CN101578635B - 游戏装置、游戏装置的控制方法 - Google Patents
游戏装置、游戏装置的控制方法 Download PDFInfo
- Publication number
- CN101578635B CN101578635B CN2008800014793A CN200880001479A CN101578635B CN 101578635 B CN101578635 B CN 101578635B CN 2008800014793 A CN2008800014793 A CN 2008800014793A CN 200880001479 A CN200880001479 A CN 200880001479A CN 101578635 B CN101578635 B CN 101578635B
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- China
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- character object
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6623—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Optics & Photonics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP151320/2007 | 2007-06-07 | ||
| JP2007151320A JP5149547B2 (ja) | 2007-06-07 | 2007-06-07 | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| PCT/JP2008/051821 WO2008149577A1 (ja) | 2007-06-07 | 2008-02-05 | ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN101578635A CN101578635A (zh) | 2009-11-11 |
| CN101578635B true CN101578635B (zh) | 2012-07-11 |
Family
ID=40093406
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN2008800014793A Active CN101578635B (zh) | 2007-06-07 | 2008-02-05 | 游戏装置、游戏装置的控制方法 |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US8851991B2 (enExample) |
| EP (1) | EP2164048A4 (enExample) |
| JP (1) | JP5149547B2 (enExample) |
| KR (1) | KR101135907B1 (enExample) |
| CN (1) | CN101578635B (enExample) |
| TW (1) | TW200933525A (enExample) |
| WO (1) | WO2008149577A1 (enExample) |
Families Citing this family (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8657683B2 (en) * | 2011-05-31 | 2014-02-25 | Microsoft Corporation | Action selection gesturing |
| JP6732463B2 (ja) * | 2016-02-05 | 2020-07-29 | 株式会社バンダイナムコエンターテインメント | 画像生成システム及びプログラム |
| CN108245893B (zh) | 2018-02-09 | 2021-06-29 | 腾讯科技(深圳)有限公司 | 三维虚拟环境中虚拟对象的姿态确定方法、装置及介质 |
| CN108970112A (zh) | 2018-07-05 | 2018-12-11 | 腾讯科技(深圳)有限公司 | 姿势的调整方法和装置、存储介质、电子装置 |
| CN109331466A (zh) * | 2018-09-14 | 2019-02-15 | 北京智明星通科技股份有限公司 | 一种游戏方法、系统及其装置 |
| CN109993819B (zh) * | 2019-04-09 | 2023-06-20 | 网易(杭州)网络有限公司 | 虚拟角色的蒙皮方法及装置、电子设备 |
| CN111273780B (zh) * | 2020-02-21 | 2021-09-28 | 腾讯科技(深圳)有限公司 | 基于虚拟环境的动画播放方法、装置、设备及存储介质 |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1154171A (zh) * | 1995-05-11 | 1997-07-09 | 世雅企业股份有限公司 | 图象处理器和带有该图象处理器的游戏设备 |
| EP0840256A2 (en) * | 1996-10-31 | 1998-05-06 | Konami Co., Ltd. | Apparatus and method for generating skeleton-based dynamic picture images as well as medium storing therein program for generation of such picture images |
| CN1233517A (zh) * | 1998-04-24 | 1999-11-03 | 富士写真胶片株式会社 | 图像取入装置及方法 |
| CN1945632A (zh) * | 2006-10-19 | 2007-04-11 | 浙江大学 | 由数据驱动的基于草图的三维武术动作的生成和编排方法 |
Family Cites Families (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH10340354A (ja) * | 1997-06-05 | 1998-12-22 | Hitachi Ltd | 動作生成装置、動作制御方法、および、これを実行するためのプログラムを記憶した記憶媒体 |
| JP4691754B2 (ja) * | 1999-09-07 | 2011-06-01 | 株式会社セガ | ゲーム装置 |
| JP2002319036A (ja) | 2001-02-13 | 2002-10-31 | Sega Corp | アニメーション生成プログラム |
| JP3669939B2 (ja) * | 2001-04-19 | 2005-07-13 | 株式会社タイトー | アニメーション生成方式 |
| JP4028708B2 (ja) * | 2001-10-19 | 2007-12-26 | 株式会社コナミデジタルエンタテインメント | ゲーム装置及びゲームシステム |
| WO2005020129A2 (en) * | 2003-08-19 | 2005-03-03 | Bandalong Entertainment | Customizable avatar and differentiated instant messaging environment |
| JP3887002B1 (ja) | 2005-09-21 | 2007-02-28 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JP2007102734A (ja) | 2005-10-07 | 2007-04-19 | Konami Digital Entertainment:Kk | 画像処理装置、画像処理方法及びプログラム |
| US8766983B2 (en) * | 2006-05-07 | 2014-07-01 | Sony Computer Entertainment Inc. | Methods and systems for processing an interchange of real time effects during video communication |
-
2007
- 2007-06-07 JP JP2007151320A patent/JP5149547B2/ja active Active
-
2008
- 2008-02-05 WO PCT/JP2008/051821 patent/WO2008149577A1/ja not_active Ceased
- 2008-02-05 EP EP08704448A patent/EP2164048A4/en not_active Withdrawn
- 2008-02-05 CN CN2008800014793A patent/CN101578635B/zh active Active
- 2008-02-05 KR KR1020097011641A patent/KR101135907B1/ko active Active
- 2008-02-05 US US12/663,453 patent/US8851991B2/en active Active
- 2008-05-06 TW TW097116592A patent/TW200933525A/zh unknown
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1154171A (zh) * | 1995-05-11 | 1997-07-09 | 世雅企业股份有限公司 | 图象处理器和带有该图象处理器的游戏设备 |
| EP0840256A2 (en) * | 1996-10-31 | 1998-05-06 | Konami Co., Ltd. | Apparatus and method for generating skeleton-based dynamic picture images as well as medium storing therein program for generation of such picture images |
| CN1233517A (zh) * | 1998-04-24 | 1999-11-03 | 富士写真胶片株式会社 | 图像取入装置及方法 |
| CN1945632A (zh) * | 2006-10-19 | 2007-04-11 | 浙江大学 | 由数据驱动的基于草图的三维武术动作的生成和编排方法 |
Non-Patent Citations (1)
| Title |
|---|
| JP特开平10-340354A 1998.12.22 |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2008149577A1 (ja) | 2008-12-11 |
| TW200933525A (en) | 2009-08-01 |
| EP2164048A4 (en) | 2012-10-10 |
| KR101135907B1 (ko) | 2012-04-16 |
| JP2008301987A (ja) | 2008-12-18 |
| KR20090089863A (ko) | 2009-08-24 |
| JP5149547B2 (ja) | 2013-02-20 |
| EP2164048A1 (en) | 2010-03-17 |
| US20100173707A1 (en) | 2010-07-08 |
| CN101578635A (zh) | 2009-11-11 |
| US8851991B2 (en) | 2014-10-07 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| C06 | Publication | ||
| PB01 | Publication | ||
| C10 | Entry into substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| C14 | Grant of patent or utility model | ||
| GR01 | Patent grant |