WO2000039688A1 - Dispositif et procede de gestion de memoire de sauvegarde, machine de jeu et support enregistre - Google Patents
Dispositif et procede de gestion de memoire de sauvegarde, machine de jeu et support enregistre Download PDFInfo
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- WO2000039688A1 WO2000039688A1 PCT/JP1999/007415 JP9907415W WO0039688A1 WO 2000039688 A1 WO2000039688 A1 WO 2000039688A1 JP 9907415 W JP9907415 W JP 9907415W WO 0039688 A1 WO0039688 A1 WO 0039688A1
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- Prior art keywords
- data
- memory
- identification information
- information
- stored
- Prior art date
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F11/00—Error detection; Error correction; Monitoring
- G06F11/07—Responding to the occurrence of a fault, e.g. fault tolerance
- G06F11/16—Error detection or correction of the data by redundancy in hardware
- G06F11/1666—Error detection or correction of the data by redundancy in hardware where the redundant component is memory or memory area
- G06F11/167—Error detection by comparing the memory output
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/70—Protecting specific internal or peripheral components, in which the protection of a component leads to protection of the entire computer
- G06F21/78—Protecting specific internal or peripheral components, in which the protection of a component leads to protection of the entire computer to assure secure storage of data
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F12/00—Accessing, addressing or allocating within memory systems or architectures
- G06F12/14—Protection against unauthorised use of memory or access to memory
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/201—Playing authorisation given at platform level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
Definitions
- the present invention relates to a backup memory management device, a backup memory management method, a game device, and a recording medium.
- the present invention relates to a game device configured to be able to store parameter data on the progress of a game in a backup memory, and more particularly to a backup memory management technique for preventing an improper usage such as replacing a backup memory.
- a backup memory is built into the conventional video game device so that the degree of progress of the game and the type of characters (objects that display people, etc.) can be stored as parameter data in the backup memory. was there.
- the player was able to restart the game from the progress that was being played immediately before the power was turned off.
- a backup memory was built-in, so the parameter data stored here could all be managed by the game device, and the management procedure was simple.
- the backup memory was configured to be freely replaced, it was possible to install a backup memory in which parameter data of a game played by another player halfway was saved. For this reason, even if the player is playing the game for the first time, the player can use the backup memory saved by others to start the game from the middle of the game. It was possible to get started. Game software is designed to allow players to progress through the game from start to finish. Nevertheless, the use of such a bypass could have lost the game's important value of difficulty.
- the backup memory can be replaced even while the game is in progress, the progress of the same game can be changed by replacing the backup memory with another one in the middle of the game and overwriting the parameter data.
- the backup memory in which was recorded was possible. This made it possible to exchange backup memory with others, which could encourage the illegal game to start halfway.
- simply adding a flag indicating copy prohibition to parameter data and saving the data and prohibiting overwriting when this flag indicates copy prohibition will cause harm.
- the parameter data in the backup memory is damaged due to a physical failure, the player has to restart the game from the beginning, which is a great disadvantage for the player.
- an object of the present invention is to provide a memory management device, a memory management method, a game device, an information processing device, and a data storage method capable of reliably detecting copying of data in a removable memory and giving appropriate sanctions. And a recording medium. Disclosure of the invention
- the present invention is directed to a memory management device having a memory for saving data required for computer processing, and in a case where generated and updated data is saved in the memory, the data is already stored in the memory. It is determined whether the data is legitimate, and if the data is determined to be legitimate, the generated and updated data is overwritten on the data stored in the memory, and
- a memory management device comprising: a data storage unit that executes a predetermined special process when it is determined that there is no special process.
- “memory” refers to a memory that is particularly configured to be detachable by a user. No, for example, the backup memory 3 described later corresponds to this.
- Data refers to all information that defines the state in software control, regardless of its intended use and data structure, and includes, for example, parameter data 40 described later.
- ⁇ Genuine '' means that the memory is not replaced during the computer process and the same data is repeatedly overwritten.
