JP5159375B2 - メタバースにおけるオブジェクトの真贋判断システム、方法及びそのコンピュータ・プログラム - Google Patents
メタバースにおけるオブジェクトの真贋判断システム、方法及びそのコンピュータ・プログラム Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- G—PHYSICS
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- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/60—Protecting data
- G06F21/64—Protecting data integrity, e.g. using checksums, certificates or signatures
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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- A—HUMAN NECESSITIES
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- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/575—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
Description
図6は図5の矢印ステップS1、すなわちユーザAが行うブランド申請のステップS1をより詳細に説明するフローチャートである。オブジェクト管理サーバ1Cの通信モジュール13がクライアント3Aからブランド申請要求を受信する(ステップS11)。このブランド申請要求には、ユーザAが登録を希望するブランド名「A」及びロゴマーク「Aロゴ」が含まれている。ブランド申請要求を受信することに応答して、オブジェクト管理サーバ1Cの登録モジュール14は、管理データベース12内を検索し、ユーザA以外のユーザ(ユーザB〜ユーザn)により同一のブランド名「A」が既に登録されていないことを条件に(ステップS12)、管理データベース12内に新たなエントリーを登録する(ステップS13)。一方、ユーザAが同一のブランド名「A」について異なるロゴマーク(例えば、「aロゴ」)を登録することは許される。ここで、ブランド申請を許可する最低条件はブランド名が登録されていないことであるが、ブランド申請は頻繁に行われる処理ではないため、メタバースの管理者がより厳密な審査の元に行うことも可能である。例えば,ユーザAが申請ブランド名の権利(商標権)を現実世界において持っているかどうか審査することなどが考えられる。また、メタバース内でそのブランドを使用する権利に対して、申請許可時にユーザに課金することも可能である。
図8は図5の矢印ステップS2、すなわちユーザAが行うブランド設定のステップS2をより詳細に説明するフローチャートである。オブジェクト管理サーバ1Cの通信モジュール13がクライアント3Aからブランド設定要求を受信する(ステップS21)。このブランド設定要求には、ユーザAが設定を希望するオブジェクト及びブランドにそれぞれ対応するオブジェクトID「101」及びブランドID「201」が含まれている。なお、ブランドID「201」は先のブランド申請(ステップS1)において、登録モジュール14からユーザAに与えられたものである。ブランド設定要求を受信することに応答して、オブジェクト管理サーバ1Cの登録モジュール14は、管理データベース12内を検索し、ブランド設定要求を送信したユーザAがそのブランドID「201」に対応するブランド管理者「ユーザA」と一致するか否かを判断する(ステップS22)。なお、ブランド設定要求を送信したユーザは、上述の通り、メタバースへのログインの際に特定される。次に、登録モジュール14は、オブジェクト・データベース11内を検索し、ブランド設定要求を送信したユーザAがそのオブジェクトID「101」に対応するオブジェクト所有者「ユーザA」と一致するか否かを判断し(ステップS23)、オブジェクトID「101」に対応するブランドIDが未設定(Null)であるか否かを判断する(ステップS24)。これらの条件(ステップS22〜S24)をすべて満たす場合に、登録モジュール14は、受信したオブジェクトID「101」に対応するエントリーのブランドIDを「Null」から受信したブランドID「201」に変更する(ステップS25)。さらに、(必要に応じ)ユーザAに課金をする(ステップS26)。
