WO2020250804A1 - 遊戯装置および遊戯プログラム - Google Patents

遊戯装置および遊戯プログラム Download PDF

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Publication number
WO2020250804A1
WO2020250804A1 PCT/JP2020/022157 JP2020022157W WO2020250804A1 WO 2020250804 A1 WO2020250804 A1 WO 2020250804A1 JP 2020022157 W JP2020022157 W JP 2020022157W WO 2020250804 A1 WO2020250804 A1 WO 2020250804A1
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WIPO (PCT)
Prior art keywords
image
unit
images
image display
identification information
Prior art date
Application number
PCT/JP2020/022157
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English (en)
French (fr)
Japanese (ja)
Inventor
勝太郎 松野
敏 北川
一樹 扇谷
裕貴 畑山
雄太 阿部
Original Assignee
株式会社バンダイ
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Publication of WO2020250804A1 publication Critical patent/WO2020250804A1/ja

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • A63F2300/695Imported photos, e.g. of the player

Definitions

  • the present invention relates to a game device using an image display and a game program that can be executed by the game device.
  • Patent Document 1 discloses a device and the like for displaying on a display an image obtained by synthesizing a character image generated by reflecting a change in brightness or a change in shadow and an image acquired by an actual camera.
  • Patent Document 2 discloses a system for displaying on a user terminal an image obtained by synthesizing an image corresponding to an event generated based on the specified brightness and an image taken by an actual camera.
  • Patent Documents 1 and 2 integrates two images by digital processing, it is difficult to quickly display the desired image under hardware whose processing capacity is not so high.
  • An object to be solved by the present invention is to provide a game device and a game program that can improve the interest in playing games.
  • the amusement device includes a control unit and an image display unit, and stores a plurality of first images and a plurality of second images associated with a combination of two or more first images.
  • a first image display means capable of extracting only a displayable part of the unit and the plurality of first images stored in the storage unit in the initial stage of play from the storage unit and displaying them on the image display unit.
  • the plurality of second images stored in the storage unit cannot be displayed, and the two or more first images are based on the identification information of the two or more first images of the combination source.
  • a second image display means capable of extracting a predetermined second image corresponding to the combination of images from the storage unit and displaying it on the image display unit.
  • the game program causes the computer to function as each means of the above-mentioned game device.
  • the game device and the game program according to the present invention it is possible to improve the enjoyment of the game.
  • FIG. 1 is a diagram showing a control system of a game device according to the present invention.
  • FIG. 2 is a diagram showing a flow related to the creation game of the second image.
  • FIG. 3 is a diagram showing a display image of the image display unit during the game.
  • FIG. 4 is a diagram showing a display image of the image display unit during the game.
  • FIG. 5 is a diagram showing a display image of the image display unit during the game.
  • 6 (A) and 6 (B) are views showing an example of a game part article used for a game
  • FIGS. 6 (C) and 6 (D) are identification information units provided for the game item. It is an enlarged view which shows a preferable example.
  • FIG. 7 is a diagram showing a flow related to the selection game of the used image.
  • FIG. 8 is a diagram showing a display image of the image display unit during the game.
  • FIG. 9 is a diagram showing a display image of the image display unit during the game.
  • the amusement device illustrated in FIG. 1 is composed of a device main unit 100 and an operation unit 200.
  • the device main unit 100 includes a main control unit 101 having a microcomputer configuration in which a desired operation program is stored, an image display unit 102 such as a color liquid crystal display, an audio output unit 103 such as a speaker, and a storage unit 104. It includes a transmission / reception unit 105 for wireless communication.
  • a form in which the main control unit 101, the image display unit 102, the audio output unit 103, the storage unit 104, and the transmission / reception unit 105 are housed in a stationary unit housing can be adopted.
  • the apparatus main unit 100 also includes an interface for using an existing color television as a substitute for the image display unit 102 and the audio output unit 103.
  • the storage unit 104 includes a plurality of first images that can be displayed on the image display unit 102 and can be used for play (see, for example, the first images IM11 to IM14 shown in FIGS. 3 to 5), and the image display unit 102.
