DE60038469D1 - Spielsystem, im Spielsystem benutzbares Spielgerät und Aufzeichungsmedium - Google Patents
Spielsystem, im Spielsystem benutzbares Spielgerät und AufzeichungsmediumInfo
- Publication number
- DE60038469D1 DE60038469D1 DE60038469T DE60038469T DE60038469D1 DE 60038469 D1 DE60038469 D1 DE 60038469D1 DE 60038469 T DE60038469 T DE 60038469T DE 60038469 T DE60038469 T DE 60038469T DE 60038469 D1 DE60038469 D1 DE 60038469D1
- Authority
- DE
- Germany
- Prior art keywords
- game
- game system
- recording medium
- device usable
- game device
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/403—Connection between platform and handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP3783599 | 1999-02-16 | ||
JP3783599 | 1999-02-16 | ||
JP23867099 | 1999-08-25 | ||
JP11238670A JP2000300851A (ja) | 1999-02-16 | 1999-08-25 | ゲームシステム並びにそのゲームシステムで使用可能なゲーム装置およびコンピュータ読み取り可能な記憶媒体 |
Publications (2)
Publication Number | Publication Date |
---|---|
DE60038469D1 true DE60038469D1 (de) | 2008-05-15 |
DE60038469T2 DE60038469T2 (de) | 2008-12-18 |
Family
ID=26376985
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE60038469T Expired - Lifetime DE60038469T2 (de) | 1999-02-16 | 2000-02-16 | Spielsystem, im Spielsystem benutzbares Spielgerät und Aufzeichungsmedium |
Country Status (4)
Country | Link |
---|---|
US (1) | US6659873B1 (de) |
EP (1) | EP1029571B1 (de) |
JP (1) | JP2000300851A (de) |
DE (1) | DE60038469T2 (de) |
Families Citing this family (49)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002279112A (ja) * | 2001-03-19 | 2002-09-27 | Pia Corp | 電子チケット発行システム及びそれを実現するためのコンピュータプログラム。 |
JP3392120B2 (ja) * | 2001-03-23 | 2003-03-31 | 任天堂株式会社 | ゲーム装置及びそのプログラム |
JP3685731B2 (ja) * | 2001-03-28 | 2005-08-24 | 任天堂株式会社 | ゲーム装置及びそのプログラム |
US7731589B2 (en) * | 2001-05-09 | 2010-06-08 | Kabushiki Kaisha Sega | Game apparatus, server apparatus, program, and recording medium |
JP3990170B2 (ja) * | 2001-05-10 | 2007-10-10 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理システム、情報処理プログラム、情報処理プログラムを記録したコンピュータ読み取り可能な記録媒体、及び情報処理方法 |
GB2380418A (en) * | 2001-10-05 | 2003-04-09 | Nokia Corp | Mobile phone game with timing bar graphic |
JP3500379B1 (ja) * | 2002-06-28 | 2004-02-23 | 株式会社コナミコンピュータエンタテインメント東京 | ゲーム装置、プログラム及びゲーム装置の制御方法 |
JP2004148004A (ja) * | 2002-10-31 | 2004-05-27 | Konami Co Ltd | ゲームシステム |
US8554346B2 (en) * | 2003-01-17 | 2013-10-08 | Shawdon, Lp | Method of displaying product and service performance data |
US7483026B2 (en) * | 2003-01-17 | 2009-01-27 | Fischer John G | Method of displaying product and service performance data |
US7682237B2 (en) * | 2003-09-22 | 2010-03-23 | Ssd Company Limited | Music game with strike sounds changing in quality in the progress of music and entertainment music system |
JP3715302B2 (ja) * | 2004-03-15 | 2005-11-09 | コナミ株式会社 | ゲームサーバシステムおよびゲーム要素提供方法 |
JP4596864B2 (ja) * | 2004-09-03 | 2010-12-15 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP2006204440A (ja) * | 2005-01-26 | 2006-08-10 | Aruze Corp | 遊技システム及びタイピングゲーム装置 |
JP2006230697A (ja) * | 2005-02-24 | 2006-09-07 | Aruze Corp | ゲーム装置及びゲームシステム |
JP2006247155A (ja) * | 2005-03-11 | 2006-09-21 | Aruze Corp | タイピングゲーム装置及びデータベースシステム |
US7822751B2 (en) * | 2005-05-27 | 2010-10-26 | Google Inc. | Scoring local search results based on location prominence |
