TWI826679B - 影像顯示裝置及其動作控制方法 - Google Patents
影像顯示裝置及其動作控制方法 Download PDFInfo
- Publication number
- TWI826679B TWI826679B TW109111548A TW109111548A TWI826679B TW I826679 B TWI826679 B TW I826679B TW 109111548 A TW109111548 A TW 109111548A TW 109111548 A TW109111548 A TW 109111548A TW I826679 B TWI826679 B TW I826679B
- Authority
- TW
- Taiwan
- Prior art keywords
- area
- image
- display device
- game
- image display
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims description 21
- 238000000926 separation method Methods 0.000 claims description 22
- 230000009471 action Effects 0.000 claims description 8
- 238000005192 partition Methods 0.000 description 27
- 230000006870 function Effects 0.000 description 23
- 238000012545 processing Methods 0.000 description 22
- 238000002955 isolation Methods 0.000 description 19
- 230000008859 change Effects 0.000 description 10
- 238000004891 communication Methods 0.000 description 9
- 230000000694 effects Effects 0.000 description 8
- 238000000638 solvent extraction Methods 0.000 description 8
- 125000006850 spacer group Chemical group 0.000 description 7
- 230000008569 process Effects 0.000 description 6
- 238000012423 maintenance Methods 0.000 description 5
- 230000007246 mechanism Effects 0.000 description 5
- 238000010586 diagram Methods 0.000 description 4
- 238000004804 winding Methods 0.000 description 4
- 238000003672 processing method Methods 0.000 description 3
- 230000002860 competitive effect Effects 0.000 description 2
- 238000013461 design Methods 0.000 description 2
- 238000003384 imaging method Methods 0.000 description 2
- 230000004308 accommodation Effects 0.000 description 1
- 230000003213 activating effect Effects 0.000 description 1
- 230000004913 activation Effects 0.000 description 1
- 230000008901 benefit Effects 0.000 description 1
- 230000000739 chaotic effect Effects 0.000 description 1
- 230000002498 deadly effect Effects 0.000 description 1
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- 239000004973 liquid crystal related substance Substances 0.000 description 1
- 238000003825 pressing Methods 0.000 description 1
- 238000012360 testing method Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09F—DISPLAYING; ADVERTISING; SIGNS; LABELS OR NAME-PLATES; SEALS
- G09F9/00—Indicating arrangements for variable information in which the information is built-up on a support by selection or combination of individual elements
- G09F9/40—Indicating arrangements for variable information in which the information is built-up on a support by selection or combination of individual elements in which the desired character is selected from a number of characters arranged one beside the other, e.g. on a common carrier plate
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/14—Display of multiple viewports
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Computer Hardware Design (AREA)
- Controls And Circuits For Display Device (AREA)
- Devices For Indicating Variable Information By Combining Individual Elements (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019-075944 | 2019-04-11 | ||
JP2019075943 | 2019-04-11 | ||
JP2019075944 | 2019-04-11 | ||
JP2019-075943 | 2019-04-11 |
Publications (2)
Publication Number | Publication Date |
---|---|
TW202046083A TW202046083A (zh) | 2020-12-16 |
TWI826679B true TWI826679B (zh) | 2023-12-21 |
Family
ID=72751082
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW109111548A TWI826679B (zh) | 2019-04-11 | 2020-04-06 | 影像顯示裝置及其動作控制方法 |
Country Status (5)
