SG11202111568QA - Virtual object control method and apparatus, device, and storage medium - Google Patents

Virtual object control method and apparatus, device, and storage medium

Info

Publication number
SG11202111568QA
SG11202111568QA SG11202111568QA SG11202111568QA SG11202111568QA SG 11202111568Q A SG11202111568Q A SG 11202111568QA SG 11202111568Q A SG11202111568Q A SG 11202111568QA SG 11202111568Q A SG11202111568Q A SG 11202111568QA SG 11202111568Q A SG11202111568Q A SG 11202111568QA
Authority
SG
Singapore
Prior art keywords
storage medium
control method
virtual object
object control
virtual
Prior art date
Application number
SG11202111568QA
Other languages
English (en)
Inventor
Peiyan Li
Yuan Fu
Jiancai Cheng
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of SG11202111568QA publication Critical patent/SG11202111568QA/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5252Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1056Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
SG11202111568QA 2020-04-28 2021-03-26 Virtual object control method and apparatus, device, and storage medium SG11202111568QA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202010350845.9A CN111589133B (zh) 2020-04-28 2020-04-28 虚拟对象控制方法、装置、设备及存储介质
PCT/CN2021/083306 WO2021218516A1 (zh) 2020-04-28 2021-03-26 虚拟对象控制方法、装置、设备及存储介质

Publications (1)

Publication Number Publication Date
SG11202111568QA true SG11202111568QA (en) 2021-12-30

Family

ID=72181272

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202111568QA SG11202111568QA (en) 2020-04-28 2021-03-26 Virtual object control method and apparatus, device, and storage medium

Country Status (6)

Country Link
US (1) US20220023761A1 (enrdf_load_stackoverflow)
JP (4) JP7124235B2 (enrdf_load_stackoverflow)
KR (1) KR102732350B1 (enrdf_load_stackoverflow)
CN (1) CN111589133B (enrdf_load_stackoverflow)
SG (1) SG11202111568QA (enrdf_load_stackoverflow)
WO (1) WO2021218516A1 (enrdf_load_stackoverflow)

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CN111589133B (zh) * 2020-04-28 2022-02-22 腾讯科技(深圳)有限公司 虚拟对象控制方法、装置、设备及存储介质
CN112245920A (zh) * 2020-11-13 2021-01-22 腾讯科技(深圳)有限公司 虚拟场景的显示方法、装置、终端及存储介质
CN112386910A (zh) * 2020-12-04 2021-02-23 网易(杭州)网络有限公司 游戏控制方法、装置、电子设备及介质
CN114764295B (zh) * 2021-01-04 2023-09-29 腾讯科技(深圳)有限公司 立体场景切换方法、装置、终端及存储介质
CN113069767B (zh) * 2021-04-09 2023-03-24 腾讯科技(深圳)有限公司 虚拟互动方法、装置、终端和存储介质
CN113069771B (zh) * 2021-04-09 2024-05-28 网易(杭州)网络有限公司 虚拟对象的控制方法、装置和电子设备
CN113101667B (zh) * 2021-05-13 2023-02-28 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、设备及计算机可读存储介质
CN113332724B (zh) * 2021-05-24 2024-04-30 网易(杭州)网络有限公司 虚拟角色的控制方法、装置、终端和存储介质
CN113181649B (zh) * 2021-05-31 2023-05-16 腾讯科技(深圳)有限公司 虚拟场景中召唤对象的控制方法、装置、设备及存储介质
CN113750518B (zh) * 2021-09-10 2024-07-09 网易(杭州)网络有限公司 技能按钮的控制方法、装置、电子设备及计算机可读介质
CN113750531B (zh) * 2021-09-18 2023-06-16 腾讯科技(深圳)有限公司 虚拟场景中的道具控制方法、装置、设备及存储介质
CN116450012A (zh) * 2022-01-10 2023-07-18 荣耀终端有限公司 一种电子设备的控制方法及电子设备
CN114549708A (zh) * 2022-01-26 2022-05-27 网易(杭州)网络有限公司 游戏对象的编辑方法、装置和电子设备
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CN115317910A (zh) * 2022-06-23 2022-11-11 网易(杭州)网络有限公司 信息的显示控制方法、装置和电子设备
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Also Published As

Publication number Publication date
JP2022526456A (ja) 2022-05-24
KR20210143301A (ko) 2021-11-26
JP7427728B2 (ja) 2024-02-05
JP2024028561A (ja) 2024-03-04
WO2021218516A1 (zh) 2021-11-04
KR102732350B1 (ko) 2024-11-21
CN111589133A (zh) 2020-08-28
JP2025067977A (ja) 2025-04-24
CN111589133B (zh) 2022-02-22
JP7124235B2 (ja) 2022-08-23
JP7636595B2 (ja) 2025-02-26
US20220023761A1 (en) 2022-01-27
JP2022179474A (ja) 2022-12-02

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