WO2005015375A1 - 力覚フィードバック装置 - Google Patents
力覚フィードバック装置 Download PDFInfo
- Publication number
- WO2005015375A1 WO2005015375A1 PCT/JP2004/009926 JP2004009926W WO2005015375A1 WO 2005015375 A1 WO2005015375 A1 WO 2005015375A1 JP 2004009926 W JP2004009926 W JP 2004009926W WO 2005015375 A1 WO2005015375 A1 WO 2005015375A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- feedback
- user
- interface element
- force
- interface
- Prior art date
Links
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/013—Force feedback applied to a game
-
- H—ELECTRICITY
- H01—ELECTRIC ELEMENTS
- H01H—ELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
- H01H2215/00—Tactile feedback
- H01H2215/05—Tactile feedback electromechanical
- H01H2215/052—Tactile feedback electromechanical piezoelectric
Definitions
- the present invention relates to a device capable of presenting visual feedback to a user, and more particularly to a device for a user interface control device operated directly by a user's finger such as a switch, button, joystick or the like.
- the present invention relates to a sense feedback device.
- Vision feedback is one of the important element functions for various control devices such as buttons and joysticks. Usually, mechanical switches and mechanisms such as rubber pads are used to provide feedback. In these conventional control devices, the type of feedback does not change, and the user's application program is used to more effectively present the user's feel when operating the user interface element. It can not be changed.
- a solenoid element having a limited band of vibration frequencies that can be presented is used, and the solenoid element is too large to be used as a joystick or camera device for a game control device. It can not be attached to a small device such as a button. Also, in these devices, no correlation is made between the visual feedback and the magnitude of the input force.
- a motor for generating vibration For example, there is a game controller with two vibration generating motors to provide feedback.
- Such a vibration generating motor is provided with an asymmetric shaft, and the vibration is started when the predetermined rotation speed is exceeded.
- vibration generating motors are difficult to use in interactive applications that require a quick response which is very slow in response. Also, particularly in applications such as games, high frequency vibration is not effective feedback.
- a rotary motor is used, and the torque generated when the rotation of the motor is started and stopped is used as feedback.
- Such a device is difficult to use for a small portion of the game controller because the device itself needs to be mounted with a large mass.
- the haptic patterns that these devices can generate are very limited.
- the use is mainly limited to the cuffy back device.
- JP-A-11-212725 discloses an information display device and an operation input device using a plurality of piezoelectric elements for detecting user input on an information display surface and presenting sense feedback according to the user input. There is. In the technique disclosed in this publication, a high frequency signal is supplied to drive the piezoelectric element, and a vibration for feedback is generated.
- An object of the present invention is to provide a novel visual feedback device capable of solving the problems of the conventional techniques as described above.
- Still another object of the present invention is to provide a visual feedback device capable of correlating the applied user's power with the visual feedback.
- the feedback feedback device presents feedback feedback to an interface element directly operated by the user and a user who is disposed on the interface element and operates the interface element. It is equipped with a piezoelectric actuator.
- the piezo-actuator has a multilayer structure with a circular shape, and when a voltage of opposite polarity is applied to the upper layer and the lower layer of the multilayer structure, the piezoelectric member faces upward or downward. The shape changes to a dome shape.
- At least one of the amplitude and the frequency in the change between the upward dome shape and the downward dome shape is determined according to the user's input through the interface element. Preferred to be determined ,.
- the visual feedback device may further include a force detector for detecting a force applied during a user's input operation.
- the feedback feedback presented to the user is preferably correlated with the detected force. Specifically, at least one of the amplitude and the frequency in the change between the upward dome shape and the downward dome shape is determined according to the force detected by the force detector or the interface More preferably, it is determined according to the user input input through the element. Therefore, According to the feedback feedback device according to the present invention, the user can sense a response that varies according to the magnitude of the force applied by the user.
- the interface element used in the feedback device according to the present invention includes, for example, a joystick type operation device of a controller for a game machine, and various types of consumer devices requiring buttons and switches. Switch button or switch device.
