CN1143705C - 打斗式电视游戏装置及打斗式电视游戏方法 - Google Patents
打斗式电视游戏装置及打斗式电视游戏方法 Download PDFInfo
- Publication number
- CN1143705C CN1143705C CNB971133867A CN97113386A CN1143705C CN 1143705 C CN1143705 C CN 1143705C CN B971133867 A CNB971133867 A CN B971133867A CN 97113386 A CN97113386 A CN 97113386A CN 1143705 C CN1143705 C CN 1143705C
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- China
- Prior art keywords
- animated character
- partition
- fighting
- show
- viewing window
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/307—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Radar, Positioning & Navigation (AREA)
- Controls And Circuits For Display Device (AREA)
- User Interface Of Digital Computer (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Abstract
Description
Claims (10)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP22160196 | 1996-08-22 | ||
JP221601/96 | 1996-08-22 | ||
JP221601/1996 | 1996-08-22 |
Publications (2)
Publication Number | Publication Date |
---|---|
CN1174749A CN1174749A (zh) | 1998-03-04 |
CN1143705C true CN1143705C (zh) | 2004-03-31 |
Family
ID=16769322
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CNB971133867A Expired - Fee Related CN1143705C (zh) | 1996-08-22 | 1997-08-21 | 打斗式电视游戏装置及打斗式电视游戏方法 |
Country Status (7)
Country | Link |
---|---|
US (1) | US6093105A (zh) |
EP (1) | EP0830879B1 (zh) |
KR (1) | KR100282734B1 (zh) |
CN (1) | CN1143705C (zh) |
DE (1) | DE69727872T2 (zh) |
HK (1) | HK1008862A1 (zh) |
TW (1) | TW425299B (zh) |
Families Citing this family (23)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6424353B2 (en) * | 1997-09-11 | 2002-07-23 | Sega Enterprises, Ltd. | Computer game apparatus |
JP3126944B2 (ja) | 1997-10-24 | 2001-01-22 | コナミ株式会社 | ビデオゲームシステムおよびそのゲームを実行するためのプログラムが記録されたコンピュータ読み取り可能な記録媒体 |
JP3187758B2 (ja) * | 1997-11-27 | 2001-07-11 | コナミ株式会社 | スキーシミュレーションゲーム装置 |
JP3342393B2 (ja) * | 1998-03-19 | 2002-11-05 | 株式会社コナミコンピュータエンタテインメントジャパン | ビデオゲーム装置、コンピュータ読み取り可能な記録媒体 |
JP3191284B2 (ja) * | 1998-06-23 | 2001-07-23 | 日本電気株式会社 | 文字入力装置 |
US6409602B1 (en) * | 1998-11-06 | 2002-06-25 | New Millenium Gaming Limited | Slim terminal gaming system |
JP3771394B2 (ja) * | 1999-05-13 | 2006-04-26 | コナミ株式会社 | 対戦ビデオゲーム装置およびゲーム処理プログラムが記録された可読記録媒体 |
JP3249492B2 (ja) * | 1999-06-30 | 2002-01-21 | 株式会社スクウェア | コンピュータ読み取り可能な記録媒体、ゲームの制御方法およびゲーム装置 |
US6273818B1 (en) * | 1999-10-25 | 2001-08-14 | Square Co., Ltd. | Video game apparatus and method and storage medium |
JP2001252464A (ja) * | 2000-03-10 | 2001-09-18 | Konami Co Ltd | ゲーム装置、ゲーム制御方法、記録媒体及びプログラム |
JP3345600B2 (ja) | 2000-04-10 | 2002-11-18 | コナミ株式会社 | ゲームシステムおよびコンピュータ読取可能な記憶媒体 |
ES2250449T3 (es) * | 2000-10-27 | 2006-04-16 | Sony Computer Entertainment Inc. | Sistema de procesamiento de informacion que comprende una pluralidad de dispositivos terminales de operacion y un dispositivo de procesamiento de informacion. |
JP2003024636A (ja) * | 2001-07-13 | 2003-01-28 | Square Co Ltd | ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置 |
JP3482602B2 (ja) * | 2001-08-21 | 2003-12-22 | コナミ株式会社 | 対戦型ゲームのプログラム |
JP4169502B2 (ja) * | 2001-10-11 | 2008-10-22 | 株式会社セガ | 画像表示方法、画像生成装置及びプログラム |
US7578742B2 (en) * | 2004-03-26 | 2009-08-25 | Nintendo Co., Ltd. | Recording medium storing video game program and video game device |
