KR101135907B1 - 게임 장치, 게임 장치의 제어 방법, 프로그램 및 정보 기억 매체 - Google Patents

게임 장치, 게임 장치의 제어 방법, 프로그램 및 정보 기억 매체 Download PDF

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KR101135907B1
KR101135907B1 KR1020097011641A KR20097011641A KR101135907B1 KR 101135907 B1 KR101135907 B1 KR 101135907B1 KR 1020097011641 A KR1020097011641 A KR 1020097011641A KR 20097011641 A KR20097011641 A KR 20097011641A KR 101135907 B1 KR101135907 B1 KR 101135907B1
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character object
skeleton
changed
player
correction
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KR20090089863A (ko
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도모키 곤다
다다아키 츠나시마
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가부시키가이샤 코나미 데지타루 엔타테인멘토
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6623Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Optics & Photonics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
KR1020097011641A 2007-06-07 2008-02-05 게임 장치, 게임 장치의 제어 방법, 프로그램 및 정보 기억 매체 Active KR101135907B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2007151320A JP5149547B2 (ja) 2007-06-07 2007-06-07 ゲーム装置、ゲーム装置の制御方法及びプログラム
JPJP-P-2007-151320 2007-06-07
PCT/JP2008/051821 WO2008149577A1 (ja) 2007-06-07 2008-02-05 ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体

Publications (2)

Publication Number Publication Date
KR20090089863A KR20090089863A (ko) 2009-08-24
KR101135907B1 true KR101135907B1 (ko) 2012-04-16

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KR1020097011641A Active KR101135907B1 (ko) 2007-06-07 2008-02-05 게임 장치, 게임 장치의 제어 방법, 프로그램 및 정보 기억 매체

Country Status (7)

Country Link
US (1) US8851991B2 (enExample)
EP (1) EP2164048A4 (enExample)
JP (1) JP5149547B2 (enExample)
KR (1) KR101135907B1 (enExample)
CN (1) CN101578635B (enExample)
TW (1) TW200933525A (enExample)
WO (1) WO2008149577A1 (enExample)

Families Citing this family (7)

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Publication number Priority date Publication date Assignee Title
US8657683B2 (en) * 2011-05-31 2014-02-25 Microsoft Corporation Action selection gesturing
JP6732463B2 (ja) * 2016-02-05 2020-07-29 株式会社バンダイナムコエンターテインメント 画像生成システム及びプログラム
CN108245893B (zh) 2018-02-09 2021-06-29 腾讯科技(深圳)有限公司 三维虚拟环境中虚拟对象的姿态确定方法、装置及介质
CN108970112A (zh) 2018-07-05 2018-12-11 腾讯科技(深圳)有限公司 姿势的调整方法和装置、存储介质、电子装置
CN109331466A (zh) * 2018-09-14 2019-02-15 北京智明星通科技股份有限公司 一种游戏方法、系统及其装置
CN109993819B (zh) * 2019-04-09 2023-06-20 网易(杭州)网络有限公司 虚拟角色的蒙皮方法及装置、电子设备
CN111273780B (zh) * 2020-02-21 2021-09-28 腾讯科技(深圳)有限公司 基于虚拟环境的动画播放方法、装置、设备及存储介质

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH10340354A (ja) * 1997-06-05 1998-12-22 Hitachi Ltd 動作生成装置、動作制御方法、および、これを実行するためのプログラムを記憶した記憶媒体

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JPH08305892A (ja) * 1995-05-11 1996-11-22 Sega Enterp Ltd 画像処理装置及びこれを備えたゲーム装置
JPH10188028A (ja) * 1996-10-31 1998-07-21 Konami Co Ltd スケルトンによる動画像生成装置、該動画像を生成する方法、並びに該動画像を生成するプログラムを記憶した媒体
JP4045024B2 (ja) * 1998-04-24 2008-02-13 富士フイルム株式会社 画像取込装置および方法
JP4691754B2 (ja) * 1999-09-07 2011-06-01 株式会社セガ ゲーム装置
JP2002319036A (ja) 2001-02-13 2002-10-31 Sega Corp アニメーション生成プログラム
JP3669939B2 (ja) * 2001-04-19 2005-07-13 株式会社タイトー アニメーション生成方式
JP4028708B2 (ja) * 2001-10-19 2007-12-26 株式会社コナミデジタルエンタテインメント ゲーム装置及びゲームシステム
WO2005020129A2 (en) * 2003-08-19 2005-03-03 Bandalong Entertainment Customizable avatar and differentiated instant messaging environment
JP3887002B1 (ja) 2005-09-21 2007-02-28 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2007102734A (ja) 2005-10-07 2007-04-19 Konami Digital Entertainment:Kk 画像処理装置、画像処理方法及びプログラム
US8766983B2 (en) * 2006-05-07 2014-07-01 Sony Computer Entertainment Inc. Methods and systems for processing an interchange of real time effects during video communication
CN100429677C (zh) * 2006-10-19 2008-10-29 浙江大学 由数据驱动的基于草图的三维人体动作的创作和编排方法

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JPH10340354A (ja) * 1997-06-05 1998-12-22 Hitachi Ltd 動作生成装置、動作制御方法、および、これを実行するためのプログラムを記憶した記憶媒体

Also Published As

Publication number Publication date
WO2008149577A1 (ja) 2008-12-11
TW200933525A (en) 2009-08-01
EP2164048A4 (en) 2012-10-10
JP2008301987A (ja) 2008-12-18
KR20090089863A (ko) 2009-08-24
JP5149547B2 (ja) 2013-02-20
EP2164048A1 (en) 2010-03-17
US20100173707A1 (en) 2010-07-08
CN101578635B (zh) 2012-07-11
CN101578635A (zh) 2009-11-11
US8851991B2 (en) 2014-10-07

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