TWI333867B - - Google Patents

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Publication number
TWI333867B
TWI333867B TW096117933A TW96117933A TWI333867B TW I333867 B TWI333867 B TW I333867B TW 096117933 A TW096117933 A TW 096117933A TW 96117933 A TW96117933 A TW 96117933A TW I333867 B TWI333867 B TW I333867B
Authority
TW
Taiwan
Prior art keywords
group
game
character
variable
event
Prior art date
Application number
TW096117933A
Other languages
English (en)
Chinese (zh)
Other versions
TW200821022A (en
Inventor
Keisuke Kamiya
Akira Toyama
Rieko Akane
Makoto Nishino
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW200821022A publication Critical patent/TW200821022A/zh
Application granted granted Critical
Publication of TWI333867B publication Critical patent/TWI333867B/zh

Links

Classifications

    • A63F13/10
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Theoretical Computer Science (AREA)
  • Marketing (AREA)
  • Strategic Management (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Human Computer Interaction (AREA)
  • Primary Health Care (AREA)
  • Health & Medical Sciences (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
  • Television Signal Processing For Recording (AREA)
  • User Interface Of Digital Computer (AREA)
  • Slot Machines And Peripheral Devices (AREA)
TW096117933A 2006-06-15 2007-05-18 Game program, game device, and game control method TW200821022A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006165622A JP4074321B2 (ja) 2006-06-15 2006-06-15 ゲームプログラム、ゲーム装置及びゲーム制御方法

Publications (2)

Publication Number Publication Date
TW200821022A TW200821022A (en) 2008-05-16
TWI333867B true TWI333867B (enExample) 2010-12-01

Family

ID=38831562

Family Applications (1)

Application Number Title Priority Date Filing Date
TW096117933A TW200821022A (en) 2006-06-15 2007-05-18 Game program, game device, and game control method

Country Status (7)

Country Link
US (1) US8435114B2 (enExample)
EP (1) EP2027898A4 (enExample)
JP (1) JP4074321B2 (enExample)
KR (1) KR20090010124A (enExample)
CN (1) CN101466443B (enExample)
TW (1) TW200821022A (enExample)
WO (1) WO2007145042A1 (enExample)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090312100A1 (en) * 2008-06-12 2009-12-17 Harris Scott C Face Simulation in Networking
JP5658054B2 (ja) * 2011-02-22 2015-01-21 株式会社バンダイナムコゲームス コンピュータシステム及びプログラム
KR101217361B1 (ko) * 2011-09-08 2012-12-31 (주)네오위즈게임즈 스포츠 게임의 캐릭터 정보 관리 방법 및 장치
JP6046893B2 (ja) * 2011-12-26 2016-12-21 任天堂株式会社 通信システム、通信端末、情報処理方法およびプログラム
US9186588B1 (en) * 2013-02-28 2015-11-17 Kabam, Inc. Game with an area of effect for structures impacting a surrounding area
JP6124268B2 (ja) * 2015-09-11 2017-05-10 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、及びプログラム
JP7161786B2 (ja) * 2019-12-13 2022-10-27 株式会社コナミデジタルエンタテインメント ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3829014B2 (ja) * 1998-06-03 2006-10-04 株式会社コナミデジタルエンタテインメント ビデオゲーム装置
JP3777061B2 (ja) * 1999-05-13 2006-05-24 コナミ株式会社 ビデオゲーム装置
US6561811B2 (en) * 1999-08-09 2003-05-13 Entertainment Science, Inc. Drug abuse prevention computer game
JP3425552B2 (ja) * 2000-05-15 2003-07-14 コナミ株式会社 育成ゲーム装置およびその制御方法、ならびに、育成ゲームプログラムを記録したコンピュータ読み取り可能な記録媒体
JP2002045572A (ja) 2000-08-01 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御方法、ゲームシステム及びサーバ
JP2002320775A (ja) * 2001-04-26 2002-11-05 Square Co Ltd ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置
US6758746B1 (en) * 2001-10-26 2004-07-06 Thomas C. Hunter Method for providing customized interactive entertainment over a communications network
US20030134679A1 (en) * 2001-11-19 2003-07-17 Radica China Ltd. Electronic gaming device using coded input data
US7452268B2 (en) * 2002-08-07 2008-11-18 Sony Computer Entertainment America Inc. System and method for modifying actions of a group of characters via group interactions
JP3944460B2 (ja) * 2003-03-12 2007-07-11 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
JP3793213B2 (ja) * 2003-09-01 2006-07-05 株式会社ソニー・コンピュータエンタテインメント ネットワークゲーム端末、ゲームサーバ、ネットワークゲーム端末で実行される方法及び記録媒体

Also Published As

Publication number Publication date
EP2027898A1 (en) 2009-02-25
WO2007145042A1 (ja) 2007-12-21
EP2027898A4 (en) 2014-01-15
US20090075731A1 (en) 2009-03-19
JP4074321B2 (ja) 2008-04-09
JP2007330499A (ja) 2007-12-27
CN101466443A (zh) 2009-06-24
US8435114B2 (en) 2013-05-07
KR20090010124A (ko) 2009-01-28
CN101466443B (zh) 2012-02-22
TW200821022A (en) 2008-05-16

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Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees