JP7419400B2 - 仮想オブジェクトの制御方法、装置、端末及びコンピュータプログラム - Google Patents
仮想オブジェクトの制御方法、装置、端末及びコンピュータプログラム Download PDFInfo
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- JP7419400B2 JP7419400B2 JP2021563118A JP2021563118A JP7419400B2 JP 7419400 B2 JP7419400 B2 JP 7419400B2 JP 2021563118 A JP2021563118 A JP 2021563118A JP 2021563118 A JP2021563118 A JP 2021563118A JP 7419400 B2 JP7419400 B2 JP 7419400B2
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Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2024001382A JP2024026661A (ja) | 2020-08-21 | 2024-01-09 | 仮想オブジェクトの制御方法、装置、端末及びコンピュータプログラム |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202010848014.4 | 2020-08-21 | ||
| CN202010848014.4A CN111905363B (zh) | 2020-08-21 | 2020-08-21 | 虚拟对象的控制方法、装置、终端及存储介质 |
| PCT/CN2021/112760 WO2022037529A1 (zh) | 2020-08-21 | 2021-08-16 | 虚拟对象的控制方法、装置、终端及存储介质 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024001382A Division JP2024026661A (ja) | 2020-08-21 | 2024-01-09 | 仮想オブジェクトの制御方法、装置、端末及びコンピュータプログラム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2022548436A JP2022548436A (ja) | 2022-11-21 |
| JP7419400B2 true JP7419400B2 (ja) | 2024-01-22 |
Family
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Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021563118A Active JP7419400B2 (ja) | 2020-08-21 | 2021-08-16 | 仮想オブジェクトの制御方法、装置、端末及びコンピュータプログラム |
| JP2024001382A Pending JP2024026661A (ja) | 2020-08-21 | 2024-01-09 | 仮想オブジェクトの制御方法、装置、端末及びコンピュータプログラム |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024001382A Pending JP2024026661A (ja) | 2020-08-21 | 2024-01-09 | 仮想オブジェクトの制御方法、装置、端末及びコンピュータプログラム |
Country Status (4)
| Country | Link |
|---|---|
| US (2) | US12083433B2 (enExample) |
| EP (1) | EP3984608A4 (enExample) |
| JP (2) | JP7419400B2 (enExample) |
| KR (1) | KR102648210B1 (enExample) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP3984608A4 (en) * | 2020-08-21 | 2022-11-09 | Tencent Technology (Shenzhen) Company Limited | METHOD AND APPARATUS FOR CONTROLLING A VIRTUAL OBJECT, AND TERMINAL AND RECORDING MEDIUM |
| CN113101667B (zh) * | 2021-05-13 | 2023-02-28 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、设备及计算机可读存储介质 |
| JP7427710B2 (ja) * | 2022-04-20 | 2024-02-05 | 株式会社コーエーテクモゲームス | ゲームプログラム、記録媒体、ゲーム処理方法 |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN109078326A (zh) | 2018-08-22 | 2018-12-25 | 网易(杭州)网络有限公司 | 游戏的控制方法和装置 |
| CN110270098A (zh) | 2019-06-21 | 2019-09-24 | 腾讯科技(深圳)有限公司 | 控制虚拟对象对虚拟物品进行标记的方法、装置及介质 |
Family Cites Families (21)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20040219976A1 (en) * | 2003-04-29 | 2004-11-04 | Scott Campbell | System and method for displaying video game information embedded in a dividing bar |
| US7896733B2 (en) * | 2006-09-14 | 2011-03-01 | Nintendo Co., Ltd. | Method and apparatus for providing interesting and exciting video game play using a stability/energy meter |
| JP2010268854A (ja) * | 2009-05-19 | 2010-12-02 | Sega Corp | ゲーム制御プログラム、ゲーム装置、ゲーム制御方法、及び記録媒体 |
| JP5216152B1 (ja) * | 2012-04-27 | 2013-06-19 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、ゲームシステム |
| JP6266220B2 (ja) * | 2013-03-29 | 2018-01-24 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、サーバシステム及びプログラム |
