time as an animation device.
  • the display elements of the risk column light up in a predetermined or randomly controlled manner.
  • the height of the risk pillar is designed to be adjustable.
  • a display is arranged in a stand housing of the risk column, in which the symbol game of the symbol game device can be simultaneously displayed is.
  • the entertainment device is provided with at least one additional additional game device in which a profit achieved in three symbol game devices or in the risk game device can be played
  • a display device for the simultaneous display of the game is arranged in the risk column in the additional additional game device. This provides the audience watching the risk pillar with further entertainment.
  • a display device for the simultaneous representation of the events in the jackpot game arrangement is arranged.
  • the result sequence in the jackpot game arrangement can thus also be perceived by the audience watching the risk column, which in turn promotes the entertainment value for the audience.
  • each entertainment device 1 has reading windows 2 on the front of its housing, behind which are arranged three rotating bodies 3 of a symbol game device 4 which are arranged next to one another and are disc-shaped or roller-shaped.
  • the calculator determines the entire game flow including the determination of winnings and the payout of winnings.
  • the tax- and computing functions are carried out in accordance with the programs of the computer, which can be adapted to all the required functions.
  • the rotary bodies 3 are brought to a standstill in one of several latching positions by a random generator assigned to the computer after the start of the game at the beginning of the game during or at the end of the game.
  • the rest positions are assigned 3 symbols on the circumference of the circulating body, which serve to display the game result in the reading windows 2.
  • the player can read the game result from the symbols displayed, in particular also whether a win has resulted from a combination of the symbols shown according to a profit plan explained on the front of the housing.
  • each entertainment device there are several actuators 5 with which the symbols displayed in the symbol game device 4 can be held or restarted.
  • a profit can be distributed in cash, ie by ejecting a coin into a payout tray 6 or by adding in a coin display 7, the credit being payable into the payout tray 6 by pressing a return button 9 located next to a coin insertion slot 8.
  • a positive game result can also consist in the fact that instead of or in addition to a defined cash prize, a number of special games are granted in which a prize key with a higher chance of winning than the normal game is used. The number of special games is shown in a special game display 10.
  • a profit achieved in the symbol game device 4 can be key-controlled or computer-controlled as an insert in one of the risk game devices 11 arranged on the right and left sides on the front of the housing of the respective entertainment device 1.
  • Each risk game device 11 has a plurality of illuminable display elements 13 which are combined to form a risk ladder 12 and which are occupied with increasing money winnings in the lower area and with the numbers of special game winnings in increasing order in the upper area.
  • Risking of a profit displayed in the risk ladder 12 occurs in that the next higher display element 13 flashes alternately with a total loss display element 14 arranged below the risk ladder 12 in relation to the illuminated display element 13 which shows the profit.
  • a risk button 15 is pressed or after a certain time, either the next higher profit is achieved or the bet used is lost. This process can be continued until the maximum profit in special games is reached.
  • each risk game device 11 of each entertainment device 1 can be connected to a risk column 17 which is set up spatially remote from the entertainment devices 1 and which is placed on a cuboid standing housing 18 is.
  • the risk column 17 is composed of circular display elements 19 lying one above the other, the number of the display elements 13 of the risk conductors 12 plus the total loss display element 13 corresponds to the risk game device 11.
  • the bottom display element 19 of the risk column 17 is occupied with a total loss, which is identified by the inscription "0", while the display elements 19 above are designed as displays that can be changed in increasing order, ie these display elements
  • the profit values of the risk managers 12 of this risk gaming device 11 are correspondingly assigned 19.
  • Each display element 19 of the risk column 17 is circumferentially in three identical display segments 20, the same profit value being shown in each of the display segments 20 of a display element 19.
  • the end of the risk column 17 is formed by a circular display field 21, which is also divided circumferentially into three identical display segments 20, in which the achieved Additional gain of the respective level within risk pillar 17 ch is shown.
  • the player can determine whether a risk game running in the risk game device 11 is shown synchronously in the risk column 17.
  • a simultaneous activation of the risk pillar 17 via several entertainment devices 1 is prevented by a query from the control units integrated in the entertainment devices 1. If the player switches on the risk column 17, the display elements 19 or the respective display segments 20 are shown with the same profit values as the risk ladder 12 of the risk game units. direction 11, in which the risk game is to take place.
  • the risk game then runs synchronously in this risk game device 11 and in the risk column 17, the profit achieved in each risk level additionally being shown in the display segments 20 of the display field 21 of the risk column 17.
  • a profit achieved can be accepted at any time by actuating an acceptance button 23 arranged on the entertainment devices.
  • Acoustic information or background music can be output via a loudspeaker 24 accommodated in the standing housing 18 of the risk column 17.
  • optical and acoustic animation programs can be switched in the risk column 17 during the play-free time.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
EP95936423A 1995-01-24 1995-11-03 Systeme de divertissement comprenant au moins un appareil de divertissement actionne par pieces de monnaie Expired - Lifetime EP0793837B1 (fr)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
DE19501956 1995-01-24
DE19501956 1995-01-24
DE19533418 1995-09-09
DE19533418A DE19533418A1 (de) 1995-01-24 1995-09-09 Unterhaltungsanlage mit mindestens einem geldbetätigten Unterhaltungsgerät
PCT/DE1995/001545 WO1996023286A1 (fr) 1995-01-24 1995-11-03 Systeme de divertissement comprenant au moins un appareil de divertissement actionne par pieces de monnaie

Publications (2)

Publication Number Publication Date
EP0793837A1 true EP0793837A1 (fr) 1997-09-10
EP0793837B1 EP0793837B1 (fr) 1999-05-12

Family

ID=26011803

Family Applications (1)

Application Number Title Priority Date Filing Date
EP95936423A Expired - Lifetime EP0793837B1 (fr) 1995-01-24 1995-11-03 Systeme de divertissement comprenant au moins un appareil de divertissement actionne par pieces de monnaie

Country Status (3)

Country Link
EP (1) EP0793837B1 (fr)
AT (1) ATE180082T1 (fr)
WO (1) WO1996023286A1 (fr)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB9702844D0 (en) * 1997-02-12 1997-04-02 Barcrest Ltd Entertainment machines
GB9907213D0 (en) * 1999-03-27 1999-05-26 Igt Uk Limited Entertainment machines
GB0310924D0 (en) * 2003-05-13 2003-06-18 Igt Uk Ltd Entertainment machines
US9728031B2 (en) 2014-09-18 2017-08-08 Bally Gaming, Inc. System and method for awarding bonus features in a video carousel

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE3444148C2 (de) * 1984-12-04 1994-09-15 Paul Gauselmann Geldspielautomat mit wenigstens zwei aus Gewinnanzeige-Elementen zusammengefügten Risikoleitern
DE8800669U1 (de) * 1988-01-21 1988-05-05 Nsm-Apparatebau Gmbh & Co Kg, 6530 Bingen Münzbetätigtes Spielgerät
DE3902084C2 (de) * 1989-01-25 1999-03-25 Gauselmann Paul Verfahren zum gemeinsamen Spielen an münzbetätigten Unterhaltunsgeräten
DE4201555A1 (de) * 1992-01-22 1993-07-29 Nsm Ag Unterhaltungs-anlage

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See references of WO9623286A1 *

Also Published As

Publication number Publication date
ATE180082T1 (de) 1999-05-15
EP0793837B1 (fr) 1999-05-12
WO1996023286A1 (fr) 1996-08-01

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