KR101135907B1 - 게임 장치, 게임 장치의 제어 방법, 프로그램 및 정보 기억 매체 - Google Patents
게임 장치, 게임 장치의 제어 방법, 프로그램 및 정보 기억 매체 Download PDFInfo
- Publication number
- KR101135907B1 KR101135907B1 KR1020097011641A KR20097011641A KR101135907B1 KR 101135907 B1 KR101135907 B1 KR 101135907B1 KR 1020097011641 A KR1020097011641 A KR 1020097011641A KR 20097011641 A KR20097011641 A KR 20097011641A KR 101135907 B1 KR101135907 B1 KR 101135907B1
- Authority
- KR
- South Korea
- Prior art keywords
- character object
- skeleton
- changed
- player
- correction
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6623—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Optics & Photonics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2007151320A JP5149547B2 (ja) | 2007-06-07 | 2007-06-07 | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JPJP-P-2007-151320 | 2007-06-07 | ||
| PCT/JP2008/051821 WO2008149577A1 (ja) | 2007-06-07 | 2008-02-05 | ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20090089863A KR20090089863A (ko) | 2009-08-24 |
| KR101135907B1 true KR101135907B1 (ko) | 2012-04-16 |
Family
ID=40093406
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020097011641A Active KR101135907B1 (ko) | 2007-06-07 | 2008-02-05 | 게임 장치, 게임 장치의 제어 방법, 프로그램 및 정보 기억 매체 |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US8851991B2 (enExample) |
| EP (1) | EP2164048A4 (enExample) |
| JP (1) | JP5149547B2 (enExample) |
| KR (1) | KR101135907B1 (enExample) |
| CN (1) | CN101578635B (enExample) |
| TW (1) | TW200933525A (enExample) |
| WO (1) | WO2008149577A1 (enExample) |
Families Citing this family (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8657683B2 (en) * | 2011-05-31 | 2014-02-25 | Microsoft Corporation | Action selection gesturing |
| JP6732463B2 (ja) * | 2016-02-05 | 2020-07-29 | 株式会社バンダイナムコエンターテインメント | 画像生成システム及びプログラム |
| CN108245893B (zh) | 2018-02-09 | 2021-06-29 | 腾讯科技(深圳)有限公司 | 三维虚拟环境中虚拟对象的姿态确定方法、装置及介质 |
| CN108970112A (zh) | 2018-07-05 | 2018-12-11 | 腾讯科技(深圳)有限公司 | 姿势的调整方法和装置、存储介质、电子装置 |
| CN109331466A (zh) * | 2018-09-14 | 2019-02-15 | 北京智明星通科技股份有限公司 | 一种游戏方法、系统及其装置 |
| CN109993819B (zh) * | 2019-04-09 | 2023-06-20 | 网易(杭州)网络有限公司 | 虚拟角色的蒙皮方法及装置、电子设备 |
| CN111273780B (zh) * | 2020-02-21 | 2021-09-28 | 腾讯科技(深圳)有限公司 | 基于虚拟环境的动画播放方法、装置、设备及存储介质 |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH10340354A (ja) * | 1997-06-05 | 1998-12-22 | Hitachi Ltd | 動作生成装置、動作制御方法、および、これを実行するためのプログラムを記憶した記憶媒体 |
Family Cites Families (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH08305892A (ja) * | 1995-05-11 | 1996-11-22 | Sega Enterp Ltd | 画像処理装置及びこれを備えたゲーム装置 |
| JPH10188028A (ja) * | 1996-10-31 | 1998-07-21 | Konami Co Ltd | スケルトンによる動画像生成装置、該動画像を生成する方法、並びに該動画像を生成するプログラムを記憶した媒体 |
| JP4045024B2 (ja) * | 1998-04-24 | 2008-02-13 | 富士フイルム株式会社 | 画像取込装置および方法 |
| JP4691754B2 (ja) * | 1999-09-07 | 2011-06-01 | 株式会社セガ | ゲーム装置 |
| JP2002319036A (ja) | 2001-02-13 | 2002-10-31 | Sega Corp | アニメーション生成プログラム |
| JP3669939B2 (ja) * | 2001-04-19 | 2005-07-13 | 株式会社タイトー | アニメーション生成方式 |
| JP4028708B2 (ja) * | 2001-10-19 | 2007-12-26 | 株式会社コナミデジタルエンタテインメント | ゲーム装置及びゲームシステム |
| WO2005020129A2 (en) * | 2003-08-19 | 2005-03-03 | Bandalong Entertainment | Customizable avatar and differentiated instant messaging environment |
| JP3887002B1 (ja) | 2005-09-21 | 2007-02-28 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JP2007102734A (ja) | 2005-10-07 | 2007-04-19 | Konami Digital Entertainment:Kk | 画像処理装置、画像処理方法及びプログラム |
| US8766983B2 (en) * | 2006-05-07 | 2014-07-01 | Sony Computer Entertainment Inc. | Methods and systems for processing an interchange of real time effects during video communication |
| CN100429677C (zh) * | 2006-10-19 | 2008-10-29 | 浙江大学 | 由数据驱动的基于草图的三维人体动作的创作和编排方法 |
-
2007
- 2007-06-07 JP JP2007151320A patent/JP5149547B2/ja active Active
