WO2003063984A1 - Dispositif d'affichage pour machine de jeu et machine de jeu correspondante - Google Patents
Dispositif d'affichage pour machine de jeu et machine de jeu correspondante Download PDFInfo
- Publication number
- WO2003063984A1 WO2003063984A1 PCT/JP2003/001039 JP0301039W WO03063984A1 WO 2003063984 A1 WO2003063984 A1 WO 2003063984A1 JP 0301039 W JP0301039 W JP 0301039W WO 03063984 A1 WO03063984 A1 WO 03063984A1
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- WIPO (PCT)
- Prior art keywords
- image
- gaming machine
- light
- projector mechanism
- projection light
- Prior art date
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- 230000007246 mechanism Effects 0.000 claims description 39
- 238000000034 method Methods 0.000 claims description 17
- 230000008569 process Effects 0.000 claims description 10
- 230000008859 change Effects 0.000 claims description 7
- 238000003475 lamination Methods 0.000 claims description 5
- 238000003384 imaging method Methods 0.000 claims description 3
- 239000000463 material Substances 0.000 claims description 3
- 230000005540 biological transmission Effects 0.000 claims description 2
- 230000000903 blocking effect Effects 0.000 claims description 2
- 230000000873 masking effect Effects 0.000 claims description 2
- 230000003287 optical effect Effects 0.000 description 12
- 238000013500 data storage Methods 0.000 description 8
- 239000011347 resin Substances 0.000 description 4
- 229920005989 resin Polymers 0.000 description 4
- 230000007704 transition Effects 0.000 description 4
- 235000010724 Wisteria floribunda Nutrition 0.000 description 3
- 239000006059 cover glass Substances 0.000 description 3
- 238000004519 manufacturing process Methods 0.000 description 3
- 238000010586 diagram Methods 0.000 description 2
- 239000004973 liquid crystal related substance Substances 0.000 description 2
- 239000011120 plywood Substances 0.000 description 2
- 230000009467 reduction Effects 0.000 description 2
- 230000004044 response Effects 0.000 description 2
- 206010048909 Boredom Diseases 0.000 description 1
- 238000013459 approach Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000003203 everyday effect Effects 0.000 description 1
- 239000011521 glass Substances 0.000 description 1
- 230000000737 periodic effect Effects 0.000 description 1
- 229920000515 polycarbonate Polymers 0.000 description 1
- 239000004417 polycarbonate Substances 0.000 description 1
- 230000002035 prolonged effect Effects 0.000 description 1
- 238000004064 recycling Methods 0.000 description 1
- 238000007788 roughening Methods 0.000 description 1
- 239000002699 waste material Substances 0.000 description 1
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/02—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
Definitions
- the present invention relates to a display device for a game machine and a game machine including a projector mechanism for enlarging and projecting an image by a rear projection method, and an image forming section for forming an image projected by the projector mechanism.
- a display unit for displaying various images such as animated images is arranged in the center of the game board (cell board) in conjunction with the winning state of the hit ball.
- the gaming board has a structure in which a cell sheet on which various designs (board patterns) are printed is attached to the surface of a wooden plywood, and several hundred nails are fixed through the cell sheet. I have. Therefore, the board design is fixed to the design of the cell sheet affixed at the time of manufacture, and the player gets bored with the board design. Also, if a player repeatedly plays on the same type of pachinko machine, the game itself will be bored for the player.
- pachinko machines are usually replaced with new pachinko machines when the board design and game characteristics of pachinko machines are changed.
- Japanese Utility Model Laid-Open No. 7-243,811 discloses a technology that can change the panel design by using a rear projection type (rear projection type) projector (4, projector unit).
- a game machine capable of projecting (projecting) various images on a panel (1, game board) has been disclosed.
- This game machine is configured to be able to project an image from a projector onto an arbitrary display area on the entire front panel surface.
- a projection lens 5 is disposed between the projector and the front panel, and the projection light is enlarged to an arbitrary magnification by the projection lens 5 so that the projection lens 5 is defined to an arbitrary size. It is configured so that an image can be displayed on the translucent light image display section (2, display area).
- this game machine can display various images of a large display size without mounting an expensive large display unit.
- the projection light emitted by the projector is Various images with large display sizes (such as board designs) are displayed by enlarging with a projection lens.
