JP5149547B2 - ゲーム装置、ゲーム装置の制御方法及びプログラム - Google Patents

ゲーム装置、ゲーム装置の制御方法及びプログラム Download PDF

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Publication number
JP5149547B2
JP5149547B2 JP2007151320A JP2007151320A JP5149547B2 JP 5149547 B2 JP5149547 B2 JP 5149547B2 JP 2007151320 A JP2007151320 A JP 2007151320A JP 2007151320 A JP2007151320 A JP 2007151320A JP 5149547 B2 JP5149547 B2 JP 5149547B2
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Prior art keywords
character object
skeleton
correction
player
joint
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JP2007151320A
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English (en)
Japanese (ja)
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JP2008301987A5 (enExample
JP2008301987A (ja
Inventor
友規 近田
忠亮 綱島
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Publication date
Priority to JP2007151320A priority Critical patent/JP5149547B2/ja
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to EP08704448A priority patent/EP2164048A4/en
Priority to KR1020097011641A priority patent/KR101135907B1/ko
Priority to CN2008800014793A priority patent/CN101578635B/zh
Priority to US12/663,453 priority patent/US8851991B2/en
Priority to PCT/JP2008/051821 priority patent/WO2008149577A1/ja
Priority to TW097116592A priority patent/TW200933525A/zh
Publication of JP2008301987A publication Critical patent/JP2008301987A/ja
Publication of JP2008301987A5 publication Critical patent/JP2008301987A5/ja
Application granted granted Critical
Publication of JP5149547B2 publication Critical patent/JP5149547B2/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6623Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Optics & Photonics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
JP2007151320A 2007-06-07 2007-06-07 ゲーム装置、ゲーム装置の制御方法及びプログラム Active JP5149547B2 (ja)

Priority Applications (7)

Application Number Priority Date Filing Date Title
JP2007151320A JP5149547B2 (ja) 2007-06-07 2007-06-07 ゲーム装置、ゲーム装置の制御方法及びプログラム
KR1020097011641A KR101135907B1 (ko) 2007-06-07 2008-02-05 게임 장치, 게임 장치의 제어 방법, 프로그램 및 정보 기억 매체
CN2008800014793A CN101578635B (zh) 2007-06-07 2008-02-05 游戏装置、游戏装置的控制方法
US12/663,453 US8851991B2 (en) 2007-06-07 2008-02-05 Game device, game device control method, program, and information storage medium
EP08704448A EP2164048A4 (en) 2007-06-07 2008-02-05 GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
PCT/JP2008/051821 WO2008149577A1 (ja) 2007-06-07 2008-02-05 ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体
TW097116592A TW200933525A (en) 2007-06-07 2008-05-06 Game device and controlling method of the same and information recording media

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2007151320A JP5149547B2 (ja) 2007-06-07 2007-06-07 ゲーム装置、ゲーム装置の制御方法及びプログラム

Publications (3)

Publication Number Publication Date
JP2008301987A JP2008301987A (ja) 2008-12-18
JP2008301987A5 JP2008301987A5 (enExample) 2011-10-20
JP5149547B2 true JP5149547B2 (ja) 2013-02-20

Family

ID=40093406

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2007151320A Active JP5149547B2 (ja) 2007-06-07 2007-06-07 ゲーム装置、ゲーム装置の制御方法及びプログラム

Country Status (7)

Country Link
US (1) US8851991B2 (enExample)
EP (1) EP2164048A4 (enExample)
JP (1) JP5149547B2 (enExample)
KR (1) KR101135907B1 (enExample)
CN (1) CN101578635B (enExample)
TW (1) TW200933525A (enExample)
WO (1) WO2008149577A1 (enExample)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8657683B2 (en) * 2011-05-31 2014-02-25 Microsoft Corporation Action selection gesturing
JP6732463B2 (ja) * 2016-02-05 2020-07-29 株式会社バンダイナムコエンターテインメント 画像生成システム及びプログラム
CN108245893B (zh) 2018-02-09 2021-06-29 腾讯科技(深圳)有限公司 三维虚拟环境中虚拟对象的姿态确定方法、装置及介质
CN108970112A (zh) 2018-07-05 2018-12-11 腾讯科技(深圳)有限公司 姿势的调整方法和装置、存储介质、电子装置
CN109331466A (zh) * 2018-09-14 2019-02-15 北京智明星通科技股份有限公司 一种游戏方法、系统及其装置
CN109993819B (zh) * 2019-04-09 2023-06-20 网易(杭州)网络有限公司 虚拟角色的蒙皮方法及装置、电子设备
CN111273780B (zh) * 2020-02-21 2021-09-28 腾讯科技(深圳)有限公司 基于虚拟环境的动画播放方法、装置、设备及存储介质

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08305892A (ja) * 1995-05-11 1996-11-22 Sega Enterp Ltd 画像処理装置及びこれを備えたゲーム装置
JPH10188028A (ja) * 1996-10-31 1998-07-21 Konami Co Ltd スケルトンによる動画像生成装置、該動画像を生成する方法、並びに該動画像を生成するプログラムを記憶した媒体
JPH10340354A (ja) * 1997-06-05 1998-12-22 Hitachi Ltd 動作生成装置、動作制御方法、および、これを実行するためのプログラムを記憶した記憶媒体
JP4045024B2 (ja) * 1998-04-24 2008-02-13 富士フイルム株式会社 画像取込装置および方法
JP4691754B2 (ja) * 1999-09-07 2011-06-01 株式会社セガ ゲーム装置
JP2002319036A (ja) 2001-02-13 2002-10-31 Sega Corp アニメーション生成プログラム
JP3669939B2 (ja) * 2001-04-19 2005-07-13 株式会社タイトー アニメーション生成方式
JP4028708B2 (ja) * 2001-10-19 2007-12-26 株式会社コナミデジタルエンタテインメント ゲーム装置及びゲームシステム
WO2005020129A2 (en) * 2003-08-19 2005-03-03 Bandalong Entertainment Customizable avatar and differentiated instant messaging environment
JP3887002B1 (ja) 2005-09-21 2007-02-28 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2007102734A (ja) 2005-10-07 2007-04-19 Konami Digital Entertainment:Kk 画像処理装置、画像処理方法及びプログラム
US8766983B2 (en) * 2006-05-07 2014-07-01 Sony Computer Entertainment Inc. Methods and systems for processing an interchange of real time effects during video communication
CN100429677C (zh) * 2006-10-19 2008-10-29 浙江大学 由数据驱动的基于草图的三维人体动作的创作和编排方法

Also Published As

Publication number Publication date
WO2008149577A1 (ja) 2008-12-11
TW200933525A (en) 2009-08-01
EP2164048A4 (en) 2012-10-10
KR101135907B1 (ko) 2012-04-16
JP2008301987A (ja) 2008-12-18
KR20090089863A (ko) 2009-08-24
EP2164048A1 (en) 2010-03-17
US20100173707A1 (en) 2010-07-08
CN101578635B (zh) 2012-07-11
CN101578635A (zh) 2009-11-11
US8851991B2 (en) 2014-10-07

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