NL8203130A - Lijnbufferstelsel voor het weergeven van een aantal beelden in een videospel. - Google Patents

Lijnbufferstelsel voor het weergeven van een aantal beelden in een videospel. Download PDF

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Publication number
NL8203130A
NL8203130A NL8203130A NL8203130A NL8203130A NL 8203130 A NL8203130 A NL 8203130A NL 8203130 A NL8203130 A NL 8203130A NL 8203130 A NL8203130 A NL 8203130A NL 8203130 A NL8203130 A NL 8203130A
Authority
NL
Netherlands
Prior art keywords
foreground
background
data
line
memory
Prior art date
Application number
NL8203130A
Other languages
English (en)
Dutch (nl)
Original Assignee
Bally Mfg Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bally Mfg Corp filed Critical Bally Mfg Corp
Publication of NL8203130A publication Critical patent/NL8203130A/nl

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/80Shading
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/42Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of patterns using a display memory without fixed position correspondence between the display memory contents and the display position on the screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/203Image generating hardware

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Controls And Circuits For Display Device (AREA)
  • Image Input (AREA)
  • Image Generation (AREA)
  • Television Systems (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Television Signal Processing For Recording (AREA)
NL8203130A 1981-08-20 1982-08-06 Lijnbufferstelsel voor het weergeven van een aantal beelden in een videospel. NL8203130A (nl)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US06/294,438 US4398189A (en) 1981-08-20 1981-08-20 Line buffer system for displaying multiple images in a video game
US29443881 1981-08-20

Publications (1)

Publication Number Publication Date
NL8203130A true NL8203130A (nl) 1983-03-16

Family

ID=23133423

Family Applications (1)

Application Number Title Priority Date Filing Date
NL8203130A NL8203130A (nl) 1981-08-20 1982-08-06 Lijnbufferstelsel voor het weergeven van een aantal beelden in een videospel.

Country Status (17)

Country Link
US (1) US4398189A (de)
JP (1) JPS5846978A (de)
AU (1) AU8641382A (de)
BE (1) BE894158A (de)
BR (1) BR8204824A (de)
CA (1) CA1175137A (de)
DE (1) DE3230679C2 (de)
DK (1) DK372182A (de)
ES (1) ES8306272A1 (de)
FR (1) FR2511789A1 (de)
GB (1) GB2104760B (de)
IT (1) IT1189340B (de)
LU (1) LU84342A1 (de)
NL (1) NL8203130A (de)
NO (1) NO822824L (de)
PT (1) PT75317B (de)
SE (1) SE8204746L (de)

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US4528636A (en) * 1981-10-19 1985-07-09 Intermark Industries, Inc. Display memory with write inhibit signal for transparent foreground pixel codes
US4597043A (en) * 1982-06-16 1986-06-24 Bally Manufacturing Corporation High speed CPU/sequencer for video games
ES8405630A1 (es) * 1982-06-16 1984-06-16 Bally Mfg Corp Un dispositivo controlador de uso general a utilizar con un juego electronico de diversion.
US4521770A (en) * 1982-08-30 1985-06-04 International Business Machines Corporation Use of inversions in the near realtime control of selected functions in interactive buffered raster displays
GB2133257B (en) * 1982-12-22 1987-07-29 Ricoh Kk T v game system
US4813671A (en) * 1983-02-27 1989-03-21 Commodore Business Machines, Inc. Raster monitor for video game displays
US4679038A (en) * 1983-07-18 1987-07-07 International Business Machines Corporation Band buffer display system
JPS60220387A (ja) * 1984-04-13 1985-11-05 インタ−ナショナル ビジネス マシ−ンズ コ−ポレ−ション ラスタ走査表示装置
US5089811A (en) * 1984-04-16 1992-02-18 Texas Instruments Incorporated Advanced video processor having a color palette
US4951229A (en) * 1988-07-22 1990-08-21 International Business Machines Corporation Apparatus and method for managing multiple images in a graphic display system
US5227969A (en) * 1988-08-01 1993-07-13 W. L. Systems, Inc. Manipulable three-dimensional projection imaging method
US4965753A (en) * 1988-12-06 1990-10-23 Cae-Link Corporation, Link Flight System for constructing images in 3-dimension from digital data to display a changing scene in real time in computer image generators
US5049079A (en) * 1988-12-19 1991-09-17 John H. Peterson Closed loop ski simulation and instructional system
JP2725062B2 (ja) * 1989-08-01 1998-03-09 株式会社リコー 画像処理装置
US5371512A (en) * 1990-11-19 1994-12-06 Nintendo Co., Ltd. Background picture display apparatus and external storage used therefor
US5455902A (en) * 1990-12-21 1995-10-03 Eastman Kodak Company Method and apparatus for performing real-time computer animation
US5437464A (en) * 1991-08-30 1995-08-01 Kabushiki Kaisha Sega Enterprises Data reading and image processing system for CD-ROM
KR960700484A (ko) * 1993-05-21 1996-01-20 이리마지리 쇼이찌로 화상처리 장치 및 방법(image processing device and method)
US5632681A (en) * 1995-03-07 1997-05-27 International Business Machines Corporation Universal electronic video game renting/distributing system
JPH08320949A (ja) 1995-05-24 1996-12-03 Sega Enterp Ltd 画像処理装置及びそれを用いたゲーム装置
CN1197570A (zh) * 1995-08-02 1998-10-28 汤姆森消费电子有限公司 屏幕显示的链接目录结构
JP3227086B2 (ja) * 1996-02-01 2001-11-12 基弘 栗須 テレビオンスクリーン表示装置
US6014120A (en) * 1996-06-24 2000-01-11 Motorola, Inc. LED display controller and method of operation
JP3037161B2 (ja) * 1996-11-08 2000-04-24 日本電気アイシーマイコンシステム株式会社 図形画像表示装置及び図形画像表示方法
US6224485B1 (en) 1998-05-01 2001-05-01 Midway Amusement Games, Llc High-score display system for a video game
US6416410B1 (en) 1999-12-03 2002-07-09 Nintendo Co., Ltd. Data compression/decompression based on pattern and symbol run length encoding for use in a portable handheld video game system
JP3350655B2 (ja) * 2000-01-25 2002-11-25 株式会社ナムコ ゲームシステム及び情報記憶媒体
US8821285B2 (en) * 2003-11-03 2014-09-02 Intel Corporation Gaming interface techniques for media centers
FR2868865B1 (fr) * 2004-04-08 2007-01-19 Philippe Hauttecoeur Procede et systeme de construction volatile d'une image a afficher sur un systeme d'affichage a partir d'une pluralite d'objets
KR100761828B1 (ko) * 2005-12-02 2007-09-28 삼성전자주식회사 정상적인 좌우변환 디스플레이가 가능한 디스플레이 장치및 방법
US8625837B2 (en) * 2009-05-29 2014-01-07 Microsoft Corporation Protocol and format for communicating an image from a camera to a computing environment
JP5774314B2 (ja) * 2011-01-05 2015-09-09 任天堂株式会社 遅延測定システムおよび遅延測定方法
JP6133567B2 (ja) 2012-10-18 2017-05-24 任天堂株式会社 ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理制御方法
US11416397B2 (en) * 2019-10-14 2022-08-16 Intel Corporation Global persistent flush