- the light passing through the projection lens has its central portion traveling straight toward the player's eyes, whereas the light at the outer edge portion is emitted in a direction away from the player's eyes. For this reason, there is a problem that the outer edge portion of the image projected on the front panel is visually recognized as dark.
- a projector and a projection lens are arranged on the back of the front panel.
- the conventional pachinko machine that directly projects the projection light emitted by the projector onto the front panel has a problem that its thickness in the depth direction is increased.
- conventional pachinko machines display various images using projection light emitted by a lamp of a projector.
- the pachinko machine always displays a constant high-illuminance image regardless of the presence or absence of the player. Therefore, this pachinko machine has a problem that the lamp consumes a large amount of power because the lamp continuously emits light with high luminance (light quantity). Lamps may burn out when they reach the end of their useful life (for example, when the total lighting time reaches about 2000 hours).
- the lamps on pachinko machines are used for a long time every day. Since the lamp is lit continuously, it reaches the end of its useful life within a short period of time.
- the conventional pachinko machine requires periodic replacement of the lamp in a short period of time. Therefore, the conventional pachinko machine has a problem in that the lamp has to be replaced many times and the lamp itself is expensive, so that a large running cost is incurred.
- the conventional pachinko machine uses a front panel on which a plurality of nails (3) are planted as a screen for image projection. Therefore, the dirt on the hit ball adheres to the front staline, or the front screen is damaged by the hit. For this reason, there is a problem that the projected image becomes difficult to see due to dirt or scratches on the front screen.
- the present invention has been made in order to solve the above-described problems, and for example, has provided a display device for a gaming machine and a gaming machine capable of displaying an image with high illuminance over the entire area of the gaming board.
- the main purpose is to provide.
- Another object of the present invention is to provide a display device for a game machine and a game machine capable of reducing power consumption of a light source and running cost due to replacement of a lamp. It is another object of the present invention to provide a gaming machine capable of reducing the thickness and protecting the gaming board.
- a display device for a gaming machine includes: a projector mechanism for enlarging and projecting an image by a rear projection method; an image forming unit for forming the image projected by the projector mechanism; the projector mechanism and the image forming apparatus And a collimator lens disposed between the sections.
- this display device for a game machine by arranging the collimator lens between the projector mechanism and the image forming unit, an image can be displayed uniformly and with high illuminance over the entire area of the game board, for example.
- a Fresnel lens is disposed opposite to the back surface of the image forming unit as the collimator lens.
- the image forming section is constituted by a screen. With such a configuration, 'the configuration can be made relatively simple.
- a display control unit configured to project and display the image on the projector mechanism; and the projector mechanism includes a light source capable of emitting projection light. It is preferable to reduce the projection light emitted by the light source to the projector mechanism when the human body is not detected for a predetermined time or more within a predetermined distance from a predetermined portion on the front side.
- the light source includes a lamp capable of changing the brightness of the projection light
- the display control unit reduces the brightness of the lamp with respect to the projector mechanism to reduce the projection light. It is preferable to adopt a configuration.
- the light source when applied to a game machine, the light source can be automatically dimmed when there is no need to display the image at high illuminance, so that an image with a constant and high illuminance is always available.
- the power consumption of the light source (lamp) is reduced by that much compared to conventional gaming machines that display be able to.
- the amount of time required for lighting at high luminance can be reduced, for example, the consumption of filaments of the light source can be suppressed, so that the life of the lamp can be extended. Therefore, the number of lamp replacements can be reduced, and as a result, the running cost due to replacement of expensive lamps can be sufficiently reduced.
- the light source is configured to include a plurality of lamps capable of emitting the projection light, and the display control unit controls the projector mechanism to turn off at least one of the plurality of lamps, thereby It is preferable to reduce the projection light.
- the light source includes a first lamp capable of emitting the projection light, and a second lamp having a smaller emission light amount of the projection light than the first lamp, and the display control unit includes: It is preferable that the projector mechanism be configured to reduce the projection light by lighting the second lamp instead of the first lamp.
- the display controller changes the image to a predetermined image and displays the image when the projection light is dimmed.
- a predetermined image such as a still image composed of a simple pattern is determined.