| US9569918B2 (en) * | 2013-04-16 | 2017-02-14 | Gree, Inc. | Computer and method for game control |
| JP5336673B1 (ja) * | 2013-04-30 | 2013-11-06 | 株式会社 ディー・エヌ・エー | サーバー装置、及び、ゲームプログラム |
| JP5478760B1 (ja) * | 2013-07-02 | 2014-04-23 | 株式会社 ディー・エヌ・エー | サーバー装置、及び、ゲームプログラム |
| WO2015126095A1 (ko) * | 2014-02-21 | 2015-08-27 | 삼성전자 주식회사 | 전자 장치 |
| JP2016034323A (ja) * | 2014-08-01 | 2016-03-17 | 株式会社カプコン | ゲームプログラムおよびゲームシステム |
| JP5781208B1 (ja) * | 2014-10-27 | 2015-09-16 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、情報処理装置 |
| US9737810B2 (en) * | 2014-11-13 | 2017-08-22 | Zynga Inc. | Asynchronous online game play and defend mode processing to enable social friends to assist and alter game play outcomes |
| JP6734025B2 (ja) * | 2015-06-29 | 2020-08-05 | 株式会社バンダイナムコエンターテインメント | プログラム及び端末 |
| CN105727551A (zh) | 2016-01-29 | 2016-07-06 | 网易(杭州)网络有限公司 | 一种移动终端的游戏攻击方法及装置 |
| CN108228251B (zh) | 2017-11-23 | 2021-08-27 | 腾讯科技(上海)有限公司 | 游戏应用中控制目标对象的方法和装置 |
| JP2019136141A (ja) * | 2018-02-06 | 2019-08-22 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
| CN109078236B (zh) | 2018-07-10 | 2021-02-12 | 中南大学湘雅二医院 | 一种固定效果好的注射器放置盒 |
| CN110639203B (zh) | 2019-09-29 | 2023-07-25 | 网易(杭州)网络有限公司 | 一种游戏中的控件响应方法及装置 |
| CN110694261B (zh) | 2019-10-21 | 2022-06-21 | 腾讯科技(深圳)有限公司 | 控制虚拟对象进行攻击的方法、终端及存储介质 |
| EP3984608A4 (en) * | 2020-08-21 | 2022-11-09 | Tencent Technology (Shenzhen) Company Limited | METHOD AND APPARATUS FOR CONTROLLING A VIRTUAL OBJECT, AND TERMINAL AND RECORDING MEDIUM |
| CN111905363B (zh) | 2020-08-21 | 2023-10-13 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
-
2021
- 2021-08-16 EP EP21783126.2A patent/EP3984608A4/en active Pending
- 2021-08-16 KR KR1020217034292A patent/KR102648210B1/ko active Active
- 2021-08-16 JP JP2021563118A patent/JP7419400B2/ja active Active
- 2021-10-11 US US17/498,281 patent/US12083433B2/en active Active
-
2024
- 2024-01-09 JP JP2024001382A patent/JP2024026661A/ja active Pending
- 2024-08-05 US US18/794,836 patent/US20240390795A1/en active Pending
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
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| CN109078326A (zh) | 2018-08-22 | 2018-12-25 | 网易(杭州)网络有限公司 | 游戏的控制方法和装置 |
| CN110270098A (zh) | 2019-06-21 | 2019-09-24 | 腾讯科技(深圳)有限公司 | 控制虚拟对象对虚拟物品进行标记的方法、装置及介质 |
Non-Patent Citations (4)
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| [これから始める『パズドラ』]スキルブーストとスキル溜め,ファミ通App [online],2015年07月10日,https://app.famitsu.com/20150710_543926/,[検索日 2023年6月22日] |
| [パズドラ]アシストシステムの仕組みや設定方法を徹底解説!,スマホゲームの攻略・最新情報サイト [online],2016年12月16日,https://apri-game.com/pazudorasukirukeisyou-12546,[2022年11月17日検索] |
| INTRODUCTION ,STRANGLEHOLD [online],2016年10月27日,https://web.archive.org/web/20161027134756/http://www.success-corp.co.jp/software/ps3/stranglehold/intro.html,[検索日 2023年6月22日] |
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Also Published As
| Publication number | Publication date |
|---|---|
| US20220054944A1 (en) | 2022-02-24 |
| US20240390795A1 (en) | 2024-11-28 |
| KR20220023822A (ko) | 2022-03-02 |
| US12083433B2 (en) | 2024-09-10 |
| JP2022548436A (ja) | 2022-11-21 |
| EP3984608A4 (en) | 2022-11-09 |
| EP3984608A1 (en) | 2022-04-20 |
| JP2024026661A (ja) | 2024-02-28 |
| KR102648210B1 (ko) | 2024-03-14 |
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