- “Special processing” shall include notification processing to the user, processing to modify part of the data, and the like. In addition, the information does not directly affect computer processing, such as the number of copies and the number of penalties, but it also includes cases where data storage histories are recorded.
- the special processing is processing for changing the specific information of the data to be overwritten.
- the special processing and the change of the specific information are such that the processing which gives a disadvantage to the operator is executed in comparison with the case of using the regular data in the computer processing.
- modification of parameters to give the same situation as the progress of computer processing has substantially reversed, reduction of parameter values corresponding to the user's benefit in computer processing, and the situation of the user remains unchanged.
- the specific information includes the number of times of copying and the number of penalties, and includes a process for causing a disadvantage to the user as a special process when the number of times reaches a certain value.
- the data storage means includes: an identification information storage area in which predetermined identification information included in the data stored in the memory can be copied; and when the generated and updated data is stored in the memory, Identification information comparing means for reading the identification information included in the data already stored in the memory and comparing the identification information with the identification information copied in the identification information storage area; Determining means for determining whether or not the two pieces of identification information match; special processing executing means for executing a special process when the determining means determines that the two pieces of identification information do not match; Writing means for writing the updated data to the memory; and storing identification information included in the data written to the memory in the identification information storage area. And identification information copying means for copying.
- identification information means, in addition to information added specifically to prevent duplication, addition, modification, and deletion of information added to the data through normal processing and storage processing of the operating system.
- the identification information copying means copies, as identification information, time information added to data at the time of writing by the computer device.
- the apparatus further comprises data generation means for generating unique information of the data and adding the generated information to the data, and the identification information copying means identifies the unique information added to the data to be written. Copied as information.
- the unique information is, for example, a check sum, an externally connected memory or a player's personal information stored in a game device.
- the player's personal information includes name, date of birth, gender, blood type, age, occupation, etc.
- “Identification information” may be a combination of a plurality of types of information. Further, “identification information” may be the physical bit state of the data itself. That is, it may be the bit state of part or all of the data, the information capacity thereof, or the like.
- the present invention reads the device ID included in the data already stored in the memory before storing the generated and updated data in the memory, and stores the device ID and the memory management device in the memory management device.
- Identification information comparing means for comparing with the set device ID; determining means for determining whether the two pieces of identification information compared by the identification information comparing means match; A special process execution unit that executes the special process when it is determined that the two pieces of identification information do not match each other; and a writing unit that writes the generated and updated data to the memory. .
- the “device ID” is device-specific information stored in any location of the device, such as the product serial number (serial number or lot number), the combination of connected peripheral devices, and peripheral devices. Serial number. Further, the above-mentioned personal information of the player may be used as the “device ID”.
- a storage method in which personal information and unique information once set are hard to be falsified by a third party other than the manufacturer, for example, a player.
- use measures such as using fresh memory or one-time ROM, or prohibiting application software from accessing the memory.
- a parameter which affects a player's profit in the progress of the game is changed as a special process so as to be disadvantageous to the player. It is.
- This parameter is a flag indicating the progress of the game. For example, as a “special process”, in a role playing game, the hero's money goes down, the level of progress in the game drops, the hero's strength drops, a special penalty game is enforced, the character's Processing that affects the operation can be considered. In simulation games, certain actions such as prohibition of trade in sports games for a certain period of time, such as restrictions on certain actions, and the occurrence of disasters in city construction simulations can be considered. In addition, in games that focus on sports and races, a game that saves a player's record will be subject to a penalty state until the first-place record is updated. If a copy is made, some kind of penalty may occur.
- the present invention relates to a memory management method for saving data required for computer processing in a memory, wherein when data generated and updated is stored in the memory, data already stored in the memory is stored in the memory. Determining whether the data is legitimate; overwriting data generated and updated when the data is determined to be legitimate with data stored in the memory; and And performing a predetermined special process when it is determined that the data is not a proper one.