- the game machine display device further includes a human sensor for outputting a sensor signal for detecting a human body within the predetermined distance range from the predetermined portion of the display device for the gaming machine, the display control unit is output by the human sensor It is preferable to detect the human body within the predetermined distance range based on a sensor signal. With this configuration The human body can be reliably and easily detected by the human sensor.
- a gaming machine includes the above gaming machine display device.
- an image can be displayed uniformly and with high illuminance over the entire area of the gaming board, for example, by disposing a collimator lens between the projector mechanism and the image forming unit.
- a game board formed of a light-transmissive material and having a plurality of nails fixed to a surface thereof, wherein the image forming unit is disposed on a back side of the game board and is provided by the projector mechanism. It is preferable that the projected image be formed into an image. With this configuration, an image can be displayed uniformly and with high illuminance over the entire area of the game board to which the nail is fixed.
- the surface of the gaming board is subjected to a hard coat treatment or a lamination treatment.
- the gaming board is provided with an integrally formed uneven portion for the accessory on the surface side. Further, it is preferable that the game board is provided with a masking part for concealing a mechanism for integrally blocking the transmission of light. With this configuration, the cost of parts for the game board can be reduced as compared to a configuration in which they are formed separately from the game board and integrated, resulting in a reduction in the manufacturing cost of the pachinko machine as a whole. Can be 0 '
- the gaming machine further includes one or more mirrors for reflecting the projection light emitted by the projector mechanism toward the image forming unit, and the projector mechanism is disposed at a bottom or a top in the gaming machine and is provided with the mirror. It is preferable that the projection light is emitted toward the camera. With this configuration, the pachinko machine can be made thinner.
- FIG. 1 is a front view showing a schematic configuration of a pachinko machine 1 according to an embodiment of the present invention.
- FIG. 2 is a block diagram showing the configuration of the pachinko machine 1.
- FIG. 3 is a side sectional view showing a schematic configuration of the pachinko machine 1.
- FIG. 4 is another front view showing a schematic configuration of the pachinko machine 1.
- FIG. 5 is a flowchart of the save mode transition process 40 executed by the main control unit 6 of the pachinko machine 1.
- FIG. 6 is a block diagram showing a configuration of a pachinko machine 1A according to another embodiment of the present invention.
- FIG. 7 is a front view of a slot machine 51 according to another embodiment of the present invention.
- FIG. 8 is a side sectional view showing a schematic configuration of the slot machine 51. As shown in FIG.
- FIG. 9 is a side sectional view showing a schematic configuration of a pinball machine 81 according to another embodiment of the present invention.
- FIG. 1 ⁇ is a side sectional view showing a schematic configuration of a pinball machine 91 according to still another embodiment of the present invention.
- the pachinko machine 1 is configured so that an image G including a board pattern (such as the ground, Mt. Fuji, and the sky shown in the figure) can be displayed on the entire game board 11 by a rear projection method.
- the pachinko machine 1 includes a game unit 2, an image display optical unit 3, a display control unit 4, an image data storage unit 5, a main control unit 6, and a human sensor 7. It is configured.
- the game section 2 is formed entirely of a light-transmitting resin (polycarbonate as an example), on which an accessory 12 is provided and a plurality of nails 13, 13. And a windmill 14, 1 4 (see Fig.
- the game board 11 includes a mask portion 11a for concealing the game mechanism 15 and a convex portion 12a for the accessory 12 (as an example, (A convex portion for a platform or warp structure) and a hole 12b for collecting a hit ball are integrally formed.
- the surface of the game board 11 (the surface on which the nails 13, 13, and ⁇ are driven) is hard-coated (or hard coated) to prevent adhesion of dirt and scratches caused by contact with the ball. (Lamination).
- a screen film 22 corresponding to an image forming unit in the present invention and constituting a part of the image display optical unit 3 is attached (attached) to the back surface of the game board 11. As shown in FIG. 3, a transparent cover glass 16 is provided in front of the game board 11.
- the projector unit 21, the screen filter 22 and the mirror 23 and Fresnel lens 24 are provided.
- the projector unit 21 corresponds to the projector mechanism of the present invention, is disposed at a position near the bottom inside the pachinko machine 1, and emits the projection light B upward, for example, under the control of the display control unit 4, and displays the board pattern.
