JP7419400B2 - 仮想オブジェクトの制御方法、装置、端末及びコンピュータプログラム - Google Patents

仮想オブジェクトの制御方法、装置、端末及びコンピュータプログラム Download PDF

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Publication number
JP7419400B2
JP7419400B2 JP2021563118A JP2021563118A JP7419400B2 JP 7419400 B2 JP7419400 B2 JP 7419400B2 JP 2021563118 A JP2021563118 A JP 2021563118A JP 2021563118 A JP2021563118 A JP 2021563118A JP 7419400 B2 JP7419400 B2 JP 7419400B2
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virtual object
control
action
motion
target
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Japanese (ja)
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JP2022548436A (ja
Inventor
斯▲銘▼ ▲張▼
仁杰 李
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority claimed from CN202010848014.4A external-priority patent/CN111905363B/zh
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Priority to JP2024001382A priority Critical patent/JP2024026661A/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2021563118A 2020-08-21 2021-08-16 仮想オブジェクトの制御方法、装置、端末及びコンピュータプログラム Active JP7419400B2 (ja)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2024001382A JP2024026661A (ja) 2020-08-21 2024-01-09 仮想オブジェクトの制御方法、装置、端末及びコンピュータプログラム

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
CN202010848014.4 2020-08-21
CN202010848014.4A CN111905363B (zh) 2020-08-21 2020-08-21 虚拟对象的控制方法、装置、终端及存储介质
PCT/CN2021/112760 WO2022037529A1 (zh) 2020-08-21 2021-08-16 虚拟对象的控制方法、装置、终端及存储介质

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2024001382A Division JP2024026661A (ja) 2020-08-21 2024-01-09 仮想オブジェクトの制御方法、装置、端末及びコンピュータプログラム

Publications (2)

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JP2022548436A JP2022548436A (ja) 2022-11-21
JP7419400B2 true JP7419400B2 (ja) 2024-01-22

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JP2024001382A Pending JP2024026661A (ja) 2020-08-21 2024-01-09 仮想オブジェクトの制御方法、装置、端末及びコンピュータプログラム

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US (2) US12083433B2 (enExample)
EP (1) EP3984608A4 (enExample)
JP (2) JP7419400B2 (enExample)
KR (1) KR102648210B1 (enExample)

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* Cited by examiner, † Cited by third party
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EP3984608A4 (en) * 2020-08-21 2022-11-09 Tencent Technology (Shenzhen) Company Limited METHOD AND APPARATUS FOR CONTROLLING A VIRTUAL OBJECT, AND TERMINAL AND RECORDING MEDIUM
CN113101667B (zh) * 2021-05-13 2023-02-28 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、设备及计算机可读存储介质
JP7427710B2 (ja) * 2022-04-20 2024-02-05 株式会社コーエーテクモゲームス ゲームプログラム、記録媒体、ゲーム処理方法

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CN110270098A (zh) 2019-06-21 2019-09-24 腾讯科技(深圳)有限公司 控制虚拟对象对虚拟物品进行标记的方法、装置及介质

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Publication number Publication date
US20220054944A1 (en) 2022-02-24
US20240390795A1 (en) 2024-11-28
KR20220023822A (ko) 2022-03-02
US12083433B2 (en) 2024-09-10
JP2022548436A (ja) 2022-11-21
EP3984608A4 (en) 2022-11-09
EP3984608A1 (en) 2022-04-20
JP2024026661A (ja) 2024-02-28
KR102648210B1 (ko) 2024-03-14

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