図10は図5の矢印ステップS3、すなわち鞄オブジェクトB(101)をユーザAからユーザBへ譲渡するオブジェクト譲渡のステップS3をより詳細に説明するフローチャートである。オブジェクト管理サーバ1Cの通信モジュール13がクライアント3Aからオブジェクト譲渡要求を受信する(ステップS31)。このオブジェクト譲渡要求には、ユーザAが譲渡を希望するオブジェクト及び譲渡先にそれぞれ対応するオブジェクトID「101」及びユーザ名「ユーザB」が含まれている。オブジェクト譲渡要求を受信することに応答して、オブジェクト管理サーバ1Cの更新モジュール15は、オブジェクト譲渡に関する従来のチェックを行い(ステップS32)、オブジェクト・データベース11において、オブジェクトID「101」に対応するエントリーうち、オブジェクト所有者情報を「ユーザA」から「ユーザB」へ変更し、履歴情報「createdby A」に「given to B」を追加登録する(ステップS33)。そして、オブジェクト譲渡に関する従来の処理を行う(ステップS34)。
図12は図5の矢印ステップS4、すなわちユーザBが鞄オブジェクトB(101)を複製して新たな鞄オブジェクトB(102)を作成するオブジェクト複製のステップS4をより詳細に説明するフローチャートである。オブジェクト管理サーバ1Cの通信モジュール13がクライアント3Bからオブジェクト複製要求を受信する(ステップS41)。このオブジェクト複製要求には、ユーザBが複製を希望するオブジェクトに対応するオブジェクトID「101」が含まれている。オブジェクト複製要求を受信することに応答して、オブジェクト管理サーバ1Cの更新モジュール15は、オブジェクト複製に関する従来のチェックを行い(ステップS42)、オブジェクト・データベース11において、新たなエントリー(例えば、オブジェクトID「102」とする)を作成し(ステップS43)、オブジェクト複製に関する従来の処理を行う(ステップS44)。
図14は図5の一点鎖線矢印ステップS5、すなわちユーザBが鞄オブジェクトB(101)を変更して新たな鞄オブジェクトB(103)を作成するオブジェクト変更のステップS5をより詳細に説明するフローチャートである。オブジェクト管理サーバ1Cの通信モジュール13がクライアント3Bからオブジェクト変更要求を受信する(ステップS51)。このオブジェクト変更要求には、ユーザBが変更前のオブジェクトに対応するオブジェクトID「101」、及び変更後のオブジェクトに対応する形状データD(103)が含まれている。オブジェクト変更要求を受信することに応答して、オブジェクト管理サーバ1Cの更新モジュール15は、オブジェクト変更に関する従来のチェックを行い(ステップS52)、オブジェクト・データベース11において、新たなエントリー(例えば、オブジェクトID「103」とする)を作成し(ステップS53)、オブジェクト複製に関する従来の処理を行う(ステップS54)。図13のオブジェクト・データベース11の模式図を再度参照する。オブジェクトID「103」に対応するエントリーは、形状データD(103)、オブジェクト所有者「ユーザB」、履歴情報「modifiedfrom ID(101)」、ブランドID「null」を含む。ここで形状データD(103)はオブジェクトID「101」に対応するオブジェクトの形状データD(101)から変更されている。また履歴情報「modifiedfrom ID(101)」は、このオブジェクト(オブジェクトID「103」に対応する)の形状データはオブジェクトID(101)に対応するオブジェクトの形状データから変更されたものであることを示す。さらにブランドID「null」はオブジェクト変更によってブランドIDが無効化されたことを示す。
図15は図5の一点鎖線矢印ステップS6、すなわちユーザBが鞄オブジェクトB(104)を作成するオブジェクト作成のステップS6をより詳細に説明するフローチャートである。オブジェクト管理サーバ1Cの通信モジュール13がクライアント3Bからオブジェクト作成要求を受信する(ステップS61)。このオブジェクト作成要求には、ユーザBが作成を希望するオブジェクトに対応する形状データD(104)が含まれている。オブジェクト作成要求を受信することに応答して、オブジェクト管理サーバ1Cの更新モジュール15は、オブジェクト作成に関する従来のチェックを行い(ステップS62)、オブジェクト・データベース11において、新たなエントリー(例えば、オブジェクトID「104」とする)を作成し(ステップS63)、オブジェクト作成に関する従来の処理を行う(ステップS64)。図13のオブジェクト・データベース11の模式図を再度参照する。