- the image G containing is projected by the rear projection method. More specifically, the projector unit 21 supplies, for example, a lamp 21 L (see FIG. 2) to the lamp 21 L and supplies the lamp 21 L with a current value according to the control of the display control unit 4.
- a power supply circuit 21 P configured to be variable and a modulating means for modulating the projection light (white light) emitted by the lamp 21 L to the projection light B (for example, a liquid crystal panel, an incident side polarizing plate, A liquid crystal light valve having an exit-side polarizing plate) and a projection lens (all not shown) for projecting the projected light B by enlarging it.
- the lamp 21 L and the power supply circuit 21 P constitute the light source in the present invention.
- the screen film 22 corresponds to a screen as an image forming portion in the present invention, and is attached to the back surface of the game board 11 as described above.
- the screen film 22 forms an image G by, for example, receiving and diffusing the projection light B emitted by the projector unit 21.
- Mirror 23 The projection light B, which is provided on the back side of the game board 11 and emitted by the projector unit 21, is reflected toward the screen film 22. Therefore, in the pachinko machine 1, as compared with the pachinko machine of the type in which the projection light emitted by the projector is directly projected on the front panel, only the amount by which the optical path of the projection light B is bent by the mirror 23 is provided. As a result, the thickness of the pachinko machine 1 is reduced.
- the pachinko machine 1 employs a configuration in which the projection light B is reflected by using one mirror 23, but two or more projection lights B emitted and emitted by the projector 21 are used. It is also possible to adopt a configuration in which the light is reflected on the screen film 22 by multi-stage reflection using the mirror.
- the Fresnel lens 24 corresponds to the collimator lens in the present invention, and is arranged between the project unit 21 and the screen finolem 22 (in the pachinko machine 1, between the mirror 23 and the screen film 22). Has been established.
- the Fresnel lens 24 converts the projection light B emitted by the projector unit 21 into parallel light and projects it on the screen film 22.
- the projection light B emitted by the projector unit 21 is divergent light, and the divergent light passes through the Fresnel lens 24 and is converted into parallel light.
- the parallel light in the embodiment of the present invention means parallel light in a broad sense, and is not a concept that excludes all convergent light and divergent light.
- the parallel light in the embodiment of the present invention includes light slightly converging and light slightly diverging than parallel light in a strict sense.
- the display control unit 4 is a control unit dedicated to image display that causes the projector unit 21 to project an image G or the like under the control of the main control unit 6, and stores image data according to a command G1 output by the main control unit 6.
- the image data is read from the unit 5 and various image processes are performed on the read image data to generate an image signal and output it to the projector unit 21.
- a reel that is rotated and displayed according to the winning state of the hit ball (the “1” shown in FIG. 2 3 ”) etc. can be displayed.
- the display control unit 4 The projector unit 21 is operated in a save mode (a mode in which the lamp 21L emits light with low luminance) in accordance with the command C2 output by the control unit 6.
- the display control unit 4 operates the projector unit 21 in a normal mode (a mode in which the lamp 21L emits light at high luminance (normal luminance)) in accordance with the command C3 output by the main control unit 6.
- the image data storage unit 5 includes, for example, a hard disk drive, and includes data for displaying an image G and the like (image data of a board pattern, image data for reel display, data of an animation image such as fireworks described later, and Order data that determines the order in which various images are displayed).
- the main control unit 6 controls the pachinko machine 1 as a whole. Further, the main controller 6 outputs a command C1 for displaying various images corresponding to the gaming state of the pachinko machine 1. Further, the main control unit 6 outputs commands C 2 and C 3 for changing the operation mode of the projector unit 21 in accordance with the output state of the sensor signal S output by the human sensor 7. Specifically, the main control unit 6 monitors the output state of the sensor signal S output by the motion sensor 7 and, when the sensor signal S has not been output continuously for a predetermined time or more, will be described later. A save mode transition process 40 is executed, and a command C 2 for operating the projector unit 21 in the save mode is output to the display control unit 4. Further, when the sensor signal S is output while the projector unit 21 is operating in the save mode, the main control unit 6 displays and controls a command C 3 for operating the projector unit 21 in the normal mode. Output to Part 4.
- the motion sensor 7 is provided on the front panel (front portion) of the pachinko machine 1.