- the step of executing the special processing is a step of executing processing that gives a disadvantage to an operator in comparison with a case where regular data is used in computer processing.
- the present invention provides a memory management method for saving data required for computer processing in a memory, wherein when the generated and updated data is stored in the memory, the data already stored in the memory is stored in the memory.
- the identification information included is read, and the identification information is compared with the identification information copied to the identification information storage area. Comparing the two pieces of identification information with each other, and executing a predetermined special process when it is determined that the two pieces of identification information do not match with each other.
- An information processing device includes: a main body including a control device that executes information processing; and a memory device that is used in execution of information processing of the control device.
- a removable memory device for storing data to be used by the main body, wherein the main body reads the data stored in the removable memory device, stores the data in the memory device, and executes information processing using the data.
- the data stored in the removable memory is updated after executing the information processing, the data stored in the removable memory device and the information stored in the memory device of the main body are updated.
- the data stored in the removable memory is updated when the data is compared with the data before the execution of the processing, and when the data match, the data stored in the removable memory is updated.
- the data storage method of the present invention stores data in a removable memory device that is detachably provided in a main body including a control device that executes information processing and a memory device that is used in executing information processing of the control device.
- the present invention is a machine-readable storage medium storing a program capable of causing a computer device to execute the above-described memory management method and data storage method.
- the “recording medium” is a medium in which information (mainly digital data and programs) is recorded by physical means such as a computer, It is possible to cause a processing device such as a processor to perform a predetermined function. In short, any means may be used as long as it downloads the program to the computer by some means and executes the predetermined function.
- the so-called Internet is included in the recording medium referred to here.
- FIG. 1 is a connection conceptual diagram of the game device of the embodiment.
- FIG. 2 is a functional block diagram of the game device of the embodiment.
- FIG. 3 is a hardware block diagram of the game device of the embodiment.
- FIG. 4 is a flowchart for explaining the backup memory management operation of the game device main body.
- FIG. 5 is a data structure diagram of parameter data in the embodiment.
- FIG. 6 is a data structure diagram modified example of parameter data in the embodiment. BEST MODE FOR CARRYING OUT THE INVENTION
- FIG. 1 shows a connection conceptual diagram of the game device in the present embodiment. As shown in the figure, the game device is configured by connecting a game device body 1, a controller 2 and a subunit 3 to each other.
- the game device body 1 is a control device body that controls the progress of the game.
- the game apparatus body 1 is configured such that a plurality of controllers 2 can be connected via a connector C.
- the game device main body 1 has a CD-ROM drive 11 for storing a CD-ROM or the like.
- the recording medium can be detachably mounted.
- the controller 2 has a configuration as an operation section operated by each player, and includes an operation button group 21 and a cross key 22, etc., and can be connected to the game machine body 1 by a connection code 4 having a connector P. It has become.
- the controller 2 has the backup memory 3 detachably.
- FIG. 2 shows a functional block diagram of the game device.
- the controller 2 has an operation unit 20 that obtains the operation status from the operation buttons 21 and the cross key 22.
- the operation status obtained from the operation button group 21 and the cross key 22 is periodically transmitted to the operation signal. And can be transmitted to the game console 1.
- An operation signal from each controller 2 is used to move a character or the like displayed in the game.
- the backup memory 3 can be detachably connected to the controller 2 and has a nonvolatile memory. Then, it writes parameter data including settings such as the game progress, game results, and operation methods that occur during the game, and reads stored parameter data transmitted from the game console 1. It can be transferred to the game console 1.
- These parameter data are managed by the backup memory management method of the present invention as backup data for restarting the game from the state immediately before the power shutdown when the power is shut down.
- the game apparatus main body 1 includes a data storage unit 10, a CD-ROM drive 11, a game processing unit 12, a memory 13, and the like.
- the CD-ROM drive 11 reads an operating system program, a backup memory management method program and a game processing program according to the present invention from the mounted CD-ROM under the control of a CPU (not shown). Can be transferred to memory 13.
