WO2007119659A1 - メダルゲーム装置 - Google Patents
メダルゲーム装置 Download PDFInfo
- Publication number
- WO2007119659A1 WO2007119659A1 PCT/JP2007/057456 JP2007057456W WO2007119659A1 WO 2007119659 A1 WO2007119659 A1 WO 2007119659A1 JP 2007057456 W JP2007057456 W JP 2007057456W WO 2007119659 A1 WO2007119659 A1 WO 2007119659A1
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- WO
- WIPO (PCT)
- Prior art keywords
- medal
- medals
- game
- unit
- game device
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3297—Fairground games, e.g. Tivoli, coin pusher machines, cranes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/0058—Indoor games using small moving playing bodies, e.g. balls, discs or blocks electric
Definitions
- the present invention relates to a medal game device that uses medals and coins.
- This application is related to the following Japanese patent application. For designated countries where incorporation by reference of documents is permitted, the contents described in the following application are incorporated into this application by reference and made a part of the description of this application.
- a medal game configured to allow players (players) to enter medals and coins for play (hereinafter collectively referred to as "medals" t ⁇ ⁇ . The same applies to the present invention) and collect medals.
- a plurality of medals placed on the board are pushed out by reciprocating movement of the push plate, and the pushed medals are dropped and collected in a predetermined collecting device, and the medals are paid out.
- Such a game is generally called a pusher game machine (device), and various devices are known.
- Patent Document 1 a medal detainment part in which paid-out medals are detained and a medal alignment groove that can be arranged in a state where a plurality of medals are raised is arranged like a console panel.
- a pusher game device is described which is provided integrally with the operation table and is provided with a medal insertion slot in communication with the medal alignment groove.
- the player takes out a plurality of medals in the medal detention force, places them in the medal alignment groove and arranges them upright, and then directs the plurality of medals toward the medal slot.
- the multiple medals are sequentially inserted into the S medal slot.
- a large number of medals can be easily and quickly continuously inserted into the medal slot, and the troublesomeness of the medal insertion operation is reduced.
- Patent Document 1 Japanese Patent Laid-Open No. 2005-40592 Disclosure of the invention
- a medal insertion unit having a medal insertion slot and a medal feeding mechanism are configured so as to be freely movable. By operating, it is possible to release the medal to the pusher game unit at a desired position!
- the present invention has been made in view of the circumstances that make money, and the medal insertion slot or the medal feeding mechanism is configured to be freely movable, and a plurality of medals can be easily inserted into the medal insertion slot. It is another object of the present invention to provide a medal game device that can be sequentially inserted quickly.
- a medal game device is provided so as to be freely movable, and a medal insertion unit into which a medal is inserted, and a medal feeding that communicates with the medal insertion unit and extends in a predetermined direction.
- a medal base having a substantially plate shape and having a predetermined thickness and provided so as to be able to reciprocate below the end of the medal feeding mechanism, and one end side in the reciprocating direction of the medal base
- An interfering portion provided so as to interfere with a medal placed on the medal table, and projecting on the other end side in the reciprocating direction of the medal table below the medal table.
- a medal payout unit for paying out the collected medals, and the medal insertion unit is arranged in parallel to the medal payout unit, and a medal placement unit capable of placing a plurality of medals flat, and a medal placement unit.
- a medal alignment groove that is continuously provided and can be aligned in a state where a plurality of medals are erected, and a medal insertion slot provided at an end of the medal alignment groove.
- a medal game device is provided so as to be freely movable, a medal insertion unit into which a medal is inserted, a game execution unit that executes a game with the medal inserted into the medal insertion unit, and the game execution
- a medal payout unit for paying out medals according to the execution result of the unit, and the medal insertion unit is arranged in parallel with the medal payout unit, and a medal placement unit capable of placing a plurality of medals horizontally, It has a medal alignment groove that is connected to the mounting portion and can be aligned in a state where a plurality of medals are raised, and a medal insertion slot provided at an end of the medal alignment groove.
- the player picks up the medal stored in the medal payout unit by hand so that a plurality of cards are placed on the medal insertion unit arranged in parallel.
- Medals can be moved quickly and easily.
- the player using a medal alignment groove recessed on the medal insertion part, the player can arrange a plurality of medals in an upright state, and sequentially insert these medals into the medal insertion slot. It becomes like this.
- the medal feeding mechanism extends in a predetermined direction and is provided in communication with the rail for supplying the medal to the medal stand and the medal insertion slot, and the medal inserted into the medal insertion slot to the rail. It is preferable to provide the guide part to send. Further, the medal game device preferably includes a support shaft that pivotally supports the medal insertion portion.
- the medal game device includes a stagger that limits the idle area of the medal insertion unit to a certain area.
- the medal insertion part has a shape in which the peripheral edge of the medal payout part side is thinner than the inside of the medal insertion part and is inclined so that the thickness increases toward the inside of the medal insertion part. It is preferable that it is what makes this shape.
- the medal game device preferably has a front peripheral edge force projection of the medal payout section and a return covering at least a part of the end peripheral edge of the medal insertion section.
- the medal insertion mechanism and the medal feeding mechanism are configured to be freely movable, and a plurality of medals can be sequentially and easily inserted into the medal insertion slot.
- FIG. 1 is a perspective view showing an appearance of an embodiment of a pusher game device as an example of a medal game device according to the present invention.
- the pusher game device 100 enables a player to pay out more medals by executing various games in which the player inserts medals and collects medals by the pusher function.
- a plurality of stations 1 are installed in a case K composed of a body Kb and an upper case Kc.
- two stations 1 and 1 are arranged in parallel on both sides of the casing K, and a console panel 10 common to the two stations 1 and 1 is provided on each side.
- the console housing Kb and the upper housing Kc are formed of a translucent member so that the inside of the console housing Kb and the upper housing Kc can be visually recognized.
- Each station 1 includes a medal payout unit 11, a medal insertion unit 12, a ball launch button 13 provided on the console panel 10, a V zone game unit 2 disposed in front of the console panel 10, and And a pusher game unit 3 (game execution unit) provided below.
- the medal M is held so that the medal M is held, and the medal feeding mechanism 14 force installed at an inclination toward the tip and inclined downward is provided to communicate with the medal insertion section 12.