JP2006305176A (ja) * | 2005-04-28 | 2006-11-09 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
JP4907128B2 (ja) * | 2005-08-30 | 2012-03-28 | 任天堂株式会社 | ゲームシステムおよびゲームプログラム |
US8574050B2 (en) | 2005-11-04 | 2013-11-05 | Mattel, Inc. | Game unit with dual joystick controllers |
US8083587B2 (en) * | 2008-02-08 | 2011-12-27 | Aruze Gaming America, Inc. | Gaming machine with dialog outputting method to victory or defeat of game and control method thereof |
JP6643775B2 (ja) * | 2015-01-29 | 2020-02-12 | 株式会社バンダイナムコエンターテインメント | ゲーム機、ゲームシステム及びプログラム |
CN105913596A (zh) * | 2016-06-23 | 2016-08-31 | 余新城 | 一种家居安防系统 |
CN107441705B (zh) | 2017-07-27 | 2018-07-20 | 腾讯科技(深圳)有限公司 | 对象显示方法和装置及存储介质 |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5861774A (ja) * | 1981-10-07 | 1983-04-12 | カシオ計算機株式会社 | ゲ−ム機能を備えた小型電子機器 |
JP2794230B2 (ja) * | 1991-07-16 | 1998-09-03 | 株式会社スクウェア | ビデオ・ゲーム装置,その制御方法および制御ディバイス |
JP2799126B2 (ja) * | 1993-03-26 | 1998-09-17 | 株式会社ナムコ | ビデオゲーム装置及びゲーム用入力装置 |
US5580308A (en) * | 1993-07-14 | 1996-12-03 | Casio Computer Co., Ltd. | Electronic battle game playing apparatus with facial montage generation |
JPH07155463A (ja) * | 1993-12-09 | 1995-06-20 | Hudson Soft Co Ltd | 対戦型格闘ゲーム装置 |
JP3475470B2 (ja) * | 1993-12-09 | 2003-12-08 | 株式会社セガ | 電子遊戯機器 |
US5769718A (en) * | 1996-05-15 | 1998-06-23 | Rieder; William R. | Video game apparatus and medium readable by a computer stored with video game program |
-
1997
- 1997-08-11 US US08/909,220 patent/US6093105A/en not_active Expired - Lifetime
- 1997-08-12 TW TW086111521A patent/TW425299B/zh not_active IP Right Cessation
- 1997-08-21 CN CNB971133867A patent/CN1143705C/zh not_active Expired - Fee Related
- 1997-08-22 KR KR1019970040161A patent/KR100282734B1/ko not_active IP Right Cessation
- 1997-08-22 EP EP97114607A patent/EP0830879B1/en not_active Expired - Lifetime
- 1997-08-22 DE DE69727872T patent/DE69727872T2/de not_active Expired - Lifetime
-
1998
- 1998-08-03 HK HK98109615A patent/HK1008862A1/xx not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
HK1008862A1 (en) | 1999-05-21 |
CN1174749A (zh) | 1998-03-04 |
EP0830879A3 (en) | 1998-12-16 |
DE69727872T2 (de) | 2005-03-03 |
DE69727872D1 (de) | 2004-04-08 |
KR19980018910A (ko) | 1998-06-05 |
EP0830879A2 (en) | 1998-03-25 |
US6093105A (en) | 2000-07-25 |
KR100282734B1 (ko) | 2001-11-22 |
EP0830879B1 (en) | 2004-03-03 |
TW425299B (en) | 2001-03-11 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
C14 | Grant of patent or utility model | ||
GR01 | Patent grant | ||
ASS | Succession or assignment of patent right |
Owner name: KONAMI DIGITAL ENTERTAIMENT CO., LTD. Free format text: FORMER OWNER: KONAMI CO., LTD. Effective date: 20081107 |
|
C41 | Transfer of patent application or patent right or utility model | ||
C56 | Change in the name or address of the patentee | ||
CP03 | Change of name, title or address |
Address after: Tokyo, Japan Patentee after: Konami Co.,Ltd. Address before: Hyogo Patentee before: Konami Co.,Ltd. |
|
TR01 | Transfer of patent right |
Effective date of registration: 20081107 Address after: Tokyo, Japan Patentee after: KONAMI DIGITAL ENTERTAINMENT Co.,Ltd. Address before: Tokyo, Japan Patentee before: Konami Co.,Ltd. |
|
CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20040331 Termination date: 20150821 |
|
EXPY | Termination of patent right or utility model |