DE60035382D1 - Spielvorrichtung, Spieldarstellungskontrollverfahren und computerlesbares Aufzeichungsmedium - Google Patents

Spielvorrichtung, Spieldarstellungskontrollverfahren und computerlesbares Aufzeichungsmedium

Info

Publication number
DE60035382D1
DE60035382D1 DE60035382T DE60035382T DE60035382D1 DE 60035382 D1 DE60035382 D1 DE 60035382D1 DE 60035382 T DE60035382 T DE 60035382T DE 60035382 T DE60035382 T DE 60035382T DE 60035382 D1 DE60035382 D1 DE 60035382D1
Authority
DE
Germany
Prior art keywords
computer readable
control method
gaming device
game play
record medium
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60035382T
Other languages
English (en)
Other versions
DE60035382T2 (de
Inventor
Akitoshi Kawazu
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Square Enix Co Ltd
Original Assignee
Square Enix Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Square Enix Co Ltd filed Critical Square Enix Co Ltd
Publication of DE60035382D1 publication Critical patent/DE60035382D1/de
Application granted granted Critical
Publication of DE60035382T2 publication Critical patent/DE60035382T2/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/323Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/403Connection between platform and handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
DE60035382T 1999-03-30 2000-03-29 Spielvorrichtung, Spieldarstellungskontrollverfahren und computerlesbares Aufzeichungsmedium Expired - Lifetime DE60035382T2 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP11090150A JP2000279637A (ja) 1999-03-30 1999-03-30 ゲーム装置、ゲーム表示制御方法、およびコンピュータ読取り可能な記録媒体
JP9015099 1999-03-30

Publications (2)

Publication Number Publication Date
DE60035382D1 true DE60035382D1 (de) 2007-08-16
DE60035382T2 DE60035382T2 (de) 2007-10-31

Family

ID=13990482

Family Applications (1)

Application Number Title Priority Date Filing Date
DE60035382T Expired - Lifetime DE60035382T2 (de) 1999-03-30 2000-03-29 Spielvorrichtung, Spieldarstellungskontrollverfahren und computerlesbares Aufzeichungsmedium

Country Status (4)

Country Link
US (1) US6454653B1 (de)
EP (1) EP1040855B1 (de)
JP (1) JP2000279637A (de)
DE (1) DE60035382T2 (de)