- the motion sensor 7 outputs a sensor signal S when a player (human body) approaches within a predetermined distance from the front panel of the pachinko machine 1 and outputs a sensor signal S when the player separates outside the predetermined distance. Stops output of sensor signal S. That is, for example, the motion sensor 7 outputs the sensor signal S when the player is seated on the front seat of the pachinko machine 1 and stops the output of the sensor signal S when the player leaves the seat. I do.
- a method of displaying various images by the pachinko machine 1 will be described with reference to the drawings.
- the main control unit 6 sends a command C 1 for displaying an initial screen (for example, an image G shown in FIG. 1) to the display control unit 4. Output.
- the display control unit 4 reads out the image data from the image data storage unit 5 and performs image processing according to a predetermined procedure, thereby generating an image signal for displaying the image G, and 2 Output to 1 sequentially.
- the projector 21 emits projection light B for projecting the image G based on the image signal output by the display control unit 4.
- the projection light B emitted by the projector unit 21 is reflected by the mirror 23 toward the screen film 22. Further, the projection light B reflected by the mirror 23 is converted into parallel light by passing through the Fresnel lens 24 and projected on the screen film 22.
- the projection light B is received by the screen film 22 and an image G is formed.
- the image G formed on the screen film 22 is displayed in front of the pachinko machine 1 as shown in FIG. It can be seen through the game board 11 from the side. At this time, since the image G is displayed over the entire screen film 22 (that is, the entire board of the game board 11), this image G is like a board pattern printed on the game board 11 Is visually recognized.
- the gaming mechanism 15 disposed on the back side of the gaming board 11 is concealed by the mask portion 11a of the gaming board 11, so that it is invisible from the front side of the pachinko machine 1. .
- the projection light B emitted by the projector unit 21 is converted into parallel light by transmitting through the Fresnel lens 24, so that an image is formed over the entire area of the screen film 22. G is displayed uniformly.
- the brightness of the lamp 21 L (see FIG. 2) of the projector unit 21 (that is, the amount of the projection light B) is determined based on the presence or absence of a player in front of the pachinko machine 1. Adjusted. Specifically, the human presence sensor 7 When the driver leaves the front seat of the pachinko machine 1, the output of the sensor signal S is stopped. At this time, the main controller 6 executes a save mode transition process 40 shown in FIG. In the save mode transition process 40, the main control unit 6 determines whether the sensor signal S has been output for a predetermined time (for example, 30 seconds) since the output of the sensor signal S by the human sensor 7 was stopped. It is repeatedly determined whether or not it is (step 41).
- a predetermined time for example, 30 seconds
- the main control unit 6 displays a command C2 for operating the projector unit 21 in the save mode to the display control unit 4.
- Output (Step 42).
- the main control unit 6 shifts to the save mode. End processing 40. -Next, the display control unit 4 responds to the command C2 output by the main control unit 6, for example, by reducing the current supplied to the lamp 21L of the projector unit 21 by reducing the current supplied to the lamp 21L.
- the dimming of the projection light B in the present invention means a decrease in the light quantity of the projection light B, and the dimming of the projection light B includes the reduction of the light quantity of the projection light B to zero level.
- the motion sensor 7 outputs the sensor signal S.
- the main control unit 6 outputs a command C3 for operating the projector unit 21 in the normal mode to the display control unit 4.
- the display control unit 4 causes the lamp 21 L of the projector unit 21 to emit light with normal luminance in accordance with the command C3 output by the main control unit 6.
- high illuminance normal illuminance
- a uniform image G is displayed.
- the display control unit 4 executes various image processing in a predetermined procedure to execute the number displayed in the center of the image G (for example, FIG. Rotate “1 2 3”) of the number shown in 1 downward.
- the project unit 21 emits the projection light B based on the image signals sequentially output by the display control unit 4, so that the number of the image G projected on the screen film 22 is scrolled downward. Is displayed.
- the display control unit 4 displays a state in which the numeral “7 7 7” is displayed in the center of the image G based on the image data stored in the image data storage unit 5. (See Fig. 4, big hit condition) to stop scrolling display.
- the display control unit 4 superimposes, for example, an animation image in which fireworks are launched on a board pattern composed of the ground, Mt. Display the number “7 7 7” superimposed on the fireworks display.