-
2008
- 2008-02-05 WO PCT/JP2008/051821 patent/WO2008149577A1/ja not_active Ceased
- 2008-02-05 EP EP08704448A patent/EP2164048A4/en not_active Withdrawn
- 2008-02-05 CN CN2008800014793A patent/CN101578635B/zh active Active
- 2008-02-05 KR KR1020097011641A patent/KR101135907B1/ko active Active
- 2008-02-05 US US12/663,453 patent/US8851991B2/en active Active
- 2008-05-06 TW TW097116592A patent/TW200933525A/zh unknown
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH10340354A (ja) * | 1997-06-05 | 1998-12-22 | Hitachi Ltd | 動作生成装置、動作制御方法、および、これを実行するためのプログラムを記憶した記憶媒体 |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2008149577A1 (ja) | 2008-12-11 |
| TW200933525A (en) | 2009-08-01 |
| EP2164048A4 (en) | 2012-10-10 |
| JP2008301987A (ja) | 2008-12-18 |
| KR20090089863A (ko) | 2009-08-24 |
| JP5149547B2 (ja) | 2013-02-20 |
| EP2164048A1 (en) | 2010-03-17 |
| US20100173707A1 (en) | 2010-07-08 |
| CN101578635B (zh) | 2012-07-11 |
| CN101578635A (zh) | 2009-11-11 |
| US8851991B2 (en) | 2014-10-07 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| KR101135907B1 (ko) | 게임 장치, 게임 장치의 제어 방법, 프로그램 및 정보 기억 매체 | |
| KR101135908B1 (ko) | 화상 처리 장치, 화상 처리 장치의 제어 방법, 및 정보 기억 매체 | |
| JP2011258160A (ja) | プログラム、情報記憶媒体及び画像生成システム | |
| KR100987625B1 (ko) | 게임 장치, 게임 장치의 제어 방법 및 정보 기억 매체 | |
| JP2008220671A (ja) | ゲーム装置、ゲーム装置の制御方法及びプログラム | |
| US8216066B2 (en) | Game device, game device control method, program, and information storage medium | |
| KR20080080643A (ko) | 게임 장치, 게임 장치의 제어 방법 및 정보 기억 매체 | |
| JP4567027B2 (ja) | 画像処理装置、画像処理方法及びプログラム | |
| KR101135909B1 (ko) | 게임 장치, 게임 장치의 제어 방법, 및 정보 기억 매체 | |
| KR101050978B1 (ko) | 화상 처리 장치, 화상 처리 방법, 프로그램 및 정보 기억 매체 | |
| KR100977692B1 (ko) | 게임 장치, 게임용 화상 처리 방법 및 정보 기억 매체 | |
| US12499506B2 (en) | Inference model construction method, inference model construction device, recording medium, configuration device, and configuration method | |
| CN115461784B (zh) | 推导模型构建方法、推导模型构建装置、记录介质、构成装置以及构成方法 | |
| JP3887002B1 (ja) | ゲーム装置、ゲーム装置の制御方法及びプログラム | |
| JP4252490B2 (ja) | 3次元画像生成装置および3次元画像生成プログラム | |
| JP4838230B2 (ja) | 画像処理装置、画像処理装置の制御方法及びプログラム |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A201 | Request for examination | ||
| PA0105 | International application |
Patent event date: 20090605 Patent event code: PA01051R01D Comment text: International Patent Application |
|
| PA0201 | Request for examination | ||
| PG1501 | Laying open of application | ||
| E902 | Notification of reason for refusal | ||
| PE0902 | Notice of grounds for rejection |
Comment text: Notification of reason for refusal Patent event date: 20110414 Patent event code: PE09021S01D |
|
| E701 | Decision to grant or registration of patent right | ||
| PE0701 | Decision of registration |
Patent event code: PE07011S01D Comment text: Decision to Grant Registration Patent event date: 20120130 |
|
| GRNT | Written decision to grant | ||
| PR0701 | Registration of establishment |
Comment text: Registration of Establishment Patent event date: 20120405 Patent event code: PR07011E01D |
|
| PR1002 | Payment of registration fee |
Payment date: 20120405 End annual number: 3 Start annual number: 1 |
|
| PG1601 | Publication of registration | ||
| FPAY | Annual fee payment |
Payment date: 20160328 Year of fee payment: 5 |
|
| PR1001 | Payment of annual fee |
Payment date: 20160328 Start annual number: 5 End annual number: 5 |
|
| FPAY | Annual fee payment |
Payment date: 20170324 Year of fee payment: 6 |
|
| PR1001 | Payment of annual fee |
Payment date: 20170324 Start annual number: 6 End annual number: 6 |
|
| FPAY | Annual fee payment |
Payment date: 20180323 Year of fee payment: 7 |
|
| PR1001 | Payment of annual fee |
Payment date: 20180323 Start annual number: 7 End annual number: 7 |