JP2006340744A (ja) * | 2005-06-07 | 2006-12-21 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
US7563975B2 (en) * | 2005-09-14 | 2009-07-21 | Mattel, Inc. | Music production system |
JP3926825B2 (ja) * | 2005-09-22 | 2007-06-06 | 株式会社コナミデジタルエンタテインメント | ゲームシステム |
US20070111789A1 (en) * | 2005-11-14 | 2007-05-17 | Van Deursen Marc | Interactive online Internet game and method of determining winning players |
US7459624B2 (en) | 2006-03-29 | 2008-12-02 | Harmonix Music Systems, Inc. | Game controller simulating a musical instrument |
JP4744386B2 (ja) * | 2006-07-31 | 2011-08-10 | 株式会社タイトー | 業務用ゲーム機器と家庭用ゲーム機のデータ相互通信システム |
JP4238270B2 (ja) | 2007-02-09 | 2009-03-18 | 株式会社コナミデジタルエンタテインメント | ゲーム端末、難度設定装置、プログラムおよび記録媒体 |
US8068738B2 (en) * | 2007-02-21 | 2011-11-29 | Tte Technology, Inc. | System and method for decoding infra-red (IR) signals |
WO2008130347A1 (en) * | 2007-04-18 | 2008-10-30 | Tte Technology, Inc. | Infra-red (ir) decoding circuit |
EP2206539A1 (de) | 2007-06-14 | 2010-07-14 | Harmonix Music Systems, Inc. | System und Verfahren zur Simulierung eines Rock Band-Erlebnisses |
US8678896B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for asynchronous band interaction in a rhythm action game |
US20090233260A1 (en) * | 2008-03-11 | 2009-09-17 | Mcafee Greg | Game for exposing employees to the risks and decisions associated with the operation of a business and methods regarding the same |
WO2010006054A1 (en) | 2008-07-08 | 2010-01-14 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock and band experience |
JP5185883B2 (ja) * | 2009-05-08 | 2013-04-17 | 株式会社コナミデジタルエンタテインメント | データ認証システム、データ認証方法及びコンピュータプログラム |
US8449360B2 (en) | 2009-05-29 | 2013-05-28 | Harmonix Music Systems, Inc. | Displaying song lyrics and vocal cues |
US8465366B2 (en) | 2009-05-29 | 2013-06-18 | Harmonix Music Systems, Inc. | Biasing a musical performance input to a part |
US8158873B2 (en) * | 2009-08-03 | 2012-04-17 | William Ivanich | Systems and methods for generating a game device music track from music |
WO2011056657A2 (en) | 2009-10-27 | 2011-05-12 | Harmonix Music Systems, Inc. | Gesture-based user interface |
US9981193B2 (en) | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
US8702485B2 (en) | 2010-06-11 | 2014-04-22 | Harmonix Music Systems, Inc. | Dance game and tutorial |
US8636572B2 (en) | 2010-03-16 | 2014-01-28 | Harmonix Music Systems, Inc. | Simulating musical instruments |
US20110276891A1 (en) * | 2010-05-06 | 2011-11-10 | Marc Ecko | Virtual art environment |
US8562403B2 (en) | 2010-06-11 | 2013-10-22 | Harmonix Music Systems, Inc. | Prompting a player of a dance game |
US9358456B1 (en) | 2010-06-11 | 2016-06-07 | Harmonix Music Systems, Inc. | Dance competition game |
US9024166B2 (en) | 2010-09-09 | 2015-05-05 | Harmonix Music Systems, Inc. | Preventing subtractive track separation |
JP5635850B2 (ja) * | 2010-09-16 | 2014-12-03 | 任天堂株式会社 | 情報処理装置、情報処理プログラム、情報処理システムおよび情報処理方法 |
US8409000B1 (en) * | 2012-03-09 | 2013-04-02 | Hulu Llc | Configuring advertisements in a video segment based on a game result |
JP2013226251A (ja) * | 2012-04-25 | 2013-11-07 | Konami Digital Entertainment Co Ltd | ゲームシステム及び特典提供方法 |