- the present invention is a system including a main body unit that executes an application program and a user interface program, and a control device that is provided apart from the main body unit and controls the state of the application program.
- the control device comprises an interface element operated by the user, and a piezo actuator which is disposed on the interface element and presents a haptic feedback to the user operating the interface element.
- the piezoelectric actuator has a circular multilayer structure, and when voltages of opposite polarities are applied to the upper layer and the lower layer of the multilayer structure, respectively, the upper or lower direction is obtained. The shape changes to a dome shape facing towards you.
- the feedback feedback device has the following configuration.
- a human interface controller such as a switch, button, joystick, etc., which is directly operated by the user's finger
- control hardware components and the software system according to the current state of the user interface and the application program so as to receive human interface controller force, etc. and present appropriate feedback to the user.
- these software systems are realized by, for example, a computer that executes an appropriate application program.
- a visual feedback device particularly applicable to a human interface control device such as a button or a controller, and a system including the visual feedback device as a human interface control device are provided.
- a visual feedback device capable of presenting larger visual feedback that can be easily recognized by the user is provided.
- a visual feedback device capable of correlating the applied user's force with the visual feedback.
- FIG. 1 is a schematic block diagram showing a system using a visual feedback device according to the present invention.
- FIG. 2 is a schematic block diagram showing another example of a system using a feedback feedback device according to the present invention.
- FIG. 3A is a perspective view showing a piezoelectric actuator to which the present invention is applied
- FIG. 3B is a perspective view showing a state where the piezoelectric actuator to which the present invention is applied is bent upward
- FIG. 3C is a perspective view showing a state in which the piezoelectric actuator according to the present invention is bent downward.
- FIG. 4 is a cross-sectional view showing an example of an operation unit used in the feedback device according to the present invention.
- FIG. 5 is a perspective view showing another example of the operation unit used in the feedback control device according to the present invention.
- FIG. 6 is a perspective view showing an example of a game control device to which the present invention is applied.
- FIG. 1 a main unit 10 and an operation unit 20 where a user performs an input operation to interface with the main unit 10, an image according to the state of the interface and application program at the present time
- a display unit 30 for displaying As shown in FIG. 1, a main unit 10 and an operation unit 20 where a user performs an input operation to interface with the main unit 10, an image according to the state of the interface and application program at the present time
- a display unit 30 for displaying for a display.
- the operation unit 20 includes an interface element 22 for receiving a user's input operation, and a piezo actuator 21 for generating feedback of feedback to the user who has input operation to the operation unit 20.
- Interface element 22 is any user interface controller, such as, for example, a button, joystick, etc.
- the piezo actuator 21 is mounted on the interface element 22.
- the configuration of the piezoelectric actuator 21 and the interface element 22 in the operation unit 20 is not limited to a specific one, and the mechanical vibration or oscillation generated by the piezoelectric actuator 21 is not limited. As long as such feedback can be transmitted to the user's finger or hand by applying an input operation to the operation unit 20, any configuration S can be taken.
- the main unit 10 includes an interface control unit 12 that receives a signal output from the interface element 22 according to a user's input operation, a haptic feedback control unit 11 that drives and controls the piezo actuator 21, an application program, An application program and a user interface unit 13 for outputting a control signal for executing the user interface program and controlling the movement of the piezoelectric actuator 21 according to the user's input operation to the visual feedback control unit 11.
- the application program and user interface unit 13 may be realized by a computer including a CPU and a memory for executing the application program and the user interface program.
- the control signal is a voltage signal that is a function of time and has an amplitude, waveform, and an amplitude determined by the interface designer that determines what feedback should be presented for different input operations. It may have a cycle.
- the control signal may be a square wave, a sine wave or the like.
- the control signal may be generated from the application program and the user interface program in accordance with the input signal from the interface control unit 12. Control signals are generated to correspond to the current state of the application and user interface programs utilized in the system.