  • a plurality of second images (see, for example, the second image IM21 shown in FIG. 5) that are displayable and can be used for play and are associated with a combination of two or more first images are stored.
  • the plurality of first images and the plurality of second images stored in the storage unit 104 have unique identification information (binary data), and the identification information of each second image. Corresponds to the identification information of two or more first images. That is, based on the identification information of two or more first images, a predetermined second image having the identification information corresponding to the identification information can be extracted from the storage unit 104.
  • a part of the plurality of first images stored in the storage unit 104 can be displayed in the initial stage of the game, and the second image stored in the storage unit 104 can be displayed in the initial stage of the game. All of them cannot be displayed.
  • a part of the plurality of first images is stored in the display permitted folder of the storage unit 104, the other part is stored in the display prohibited folder, and all of the plurality of second images are stored in the storage unit. It is stored in the display prohibited folder of 104.
  • the storage unit 104 stores a plurality of third images (see, for example, the third images IM31 and IM32 shown in FIGS. 8 and 9) that can be displayed on the image display unit 102 and can be used for play. .. Further, the storage unit 104 stores various character messages that can be displayed on the image display unit 102 and various voice messages that can be output from the voice output 103.
  • the transmission / reception unit 105 uses a device compliant with short-range wireless communication standards such as Bluetooth (registered trademark) and NFC, and enables wireless communication with the operation unit 200.
  • short-range wireless communication standards such as Bluetooth (registered trademark) and NFC
  • the operation unit 200 includes a main control unit 201 having a microcomputer configuration in which the desired operation program is stored, an identification information reading unit 202, a displacement detection unit 203, an instruction unit 204, and a transmission / reception unit 205. ing.
  • a main control unit 201, a displacement detection unit 203, an identification information reading unit 202, a displacement detection unit 203, an instruction unit 204, and a transmission / reception unit 205 are preferably housed in a handheld unit housing. The form can be adopted.
  • the identification information reading unit 202 can optically read the identification information from the identification information unit IIP provided in the game auxiliary article (see, for example, the game auxiliary articles 300 and 400 shown in FIG. 6), and the identification information can be read.
  • the part IIP is composed of the two-dimensional code IIP-1 or the barcode IIP-2 illustrated in FIGS. 6 (A) and 6 (B), for example, with a code reader or a digital camera using infrared rays or not using infrared rays. It has a function of binarizing the captured image and outputting identification information (binary data) from the binarized image.
  • the two-dimensional code IIP-1 known ones such as a data matrix, QR code (registered trademark), and vericcode can be appropriately used as the matrix type, and the stack type one.
  • known ones such as PDF417 and CODE49 can be appropriately used.
  • known ones such as JAN, ITF, NW-7, CODE39 and CODE128 can be appropriately used.
  • the displacement detection unit 203 is used for detecting the mounting behavior described later, and obtains the three-dimensional displacement of the operation unit 200 itself from the detection signal of the three-dimensional displacement detection sensor including, for example, a gyro sensor and an acceleration sensor. , It has a function to output the three-dimensional displacement as an attachment action.
  • the displacement detection unit 303 obtains a two-dimensional displacement according to the movement of the movable stick from a detection signal of a two-dimensional displacement detection sensor composed of, for example, a combination device of four switching elements and a movable stick, and said 2 Those having a function of outputting the dimensional displacement as an attachment action can also be used.
  • the instruction unit 204 is for giving a desired instruction according to the character message displayed on the image display unit 102 of the device main unit 100 and the voice message output from the voice output unit 103 during the game, for example. It has a function of outputting detection signals of a plurality of button switches including a combination device of a switching element and a movable button as a desired instruction.
  • the transmission / reception unit 205 uses a device compliant with short-range wireless communication standards such as Bluetooth (registered trademark) and NFC, and enables wireless communication with the device main unit 100.
  • short-range wireless communication standards such as Bluetooth (registered trademark) and NFC
  • the later-described ⁇ second image creation game >> is an example of a game mode that can be executed in fishing-related game software
  • the first images IM11 to IM14 and FIGS. 5 illustrated in FIGS. 3 to 5 are exemplified.