- Each station 1 is preferably provided with two sets of the medal insertion part 12 and the medal feeding mechanism 14, but in FIG. 1, one set is illustrated. Omit it! / Speak (Similarly, omitting the illustration in FIGS. 3 and 7!
- a disk gimmick 22 (a rotating disk section) is rotatably provided on a slope 21 that is installed with its upper portion inclined in the depth direction by facing the console panel 10. Above the slope 21, a medal discharge portion 21b having an opening through which the medal M is discharged is provided.
- the V zone game section 2 has a display section 23 arranged on the upper front surface thereof, and a V jacker 24 (first medal passage section) provided below the disc gimmick 22 and capable of passing medals. is doing. This V-chilla 24 is more than the outer diameter D of the medal M
- the peripheral portion of the disc gimmick 22 has a width dimension slightly larger than the outer diameter D of the medal M.
- a plurality of grooves 22a are provided to be spaced apart, and a medal guide portion 22b composed of a pair of spaced apart convex members (projections) is provided on the upper surface of the central portion.
- a shatter 25 shutter portion having a belt arc shape is provided so as to be able to be driven vertically with respect to the slope 21.
- the display unit 23 is connected to a video game control unit (not shown) that generates an image of a video game such as a slot game.
- a video game control unit (not shown) that generates an image of a video game such as a slot game.
- the medal insertion force When the inserted medal is detected or when it is detected that it has passed the medal strength checker 24, the game image generated by this video game control unit is displayed on the display unit 23, and the roulette Various games such as games, action games, etc. are executed.
- FIG. 5 is a perspective view showing the main part of the disk gimmick 22 and its periphery.
- FIG. 6 is a side view of the disk gimmick 22 (a front view of the peripheral wall of the disk gimmick 22) showing the portion where the groove 22a is formed.
- six grooves 22 a are arranged at equal intervals along the outer periphery of the disc gimmick 22.
- Each groove 22a is a U-shaped groove opened outwardly of the disc gimmick 22, and its width is slightly larger than the outer diameter of the medal M, and its depth is larger than the outer diameter of the medal M. It is sufficiently long, and the depth Dg is approximately twice the thickness of the medal M, for example.
- the medal M is held in the groove 22a, and the step between the upper surface of the medal M and the upper surface 22m of the disc gimmick 22 is substantially eliminated in a state where two medals M are accumulated.
- the groove 22a is chamfered or tapered at the periphery of the opening, thereby forming a chamfered portion 22t.
- the chamfer 22t guides the medal M so that it can be easily received (fitted easily) in the groove 22a, and when the medal M in the groove 22a is hooked on the shirt 25, the disc gimmick 22 With rotation, the medals M easily come out of the groove 22a along the chamfered portion 22t.
- the pair of convex members constituting the medal guide portion 22b has a planar semicircular shape, and is arranged so that the straight sides thereof face each other.
- the width of the gap Dp is slightly larger than the outer diameter of the medal M so that the medal M can pass through.
- the gap of the medal guide portion 22b is provided so as to extend along the diameter direction of the disc gimmick 22 by the length of the convex member! /
- the shirt 25 is provided so that its upper end surface 25m is substantially the same height as the upper surface 22m of the peripheral edge of the disk gimmick 22 in a state where it rises along the peripheral wall 22h of the disk gimmick 22.
- V zone game units 2 and 2 are connected via a boundary panel 20 provided with a jackpot payout unit 20a at the top!
- the pusher game unit 3 has a medal table 31 in which the medals M flowing down the V zone game unit 2 are placed and can be reciprocated in the front-rear direction toward the console panel 10. ing. On the front wall 31a of the medal table 31, a plurality of cigarettes 32 (second medal passages) are attached, and on the side of the medal table 31, a guide 33 is installed along the side wall. Being!
- a guide 34 is provided along the side walls thereof, and is used in common for the two pusher game units 3, 3. Furthermore, it is provided under the medal table 31, 31 and guides 33, 33, 34 so that it protrudes forward from the medanore table 31, 31, and the medal ⁇ dropped from the medal table 31, 31 -A flat base board 35 is installed.
- the medal base 31 moves so as to be in sliding contact with the base board 35.
- a medal receiving portion 4 having an opening 4a is provided inside the base casing Ka at the front lower side of the base board 35.
- a medal hopper 41 communicating with the medal payout portion 11 is provided. Get connected!
- a car-val game unit 5 is provided above the V zone game unit 2.
- the force-ball game part 5 has ball launching parts 51 provided at both ends of a guide rail part 50 extended so as to be movable while holding the ball B, and supported on the side upper part of the V zone game part 2. It is provided.
- the “car-val game” generally means attraction such as ring throwing and shooting that are often seen at fairs and festivals, but in the car-val game section 5 of this embodiment, as described later, A game that rolls B and aims to pay out a large number of medals M is performed.
- the guide rail portion 50 extends upward and in the depth direction from the ball launching portion 51, bends in the vicinity of the top end portion of the V zone game portion 2, and extends horizontally above the V zone game portions 2 and 2.
- a position sensor D for detecting the position of the ball B is installed along the rail in a horizontal portion thereof.
- the ball launching portion 51 has a plurality of ball stoppers 51a provided in multiple stages, and a ball launching mechanism 51b including an elastic member.
- the ball launching portion 51 holds the ball B and has a ball under predetermined conditions. This is for driving B onto the guide rail portion 50.
- a ball collection mechanism 52 for returning the ball B stopped on the rail to the ball launching portion 51 is provided above the horizontal portion of the guide rail portion 50.
- a jig 52b disposed so as to interfere with the ball B in the vertical direction is slidably provided on a guide rod 52a extending along a horizontal portion of the guide rail portion 50.
- return prevention stoppers 55, 55 that can move up and down are installed above both ends of the horizontal portion of the guide rail portion 50 !.
- FIG. 2 is a schematic block diagram showing a functional configuration of the pusher game device 100.
- Each station 1 is provided with a calculation control unit 15, to which the above-described V zone game unit 2, pusher game unit 3, medal storage unit 4, and audio output unit 8 for outputting various sounds are connected. ing.