- the memory 13 is composed of a RAM or the like, and stores a program transferred from the CD-ROM and is allocated to a work area of the CPU.
- the memory 13 is provided with an identification information storage area 130 and a product ID storage area 131, so that the identification information according to the present invention can be stored.
- the game processing means 12 is functionally realized by a computer device having a CPU (see FIG. 3) executing a game processing program. It is. Specifically, the game processing means 12 executes an initial execution program stored in a ROM or the like when the power is turned on, and initializes the entire device. When it is detected that the CD-ROM is attached to the CD-ROM drive 11, the operating system program data stored in the CD-ROM is transferred to the memory 13, and then the operating system is operated. It will work according to. Then, the program for the data storage method and the game processing method of the present invention stored in the CD-ROM is transferred to the memory 13 and executed thereafter (described later in FIG. 3). . As the content of the game processing, a processing method applied to a conventional game device is performed.
- the game processing means 12 determines the position of the character or the object to be displayed on the game screen for each frame period based on the operation signal transmitted from the input means 20. Then, the image data for displaying the object at the determined position and the corresponding audio signal are transferred to a video display block / audio block (not shown) to display a frame image or output sound.
- the game processing means 12 includes data generation means 120.
- the data generation means 120 is used when the player operates the input means 20 to request the storage of parameter data during the game processing, and sets the progress of the game and character settings at that time.
- the above-described parameter data indicating the above is generated.
- unique information (checksum) for the backup memory management method of the present invention can be generated as identification information for determining whether data is correct or not.
- the data storage means 10 is realized functionally by the computer device including the CPU executing a program for implementing the backup memory management method of the present invention, together with the game processing means 12. It is.
- the data storage means 10 as a whole, when storing the generated and updated parameter data in the backup memory, determines whether the parameter data already stored in the backup memory is valid, If the parameter data is determined to be valid, the generated and updated parameter data is overwritten on the parameter data stored in the backup memory, and the If it is determined that the data is not a special one, a predetermined special process is executed.
- the data storage means 10 includes an identification information comparison means 101, a determination means 102, a special processing execution means 103, a writing means 104, and an identification information copying means 105.
- the identification information comparing means reads the identification information included in the parameter data already stored in the backup memory 3, and The identification information is compared with the identification information copied in the identification information storage area.
- One of the identification information is time information added to parameter data at the time of writing by the computer device. Further, in the present embodiment, the unique information added by the data generating means 120 is also used as the identification information.
- the determination means 102 determines whether or not the two pieces of identification information compared by the identification information comparison means 101 match.
- the special processing executing means 103 executes the special processing when the determining means 102 determines that the two pieces of identification information do not match.
- the special processing is to impose a penalty on the progress of the game.
- the writing means 104 can write the generated and updated parameter data into the backup memory 3.
- the identification information copying means 105 can copy the identification information included in the parameter data written in the backup memory 3 to the identification information storage area 130 in the memory 13.
- the function block shown in Fig. 2 is actually realized by the hardware as shown in Fig. 3 executing the program.
- the figure shows a hard-dock diagram of the game device.
- the game device body 1 has a configuration similar to a computer device, and includes a CPU block 30, a video block 31, a sound block 32, and a communication device 33, as shown in FIG.
- the CPU block 10 includes bus arbiter 300, CPU 301, main memory 13, and 10 ⁇ 13. 0— 1 01 01 Drive 11 is provided.
- Bus Aviator 3 00 is configured so that transmission and reception of data can be controlled by allocating a bus occupation time to devices connected to each other via a bus.
- the CPU 301 is configured to be able to access the backup memory 3 via the main memory 13, the ROM 303, the CD-ROM drive 11, the video block 31 and the sound block 32, and the controller 2.
- the CPU 301 is responsible for the processing of the data storage means 10 and the game processing means 12. For game processing, the CPU 301 can transfer image data for game processing to the graphic memory 311 and can transfer audio data to the sound memory 321.