- an image G in which the number “7 7 7” is superimposed on the ground, Mt. Fuji, sky and fireworks is displayed.
- the game property of the pachinko machine 1 is changed without changing the game board 11 only by changing the image displayed through the image display optical unit 3.
- the image data stored in the image data storage unit 5 is used as the image of the sea and the sky. Change to data.
- the story from the winning of the hit ball to the jackpot state stored in the image data storage unit 5 and the image data corresponding to the story are appropriately changed.
- a board design (image G) composed of the sea and the sky is generated by the display control unit 4 and is projected on the screen film 22 via the projector unit 21.
- the pachinko machine 1 can be easily Can live.
- the pachinko machine 1 uses a hard coat process (or a lamination process) to prevent the surface of the game board 11 from being stained or damaged due to the contact of the hit ball.
- the pachinko machine 1 is provided with the Fresnel lens 24 which is configured separately from the game board 11 and is disposed between the projector unit 21 and the screen film 22.
- the projection light B emitted by the projector unit 21 is converted into parallel light by the Fresnel lens 24, so that the image G can be displayed uniformly and with high illuminance over the entire area of the game board 11 .
- the plate-shaped Fresnel lens 24 is employed as the collimator lens in the present invention, the pachinko machine 1 can be formed into a book shape.
- the game board 11 is detachably attached to the pachinko machine 1, the main components of the pachinko machine 1 such as the image display optical unit 3 can be used for a long time. Resources can be saved.
- the screen film 22 for forming the image G is attached to the back of the game board 11, the image G can be displayed on the entire game board 11 with a relatively simple configuration. .
- the game board 11 by forming the game board 11 with a light-transmitting resin material and performing a hard coat treatment (or a lamination treatment) on the surface thereof, the game board 11 can be prevented from being stained or scratched due to contact with a hit ball.
- the game board 11 can be used for a long period of time (protection of the game board 11).
- a clear image G can be displayed for a long time.
- a convex portion 1 2 a ⁇ hole 1 2 for the accessory 1 2 is formed on the surface thereof.
- b is integrally formed, and a mask portion 11a for concealing the gaming mechanism 15 is integrally formed on the back surface, so that these are formed separately from the game board 11 and integrated.
- the cost of parts for the game board 11 can be reduced, so that the manufacturing cost of the pachinko machine 1 as a whole can be reduced.
- the projection light B emitted by the lamp 21 L is automatically dimmed when the player is not seated (present) for a predetermined time (for example, 30 seconds) on the front seat. Therefore, when it is not necessary to display the image G with high illuminance because the game is not being played, the amount of the projection light B (that is, the luminosity of the lamp 21L) is reduced.
- the power consumption of the light source can be reduced by that much as compared with a conventional pachinko machine that displays images.
- the consumption of filaments and the like of the lamp 21 L can be suppressed by the amount of time required to turn on the lamp at high luminance, so that the service life can be extended (extended life).
- the image G can be displayed at an arbitrary illuminance.
- the pachinko machines are used.
- the pachinko machine 1A may be configured with a projector unit including a plurality of lamps as light sources. Specifically, as shown in the figure, for example, a projector including two lamps 21 LA and 21 LB and a power supply circuit 21 PA for supplying power to both lamps 21 LA and 21 LB is provided. In the normal mode, two lamps 21 LA and 21 LB are turned on at the same time, and in the save mode, one lamp 21 A configuration in which the projection light B is dimmed by turning on only the LA (or 21 LB) can be adopted.
- the projected light B can be dimmed only by turning on and off the power supplied to both lamps 21 LA and 21 LB. Therefore, the power supply circuit 21 PA of lamps 21 LA and 21 LB (lamp 21 LA) , 21 LB together with the light source of the present invention) can be easily configured.
- the projector unit 21A is configured by making the emission amounts of the two lamps 21LA and 21LB different from each other (that is, by making the maximum brightness different from each other), and the emission amount of the projection light B in the normal mode.
- the gaming machine according to the present invention includes a slot machine and a pin pole machine.
- a slot machine 51 shown in FIG. 7 has screen films 53, 54 attached to the back surfaces of cover glasses 52, 52 provided on the front side of the machine body, and a reel 55, respectively.
- an image display optical unit 56 is included in the gaming machine.