Country | Link |
---|---|
JP (3) | JP6851555B1 (ko) |
CN (1) | CN113661537A (ko) |
SG (1) | SG11202111203PA (ko) |
TW (1) | TWI826679B (ko) |
WO (1) | WO2020209162A1 (ko) |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TW201030558A (en) * | 2009-02-05 | 2010-08-16 | Hung-Shiun Tang | A human-machine interface operating model based on image processing technique and use indicating lights to enable user to interact with projected or displayed screen |
TW201443545A (zh) * | 2013-05-02 | 2014-11-16 | Jun-Xiao Jiang | 一種具有360度旋轉顯示裝置 |
TWI524772B (zh) * | 2014-02-19 | 2016-03-01 | 中強光電股份有限公司 | 投影系統及其投影方法 |
TWI640913B (zh) * | 2013-03-15 | 2018-11-11 | 觸控調諧音樂公司 | 具改良式伴唱機相關之使用者介面的數位點唱機裝置、及相關聯方法 |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3317815B2 (ja) * | 1995-05-12 | 2002-08-26 | 株式会社セガ | ゲーム装置 |
JPH10276A (ja) * | 1996-06-14 | 1998-01-06 | Toshiya Kitsuka | テレビゲーム用品およびその用品を用いたゲームソフト |
JP3835005B2 (ja) * | 1998-07-22 | 2006-10-18 | 株式会社セガ | ゲーム装置及びゲーム制御方法及び記憶媒体 |
JP2000245963A (ja) * | 1999-03-03 | 2000-09-12 | Namco Ltd | ゲームシステム及び情報記憶媒体 |
US6776713B2 (en) * | 2002-11-26 | 2004-08-17 | Atronic International Gmbh | Game for a gaming device where a player competes with a computer |
JP4514198B2 (ja) * | 2004-05-06 | 2010-07-28 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP2005329170A (ja) * | 2004-05-21 | 2005-12-02 | Aruze Corp | 遊技機及び情報端末装置 |
JP5271319B2 (ja) * | 2010-08-12 | 2013-08-21 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びそのプレイ内容の閲覧制御方法 |
JP6377312B2 (ja) * | 2010-11-10 | 2018-08-22 | 株式会社ユニバーサルエンターテインメント | ゲーミングマシン |
JP6069635B2 (ja) * | 2012-12-27 | 2017-02-01 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、それに用いられる制御方法及びコンピュータプログラム |
JP6697846B2 (ja) * | 2015-03-31 | 2020-05-27 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、サーバシステムおよびプログラム |
JP6018281B1 (ja) * | 2015-11-11 | 2016-11-02 | Line株式会社 | 表示制御方法、端末、情報処理装置、及びプログラム |
CN107661630A (zh) * | 2017-08-28 | 2018-02-06 | 网易(杭州)网络有限公司 | 一种射击游戏的控制方法及装置、存储介质、处理器、终端 |
-
2020
- 2020-04-01 SG SG11202111203PA patent/SG11202111203PA/en unknown
- 2020-04-01 JP JP2020557357A patent/JP6851555B1/ja active Active
- 2020-04-01 WO PCT/JP2020/015061 patent/WO2020209162A1/ja active Application Filing
- 2020-04-01 CN CN202080027993.5A patent/CN113661537A/zh active Pending
- 2020-04-06 TW TW109111548A patent/TWI826679B/zh active
-
2021
- 2021-03-09 JP JP2021036982A patent/JP6892973B1/ja active Active
- 2021-05-28 JP JP2021090579A patent/JP7477480B2/ja active Active
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TW201030558A (en) * | 2009-02-05 | 2010-08-16 | Hung-Shiun Tang | A human-machine interface operating model based on image processing technique and use indicating lights to enable user to interact with projected or displayed screen |
TWI640913B (zh) * | 2013-03-15 | 2018-11-11 | 觸控調諧音樂公司 | 具改良式伴唱機相關之使用者介面的數位點唱機裝置、及相關聯方法 |
TW201443545A (zh) * | 2013-05-02 | 2014-11-16 | Jun-Xiao Jiang | 一種具有360度旋轉顯示裝置 |
TWI524772B (zh) * | 2014-02-19 | 2016-03-01 | 中強光電股份有限公司 | 投影系統及其投影方法 |
Also Published As
Publication number | Publication date |
---|---|
JP6851555B1 (ja) | 2021-03-31 |
JP6892973B1 (ja) | 2021-06-23 |
WO2020209162A1 (ja) | 2020-10-15 |
JP2021142344A (ja) | 2021-09-24 |
JP7477480B2 (ja) | 2024-05-01 |
JPWO2020209162A1 (ja) | 2021-05-06 |
SG11202111203PA (en) | 2021-11-29 |
TW202046083A (zh) | 2020-12-16 |
JP2021102061A (ja) | 2021-07-15 |
KR20210144864A (ko) | 2021-11-30 |
CN113661537A (zh) | 2021-11-16 |
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