- the ROM 303 is a storage area for the initial program loader.
- the CD-ROM drive 11 uses a CD-ROM as a recording medium, but is not limited to this, and may be configured to be able to read various other recording media. Further, the program of the present invention may be transferred to the memory via the communication device 33. With this setting, data can be transferred from a fixed disk on a remote server.
- the video block 31 includes a VDP (Video Display Processor) 310, a graphic memory 311 and a video encoder 312. With these configurations, the video block 31 is configured to be able to create 3D image data.
- the video encoder 312 is configured to convert the image data generated by the VDP 310 into a predetermined television signal of the NTSC system or the like and output the same to an externally connected main monitor 35 (such as a cathode ray tube of a television receiver). ing.
- the sound block 32 includes a sound processor 320, a sound memory 321 and a DZA converter 322. With these configurations, the sound block 32 is configured to perform speech synthesis based on the waveform data and output an acoustic signal.
- the D / A converter 322 is configured to convert audio data generated by the sound processor 320 into an analog signal and output the analog signal to a speaker 34 (a speaker of a television receiver or a speaker of an audio device) connected to the outside.
- the communication device 33 is, for example, a modem or a terminal adapter, is configured to be connectable to the game device 1, and can function as an adapter for connecting the game device body 1 to an external line.
- the communication device 33 is an interface connected to a public network. -It can receive data transmitted from a game supply server such as a net server and supply it to the bus of the CPU block 30.
- the public line network can be a subscriber line, leased line, or wired / wireless.
- FIG. 5 shows the structure of parameter data used in the present embodiment.
- the parameter data 40 in the present embodiment is configured by adding a file management information section 41 to the beginning of the parameter data body 42.
- the file management information section 41 further includes a file name 4 11, a time stamp 4 12, and comments 4 13.
- the file name 4111 is a file name for the operating system to identify and manage the parameter data as a file.
- the time stamp 4 12 is used as a part of the identification information of the present invention, and is data indicating the storage time of a file generated and stored by the operating system when storing the file.
- Comments 4 13 are data used by the data processing means for this parameter data.
- the parameter data body 42 includes a checksum 421, character information 422, a growth parameter 423, a progress flag 424, a management flag 425, and the like.
- the checksum 421 constitutes identification information of the present invention together with the time stamp 412, and is a checksum calculated for the entire data.
- Character information 422 is a storage area for information for specifying a character related to a parameter.
- the growth parameter 4 2 3 is information that changes with the game processing, such as a score in the progress of the game and the number of re-games, and is information related to the profit of the player.
- the progress flag 4 2 4 is information that indicates the progress of the game and changes with the progress of the game processing.
- the management flag 425 is information including a penalty flag indicating the content of a penalty imposed on the storage of the parameter data, a count flag indicating the number of copies, and the like.
- the growth parameter 4 2 3, the progress flag 4 2 4, and the management flag 4 2 5 are related to any player's interest and constitute specific information of the present invention which is changed as a penalty by the special processing of the present invention. It is.
- the structure of these parameter data is an example, and can be variously changed according to the content of the game processing. Also, the power to use as identification information, special information and Then, what to change can be arbitrarily determined.
- the start of a new game is when the user plays the game for the first time after obtaining the CD-ROM of the video game.
- parameter data indicating the progress state of the game at the time of the instruction is generated by the data generation means 120 (S1). 0 1).
- a checksum 4 2 1 is also generated according to the content of the data.
- This parameter data is saved for the first time in the backup memory 3, and a file having the same file name as the parameter data to be saved does not exist in the backup memory.
- the writing means 104 stores the parameter data as it is in the backup memory 3 (S102).
- the identification information copying means 105 transmits the identification information storage area 1 together with the checksum 4 21 in the stored parameter data from the file management unit 41 of the stored parameter data to the time stamp 4 12. Copy to 30 (S103).
- the mid-game start is when the user restarts the game using the parameter data already stored for this video game.