- the arithmetic control unit 15 of each station 1 is connected to the arithmetic control unit of the common processing unit 6 (host) having the host function of the station 1 via a bus Bu for inputting and outputting data and communication signals.
- the arithmetic control unit 65 the above-mentioned car game unit 5, the OS program and programs and data for executing various games are stored permanently or permanently.
- a storage unit 61 temporarily recorded so as to be readable and writable, a lighting unit 62 configured with various lighting fixtures used in the pusher game device 100, and an audio output unit 8.
- a power supply system (not shown) is connected to each station 1 and the common processing unit 6.
- the arithmetic control unit 65 of the common processing unit 6 can be connected to the common processing unit 6 (the arithmetic control unit 65) of the other pusher game device 100 to perform communication between the pusher game devices 100. It is.
- FIG. 3 is a perspective view showing a main part of the pusher game device 100, and is a view mainly showing a part of the V zone game unit 2 and the pusher game unit 3.
- FIG. 4 is a flowchart showing an example of a procedure for executing the medal game in the pusher game device 100.
- the medal M When the medal M is inserted from the player power medal insertion unit 12, the medal M is discharged onto the medal table 31 by the medal feeding mechanism 14.
- the medal table 31 reciprocates in the front-rear direction (in the direction of the arrow X in the figure), and when the medal M accumulates on the medal table 31, eventually the medal on the medal table 31 and the lower end of the V zone game unit 2
- the front wall 27 (interference part) interferes and is pushed forward of the medal M-cadal base 31 and falls onto the base board 35 (see arrow Y1 in the figure). O
- the dropped medal M is in front of the medal base 31. It is pushed forward by the lower end of the wall 31a.
- the medal M gradually accumulates on the base board 35! /, And eventually the medal M overflowing with the upper force on the base board 35 is pushed downward from the opening 4a by pushing out the medal base 31. It falls and is stored in the medal receiving part 4.
- the medal receiving unit 4 detects that the medal M has been collected, and this signal is input to the arithmetic control unit 15 to instruct the medal hopper 41 to pay out the medal M.
- the medal M dropped from the base board 35 to the medal container 4 or the corresponding medal M is discharged by the medal hopper 41 of the medal container 4 to the medal payer 11 and provided to the player.
- the medal insertion unit 12 detects that the medal M has been inserted into the medal insertion unit 12, and after a certain period of time has passed, the medal payout unit 4 pays the medal out unit 11 to the medal dispensing unit 11. Let's do it.
- the medal payout unit 4 pays the medal out unit 11 to the medal dispensing unit 11. Let's do it.
- a player falls over the base board 35 from the inserted medal M-power S-medal stand 31 and passes one of the Chikka 32 (Chicakka winning), it is a normal game. Different games are executed.
- the second control unit is constituted by the passage sensor and the calculation control unit 15 provided in the chuck 32.
- the paid-out medals M are scattered on the slope 21 and the disc gimmick 22 while being scattered in various directions by the rotation of the disc gimmick 22 and the contact with the plurality of grooves 22a formed in the disc gimmick 22. (See, for example, the arrow Y4 shown in the figure) and discharged toward the medal table 31 through the payout opening 26 of the V zone game unit 2.
- a slot game is played in addition to the above-mentioned payout of the prescribed number of medals M.
- a detection signal from the above-mentioned passage sensor of the chucker 32 is input to the calculation control unit 15, and based on this, the start of the slot game is instructed, and an image of the slot game is displayed and displayed on the display unit 23.
- the slot starts rotating.
- the number of slots started is set to be the same as the number of medals M paid out.
- the slot pattern is complete, the following chance time game or step point winning process will be performed. Is done.
- not only the image display on the display unit 23 but also the audio for the slot game is output from the audio output unit 8.
- the slot game when a specific pattern predetermined for the chance game is gathered from among the multiple types of patterns displayed on the display unit 23, the information is input to the arithmetic control unit 15, and the time limit is set. Transition to a chance time game.
- the chance time game of the present embodiment is a payout rate of medal M (payout rate) 100
- % Or more is guaranteed, and it is performed using the menu and game images displayed on the V CHACKER 24 and CHACKER 32 and the display unit 23.
- the following three kinds of chance time games are prepared.
- the player can reliably collect more medals M than the inserted amount by inserting as many medals M as possible from the medal insertion unit 12. Also, if you clear the chance time game (corresponding to “big payout” below), you can earn one step point, which will be described later.
- the chance time game when an opportunity for a chance time game is given at a certain station 1, the chance time game can be played at another station 1.
- This chance time game is a game that aims to pass the medal M to all the chirping power within a predetermined time, and “4 points” means one V-chucker 24 shown in the figure.
- the display unit 23 displays, for example, a graphic display of the amount of time that the medal M has passed and the force that has not passed, along with the time limit, so that the player can easily grasp the game situation.
- This chance time game is a game aimed at aligning bingo cards by passing medal M in a certain amount of time within a predetermined time. For example, a natural number of one or two digits in a 5 X 5 matrix. It is the same as a general bingo game that arranges vertically and horizontally diagonal lines in a numerical table arranged randomly. For example, when the medal M passes V checker 24, five numbers are confirmed, and when the medal M passes the checker 32 labeled “1”, one number is confirmed and passes the checker 32 labeled “2”. Then two numbers are confirmed.
- the display unit 23 displays a bingo card image and a ball image with numbers together with the time limit. The final number and the number on the bingo card corresponding to that number It is displayed graphically separately from numbers and other parts, so that the player can easily grasp the game situation.
- This chance time game is intended to extend the originally defined time limit of the chance time game by allowing the medal M to pass through the force, depending on the chikka that the medal M has passed.
- Time is extended. For example, if the medal M passes the V checker 24, the time limit is extended by 5 seconds, and if the medal M passes the checker 32 that displays “1”, the time limit is extended by 2 seconds, and the checker 32 that displays “2” is If you pass, the time limit will be extended by 3 seconds. These extended times are added to the game time limit.
- step point winning if a specific pattern that is predetermined for step point winning is selected from among the multiple types of patterns displayed on the display unit 23, it corresponds to the “step point winning”, and the information is the calculation control unit. As one step point is accumulated at 15, a plurality of ball stoppers 51 a of the ball launching portion 51 holding the ball B described above fall down one step.
