KR20050002646A - 컴퓨터 게임에서의 가상 아이템의 인벤토리 관리 방법 및장치 - Google Patents
컴퓨터 게임에서의 가상 아이템의 인벤토리 관리 방법 및장치 Download PDFInfo
- Publication number
- KR20050002646A KR20050002646A KR1020040050220A KR20040050220A KR20050002646A KR 20050002646 A KR20050002646 A KR 20050002646A KR 1020040050220 A KR1020040050220 A KR 1020040050220A KR 20040050220 A KR20040050220 A KR 20040050220A KR 20050002646 A KR20050002646 A KR 20050002646A
- Authority
- KR
- South Korea
- Prior art keywords
- filter
- game
- inventory
- player
- virtual
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/404—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5513—Details of game data or player data management involving billing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Tourism & Hospitality (AREA)
- Optics & Photonics (AREA)
- Health & Medical Sciences (AREA)
- Economics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US10/611,799 | 2003-06-30 | ||
| US10/611,799 US7713116B2 (en) | 2003-06-30 | 2003-06-30 | Inventory management of virtual items in computer games |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20050002646A true KR20050002646A (ko) | 2005-01-07 |
Family
ID=33435443
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020040050220A Withdrawn KR20050002646A (ko) | 2003-06-30 | 2004-06-30 | 컴퓨터 게임에서의 가상 아이템의 인벤토리 관리 방법 및장치 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US7713116B2 (https=) |
| EP (1) | EP1493469A1 (https=) |
| JP (1) | JP2005021694A (https=) |
| KR (1) | KR20050002646A (https=) |
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2013103176A1 (ko) * | 2012-01-06 | 2013-07-11 | Lee In Young | 다수의 사용자가 지리적인 인터페이스 상에서 다수의 가상 객체를 사용하여 컨텐트를 관리할 수 있도록 하기 위한 방법, 시스템 및 컴퓨터 판독 가능한 기록 매체 |
| KR20220167125A (ko) * | 2021-06-11 | 2022-12-20 | (주)크래프톤 | 게이밍 가상 공간에서 아이템의 교환 방법 및 장치 |
| KR20230102878A (ko) * | 2021-12-30 | 2023-07-07 | 주식회사 엔씨소프트 | 게임 인터페이스 제공 장치 및 이의 동작 방법 |
Families Citing this family (103)
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|---|---|---|---|---|
| US9865126B2 (en) | 2002-10-09 | 2018-01-09 | Zynga Inc. | System and method for connecting gaming devices to a network for remote play |
| US9818136B1 (en) | 2003-02-05 | 2017-11-14 | Steven M. Hoffberg | System and method for determining contingent relevance |
| KR100456601B1 (ko) * | 2004-03-18 | 2004-11-10 | 엔에이치엔(주) | 게임 아이템 판매 등록 시스템 및 게임 아이템 판매 등록방법 |
| CN1319008C (zh) * | 2004-06-18 | 2007-05-30 | 华为技术有限公司 | 游戏虚拟物品数据处理方法及游戏平台系统和游戏系统 |
| JP3873075B2 (ja) * | 2004-08-30 | 2007-01-24 | 株式会社スクウェア・エニックス | 疑似ネットワークゲームシステム、サーバ装置及びゲーム装置、ゲームの進行方法、並びにプログラム |
| US7590589B2 (en) * | 2004-09-10 | 2009-09-15 | Hoffberg Steven M | Game theoretic prioritization scheme for mobile ad hoc networks permitting hierarchal deference |
| US20060178180A1 (en) * | 2005-02-04 | 2006-08-10 | Jung Edward K | Virtual world escrow environment |
| US7958047B2 (en) | 2005-02-04 | 2011-06-07 | The Invention Science Fund I | Virtual credit in simulated environments |
| US7971226B2 (en) * | 2005-04-01 | 2011-06-28 | The Upper Deck Company, Llc | Interactive game system with computer-animated game pieces |
| US8083586B2 (en) * | 2005-06-22 | 2011-12-27 | Nokia Corporation | System and method for providing interoperability of independently-operable electronic games |
| US8874477B2 (en) | 2005-10-04 | 2014-10-28 | Steven Mark Hoffberg | Multifactorial optimization system and method |
| US20070129126A1 (en) * | 2005-10-14 | 2007-06-07 | Leviathan Entertainment, Llc | Method and System for Allocating Resources in a Video Game |