- the game processing means 12 reads the parameter data from the backup memory 3 (S104).
- the identification information copying means 105 stores the read parameter data in the identification information storage area 130 along with the checksum 421 in the parameter data in which the time stamp 412 is stored from the file management part 411. Copy (S105).
- the game processing means 12 executes the game processing program (S106). By operating the controller 2, the player proceeds with the game. During this time, the growth parameter 4 2 3 changes in response to the player's poor operation, and the progress flag 4 2 4 changes in response to the progress of the game processing. Unless the parameter data is saved (S108; NO), the game device performs the game process (S1 Continue with 6).
- the game processing means 12 displays a message for designating the storage area by the user, The storage area is designated by the user (S109). This determines which controller 2 to store in the backup memory 3.
- the identification information comparing means 101 searches the designated backup memory 3 to check whether a file having the same name as the file name given in advance to the parameter data exists (S111). 0). If the game was used regularly, i.e., the game processing was performed without replacing the backup memory, a file with the same name must exist in the backup memory due to the processing of S102 and S104. is there. Therefore, if a file with the same name does not exist (S110; NO), the judging means 101 judges that copying is being executed.
- the special processing execution means 103 receives this and performs a penalty addition processing (S113). In other words, the special processing execution means 103 is equivalent to setting the growth parameter 4 23 of the parameter data to be saved to be low or setting the progress flag 4 2 4 to reverse the game progress.
- the flag is set so that In the management flag 4 25, recording is performed to increase the number of copies by one, and recording is performed to increase the number of penalties by one.
- the identification information comparing means 101 reads the identification information from the parameter data stored in the backup memory 3 and stores the identification information in steps S103 and S105. The identification information is compared with the identification information saved in the area (S111). As the identification information, both the time stamp 412 and the checksum 421 are used.
- the determination means 102 determines that the backup is valid and writes the data. Instruct 4 to overwrite parameter data. However, if one or both of the time stamp and the checksum are different (S112; NO), the comparing means 102 is determined to be a duplicate and the special processing executing means 103 Is made to execute the penalty addition processing as described above (S113). The reason for comparing both the time stamp and the checksum is that it may not be possible to determine the presence or absence of copying if only one of them is used.
- the time stamp is added uniformly by the operating system when saving the file, but the clock in the game device is set to be the same as the time stamp in the identification information stored in the identification information storage area 130 By doing so, it is possible to create multiple files with the same time stamp. Also, the checksum is added as a result of the logical calculation of the entire data. However, there is a possibility that the same checksum may be obtained even though the data is different from the logical calculation. In this way, if the copy is a copy, a change to add a penalty is made. If the copy is normal, the parameter data is saved without penalty.
- the time stamp 412 is read and stored in the identification information storage area 130 as new identification information together with the checksum 421 of the parameter data (S114). With the above processing, one save processing of the parameter data is completed. Thereafter, each time the parameter data is saved, the above processing (S106 to S114) is repeated.
- the identification information of the parameter data in the backup memory is temporarily saved, and the identification information of the parameter data is read again at the time of re-storing so that the configuration can be compared with each other. Unauthorized acts such as replacement of memory can be reliably detected.
- the number of times of copying and the number of penalties can be recorded in the management flag, so that the design can be changed so that a penalty is imposed when copying is performed a certain number of times.
- the number of penalties it is possible to permit the original data backup only once without any disadvantage.
- the number of penalties it is possible for users who copy frequently to further modify the content of special processing to make the content more strict, and change the content of the sanction according to the degree of fraud.
- the present invention can be applied in various modifications without being restricted by the above embodiment.
- the time stamp and the checksum are used as the identification information, but the present invention is not limited to this.
- the configuration may be such that a product ID 426 is added to the parameter data 40.
- the data storage means saves the product ID in the product ID storage area 13 1 in the memory 13 in the same manner as the above-described identification information when reading or writing the parameter data. Process. Then, when the identification information is compared in S111, this product ID is also compared as one of the identification information.