- the initial state of the ball launching portion 51 is a state where all the ball stoppers 51a are erected so as to dam the ball B.
- the ball stopper 51a farthest from the ball launching mechanism 51b Falls and ball B moves to the ball stopper 5 la, one step ahead.
- This jackpot car-val game is a game aimed at paying out a large number of medals M set according to the position at which the ball B that was launched stops on the guide rail section 50 in the car-val game section 5. It is.
- the ball launch button 13 When the ball launch button 13 is pressed, the ball launching mechanism 51b of the ball launching unit 51 launches the ball B with the strength determined by the player. At this time, the return prevention stopper 55 is lifted so as not to interfere with the ball B.
- the ball B on the rail moves on the guide rail portion 50 and stops at a position where the horizontal portion is present. In some cases, guide rails It is also possible that the force is stopped by reciprocating the horizontal part of the part 50 one or more times. When the ball B reaches the horizontal portion, the return prevention stoppers 55 and 55 are lowered so that the ball B does not return to the ball launching portion 51 side, and the state of interfering with the ball B is maintained.
- the position sensor D detects the stop position, and according to the detected position, the number of medals displayed on the jackpot display unit 7 M power The game is played from the jackpot payout unit 20a. It is paid out towards the medal stand 31 of the executed station 1.
- Jackpot Car at the other station 1-Even if the opportunity of the bar game comes, the jackpot car in progress-The jackpot car of the other station 1-until the bar game is over- The execution of the bar game is in a standby state.
- Step S3 the slot game (Step S3) is performed, and according to the result, the process proceeds to the subsequent game.
- the medal M force falling from the medal table 31 to the base board 35 Passing through the Chikka 32, the amount of the medal M paid out when passing through the Chikka 32 is larger than usual. (For example, double). Specifically, when passing through the throat 32 marked “2”, the power to normally pay out two medals M. If a V-zone character game is running, for example, four medals M It is paid out to Zone Game Department 2. Therefore, in the V zone role game, the payout rate (payout rate) of the medal M is guaranteed to be 100% or more.
- a detection signal of a passing sensor (not shown) provided in the V-chicker 24 is arithmetically controlled. This is input to the unit 15 and started based on a command from the arithmetic control unit 15.
- the shirt 25 that has been lowered to the slope 21 side from the upper surface level of the V chucker 24 in the normal state rises, and the upper end surface 25 m of the shirt 25 is substantially the same as the upper surface 22 m of the disc gimmick 22. Stops at the level (see Fig. 6) and maintains that state.
- the first control unit is configured by the passage sensor and the calculation control unit 15 provided in the chuck 24.
- the movement of the medal M is further narrowed because the movement of the medal M is restricted by the gap of the medal guide portion 22b, in other words, The medal guide portion 22b defines a flow path of the medal M as indicated by the arrow Y6 in the figure, and thereby the medal M is more easily flowed into the V-chicker 24.
- step S3 If a win-win game is won during the execution of the V zone character game, the above-mentioned slot game (step S3) is not executed, and a chance time game (which may be executed following the slot game) ( Stored as medals M to be paid out in step S4). Therefore, if you increase the pooled medals by using the V zone bonus game, It is possible to increase the number of payouts in the chance time game after the slot game that is performed when a winner is awarded. Further, when the V-zone character game ends, the shirt 25 returns to the normal state where it is lowered to the slope 21 side from the upper surface level of the V-chicker 24.
- the pusher game device 100 configured in this way, in the pusher game as described above, when the medal M passes the chick 32, the medal M is sent from the medal discharge unit 21b of the V zone game unit 2 to the disc gimmick.
- the medal M discharged onto 22 and flowing down the disc gimmick 22 passes V-Chicakka 24, the V-zone character game is started.
- the shatter 25 rises and the flow of the medal M flowing down the disc gimmick 22 is blocked by the shatter 25, and the groove 22a is filled with the medal M so that the groove 22a and the upper surface 22m of the disc gimmick 22 are Since the step is eliminated, the medal M easily flows down on the disc gimmick 22 in the downward direction, and the medal M easily passes the V-chucker 24.
- the V-zone character game is continuously executed, and if the player passes the chucker 32, the number of medals M to be discharged increases, and the probability that the player M passes the V-chucker 24 is further increased. Increase. As a result, it is possible to obtain more medals than the player expects.
- the shatter 25 rises to a height substantially equal to the upper surface 22m of the disc gimmick 22, so that the opening of the groove 22a of the disc gimmick 22 is closed exactly (without excess or deficiency) by the shatter 25,
- the groove 22a formed in the disc gimmick 22 is provided with a chamfered portion 22t, and the medal M is easily introduced into the groove 22a and is easily accommodated, the medal M is blocked by the shirt 25. It is possible to prevent the inconvenience that the medal M does not enter the groove 22a well and is caught by the shirt 25 and obstructs the flow of other medals M. Furthermore, if the medal M in the groove 22a gets caught on the shirt 25, the medal M easily comes out of the groove 22a along the chamfer 22t as the disc gimmick 22 rotates. Gimmick 22 mechanism can be prevented from being damaged. [0070] In addition, since the groove 22a is approximately twice the thickness of the medal M!
- the medal guide portion 22b extending along the disc gimmick 22 is provided, the movement direction of the medal M flowing down on the disc gimmick 22 is restricted, and the gap of the width Dp of the medal guide portion 22b The medal M easily flows down to a narrower range through the channel. As a result, the medal M flowing down the disc gimmick 22 is more easily guided in the downward direction, and the inflow probability to the V jacker 24 can be further increased.
- FIG. 7 is a perspective view showing a main part of a medal insertion device applied to the pusher game device 100
- FIG. 8 is a plan view thereof.
- 9 is a sectional view taken along the line VII-VII in FIG. 8
- FIG. 10 is a sectional view taken along the line VIII-VIII in FIG. 8
- FIG. 11 is a sectional view taken along the line IX-IX in FIG. FIG.
- the medal insertion part 12 is provided separately from the console panel 10 on the left and right front sides (near the player) in the vicinity of the medal payout part 11, and is slidably mounted on the console panel 10 ( (See arrow Z1 in Figure 8).