  • the second image IM21 is an image (picture, photograph, illustration, etc.) representing a fishing lure.
  • an image representing a standard fishing lure is preferably used, and a second image (for example, FIG. 5) is used.
  • a second image for example, FIG. 5
  • an image showing a fishing lure having a feature portion that the first image does not have is used.
  • the first image IM11 and IM12 and the second image IM21 illustrated in FIG. 5 will be described in detail.
  • the first image IM11 and IM12 and the second image IM21 are all images representing a fishing lure imitating a shrimp.
  • the 1-image IM11 has a tail TA not found in the 1st image IM12, and the 1st image IM12 has a claw CL not found in the 1st image IM11.
  • the second image IM21 corresponding to the combination of these two first images IM11 and IM12 also has an enlarged tail TAa and a claw CLa and also has an enlarged eye EYa, and the first image. It is clearly different from IM11 and IM12.
  • first images IM11 and IM12 and the first image IM21 illustrated in FIG. 5 may be the first image and the second image other than these as long as they are images representing a fishing lure imitating a shrimp.
  • first image and the second image are not limited to images representing fishing lures that imitate shrimp, but may be images that represent other fishing lures that imitate small fish, baits, and the like. In this case as well, an image showing a fishing lure having a feature portion that the first image does not have is used as the second image.
  • the third images IM31 and IM32 illustrated in FIGS. 8 and 9 are for fishing as described above. It is an image (picture, photograph, illustration, etc.) showing a fishing line to which any one of the first image and the second image representing the lure is attached.
  • the third images IM31 and IM32 illustrated in FIGS. 8 and 9 will be described in detail.
  • the third image IM31 shows a state before attaching the eyelet portion EY of the first image IM11 to the snap portion SN of the fishing line portion FL.
  • the third image IM 32 shows how the eyelet portion EY of the first image IM 11 has been attached to the snap portion SN of the fishing line portion FL.
  • the third images IM31 and IM32 illustrated in FIGS. 8 and 9 may be third images other than these as long as they are images showing the fishing line before and after attachment.
  • ⁇ Supplement of play auxiliary items As described above, ⁇ second image creation game >> and ⁇ use image selection game >> are examples of game modes that can be executed in fishing-related game software. Therefore, the game auxiliary article 300 illustrated in FIG. And 400 are extant items that imitate fishing lures.
  • the image display unit IIP is provided on the game auxiliary articles 300 and 400 by a method such as attaching a print sticker or direct printing.
  • the game auxiliary article 300 corresponds to the first image IM11 illustrated in FIGS. 3 to 5, it preferably has the same appearance as the first image IM11 (an image showing a fishing lure imitating a shrimp).
  • the game auxiliary article 400 corresponds to the first image IM12 illustrated in FIGS. 3 to 5, it preferably has the same appearance as the first image IM12 (an image showing a fishing lure imitating a shrimp).
  • These play auxiliary articles 300 and 400 may be usable or similar when actually fishing, but the sharp part such as the hook part is rounded so as not to cause injury during play. It is desirable to do.
  • the first image is an image showing a small fish other than shrimp, a lure for fishing other than bait, or the like, another amusement auxiliary article having the same appearance as the image is appropriately prepared.
  • the first images (for example, the four first images IM11 to IM14 shown in FIG. 3) that can be displayed at the start stage are extracted from the storage unit 104 and are images. It is displayed on the display unit 102 (see step 101 in FIG. 2, see FIG. 3).
  • the player selects one of [1], [2], and [3] by using the instruction unit 204 (one of a plurality of button switches) of the operation unit 200.
  • a character message such as "The second image is created from the two selected first images, so please rotate the operation unit in the air" extracted from the storage unit 104 of the device main unit 100 is displayed in the image display unit.
  • the voice message is displayed on 102 and the voice message is output from the voice output unit 103 (see steps ST103 and ST104 in FIG. 2).
  • the player Based on this message output, the player performs an operation of rotating the operation unit 200 in the air.