オブジェクトID「104」に対応するエントリーは、形状データD(104)、オブジェクト所有者「ユーザB」、履歴情報「createdby B」、ブランドID「null」を含む。ここで形状データD(104)はユーザBが作成したものである。また履歴情報「created by B」は、この形状データ「D(104)」がユーザBによりメタバースにおいて作成された又は外部からメタバースへ持ち込まれたことを示す。また、ブランドID「null」は、この鞄オブジェクトB(104)に対応するブランド管理情報が記憶されていないことを示す。このように、たとえメタバース外から「ブランド品」とそっくりな形状データを持ち込んだとしても、そのオブジェクトにはブランドIDが付与されていないため、以下のオブジェクト照会により偽物であることを判別できる。
図16は図5の矢印ステップS7、すなわちユーザCが鞄オブジェクトB(101)〜B(104)を照会するオブジェクト照会のステップS7をより詳細に説明するフローチャートである。オブジェクト管理サーバ1Cの通信モジュール13がクライアント3Cからオブジェクト照会要求を受信する(ステップS71)。このオブジェクト照会要求には、ユーザCが照会を希望する鞄オブジェクトBに対応するオブジェクトIDが含まれている。オブジェクト照会要求を受信することに応答して、オブジェクト管理サーバ1Cの照会モジュール16は、オブジェクト・データベース11内を検索し、受信したオブジェクトIDに対応するエントリーのブランドIDを取得する(ステップS72)。照会モジュール16は、そのブランドIDが「null」か否かを判断する(ステップS73)。対応するブランドIDが「null」でない場合には、照会モジュール16は管理データベース12内を検索し、そのブランドIDに対応するブランド名とそのロゴマークをクライアント3Cへ送信する(ステップS74)。一方、対応するブランドIDが「null」の場合には、照会モジュール16は「対応するブランドIDがない」旨のメッセージをクライアント3Cへ送信する(ステップS75)。さらに、予め定められたメタバース運営者や履歴情報に基づいて判断される関係者にアラート・メッセージを送信してもよい。
10 記憶モジュール(記憶部)
11 オブジェクト・データベース
12 管理データベース
13 通信モジュール(通信部)
14 登録モジュール(登録部)
15 更新モジュール(更新部)
16 照会モジュール(照会部)
Claims (21)
- 複数のクライアント・コンピュータとネットワークを介して接続され、各クライアント・コンピュータがアクセスするメタバース内のオブジェクトを管理するサーバ・コンピュータであり、
あるオブジェクトについて当該オブジェクトを特定するオブジェクトIDと当該オブジェクトが真正であることを示す真正情報とを関連付けてオブジェクト情報として記憶する記憶部と、
各クライアント・コンピュータと通信する通信部と、
あるクライアント・コンピュータから対応するオブジェクトIDを含む当該オブジェクトの照会要求を受信することに応答し、当該オブジェクトIDに対応する真正情報が当該記憶部に記憶されていることを条件に、当該通信部に当該真正情報を当該クライアント・コンピュータに対して送信させる照会部と
を備えるサーバ・コンピュータ。 - 前記メタバースには、第一および第二のユーザが第一及び第二のクライアント・コンピュータを介してそれぞれ第一及び第二のアバターとしてアクセスし、
前記オブジェクトは、当該第一のアバターに所有されており、
前記照会部は、前記メタバース内において当該第二のアバターが当該オブジェクトを照会することに応答して前記照会要求を受信し、前記オブジェクトIDに対応する真正情報が記憶されていることを条件に、当該真正情報を当該第二のクライアント・コンピュータに対して送信させる
請求項1に記載のサーバ・コンピュータ。 - 前記真正情報は前記メタバース内において前記第二のユーザが認識可能な態様で送信される
請求項2に記載のサーバ・コンピュータ。 - 前記オブジェクトは前記メタバース内のアバターの服飾オブジェクトであり、
前記真正情報は前記服飾オブジェクトのブランドの管理者を特定する管理者情報と当該ブランドの名称を示すブランド名と当該ブランドのロゴを示すロゴデータとを更に含み、
前記照会部は、あるクライアント・コンピュータから対応するオブジェクトIDを含む当該服飾オブジェクトの照会要求を受信することに応答して、当該オブジェクトIDに対応する真正情報が記憶されていることを条件に、当該管理者情報と当該ブランド名と当該ロゴデータのうち少なくとも一部を当該クライアント・コンピュータに対して送信させる
