DE60035382D1 - Spielvorrichtung, Spieldarstellungskontrollverfahren und computerlesbares Aufzeichungsmedium - Google Patents
Spielvorrichtung, Spieldarstellungskontrollverfahren und computerlesbares AufzeichungsmediumInfo
- Publication number
- DE60035382D1 DE60035382D1 DE60035382T DE60035382T DE60035382D1 DE 60035382 D1 DE60035382 D1 DE 60035382D1 DE 60035382 T DE60035382 T DE 60035382T DE 60035382 T DE60035382 T DE 60035382T DE 60035382 D1 DE60035382 D1 DE 60035382D1
- Authority
- DE
- Germany
- Prior art keywords
- computer readable
- control method
- gaming device
- game play
- record medium
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/403—Connection between platform and handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP11090150A JP2000279637A (ja) | 1999-03-30 | 1999-03-30 | ゲーム装置、ゲーム表示制御方法、およびコンピュータ読取り可能な記録媒体 |
JP9015099 | 1999-03-30 |
Publications (2)
Publication Number | Publication Date |
---|---|
DE60035382D1 true DE60035382D1 (de) | 2007-08-16 |
DE60035382T2 DE60035382T2 (de) | 2007-10-31 |
Family
ID=13990482
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE60035382T Expired - Lifetime DE60035382T2 (de) | 1999-03-30 | 2000-03-29 | Spielvorrichtung, Spieldarstellungskontrollverfahren und computerlesbares Aufzeichungsmedium |
Country Status (4)
Country | Link |
---|---|
US (1) | US6454653B1 (de) |
EP (1) | EP1040855B1 (de) |
JP (1) | JP2000279637A (de) |
DE (1) | DE60035382T2 (de) |
Families Citing this family (29)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001149640A (ja) * | 1999-09-16 | 2001-06-05 | Sega Corp | ゲーム機およびゲーム処理方法並びにプログラムを記録した記録媒体 |
JP3328256B2 (ja) * | 2000-01-07 | 2002-09-24 | コナミ株式会社 | ゲームシステムおよびコンピュータ読取可能な記憶媒体 |
KR100458760B1 (ko) * | 2000-08-29 | 2004-12-03 | 가부시끼가이샤 코에이 | 집단 캐릭터 표시방법, 기록매체 및 게임장치 |
US6738836B1 (en) * | 2000-08-31 | 2004-05-18 | Hewlett-Packard Development Company, L.P. | Scalable efficient I/O port protocol |
JP2002248261A (ja) * | 2000-12-22 | 2002-09-03 | Sony Computer Entertainment Inc | オブジェクト表示プログラム、オブジェクト表示プログラムを記憶したコンピュータ読み取り可能な記憶媒体、オブジェクト表示プログラムを実行するプログラム実行装置、キャラクタ戦闘表示プログラム、キャラクタ戦闘表示プログラムを記憶したコンピュータ読み取り可能な記憶媒体、キャラクタ戦闘表示プログラムを実行するプログラム実行装置 |
JP3548729B2 (ja) | 2001-03-29 | 2004-07-28 | 株式会社スクウェア・エニックス | ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置 |
JP3699660B2 (ja) * | 2001-03-30 | 2005-09-28 | コナミ株式会社 | ゲーム装置及びネットワークゲームシステム |
JP2003019352A (ja) * | 2001-07-06 | 2003-01-21 | Namco Ltd | ゲーム装置、ゲーム制御プログラムおよびそのプログラムを記録した記録媒体 |
JP3482602B2 (ja) * | 2001-08-21 | 2003-12-22 | コナミ株式会社 | 対戦型ゲームのプログラム |
US7203310B2 (en) * | 2001-12-04 | 2007-04-10 | Microsoft Corporation | Methods and systems for cryptographically protecting secure content |
JP3780512B2 (ja) * | 2002-07-30 | 2006-05-31 | 株式会社光栄 | プログラム、記録媒体及びゲーム装置 |
JP3732843B2 (ja) * | 2004-02-18 | 2006-01-11 | 株式会社スクウェア・エニックス | ビデオ・ゲーム装置のプログラムおよびビデオ・ゲーム装置 |
JP2005312758A (ja) * | 2004-04-30 | 2005-11-10 | Nintendo Co Ltd | ゲームシステムおよびゲームプログラム |
JP4040050B2 (ja) | 2005-03-30 | 2008-01-30 | 株式会社コナミデジタルエンタテインメント | プログラム、キャラクタ制御方法、ならびに、キャラクタ制御装置 |
JP2007068581A (ja) | 2005-09-02 | 2007-03-22 | Nintendo Co Ltd | ゲーム装置およびゲームプログラム |