| US7677979B2 (en) * | 2005-10-14 | 2010-03-16 | Leviathan Entertainment, Llc | Method and system for allocating resources in a video game |
| US20080090628A1 (en) * | 2005-10-14 | 2008-04-17 | Leviathan Entertainment, Llc | Method and System to Allow for Inheritance between Characters in a Virtual Environment |
| US8206217B2 (en) * | 2006-02-21 | 2012-06-26 | Witchey Nicholas J | Apparatus and methods of physical game components |
| US20070244793A1 (en) * | 2006-04-14 | 2007-10-18 | Swaptree, Inc. | Automated Transaction System and Method with Electronic Notification |
| US20070244770A1 (en) * | 2006-04-14 | 2007-10-18 | Swaptree, Inc. | Automated trading system and method database |
| US20070255624A1 (en) * | 2006-04-14 | 2007-11-01 | Swaptree, Inc. | Automated Trading System and Method |
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| US7742978B2 (en) * | 2006-04-14 | 2010-06-22 | Swaptree, Inc. | Multi-transaction system and method |
| US20070244772A1 (en) * | 2006-04-14 | 2007-10-18 | Swaptree, Inc. | Marketing system and methods in automated trading context |
| US20080004120A1 (en) * | 2006-06-30 | 2008-01-03 | Leviathan Entertainment, Llc | Management and Protection of Creative Works in a Virtual Environment |
| US20080004094A1 (en) * | 2006-06-30 | 2008-01-03 | Leviathan Entertainment, Llc | Method and System to Provide Inventory Management in a Virtual Environment |
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| GB0703974D0 (en) * | 2007-03-01 | 2007-04-11 | Sony Comp Entertainment Europe | Entertainment device |
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| US8018462B2 (en) * | 2008-02-11 | 2011-09-13 | International Business Machines Corporation | Pack avatar for shared inventory in a virtual universe |
| US8145676B2 (en) * | 2008-02-11 | 2012-03-27 | International Business Machines Corporation | Shared inventory item donation in a virtual universe |
| US9256898B2 (en) | 2008-02-11 | 2016-02-09 | International Business Machines Corporation | Managing shared inventory in a virtual universe |
| US9754234B2 (en) * | 2008-02-15 | 2017-09-05 | International Business Machines Corporation | Tracking of shared inventory in a virtual universe |
| US8103559B2 (en) * | 2008-02-15 | 2012-01-24 | International Business Machines Corporation | Maintenance of group shared inventories in a virtual universe |
| JP5159375B2 (ja) | 2008-03-07 | 2013-03-06 | インターナショナル・ビジネス・マシーンズ・コーポレーション | メタバースにおけるオブジェクトの真贋判断システム、方法及びそのコンピュータ・プログラム |
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| US20090287707A1 (en) * | 2008-05-15 | 2009-11-19 | International Business Machines Corporation | Method to Manage Inventory Using Degree of Separation Metrics |
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| US9031871B2 (en) * | 2008-06-04 | 2015-05-12 | International Business Machines Corporation | Method for inventory governance in a virtual universe |
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| WO2013103176A1 (ko) * | 2012-01-06 | 2013-07-11 | Lee In Young | 다수의 사용자가 지리적인 인터페이스 상에서 다수의 가상 객체를 사용하여 컨텐트를 관리할 수 있도록 하기 위한 방법, 시스템 및 컴퓨터 판독 가능한 기록 매체 |
| KR20220167125A (ko) * | 2021-06-11 | 2022-12-20 | (주)크래프톤 | 게이밍 가상 공간에서 아이템의 교환 방법 및 장치 |
| KR20230102878A (ko) * | 2021-12-30 | 2023-07-07 | 주식회사 엔씨소프트 | 게임 인터페이스 제공 장치 및 이의 동작 방법 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2005021694A (ja) | 2005-01-27 |
| US7713116B2 (en) | 2010-05-11 |
| US20040266505A1 (en) | 2004-12-30 |
| EP1493469A1 (en) | 2005-01-05 |
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