- the evacuation storage of identification information such as product ID is configured so that the data storage means is executed when the backup memory is replaced. You may leave.
- the personal information of the player may be registered as unique information instead of the product ID.
- the identification information is unique to the data as a result of the addition, modification, or deletion of the information added to the data by the normal processing or storage processing of the operating system.
- the special processing described above includes a notification process that stimulates the player's perception (visual, auditory, tactile, olfactory, etc.) to call attention to the player, and is more computer processing than using regular parameter data. Includes all changes that cause a process to be detrimental to the operator. For example, in role-playing games, the hero's money goes down, the level of progress in the game goes down, the hero's strength drops, special penalty games are enforced, and the character's operation is affected for a certain period of time. Processing such as the appearance of an error is considered. In a simulation game, processing may be performed such that restrictions are imposed on predetermined actions such as prohibition of trade in a sports game for a certain period of time, or a disaster may occur in a construction simulation. In addition, in games that focus on sports and races and keep records of players, penalties are imposed until the first-place record is updated. Processing such as causing some penalty when copying is considered. Industrial applicability
- a predetermined process can be executed when it is determined that data has been copied in the memory by detecting the presence or absence of copying. Therefore, appropriate sanctions against illegal copying in the removable memory can be imposed.
- a memory management device, a memory management method, a game device, an information processing device, a data storage method, and a recording medium that can be provided can be provided.
- the data identification information in the memory is temporarily saved, and when the data is re-saved, the data identification information is read again so that the data can be compared with each other. It is possible to provide a memory management device, a memory management method, a game device, an information processing device, a data storage method, and a recording medium capable of reliably detecting an action.
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- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Quality & Reliability (AREA)
- Storage Device Security (AREA)
- Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
Description
Claims
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US09/623,162 US7572188B1 (en) | 1998-12-28 | 1999-12-28 | Backup memory managing device backup memory managing method game machine and recorded medium |
JP2000591516A JP4596104B2 (ja) | 1998-12-28 | 1999-12-28 | バックアップメモリ管理装置、バックアップメモリ管理方法、ゲーム装置及び記録媒体 |
EP99961479A EP1065599A4 (en) | 1998-12-28 | 1999-12-28 | BACKUP MEMORY MANAGEMENT DEVICE AND METHOD, GAME MACHINE, AND RECORDED MEDIUM |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP37371098 | 1998-12-28 | ||
JP10/373710 | 1998-12-28 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2000039688A1 true WO2000039688A1 (fr) | 2000-07-06 |
Family
ID=18502632
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP1999/007415 WO2000039688A1 (fr) | 1998-12-28 | 1999-12-28 | Dispositif et procede de gestion de memoire de sauvegarde, machine de jeu et support enregistre |
Country Status (6)
Country | Link |
---|---|
US (1) | US7572188B1 (ja) |