- the image display optical unit 56 includes the projector unit 21, mirrors 61 to 63, and Fresnel lenses 64 and 65.
- the projector unit 21 emits the projection light B for projecting the image G based on the image signal output by the display control unit 4.
- a part of the projection light B emitted by the projector unit 21 is reflected toward the Fresnel lens 64 by the mirror 61.
- a part of the projection light B emitted by the projector unit 21 is reflected toward the Fresnel lens 65 by the mirrors 62 and 63.
- the projection light B passes through the Fresnel lenses 64 and 65, is converted into parallel light, and is projected on the screen films 53 and 54, respectively.
- the screen As shown in FIG. 7, the prize information (rate information) is displayed on the prize information display section 71 and is launched as a result of receiving the projection light B by the illuminators 53 and 54 and forming an image.
- An image of the fireworks is displayed on the front display section 72.
- This slot machine 51 also has the Fresnel lenses 64, 65 disposed between the projector unit 21 and the screen films 53, 54, respectively. Since the projected light B is converted into parallel light by the Fresnel lenses 64 and 65, the uniform and high illuminance over the entire area of the screen film 53 and 54 on the back side of the cover glass 52 and .52 is obtained. Can be used to display image G. Further, the present invention is not limited to the configuration of the slot machine 51.
- the image G is displayed only on the prize information display section 71 and the front display section 72 except for the reel display section 73 opposed to the reel 55, but the reel 5
- the reel image G instead of 5
- a pinball machine 81 shown in FIG. 9 has a game board which is formed of a light-transmitting resin while various kinds of accessories are attached and whose surface is hard-coated, and which is disposed on the upper surface side of the machine body. 82, a screen film 83 attached to the back of the game board 82, and an image display optical section 84.
- the image display optical unit 84 includes a projector unit 21 and a Fresnel lens 85.
- a pin ball is played by moving a ball between a game board 82 and a transparent glass plate 86 provided on the upper surface of the machine body.
- a mirror 92 may be added to constitute the image display optical unit 93.
- these pinball machines 81 and 91 as in the case of the pachinko machine 1 and the slot machine 51, some of the characters and board designs are uniformly and highly illuminated over the entire area of the game board 82. Thus, it is possible to display an effect such that the image G can be displayed.
- the present invention is not limited to the above-described embodiment of the present invention.
- the human sensor 7 is connected to the main controller 6, and the main controller 6 detects the presence or absence of the player based on the sensor signal S output by the human sensor 7.
- the present invention is not limited to this.
- a configuration in which the motion sensor 7 is connected to the display control unit 4 and the display control unit 4 detects the presence or absence of a player based on the sensor signal S is described. Can also be adopted.
- the projection light B is reduced and the image G is changed to the predetermined image G when the player is not seated for a predetermined time.
- the predetermined image G for example, a simple logo such as a title logo indicating the game content of the pachinko machine 1 or the slot machine 51 or a character indicating that the pachinko machine 1 or the slot machine 51 is in the save mode.
- the pachinko machine 1 or the slot machine 51 can be notified that the save mode is in the save mode, and the projector unit 21 can be notified.
- the power consumption required for modulating the projection light B for example, the power consumption for operating the above-described modulation means
- the power consumption of the entire projector unit 21 is further reduced. Can be done.
- the present invention is not limited to the above embodiments of the present invention.
- the configuration of the image forming unit in the present invention is not limited to this.
- Projection light is provided by disposing a rear projection screen panel formed separately from the game board 11 on the back side of the game board 11 or by roughening the back faces of the game boards 11 and 8 2.
- B may be configured to receive and diffuse light.
- the convex portion 12a, the hole 12b, the mask portion 11a, and the like are integrally formed when the game board 11 is formed has been described.
- various kinds of characters may be attached to the flat game board, or a cover plate or film may be attached.