JP5030132B2 (ja) * | 2006-01-17 | 2012-09-19 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP4125758B2 (ja) * | 2006-02-27 | 2008-07-30 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
US20080125220A1 (en) * | 2006-11-27 | 2008-05-29 | Hironobu Sakaguchi | System and method of a game that shares a specific property of a character with team members |
US8913063B2 (en) * | 2010-08-27 | 2014-12-16 | Disney Enterprises, Inc. | Pattern detection of avatars in a virtual environment |
JP5390560B2 (ja) * | 2011-06-03 | 2014-01-15 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、およびビデオゲーム処理プログラム |
JP5728355B2 (ja) * | 2011-10-12 | 2015-06-03 | 任天堂株式会社 | ゲーム装置、ゲームプログラムおよびゲームシステム |
US8790178B1 (en) * | 2012-11-15 | 2014-07-29 | Kabam, Inc. | Metric based conformance by character units to specified formations |
JP5525096B1 (ja) * | 2013-09-27 | 2014-06-18 | グリー株式会社 | コンピュータ、その制御方法、及びその制御プログラム |
AU2014325117A1 (en) | 2013-09-27 | 2016-04-07 | Gree, Inc. | Computer control method, control program and computer |
JP6165129B2 (ja) * | 2014-12-26 | 2017-07-19 | 株式会社バンダイナムコエンターテインメント | プログラム及び端末 |
JP6926139B2 (ja) * | 2017-09-28 | 2021-08-25 | グリー株式会社 | プログラム、制御方法、および情報処理装置 |
JP6827395B2 (ja) * | 2017-09-28 | 2021-02-10 | グリー株式会社 | プログラム、制御方法、および情報処理装置 |
JP7164680B2 (ja) * | 2019-04-08 | 2022-11-01 | グリー株式会社 | プログラム、制御方法、および情報処理装置 |
JP6871330B2 (ja) * | 2019-09-13 | 2021-05-12 | グリー株式会社 | コンピュータ、その制御方法、及びその制御プログラム |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2794230B2 (ja) | 1991-07-16 | 1998-09-03 | 株式会社スクウェア | ビデオ・ゲーム装置,その制御方法および制御ディバイス |
JP3200914B2 (ja) | 1992-01-14 | 2001-08-20 | ソニー株式会社 | 配置制御方法および装置 |
US5736982A (en) | 1994-08-03 | 1998-04-07 | Nippon Telegraph And Telephone Corporation | Virtual space apparatus with avatars and speech |
JP3839501B2 (ja) | 1994-10-13 | 2006-11-01 | 株式会社スクウェア・エニックス | ビデオ・ゲーム装置,その制御方法および制御装置,ならびにビデオ・ゲームのためのメモリ・カートリッジ |
JP3745475B2 (ja) | 1996-12-06 | 2006-02-15 | 株式会社セガ | ゲーム装置及び画像処理装置 |
JPH11128533A (ja) | 1997-10-30 | 1999-05-18 | Nintendo Co Ltd | ビデオゲーム装置およびその記憶媒体 |
JP3295033B2 (ja) | 1998-03-19 | 2002-06-24 | コナミ株式会社 | ゲームシステムおよびそれに用いるコンピュータ読み取り可能な記録媒体 |
US6371856B1 (en) | 1999-03-23 | 2002-04-16 | Square Co., Ltd. | Video game apparatus, video game method and storage medium |
US6283861B1 (en) | 1999-03-23 | 2001-09-04 | Square Co., Ltd. | Video game device and video game method |
-
1999
- 1999-03-30 JP JP11090150A patent/JP2000279637A/ja active Pending
-
2000
- 2000-03-29 US US09/537,983 patent/US6454653B1/en not_active Expired - Lifetime
- 2000-03-29 DE DE60035382T patent/DE60035382T2/de not_active Expired - Lifetime
- 2000-03-29 EP EP00106724A patent/EP1040855B1/de not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
EP1040855B1 (de) | 2007-07-04 |
EP1040855A2 (de) | 2000-10-04 |
US6454653B1 (en) | 2002-09-24 |
DE60035382T2 (de) | 2007-10-31 |
JP2000279637A (ja) | 2000-10-10 |
EP1040855A3 (de) | 2003-10-08 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8364 | No opposition during term of opposition | ||
8327 | Change in the person/name/address of the patent owner |
Owner name: KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING SQU, JP |