- Each medal insertion section 12 is provided with a medal alignment groove 16, a medal insertion slot 17, and a medal placement section 19.
- the medal alignment groove 16 is a portion that is recessed on the upper surface of the medal insertion portion 12 and aligns a plurality of medals M in a standing posture.
- the medal alignment groove 16 is a concave groove having an upper opening shape extending linearly on the medal insertion portion 12, and its inner wall surface has a curvature larger than the curvature radius of the outer peripheral edge of the medal M as shown in FIG. Includes curved surface 80 on a semicircular arc with a radius.
- the width W of the medal alignment groove 16 is larger than the diameter of the medal M. It is legal. As shown in FIG.
- a side wall 81 is formed at the longitudinal end portion 16 a of the medal alignment groove 16, and a medal slot 17 is formed at the bottom near the side wall 81.
- the medal alignment groove 16 may be formed so as to be gently inclined downward from the opposite end portion of the medal alignment groove in the longitudinal direction 16a toward the end portion 16a. This makes it easier to guide the medal M to the medal slot 17.
- the medal insertion slot 17 has an elongated rectangular slit shape in which the medal M can be put in an upright state, and is formed so as to penetrate the medal insertion part 12 vertically.
- the medal placement unit 19 is an area provided on the upper surface of the medal insertion unit 12, and a plurality of medals M can be placed flat.
- the medal placement part 19 is arranged in parallel with the medal payout part 11 and is formed to be connected to or integral with the medal alignment groove 16.
- the medal feeding mechanism 14 includes a guide portion 82 and a rail 83.
- the guide portion 82 is a member that is connected to the lower portion of the medal insertion portion 12, receives the medal M that is inserted into the medal insertion port 17, and sends the parenthesis medal M to the rail 83.
- the medal insertion portion 12 and the medal feeding mechanism 14 are configured such that a guide portion 82 is positioned below the medal insertion port 17 so that they communicate with each other.
- the folding portion 82a at the upper end of the guide portion 82 and the lower portion of the medal insertion portion 12 can be screwed together so that the medal insertion portion 12 and the medal feeding mechanism 14 can be connected.
- the rail 83 is pivotally supported by a support shaft 84 in a substantially vertical direction, and is configured to be rotatable about the support shaft 84 (see arrow Z2 in FIG. 8), and toward the tip (that is, It is installed inclined downward (with the force in the depth direction from the front).
- the cross-section of the rail 83 is a vertically long U-shaped groove or U-shaped groove with the upper side open, and the rail groove has a depth that can be held in a state where the medallion M is raised. is doing.
- the medal M sent from the medal insertion port 17 to the rail 83 through the guide portion 82 rolls in the tip direction (see arrow Z4 in FIG. 11) while standing up on the rail 83 and rotating to the medal stand. Will be released on 31.
- the rail 83 is configured to be rotatable about the support shaft 84. However, it is preferable to limit the swing angle of the rail 83 within a predetermined range in order to enhance entertainment and gaming.
- the console panel 10 is provided with a swing angle regulating hole 18.
- the swing angle regulating hole 18 penetrates the console panel 10 and is formed in an arc shape centering on the support shaft 84.
- a nail 86 is provided in the lower part of the medal insertion part 12 and this nail 86 is passed through the swing angle regulating hole 18.
- the claw 86 is shaped so that it can move along the arc direction while there is play with respect to the swing angle regulating hole 18.
- the swing angle restricting hole 18 and the hook 86 are engaged to function as a stopper, and as a result, the swing range of the medal insertion portion 12 is limited, and as a result, the swing angle of the rail 83 is limited within a certain range. It will be.
- the swing angle of the rail 83 can be adjusted by changing the position and shape of the swing angle regulating hole 18. It should be noted that at least one pair of the hook 86 and the swing angle regulating hole 18 may be provided, but a plurality of pairs are preferably provided from the viewpoint of strength and swing angle stability.
- the medal insertion part does not use the support shaft 84 which is not rotated only in the arc direction around the support shaft 84, but has one or more long holes (not shown) or larger holes than the claw 86 on the console panel.
- the claw 86 may be inserted into the elongated hole or a hole larger than the claw 86 and slid or slid in the front-rear direction, the left-right direction, the front-rear left-right direction.
- the support shaft 84 and the hook 86 may be attached to the rail 83 or the medal insertion portion 12.
- a floating prevention plate 87 is provided at the bottom of the latch 86, and the medal insertion portion 12 is lifted by sandwiching the console panel 10 between the floating prevention plate 87 and the medal insertion portion 12. It is preferable to prevent this.
- the floating prevention plate 87 is provided so that the catch 86 does not come off from the swing angle regulating hole 18, and for example, the length in one direction (radial direction of the circle centering on the support shaft 84) is It has a shape longer than the short length of the swing angle regulating hole 18.
- the medal payout portion 11 is a portion for receiving and retaining a plurality of medals M to be paid out from a medal payout outlet (not shown), and is recessed in a concave shape having a rectangular shape in plan view.
- the front wall 111 of the medal payout unit 11 The left side of the figure is preferably formed so as to be inclined so that the depression becomes shallow toward the adjacent medal insertion portion 12 side.
- a portion 88 (hereinafter referred to as "medal introducing portion 88") of the peripheral portion of the medal insertion portion 12 that is close to the medal payout portion 11 is tapered at the end portion as shown in FIG. It is formed thin and has a medal payout part 11 side to the front side (closer to the player)! / ⁇ is formed in a slope shape that gradually increases in thickness toward the inner side of the medal insertion part 12,
- the medal introduction section 88 is configured to suppress the state where the medal M is hooked on the bow I. It is preferable that
- a portion 89 (hereinafter referred to as “circumferential mountain portion 89”) of the peripheral portion of the medal insertion portion 12 other than the medal introduction portion 88 is formed in the medal alignment groove 16 as shown in FIG. It is preferably formed so as to rise upward compared to the peripheral portion or the medallion mounting portion 19. This prevents the medal M placed on the upper surface of the medal insertion unit 12 from falling on the console panel 10.
- the player stores the medal M stored in the medal paying unit 11 by hand so as to trace the front wall 111 of the medal paying unit 11, and then the medal M from the front wall 111 to the medal introducing unit 88.