US9486705B2 (en) * | 2012-04-26 | 2016-11-08 | Konami Digital Entertaiment, Inc. | Exercise support device, program, exercise support system, and motion detection device |
JP6123059B1 (ja) * | 2016-02-16 | 2017-05-10 | 株式会社コナミデジタルエンタテインメント | ゲーム機及びそのコンピュータプログラム |
JP6151407B1 (ja) * | 2016-05-12 | 2017-06-21 | グリー株式会社 | プログラム、情報処理装置、及び制御方法 |
JP6643583B2 (ja) * | 2017-06-27 | 2020-02-12 | 株式会社コナミアミューズメント | ゲーム機、及びコンピュータプログラム |
Family Cites Families (23)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS60166392U (ja) * | 1984-04-16 | 1985-11-05 | 株式会社 ユニバ−サル | ビデオゲ−ム装置 |
JPH0327675Y2 (de) * | 1984-12-12 | 1991-06-14 | ||
US4752068A (en) * | 1985-11-07 | 1988-06-21 | Namco Ltd. | Video game machine for business use |
JPS63242293A (ja) * | 1987-03-31 | 1988-10-07 | 株式会社 ナムコ | ゲ−ムの初期デ−タ入力システム |
JP2710316B2 (ja) * | 1987-08-26 | 1998-02-10 | 任天堂株式会社 | パスワード作成装置およびパスワード作成装置を用いたゲーム機 |
US4858930A (en) | 1988-06-07 | 1989-08-22 | Namco, Ltd. | Game system |
JP3503958B2 (ja) * | 1992-12-28 | 2004-03-08 | パイオニア株式会社 | オムニバスカラオケ演奏装置 |
JP2532198B2 (ja) * | 1993-05-10 | 1996-09-11 | レーム プロパティズ ビーブイ | コミュニケ―タ及び該コミュニケ―タを用いたソフト配信システム |
JP3366413B2 (ja) * | 1993-07-27 | 2003-01-14 | 任天堂株式会社 | 表示情報変換装置および情報処理システム |
US5613909A (en) * | 1994-07-21 | 1997-03-25 | Stelovsky; Jan | Time-segmented multimedia game playing and authoring system |
JPH08299596A (ja) * | 1995-05-02 | 1996-11-19 | Sega Enterp Ltd | データ利用ゲームシステム並びにそれに用いられるデータ作成装置、ゲーム装置及びデータカード |
JPH09155065A (ja) * | 1995-12-12 | 1997-06-17 | Hudson Soft Co Ltd | 特定固有データ交換可能な対戦型コンピュータゲームシステム |
JP2927229B2 (ja) * | 1996-01-23 | 1999-07-28 | ヤマハ株式会社 | メドレー演奏装置 |
JP2956569B2 (ja) * | 1996-02-26 | 1999-10-04 | ヤマハ株式会社 | カラオケ装置 |
US5753844A (en) * | 1996-05-20 | 1998-05-19 | Yamaha Corporation | Music play apparatus with advance resetting for subsequent playing |
JPH117504A (ja) | 1997-04-24 | 1999-01-12 | Sony Computer Entateimento:Kk | メモリカード装置、ビデオゲーム装置 |
JPH1133230A (ja) * | 1997-07-16 | 1999-02-09 | Sega Enterp Ltd | 通信ゲームシステム |
JPH11207034A (ja) * | 1997-11-20 | 1999-08-03 | Nintendo Co Ltd | 異なる種類のゲーム機間でバックアップデータを利用して プレイ可能なゲームシステム |
JP3003851B1 (ja) | 1998-07-24 | 2000-01-31 | コナミ株式会社 | ダンスゲーム装置 |
US6406372B1 (en) * | 1998-08-18 | 2002-06-18 | Midway Games Inc. | System and method for transferring user-defined instructions between a home video game and an arcade video game |
US6386979B1 (en) * | 1998-11-04 | 2002-05-14 | Std Manufacturing Ltd. | Methods and systems for transferring game saves between a game system memory card and a computer |
US6338680B1 (en) * | 1999-05-28 | 2002-01-15 | Datel Electronics Ltd. | Method for editing game saves transferred between a game console and a computer |
US6371854B1 (en) * | 1999-08-20 | 2002-04-16 | Ninetendo Co., Ltd. | Combined game system |
-
1999
- 1999-08-25 JP JP11238670A patent/JP2000300851A/ja active Pending
-
2000
- 2000-02-11 US US09/502,765 patent/US6659873B1/en not_active Expired - Lifetime
- 2000-02-16 DE DE60038469T patent/DE60038469T2/de not_active Expired - Lifetime
- 2000-02-16 EP EP00301190A patent/EP1029571B1/de not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
JP2000300851A (ja) | 2000-10-31 |
DE60038469T2 (de) | 2008-12-18 |
EP1029571A2 (de) | 2000-08-23 |
US6659873B1 (en) | 2003-12-09 |
EP1029571B1 (de) | 2008-04-02 |
EP1029571A3 (de) | 2001-11-07 |
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