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Publication number Priority date Publication date Assignee Title
US4070662A (en) * 1975-11-11 1978-01-24 Sperry Rand Corporation Digital raster display generator for moving displays
US4070710A (en) * 1976-01-19 1978-01-24 Nugraphics, Inc. Raster scan display apparatus for dynamically viewing image elements stored in a random access memory array
US4116444A (en) * 1976-07-16 1978-09-26 Atari, Inc. Method for generating a plurality of moving objects on a video display screen
US4155095A (en) * 1976-09-16 1979-05-15 Alpex Computer Corporation Chroma control for television control apparatus
US4112422A (en) * 1976-12-13 1978-09-05 Atari, Inc. Method and apparatus for generating moving objects on a video display screen
US4177462A (en) * 1976-12-30 1979-12-04 Umtech, Inc. Computer control of television receiver display
US4139838A (en) * 1977-04-06 1979-02-13 Hitachi, Ltd. Color pattern and alphanumeric character generator for use with raster-scan display devices
JPS546422A (en) * 1977-06-17 1979-01-18 Hitachi Ltd Video display system
GB1563165A (en) * 1977-11-16 1980-03-19 Ibm Character display system
JPS54108747A (en) * 1978-02-10 1979-08-25 Pacific Kogyo Kk Cathodeeray tube game machine
JPS54120522A (en) * 1978-03-10 1979-09-19 Pacific Kogyo Kk Code converter
JPS54141521A (en) * 1978-04-26 1979-11-02 Toshiba Corp Video display converter
JPS5529384A (en) * 1978-08-25 1980-03-01 Tokyo Shibaura Electric Co Game device
US4296476A (en) * 1979-01-08 1981-10-20 Atari, Inc. Data processing system with programmable graphics generator
US4324401A (en) * 1979-01-15 1982-04-13 Atari, Inc. Method and system for generating moving objects on a video display screen
US4243984A (en) * 1979-03-08 1981-01-06 Texas Instruments Incorporated Video display processor
JPS5623588U (de) * 1979-08-02 1981-03-03
JPS5643977A (en) * 1979-09-19 1981-04-22 Namuko Kk Method of displaying plurality of moving target body colored on video display screen
JPS5672886A (en) * 1979-11-19 1981-06-17 Sharp Kk Television game device

Also Published As

Publication number Publication date
LU84342A1 (fr) 1983-02-28
JPS5846978A (ja) 1983-03-18
US4398189A (en) 1983-08-09
DK372182A (da) 1983-02-21
FR2511789A1 (fr) 1983-02-25
GB2104760B (en) 1985-05-09
BR8204824A (pt) 1983-08-02
NO822824L (no) 1983-02-21
DE3230679A1 (de) 1983-03-10
IT1189340B (it) 1988-02-04
CA1175137A (en) 1984-09-25
DE3230679C2 (de) 1986-01-23
AU8641382A (en) 1983-02-24
BE894158A (fr) 1982-12-16
PT75317A (en) 1982-08-01
ES515112A0 (es) 1983-05-01
ES8306272A1 (es) 1983-05-01
SE8204746L (sv) 1983-02-21
IT8249005A0 (it) 1982-08-19
GB2104760A (en) 1983-03-09
SE8204746D0 (sv) 1982-08-18
JPH0420636B2 (de) 1992-04-03
PT75317B (en) 1986-03-12

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Legal Events

Date Code Title Description
BT A notification was added to the application dossier and made available to the public
A85 Still pending on 85-01-01
BV The patent application has lapsed