- the medal M is moved to the medal placement part 19 on the upper surface of the medal insertion part 12 as it is (S90). Since it is formed with a gentle slope from the front wall 111 to the medal introduction part 88, it is less likely to cause inconvenience such as a medal pulling force when moving the medal M to the medal placement part 19. It has become.
- the player moves the medal M placed flat on the medal placement unit 19 to the medal alignment groove 16 connected to the medal placement unit 19 (S91).
- the plurality of medals M are in a state of falling horizontally, but the player raises the medals M and stacks them in the thickness direction.
- the medal alignment groove 16 is connected to the medal placement part 19 and has a curved surface 80 suitable for holding a plurality of medals M in an upright alignment.
- the plurality of medals M are sequentially inserted into the medal insertion slot 17 one by one. It will be done. Therefore, the player can easily and quickly insert a large number of medals M.
- the medal alignment groove 16 is formed so as to be inclined gently downward from the opposite end of the longitudinal end 16a of the medal alignment groove toward the end 16a, when the medal M stands up Since the medals M are shifted and aligned in the vertical direction, there is little contact surface between the medals, and friction is reduced. Therefore, even if the medals M are pushed in the direction of the end portion 61a, they can be easily dropped to the medal slot 17.
- the medal M inserted into the medal insertion slot 17 is sent onto the rail 83 through the guide portion 82 communicating with the medal insertion slot 17, and rolls on the rail 83 to move the tip of the rail 83. Is discharged onto the pedestal 31 (S93).
- the player can operate the medal insertion unit 12 in parallel with each of the above-described medal insertion operation procedures S90 to S93 or independently of the medal insertion operation.
- the medal feeding mechanism 14 connected to the medal insertion part 12 rotates around the support shaft 84. In this way, the player can freely change the position of the medal M to be dropped on the medal stand 31.
- the movable range of the medal insertion portion 12 is limited by the shape of the swing angle restricting hole 18 formed on the console panel 10 and the swing angle of the medal feeding mechanism 14 is also limited within a predetermined range.
- the player operates the medal insertion unit 12 in parallel with the medal insertion unit 12 in parallel with inserting the plurality of medals M aligned in the medal alignment groove 16 into the medal insertion slot 17.
- the position of mechanism 14 can be changed.
- a plurality of medals M can be inserted into the medal stand 31 while changing the position little by little, so that the entertainment of the game is increased.
- the medal M can be inserted more strategically, so the game repeat rate can be expected to improve.
- FIG. 13 is a perspective view showing a main part of another embodiment of the medal insertion device applied to the pusher game device 100
- FIG. 14 is a longitudinal sectional view of the medal insertion portion 12 of FIG.
- the same or similar elements as those of the above embodiment are denoted by the same reference numerals as those of the above embodiment.
- a barb 112 is projected from the front side of the medal payout unit 11 (closer to the player) or the end of the medal insertion unit 12 side.
- the barb 112 is connected to or integrated with the front wall 111.
- the wall 112 of the front wall 111 and the medal payout section 111 of the barb 112 have a flat or constant curved surface so that the side wall surface 113 on the 1 side is almost smoothly connected. Is formed. Further, the upper part 114 of the barb 112 is bent in a substantially horizontal direction.
- the medal insertion portion 12 is separated from the medal payout portion 11 so that at least a part of the medal introduction portion 88 returns and sinks under the 112 regardless of the position of the medal insertion portion 12 in the movable range.
- the upper part 114 is formed to be longer than the movable distance. That is, when viewed from above, the upper portion 114 is formed so that the upper portion 114 and at least a part of the medal introducing portion 88 overlap each other. At this time, as shown in FIG. 13, it is preferable that the medal introducing portion 88 has its end portion formed substantially horizontally.
- FIG. 15 is a perspective view showing the main part of the appearance of another embodiment of the pusher game device according to the present invention.
- FIG. This pusher game device is provided with a guide 70 (wall portion) instead of the shirt 25, and a right inclined plate 24c and a left inclined plate 24d instead of the plate-like members 24a and 24b on both sides of the V chucker 24 entrance.
- the pusher game device 100 is configured in the same manner as the pusher game device 100 shown in FIGS. 1 and 5 except that it is provided and that eight U-shaped grooves 22a of the disc gimmick 22 are provided at equal intervals.
- FIG. 16 is a plan view showing the periphery of the disc gimmick 22 and the guide 70 of the pusher game device
- FIG. 17 is a cross-sectional view taken along the line XVII-XVII in FIG.
- FIG. 18 is a schematic development view when the guide 70 and the disc gimmick 22 in FIG. 16 are viewed from the outer peripheral direction
- the guide 70 provided in the pusher game device is a substantially band-like body arranged along the substantially lower half of the peripheral wall 22h of the disc gimmick 22 with a slight gap from the peripheral wall 22h.
- the medals held in the grooves 22a of the cup 22 have a height that allows contact.
- the guide 70 is fixed like the shirt 25 without moving up and down.
- a step groove 71 is formed on the inner wall of the guide 70.
- the step groove 71 has a shape in which a part of the inner wall of the guide 70 is cut out, more specifically, the left upper end portion shown in the drawing along the circumferential direction (extending direction) of the inner wall. It extends from 731 (the-side) toward the upper right end 73r (the other side) in the figure.
- the height of the groove of the step groove 71 is the groove 22a of the disc gimmick 22 from the upper left end portion 731 of the inner wall of the guide 70 to the lower left oblique portion 721 shown in the figure.
- the height of the bottom wall is approximately the same as the height of the bottom wall (approximately the same depth as groove 22a or more; not particularly limited, for example, about 5 mm). Over 72r, it is formed to gradually increase in height (steps gradually become shallower)!
- the step groove 71 has a relatively deep and flat step provided from the upper left end portion 731 to the lower left oblique portion 721 in the figure, and a slope step (wall body) provided in a spiral shape from the lower left oblique portion 721 to the right oblique lower portion 72r. Slope formed on the part).
- the width of the step groove 71 is not particularly limited, but is about several mm, for example.
- the disc gimmick 22 is rotated in the clockwise direction (indicated by an arrow Y7 in FIG. 15).