  • an operation of rotating the operation unit 200 in the air is given will be described, but a predetermined operation may be performed, and for example, an operation of moving the operation unit 200 back and forth and left and right may be performed.
  • step ST105 When the operation unit 200 is given an operation of rotating the operation unit 200 in the air, it is determined whether or not a predetermined operation is given to the operation unit 200 based on the detection signal of the displacement detection unit 203 (FIG. 2). See step ST105).
  • a character message such as "Please perform the operation again" extracted from the storage unit 104 of the device main unit 100 is displayed on the image display unit 102, and the voice message is output by voice. It is output from the unit 103 (see step ST106 in FIG. 2), and the process proceeds to step ST105.
  • the display screen of the image display unit 102 corresponds to the combination of the two selected first images IM11 and IM12 and the two first images IM11 and IM12.
  • the predetermined second image IM21 extracted from the storage unit 104 is switched to a screen (see FIG. 5) displayed side by side (parallel display) on the image display unit 102 (see step ST107 in FIG. 2).
  • the predetermined second image IM21 can be extracted from the storage unit 104 and displayed based on the identification information of the two first images IM11 and IM12.
  • the player selects either ⁇ 1 ⁇ or ⁇ 2 ⁇ by using the instruction unit 204 (one of a plurality of button switches) of the operation unit 200.
  • the second image IM21 is registered as a displayable image in the storage unit 104 of the apparatus main unit 100.
  • the second image IM21 is stored in the display prohibited folder of the storage unit 104.
  • the image IM21 is moved to the display permission folder and can be displayed thereafter (see steps ST109 and ST111 in FIG. 2).
  • the player selects either ⁇ 1> or ⁇ 2> by using the instruction unit 204 (one of a plurality of button switches) of the operation unit 200.
  • the instruction unit 204 one of a plurality of button switches
  • the process proceeds to step ST101, and when the ⁇ 2> is selected, a series of processes is completed (see step ST113 in FIG. 2).
  • step ST108 When ⁇ 2 ⁇ is selected after step ST108, "(1) is terminated when continuing to create the second image, which is extracted from the storage unit 104 of the apparatus main unit 100.
  • a character message such as "Please select (2)” is displayed on the image display unit 102, and the voice message is output from the voice output unit 103 (see step ST110 in FIG. 2), and in step ST113. Transition.
  • the player Based on this message output, the player has an identification information unit IIP of the game auxiliary article (see the game auxiliary articles 300 and 400 illustrated in FIG. 6) in possession in order to display one hidden first image.
  • the identification information reading unit 202 of the operation unit 200 is directed to, and the designated indicating unit 204 (one of a plurality of button switches) is pressed to read the identification information possessed by the identification information unit IIP.
  • the first image IM11 is displayed on the screen of FIG. 3 and the first image IM11 is not displayed.
  • the identification information of the first image IM11 is read from the identification information unit IIP of the play auxiliary article 300 (see FIG. 6A) corresponding to the first image IM11.
  • step ST104 the display screen of the image display unit 102 of the apparatus main unit 100 has the first image IM11 extracted from the storage unit 104 based on the identification information and the selected first image IM12.
  • the screen can be switched to a side-by-side display (parallel display) screen (see FIG. 4).
  • step ST108 a message asking whether or not the displayed first image IM11 needs to be registered is also output, and when registration is required, the first image IM11 is registered in the storage unit 104 of the apparatus main unit 100 as a displayable image.
  • the first image IM11 stored in the display prohibited folder of the storage unit 104 moves to the display permitted folder and can be displayed thereafter.
  • step ST115 When it is determined in step ST115 that the reading is not performed normally, a character message such as "The identification information cannot be recognized. Please read again" extracted from the storage unit 104 of the device main unit 100 is displayed. The voice message is displayed on the image display unit 202 and the voice message is output from the voice output unit 203 (see step ST116 in FIG. 2), and the process proceeds to step ST115.
  • the player has identification information of the two play auxiliary articles (see the game auxiliary articles 300 and 400 illustrated in FIG. 6) in possession in order to display the two hidden first images.
