DE60138152D1 - Unterhaltungsgerät, Aufzeichnungsmedium und Rechnerprogramm - Google Patents
Unterhaltungsgerät, Aufzeichnungsmedium und RechnerprogrammInfo
- Publication number
- DE60138152D1 DE60138152D1 DE60138152T DE60138152T DE60138152D1 DE 60138152 D1 DE60138152 D1 DE 60138152D1 DE 60138152 T DE60138152 T DE 60138152T DE 60138152 T DE60138152 T DE 60138152T DE 60138152 D1 DE60138152 D1 DE 60138152D1
- Authority
- DE
- Germany
- Prior art keywords
- recording medium
- computer program
- entertainment device
- entertainment
- recording
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- 238000004590 computer program Methods 0.000 title 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1056—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
- Input From Keyboards Or The Like (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000048346A JP2001236162A (ja) | 2000-02-24 | 2000-02-24 | エンタテインメント装置、記録媒体及びコンピュータプログラム |
Publications (1)
Publication Number | Publication Date |
---|---|
DE60138152D1 true DE60138152D1 (de) | 2009-05-14 |
Family
ID=18570445
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE60138152T Expired - Lifetime DE60138152D1 (de) | 2000-02-24 | 2001-02-20 | Unterhaltungsgerät, Aufzeichnungsmedium und Rechnerprogramm |
Country Status (4)
Country | Link |
---|---|
US (1) | US6780112B2 (de) |
EP (1) | EP1127597B1 (de) |
JP (1) | JP2001236162A (de) |
DE (1) | DE60138152D1 (de) |
Families Citing this family (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CA2495240A1 (en) * | 2002-08-20 | 2004-03-04 | Vivendi Universal Games, Inc. | Computer game with emotion-based character interaction |
JP2004126786A (ja) * | 2002-09-30 | 2004-04-22 | Konami Co Ltd | 通信装置、プログラム、ならびに通信方法 |
JP2004237022A (ja) | 2002-12-11 | 2004-08-26 | Sony Corp | 情報処理装置および方法、プログラム、並びに記録媒体 |
EP1484692B1 (de) * | 2003-06-04 | 2013-07-24 | Intel Corporation | Gerät zur Empfehlung von Inhalten durch Nutzer Feedback |
EP1484693A1 (de) * | 2003-06-04 | 2004-12-08 | Sony NetServices GmbH | Gerät zur Empfehlung von Inhalten mit Anordnungseinheit |
JP4177275B2 (ja) * | 2003-11-13 | 2008-11-05 | 株式会社リコー | 通信装置 |
US20050174337A1 (en) * | 2004-02-11 | 2005-08-11 | Nielsen Paul S. | Electronic handheld drawing and gaming system using television monitor |
JP4445826B2 (ja) * | 2004-10-06 | 2010-04-07 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
JP5396006B2 (ja) * | 2006-05-09 | 2014-01-22 | 任天堂株式会社 | ゲームプログラム及びゲーム装置 |
JP5103343B2 (ja) * | 2008-09-30 | 2012-12-19 | 任天堂株式会社 | 情報処理プログラムおよび情報処理装置 |
US8641525B2 (en) * | 2011-06-17 | 2014-02-04 | Ironburg Inventions Ltd. | Controller for video game console |
US8894491B2 (en) * | 2011-12-09 | 2014-11-25 | Microsoft Corporation | Multi-stage variable resistance trigger |
US8961310B2 (en) | 2012-09-28 | 2015-02-24 | Video Gaming Technologies, Inc. | Multi-action switch for a gaming device |
JP6990769B2 (ja) * | 2018-07-12 | 2022-01-12 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置及びコントローラ装置の制御方法 |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0340155A (ja) | 1989-07-07 | 1991-02-20 | Matsushita Electric Ind Co Ltd | プロトコルデータユニット編集解析装置 |
US6102802A (en) * | 1997-10-01 | 2000-08-15 | Armstrong; Brad A. | Game controller with analog pressure sensor(s) |
US6283857B1 (en) * | 1996-09-24 | 2001-09-04 | Nintendo Co., Ltd. | Three-dimensional image processing apparatus with enhanced automatic and user point of view control |
FR2740242B3 (fr) * | 1995-10-23 | 1997-10-31 | Primax Electronics Ltd | Dispositif de commande de curseur |
WO1998016285A1 (fr) * | 1996-10-11 | 1998-04-23 | Sony Computer Entertainment Inc. | Dispositif d'actionnement de machines de jeu |
US6306036B1 (en) * | 1998-05-18 | 2001-10-23 | Vis Interactive | Computer game with replaceable character heads |
JP3171575B2 (ja) * | 1998-07-31 | 2001-05-28 | 株式会社ソニー・コンピュータエンタテインメント | エンタテインメントシステム及びプログラム供給媒体 |
US6617982B1 (en) * | 1999-04-23 | 2003-09-09 | Sony Computer Entertainment Inc. | Operating device |
-
2000
- 2000-02-24 JP JP2000048346A patent/JP2001236162A/ja active Pending
-
2001
- 2001-02-20 EP EP01104061A patent/EP1127597B1/de not_active Expired - Lifetime
- 2001-02-20 DE DE60138152T patent/DE60138152D1/de not_active Expired - Lifetime
- 2001-02-22 US US09/792,277 patent/US6780112B2/en not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
JP2001236162A (ja) | 2001-08-31 |
US20010023205A1 (en) | 2001-09-20 |
US6780112B2 (en) | 2004-08-24 |
EP1127597A3 (de) | 2002-02-13 |
EP1127597B1 (de) | 2009-04-01 |
EP1127597A2 (de) | 2001-08-29 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8364 | No opposition during term of opposition |