- FIG. 2 shows another embodiment of a system applied to the present invention.
- the system shown in FIG. 2 includes, in addition to the components included in the system of FIG. 1, a force detector 23 and a measurement unit 14 for detecting the force applied by the user on the interface element 22.
- the force detector 23 includes a pressure sensor and any other sensor capable of detecting the user's force directly or indirectly.
- the force at the time of input operation is measured by the measurement unit 14 and sent to the application program and user interface unit 13 together with the signal from the interface control unit 12.
- the feedback presented in this system is correlated with the force applied by the user to the operation unit 20 such as a button or joystick of the game controller.
- the piezoelectric actuator 21 is a motive force feedback power source, and includes a single-layer or multi-layer piezoelectric element having a shape corresponding to or adapted to the shape of the interface element 22.
- the main component of the piezoelectric actuator 21 is a circular bending type multilayer piezoelectric actuator, and has a multilayer structure of thin film piezoelectric ceramic material in which an electrode is sandwiched between the layers.
- the piezoelectric actuator 21 shown in FIG. 3A is, for example, a bimorph type, and the electrodes are interposed between It consists of an upper actuator unit 21a and a lower actuator 21b, which are joined together. Each of these units has a multilayer film structure of a piezo ceramic material with an electrode sandwiched between layers.
- the piezoelectric material expands or contracts depending on the direction of the applied voltage.
- voltages of reverse polarity are respectively applied to the upper actuator unit 21a and the lower actuator unit 21b, one is contracted and the other is expanded.
- the entire piezoelectric actuator 21 extends upward or downward to form a dome shape.
- FIG. 3A shows a neutral state in which the voltage of the piezoelectric actuator 21 is not applied, and FIGS. 3B and 3C are bent in response to the application of voltages of opposite polarities. Indicates the status.
- the piezoelectric actuator 21 shown in FIG. 3C has a circular shape.
- the shape of the piezoelectric actuator 21 according to the present invention is not limited to this specific example.
- the piezoelectric actuator 21 can be mounted on the interface element 22 as described below, and has a dome shape facing upward or downward depending on the applied drive signal. It may be oval or any other shape as long as it can be changed.
- the electrodes for supplying a drive signal to each layer of the piezoelectric actuator 21 are, for example, through holes or the like connecting a plurality of layers to the periphery or center of the circular piezoelectric actuator 21. Installing. The amount of deformation at the central portion of the piezoelectric actuator 21 is smaller than that at the other portions so that the electrode does not damage the piezoelectric actuator 21 when it is bent.
- the entire piezoelectric actuator 21 is covered with a flexible resin or the like similar to the piezoelectric actuator 21.
- a casing to accommodate the Piezo Actuator 21. Any casing may be used as long as it has a configuration that enables displacement of the central portion of the piezo actuator 21.
- the piezoelectric actuator 21 of this embodiment Since the force when the piezoelectric actuator 21 bends is directly proportional to the voltage, and further, a multilayer piezoelectric element is used, the piezoelectric actuator 21 of this embodiment has It is possible to present feedback of vibration by a magnitude large enough for the user to recognize.
- FIG. 4 shows an example of a control device 200 for a game equipped with a piezo actuator 204.
- the piezo actuator 204 has the same configuration as the piezo actuator 21 described above.
- a housing 203 included in the control device 200 for game holds the piezoelectric actuator 204 therein, and the vertical direction when the held piezoelectric actuator 204 forms a dome shape facing upward or downward. It has an internal configuration and space that allows it to bend.
- the storage part 201 is for preventing the piezoelectric actuator 204 from being bent excessively when the user operates the control device 200 for the game.
- the housing 203 and the piezoelectric storage member 204 And between.
- the cover 202 is provided to allow the user to operate immediately and to prevent the user from directly touching the piezo actuator 204.
- a rubber cap can be used for the cover 202. It is more preferable to use, as a member constituting the cover 202, a reduction member which largely attenuates the vibration generated by the piezoelectric actuator 204.