  • the identification information reading unit 202 of the operation unit 200 is directed to the unit IIP, and the designated indicating unit 204 (one of a plurality of button switches) is pressed to read the identification information possessed by the identification information unit IIP.
  • the hidden first image IM11 is displayed.
  • the identification information of the first image IM11 is read from the identification information unit IIP of the corresponding game auxiliary article 300 (see FIG. 6A), and subsequently, the play auxiliary article 400 corresponding to the hidden first image IM12 is read.
  • the identification information of the first image IM12 is read from the identification information unit IIP of (see FIG. 6B).
  • step ST104 the display screen of the image display unit 102 of the apparatus main unit 100 displays (parallel display) the first images IM11 and IM12 extracted from the storage unit 104 based on the identification information side by side. You can switch to the screen (see FIG. 4).
  • step ST108 a message asking whether or not the displayed first images IM11 and IM12 need to be registered is also output, and when registration is required, the first images IM11 and IM12 are stored as displayable images of the apparatus main unit 100.
  • the first images IM11 and IM12 stored in the display prohibited folder of the storage unit 104 are moved to the display permitted folder and can be displayed thereafter.
  • step ST115 When it is determined in step ST115 that the reading is not performed normally, a character message such as "The identification information cannot be recognized. Please read again" extracted from the storage unit 204 of the device main unit 100 is displayed. The voice message is displayed on the image display unit 202 and the voice message is output from the voice output unit 203 (see step ST116 in FIG. 2), and the process proceeds to step ST115.
  • a second image an image representing a fishing lure clearly different from these is created from the two first images (an image representing a fishing lure) of the combination source. It is possible to give a player such a feeling, and moreover, a second image (an image showing a fishing lure) associated with a combination of two first images (an image showing a fishing lure) of a combination source can be quickly displayed. Since it can be displayed on the screen, it is possible to improve the fun of the game, especially in this respect.
  • the play auxiliary article an existing article imitating a fishing lure
  • the play auxiliary article is used to support the first image.
  • the first image and the second image (for example, the four first images IM11 to IM14 shown in FIG. 3 and the first image illustrated in FIG. 5) that can be displayed at the start stage are exemplified. 2
  • the image IM21) is extracted from the storage unit 104 and displayed on the image display unit 102 (see step ST201 in FIG. 7).
  • the player selects either [1] or [2] by using the instruction unit 204 (one of a plurality of button switches) of the operation unit 200.
  • a character message such as "The selected image (image showing the lure for fishing) is attached to the fishing line, so pull the operation unit toward you in the air" extracted from the storage unit 104 of the device main unit 100 is displayed.
  • the voice message is displayed on the image display unit 102 and the voice message is output from the voice output unit 103 (see steps ST203 and ST204 in FIG. 7).
  • the player Based on this message output, the player performs an operation of pulling the operation unit 200 toward you in the air.
  • step ST205 When the operation unit 200 is given an operation of pulling the operation unit 200 toward you in the air, it is determined whether or not a predetermined operation is given to the operation unit 200 based on the detection signal of the displacement detection unit 203 (FIG. FIG. See step ST205 in step 7).
  • a character message such as "Please perform the operation again" extracted from the storage unit 104 of the device main unit 100 is displayed on the image display unit 102, and the voice message is output by voice. It is output from the unit 103 (see step ST206 in FIG. 7), and the process proceeds to step ST205.
  • the display screen of the image display unit 102 displays the first image IM11 (an image showing a fishing lure) and the third image IM32 (an image of a fishing line after attachment). It is possible to switch to the screen (see FIG. 9) showing the mounting image (see step ST207 of FIG. 7).
  • the player selects either ⁇ 1> or ⁇ 2> by using the instruction unit 204 (one of a plurality of button switches) of the operation unit 200.
  • the instruction unit 204 one of a plurality of button switches
  • the process proceeds to step ST201, and when the ⁇ 2> is selected, a series of processes is completed.