- gaming machine display device by disposing the collimator lens between the projector mechanism and the imaging unit, for example, an image is displayed uniformly and with high illuminance over the entire area of the gaming board.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Pinball Game Machines (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Projection Apparatus (AREA)
Description
Claims
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP03703137A EP1452211A4 (en) | 2002-01-31 | 2003-01-31 | DISPLAY DEVICE FOR GAMING MACHINE AND GAMING MACHINE THEREFOR |
JP2003563668A JPWO2003063984A1 (ja) | 2002-01-31 | 2003-01-31 | 遊技機 |
CA002449058A CA2449058A1 (en) | 2002-01-31 | 2003-01-31 | Display device for game machine and game machine, |
Applications Claiming Priority (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2002-024342 | 2002-01-31 | ||
JP2002024342 | 2002-01-31 | ||
JP2002-298992 | 2002-10-11 | ||
JP2002298992 | 2002-10-11 | ||
JP2002311058 | 2002-10-25 | ||
JP2002-311058 | 2002-10-25 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/060,558 Continuation US7828927B2 (en) | 2002-08-20 | 2005-02-18 | Plasma processing device |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2003063984A1 true WO2003063984A1 (fr) | 2003-08-07 |
Family
ID=27670282
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2003/001039 WO2003063984A1 (fr) | 2002-01-31 | 2003-01-31 | Dispositif d'affichage pour machine de jeu et machine de jeu correspondante |
Country Status (6)
Country | Link |
---|---|
US (1) | US20030166417A1 (ja) |
EP (1) | EP1452211A4 (ja) |
JP (1) | JPWO2003063984A1 (ja) |
CN (1) | CN1214838C (ja) |
CA (1) | CA2449058A1 (ja) |
WO (1) | WO2003063984A1 (ja) |
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GB2403914A (en) * | 2003-07-15 | 2005-01-19 | Wms Gaming Inc | Gaming machine display |
EP1453020A3 (en) * | 2003-02-13 | 2005-09-14 | Aruze Corp. | Gaming machine |
JP2014226167A (ja) * | 2013-05-17 | 2014-12-08 | 京楽産業.株式会社 | 遊技機 |
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US7972206B2 (en) | 2002-11-20 | 2011-07-05 | Wms Gaming Inc. | Gaming machine and display device therefor |
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US8096867B2 (en) | 2002-11-20 | 2012-01-17 | Universal Entertainment Corporation | Gaming machine and display device with fail-tolerant image displaying |
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US20040229693A1 (en) * | 2003-05-13 | 2004-11-18 | Clifton Lind | Multiple video display gaming machine and gaming system |
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US7857700B2 (en) | 2003-09-12 | 2010-12-28 | Igt | Three-dimensional autostereoscopic image display for a gaming apparatus |
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US20060178186A1 (en) * | 2005-02-04 | 2006-08-10 | Multimedia Games, Inc. | Configurable gaming machine and method for configuring games in a gaming machine |
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US8777757B2 (en) | 2012-09-26 | 2014-07-15 | Wms Gaming Inc. | Gaming machine having enhanced emotive lighting feature |
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US8953248B2 (en) * | 2013-07-05 | 2015-02-10 | Universal Entertainment Corporation | Gaming machine |
US10019868B2 (en) | 2015-06-10 | 2018-07-10 | Bally Gaming, Inc. | Casino machine having emotive lighting structures |
US10096202B2 (en) | 2015-06-10 | 2018-10-09 | Bally Gaming, Inc. | Casino machine having emotive lighting structures |
US10427038B2 (en) * | 2016-01-21 | 2019-10-01 | Toccata Gaming International, Llc | Game console incorporating beam-splitter display and real world objects |
CN109126112A (zh) * | 2018-08-17 | 2019-01-04 | 广州翠花信息科技有限公司 | 一种格盘游戏机系统与装置 |
CN110400427B (zh) * | 2019-06-28 | 2022-04-15 | 杭州反身网络科技有限公司 | 具有出蛋管显示图像功能的扭蛋机 |
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- 2003-01-31 WO PCT/JP2003/001039 patent/WO2003063984A1/ja not_active Application Discontinuation
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---|---|---|---|---|
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JP2014226167A (ja) * | 2013-05-17 | 2014-12-08 | 京楽産業.株式会社 | 遊技機 |
Also Published As
Publication number | Publication date |
---|---|
JPWO2003063984A1 (ja) | 2005-05-26 |
EP1452211A1 (en) | 2004-09-01 |
CN1214838C (zh) | 2005-08-17 |
US20030166417A1 (en) | 2003-09-04 |
CA2449058A1 (en) | 2003-08-07 |
CN1435268A (zh) | 2003-08-13 |
EP1452211A4 (en) | 2006-11-29 |
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