- the piezo actuator 204 is attached to the housing 203 at its peripheral portion so that its central portion is displaceable up and down in response to the drive signal.
- the piezoelectric actuator 204 may, for example, be attached using adhesive force, an adhesive, or simply held down by some mechanical structure.
- the piezoelectric actuator 204 may be configured so as not to move in a groove formed in the wall portion of the housing 203.
- the main condition required in such a structure is to enable the vertical displacement of the piezoelectric actuator 204 while preventing the piezoelectric actuator 204 from being over-bent when the user presses it. .
- One of the reasons for providing the stopper 201 in this embodiment is to prevent this over-bending.
- the control device 200 As a structure of the control device 200, a structure which prevents such bending in a direction which is not perpendicular to the surface of the hyperflex actuator or the like is preferable. Furthermore, when the user operates the control device 200, the surface of the piezo actuator 204 is More preferably, the piezoelectric actuator 204 is mounted on the control device 200 so that the force acts only in the vertical or substantially vertical direction.
- An interface element 22 such as a switch or button (not shown) may be disposed inside the housing 203 or may be disposed below the housing 203 and the user presses the control device 200. Oh, let me turn it on.
- the piezo element itself can also be measured.
- the piezo element built in the control device 200 bends and generates a signal. This signal can be used to detect user applied input to the controller 200.
- this same piezo element can also be used to provide visual feedback.
- FIG. 5 An example of the operation unit 300 forming a button with a simple configuration into which this piezo actuator is incorporated is shown in FIG.
- a circular piezoelectric actuator 302 as shown in FIGS. 3A-3C is mounted on a button (interface element 22) with a corresponding circular shape.
- the piezo actuator 302 is covered by a cover 303.
- FIG. 6 shows an example of an apparatus in which a piezoactuator to which the present invention is applied is incorporated in a game controller 400.
- the piezo actuator 302a is mounted on the operation unit 301a of the joystick provided in the game controller 400.
- a cover member 303a made of, for example, rubber or the like is disposed on the piezoelectric actuator 302a.
- the feedback according to the present invention is not limited to the above-mentioned example.
- a mopile device requiring a mechanical switch or controller such as a PDA, a mobile phone, a wearable computer, a remote controller of a personal music device, etc. It is also applicable to other uses such as and portable devices.
- the feedback according to the present invention is suitable for application to a game controller capable of presenting feedback to the user.
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- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
- Switches With Compound Operations (AREA)
- Switch Cases, Indication, And Locking (AREA)
Abstract
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/567,027 US20070182708A1 (en) | 2003-08-06 | 2004-07-12 | Tactile and force feedback device |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2003287988A JP2005056267A (ja) | 2003-08-06 | 2003-08-06 | 力覚フィードバック装置 |
JP2003-287988 | 2003-08-06 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2005015375A1 true WO2005015375A1 (ja) | 2005-02-17 |
Family
ID=34131496
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2004/009926 WO2005015375A1 (ja) | 2003-08-06 | 2004-07-12 | 力覚フィードバック装置 |
Country Status (3)
Country | Link |
---|---|
US (1) | US20070182708A1 (ja) |
JP (1) | JP2005056267A (ja) |
WO (1) | WO2005015375A1 (ja) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN113571358A (zh) * | 2021-07-26 | 2021-10-29 | 歌尔科技有限公司 | 扳机按键装置、电子设备以及电子系统 |
Families Citing this family (40)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8525778B2 (en) * | 2007-03-21 | 2013-09-03 | Northwestern University | Haptic device with controlled traction forces |
US8780053B2 (en) * | 2007-03-21 | 2014-07-15 | Northwestern University | Vibrating substrate for haptic interface |
US8405618B2 (en) | 2006-03-24 | 2013-03-26 | Northwestern University | Haptic device with indirect haptic feedback |
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US20070182708A1 (en) | 2007-08-09 |
JP2005056267A (ja) | 2005-03-03 |
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