EP (1) | EP1065599A4 (ja) |
JP (1) | JP4596104B2 (ja) |
KR (1) | KR100748192B1 (ja) |
TW (1) | TW502520B (ja) |
WO (1) | WO2000039688A1 (ja) |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2006099411A (ja) * | 2004-09-29 | 2006-04-13 | Oki Electric Ind Co Ltd | ソフトウェアの使用制限方法 |
WO2006082853A1 (ja) * | 2005-02-04 | 2006-08-10 | Konami Digital Entertainment Co., Ltd. | 不正行為防止方法、ゲーム装置及び不正行為防止プログラム |
WO2009101962A1 (ja) * | 2008-02-15 | 2009-08-20 | Konami Digital Entertainment Co., Ltd. | 通信システム、通信方法、情報記録媒体、ならびに、プログラム |
US7582018B2 (en) | 2002-05-21 | 2009-09-01 | Sega Corporation | Game control method |
JP2012221097A (ja) * | 2011-04-06 | 2012-11-12 | Mega Chips Corp | メモリシステムおよびメモリ装置、並びに、メモリシステムの動作方法およびメモリ装置の動作方法 |
JP2015075853A (ja) * | 2013-10-08 | 2015-04-20 | 任天堂株式会社 | 情報処理システム、情報処理装置、情報処理プログラム、およびセーブデータの記憶方法 |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7107461B2 (en) | 2002-06-03 | 2006-09-12 | Sony Computer Entertainment America, Inc. | Methods and apparatus for customizing a rewritable storage medium |
AUPS333502A0 (en) * | 2002-07-03 | 2002-07-25 | Aristocrat Technologies Australia Pty Limited | Gaming machine power fail enhancement |
JP3619221B2 (ja) * | 2002-08-28 | 2005-02-09 | コナミ株式会社 | ゲーム装置およびゲームデータのセーブ方法 |
TWI283862B (en) | 2003-07-29 | 2007-07-11 | Samsung Electronics Co Ltd | Information storage medium and apparatus for recording and/or reproducing pointing information |
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JPH08332281A (ja) * | 1995-04-06 | 1996-12-17 | Namco Ltd | ゲーム装置用icカードの使用方法及びゲーム装置 |
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1999
- 1999-12-28 US US09/623,162 patent/US7572188B1/en not_active Expired - Fee Related
- 1999-12-28 JP JP2000591516A patent/JP4596104B2/ja not_active Expired - Lifetime
- 1999-12-28 TW TW088123245A patent/TW502520B/zh not_active IP Right Cessation
- 1999-12-28 KR KR1020007009574A patent/KR100748192B1/ko not_active IP Right Cessation
- 1999-12-28 WO PCT/JP1999/007415 patent/WO2000039688A1/ja active Application Filing
- 1999-12-28 EP EP99961479A patent/EP1065599A4/en not_active Withdrawn
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JPH03238541A (ja) * | 1990-02-15 | 1991-10-24 | Nippondenso Co Ltd | 自動車用制御装置 |
JPH04311229A (ja) * | 1991-04-10 | 1992-11-04 | Hitachi Ltd | 医療情報システム |
JPH04338823A (ja) * | 1991-05-16 | 1992-11-26 | N T T Data Tsushin Kk | Icカード利用のソフトモジュール不正改ざん検出方法 |
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Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7582018B2 (en) | 2002-05-21 | 2009-09-01 | Sega Corporation | Game control method |
JP2006099411A (ja) * | 2004-09-29 | 2006-04-13 | Oki Electric Ind Co Ltd | ソフトウェアの使用制限方法 |
WO2006082853A1 (ja) * | 2005-02-04 | 2006-08-10 | Konami Digital Entertainment Co., Ltd. | 不正行為防止方法、ゲーム装置及び不正行為防止プログラム |
WO2009101962A1 (ja) * | 2008-02-15 | 2009-08-20 | Konami Digital Entertainment Co., Ltd. | 通信システム、通信方法、情報記録媒体、ならびに、プログラム |
US8560676B2 (en) | 2008-02-15 | 2013-10-15 | Konami Digital Entertainment Co., Ltd. | Communication system, communication method, information recording medium, and program |
JP2012221097A (ja) * | 2011-04-06 | 2012-11-12 | Mega Chips Corp | メモリシステムおよびメモリ装置、並びに、メモリシステムの動作方法およびメモリ装置の動作方法 |
JP2015075853A (ja) * | 2013-10-08 | 2015-04-20 | 任天堂株式会社 | 情報処理システム、情報処理装置、情報処理プログラム、およびセーブデータの記憶方法 |
Also Published As
Publication number | Publication date |
---|---|
EP1065599A1 (en) | 2001-01-03 |
EP1065599A4 (en) | 2002-12-04 |
KR20010041435A (ko) | 2001-05-25 |
KR100748192B1 (ko) | 2007-08-10 |
US7572188B1 (en) | 2009-08-11 |
JP4596104B2 (ja) | 2010-12-08 |
TW502520B (en) | 2002-09-11 |
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