KR102648210B1 - 가상 객체 제어 방법 및 장치, 단말, 및 저장 매체 - Google Patents
가상 객체 제어 방법 및 장치, 단말, 및 저장 매체 Download PDFInfo
- Publication number
- KR102648210B1 KR102648210B1 KR1020217034292A KR20217034292A KR102648210B1 KR 102648210 B1 KR102648210 B1 KR 102648210B1 KR 1020217034292 A KR1020217034292 A KR 1020217034292A KR 20217034292 A KR20217034292 A KR 20217034292A KR 102648210 B1 KR102648210 B1 KR 102648210B1
- Authority
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- South Korea
- Prior art keywords
- virtual object
- behavior
- manipulation
- control
- target
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Links
- 238000000034 method Methods 0.000 title claims abstract description 46
- 230000006399 behavior Effects 0.000 claims abstract description 405
- 230000009471 action Effects 0.000 claims abstract description 100
- 230000004044 response Effects 0.000 claims abstract description 14
- 230000006870 function Effects 0.000 claims description 59
- 230000036541 health Effects 0.000 claims description 32
- 230000009467 reduction Effects 0.000 claims description 15
- 230000003213 activating effect Effects 0.000 claims description 2
- 230000000875 corresponding effect Effects 0.000 description 69
- 238000010586 diagram Methods 0.000 description 12
- 238000004590 computer program Methods 0.000 description 11
- 230000000694 effects Effects 0.000 description 10
- 230000001276 controlling effect Effects 0.000 description 8
- 230000002093 peripheral effect Effects 0.000 description 8
- 230000007704 transition Effects 0.000 description 5
- 230000004913 activation Effects 0.000 description 4
- 230000008569 process Effects 0.000 description 4
- 238000005266 casting Methods 0.000 description 3
- 230000007123 defense Effects 0.000 description 3
- 238000012545 processing Methods 0.000 description 3
- 238000013473 artificial intelligence Methods 0.000 description 2
- 230000001174 ascending effect Effects 0.000 description 2
- 230000002596 correlated effect Effects 0.000 description 2
- 230000009849 deactivation Effects 0.000 description 2
- 238000010187 selection method Methods 0.000 description 2
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- 230000003190 augmentative effect Effects 0.000 description 1
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- 238000003825 pressing Methods 0.000 description 1
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202010848014.4 | 2020-08-21 | ||
| CN202010848014.4A CN111905363B (zh) | 2020-08-21 | 2020-08-21 | 虚拟对象的控制方法、装置、终端及存储介质 |
| PCT/CN2021/112760 WO2022037529A1 (zh) | 2020-08-21 | 2021-08-16 | 虚拟对象的控制方法、装置、终端及存储介质 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20220023822A KR20220023822A (ko) | 2022-03-02 |
| KR102648210B1 true KR102648210B1 (ko) | 2024-03-14 |
Family
ID=80269217
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020217034292A Active KR102648210B1 (ko) | 2020-08-21 | 2021-08-16 | 가상 객체 제어 방법 및 장치, 단말, 및 저장 매체 |
Country Status (4)
| Country | Link |
|---|---|
| US (2) | US12083433B2 (enExample) |
| EP (1) | EP3984608A4 (enExample) |
| JP (2) | JP7419400B2 (enExample) |
| KR (1) | KR102648210B1 (enExample) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR102648210B1 (ko) * | 2020-08-21 | 2024-03-14 | 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 | 가상 객체 제어 방법 및 장치, 단말, 및 저장 매체 |
| CN113101667B (zh) * | 2021-05-13 | 2023-02-28 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、设备及计算机可读存储介质 |
| JP7427710B2 (ja) * | 2022-04-20 | 2024-02-05 | 株式会社コーエーテクモゲームス | ゲームプログラム、記録媒体、ゲーム処理方法 |
Family Cites Families (23)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20040219976A1 (en) * | 2003-04-29 | 2004-11-04 | Scott Campbell | System and method for displaying video game information embedded in a dividing bar |
| US7896733B2 (en) * | 2006-09-14 | 2011-03-01 | Nintendo Co., Ltd. | Method and apparatus for providing interesting and exciting video game play using a stability/energy meter |
| JP2010268854A (ja) * | 2009-05-19 | 2010-12-02 | Sega Corp | ゲーム制御プログラム、ゲーム装置、ゲーム制御方法、及び記録媒体 |