請求項1乃至3のいずれかに記載のサーバ・コンピュータ。 - 前記オブジェクトは前記メタバース内のアバターの社員証オブジェクトであり、
前記真正情報は前記社員証オブジェクトの管理者を特定する管理者情報と当該会社の名称を示す会社名と当該会社のロゴを示すロゴデータを更に含み、
前記照会部は、あるクライアント・コンピュータから対応するオブジェクトIDを含む当該社員証オブジェクトの照会要求を受信することに応答して、当該オブジェクトIDに対応する真正情報が記憶されていることを条件に、当該管理者情報と当該会社名と当該ロゴデータのうち少なくとも一部を当該クライアント・コンピュータに対して送信させる
請求項1乃至3のいずれかに記載のサーバ・コンピュータ。 - 前記オブジェクト情報は前記真正情報の有効期間を示す期間情報を含み、
前記照会部は、あるクライアント・コンピュータから対応するオブジェクトIDを含む当該オブジェクトの照会要求を受信することに応答し、当該オブジェクトIDに対応する真正情報が記憶されていること及び当該真正情報の有効期限内であることを条件に、当該真正情報を当該クライアント・コンピュータに対して送信させる
請求項1乃至3のいずれかに記載のサーバ・コンピュータ。 - 前記オブジェクトは前記メタバース内の前記有効期間が定められたチケットである
請求項6に記載のサーバ・コンピュータ。 - 前記照会部は、あるクライアント・コンピュータから対応するオブジェクトIDを含む当該オブジェクトの照会要求を受信することに応答し、当該オブジェクトIDに対応する真正情報が記憶されていないことを条件に、当該真正情報が記憶されていない旨を当該クライアント・コンピュータに対して送信させる
請求項1乃至7のいずれかに記載のサーバ・コンピュータ。 - 前記オブジェクト情報は前記オブジェクトの作成、複製、変更、譲渡の少なくとも1つの履歴を示す履歴情報を含み、
前記照会部は、当該履歴情報に基づいて当該オブジェクトに対応するオリジナルユーザを特定し、前記真正情報が記憶されていない旨を当該オリジナルユーザに対応するクライアント・コンピュータへ送信させる
請求項1乃至8のいずれかに記載のサーバ・コンピュータ。 - 前記オブジェクト情報は前記オブジェクトの所有者を特定する所有者情報と当該オブジェクトの管理者を特定する管理者情報とをそれぞれ独立に含む
請求項1乃至9のいずれかに記載のサーバ・コンピュータ。 - 対応するオブジェクトIDを含む当該オブジェクトの複製要求をあるクライアント・コンピュータから受信することに応答して、オブジェクトを複製し、複製されたオブジェクトに対応する真正情報を前記記憶部に記憶させない更新部を更に備える
請求項1乃至10のいずれかに記載のサーバ・コンピュータ。 - 対応するオブジェクトIDを含む当該オブジェクトの変更要求をあるクライアント・コンピュータから受信することに応答して、オブジェクトを変更し、変更されたオブジェクトに対応する真正情報を前記記憶部に記憶させない更新部を更に備える
請求項1乃至11のいずれかに記載のサーバ・コンピュータ。 - 新規オブジェクトの作成要求をあるクライアント・コンピュータから受信することに応答して、オブジェクトを作成し、作成されたオブジェクトに対応する真正情報を前記記憶部に記憶させない更新部を更に備える
請求項1乃至12のいずれかに記載のサーバ・コンピュータ。 - 前記オブジェクト情報は前記オブジェクトの所有者を特定する所有者情報を更に含み、
対応するオブジェクトIDを含み当該オブジェクトを第一のユーザから第二のユーザへ譲渡する譲渡要求を受信することに応答して、当該所有者情報を第一のユーザから第二のユーザへ変更し、前記真正情報を変更しない更新部を更に備える
請求項1乃至13のいずれかに記載のサーバ・コンピュータ。 - 前記オブジェクトの譲渡は、前記第一および前記第二のユーザが前記第一及び前記第二のクライアント・コンピュータを介して第一及び第二のアバターとしてログインする前記メタバースにおいて、当該第一及び第二のアバター間で行われる
請求項14に記載のサーバ・コンピュータ。 - 前記オブジェクトは前記メタバース内のアバターが身に付ける服飾オブジェクトであり、
前記真正情報は前記服飾オブジェクトのブランドの管理者を特定する管理者情報と当該ブランドの名称を示すブランド名とを更に含み、
ある一のユーザをあるブランドの管理者として登録するブランド登録要求をあるクライアント・コンピュータから受信することに応答して、同一のブランド名が他のユーザを管理者として既に登録されていないことを条件に、当該一のユーザを当該ブランドの管理者として、当該ブランド名をブランド名としてそれぞれ前記記憶部に登録する登録部を更に備える