- the disc gimmick 22 is rotated counterclockwise (in the direction indicated by the arrow Y5 in FIG. 15). Configured to do.
- the guide 70 functions as a receiving portion when the disc gimmick 22 rotates with the medal M accumulated in the groove 22a.
- the disc gimmick 22 rotates with the two medals M and M being held while being stacked on the groove 22a.
- the disc gimmick 22 is directed from the shallow side of the step 71 formed in the guide 70 to the deep side (lower right slope 72r), to the deep side (lower left slope 721). Since it moves with force, the medal held in the groove 22a does not fall from the disk gimmick 22 over the step groove 71.
- the disc gimmick 22 conversely becomes deeper in the step groove 71 formed in the guide 70 (lower left oblique portion).
- 721 Since the force moves toward the shallower side (lower right slope 72r), the part on the step 71 of the medal M climbs the slope step from the lower left part 721 of the step 71. It moves while rotating so that it rises toward the front of the figure, and when it passes over the central part 72c of the step groove 71, it reaches the upper edge of the upper medal M-force guide 70 out of the two, gets over the guide 70 and moves downward It becomes easy to fall.
- the medal M located on the lower side rises while abutting along the slope step of the step groove 71, and reaches the upper edge of the guide 70 around the lower right diagonal portion 72r. It will be easier to fall down over the guide 70.
- the counterclockwise rotation proceeds in this way, most of the medals M, M held in the groove 22a get over the guide 70 and fall into the lower right inclined plate 24c and win the V-chucker 24. It is supplied onto the medal table 31 through the outlet 26 (see Fig. 3).
- the groove 22a is filled with the medal M by the guide 70, and the other medal M gets over the guide 70 and falls downward.
- the medal M held in the groove 22a of the disc gimmick 22 is removed from the disc gimmick 22 when, for example, a jackpot different from a normal game occurs. It is possible to perform control such as dropping downward and not allowing V-chucker 24 to win.
- the step groove 71 is formed to the edge of the upper left end portion 731 of the inner wall of the guide 70, the medal M is placed in the groove 22a when the rotary gimmick 22 rotates clockwise. Even if it stands up in this way, it can be prevented from being pinched between the inner wall of the guide 70 and the peripheral wall 22h of the disc gimmick 22, and the reliability of the apparatus can be further enhanced. Further, it is preferable that the step groove 71 is inclined so as to be lowered inward in the radial direction. In this way, even when the rotating gimmick 22 rotates counterclockwise and the medal M moves along the step groove 71, the medal M can be prevented from tilting or standing up unintentionally. M can be sufficiently prevented from being caught between the inner wall of the guide 70 and the peripheral wall 22h of the disc gimmick 22.
- the present invention is not limited to the above embodiment, and various modifications can be made without changing the gist thereof.
- the force described as connecting the folded portion 82a at the upper end of the guide portion 82 and the lower portion of the medal insertion portion 12 by screwing is merely an example, and the medal insertion portion Any method may be used as long as 12 and the medal feeding mechanism 14 are connected.
- the swing angle of the medal feeding mechanism 14 is limited by the hook 86 and the swing angle restricting hole 18, but other methods may be employed.
- a stagger structure for restricting the swing angle or the like on the side of the medal feed mechanism 14 may be provided, and the swing of the swing angle or the like may be restricted by contacting the console panel 10.
- the medal feeding mechanism 14 is configured to be rotatable about the support shaft 84, and the tip of the medal feeding mechanism 14 is configured to move in an arc shape. In the direction of the direction of force), and the movable range of the medal slot 12
- the predetermined area may be configured such that the tip of the medal feeding mechanism 14 can freely move within the predetermined area in conjunction with the predetermined area.
- the medal insertion unit in the above-described embodiment detects a medal inserted by a medal insertion locuser that is not only a pusher game device, and uses this as a switch input to display a game image generated by the video game control unit on the display unit 23. It may be displayed and used for games in which various video games such as a roulette game, a shooting game, and an action game are executed.
- the disk gimmick 22 is not limited to a flat disk shape as long as it has a groove that can hold the medal M and can flow the medal M downward.
- the rotating direction and speed of the shape rotating disk may not always be constant.
- the upper surface of the disc gimmick 22 may be flat or non-flat. For example, even if the central part rises more than the peripheral part (thickly swells), it is concave, Good.
- the shape and the number of the chillers such as the groove 22a, the V chiller 24, and the chiller 32 are not limited to those illustrated.
- the depth Dg of the groove 22a is not necessarily approximately twice the thickness of the medal M, and may not be an integral multiple of the medal M, which may be 1 or 3 times or more.
- the chamfered portion 22t does not need to be provided with the chamfered portion 22t in the groove 22a, and the surface of the chamfered portion 22t may have a curvature or may be provided on a part of the side wall of the groove 22a.
- the taper angle is not limited.
- the shape of the convex member of the medal guide portion 22b is not limited to that shown in the figure, and for example, it may be a simple plate-like protrusion or a pin that has been inserted, and the planar shape is not semicircular.
- a circular shape, an elliptical shape, a rectangular shape, a polygonal shape, or the like may be used, and it does not have to extend in the diameter direction of the disc gimmick 22.
- the medal guide portion 22b may not be provided.
- the shirt 25 does not have to be formed of a single plate.
- the shirt 25 has a slit having a width narrower than the outer diameter D of the medal M.
- the shirt 25 may be driven such that the upper end when it rises even if the center portion is higher than both end portions protrudes slightly from the upper surface 22 m of the disc gimmick 22.
- the station 1 is not limited to a plurality of units, and may be a single unit.
- a pusher game device 100 is provided, and the arithmetic control units 65 of the respective common processing units 6 (hosts) are connected to each other. It is also preferable to communicate.
- the interference portion that interferes with the medal M on the medal stand 31 may be configured by a separate structure separately from the lower end front wall 27 of the V zone game portion 2.
- the rotation of the disc gimmick 22 may be steadily rotated, but it is not always necessary to rotate, and the rotation may be stopped as appropriate.For example, the rotation is only performed when the disc gimmick 22 is used. Let's do it.