| JP5216152B1 (ja) * | 2012-04-27 | 2013-06-19 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、ゲームシステム |
| JP6266220B2 (ja) * | 2013-03-29 | 2018-01-24 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、サーバシステム及びプログラム |
| US9569918B2 (en) * | 2013-04-16 | 2017-02-14 | Gree, Inc. | Computer and method for game control |
| JP5336673B1 (ja) * | 2013-04-30 | 2013-11-06 | 株式会社 ディー・エヌ・エー | サーバー装置、及び、ゲームプログラム |
| JP5478760B1 (ja) * | 2013-07-02 | 2014-04-23 | 株式会社 ディー・エヌ・エー | サーバー装置、及び、ゲームプログラム |
| KR102302439B1 (ko) * | 2014-02-21 | 2021-09-15 | 삼성전자주식회사 | 전자 장치 |
| JP2016034323A (ja) * | 2014-08-01 | 2016-03-17 | 株式会社カプコン | ゲームプログラムおよびゲームシステム |
| JP5781208B1 (ja) * | 2014-10-27 | 2015-09-16 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、情報処理装置 |
| US9737810B2 (en) * | 2014-11-13 | 2017-08-22 | Zynga Inc. | Asynchronous online game play and defend mode processing to enable social friends to assist and alter game play outcomes |
| JP6734025B2 (ja) * | 2015-06-29 | 2020-08-05 | 株式会社バンダイナムコエンターテインメント | プログラム及び端末 |
| CN105727551A (zh) | 2016-01-29 | 2016-07-06 | 网易(杭州)网络有限公司 | 一种移动终端的游戏攻击方法及装置 |
| CN108228251B (zh) | 2017-11-23 | 2021-08-27 | 腾讯科技(上海)有限公司 | 游戏应用中控制目标对象的方法和装置 |
| JP2019136141A (ja) * | 2018-02-06 | 2019-08-22 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
| CN109078236B (zh) | 2018-07-10 | 2021-02-12 | 中南大学湘雅二医院 | 一种固定效果好的注射器放置盒 |
| CN109078326B (zh) | 2018-08-22 | 2022-03-08 | 网易(杭州)网络有限公司 | 游戏的控制方法和装置 |
| CN110270098B (zh) * | 2019-06-21 | 2023-06-23 | 腾讯科技(深圳)有限公司 | 控制虚拟对象对虚拟物品进行标记的方法、装置及介质 |
| CN110639203B (zh) | 2019-09-29 | 2023-07-25 | 网易(杭州)网络有限公司 | 一种游戏中的控件响应方法及装置 |
| CN110694261B (zh) | 2019-10-21 | 2022-06-21 | 腾讯科技(深圳)有限公司 | 控制虚拟对象进行攻击的方法、终端及存储介质 |
| KR102648210B1 (ko) * | 2020-08-21 | 2024-03-14 | 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 | 가상 객체 제어 방법 및 장치, 단말, 및 저장 매체 |
| CN111905363B (zh) | 2020-08-21 | 2023-10-13 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
-
2021
- 2021-08-16 KR KR1020217034292A patent/KR102648210B1/ko active Active
- 2021-08-16 JP JP2021563118A patent/JP7419400B2/ja active Active
- 2021-08-16 EP EP21783126.2A patent/EP3984608A4/en active Pending
- 2021-10-11 US US17/498,281 patent/US12083433B2/en active Active
-
2024
- 2024-01-09 JP JP2024001382A patent/JP2024026661A/ja active Pending
- 2024-08-05 US US18/794,836 patent/US20240390795A1/en active Pending
Non-Patent Citations (1)
| Title |
|---|
| 사무라이 쇼다운M(2019.04.28.) 1부.* |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2024026661A (ja) | 2024-02-28 |
| KR20220023822A (ko) | 2022-03-02 |
| US20240390795A1 (en) | 2024-11-28 |
| JP2022548436A (ja) | 2022-11-21 |
| EP3984608A1 (en) | 2022-04-20 |
| JP7419400B2 (ja) | 2024-01-22 |
| US20220054944A1 (en) | 2022-02-24 |
| EP3984608A4 (en) | 2022-11-09 |
| US12083433B2 (en) | 2024-09-10 |
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Legal Events
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|---|---|---|---|
| PA0105 | International application |
Patent event date: 20211022 Patent event code: PA01051R01D Comment text: International Patent Application |
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| PA0201 | Request for examination | ||
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Comment text: Notification of reason for refusal Patent event date: 20230828 Patent event code: PE09021S01D |
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| PE0701 | Decision of registration |
Patent event code: PE07011S01D Comment text: Decision to Grant Registration Patent event date: 20240207 |
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| GRNT | Written decision to grant | ||
| PR0701 | Registration of establishment |
Comment text: Registration of Establishment Patent event date: 20240312 Patent event code: PR07011E01D |
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| PR1002 | Payment of registration fee |
Payment date: 20240312 End annual number: 3 Start annual number: 1 |
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| PG1601 | Publication of registration |