  • the player refers to the game auxiliary items (the game auxiliary items 300 and 400 illustrated in FIG. 6) in his possession in order to display one hidden image (an image showing the fishing lure). ),
  • the identification information reading unit 202 of the operation unit 200 is directed to the identification information unit IIP, and the designated instruction unit 204 (one of a plurality of button switches) is pressed to read the identification information possessed by the identification information unit IIP.
  • the game auxiliary article 300 corresponding to the first image IM11 is read from the identification information unit IIP of the above.
  • the display screen of the image display unit 102 of the apparatus main unit 100 is extracted from the storage unit 104 based on the identification information.
  • the first image IM11 an image showing a fishing lure
  • the third image IM31 an image of a fishing line before attachment
  • step ST211 When it is determined in step ST211 that the reading is not performed normally, a character message such as "The identification information cannot be recognized. Please read again" extracted from the storage unit 104 of the device main unit 100 is displayed. The voice message is displayed on the image display unit 202 and the voice message is output from the voice output unit 203 (see step ST212 in FIG. 7), and the process proceeds to step ST211.
  • a desired first image or second image (image showing a fishing lure) is used as a fishing line by using a third image (an image of a fishing line before and after attachment). Since the state of attachment can be visually recognized, it is possible to provide the player with the enjoyment of attaching the fishing lure to the fishing line.
  • the identification information corresponding to the first image is read using a play auxiliary article (an existing article imitating a fishing lure). By doing so, it is possible to allow the display of the first image (image representing the fishing lure) that cannot be displayed, so that the player can enjoy reading the identification information and displaying the new first image (image representing the fishing lure). Can be provided to.
  • a second image (a fishing lure having a feature portion that the first image does not have) is provided based on two first images (an image representing a fishing lure).
  • the method of displaying the image to be represented) has been illustrated, but a fishing lure having a feature portion that the first image does not have is provided based on three or four first images (an image representing a fishing lure).
  • the image to be represented) may be displayed.
  • step ST107 and step ST108 of FIG. 2 A branch is provided in step ST107 and step ST108 of FIG. 2 so that an image (an image showing a lure for fishing) can be attached to the fishing line immediately after that, and when "attach to the fishing line" is selected in the branch, the figure is shown.
  • the transition may be made between step ST203 and step ST204 of 7.
  • step ST203 and step ST204 of 7. the game of attaching the second image (image showing the fishing lure) displayed in the middle of the game of the above-mentioned ⁇ second image creation game >> to the fishing line can be performed immediately after that, which accompanies the game. You can provide fun to the players.
  • the first image and the second image are illustrated with a fishing lure as a motif, but the first and second images are other than the fishing lure. It may be an image with a motif such as a character, a vehicle, a gun, or a weapon.
  • the above-mentioned ⁇ second image creation game >> can be appropriately used as a game mode that can be executed in game software other than fishing-related by changing the first image and the second image.
  • various items other than those that imitate fishing lures can be used as play auxiliary items, such as cards, weapons, vehicles, dolls (figures), stuffed animals, etc. It may be.
  • a device consisting of a device main unit 200 capable of wireless communication and an operation unit 300 has been illustrated.
  • the device main unit 200 and the operation unit 300 are connected by a cable to perform mutual communication through the cable. You may do it.
  • the apparatus configuration may be such that the apparatus main unit 200 and the operation unit 300 are integrated.
  • 100 ... Device main unit, 101 ... Main control unit, 102 ... Image display unit, 103 ... Voice output unit, 104 ... Storage unit, 105 ... Transmission / reception unit, 200 ... Operation unit, 201 ... Main control unit, 202 ... Identification information reading Unit, 203 ... Displacement detection unit, 204 ... Indicator unit, 205 ... Transmission / reception unit, 30,400 ... Play auxiliary article, IIP ... Identification information unit.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
PCT/JP2020/022157 2019-06-12 2020-06-04 遊戯装置および遊戯プログラム WO2020250804A1 (ja)

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JP2019-109422 2019-06-12
JP2019109422A JP6894470B2 (ja) 2019-06-12 2019-06-12 遊戯装置および遊戯プログラム

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