- the pusher game device can acquire more medals than the player expects, and can improve entertainment and game performance. Therefore, a pusher game machine as an arcade game can be obtained.
- the pusher game device can be widely used as a home game as a game program that simulates (simulates) a video game device.
- FIG. 1 is a perspective view showing the appearance of a pusher game device according to the present invention.
- FIG. 2 is a schematic block diagram showing a functional configuration of the pusher game device 100.
- FIG. 3 is a perspective view showing a main part of the pusher game device 100.
- FIG. 4 is a flowchart showing an example of a procedure for executing a medal game in the pusher game device 100.
- FIG. 5 is a perspective view showing the main part of the disk gimmick 22 and its periphery.
- FIG. 6 is a side view of the disc gimmick 22 showing the portion where the groove 22a is formed.
- FIG. 7 is a perspective view showing a main part of the medal insertion device.
- FIG. 8 is a plan view showing the main part of the medal insertion device.
- FIG. 9 is a sectional view taken along line VII-VII in FIG.
- FIG. 10 is a cross-sectional view taken along the line VIII-VIII in FIG.
- FIG. 11 is a cross-sectional view taken along the line IX-IX in FIG.
- FIG. 12 is a cross-sectional view taken along the line XX in FIG.
- FIG. 13 is a perspective view showing a main part of another embodiment of the medal insertion device.
- FIG. 14 is a longitudinal sectional view of the medal insertion portion 12 of FIG.
- FIG. 15 is a perspective view showing the main part of the appearance of another embodiment of the pusher game device according to the present invention.
- FIG. 16 is a plan view showing the periphery of the disc gimmick 22 and the guide 70 of the pusher game device shown in FIG.
- FIG. 17 is a cross-sectional view taken along line XVII—XVII in FIG.
- FIG. 18 is a schematic development view when the guide 70 and the disc gimmick 22 in FIG. 15 are viewed from the outer peripheral direction.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/296,007 US8500125B2 (en) | 2006-04-05 | 2007-04-03 | Medal game apparatus |
CN2007800122492A CN101415470B (zh) | 2006-04-05 | 2007-04-03 | 代币游戏装置 |
Applications Claiming Priority (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006-104313 | 2006-04-05 | ||
JP2006104359 | 2006-04-05 | ||
JP2006-104359 | 2006-04-05 | ||
JP2006104313A JP4737425B2 (ja) | 2006-04-05 | 2006-04-05 | メダルゲーム装置 |
JP2006-247419 | 2006-09-12 | ||
JP2006247419A JP4737433B2 (ja) | 2006-04-05 | 2006-09-12 | プッシャゲーム装置 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2007119659A1 true WO2007119659A1 (ja) | 2007-10-25 |
Family
ID=38609423
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2007/057456 WO2007119659A1 (ja) | 2006-04-05 | 2007-04-03 | メダルゲーム装置 |
PCT/JP2007/057457 WO2007119660A1 (ja) | 2006-04-05 | 2007-04-03 | メダルゲーム装置 |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2007/057457 WO2007119660A1 (ja) | 2006-04-05 | 2007-04-03 | メダルゲーム装置 |
Country Status (3)
Country | Link |
---|---|
US (1) | US8500125B2 (ja) |
TW (2) | TWI322025B (ja) |
WO (2) | WO2007119659A1 (ja) |
Families Citing this family (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7857316B2 (en) * | 2007-05-10 | 2010-12-28 | Shoemaker Jr Stephen P | Projectile roulette arcade game |
JP4741556B2 (ja) * | 2007-08-03 | 2011-08-03 | 株式会社バンダイナムコゲームス | メダルゲーム装置 |
JP5300809B2 (ja) * | 2010-09-13 | 2013-09-25 | 株式会社コナミデジタルエンタテインメント | メダルゲーム装置、メダルゲーム装置を制御する制御方法 |
TWI410901B (zh) * | 2011-04-07 | 2013-10-01 | Int Games System Co Ltd | A storage container with quick delivery function |
AU2011221364B1 (en) * | 2011-09-07 | 2012-01-19 | Konami Gaming, Incorporated | Game machine, control method for use in the game machine, and computer program |
WO2016129171A1 (ja) * | 2015-02-10 | 2016-08-18 | 株式会社コナミデジタルエンタテインメント | ゲーム装置及びプログラム |
US20170109970A1 (en) * | 2015-10-20 | 2017-04-20 | Toccata Gaming International, Llc | Automatic identification and data capture prize system for amusement game applications |
CN109243102B (zh) * | 2018-11-20 | 2023-11-24 | 韦玉课 | 一种叠币装置 |
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JPH0759906A (ja) | 1993-08-23 | 1995-03-07 | Fuji Denshi Kogyo Kk | プッシャーゲーム機 |
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GB9616021D0 (en) * | 1996-07-31 | 1996-09-11 | Cromptons Leisure Mach Ltd | Amusement machine |
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2007
- 2007-04-03 WO PCT/JP2007/057456 patent/WO2007119659A1/ja active Application Filing
- 2007-04-03 US US12/296,007 patent/US8500125B2/en not_active Expired - Fee Related
- 2007-04-03 WO PCT/JP2007/057457 patent/WO2007119660A1/ja active Application Filing
- 2007-04-04 TW TW096112027A patent/TWI322025B/zh not_active IP Right Cessation
- 2007-04-04 TW TW096112031A patent/TW200803955A/zh not_active IP Right Cessation
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JPH011430A (ja) * | 1987-06-22 | 1989-01-05 | 株式会社日立製作所 | 系列間チエツク装置 |
JP2000107346A (ja) * | 1998-10-08 | 2000-04-18 | Daiichi Shokai Co Ltd | 遊技機 |
JP2004065515A (ja) * | 2002-08-06 | 2004-03-04 | Konami Co Ltd | メダル類の投入用治具 |
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Also Published As
Publication number | Publication date |
---|---|
TW200808418A (en) | 2008-02-16 |
US20100044960A1 (en) | 2010-02-25 |
TWI322025B (en) | 2010-03-21 |
TWI322026B (ja) | 2010-03-21 |
WO2007119660A1 (ja) | 2007-10-25 |
US8500125B2 (en) | 2013-08-06 |
TW200803955A (en) | 2008-01-16 |
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