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* Cited by examiner, † Cited by third party
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JP2001149640A (ja) * 1999-09-16 2001-06-05 Sega Corp ゲーム機およびゲーム処理方法並びにプログラムを記録した記録媒体
JP3328256B2 (ja) * 2000-01-07 2002-09-24 コナミ株式会社 ゲームシステムおよびコンピュータ読取可能な記憶媒体
KR100458760B1 (ko) * 2000-08-29 2004-12-03 가부시끼가이샤 코에이 집단 캐릭터 표시방법, 기록매체 및 게임장치
US6738836B1 (en) * 2000-08-31 2004-05-18 Hewlett-Packard Development Company, L.P. Scalable efficient I/O port protocol
JP2002248261A (ja) * 2000-12-22 2002-09-03 Sony Computer Entertainment Inc オブジェクト表示プログラム、オブジェクト表示プログラムを記憶したコンピュータ読み取り可能な記憶媒体、オブジェクト表示プログラムを実行するプログラム実行装置、キャラクタ戦闘表示プログラム、キャラクタ戦闘表示プログラムを記憶したコンピュータ読み取り可能な記憶媒体、キャラクタ戦闘表示プログラムを実行するプログラム実行装置
JP3548729B2 (ja) 2001-03-29 2004-07-28 株式会社スクウェア・エニックス ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置
JP3699660B2 (ja) * 2001-03-30 2005-09-28 コナミ株式会社 ゲーム装置及びネットワークゲームシステム
JP2003019352A (ja) * 2001-07-06 2003-01-21 Namco Ltd ゲーム装置、ゲーム制御プログラムおよびそのプログラムを記録した記録媒体
JP3482602B2 (ja) * 2001-08-21 2003-12-22 コナミ株式会社 対戦型ゲームのプログラム
US7203310B2 (en) * 2001-12-04 2007-04-10 Microsoft Corporation Methods and systems for cryptographically protecting secure content
JP3780512B2 (ja) * 2002-07-30 2006-05-31 株式会社光栄 プログラム、記録媒体及びゲーム装置
JP3732843B2 (ja) * 2004-02-18 2006-01-11 株式会社スクウェア・エニックス ビデオ・ゲーム装置のプログラムおよびビデオ・ゲーム装置
JP2005312758A (ja) * 2004-04-30 2005-11-10 Nintendo Co Ltd ゲームシステムおよびゲームプログラム
JP4040050B2 (ja) 2005-03-30 2008-01-30 株式会社コナミデジタルエンタテインメント プログラム、キャラクタ制御方法、ならびに、キャラクタ制御装置
JP2007068581A (ja) 2005-09-02 2007-03-22 Nintendo Co Ltd ゲーム装置およびゲームプログラム
JP5030132B2 (ja) * 2006-01-17 2012-09-19 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP4125758B2 (ja) * 2006-02-27 2008-07-30 株式会社スクウェア・エニックス ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム
US20080125220A1 (en) * 2006-11-27 2008-05-29 Hironobu Sakaguchi System and method of a game that shares a specific property of a character with team members
US8913063B2 (en) * 2010-08-27 2014-12-16 Disney Enterprises, Inc. Pattern detection of avatars in a virtual environment
JP5390560B2 (ja) * 2011-06-03 2014-01-15 株式会社スクウェア・エニックス ビデオゲーム処理装置、およびビデオゲーム処理プログラム
JP5728355B2 (ja) * 2011-10-12 2015-06-03 任天堂株式会社 ゲーム装置、ゲームプログラムおよびゲームシステム
US8790178B1 (en) * 2012-11-15 2014-07-29 Kabam, Inc. Metric based conformance by character units to specified formations
JP5525096B1 (ja) * 2013-09-27 2014-06-18 グリー株式会社 コンピュータ、その制御方法、及びその制御プログラム
AU2014325117A1 (en) 2013-09-27 2016-04-07 Gree, Inc. Computer control method, control program and computer
JP6165129B2 (ja) * 2014-12-26 2017-07-19 株式会社バンダイナムコエンターテインメント プログラム及び端末
JP6926139B2 (ja) * 2017-09-28 2021-08-25 グリー株式会社 プログラム、制御方法、および情報処理装置
JP6827395B2 (ja) * 2017-09-28 2021-02-10 グリー株式会社 プログラム、制御方法、および情報処理装置
JP7164680B2 (ja) * 2019-04-08 2022-11-01 グリー株式会社 プログラム、制御方法、および情報処理装置
JP6871330B2 (ja) * 2019-09-13 2021-05-12 グリー株式会社 コンピュータ、その制御方法、及びその制御プログラム

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Publication number Priority date Publication date Assignee Title
JP2794230B2 (ja) 1991-07-16 1998-09-03 株式会社スクウェア ビデオ・ゲーム装置,その制御方法および制御ディバイス
JP3200914B2 (ja) 1992-01-14 2001-08-20 ソニー株式会社 配置制御方法および装置
US5736982A (en) 1994-08-03 1998-04-07 Nippon Telegraph And Telephone Corporation Virtual space apparatus with avatars and speech
JP3839501B2 (ja) 1994-10-13 2006-11-01 株式会社スクウェア・エニックス ビデオ・ゲーム装置,その制御方法および制御装置,ならびにビデオ・ゲームのためのメモリ・カートリッジ
JP3745475B2 (ja) 1996-12-06 2006-02-15 株式会社セガ ゲーム装置及び画像処理装置
JPH11128533A (ja) 1997-10-30 1999-05-18 Nintendo Co Ltd ビデオゲーム装置およびその記憶媒体
JP3295033B2 (ja) 1998-03-19 2002-06-24 コナミ株式会社 ゲームシステムおよびそれに用いるコンピュータ読み取り可能な記録媒体
US6371856B1 (en) 1999-03-23 2002-04-16 Square Co., Ltd. Video game apparatus, video game method and storage medium
US6283861B1 (en) 1999-03-23 2001-09-04 Square Co., Ltd. Video game device and video game method

Also Published As

Publication number Publication date
EP1040855B1 (de) 2007-07-04
EP1040855A2 (de) 2000-10-04
US6454653B1 (en) 2002-09-24
DE60035382T2 (de) 2007-10-31
JP2000279637A (ja) 2000-10-10
EP1040855A3 (de) 2003-10-08

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Legal Events

Date Code Title Description
8364 No opposition during term of opposition
8327 Change in the person/name/address of the patent owner

Owner name: KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING SQU, JP