請求項1乃至15のいずれかに記載のサーバ・コンピュータ。 - 前記登録部は、ある服飾オブジェクトを真正なものとして登録することを要求する服飾オブジェクト登録要求をあるクライアント・コンピュータから受信することに応答して、当該クライアント・コンピュータに対応するユーザが当該ブランドの管理者として登録されていることを条件に、対応するオブジェクトIDと真正情報とを関連付けてオブジェクト情報として前記記憶部に登録する
請求項16に記載のサーバ・コンピュータ。 - 前記オブジェクトは前記メタバース内のアバターの社員証オブジェクトであり、
前記真正情報は前記社員証オブジェクトの管理者を特定する管理者情報と当該会社の名称を示す会社名を更に含み、
ある一のユーザをある社員証オブジェクトの管理者として登録する社員証登録要求をあるクライアント・コンピュータから受信することに応答して、同一会社名が他のユーザを管理者として既に登録されていないことを条件に、当該一のユーザを当該社員証オブジェクトの管理者として、当該会社名を会社名としてそれぞれ真正情報に登録する登録部を更に備える
請求項1乃至15のいずれかに記載のサーバ・コンピュータ。 - 前記登録部は、ある社員証オブジェクトを真正なものとして登録することを要求する社員証オブジェクト登録要求をあるクライアント・コンピュータから受信することに応答して、当該クライアント・コンピュータに対応するユーザが当該社員証オブジェクトの管理者として登録されていることを条件に、対応するオブジェクトIDと真正情報とを関連付けてオブジェクト情報として登録する
請求項18に記載のサーバ・コンピュータ。 - 複数のクライアント・コンピュータとネットワークを介して接続され、各クライアント・コンピュータがアクセスするメタバース内のオブジェクトを管理するサーバ・コンピュータに適用される方法であり、
あるオブジェクトについて当該オブジェクトを特定するオブジェクトIDと当該オブジェクトが真正であることを示す真正情報とを関連付けてオブジェクト情報として記憶するステップと、
あるクライアント・コンピュータから対応するオブジェクトIDを含む当該オブジェクトの照会要求を受信するステップと、
当該オブジェクトIDに対応する真正情報が記憶されていることを条件に、当該真正情報を当該クライアント・コンピュータに対して送信させるステップと
を備える方法。 - 複数のクライアント・コンピュータとネットワークを介して接続され、各クライアント・コンピュータがアクセスするメタバース内のオブジェクトを管理するサーバ・コンピュータにおいて実行されるコンピュータ・プログラムであり、
当該サーバ・コンピュータに、
あるオブジェクトについて当該オブジェクトを特定するオブジェクトIDと当該オブジェクトが真正であることを示す真正情報とを関連付けてオブジェクト情報として記憶するステップと、
あるクライアント・コンピュータから対応するオブジェクトIDを含む当該オブジェクトの照会要求を受信するステップと、
当該オブジェクトIDに対応する真正情報が記憶されていることを条件に、当該真正情報を当該クライアント・コンピュータに対して送信させるステップと
を実行させるコンピュータ・プログラム。
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US12/399,349 US8230045B2 (en) | 2008-03-07 | 2009-03-06 | System, method, and computer program for determining whether object is genuine or fake in metaverse |
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US15/725,607 US10981069B2 (en) | 2008-03-07 | 2017-10-05 | Methods and systems for determining the authenticity of copied objects in a virtual environment |
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JP2009217387A (ja) | 2009-09-24 |
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US11957984B2 (en) | 2024-04-16 |
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